Beruflich Dokumente
Kultur Dokumente
Paul Murty
Design Lab - Faculty of Architecture Design & Planning,
University of Sydney . Australia April 2009
Part 0
Story so far
Story so far
Introduction & Design and Society
Philosophy in Design
Language of Design
Models of design
AI in design / Knowledge-based design
How designers think
Tomorrow - Research
2A
2B
2C
Aims
Understanding
o
Part 1
Concepts
Discussion
The ways designers think ?
o What are your experiences of designing?
o How have earlier lectures influenced thoughts about design?
o Have you observed the ways people design?
o How does your way of designing compare with others?
Architectural design?
Planning?
Product design?
Digital design?
Research Aims
o Explore and develop understanding of design thinking
o Formalise knowledge in theories, models, methods
Model
A representation of something
eg. a smaller physical object, or a simple description
Computational model
System having similar functions and relationship structure,
to the process it models
Design Paradigms
or alternate conceptions of designing
Broadbent (1973)
o Pragmatic directly shape the materials of the artefact
o Iconic - adopt successful solutions as ideal forms (icons)
o Canonic formalise rules (canons) from icons
o Analogical use analogue medium, to represent design
Bi-polar alternatives
o Top down - conjecture an overall design first
o Bottom up - commence with design of parts
Routine design
Canonic design
Innovative design
Analogical design
Creative design
Pragmatic design
Employ and manipulate materials directly
until a suitable solution is created.
Bottom Up design
Asimow (1962)
o Analysis Synthesis - Evaluation
o Iterative: not a simple A - B - C process
A NA LY SIS
SYN T HES IS
E VA L UA TION
.. our job is to give the client not what he wants, but what he
never dreamed he wanted ..
Designing is problematic
Designing and Problem solving are prompted by the
presence of the unwanted or absence of the wanted.
o Design situations, or problems, are variously described as:
- ill-defined or ill-structured: ill meaning insufficient
- wicked: meaning complex and hierarchical, many interactions,
eg. where you need to propose a solution in order to understand
the problem (Rittel 1984)
o Designing has also been described as rhetorical, exploratory,
emergent, opportunistic, abductive, reflective, ambiguous, risky
(Cross 1999)
o Necessary to clarify or identify the real problem(s)
o Uncertainties tend to require subjective interpretations
o Design solutions
- Possibly no right solution, just better or worse (Rittel 1984)
- Designs may consist of part solutions, or be holistic concept
depending on many indeterminate and situational factors
Discussion
What do we understand by design thinking ?
o Do architects, other designers, artists, scientists, or people in
other professions think differently in some systematic way?
- In what ways might they differ?
o Which activities are the most designerly?
- Client meetings or site inspections?
- Sketching, drawing, modelling?
- Individual or group activity?
1C Ways of studying
design thinking
Early developments
o The study of design thinking began almost before design as
we know it today.
Conflicting Views
In 1927 Philosopher Bertrand Russell wrote of a consistency in
behavioural studies, of animals:
- The observed animals confirmed the philosophy believed by the observer
before his observations began
- Animals studied by Americans rush about frantically, with an incredible
display of hustle and pep, and at last achieve the desired result by chance
- Animals observed by Germans sit still and think, and at last evolve the
solution out of their inner consciousness
Russell (2007) For background see: http://forum.dcc.ac.uk/viewtopic.php?t=164
Gestalt Theory
o Gestalt psychologists
- Focused on process and organisation
- Had a systematic perspective on
wholes, having particular properties,
that are not evident in the parts
- Rejected the Behaviourist view of thinking as simplistic
- Studied novel problems, requiring a qualitatively different approach
- Argued, solutions to such problems unlikely to arise by chance
Mayer (1995)
Cognitive Science
A fresh approach to psychological research in the 1950s:
o Combined elements from different sources
- Experimental research methodology
- Recognition of learning and memory as keys to cognitive processes.
- Combined concepts and techniques from German (Gestalt &Wurzburg)
theorists, computer science, information theory and linguistics.
o
o Research Methods
-
Introspection
Interviews
Questionnaires
Input-output experiments
Protocol studies
Brain studies
o Reliability enhancement:
-
o Reliability enhancement:
-
o Applicability
- Indicative of possible process (ie.fixation) causing a result
- Doesnt explore reasons or provide model of designing, only
models the process that produces a behavioural change
- Computational models are strong proof of working processes
DECO1006 - UNDERSTANDING DESIGN AND COGNITION
Design Lab . Faculty of Architecture Design & Planning . University of Sydney . Australia April 2009
o Procedure
- Video+audio record designer while designing
- Collect recorded data from:
. concurrent/think-aloud and/or
. retrospective verbal utterances
- Convert utterances or events into codes
- Analyse codes graphical or statistical
100%
75%
50%
25%
0%
0:00:00
0:10:00
0:20:00
0:30:00
0:40:00
0:50:00
1:00:00
1:10:00
Novice designer
Expert designer
o Key finding
- Shows importance of strategic knowledge
- Experts work with bigger chunks of knowledge
End of Part 1
Concepts
Part 2
Research
2A Process oriented research
2B Content oriented research
2C Future research directions
Protocol studies
Solution driven versus problem driven design
To sketch or not to sketch?
