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Kultur Dokumente
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SPECIAL RULES
ALLIES
Each army only can choose one ally with up to 25%, mixing of different
ally contingents is not allowed. Subject alllies have Ld-1 and cost one
point less per model, the subject ally-general 130 points with Ld7 only.
CHARACTERS EQUIPMENT
Characters may have the equipment of the unit they join at the start of the
battle (free). Any additional equipment available for that unit can also be
taken but the points are doubled which have to be paid for the character.
UNITS
All units may have a leader, standard and musician for 5pts each.
All limits for units (like 0-1) are written for armies of 2000 points or less.
If you play with armies that have more points simply take those units as
0-1 for each 2000 points e.g.. Always round down if you have an odd
number. Exception is the wagon tabor which is 0-1 regardless of army
size.
EARLY PHALANX
- if armed with thrusting spear fight in 2 ranks even on the charge
- may not turn or change formation
- always suffer the -1 LD penalty as if enemies were in 8" when
reforming
- become normal Phalanx rule in armies after 500BC
UNRULY
Onagers or asses were unreliable draft animals or mounts. Roll a d6 at the
begin of each turn for an unruly unit. On a 1 the unit remains stationary
that turn. Riders are too busy too shoot then too. On a 2-6 the unit move
and act normally.
GERMAN WEDGE
- may count rank bonus up to +2.
- ignore Ferocious Charge when charged and have at least +1 rank bonus
- better armoured models have to be placed in front and flank
KALLAPANI
Some armies transported their troops with horse or camel drafted
platforms across the battlefield before the battles began. Such armies are
free to choose a number of units which can be upgraded with Riding
Horses or Riding Camels for 1 point per model. Horse riding infantry
units can move up to 8 after deployment and before the first turn, camel
riding 6. This cannot be combined with the extra movement allowed for
skirmishers in some scenarios.
USED TO ELEPHANTS
As long as an army have access to elephants (not if only via allies) all
models are Used to Elephants, which means infantry do not fear and
elephants cause fear instead of terror for cavalry&chariotry.
WAGON TABOR
See WAB Errata for details:
http://warhammer-historical.com/PDF/WAB2%20Errata.pdf
Crew
Thrower
WARHOUNDS
(See rulesbook page 188)
WS
BS
Ld
Pts
4
-
3
-
3
-
3
-
3
6
1
2
3
-
1
-
7
-
36
Packmaster
Warhound
WS
4
4
BS
4
0
S
3
3
T
3
3
W
1
1
I
4
3
A
1
1
WS
BS
Ld
Pts
4
-
3
-
3
-
3
-
3
6
1
3
3
-
1
-
7
-
50
WAR WAGON
See WAB Errata for details
http://warhammer-historical.com/PDF/WAB2%20Errata.pdf
Some War Wagons may have two war machines with crew instead of 6
missle armed crew members (+80).
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Ld
6
3
Equipment: Packmaster may have javelins (+1) and light armour (+2)
Special Rules: Warband, Skirmishers
Crew
Cannon
M
5
6
v 0.2
Pts
8
5
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
VARANGIANS
M
Varangian
4
A
1
Ld
6
Pts
20
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Archer
S
3
T
3
W
1
I
3
A
1
Ld
7
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
8
Pts
14
WS
BS
Ld
Pts
Ld
7
Pts
7
Pts
24
KONTARATOI
M
Spearman
4
BS
3
WS
4
ARCHERS
CAVALRY
WS
3
I
3
SKYTHIKON
M
Horseman
8
W
1
INFANTRY
TURKOPOULOI
M WS
Horseman
8
3
T
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
S
3
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Pts
22
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
ALANS
Horseman
M
8
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
Equipment: Hand weapon, bow. May have light armour (+2) shield (+2)
May upgrade to Expert Horsemen (+2) and Feigned Flight (+2)
Special Rules: Skirmishers
KAVALLARIOI
M
Horseman
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
WS
4
BS
3
S
3
T
3
W
1
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
5
I
4
A
1
Ld
7
Pts
24
I
3
A
1
Ld
7
Pts
13
I
3
A
1
Ld
7
Ld
Pts
10
Pts
22
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Pts
4
W
1
Pts
22
LATINIKON
M
8
T
3
Horseman
S
3
v 0.2
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
ARMENIAN FOOT
M WS
Spearman
4
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
ARMENIAN ARCHERS
M WS BS
Archer
4
2
3
T
3
BS
3
S
3
T
3
Ld
Pts
Ld
Pts
I
3
A
1
Ld
7
Pts
22
CAVALRY
S
3
ARMENIAN CAVALRY
M WS BS
Horseman
8
3
3
W
1
Ld
Pts
10
A
1
Ld
6
Pts
18
ALLIES
I
3
A
1
Ld
6
Pts
20
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v 0.2
3. ANGLO-NORMAN (1072-1181AD)
Pikeman
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 25%
ALLIES: Up to 25%
WS
BS
Ld
Pts
BS
Ld
Pts
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
ALLIES
CAVALRY
ANGLO-NORMAN AND MERCENARY KNIGHTS AND
MOUNTED SERGEANTS
M WS BS S T W I A Ld
Horseman
8
3
3
3 3
1
3 1
7
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
Pts
24
INFANTRY
SERGEANTS, FYRD, TOWN MILITIA AND MERCENARIES
M WS BS S T W I A Ld Pts
Spearman
4
3
3
3 3
1
3 1
6
6
Equipment: Hand weapon, thrusting spear
May have shield (+1) and light armour (+2).
Special Rules: Combined Formation
ARCHERS
Archer
WS
BS
Ld
Pts
WAB Forum
v 0.2
Pts
10
M WS BS S T W I A Ld
Trooper
4
3
3
3 3
1
3 1
7
Equipment: Hand weapon, shield. May have light armour (+2).
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
CHARACTERS
M
WS
BS
Ld
Pts
General
Sub-Gen.
Ally-Gen.
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General. One sub-commander can be
designated as Army Standard Bearer (+15) and one as Army General
(+25) if no General is taken. The Ally-General acts as Army General but
only for units from his allied contingent. May ride a horse (+8, M8).
Pts
26
Archer
4
2
3
3 3
1
3 1
Equipment: Hand weapon, bow
May have light armour (+1). May have Riding Horses (+1)
May have Ld7 (+1)
Special Rules: Light Infantry
I
3
A
1
BIDETS OR BRETONS
M WS BS S
Skirmisher
4
3
3
3
Equipment: Hand weapon, shield
Special Rules: Skirmishers
Pts
Ld
Ld
Pts
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
M WS BS S T W I
Brigan
4
3
3
3 3
1
3
Equipment: Hand weapon, shield
Special Rules: Light Infantry, Only after 1150AD
GENOESE MERCENARY CROSSBOWMEN
M WS BS S T W
Crossbowman
4
3
4
3 3
1
Equipment: Hand weapon, crossbow.
May have light armour (+2) and pavise (+2).
Special Rules: Only after 1150AD
Pts
6
Ld
Pts
Ld
6
BRIGANS
A
1
Ld
6
Pts
6
Ld
Pts
13
Pts
6
ALLIES
Spanish Allies, III/35 (only with Spanish Ally General)
Only St Louis Egyptian Crusade in 1250AD: Crusader Allies, IV/17
Only Charles of Anjou from 1266-1285AD: Milanese Allies, III/72
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Pts
SARACEN MERCENARIES
M WS BS S T W I A Ld Pts
Archer
4
2
3
3 3
1
3 1
7
7
Equipment: Hand weapon, bow. May have light armour (+1).
Special Rules: Light Infantry, Only Charles of Anjou from 12661285AD
SPEARMEN
M WS BS S T W
Spearman
4
3
3
3 3
1
Equipment: Hand weapon, thrusting spear
May have shield (+1) and light armour (+2).
Special Rules: Only until 1150AD
Pts
ARCHERS
BS
Ld
INFANTRY
WS
PEASANT LEVIES
M WS BS
Levy
4
2
2
Equipment: Hand weapon
Special Rules: Levies
I
3
M WS BS S
Levy
4
2
2
3
Equipment: Hand weapon, shield
Special Rules: Levies
FOOT CROSSBOWMEN
M WS BS S T W I A Ld
Crossbowman
4
2
2
3 3
1
3 1
5
Equipment: Hand weapon, crossbow. May have light armour (+2).
Only after 1150AD: May be Light Infantry with BS3 and Ld7 (+4)
Special Rules: Skirmishers
RIBAUDS
CAVALRY
Pts
6
v 0.2
5. SICILIAN (1072-1442AD)
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
INFANTRY
CHARACTERS
M
WS
BS
Ld
Pts
General
Sub-Gen.
Ally-Gen.
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General. One sub-commander can be
designated as Army Standard Bearer (+15) and one as Army General
(+25) if no General is taken. The Ally-General acts as Army General but
only for units from his allied contingent. May ride a horse (+8, M8).
Only after 1150AD: General may be upgraded to Ld10 (+50)
SARACEN ARCHERS
M WS BS S T
Archer
4
2
3
3 3
Equipment: Hand weapon, bow
May have light armour (+1).
Only after 1194AD: May have Ld7 (+1)
Special Rules: Light Infantry
I
3
A
1
Ld
7
A
1
Ld
7
Ld
Pts
Ld
Pts
MERCENARY CROSSBOWMEN
M WS BS S T W I A Ld Pts
Crossbowman
4
3
4
3 3
1
3 1
7
13
Equipment: Hand weapon, crossbow. May have light armour (+2) and
pavise (+2).
Pts
20
GRIFFONS
M WS BS S T W I A Ld Pts
Griffon
4
3
3
3 3
1
3 1
6
5
Equipment: Hand weapon, shield
Only after 1194AD: Downgrade to Levies instead of Light Infantry (-1)
Special Rules: Light Infantry
BERBERS
M WS BS S T W I A Ld Pts
Horseman
8
3
3
3 3
1
3 1
6
20
Equipment: Hand weapon, throwing spear.
May have light armour (+2)
Special Rules: Skirmishers, Feigned Flight, Only after 1150AD
ARAGONESE CROSSBOWMEN
M WS BS S T
Skirmisher
4
2
2
3 3
Equipment: Hand weapon, crossbow
Special Rules: Skirmishers
Ld
CATALAN ALMUGHAVARS
M WS BS S T W I A Ld
Catalan
4
3
3
3 3
1
3 1
7
Equipment: Hand weapon, shield. May have light armour (+2).
