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Latest Information and Changes

-----------------------------THE SETTLERS III (r) - GOLD EDITION(tm)


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Troubleshooting
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Problems with Debuggers and System Monitoring Tools
===================================================
Please note that The Settlers 3 - Quest of the Amazons may not run correctly, if
one or more programs run simultaneously, which manipulate Windows' system proce
sses. Among those programs are debuggers and system monitoring tools, such as Mc
Afee's FirstAid. If you encounter any problems starting The Settlers 3 - Quest o
f the Amazons please quit all those programs. In some cases it may even be neces
sary to completely de-install the program in question (i.e. McAfee's FirstAid).
Voodoo 3 Graphics Adaptors
==========================
Make sure that you have the most recent driver for your Voodoo 3 graphics
adaptor (2000, 3000 and 3500) installed. The driver must not be older than the V
oodoo 3 Windows 9x Retail Driver Version 1.02.11 or Voodoo 3 Windows NT Retail D
river Version 1.02.10. You can download the latest Voodoo 3 driver from the foll
owing URL:
http://www.3dfxgamers.com .
Settlers 3 Level Editor V2.0 and Windows 95 A
=============================================
Please note that the new Level Editor V2.0 does NOT work under Windows 95 A.
Users of this Windows release should update to Windows 95B.
Settlers 3 Level Editor: Memory Issues with "View Map In Game"
=============================================================
The editor function "View Map In Game" requires a lot of memory, because both th
e editor and the game have to run simultaneously.
On systems with little memory (or on systems with hardly any virtual memory
left) this may cause warnings and error messages.
In this case you should load a map in the game manually after closing the
editor first. This is also recommended for systems with slow CPUs.
Victory Conditions Cannot Be Configured Or the Corresponding Menu Item Is Grayed
Out.
=============================
If the menu item "Victory Conditions" cannot be selected, the map being edited h
as been defined as a multiplayer map.
Solution: Select the option "Single player" in the menu "General Map Settings" (
Edit, Edit Map Settings...).
If the menu item can be selected but no window opens, this often can be traced b
ack to the file, comctl32.dll, which exists in several versions and offers incre
ased functionality with each newer version. This library is a part of the Micros
oft operating systems Windows 95, 98, and NT 4 as well as the Microsoft Internet
Explorer.

For the Victory Conditions, the editor uses a function which exists only in more
recent versions of this library file. This problem will only occur among the fe
w users who have an older version of this file installed. Once you have installe
d Windows 98, the Internet Explorer 4.0 or 5.0, a new Windows NT service pack 4,
a recent Office version or similar products from Microsoft on your system, this
file will automatically be replaced by a newer version and this problem will no
longer occur.
The newest version of this file, which is suitable for all users of Windows 95,
98, and NT 4(but not for Alpha computers)can also be downloaded from Microsoft's
Internet pages at http://www.microsoft.com/msdownload/ieplatform/ie/comctrlx86.
asp
Level Editor Compatibility
==========================
Please note that the Level Editor v. 2.0 is compatible with all maps which have
been created with the Level Editor v. 1.0 (present on the Settlers III Mission C
D).
The Level Editor v. 1.0 can also be used with all maps that have been created wi
th the Level Editor v. 2.0 provided that NO Amazons or Amazon objects are includ
ed on the map!
Saving Multiplayer-Games
========================
1.) For each multiplayer game, 1 saved-game file will be put on the hard disk of
the players participating in the game. During the game this file will be succes
sively overwritten. When you begin another game, a new saved-game file will be c
reated. If you play a very large map (the large random maps, for example), these
files can get very large (up to ca. 13 MB). Make sure that you have enough spac
e free on your hard disk.
2.) When a computer of one of the players cannot save the game and therefore is
thrown out, the game will be saved on the computers of the remaining players (th
ough there may be a longer pause). With the exception of the player whose comput
er was not able to save the game, all the remaining players can continue play an
d also load the saved game later.
Possible causes for problems while saving could, for example, include:
-insufficient hard disk space (both for the saved game itself as well as for
virtual memory for Windows)
-a defective hard disk or one with cluster errors.
3.) A game begun on a LAN can be continued in the Internet or vice versa.
Message "out of memory"
=======================
If you get a message reporting that your system has run out of memory, please ch
eck whether enough free space for your swap file is available on your hard disk
(drive C: in most cases)
Intellimouse(r)
===============
Windows Explorer Error Message:
On some machines with the Microsoft(r) Intellimouse(r) wheel mouse an Explorer e
rror might occur when starting THE SETTLERS III. Our current understanding is th
at this is an incompatibility between IntelliPoint 2.2 (the wheel mouse software
) and DirectX 6. The error message will disappear if you uninstall IntelliPoint
(thus removing the wheel features).

History of Included Updates


===========================
1.57
- Release version of "The Settlers III - GOLD EDITION"
1.56
- The error with the thieves was removed.
- The invisible button in the temple was removed.
- The error that occured while moving ships, was removed.
- Chat Admins, who are members of Blue Byte clans, are displayed in blue letteri
ng in the chat rooms.
1.54
-

New game mode, "easy", for all campaign games.


Expansion of the economic mode: game length can be set before the game.
Elimination of desyncs, which occured after loading saved games.
Elimination of the marketplace error.