Key ideas
o Curiosity - is the motivation to discover new knowledge when
faced with an unfamiliar situation. It can be used to guide the
search and exploration of unfamiliar design spaces to find new
knowledge and better understanding of a non-routine design task
o Curious processes
. Curious search can be used to guide problem solving
. Curious exploration can be used to guide problem finding
Novelty detection
The curious design agent uses a computational process called
novelty detection to guide its search during the course of a design
session.
Interestingness based on novelty depends upon the knowledge of the
agent and its computational abilities; things are boring if either too
much or too little is known about them
DECO1006 - UNDERSTANDING DESIGN AND COGNITION
Design Lab . Faculty of Architecture Design & Planning . University of Sydney . Australia April 2009
Method
Protocol statements and the expertise model were used to identify
four cognitive strategies employed by the designers:
- problem driven - High frequency data gathering and identifying constraints
Findings
The different strategies were not related to overall solution
quality in a simple, better or worse, way. Instead:
o Designers using a solution driven strategy tended to have
lower overall solution quality scores, but higher creativity
scores.
o Designers using a problem driven design strategy tended to
produce the best results in terms of the balance of both
overall solution quality and creativity.
Procedure
The experiment required the respondents to design in two
ways, in two sessions;
1. Respondents not allowed to sketch
2. Respondents allowed to sketch
The second sessions took place about 1 month after the first
Conclusion
Sketching is not an essential activity for expert architects
in the early phases of conceptual designing
Interview studies
The primary generator
Discovery processes in designing
Protocol studies
Quantifying coherent thinking in design
Conclusion
- Designing can be viewed as a process of variety reduction, where
potential solutions are filtered by the designer's knowledge and
capacity to structure the problem in solveable terms
- Conjectures of approximate solutions need to be proposed early,
as many decisions cannot be taken unless a solution-in principle is
known
o Findings
- Most respondents (near 80%) make insightful discoveries which
assist their designing
- Discoveries are rarely out of the blue
- Designers adopt distinctive methods for achieving breakthroughs
during conceptual designing and are insightful in different ways
- Discoveries after not working, ('cold' discoveries) are important
- Widespread evidence of latent designing (latent preparation)
Action Styles
Conclusions
o Key ideas
- Design team conversations reveal thinking patterns and behaviour as
participants communicate their thoughts through verbal communication
- The study applies computational techniques that have been successfully
applied to design communication in text, to conversational mode.
o Method
Transcripts of four engineering/product design teams
communicating in a synchronous, conversational mode during a
design session were analysed
o Conclusion
- Teams verbal communication offers a fairly direct path to their
thinking processes
- Link between coherent conversations and coherent thinking
Human research
- Growing need for and utilisation of, design
- Greater diversity of design studies
- Greater need to integrate research
Design research
A revolution-waiting-to-happen - Dorst (2007)
o Overview - Dorst advocates a new wholistic design research,
connecting the process and content of design activity with a model
of the designer and the context in which designing is taking place
o Key points
- Design research remains pre-scientific.
- Research needs to address design activity as a whole
. Design activity beyond the design project overlooked
eg. higher-level activities, like work of senior designers
o Proposal
Deeper understanding of designing
based on consideration of all aspects of design activity
Questions
References
Significant sources
Cross, N. (1999) Natural intelligence in design. In Design Studies 20, 1, 25-38.
Darke, J. (1978). The primary generator and the design process. In W. E. Rogers and W. H. Ittleson
(eds), New Directions in Environmental Design Research: proceedings of EDRA 9 (pp.325-337). Also in
N. Cross (Ed.) (1984) Developments in Design Methodology, New York, John Wiley & Sons.
Lawson, B. R. (1997) Design in Mind. Architectural Press, Oxford.
Lawson, B. R. (1997) How Designers Think. Architectural Press, Oxford.
Rittel, H. W. J. (1984) Second-generation design methods. Horst W.J. Rittel, interviewed by Donald P.
Grant and Jean-Pierre Protzen. In Developments in Design Methodology, Cross, N. (Ed.) The Open
University. New York:John Wiley & Sons, 1984. Originally published in The DMG 5th Anniversary Report:
DMG Occasional Paper No. 1 (1972), pp.310.