Special Rules: Only from 1282-1301AD
Pts
6
Pts
6
ALLIES
Only Friedrich IIs Crusade from 1228-1232AD: Crusader Allies, IV/17
Only after 1302AD: Aragonese Allies, IV/68
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Pts
7
CAVALRY
I
3
v 0.2
6. SYRIAN (1092-1286AD)
Ghazi
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
WS
BS
Ld
Pts
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
WS
BS
Ld
Pts
CAVALRY
Skirmisher
GHULAMS
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
S
3
T
3
W
1
I
3
A
1
Ld
7
T
3
W
1
I
3
A
1
Ld
6
Pts
22
Ld
Pts
3
WS
BS
Ld
Pts
10
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
9
Pts
18
WS
BS
Ld
Pts
ALLIES
INFANTRY
AHDATH SPEARMEN, GLAIVEMEN AND ARCHERS
M WS BS S T W I A Ld
Levy
4
2
2
3 3
1
3 1
5
ARMOURED SPEARMEN
M WS BS
Spearman
4
3
3
BS
4
BS
CROSSBOWMEN
M
Crossbowman
4
WS
3
WS
Pts
22
TURKOMANS
M
Horseman
8
Pts
3
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v 0.2
Levy
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
Ld
Pts
S
3
T
3
W
1
I
4
A
1
Ld
8
Pts
14
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
Pts
24
W
1
I
3
A
1
Ld
6
KNIGHTS
WS
3
CAVALRY
M
8
BS
DISMOUNTED KNIGHTS
M WS BS
Knight
4
4
3
Horseman
WS
CHARACTERS
General
Sub-Gen.
Ally-Gen.
ALLIES
Only after 1100AD: Armenian Allies, IV/2
Only after 1100AD: Saracen Allies, IV/6
Only after 1100AD: Bedouin Allies, III/53
INFANTRY
SPEARMEN
Spearman
WS
BS
Ld
Pts
WS
BS
Ld
Pts
M
4
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
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10
v 0.2
Pts
6
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
CHARACTERS: Up to 25%
INFANTRY: At least 75%
CHARACTERS
CHARACTERS
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
General
Sub-Gen.
M
4
4
WS
5
5
BS
5
5
S
4
4
T
4
3
W
3
2
I
5
5
A
2
2
Ld
9
8
Pts
150
85
INFANTRY
CAVALRY
WARRIORS
Warrior
Pts
18
Ld
7
SKIRMISHERS
M
Skirmisher
4
Pts
24
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
5
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
5
WS
3
Pts
22
INFANTRY
GHURID SPEARMEN
M WS
Spearman
4
3
BS
Ld
Pts
BS
Ld
Pts
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Pts
7
M
5
11
v 0.2
Pts
3
CHARACTERS: Up to 25%
INFANTRY: At least 75%
CHARACTERS: Up to 25%
INFANTRY: At least 75%
CHARACTERS
M
4
4
General
Sub-Gen.
WS
5
5
BS
5
5
S
4
4
CHARACTERS
T
4
3
W
3
2
I
5
5
A
2
2
Ld
9
8
Pts
150
85
General
Sub-Gen.
M
4
4
WS
5
5
BS
5
5
S
4
4
T
4
3
W
3
2
I
5
5
A
2
2
Ld
9
8
Pts
150
85
INFANTRY
INFANTRY
WARRIORS
GUARDS
Guard
WS
BS
Ld
Pts
Warrior
M
4
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
WS
BS
Ld
Pts
SLINGERS
Skirmisher
WS
BS
Ld
Pts
BS
Ld
Pts
Levy
WS
BS
Ld
Pts
STINKARDS
Levy
M
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
4
WS
BS
Ld
Pts
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CHARACTERS
General
Sub-Gen.
M
4
4
WS
5
5
BS
5
5
S
4
4
T
4
3
W
3
2
I
5
5
A
2
2
Ld
9
8
Pts
150
85
INFANTRY
POLYNESIAN WARRIORS
M WS BS
Warrior
5
4
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
9
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
WS
BS
Ld
Pts
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
7
Ld
Pts
WS
BS
Ld
Pts
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WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
TEUTONIC KNIGHTS
M WS BS
Horseman
8
4
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
20
ITALIAN KNIGHTS
M WS
Horseman
8
4
S
3
T
3
W
1
I
3
A
1
Ld
7
SPANISH KNIGHTS
M WS
Horseman
8
4
Pts
24
SPANISH JINETES
M WS
Horseman
8
3
I
3
A
1
Ld
7
A
1
Ld
8
Pts
30
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
26
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
26
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
W
1
I
4
T
3
W
1
T
3
CAVALRY
BS
3
S
3
FEUDAL KNIGHTS
M WS
Horseman
8
3
BS
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
3
Pts
24
Pts
28
INFANTRY
0-1 CITY GUARD AXEMEN AND HALBERDIERS
M WS BS S T W I A
Guard
4
4
3
3 3
1
4 1
Ld
8
Pts
12
WAB Forum
14
v 0.2
Ld
Pts
10
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
Ld
Pts
Ld
Pts
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
5
HEERBAN
M
4
WS
2
10
ALLIES
BS
Spearman
Pts
Ld
Ld
Pts
Ld
6
Pts
6
Ld
Pts
10
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CHARACTERS
M
WS
BS
Ld
Pts
General
Sub-Gen.
Ally-Gen.
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General and may be upgraded to Ld10
(+50). One sub-commander can be designated as Army Standard Bearer
(+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied
contingent. May ride a horse (+8, M8).
Ld
7
Pts
22
CAVALRY
Pts
24
INFANTRY
JURCHEN CAVALRY
M WS BS S T W I A Ld Pts
Horseman
8
4
3
3 3
1
3 1
7
24
Equipment: Hand weapon, light armour, kontos. May have shield (+2)
Only from 1126AD: Downgrade to Ld6 and WS3 (-4)
Special Rules: May count rank bonus up to +1
CHINESE SWORDSMEN
M WS BS S T W I A Ld Pts
Swordsmen
4
4
3
3 3
1
4 1
7
10
Equipment: Hand weapon, light armour
May have shield (+1). May have Ld8 (+2) and then may be Stubborn
(+2), Drilled (+2) and Veterans (+2)
Special Rules: Only after 1126AD
SCOUTS
M WS BS S T W I A Ld
Horseman
8
3
4
3 3
1
3 1
7
Equipment: Hand weapon, bow, light armour
May have shield (+2)
May upgrade to Expert Horsemen (+2) and Feigned Flight (+2)
Special Rules: Skirmishers
KHITAN ORDO SOLDIERS
M WS BS S T W I A Ld
Horseman
8
4
3
3 3
1
4 1
8
Equipment: Hand weapon, kontos, light armour
May have heavy armour (+2), barding (+3) and shield (+2)
May be Veterans (+2)
Special Rules: May count rank bonus up to +1
KHITAN ORDO FORAGERS
M WS BS S T W I
Horseman
8
3
3
3 3
1
3
Equipment: Hand weapon, kontos, light armour
KHITAN ORDO ORDERLIES
M WS BS S T
Horseman
8
3
3
3 3
Equipment: Hand weapon, buckler, bow
May have light armour (+2)
Special Rules: Light Cavalry
A
1
A
1
Ld
7
Pts
24
CHINESE CROSSBOWMEN
M WS BS S T W
Crossbowman
4
2
3
3 3
1
Equipment: Hand weapon, crossbow
May have light armour (+2). May have BS4 (+3)
Special Rules: Only after 1126AD
Pts
25
CHINESE LEVIES
M WS BS S T
Levy
4
2
2
3 3
Equipment: Hand weapon
May have shield (+1)
Special Rules: Levies, Only after 1126AD
W
1
I
3
I
3
A
1
A
1
Ld
7
Ld
5
Pts
10
Pts
3
Pts
22
I
3
A
1
CHINESE CAVALRY
M WS BS S T W I A
Horseman
8
3
3
3 3
1
3 1
Equipment: Hand weapon, light armour, thrusting spear
May have shield (+2)
Special Rules: Only after 1126AD
Ld
6
Ld
7
Pts
18
0-1 FIRE-LANCE FOOT
M WS BS S T W I A Ld
Lancer
4
2
3
3 3
1
3 1
6
Equipment: Hand weapon, fire lance (count as thrusting spear)
Cause Panic if wounding, no armour save allowed.
Special Rules: Skirmishers, Only after 1126AD
Pts
22
CHUNG-HSIAO CHN
M WS BS S T
Swordsmen
5
4
3
3 3
Equipment: Hand weapon, light armour
May have shield (+1).
Special Rules: Only after 1200AD
W
1
I
4
A
1
Ld
7
Pts
8
Pts
10
ALLIES
Only from 1150-1211AD: Tatar, Kereyit, Ongut or similar Allies, III/44
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v 0.2
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
Ld
7
BS
5
5
5
S
4
4
4
T
4
3
4
INFANTRY
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
S
3
T
3
W
1
I
4
A
1
Ld
8
T
3
W
1
A
1
Ld
7
Pts
22
T
3
W
1
I
3
A
1
Ld
6
Pts
18
T
3
Ld
Pts
BS
Ld
Pts
WS
BS
Ld
Pts
6
4
4
4
3
7
3
6
3
3
6
1
1
3
3
4
1
4
7
7
140
-
ALLIES
Only from 1128-1207AD: Qarakhanid Allies, III/11
Only from 1130-1208AD: Uighur Allies, III/11
Only from 1198-1207AD: Khwarizmian Allies, IV/24
Only after 1208AD: Naiman Allies, III/44
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants
0-1 ELEPHANT
Elephant
Mahoud
Crew
I
3
SPECIAL
Pts
25
CAVALRY
KHITAN ORDO SOLDIERS
M WS BS
Horseman
8
4
3
W
1
I
3
A
1
Ld
6
Pts
18
W
1
I
3
A
1
Ld
7
Pts
22
S
3
T
3
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Pts
24
CHARACTERS
M
4
4
4
A
1
17
v 0.2
Swordsmen
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
WS
BS
Ld
Pts
W
1
I
3
A
1
Ld
7
Pts
7
Pts
WS
BS
Ld
Pts
HIGHLAND WARRIORS
M WS BS
Archer
4
2
3
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
CHARACTERS
General
Sub-Gen.
Ally-Gen.
HIGHLAND SCOUTS
M WS
Skirmisher
4
2
Ld
7
HIGHLAND LEVIES
M WS
Levy
5
2
Pts
22
S
3
T
3
W
1
I
4
A
1
Ld
8
Pts
28
Ld
BS
Ld
Pts
A
1
Ld
7
Pts
11
GALWEGIAN WARRIORS
M WS BS
Warrior
5
3
3
T
3
W
1
I
3
Ld
Pts
Ld
Pts
FRENCH CROSSBOWMEN
M WS BS
Crossbowmen
4
3
3
BS
Ld
Pts
S
3
T
3
W
1
I
3
A
1
Ld
7
INFANTRY
ETTRICK ARCHERS
M WS
Archer
4
2
BS
T
3
CAVALRY
NORMAN-SCOTS KNIGHTS AND SERGEANTS
M WS BS S T W I A
Horseman
8
3
3
3 3
1
3 1
S
3
Ld
Pts
ALLIES
Only on the continent from 1419-1429AD: French Allies, IV/64
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v 0.2
Pts
10
Ld
Pts
W
1
I
4
A
1
Ld
6
Pts
9
Pts
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
WS
3
BS
3
S
3
W
1
T
3
I
3
A
1
Ld
7
Pts
23
Ld
6
Pts
22
W
1
I
3
A
1
Pts
22
INFANTRY
FOOT SERGEANTS
M WS
Spearman
4
3
BS
Ld
Pts
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
10
Equipment: Hand weapon, crossbow. May have light armour (+2) and
pavise (+2). ay have BS4 (+3). May have Riding Horses (+1)
Only Richard Coeur de Lion from 1191-1192AD: May upgrade to Ld8,
(+2), and then may be Stubborn (+2), Drilled (+2) and Veterans (+2)
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10
ALLIES
T
3
CAVALRY
T
3
S
3
BS
3
19
v 0.2
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
RUSSIAN ARCHERS
M WS
Archer
4
2
A
1
Ld
7
S
3
T
3
Pts
W
1
I
3
A
1
Ld
7
W
1
I
3
A
1
Ld
7
BS
Ld
Pts
SPEARMEN
Spearman
WS
BS
Ld
Pts
Pts
24
BS
3
Ld
Pts
20
RUSSIAN CAVALRY
M WS
Horseman
8
3
CAVALRY
T
3
Pts
5
Ld
6
CHARACTERS
General
Sub-Gen.