1.52
-

No more desyncs with the spells "Transport Goods" or "Bring Goods".


All conversion spells work again with up to 40 units of goods.
The Amazon spell, "Gold to Stone" now works on gems, too.
Gems of the Egyptians are again included in the final statistics under gold.
Errors while logging into the lobby have been removed.
Building statistics can be toggled on and off with "CTRL-B".
Deliveries to the Gong halls now function.
Corrected food distribution menu for gem mines.
LAN games no longer cause DirectPlay errors.
Duplication of goods with the spell, "Bring Goods" has been eliminated.
The sound of bees should no longer cause system crashes.
All Amazon multiplayer maps can now also be used in ranking lists games.

1.51
- For those who haven't yet bought the QUEST OF THE AMAZONS, this update ensures
compatibility for multiplayer games.
1.50
- Release version of the expansion CD, THE SETTLERS III - QUEST OF THE AMAZONS.
1.38
- Quick recruitment of soldiers by demolishing barracks immediately before the r
ecruitment is no longer possible
1.37
- Correction of manna-production
- The effect of the magic spell "Samurai Sword" has been reduced.
1.36
- The message that a game has not been saved in the last xx minutes has been
deactivated for world ranking list games.

- The manna display has been corrected.


1.35
- The progress of the diggers at the construction site is now displayed as a
percent value.
- Goods, which are lying free in your territory are now also brought to a newly
built storage area.
- There is now a warning message when you are about to crush your last tower.
- If you have connection losses which can be traced back to poor connection
quality, the program now gives you a clear message about the poor connection!
1.32
- Time Display:
So that you know how long you've been playing, you can switch on a stopwatch in
the lower right-hand corner of the screen by hitting the "t" key. To switch it o
ff, hit the "t" key again.
- Multiplayer Gamesave:
Saving multiplayer games was one of the most requested features from gamers. Her
e it is. Each player can save the game by clicking on the computer symbol in the
lower left-hand corner of the screen and then on Save. The game will then be sa
ved on the computers of all the players so that if the game is ended before one
player emerges victorious, the game can be later initiated by any of the players
in the SETTLERS III Lobby.
If one of the players is not available to continue the game, this player can be
replaced by a computer player.
It isn't possible, however, for a human player to take over from a computer play
er.
IMPORTANT:
You can't load a saved multiplayer game from the "Load Game" button! You'll find
your saved game in the same place where you choose other net games from the lob
by. Click on "Saved Multiplayer".
You won't be asked to name the game when you save it. You won't have to choose a
save location either. The game will be saved in the directory "Save/Multi".
A display in the chat line shows all of the players in the game the name of the
player who has saved the game. There must be at least a minute's interval betwee
n saving games.
A saved game is initiated just like any other net game. In the lobby, click on "
Create Game" and then choose the saved game you want to begin under "Saved Multi
player". Saved games are listed there. When you click on one of them, the name o
f the map, the time at which you saved the game and a list of the players in the
game will be displayed where you normally see the preview map. Confirm your cho
ice with "OK" and you'll automatically return to the meeting point where you can
wait for the other players in the game.
- Automatic Saved Games in the Campaigns
When you've completed a map in the campaign, have read the end-of-the-game stati
stics and have clicked with your mouse, the mission briefing for the next map ap
pears. When you then click on "Return", the program now recognizes that you've c
ompleted the previous map and have begun with a new one.
You can load these saved games from the main menu by clicking on "Load Game". In
the menu which then appears on the right, click on "Campaigns". A list will app
ear in which all of the campaign missions wheich you have begun are listed. Clic
k on the mission which you most recently discontinued.
All of the missions of the original campaigns have been made available under the
assumption that you've already successfully completed them.
- Improved Construction from the Artificial Intelligence
The Computer Artificial Intelligence is now more effective at building at the be
ginning of the game. It can now build up a functioning economy more quickly than
before.

1.27
- Connection problems experienced while attempting to join a game should now be
reduced.
1.26
- Resolves several known issues with desynchronization.
- Removes the occurrence of a false message appearing after completion of the ei
ghth Asian mission.
1.25
- Active units are displayed in the menu.
The 'Distribution of Goods' menus may be selected directly from the current bui
lding.
- New Lobby Server messages keep you up to date on logon events.
- More tooltips have been added to the Multiplayer Mode. They tell you what the
buttons in the Lobby are for.
- New chat commands are available in the Online Lobby.
- The initial Lobby Server logon automatically invokes the 'Create Player' dialo
gue.
- Additional messages alert you in case the swap file is not large enough.
- Scrolling under Windows NT was improved.
- SETTLERS III may now be played on systems without the WININET.DLL. Updates may
be performed manually.
- The interval between leaving the Settlers Server and immediately logging on ag
ain has been reduced.
- The 'You have won!/You have lost!' messages are deactivated in games without o
pponents.
- Infrequent problems with large fonts in the Lobby have been fixed.
1.23
- Desyncronization problems in multiplayer games have been fixed.
- In some situations, multiplayer games crashed when a player departed a game. T
his has been remedied.
- Your game will be checked for virus infection at the start of every game. You
will be informed if a virus is detected, and the game will not start.
- The discrepancies in the mission-briefing of the third Roman mission have been
removed.

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Blue Byte Software

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