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TM-1001
TRAINING GUIDE
AVEVA Plant
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Updates
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Contents
1
Introduction ............................................................................................................................................ 10
1.1
Aim .................................................................................................................................................. 10
1.2
Objectives ....................................................................................................................................... 10
1.3
Prerequisites .................................................................................................................................. 10
1.4
Course Structure............................................................................................................................ 10
1.5
Using this guide ............................................................................................................................. 10
2
AVEVA PDMS Fundamentals................................................................................................................ 11
2.1
How PDMS can help you ............................................................................................................... 11
2.2
How PDMS is structured ............................................................................................................... 12
2.2.1
Design ...................................................................................................................................... 12
2.2.2
Draft.......................................................................................................................................... 13
2.2.3
Isodraft ..................................................................................................................................... 14
2.2.4
Admin ....................................................................................................................................... 14
2.2.5
Paragon.................................................................................................................................... 15
2.2.6
Propcon .................................................................................................................................... 15
2.2.7
Lexicon ..................................................................................................................................... 15
2.3
PDMS Databases............................................................................................................................ 16
2.4
How data is stored in PDMS ......................................................................................................... 17
2.4.1
World (WORL).......................................................................................................................... 18
2.4.2
Site (SITE)................................................................................................................................ 18
2.4.3
Zone (ZONE)............................................................................................................................ 18
2.4.4
Equipment (EQUI).................................................................................................................... 18
2.4.5
Sub-Equipment (SUBE) ........................................................................................................... 18
2.4.6
Primitives.................................................................................................................................. 19
2.4.7
Volume Model (VOLM)............................................................................................................. 19
2.4.8
Sub-Volume Model (SVOLM)................................................................................................... 19
2.4.9
Structure (STRU)...................................................................................................................... 19
2.4.10
Framework (FRMW)................................................................................................................. 19
2.4.11
Sub-Framework (SBFR)........................................................................................................... 19
2.4.12
Structural Components ............................................................................................................ 19
2.4.13
Pipe (PIPE)............................................................................................................................... 19
2.4.14
Branch (BRAN)......................................................................................................................... 19
2.4.15
Piping Components.................................................................................................................. 20
2.5
Element Names in PDMS............................................................................................................... 20
2.6
Units ................................................................................................................................................ 20
2.7
Axis System.................................................................................................................................... 21
3
User Interface Basics ............................................................................................................................ 22
3.1
Accessing the Design Environment............................................................................................. 22
3.2
Default Screen Layout ................................................................................................................... 23
3.3
Using the Mouse ............................................................................................................................ 23
3.4
Using Menus................................................................................................................................... 24
3.4.1
Pull-Down Menus ..................................................................................................................... 24
3.4.2
Sub-menus ............................................................................................................................... 25
3.4.3
Context Pop-up menus ............................................................................................................ 25
3.5
Using Forms ................................................................................................................................... 26
3.5.1
Tabs ......................................................................................................................................... 26
3.5.2
Radio Buttons........................................................................................................................... 27
3.5.3
Checkboxes.............................................................................................................................. 27
3.5.4
Text Boxes ............................................................................................................................... 27
3.5.5
Scrollable Lists ......................................................................................................................... 27
3.5.6
Buttons ..................................................................................................................................... 28
3.5.7
Link Labels ............................................................................................................................... 28
3.5.8
Fold-up Panels ......................................................................................................................... 28
3.5.9
Grids......................................................................................................................................... 28
3.5.10
Form Menus ............................................................................................................................. 28
3.5.11
Actioning Form Inputs .............................................................................................................. 29
3.5.12
Alert Forms...............................................................................................................................