Ally-Gen.
A
1
Pts
22
POLES
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
ALLIES
Only Lithuanian from 1250-1253 and in 1435AD: Teutonic Order Allies,
IV/30
Only Lithuanian after 1386AD: Polish Allies, IV/66
Only Lithuanian from 1397-1399AD: Golden Horde Tartar Allies, IV/47
Only Lithuanian after 1419AD: Crim Tartar Vassal Allies, IV/47
M
8
4
WS
4
4
BS
3
3
S
3
3
T
3
3
W
1
1
I
4
4
A
1
1
Ld
8
8
Pts
33
14
WAB Forum
20
v 0.2
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
INFANTRY
SUIT WEARERS
M
Elite
4
WS
BS
Ld
Pts
11
Ld
Pts
11
WS
BS
Ld
Pts
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
Ld
Pts
M
4
WS
2
BS
2
ALLIES
Only Colhuacan from 1300-1323AD: Proto-Aztec Allies, III/41
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21
v 0.2
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
Ld
7
Pts
6
CHARACTERS
General
Sub-Gen.
Ally-Gen.
A
1
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
GHAZIS
Ghazi
WS
BS
Ld
Pts
MUTATAWWIS
M
Levy
4
WS
BS
Ld
Pts
A
1
Ld
5
Pts
3
I
3
A
1
Ld
5
Pts
3
CAVALRY
TOASSIN, HALQA OR KIPCHAQ MAMLUKS
M WS BS S T W I A
Horseman
8
3
3
3 3
1
3 1
Ld
7
Pts
22
Ld
7
AL-ASHAIR
Skirmisher
BS
3
S
3
T
3
W
1
I
3
A
1
0-1 NAFFATUN
M
Thrower
4
Ld
7
Pts
22
A
1
Ld
7
BS
2
S
3
T
3
W
1
WS
BS
Ld
Pts
WS
2
Pts
22
M
4
SUDANESE ARCHERS
M WS
Archer
4
3
Pts
20
BS
Ld
Pts
13
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
ALLIES
Only after 1193AD: Syrian Ayyubid Allies, IV/6
Only from 1244-1245AD: Khwarizian Allies, IV/24
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
WAB Forum
22
v 0.2
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
IRISH BONNACHTS
M WS
Bonnacht
4
3
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
IRISH KERNS
M
Kern
4
S
3
T
3
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
T
3
3
A
1
Ld
6
Pts
6
BS
Ld
Pts
BS
Ld
Pts
Ld
Pts
WELSH LONGBOWMEN
M WS BS
Archer
4
2
3
Pts
24
W
1
I
3
A
1
WELSH SPEARMEN
M WS
Spearman
4
3
Pts
18
I
3
W
1
WS
IRISH ARCHERS
M WS
Archer
4
2
CAVALRY
BS
3
T
3
NORMAN KNIGHTS
M WS
Horseman
8
4
S
3
CHARACTERS
General
Sub-Gen.
BS
3
BS
Ld
Pts
W
1
I
3
A
1
Ld
7
Pts
9
W
1
1
I
4
4
A
1
1
Ld
7
7
OSTMEN
Pts
31
12
Ostman
M
4
WS
4
BS
3
S
3
T
3
Ld
7
GALLOGLAICH
M
Galloglaich
4
Pts
25
S
3
T
3
W
1
I
3
A
1
Ld
6
WS
BS
Ld
Pts
COLONIST LONGBOWMEN
M WS BS S
Archer
4
3
3
3
Ld
Pts
Pts
20
COLONIST BILLMEN
M WS
Billmen
4
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
WAB Forum
23
v 0.2
Pts
10
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
SERBIAN GUSARS
M WS
Horseman
8
3
CAVALRY
SERBIAN VLASTELA
M WS
Mounted
8
4
Dismounted
4
4
BS
3
3
S
3
3
T
3
3
W
1
1
I
4
4
A
1
1
Ld
7
7
A
1
Ld
6
Pts
24
12
S
3
T
3
W
1
I
3
A
1
Ld
7
VOYNUK SPEARMEN
M WS
Spearman
4
3
Pts
20
Ld
7
Ld
7
Pts
25
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
Pts
22
I
3
A
1
Ld
7
Pts
22
I
3
A
1
Ld
6
Ld
Pts
Pts
20
BS
Ld
Pts
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Pts
22
INFANTRY
W
1
W
1
T
3
T
3
S
3
S
3
BS
3
TARTAR MERCENARIES
M WS BS
Horseman
8
3
4
Pts
25
24
v 0.2
WS
BS
Ld
Pts
13
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
10
ALLIES
Only after 1380AD: Albanian Allies, IV/69
Only after 1380AD: Ottoman Allies, IV/55
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25
v 0.2
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 25%
ALLIES: Up to 25%
MERCENARY CROSSBOWMEN
M WS BS S
Crossbowman
4
3
4
3
W
1
I
3
A
1
Ld
7
Pts
13
CHARACTERS
General
Sub-Gen.
Ally-Gen.
T
3
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
SHERWOOD SLINGERS
M WS BS
Skirmisher
4
2
2
Ld
Pts
4
CAVALRY
Levy
FEUDAL MERCENARY KNIGHTS AND SERGEANTS
M WS BS S T W I A Ld
Horseman
8
4
3
3 3
1
3 1
7
Pts
24
S
3
T
3
W
1
I
3
A
1
T
3
3
W
1
1
I
4
4
A
1
1
Ld
7
Pts
20
W
1
I
3
A
1
Ld
7
7
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
Pts
Ld
7
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
I
3
A
1
Ld
6
Pts
7
Pts
31
12
0-1 SARACENS
M
Archer
4
Pts
22
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Ld
7
ALLIES
Pts
22
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Pts
6
BS
CITY MILITIA
M
Spearman
4
WS
26
v 0.2
Pts
10
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
SPECIAL: Up to 25%
ALLIES: Up to 25%
MILITIA ARCHERS
M WS
Archer
4
2
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
Pts
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
3
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
QANGLI FOOT
M
Levy
5
WS
BS
Ld
Pts
CAVALRY
SPECIAL
KHWARIZMIAN LANCERS
M WS BS S
Horseman
8
4
3
3
T
3
W
1
I
4
A
1
Ld
8
Pts
25
0-1 ELEPHANT
A
1
Elephant
Mahoud
Crew
Ld
6
T
3
W
1
WS
4
3
BS
3
S
7
3
T
6
3
3
W
6
1
1
I
3
3
A
4
1
ALLIES
I
3
A
1
Ld
7
Pts
22
Ld
6
Pts
20
Ld
7
Pts
22
T
3
W
1
I
3
A
1
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
20
WAB Forum
Ld
4
7
7
Pts
140
-
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants, Only from 1215-1222AD
Pts
20
M
6
4
4
27
v 0.2
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
T
3
W
1
I
3
A
1
Ld
6
Pts
20
S
3
T
3
W
1
I
3
A
1
Ld
7
BULGAR SPEARMEN
M WS
Spearman
4
3
T
3
W
1
I
3
A
1
Ld
7
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
26
Ld
7
Pts
28
S
3
T
3
Ld
Pts
Ld
Pts
Ld
Pts
Pts
22
BS
Ld
Pts
Pts
18
BS
3
A
1
BS
I
4
W
1
INFANTRY
CAVALRY
BOYARS AND RETINUES
M WS BS
Horseman
8
4
3
T
3
Pts
150
85
140
VLACH CAVALRY
M WS
Horseman
8
3
S
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
3
ALLIES
Only before 1196AD: Serbian Allies, IV/22
Only from 1257-1277AD: Golden Horde Mongol Allies, IV/47
W
1
I
3
A
1
Ld
6
Pts
20
W
1
I
3
A
1
Ld
7
Pts
22
Ld
6
Pts
20
S
3
T
3
T
3
W
1
I
3
A
1
WAB Forum
28
v 0.2
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
Ld
6
Pts
20
A
1
Ld
7
Pts
22
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
20
INFANTRY
CAVALRY
FEUDAL OR MERCENARY KNIGHTS
M WS BS S T W
Horseman
8
3
3
3 3
1
I
3
A
1
Ld
7
CROSSBOWMEN
M
Crossbowman
4
Pts
26
A
1
CHARACTERS
General
Sub-Gen.
Ally-Gen.
I
3
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
10
Equipment: Hand weapon, crossbow. May have light armour (+2) and
pavise (+2). Only from 1291-1459AD: May upgrade to BS4 (+3)
SPEARMEN
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
Spearman
Ld
7
Archer
I
3
Ld
Pts
A
1
1
Ld
8
8
A
1
Ld
7
WS
BS
Ld
Pts
Pts
33
14
WS
BS
Ld
Pts
Ld
Pts
W
1
BS
ARCHERS
Pts
31
WS
CATALAN MERCENARIES
M WS BS
Catalan
4
3
3
Pts
22
I
3
A
1
Ld
7
Equipment: Hand weapon, crossbow. May have light armour (+2) and
pavise (+2)
Special Rules: Only from 1474AD
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Pts
13
29
v 0.2
BS
Ld
Pts
10
CHARACTERS: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
CHARACTERS
BILLMEN
Billmen
M
4
WS
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
8
Pts
12
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
ALLIES
Only in 1365AD: Mixed Mercenary Forces, IV/74
Only from 1460-1464AD: Mamluk Allies, IV/45
INFANTRY
NOBLES
Noble
M
5
WS
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
6
Pts
11
W
1
I
3
A
1
Ld
5
Pts
6
W
1
I
3
A
1
Ld
6
Pts
6
Warrior
M
5
WS
3
BS
3
S
3
WS
BS
Ld
Pts
10
ALLIES
Novgorod and Pskov Allies, III/78
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v 0.2
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
CHARACTERS: Up to 25%
INFANTRY: At least 75%
CHARACTERS
CHARACTERS
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
General
Sub-Gen.