Rowe, P.G. (1991) Design Thinking. Cambridge, Mass. MIT Press
Schon, D.A. (1983) The Reflective Practitioner. New York, Basic Books.
Simon, H. A. (1996) Sciences of the Artificial. Third Edition. MIT Press, Cambridge, Mass..
References contd
Other cited or useful sources
Bilda, Z, Gero, J.S., and Purcell, T. (2006) To sketch or not to sketch? That is the question. In Design
Studies 27, pp.587-613.
Bilda, Z, and Gero, J.S. (2007) The impact of working memory limitations on the design process
during conceptualization. In Design Studies 28, pp.343-367.
Broadbent, J. (1973) Design in Architecture; Architecture and the Human Sciences. John Wiley &
Sons, London.
Cross, N. (2004) Expertise in design: an overview. In Design Studies 25 (2004) 427441
Dong, A. (2004) Quantifying coherent thinking in design: A computational linguistics approach. In JS
Gero (ed), Design Computing and Cognition'04, 521-540. Kluwer Academic Publishers, Dordrecht,
Dorst, K. (2007) Design research: a revolution-waiting-to-happen. In Design Studies 29 (2008) 4-11
Dorst, K. and Dijkhuis, J. (1996) Comparing Paradigms for Describing Design Activity. In Cross, N.,
Christiaans, H. and Dorst, K. (Eds.) Analyzing Design Activity. John Wiley & Sons, New York
Duncker, K. (1945). On problem solving. Psychological Monographs, 58(5), whole no.270.
Gero, J. S. (1990) Design prototypes: A knowledge representation scheme for design. In AI Magazine
11(4): 26-36.
Gero, J. S. (1997). Concept formation in design: towards a loosely-wired brain model, in L. Candy and
K. Hori (eds), Strategic Knowledge and Concept Formation Workshop, Loughborough University of
Technology, Loughborough, pp.135-146.
Gero, J.S. (2006) Understanding Situated Design Computing and Constructive Memory: Newton, Mach,
Einstein and Quantum Mechanics. Unpublished?
Gero, J.S. & McNeill, T. (1997) An approach to the analysis of design protocols. Design Studies 19
(1998) 21-61
.
References contd
Goel, V. (1995) Sketches of thought. MIT Press, Cambridge, MA.
Goldschmidt, G. (1991) The dialectics of sketching. Creativity Research Journal, 4, 123 -143
Hillier, W., Musgrove, J., and O'Sullivan, P. (1972), Knowledge and design, in Mitchell, W. J. (ed.)
Environmental Design: Research and Practice, University of California.
Jansson, D. G. and Smith, S. M. (1991) Design fixation. Design Studies, 12,3-11
Koestler, A. (1976) The Act of Creation, London, Hutchinson.
Kohler, W. (1969). The task of Gestalt psychology. Princeton, NJ: Prince-ton University Press.
Kruger, C. & Cross, N. (2006) Solution driven versus problem driven design: strategies and outcomes.
In Design Studies 27, pp.527-548
Lloyd, P. & Scott, P. (1994) Discovering the design problem. Design Studies 15 (1994) 125-140.
Mayer, R. E. (1989) Human Nonadversary Problem Solving, in Guhooly, K.J. (Ed.) (1989) Human and
Machine Problem Solving, Plenum Press . New York
Mayer, R.E. (1995) The search for insight. In R.J. Sternberg & J.E. Davidson(Eds.), The Nature of
Insight. MIT Press, Cambridge, Mass. 1995
Purcell, T. and Gero, J. S. (1996) Design and other types of fixation. DesignStudies 17, 363-383.
Reynolds, A. G and Flagg, P. W. (1983) Cognitive Psychology. Little, Brownand Company, Boston.
Russell, B. (2007) An outline of philosophy. readcountrybooks.com . This is a re-print of what looks
like the original version. There are many earlier printings dating back to 1927.
Simon, H. A. (1999). Karl Duncker and cognitive science. From Past to Future: The Drama of Karl
Duncker, Vol.1(2), pp.1-11. Frances L. Hiatt School of Psychology, Clark University.
Saunders, R. and Gero, J. S. (2001) A curious design agent: A computational model of noveltyseeking behaviour in design, in Proceedings of of the Sixth Conference on Computer Aided Architectural
Design Research in Asia (CAADRIA 2001), Sydney, pp. 345350.
Sternberg, R.J. (1995) In search of the human mind. Harcourt Brace, Fort Worth.
Wertheimer, M. (1959). Productive thinking. New York: Harper & Row.
References contd
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