29
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3.5.13
Dockable Forms ....................................................................................................................... 30
5
3.6
Using Toolbars ............................................................................................................................... 33
3.7
Command Window......................................................................................................................... 33
3.7.1
Entering Command Syntax ...................................................................................................... 33
3.7.2
Command Window Pop-up Menu ............................................................................................ 34
3.8
Navigating the Databases ............................................................................................................. 35
3.8.1
Design Explorer........................................................................................................................ 35
3.8.2
Members List............................................................................................................................ 38
3.8.3
History Toolbar ......................................................................................................................... 39
3.9
Deleting Elements from the Databases ....................................................................................... 40
3.9.1
Deleting using Design Explorer................................................................................................ 40
3.9.2
Deleting using the Main Menu.................................................................................................. 40
3.9.3
Deleting using the Default Toolbar........................................................................................... 41
3.9.4
Deleting using the Command Window..................................................................................... 42
3.10 Saving Changes to the Databases Save Work......................................................................... 42
3.11 Updating Databases to Show Other Changes Get Work ........................................................ 42
3.12 Undo and Redo............................................................................................................................... 43
3.13 On-line Help .................................................................................................................................... 43
3.14 Leaving PDMS ................................................................................................................................ 44
Exercise 1 ....................................................................................................................................................... 45
4
Displaying Modelled Elements ............................................................................................................. 50
4.1
Building the Drawlist ..................................................................................................................... 50
4.1.1
Populating the Drawlist Form ................................................................................................... 50
4.1.2
Using the Drawlist Form........................................................................................................... 52
4.1.3
Additional Drawlist Functions ................................................................................................... 56
4.2
Setting the View Limits.................................................................................................................. 58
4.2.1
Using the View Control Buttons ............................................................................................... 58
4.2.2
Using the View Menu ............................................................................................................... 59
4.2.3
Using the 3D View Pop-up Menu ............................................................................................. 60
4.2.4
Using the Element Pop-up Menu ............................................................................................. 60
4.3
Setting the View Direction............................................................................................................. 61
4.3.1
Using the View Menu ............................................................................................................... 61
4.3.2
Using the 3D View Pop-up Menu ............................................................................................. 62
Exercise 2 ....................................................................................................................................................... 63
5
Working with 3D Views ......................................................................................................................... 66
5.1
Modes of Operation in 3D Views .................................................................................................. 66
5.2
Graphical Selections ..................................................................................................................... 66
5.2.1
Selecting Items Individually...................................................................................................... 66
5.2.2
Fence Selection........................................................................................................................ 67
5.2.3
Clearing the Graphical Selection.............................................................................................. 67
5.2.4
Reinstating the Previous Graphical Selection.......................................................................... 68
5.3
Navigate to Element Button .......................................................................................................... 68
5.4
Multiple, Local and Clone Views .................................................................................................. 69
5.4.1
Multiple Views .......................................................................................................................... 69
5.4.2
Local Views .............................................................................................................................. 70
5.4.3
Clone Views ............................................................................................................................. 71
5.5
View Projection Mode.................................................................................................................... 71
5.6
Zoom, Pan, Rotate and Walk......................................................................................................... 72
5.6.1
Setting the Middle Mouse Button Options................................................................................ 72
5.6.2
Zoom ........................................................................................................................................ 73
5.6.3
Pan ........................................................................................................................................... 73
5.6.4
Rotate....................................................................................................................................... 73
5.6.5
Walk ......................................................................................................................................... 74
5.6.6
Controlling the speed of middle mouse button operations....................................................... 74
5.7
Setting the View Centre................................................................................................................. 75
5.8
Clipping........................................................................................................................................... 75
5.9
More View Menu Options .............................................................................................................. 78
5.10 Graphics Settings .......................................................................................................................... 79
5.10.1
Graphics Settings 3D Views Tab .......................................................................................... 79
5.10.2
Graphics Settings - Colour Tab................................................................................................ 79
5.10.3
Graphics Settings Representation Tab ................................................................................. 80
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5.10.4
Graphics Settings Steelwork Tab..........................................................................................