Pts
150
85
140
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
INFANTRY
WARRIORS
Warrior
CAVALRY
Horseman
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
WS
BS
Ld
Pts
Ld
6
Pts
4
CAVALRY
M
8
Pts
20
SCOUTS
Skirmisher
M
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
INFANTRY
Equipment: Hand weapon, sling
Special Rules: Skirmishers
WARRIORS
Warrior
WS
BS
Ld
Pts
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
4
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
Militia
WS
2
BS
3
M
4
WS
2
BS
3
ALLIES
Only after 1242AD: Pomeranian Allies, III/62
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CHARACTERS
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
A
1
Ld
7
Pts
26
Ld
Pts
10
Ld
Pts
LIVONIAN FOOT
M WS BS S T W I A Ld
Livonian
4
3
3
3 3
1
3 1
7
Equipment: Hand weapon, shield. May have light armour (+2)
Special Rules: Light Infantry
KNECHTE
Ld
6
Pts
18
TURKOPOLEN
M WS BS S T W I A Ld
Horseman
8
3
3
3 3
1
3 1
7
Equipment: Hand weapon, bow, light armour
May have shield (+2)
May upgrade to Expert Horsemen (+2) and Feigned Flight (+2)
Special Rules: Light Cavalry
Ld
6
INFANTRY
CAVALRY
Ld
6
A
1
Pts
150
85
140
M WS BS S T W I A
Horseman
8
2
3
3 3
1
3 1
Equipment: Hand weapon, light armour, thrusting spear
May have shield (+2)
I
3
Pts
18
Ld
5
Pts
22
HANDGUNNERS
M WS BS S T W I A Ld
Handgunner
4
2
3
3 3
1
3 1
7
Equipment: Hand weapon, handgun. May have light armour (+1)
Special Rules: Skirmishers, Only after 1380AD
Pts
20
ALLIES
German City Allies, IV/13
Only before 1242AD: Polish Allies, III/62
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v 0.2
Pts
6
Pts
3
Pts
13
Pts
10
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
BS
3
S
3
T
3
I
4
A
1
Ld
7
Archer
M
4
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
WS
BS
Ld
Pts
I
3
A
1
Ld
6
CAMP SERVANTS
M WS
Levy
4
2
Pts
16
BS
Ld
Pts
LATINIKON
Horseman
M
8
WS
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
ALLIES
Pts
26
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
16
I
3
A
1
Ld
7
Pts
22
WS
3
BS
3
S
3
T
3
W
1
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Pts
25
ARCHERS
CAVALRY
WS
2
W
1
INFANTRY
Pts
150
85
140
VARDARIOTAI
M
Horseman
8
T
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
S
3
33
v 0.2
CHARACTERS
INFANTRY
FRANKISH SPEARMEN
M WS BS S T W
Spearman
4
3
3
3 3
1
Equipment: Hand weapon, thrusting spear
May have shield (+1) and light armour (+2)
M
WS
BS
S
T
W
I
A
Ld
Pts
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General. One sub-commander can be
designated as Army Standard Bearer (+15) and one as Army General
(+25) if no General is taken. The Ally-General acts as Army General but
only for units from his allied contingent. May ride a horse (+8, M8).
General
Sub-Gen.
Ally-Gen.
Ld
Pts
FRANKISH CROSSBOWMEN
M WS BS S T W I A Ld Pts
Crossbowman
4
3
3
3 3
1
3 1
7
10
Equipment: Hand weapon, crossbow. May have light armour (+2) and
pavise (+2)
FRANKISH OR MELINGOI ARCHERS
M WS BS S T W
Archer
4
2
2
3 3
1
Equipment: Hand weapon, bow.
Special Rules: Skirmishers
CAVALRY
FEUDAL KNIGHTS AND ESQUIRES
M WS BS S T W I A Ld
Horseman
8
4
3
3 3
1
4 1
7
Equipment: Hand weapon, heavy armour, lance, warhorse
May have shield (+2) and barding (+3). May be Veterans (+2)
Special Rules: Ferocious Charge
I
3
Pts
30
Ld
Pts
MELINGOI JAVELINMEN
M WS BS S T W I A Ld
Javelinman
4
3
3
3 3
1
3 1
6
Equipment: Hand weapon, javelins. May have shield (+1).
Special Rules: Light Infantry
Pts
5
GREEK ARCHERS
M WS BS S
Archer
4
2
3
3
Equipment: Hand weapon, bow.
Special Rules: Skirmishers
GREEK ARCHONTES
M WS BS S T W I A
Horseman
8
3
3
3 3
1
3 1
Equipment: Hand weapon, light armour, thrusting spear
May have shield (+2)
VENETIAN CROSSBOWMEN
M WS BS S T W I A Ld Pts
Crossbowman
4
3
4
3 3
1
3 1
7
13
Equipment: Hand weapon, crossbow. May have light armour (+2) and
pavise (+2)
Ld
7
VENETIAN KNIGHTS
M WS BS S T W I A Ld
Horseman
8
4
3
3 3
1
4 1
7
Equipment: Hand weapon, heavy armour, lance, warhorse
May have shield (+2) and barding (+3). May have Ld8 (+2)
Special Rules: Ferocious Charge
Pts
22
W
1
I
3
A
1
Ld
6
Pts
30
BYZANTINE PRISONERS
M WS BS S T W I A Ld Pts
Horseman
8
2
3
3 3
1
3 1
6
16
Equipment: Hand weapon, throwing spear
May have light armour (+2) and buckler (+1)
Special Rules: Skirmishers, Only Latin Empire from 1211-1214AD
TURKISH OR BULGAR HORSE ARCHERS
M WS BS S T W I A Ld
Horseman
8
3
4
3 3
1
3 1
7
Equipment: Hand weapon, bow, light armour
May have shield (+2)
May upgrade to Expert Horsemen (+2) and Feigned Flight (+2)
Special Rules: Skirmishers, Only Achaia after 1264AD
T
3
Pts
9
Pts
7
ALLIES
Pts
24
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Pts
6
34
v 0.2
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
BYZANTINE ARCHERS
M WS BS
Archer
4
2
3
W
1
I
4
A
1
Ld
7
Pts
25
BS
4
S
3
Ld
7
T
3
W
1
A
1
Ld
7
Pts
7
Ld
Pts
Ld
Pts
ALLIES
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
16
T
3
W
1
I
3
A
1
Ld
7
Pts
24
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Pts
25
I
3
A
1
I
4
CAVALRY
T
3
W
1
INFANTRY
Pts
150
85
140
FRANKISH MERCENARIES
M WS BS S
Horseman
8
4
3
3
T
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
S
3
35
v 0.2
M
4
4
4
WS
5
5
5
Ld
Pts
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
ALLIES
Georgian Allies, III/70
Only after 1360AD: Karaman or Kastamonu Turkish Allies, IV/49
CAVALRY
TRAPEZUNTINE STRATIOTAI LANCERS
M WS BS S T W I
Horseman
8
3
3
3 3
1
3
A
1
Ld
7
Pts
21
Pts
22
M
8
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
M
8
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
INFANTRY
TRAPEZUNTINE OR MERCENARY SPEARMEN
M WS BS S T W I A
Spearman
4
3
3
3 3
1
3 1
Ld
7
Pts
7
WAB Forum
36
v 0.2
Pts
6
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
A
1
Ld
6
Pts
18
Ld
7
Pts
24
BS
4
S
3
T
3
I
4
A
1
Ld
7
Pts
28
I
3
A
1
Ld
7
Pts
22
INFANTRY
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
26
S
3
T
3
W
1
I
4
A
1
Ld
8
Ld
Pts
ALLIES
Uighur Allies, III/11
Only after 1213AD: Chinese Warlord Allies, IV/14
Only in 1234AD: Chinese Allies, III/61
Only after 1241AD: Korean Allies, III/56
Pts
25
T
3
W
1
I
3
A
1
Ld
7
Pts
22
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22
CAVALRY
MONGOL CAVALRY
M WS
Horseman
8
3
I
3
GUARD CAVALRY
M WS
Horseman
8
4
W
1
CHARACTERS
General
Sub-Gen.
Ally-Gen.
T
3
37
v 0.2
Ld
Pts
WS
BS
Ld
Pts
HINDU SWORDSMEN
M WS
Swordsmen
5
4
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
CHARACTERS
General
Sub-Gen.
BS
HINDU JAVELINMEN
M WS
Javelinman
4
3
BS
Ld
Pts
10
BS
Ld
Pts
CAVALRY
MOSLEM JAGIR CAVALRY
M WS BS S
Horseman
8
4
3
3
T
3
W
1
I
4
A
1
Ld
7
CAMP FOLLOWERS
M WS
Levy
4
2
Pts
24
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
T
3
Ld
Pts
10
Ld
6
Pts
8
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
16
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
18
RATHOR CAVALRY
M WS
Horseman
8
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
25
HANDGUNNERS
M
Handgunner
4
BS
Ld
Pts
Ld
Pts
10
SPECIAL
ELEPHANTS
BS
INFANTRY
AFGHAN SPEARMEN
M WS
Spearman
4
3
WS
BS
Ld
Pts
Elephant
Mahoud
Crew
WS
BS
Ld
Pts
6
4
4
4
3
7
3
6
3
3
6
1
1
3
3
4
1
4
7
7
140
-
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows in a howdah. Crew may have light
armour (+4)
Special Rules: Elephants
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WS
BS
Ld
Pts
10
SPECIAL
CHARACTERS
ELEPHANTS
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
Elephant
Mahoud
Crew
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
WS
BS
Ld
Pts
6
4
4
4
3
7
3
6
3
3
6
1
1
3
3
4
1
4
7
7
140
-
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants
ALLIES
Only Tambralinga Malays from 1241-1270AD: Sinhalese Allies, II/42
Only Singhasari or Majapahit Javanese from 1270-1390AD: Cham
Allies, III/23
Only Singhasari or Majapahit Javanese from 1270-1390AD: Malay
Allies, IV/37
Only Malacca Malays from 1409-1435AD: Ming Allies, IV/73
Only Malacca Malays after 1435AD: Javanese Allies, IV/37
CAVALRY
NOBLE CAVALRY
M WS
Horseman
8
2
Pts
16
INFANTRY
WARRIORS
Warrior
WS
BS
Ld
Pts
WS
BS
Ld
Pts
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
WS
2
BS
2
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INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
MERCENARY FOOT
M WS
Spearman
4
4
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
11
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
MERCENARY ARCHERS
M WS BS
Archer
4
3
4
Ld
Pts
10
TOWN MILITIA
M
Spearman
4
WS
BS
Ld
Pts
S
3
T
3
W
1
I
3
A
1
Ld
8
PEASANT CROSSBOWMEN
M WS BS
Crossbowman
4
2
3
Pts
28
S
3
T
3
W
1
I
3
A
1
Ld
7
STUFF-SLINGERS
M WS
Skirmisher
4
2
Pts
20
A
1
Ld
6
Ld
Pts
BS
Ld
HANDGUNNERS
M
Handgunner
4
Pts
16
WS
BS
Ld
Pts
10
A
1
Ld
7
Pts
25
Ld
6
Pts
16
W
1
I
3
A
1
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WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
0-1 HOSPITALLER
M WS
Mounted
8
4
Dismounted
4
4
Horseman
W
1
I
4
A
1
Ld
7
Pts
25
I
4
A
1
Ld
7
Pts
26
BS
3
3
S
3
3
T
3
3
W
1
1
I
4
4
A
1
1
Ld
8
8
Pts
33
14
M
8
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
W
1
TURKS
CAVALRY
T
3
T
3
NAVARRESE MESNADEROS
M WS BS S
Horseman
8
4
3
3
S
3
CHARACTERS
General
Sub-Gen.
BS
3
INFANTRY
S
3
3
T
3
3
W
1
1
I
4
4
A
1
1
Ld
8
8
Pts
33
14
NAVARRESE JAVELINMEN
M WS BS
Javelinman
4
3
3
A
1
1
Ld
7
7
A
1
1
Ld
7
7
T
3
W
1
I
3
A
1
Ld
7
Pts
6
Ld
Pts
Pts
27
13
S
3
GASCON CROSSBOWMEN
M WS BS
Crossbowman
4
2
3
Ld
Pts
Pts
23
9
GASCON BIDETS
M WS
Skirmisher
4
2
BS
Ld
T
3
W
1
I
3
A
1
Ld
6
BS
3
S
3
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v 0.2
Pts
5
Ld
Pts
13
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
13
BS
Ld
Pts
WS
BS
Ld
Pts
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WS
BS
Ld
Pts
10
SPECIAL
CHARACTERS
ELEPHANTS
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
Elephant
Mahoud
Crew
M
6
4
4
WS
4
3
BS
3
S
7
3
T
6
3
3
W
6
1
1
I
3
3
A
4
1
ALLIES
Only after 1287AD: Burmese Vassal Allies, III/9
Only after 1287AD: Malay Vassal Allies, IV/37
CAVALRY
CAVALRY
M
8
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
16
INFANTRY
ROYAL GUARDS
M WS
Guard
4
4
BS
Ld
Pts
WS
BS
Ld
Pts
Ld
Pts
Warrior
WS
BS
Ld
Pts
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140
-
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants
Horseman
Ld
4
7
7
43
v 0.2
CHARACTERS
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
CAVALRY
MOUNTED CROSSBOWS
M WS BS
Horseman
8
2
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
16
INFANTRY
HALBERDIERS
M
Halberdier
4
WS
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
8
Pts
12
WS
BS
Ld
Pts
Ld
Pts
3
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v 0.2
Ld
Pts
CHARACTERS
General
Sub-Gen.
BS
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
BS
Ld
Pts
CAVALRY
PERSIAN CAVALRY
M WS
Horseman
8
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
INFANTRY
PERSIAN ARCHERS
M WS
Archer
4
2
BS
Ld
Pts
Ld
Pts
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M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
T
3
SERBIAN HUSSARS
M WS
Horseman
8
3
W
1
I
4
A
1
Ld
7
BS
3
W
1
Pts
26
A
1
1
Ld
8
8
Pts
33
14
T
3
W
1
I
3
A
1
Ld
7
Pts
22
Ld
Pts
I
3
A
1
Ld
7
Pts
24
Ld
7
BOSNIAN ARCHERS
M WS
Archer
4
2
S
3
HUNGARIAN SPEARMEN
M WS BS
Spearman
4
3
3
T
3
Ld
7
INFANTRY
S
3
A
1
Pts
25
SZEKELERS OR TARTARS
M WS BS
Horseman
8
3
4
I
4
CAVALRY
S
3
W
1
Pts
150
85
140
HUNGARIAN NOBLES
M WS BS
Horseman
8
4
3
T
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
S
3
I
4
A
1
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
Pts
25
CROSSBOWMEN
M
Crossbowman
4
WS
BS
Ld
Pts
13
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v 0.2
Ld
Pts
WS
BS
Ld
Pts
12
WS
BS
Ld
Pts
Ld
Pts
10
WAR WAGONS
Special Rules: Only after 1441AD
0-2 LIGHT CANNONS
Special Rules: Only after 1441AD
Ld
6
Pts
4
Ld
7
Pts
9
W
1
I
3
A
1
ALLIES
Wallachian Allies, IV/65
Moldavian Allies, IV/65
Only before 1308AD: German City Allies, IV/13
Only in 1285AD: Mongol Allies, IV/47
Only from 1370-1382 and 1440-1444AD: Polish Allies, IV/66
Only from 1442-1490AD: Serbian Allies, IV/22
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v 0.2
BS
Ld
Pts
3
CHARACTERS
0-1 LIGHT CANNON
Special Rules: Only after 1380AD
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
HANDGUNNERS
M
Handgunner
4
WS
BS
Ld
Pts
10
ALLIES
Only before 1380AD: Lithuanian Allies, IV/18
Only before 1380AD: Golden Horde Mongol Allies, IV/47
CAVALRY
LESSER BOYARS AND THEIR RETAINERS
M WS BS S T W I
Horseman
8
3
3
3 3
1
3
A
1
Ld
7
Pts
23
Ld
7
Pts
24
T
3
W
1
I
3
A
1
INFANTRY
MILITIA SPEARMEN
M WS
Spearman
4
3
BS
Ld
Pts
BS
Ld
Pts
WS
BS
Ld
Pts
WAR WAGONS
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INFANTRY
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
CROSSBOWMEN
M
Crossbowman
4
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
13
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
0-1 NAFFATUN
M
Thrower
4
Pts
150
85
140
S
3
T
3
Ghazi
I
4
A
1
Ld
8
Pts
28
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
26
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Archer
A
1
Ld
7
T
3
WS
BS
Ld
Pts
W
1
WS
BS
Ld
Pts
M
4
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
WS
2
M
4
WS
2
Pts
22
HANDGUNNERS
M
Handgunner
4
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
ALLIES
Pts
20
Pts
HALQA
Equipment: Hand weapon, bow.May have shield (+2), light armour (+2)
Special Rules: Light Cavalry, Only until 1315AD
TURKOMANS
M
Horseman
8
Ld
HALQA
M
8
LEVIES
Horseman
Levy
BS
3
MUTATAWWIS
M
Levy
4
W
1
GHAZIS
CAVALRY
BS
4
BS
ROYAL MAMLUKS
M WS
Horseman
8
4
WS
I
4
A
1
Ld
7
Pts
26
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49
v 0.2
Pts
10
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
W
1
1
I
4
4
A
1
1
Ld
8
8
Pts
33
14
CHARACTERS
General
Sub-Gen.
Ally-Gen.
T
3
3
Pts
150
85
140
T
3
W
1
I
3
A
1
Ld
7
Pts
22
INFANTRY
0-1 LIGHT BOLT THROWER
CAVALRY
GUARD CAVALRY
M WS
Horseman
8
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
KURDISH JAVELINMEN
M WS BS
Javelinman
4
3
3
Pts
26
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
FRANKISH CROSSBOWMEN
M WS BS
Crossbowman
4
3
3
Pts
24
BS
3
S
3
T
3
W
1
W
1
I
3
A
1
Ld
7
Pts
6
Ld
Pts
10
ALLIES
Kart, Injuid or Muzzaffarid Allies, IV/42
Armenian Allies, IV/2
Only from 1256-1261AD: Golden Horde Allies, IV/47
Only from 1256-1276AD: Rum Seljuq Allies, III/73
Only from 1257-1327AD: Georgian Allies, III/70
Only in 1260AD: Syrian Allies, IV/6
T
3
S
3
I
3
A
1
Ld
7
Pts
22
I
4
A
1
Ld
7
Pts
26
T
3
W
1
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INFANTRY
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
BESSERMENI
M
Archer
4
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
General
Sub-Gen.
Ally-Gen.
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
I
3
A
1
Ld
7
Pts
13
Archer
T
3
T
3
W
1
I
4
A
1
Ld
7
BS
3
S
3
T
3
Ld
Pts
W
1
I
3
A
1
Ld
7
W
1
I
3
A
1
Ld
6
Ld
Pts
Pts
27
0-1 NAFFATUN
M
Thrower
4
WS
BS
Ld
Pts
Pts
24
ALLIES
Russian Subject Allies, IV/44
Only Golden Horde before 1259AD: Georgian Allies, III/70
Only Crimean Khanate after 1475AD: Ottoman Allies, IV/55
BS
SIBERIAN TRIBESMEN
M WS BS
Tribesman
5
3
3
WS
CAVALRY
TARTAR HEAVY CAVALRY
M WS BS S
Horseman
8
4
3
3
Pts
20
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51
v 0.2
WS
BS
Ld
Pts
General
Sub-Gen.
Ally-Gen.
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General and may be upgraded to Ld10
(+50). One sub-commander can be designated as Army Standard Bearer
(+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied
contingent. May ride a horse (+8, M8).
Only from 1279-1294AD: General ride on an elephant bought at
additional cost.
SKIRMISHING ARCHERS
M WS BS S T W I A Ld
Skirmisher
4
2
2
3 3
1
3 1
5
Equipment: Hand weapon, bow. May have light armour (+2).
Special Rules: Skirmishers
Pts
25
HSIN-FU-CHUN INFANTRY
M WS BS S T W I
Trooper
4
3
3
3 3
1
3
Equipment: Hand weapon, light armour
May have shield (+2). May have BS4 and bow (+3)
Special Rules: Only after 1275AD
A
1
Ld
6
Ld
7
Ld
Pts
Pts
18
Pts
22
HANDGUNNERS
M WS BS S T W I A Ld
Handgunner
4
2
3
3 3
1
3 1
7
Equipment: Hand weapon, handgun. May have light armour (+1)
Special Rules: Skirmishers, Only after 1275AD
CHINESE GUARDS
M WS BS S T W I A Ld Pts
Swordsmen
4
4
3
3 3
1
4 1
8
10
Equipment: Hand weapon, light armour
May have shield (+2). May be Stubborn (+2), Drilled (+2) and Veterans
(+2)
Ld
Pts
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52
ALLIES
HAN-CHUN SWORDSMEN
M WS BS S T W I A Ld Pts
Swordsmen
5
4
3
3 3
1
4 1
8
11
Equipment: Hand weapon, light armour
May have shield (+1). May be Stubborn (+2), Drilled (+2) and Veterans
(+2)
Pts
INFANTRY
WAB Forum
Pts
KAN-TAO-LU INFANTRY
M WS BS S T W I A Ld Pts
Javelinman
4
2
3
3 3
1
3 1
6
6
Equipment: Hand weapon, javelins and buckler
May have shield (+1). May downgrade to Levies instead of Light Infantry
(-2)
Special Rules: Light Infantry, Only before 1275AD
CAVALRY
GUARD CAVALRY
M WS BS S T W I A Ld
Horseman
8
4
3
3 3
1
4 1
8
Equipment: Hand weapon, thrusting spear, light armour
May have heavy armour (+2), barding (+3) and shield (+2)
May be Veterans (+2)
Special Rules: May count rank bonus up to +1
10
CHARACTERS
M
Pts
v 0.2
Pts
10
ALLIES
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
CHARACTERS
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
CAVALRY
NOBLES
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
Equipment: Hand weapon, bow. May have light armour (+2) shield (+2)
May upgrade to Expert Horsemen (+2) and Feigned Flight (+2)
Special Rules: Skirmishers
INFANTRY
INFANTRY
Tribal
M
4
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
Ld
Pts
LIGHT CANNONS
Special Rules: Only after 1380AD
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53
v 0.2
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
Pts
9
CHARACTERS
General
Sub-Gen.
Ally-Gen.