82
6
5.10.5
Graphics Settings Plines and Ppoints Tab............................................................................ 82
Exercise 3 ....................................................................................................................................................... 83
6
Attributes, Positioning and Orientation............................................................................................... 88
6.1
Element Attributes ......................................................................................................................... 88
6.1.1
Pseudo Attributes..................................................................................................................... 89
6.1.2
User Defined Attributes ............................................................................................................ 89
6.1.3
Querying and Displaying Attributes.......................................................................................... 90
6.1.4
Modifying Attributes.................................................................................................................. 92
6.2
Positioning...................................................................................................................................... 93
6.2.1
The Positioning Control Toolbar............................................................................................... 93
6.2.2
Positioning Explicitly................................................................................................................. 95
6.2.3
Positioning Relatively ............................................................................................................... 97
6.3
Orientation ...................................................................................................................................... 98
6.3.1
Display Axes on CE ................................................................................................................. 99
6.3.2
Setting Orientation using Axes................................................................................................. 99
6.3.3
Setting Orientation using Rotate ............................................................................................ 100
Exercise 4 ..................................................................................................................................................... 102
7
General Utilities.................................................................................................................................... 106
7.1
Lists............................................................................................................................................... 106
7.2
Groups .......................................................................................................................................... 107
7.2.1
Creating Group Worlds .......................................................................................................... 108
7.2.2
Creating Group Sets .............................................................................................................. 109
7.2.3
Managing Groups................................................................................................................... 109
7.3
My Data ......................................................................................................................................... 111
7.4
Search Utility ................................................................................................................................ 113
7.4.1
Specifying the Items to Search for ......................................................................................... 113
7.4.2
Scope of Search..................................................................................................................... 113
7.4.3
Attribute Filters ....................................................................................................................... 114
7.4.4
Executing the Search ............................................................................................................. 115
7.4.5
Search Results ....................................................................................................................... 115
7.5
User Grid Systems....................................................................................................................... 118
7.5.1
Creating 3D Rectangular Grids .............................................................................................. 118
7.5.2
Creating 3D Radial Grids ....................................................................................................... 120
7.5.3
Grid Display Options .............................................................................................................. 122
7.5.4
Modifying and Deleting User Grid Systems ........................................................................... 124
7.5.5
Displaying Picked Positions in Grid Coordinates ................................................................... 124
7.6
Claimlists in Multiwrite Databases ............................................................................................. 125
Exercise 5 ..................................................................................................................................................... 127
8
Introduction to Model Editor............................................................................................................... 131
8.1
Model Editor Mode ....................................................................................................................... 131
8.1.1
The Locator Handle................................................................................................................ 131
8.2
Overview of Model Editor Operations........................................................................................ 132
8.2.1
Movement............................................................................................................................... 132
8.2.2
Rotation .................................................................................................................................. 132
8.2.3
Alignment ............................................................................................................................... 133
8.2.4
Locator Handle as a Frame of Reference.............................................................................. 133
8.2.5
Feedback................................................................................................................................ 133
8.2.6
Unconstrained Positioning ..................................................................................................... 133
8.2.7
Undo and Redo ...................................................................................................................... 133
8.2.8
Performance........................................................................................................................... 134
8.3
The Selection Menu ..................................................................................................................... 134
8.4
Positioning and Orientation using the Locator Handle ........................................................... 135
8.4.1
Aligning the Graphical Selection with points or lines on other displayed items ..................... 135
8.4.2
Automatic Scrolling ................................................................................................................ 135
8.4.3
Linear Movement Handles ..................................................................................................... 135
8.4.4
Planar Movement Handles..................................................................................................... 137
8.4.5
Rotation Handles.................................................................................................................... 139
8.4.6
Dragging the Locator Handle Independently of the Graphical Selection ............................... 141
8.5
Graphical Equipment Modification (GEM)................................................................................. 141
8.5.1
Display Characteristics........................................................................................................... 141
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8.6
Positioning and Orientation Using the Edit Menu ....................................................................
142
7
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CHAPTER 1
Introduction
AVEVA PDMS is a complex program with different applications that enables discipline designers to create a
3D model of a plant design. These applications use common features within the Design module that
designers need to be familiar with before embarking on discipline specific application training.
1.1
Aim
The aim of this training module is to provide the basic knowledge of the common features that provide the
foundations for PDMS Design.
1.2
1.3
Objectives
Prerequisites
Keyboard Skills
Familiarisation with Microsoft Windows
Knowledge of Plant Design
1.4
Course Structure
Training will consist of oral and visual presentations, demonstrations and set exercises. Each workstation
will have a training project, populated with model objects. This will be used by the trainees to practice their
methods, and complete the set exercises.
1.5
Certain text styles are used to indicate special situations throughout this document, here is a summary;
Menu pull downs and button press actions are indicated by bold dark turquoise text.
Information the user has to key-in will be in bold red text.
Annotation for trainees benefit:
L Additional information
Refer to other documentation
System prompts will be bold and italic in inverted commas i.e. 'Choose function'
Example files or inputs will be in the courier new font, colours and styles used as before.
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CHAPTER 2
2
The AVEVA Plant Design Management System (PDMS) is a multi-discipline 3D modelling system that
allows you to simulate a detailed, full size model of all the significant parts of a process plant.
PDMS allows you to see a full colour shaded representation of the plant model as your design progresses,
adding an unprecedented level of realism to design office techniques.
2.1
In the model you can store huge amounts of data referring to position, size, part numbers and geometric
relationships for the various parts of the plant. This model becomes a single source of engineering data for
all of the sections and disciplines involved in a design project.