Ld
7
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
KONTARATOI
M
Spearman
4
WS
BS
Ld
Pts
ARCHERS
Archer
WS
BS
Ld
Pts
CAVALRY
VARDARIOTAI GUARDS
M WS BS
Horseman
8
3
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
A
1
Ld
5
ALLIES
WS
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
8
Pts
25
Ld
7
Pts
22
Ld
6
Pts
20
I
3
W
1
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
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54
v 0.2
Pts
4
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 25%
ALLIES: Up to 25%
GARRISON SPEARMEN
M WS BS
Spearman
4
3
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
GARRISON ARCHERS
M WS
Archer
4
2
PEASANT ARCHERS
M WS
Archer
4
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
W
1
I
4
A
1
S
3
T
3
W
1
I
3
A
1
Ld
Pts
BS
3
S
3
T
3
W
1
I
3
A
1
Pts
6
Pts
6
ALBANIANS
Ld
7
Pts
27
Ld
6
WS
BS
Ld
Pts
Ld
6
Albanian
T
3
Pts
22
CAVALRY
WS
3
STRATIOTAI
M
Horseman
8
BS
Pts
16
ALLIES
BURGUNDIAN S
M WS
Horseman
8
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
27
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v 0.2
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
Ld
Pts
ALLIES
CHARACTERS
M
4
4
4
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
CAVALRY
MONGOL CAVALRY
M WS
Horseman
8
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
27
T
3
W
1
I
3
A
1
Ld
7
Pts
24
W
1
I
3
A
1
Ld
7
Pts
22
INFANTRY
SERFS AND CAMP FOLLOWERS
M WS BS S T
Levy
4
2
2
3 3
W
1
I
3
A
1
Ld
5
Pts
3
Ld
Pts
WAB Forum
56
v 0.2
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
INFANTRY
WARRIORS
Warrior
WS
BS
Ld
Pts
M
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
BS
Ld
Pts
ALLIES
Only 1486-1495AD: Toltec-Cichimec Allies, IV/19
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General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
HANDGUNNERS
M
Handgunner
4
Pts
150
85
140
S
3
T
3
W
1
I
4
A
1
Ld
7
WS
2
BS
3
S
3
T
3
W
1
A
1
Ld
6
Pts
27
Horseman
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Ld
Pts
10
Ld
Pts
16
Pts
18
WS
BS
Ld
Pts
12
Ld
Pts
ALLIES
Only Danish armies before1350AD: German Clerical or Free Canton
Allies, IV/13
Only Union armies after 1390AD: German City, Feudal or Mercenary
Allies, IV/13
Only Union armies after 1390AD: Swedish Allies, IV/54
INFANTRY
LEIDANG
M
WS
BS
Ld
Pts
WAB Forum
Trooper
Pts
SKYTTER
WS
2
OBUDSHAER
M
8
Trooper
I
3
BS
CAVALRY
BS
3
WS
FEUDAL KNIGHTS
M WS
Horseman
8
4
12
CHARACTERS
M
4
4
4
Pts
58
v 0.2
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Spearman
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Skirmisher
Horseman
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
S
3
T
3
W
1
I
3
A
1
Ld
8
Pts
22
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
W
1
I
3
A
1
Ld
7
Ld
Pts
Pts
WS
BS
Ld
Ld
Pts
13
Ld
Pts
Pts
26
Pts
18
M
5
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
6
I
3
A
1
Ld
7
Pts
9
M
4
WS
4
BS
3
S
3
T
3
W
1
Pts
22
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WAB Forum
AKINJIS
WS
2
JANISSARY ARCHERS
M WS BS
Archer
4
3
4
Ialyar
M
8
Horseman
Pts
26
BS
GHAZIS
WS
3
WS
AZABS
M
8
SIPAHIS
Horseman
Pts
20
SPEARMEN
Pts
150
85
140
CAVALRY
WS
3
Ld
7
INFANTRY
M
8
A
1
CHARACTERS
General
Sub-Gen.
Ally-Gen.
I
3
59
v 0.2
Ld
Pts
JANISSARY HANDGUNNERS
M WS BS
Handgunner
4
2
3
Ld
Pts
10
ALLIES
Only after 1362AD: Wallachian Vassal Allies, IV/65
Only after 1362AD: Turkoman Allies, IV/49
Only after 1380AD: Albanian Vassal Allies, IV/69
Only from 1386-1458AD: Serbian Vassal Allies, IV/22
Only after 1475AD: Crimean Tartar Vassal Allies, IV/47
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60
v 0.2
M
4
4
4
WS
5
5
5
Ld
Pts
Equipment: Hand weapon, bow. May have crossbow (+3) and light
armour (+1)
Special Rules: Light Infantry
COLONIST CROSSBOWMEN
M WS BS
Crossbowman
4
2
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
W
1
I
3
A
1
Ld
7
Pts
12
T
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
9
CAVALRY
BROTHER KNIGHTS AND SERGEANTS
M WS BS S T W
Mounted
8
4
3
3 3
1
Dismounted
4
4
3
3 3
1
I
4
4
A
1
1
Ld
8
8
Pts
33
14
HANDGUNNERS
M
Handgunner
4
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
T
3
W
1
I
4
A
1
Ld
8
BS
Ld
Pts
10
Pts
22
Ld
Pts
11
WS
Pts
28
ALLIES
Only from 1300-1350AD: Cilician Armenian Allies, IV/2
INFANTRY
GREEK OR COLONIST SPEARMEN
M WS BS S T
Spearman
4
3
3
3 3
Ld
Pts
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v 0.2
Ld
Pts
13
CHARACTERS
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
WHITEHOODS
M
Levy
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
I
3
A
1
Ld
6
Pts
6
ARCHERS
Archer
M
4
WS
2
BS
3
S
3
T
3
W
1
CAVALRY
FEUDAL OR MERCENARY KNIGHTS AND SERGEANTS
M WS BS S T W I A Ld Pts
Mounted
8
3
3
3 3
1
3 1
7
26
Dismounted
4
3
3
3 3
1
3 1
7
10
ORGAN GUNS
Special Rules: Only from 1330AD
BURGHERS
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
25
HANDGUNNERS
M
Handgunner
4
Ld
Pts
12
WS
BS
Ld
Pts
10
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
12
GUILDSMEN
Pikeman
WS
BS
Ld
Pts
Ld
Pts
12
WAB Forum
62
v 0.2
Archer
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
Levy
Ld
Pts
S
3
T
3
WS
BS
Ld
Pts
BS
Ld
Pts
SCOTS SPEARMEN
M WS
Spearman
4
3
CAVALRY
BS
3
WS
3
BS
RISING OUT
IRISH HORSE
M
Horseman
8
WS
CHARACTERS
General
Sub-Gen.
W
1
I
3
A
1
Ld
6
Pts
18
Ld
7
Pts
26
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
INFANTRY
GALLOGLAICH
M
Galloglaich
4
WS
BS
Ld
Pts
WS
BS
Ld
Pts
WS
BS
Ld
Pts
WAB Forum
63
v 0.2
Ld
Pts
ASHIGARU
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
Spearmen
S
3
T
3
WS
BS
Ld
Pts
10
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
4
W
1
I
3
A
1
Ld
5
Pts
3
CAVALRY
BS
3
SAMURAI CAVALRY
M WS
Horseman
8
4
CHARACTERS
General
Sub-Gen.
W
1
I
3
A
1
Ld
7
TOWN MILITIA
M
Levy
4
Pts
24
I
3
WS
2
BS
2
S
3
T
3
A
1
Ld
7
Pts
18
INFANTRY
SAMURAI FOOT
M WS
Samurai
4
4
BS
Ld
Pts
12
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
Ld
Pts
12
Ld
Pts
10
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WAB Forum
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v 0.2
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
CATALAN ALMUGHAVARS
M WS BS S
Catalan
4
4
3
3
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
CATALAN SCOUTS
M WS
Skirmisher
4
2
A
1
Ld
7
Pts
10
Pts
BS
Ld
CATALAN CROSSBOWMEN
M WS BS
Crossbowman
4
3
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
12
CAVALRY
T
3
3
I
4
ARAGONESE MEN-AT-ARMS
M WS BS S
Mounted
8
4
3
3
Dismounted
4
4
3
3
W
1
CHARACTERS
General
Sub-Gen.
Ally-Gen.
T
3
W
1
1
I
4
4
A
1
1
Ld
7
7
Pts
31
12
Ld
Pts
T
3
W
1
I
3
A
1
Ld
7
Pts
20
ALLIES
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
20
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WAB Forum
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v 0.2
Pts
6
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
20
T
3
Horseman
T
3
W
1
I
4
A
1
Ld
7
Horseman
T
3
W
1
I
3
A
1
Ld
7
Pts
24
W
1
I
3
A
1
Ld
7
M
8
WS
3
BS
3
S
3
M
8
WS
3
BS
3
S
3
Pts
20
I
4
A
1
Ld
7
W
1
I
3
A
1
Ld
6
W
1
I
3
A
1
Ld
6
Pts
20
T
3
W
1
I
3
A
1
Ld
6
Pts
20
INFANTRY
MILITIA CROSSBOWMEN
M WS BS
Crossbowman
4
2
2
W
1
T
3
Pts
25
Ld
Pts
MERCENARY CROSSBOWMEN
M WS BS S
Crossbowman
4
3
4
3
Ld
Pts
12
Pts
33
14
STRADIOTS
Pts
26
Ld
8
8
A
1
1
TURKS
Pts
30
S
3
I
4
4
CAVALRY
BS
3
W
1
1
FEUDAL ELMETTI
M WS
Horseman
8
4
BS
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
3
Pts
20
JAVELINMEN
M
Javelinman
4
WS
BS
Ld
Pts
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WS
BS
Ld
Pts
10
HANDGUNNERS
M
Handgunner
4
Ld
Pts
10
I
4
A
1
Ld
8
Pts
14
BS
Ld
Pts
13
PIONEERS
M
WS
BS
Ld
Pts
Ld
Pts
12
A
1
Ld
7
Pts
7
MILITIA SPEARMEN
M WS
Spearman
4
3
BS
Levy
WS
ARAGONESE TARGETEERS
M WS BS S
Aragonese
4
3
3
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
ARAGONESE CROSSBOWMEN
M WS BS S
Skirmisher
4
2
2
3
I
Ld
Pts
15
I
3
Ld
W
1
I
3
A
1
Ld
7
Pts
6
W
1
T
3
Ld
Pts
12
Pts
7
ARCHERS
Equipment: Hand weapon, thrusting spear
May have shield (+1) and light armour (+2).