All this information is stored in databases. There are many different output channels from the databases
through which information can be disseminated including textual reports, fully annotated and dimensioned
arrangement and detailed drawings, piping and HVAC isometrics and interfaces to a variety of stressing,
analysis, detailing and visualisation products.
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2.2
PDMS is divided into a number of functional modules which access the databases for a different purposes.
The main modules and their purpose are listed below.
Design
3D Model Design
Draft
2D Drawing Production
Isodraft
Admin
Project/User Administration
Paragon
Propcon
Properties Construction
Lexicon
2.2.1
Design
Design is the graphically driven data input module for the 3D model in PDMS. In this module the plant model
is built and the data stored in one or more databases. The databases contain a three-dimensional
description of all items in the plant. Component selection is provided through specifications that dictate
which catalogue components can be used.
The main features are:
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Creation of reports, e.g. MTO, weight, C of G, project pricing, project timing, etc.
The Design module has a number of discipline applications and sub-applications to assist discipline
designers in building models efficiently. These applications are:
General
Equipment
Pipework
Cable Trays
HVAC Designer
Structures
Cabling System
2.2.2
Draft
Draft is used to create annotated, dimensioned arrangement and detail drawings. The annotation can be in
the form of labels attached to design elements or 2D annotation such as drawing notes, drawing frames,
tables, lines, etc.
Annotation attached to a design data element on the drawing will move if the 3D position of the element
changes. Dimensions are projected distances between connecting points (P-Point) in the 3D design. The
dimension itself is calculated automatically and is recalculated every time the drawing is updated. The
design database can be interrogated through the drawing database, but it cannot be changed from within
the Draft module.
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2.2.3
Isodraft
Isodraft produces dimensioned symbolic piping and HVAC isometrics for construction and erection purposes
in various formats.
Isodraft facilities include:
2.2.4
Admin
Large plants designed using PDMS are usually broken down into individual areas (either physical areas or
design areas), depending on the size, complexity and configuration of the plant. On a large project, the
System Administrator will first agree with Project and Design Management the breakdown of the PDMS
project into sections which:
Are relevant to the needs of project reporting and control.
Form reasonable design subdivisions with sensible match-lines and design content.
Enable enough designers to work in parallel with simultaneous access to carry out their design tasks.
In much the same way as in a design office (with its section leader, draftspeople, etc.), PDMS has Teams,
the members of which are called Users. These Teams can consist of any number of Users and can be
organised by discipline or physical work areas.
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2.2.5
Paragon
Paragon is used to create and modify the component catalogue and specifications stored in the Catalogue
database. The catalogues in PDMS serve a similar purpose to the manufacturers catalogues, which you
would refer to when using conventional design methods. The PDMS component catalogue is used to specify
the geometry, connection information, obstruction and detailing data of piping, structural, HVAC and cable
tray components.
Paragon is used to construct the component catalogue just as Design is used to construct the design data. It
should be noted that, whereas the design data is specific to a particular design, catalogues and
specifications may be specific to a company but general to a number of projects in that company. For
example, the same catalogue component may also appear in other designs proceeding at the same time.
2.2.6
Propcon
Propcon is used to input and edit data within the Properties database.
The database contains data for materials, e.g. density, Youngs Modulus, expansion coefficients, etc., as
well as component data, e.g. component weight, corrosion allowance, wall thickness, etc.
2.2.7
Lexicon
Lexicon enables the definition of User Definable Attributes (UDA) that may be assigned to PDMS elements
so that additional information may be stored in the databases and extracted into drawings and reports.
In addition, User Defined Element Types (UDET) may be defined to enhance the engineering terminology in
the project and differentiate between types of the base element. For example, an EQUI element may be
designated as an element type of, say, :PUMP or :EXCHANGER
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2.3
PDMS Databases
The heart of PDMS consists of a set of hierarchical databases that store the model data. The database
system is called Dabacon and is exclusive to AVEVA. There are several different database types, structured
specifically for plant design data storage and each type of database stores different data.
Generally, multi-discipline projects are executed using discipline specific designers who will use specific
applications in PDMS to construct the model components for their specific discipline. A project, therefore,
may consist of a number of Design databases for each discipline.
When constructing the model, references are made to catalogue; property and user defined attribute data
that is held in different types of databases. As this data is common to all users of each discipline, each user
will refer to a common set of data for the project. These databases are called Reference databases.
In order that each user can see the required design components modelled by other users and refer to the
common catalogue, property and user defined attribute data, the Design and Reference databases are
grouped together into a Multiple Database (MDB).
There may be several MDBs for a project, each defining specific groups of databases, for users with
different tasks to perform.
Databases can be of two types, i.e. Update or Multiwrite and an MDB may contain each type.
Update databases allow only one user at a time to work in the database, creating or modifying data held
within it. This set-up is easy to administer but on a large project will require a large number of databases. In
addition, as only one user at a time can modify the data this may cause a bottleneck on busy project
schedules.
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a last saved scenario for element modification to occur. Claim lists are discussed in more detail later in the
Training Guide.
2.4
Each hierarchical database is a tree like structure similar to the hierarchy of directories and sub-directories
used to contain the files on a computer. The topmost data level in all databases is called the WORLD, below
which all other data exists.
In this hierarchical structure all elements are owned by other elements, with the exception of the WORLD.
Elements that are owned by another element, e.g. a ZONE is owned by a SITE, are said to be members of
the owning element, e.g. The ZONE is a member of the SITE.
The vertical link between two elements on adjacent levels of the database hierarchy is defined as an ownermember relationship. The element on the upper level is the owner of those elements directly below it. The
lower level elements are members of their owning element, e.g. a SITE is the owner of a ZONE and the
ZONE is a member of a SITE.
Each element can have many members, but it can only have one owner. All elements are owned by another
element with the exception of the WORLD.
Each element may only exist in its correct position in the hierarchy, e.g. a ZONE may not be directly owned
by the WORLD, it must be owned by a site.
Every element is identified within the database structure by an automatically allocated reference number
and, optionally, by a user-specified name.
The following sections give descriptions of the main element types in a PDMS Design database. Most of the
element types are abbreviated, usually to the first four letters of the full name, when they are displayed in the
user interface. The abbreviations are shown in parenthesis.
2.4.1
World (WORL)
When the database is first built, it is empty except for a single element named the WORLD. Each database
has its own WORLD element as the first element in the hierarchy. The World cannot be deleted or renamed.
2.4.2
Site (SITE)
Below the WORLD, the second level of the hierarchy is SITE. A SITE may be considered as a significant
collection of plant, whose size is not necessarily determined by physical area, but by practical
considerations. It may, for example be the whole project, or one part of a large project. You can have as
many SITEs within a PDMS project as required for data organisation.
2.4.3
Zone (ZONE)
The next level below a SITE is a ZONE. As with a SITE, a ZONE is not necessarily used to define a physical
area, it is more likely to store similar types of items for easy reference, such as a piping system in one
ZONE, related equipment in another, and so on. You can have as many ZONEs owned by a site as required
for data organisation.
SITE and ZONE elements are common to all disciplines. Below ZONE level the hierarchy is discipline
dependent, i.e. the elements depend on which discipline you are modelling.
2.4.4
Equipment (EQUI)
Equipment items are built up in PDMS using elements known as primitives. Each piece of equipment can
comprise any number of primitive shapes positioned in space to represent the equipment item. The
primitives may be owned directly by the EQUI element or by a Sub-Equipment element.
2.4.5
Sub-Equipment (SUBE)
A SUBE is an optional element to sub-divide an EQUI. The SUBE can own primitive elements.
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2.4.6
Primitives
Primitives are the basic building blocks of PDMS. They are used by other disciplines to create catalogue
components. There are many types of primitives; each with its own features which when combined with
other primitives can represent complex shapes.
Examples of primitives are nozzle (NOZZ), box (BOX), cylinder (CYLI), pyramid (PYRA), cone (CONE) and
dish (DISH).
2.4.7
A VOLM is a simplified version of an EQUI element. This allows volumes to be modelled without them
being called Equipment items. A VOLM may directly own any primitive except a NOZZ.
2.4.8
A SVOLM is an optional element, similar to a SUBE, to sub-divide a VOLM. A SVOLM may own any
primitive except a NOZZ.
2.4.9
Structure (STRU)
STRU elements are administrative elements, i.e. they exist to own FRAMEWORK elements, and allow the
plant structures to be sub-divided for ease of modelling and reporting.
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2.5
Any element in a PDMS database may be given an explicit name. Names enable you to identify elements
and to produce meaningful reports from the database. Which elements you name is a matter of choice,
however, in general significant elements, e.g. SITE, ZONE, EQUI, SUBE, PIPE, BRAN, STRU, FRMW,
SBFR, etc. would be named. It is not usual for primitives to be named. The WORLD is named /* and cannot
be renamed.