May change to pike and Ld6 (free)
Special Rules: Only from 1400-1440AD
MERCENARY PIKEMEN
M WS BS
Pikeman
4
3
3
Archer
Ld
Pts
WS
4
BS
3
S
3
T
3
W
1
I
4
BS
Ld
Pts
ALLIES
Italian Allies, IV/61 (only 0-2)
Only Pisan/Paduan, Papal or Florentine before 1400AD: Free Company
Allies, IV/74
Only Florentine from 1400-1440AD: Swiss Mercenary Allies, IV/79
Only Venetians in Italy after 1440AD: Swiss Mercenary Allies, IV/79
Only Neapolitan after 1440AD: Albanian Allies, IV/69
BILLMEN
M
4
WS
Billmen
A
1
Ld
8
Pts
11
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WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
CHARACTERS
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
INFANTRY
ENGLISH LONGBOWMEN
M WS BS
Longbowman
4
3
4
Ld
Pts
13
BS
Ld
Pts
10
CAVALRY
ENGLISH MEN-AT-ARMS
M WS BS
Mounted
8
3
3
Dismounted
4
3
3
S
3
3
T
3
3
W
1
1
I
3
3
A
1
1
Ld
7
7
Pts
26
9
WELSH KNIFEMEN
M WS
Welsh
4
3
A
1
1
Ld
7
7
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
28
11
T
3
3
W
1
1
I
4
4
A
1
1
Ld
Pts
A
1
Ld
7
Pts
13
S
3
W
1
I
3
IRISH FOOT
Irish
WS
BS
Ld
Pts
Pts
20
GASCON CROSSBOWMEN
M WS BS
Crossbowman
4
2
3
Ld
7
7
T
3
GERMAN PAUNCENARS
M WS BS
Spearman
4
4
3
HOBILARS
M
8
Horseman
BS
Ld
Pts
Pts
33
12
Ld
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Pts
5
Ld
Pts
CHARACTERS: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
CHARACTERS
Ld
7
M
WS
BS
S
T
W
I
A
Ld
Pts
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General and may be upgraded to Ld10
(+50). One sub-commander can be designated as Army Standard Bearer
(+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied
contingent.
Pts
8
General
Sub-Gen.
Ally-Gen.
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
8
Pts
11
INFANTRY
Equipment: Hand weapon, heavy armour
May have shield (+12, partial or full plate armour (+2/+3), halberd or
double-handed weapon (+2)
May be Stubborn (+2), Drilled (+2) and Veterans (+2)
Special Rules: Only after 1415AD
WARRIOR PRIESTS
M WS BS S T W I A Ld
Priests
4
3
3
3 3
1
3 1
7
Equipment: Hand weapon, light armour. May have shield (+2)
Pts
7
Ld
Pts
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
6
ALLIES
Only from 1428-1500AD: Toltec-Chichimec Allies, IV/19
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M WS BS S
Levy
4
2
2
3
Equipment: Hand weapon, shield
Special Rules: Levies
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
PEASANT LEVY
M WS BS
Levy
4
2
2
Equipment: Hand weapon
Special Rules: Levies
CHARACTERS
M
WS
BS
Ld
Pts
General
Sub-Gen.
Ally-Gen.
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General. One sub-commander can be
designated as Army Standard Bearer (+15) and one as Army General
(+25) if no General is taken. The Ally-General acts as Army General but
only for units from his allied contingent. May ride a horse (+8, M8).
Only after 1418AD: General may be upgraded to Ld10 (+50).
Ld
Pts
FRENCH CROSSBOWMEN
M WS BS S T
Crossbowman
4
2
3
3 3
Equipment: Hand weapon, crossbow.
May have light armour (+2) and pavise (+2).
Special Rules: Light Infantry
S
3
Pts
T
3
W
1
I
3
A
1
Ld
5
Pts
3
Ld
6
Pts
5
Ld
Pts
HANDGUNNERS
M WS BS S T W I A Ld
Handgunner
4
2
3
3 3
1
3 1
7
Equipment: Hand weapon, handgun. May have light armour (+1)
Special Rules: Skirmishers, Only after 1385AD
VOULGIERS
W
Ld
Pts
10
M WS BS S T W I A Ld Pts
Voulgier
4
4
3
3 3
1
4 1
8
12
Equipment: Hand weapon, heavy armour
May have shield (+2), partial or full plate armour (+2/+3), halberd or
double-handed weapon (+2) . May have Riding Horses (+1)
May be Stubborn (+2), Drilled (+2) and Veterans (+2)
Special Rules: Only after 1400AD
T
3
W
1
I
3
A
1
Ld
5
Pts
6
ALLIES
Ld
Pts
6
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Pts
10
GENOESE CROSSBOWMEN
M WS BS S T W I A Ld Pts
Crossbowman
4
3
4
3 3
1
3 1
7
13
Equipment: Hand weapon, crossbow. May have light armour (+2) and
pavise (+2).
SPANISH CROSSBOWMEN
M WS BS
Crossbowman
4
2
2
Ld
DESPERATE PEASANTS
M WS BS S T W I
Levy
4
2
2
3 3
1
3
Equipment: Hand weapon
Special Rules: Levies, Only from 1356-1360AD
ARCHERS
T
BIDETS OR BRETONS
M WS BS S T W I A
Skirmisher
4
3
3
3 3
1
3 1
Equipment: Hand weapon, shield
Special Rules: Skirmishers, Only from 1350-1450AD
INFANTRY
M WS BS S T W I A Ld Pts
Spearman
4
4
3
3 3
1
3 1
7
12
Equipment: Hand weapon, thrusting spear, light armour
May have shield (+2) or pavise (+2). May have Riding Horses (+1)
Special Rules: Only from 1350-1450AD
PAVISIERS
CAVALRY
M WS BS
Archer
4
2
3
Equipment: Hand weapon, bow
May have light armour (+1).
S
3
70
v 0.2
Pts
14
Rustici
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
WS
BS
Ld
Pts
CHARACTERS
M
WS
BS
Ld
CROSSBOWMEN
M
Crossbowman
4
Pts
General
Sub-Gen.
Ally-Gen.
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General. One sub-commander can be
designated as Army Standard Bearer (+15) and one as Army General
(+25) if no General is taken. The Ally-General acts as Army General but
only for units from his allied contingent. May ride a horse (+8, M8).
HANDGUNNERS
M
Handgunner
4
T
3
Ld
Pts
WS
BS
Ld
Pts
10
I
3
A
1
Ld
7
Pts
24
ALLIES
BS
CAVALRY
RICH BOYARS AND RETINUES
M WS BS S T
Horseman
8
4
3
3 3
WS
W
1
I
3
A
1
Ld
7
Pts
24
WS
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
27
INFANTRY
ARMOURED VOYNUKS
M WS BS
Voynuk
4
4
3
Ld
Pts
12
WS
BS
Ld
Pts
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T
3
W
1
I
3
A
1
Ld
7
Pts
22
INFANTRY
Pts
AXEMEN
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General. One sub-commander can be
designated as Army Standard Bearer (+15) and one as Army General
(+25) if no General is taken. The Ally-General acts as Army General but
only for units from his allied contingent. May ride a horse (+8, M8).
Axeman
WS
S
3
CHARACTERS
M
BS
3
BS
Ld
General
Sub-Gen.
Ally-Gen.
M
5
WS
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
10
Ld
Pts
13
CAVALRY
RYCERZ
Horseman
M
8
WS
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
27
CZELADZ
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
HANDGUNNERS
M
Handgunner
4
Pts
22
S
3
T
3
W
1
I
3
A
1
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
20
WAR WAGONS
Special Rules: Only after 1400AD
WS
2
Ld
7
ALLIES
Only from 1342-1382 and 1440-1444AD: Hungarian Allies, IV/43
Only after 1386AD: Lithuanian Allies, IV/18
Pts
24
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
20
I
3
A
1
Ld
7
Pts
24
T
3
W
1
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v 0.2
Pts
10
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
FOOT
Levy
M
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
5
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
CAVALRY
GHULAMS
Horseman
M
8
WS
4
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
W
1
I
4
A
1
Ld
7
Pts
27
T
3
W
1
I
3
A
1
Ld
7
Pts
24
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
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Pts
3
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
SPEARMEN
Spearman
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
ALMUGHAVARS
M
Almughavar
4
JAVELINMEN
M
Javelinman
4
A
1
1
Ld
7
7
Pts
31
12
S
3
T
3
Ld
6
Pts
6
BS
Ld
Pts
10
WS
BS
Ld
Pts
Ld
6
Pts
6
W
1
I
3
A
1
Ld
6
W
1
I
3
Ld
Pts
I
3
A
1
Ld
7
A
1
Ld
8
Skirmisher
Pts
28
I
3
3
A
1
1
Ld
Pts
10
WS
BS
Ld
Pts
PEASANTS
W
1
1
I
3
Pts
20
I
4
A
1
Pts
18
T
3
3
A
1
SLINGERS
S
3
3
I
3
WS
ENGLISH MEN-AT-ARMS
M WS BS
Mounted
8
3
3
Dismounted
4
3
3
W
1
T
3
T
3
S
3
CAVALRY
S
3
BS
3
JINETES OR ADALIDES
M WS BS
Horseman
8
3
3
WS
3
CHARACTERS
General
Sub-Gen.
M
4
Levy
Ld
7
7
WS
BS
Ld
Pts
Pts
26
9
MUDEJARS
Javelinman
WS
BS
Ld
Pts
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Ld
Pts
10
Ld
Pts
13
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
10
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M
4
4
4
WS
5
5
5
BS
Ld
Pts
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
WS
BS
Ld
Pts
11
Pts
150
85
140
PEASANTS
Levy
WS
BS
Ld
Pts
WS
BS
Ld
Pts
10
CAVALRY
Equipment: Hand weapon, handgun. May have light armour (+1)
Only in 1451 and in 1455AD: May have heavy armour (+3)
Special Rules: Skirmishers
CAVALRY
Horseman
M
8
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
14
Ld
Pts
I
4
A
1
Ld
7
Ld
Pts
ALLIES
Pts
30
INFANTRY
ARCHERS AND CROSSBOWMEN
M WS BS S T
Archer
4
2
3
3 3
Ld
Pts
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CHARACTERS: Up to 25%
INFANTRY: At least 75%
CHARACTERS: Up to 25%
INFANTRY: At least 75%
CHARACTERS
General
Sub-Gen.
CHARACTERS
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
INFANTRY
INFANTRY
WARRIORS
CHANCA SPEARMEN
M WS
Spearman
4
3
BS
Ld
Pts
Warrior
WS
BS
Ld
Pts
Ld
5
Pts
3
Ld
Pts
SLINGERS
Skirmisher
M
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
A
1
Ld
6
Pts
4
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
6
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
BS
2
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CHARACTERS
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
INFANTRY
ARCHERS
Archer
WS
BS
Ld
Pts
Pts
WS
BS
Ld
BS
Ld
Pts
8
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WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
CHINESE HANDGUNNERS
M WS BS
Handgunner
4
2
4
Pts
10
DARE-TO-DIE TROOPS
M WS BS
Trooper
5
4
3
S
3
T
3
Ld
Pts
13
Ld
Pts
11
W
1
I
3
A
1
Ld
7
Pts
22
CHINESE MILITIA
M WS
Levy
4
2
CAVALRY
BS
3
CHINESE CAVALRY
M WS
Horseman
8
3
Ld
CHARACTERS
General
Sub-Gen.
Ally-Gen.
W
1
I
4
A
1
Ld
7
BS
Ld
Pts
Ld
Pts
Pts
27
WAR WAGONS
Special Rules: Only after1420AD
I
3
A
1
Ld
7
Pts
24
W
1
I
3
A
1
Ld
6
ALLIES
Mongol Allies, IV/52
Only from 1440-1454AD: Burmese or Shan Allies, III/9
Pts
14
INFANTRY
CHINESE INFANTRY
M WS
Trooper
4
3
BS
Ld
Pts
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79
v 0.2
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
CROSSBOWMEN
M
Crossbowman
4
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
13
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
3
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
ENGLISH LONGBOWMEN
M WS BS
Longbowman
4
3
4
Ld
Pts
13
Ld
Pts
CAVALRY
GASCON, FRENCH, SPANISH OR NAVARRESE MEN-ATARMS
M WS BS S T W I A Ld Pts
Mounted
8
3
3
3 3
1
3 1
7
26
Dismounted
4
3
3
3 3
1
3 1
7
9
BS
Ld
Pts
I
3
A
1
Ld
5
Pts
4
FRENCH RIBAUDS
M WS
Levy
4
2
BS
2
S
3
T
3
W
1
Pts
26
9
I
3
3
A
1
1
Ld
7
7
Pts
27
12
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M
4
4
4
WS
5
5
5
AFGHAN SPEARMEN
M WS
Spearman
4
3
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
S
3
T
3
Ld
Pts
W
1
I
3
A
1
Ld
5
Pts
4
HOSTAGE SCREEN
M WS
Levy
4
2
BS
2
S
3
T
3
CAVALRY
BS
3
BS
Pts
150
85
140
TIMURID CAVALRY
M WS
Horseman
8
4
WS
2
CHARACTERS
General
Sub-Gen.
Ally-Gen.
M
4
I
4
A
1
Ld
7
Pts
25
HANDGUNNERS
M
Handgunner
4
Ld
7
WS
BS
Ld
Pts
10
SPECIAL
Pts
26
ELEPHANTS
W
1
I
3
A
1
Ld
7
Elephant
Mahoud
Crew
BS
3
S
7
3
T
6
3
3
W
6
1
1
I
3
3
A
4
1
ALLIES
Only Shah Rukh from 1405-1447AD: Black Sheep Allies, IV/77
Only Timur or Shah Rukh: White Sheep Allies, IV/77
Only after 1450AD: Uzbek Allies, IV/52
INFANTRY
BS
4
WS
4
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
10
T
3
Ld
Pts
WAB Forum
Ld
4
7
7
Pts
140
-
Equipment: Elephants have an unarmed driver and two crew armed with
hand weapons, javelins and bows. Crew may have light armour (+4)
Special Rules: Elephants, Only from 1399-1447AD
Pts
24
TIMURID ARCHERS
M WS
Archer
4
3
M
6
4
4
81
v 0.2
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
PICARD ARCHERS
M WS
Archer
4
3
W
1
1
I
3
3
A
1
1
Ld
7
7
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
VILLAGE LEVY
M
Levy
4
Pts
22
Ld
Pts
10
Ld
Pts
10
I
4
4
A
1
1
Ld
7
7
I
3
3
A
1
1
Ld
7
7
Ld
Pts
13
WS
BS
Ld
Pts
Ld
7
Pts
10
ORGAN GUNS
Special Rules: Only after 1430AD
HANDGUNNERS
M
Handgunner
4
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Pts
31
14
SWISS
Pikeman
W
1
1
T
3
3
S
3
3
Pts
8
ENGLISH MEN-AT-ARMS
M WS BS
Mounted
8
3
3
Dismounted
4
3
3
Ld
7
BS
ENGLISH LONGBOWMEN
M WS BS
Longbowman
4
3
4
Pts
28
11
A
1
CAVALRY
T
3
3
I
3
BURGUNDIAN MEN-AT-ARMS
M WS BS S
Mounted
8
4
3
3
Dismounted
4
4
3
3
W
1
CHARACTERS
General
Sub-Gen.
T
3
M
4
WS
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
26
9
WAB Forum
82
v 0.2
Pts
10
INFANTRY
ARCHERS
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
M
4
WS
2
BS
3
S
3
T
3
I
3
A
1
Ld
7
Pts
7
I
3
A
1
Ld
5
Pts
4
CHARACTERS
General
Sub-Gen.
Ally-Gen.
W
1
Archer
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
HANDGUNNERS
M
Handgunner
4
WS
BS
Ld
Pts
10
CAVALRY
PUSHAN-PUSH
M
Horseman
8
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
26
ALLIES
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Pts
24
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
16
W
1
I
3
A
1
Ld
7
Pts
24
T
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
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BS
Ld
Pts
11
CHARACTERS
General
Sub-Gen.
WS
WS
BS
Ld
Pts
BS
Ld
Pts
WS
BS
Ld
Pts
Spearman
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
CAVALRY
WS
BS
Ld
Pts
CAVALRY
Horseman
M
8
WS
4
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
W
1
I
4
A
1
Ld
7
Pts
24
I
3
A
1
Ld
6
Pts
16
BS
3
S
3
T
3
BS
3
S
3
T
3
W
1
INFANTRY
ARCHERS
Archer
M
4
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
10
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BS
Ld
Pts
CHARACTERS
General
Sub-Gen.
WS
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
WS
BS
Ld
Pts
13
CAVALRY
MOUNTED CROSSBOWS
M WS BS
Horseman
8
2
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
16
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
28
INFANTRY
PIKEMEN
Pikeman
WS
BS
Ld
Pts
14
HANDGUNNERS
M
Handgunner
4
WS
BS
Ld
Pts
10
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CHARACTERS
M
WS
BS
Ld
Pts
General
Sub-Gen.
Ally-Gen.
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General and may be upgraded to Ld10
(+50). One sub-commander can be designated as Army Standard Bearer
(+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied
contingent. May ride a horse (+8, M8).
CAVALRY
MOUNTED CROSSBOWS
M WS BS
Horseman
8
2
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
16
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
28
INFANTRY
Ld
Pts
ALLIES
Only from 1421-1431AD: Polish Allies, IV/66 (can include Lithuanians)
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Ld
Pts
Ld
Pts
A
1
Ld
5
Pts
4
WS
BS
Ld
Pts
General
Sub-Gen.
Ally-Gen.
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General and may be upgraded to Ld10
(+50), may ride on a command litter (counts as War Wagon). One subcommander can be designated as Army Standard Bearer (+15) and one as
Army General (+25) if no General is taken. The Ally-General acts as
Army General but only for units from his allied contingent.
S
3
T
3
W
1
I
3
INFANTRY
INCA REGULARS
M WS
Trooper
4
3
BS
2
ALLIES
Only after 1440: Chanca Allies, IV/70
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
WS
BS
Ld
Pts
Pts
WS
BS
Ld
Ld
Pts
Pts
BS
Ld
WS
BS
Ld
Pts
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M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
GENETAIRES
M
Horseman
8
W
1
I
3
A
1
Ld
7
T
3
Pts
33
14
S
3
3
T
3
3
BS
3
FOOT CROSSBOWMEN
M WS
Crossbowman
4
3
Ld
7
7
Pts
31
12
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
18
Ld
Pts
10
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
FRANCS ARCHERS
M WS
Archer
4
2
Pts
20
BS
Ld
Pts
W
1
I
3
A
1
Ld
7
Pts
22
Ld
Pts
W
1
1
I
4
4
A
1
1
Ld
7
7
Pts
31
12
Ld
Pts
5
HANDGUNNERS
M
Handgunner
4
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
WAB Forum
Pts
10
A
1
1
WS
2
FRENCH PARTISANMEN
M WS BS
Partisanman
4
4
3
T
3
I
4
4
INFANTRY
CAVALRY
S
3
W
1
1
ORDONNANCE ARCHERS
M WS BS
Horseman
8
3
3
T
3
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
S
3
3
88
v 0.2
Pts
10
BS
Ld
Pts
Ld
Pts
M
4
WS
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
13
BS
Ld
Pts
10
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
8
Pts
13
WAR WAGONS
Special Rules: Only from 1480-1482AD
ALLIES
Only before 1465AD: Milanese Allies, IV/61
Only rebels in 1469AD: Swiss Mercenary Allies, IV/79
Only after 1493AD: Italian Allies, IV/61
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INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
RETINUE BILLMEN
M WS
Billmen
4
4
M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
RETINUE ARCHERS
M WS
Archer
4
3
Pts
150
85
140
W
1
1
I
4
4
A
1
1
Ld
8
8
WS
3
3
BS
3
3
S
3
3
T
3
3
Pts
33
14
W
1
1
I
3
3
A
1
1
Ld
7
7
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
WELSH SPEARMEN
M WS
Welsh
4
3
T
3
Ld
8
I
3
A
1
Ld
6
W
1
I
3
A
1
Pts
22
WELSH ARCHERS
M WS
Archer
4
2
W
1
I
3
A
1
Ld
8
Pts
13
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
8
Ld
Pts
T
3
W
1
I
3
A
1
Ld
7
Pts
7
BS
Ld
Pts
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
7
Pts
20
IRISH BONNACHTS
M WS
Bonnacht
4
3
Ld
7
T
3
BS
Ld
Pts
Pts
22
WAB Forum
Pts
12
A
1
Pts
26
10
S
3
CORROURS
M
8
I
4
Horseman
W
1
BS
4
CAVALRY
T
3
3
T
3
BODYGUARD MEN-AT-ARMS
M WS BS S
Mounted
8
4
3
3
Dismounted
4
4
3
3
S
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
3
90
v 0.2
WS
BS
Ld
Pts
Ld
Pts
10
W
1
I
3
A
1
Ld
6
Pts
8
Ld
Pts
13
Ld
Pts
Ld
7
Pts
10
ALLIES
Only Lancastrian: Scots Allies, IV/16
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M
4
4
4
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
Ld
7
7
Pts
26
9
I
3
A
1
Ld
7
Pts
18
Ld
Pts
11
W
1
1
I
4
4
A
1
1
Ld
8
8
Pts
33
14
T
3
3
W
1
1
I
4
4
A
1
1
Ld
7
7
W
1
I
3
A
1
Ld
6
Ld
Pts
11
ORDONNANCE CROSSBOWMEN
M WS BS S
Crossbowman
4
3
4
3
Pts
31
12
T
3
W
1
I
3
A
1
Ld
7
Ld
Pts
11
Pts
31
12
ORDONNANCE HANDGUNNERS
M WS BS S
Handgunner
4
2
3
3
Ld
Pts
10
Ld
Pts
13
Equipment: Hand weapon, crossbow. May have light armour (+2) and
Pavise (+2)
Pts
16
WAB Forum
Pts
13
T
3
MOUNTED CROSSBOWMEN
M WS BS S
Horseman
8
2
3
3
A
1
1
INFANTRY
S
3
3
I
3
3
CAVALRY
ITALIAN MEN-AT-ARMS
M WS BS
Mounted
8
4
3
Dismounted
4
4
3
W
1
1
T
3
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
S
3
3
92
v 0.2
Ld
Pts
I
3
A
1
Ld
6
Pts
8
BS
3
S
3
T
3
W
1
ORGAN GUNS
ALLIES
English Yorkist Allies, IV/83
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MANUFACTURERS
http://www.frontrank.com
http://www.grippingbeast.com
http://www.oldgloryminiatures.com/
http://www.kingmakerminiatures.com
http://www.perry-miniatures.com
http://www.redoubtenterprises.com
http://www.wargamesfoundry.com/
http://www.warlordgames.co.uk
SPECIAL THANKS
Many thanks to the WAB Forum members for providing the template
and their great support and the authors of the DBM Army Books for
their great work, which still is a milestone for historical wargaming.
BOOKS
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