Element names in PDMS must comply with the following rules:
Element names begin with a forward slash, e.g. /MY_MODEL. Generally, most design items give you the
opportunity to name them from the element creation form. You do not have to enter the forward slash on
such forms as it is added automatically when the Return (Enter) key is pressed.
Element names must be unique across all databases in the MDB.
Element names are case sensitive, e.g. /P1001A, /P1001a, /p1001A and /p1001a are all valid, and
different, names.
Element names must not contain spaces. Any character such as forward slash (/), Underscore (_),
hyphen (-), asterisk (*), etc. may be used as separators.
Element names must be a maximum of 50 characters.
If an element is not explicitly named it receives a system name, e.g. CYLI 2 of EQUI 1 of ZONE 2 of SITE
/MY-MODEL. Internally PDMS does not use names to identify elements but a unique database reference
number so that an element may be re-named at any time. These reference numbers are never re-used if an
element is deleted and are, therefore, remain unique throughout the life of the project. On some forms the
reference number is used in place of the system name and will look something like =23584/2152.
2.6
Units
Internally PDMS works in millimetres; however, the current session units may be set to metric or imperial for
data input and output. The units may be changed at any time during the session.
For metric units the number of decimal places for the output may be specified and for imperial units different
output styles are available, i.e.
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2.7
Axis System
PDMS uses the right hand rule to express the co-ordinate system
and rotation:
In Design, the WORLD has a world co-ordinate system whose
origin is at X 0, Y 0 and Z 0.
PDMS assigns cardinal directions to the X, Y and Z axes, i.e.
X is East
Y is North
Z is Up
Many elements in PDMS have position and rotation attributes. Such elements have there own axis system,
conforming to the right hand rule, and the position and orientation are expressed with respect to their owner.
Refer to Chapter 6, Attributes, Positioning and Orientation, for information on the Position and
Orientation attributes.
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CHAPTER 3
This Chapter describes the basics of the user interface including accessing the Design environment, the use
of the mouse, menus, forms and toolbars and the Design Explorer.
3.1
PDMS may be started by selecting Start>All Programs>AVEVA>PDMS 12.0>Run PDMS from the task bar
or from a pre-defined desktop icon. Starting PDMS displays the AVEVA PDMS Login form:
The AVEVA PDMS Login form controls access to PDMS.
The available entries for Username are determined by the
Project selected and the available entries for MDB are
determined by the Username selected.
The Project, Username and MDB may be selected via the
option arrows adjacent to each textbox.
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3.2
The first entry into the Design module displays the default screen layout:
This default layout may be modified to suit individual preferences, e.g. additional forms may added to the
layout, forms may be moved and docked, forms may be pinned/unpinned as required, toolbars may be
moved or docked around the edges of the screen. Some of these features are described later in this
Chapter.
After exiting PDMS or changing to a different module, a subsequent return to the Design module will restore
the screen layout as it was left in the previous session.
3.3
L A three button mouse, preferably with a scroll wheel middle button, is required for PDMS
The mouse steers the graphics pointer around the screen and is also used to select or pick items by using
the mouse buttons. The buttons perform different tasks depending on the type of window, and the position of
the mouse pointer in the window. The appearance of the pointer will change according to the type of display
item that is underneath it.
There are two techniques used when operating the mouse buttons, Clicking and Dragging:
Clicking - the pointer is positioned over a specific point on the screen. Clicking and releasing a mouse
button picks whatever is displayed at that point on the screen. This technique is generally used for
selecting items in graphical views, operating gadgets on forms and for selecting lines in scrollable lists.
Dragging - the pointer is positioned over a specific point on the screen, the mouse button is clicked and
held down whilst dragging the pointer to another position on the screen. To complete the operation the
button is released at the second position. This technique is mainly used for manipulating the design
model in graphical views, moving forms/toolbars around the screen and for operating sub-menus.
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The functions of each of the three mouse buttons are described below:
Left Mouse Button - The left mouse button is the main button for selecting items. On a graphical view
clicking the left mouse button with the pointer over a design element selects the element. In a sequence
of menus, dragging with the left mouse button activates the command represented by the highlighted
menu option when the button is released. On a form, the effect depends on the type of selections that are
being made, e.g. buttons, radio buttons, check boxes, scrollable lists, fold-up panels, etc.
Middle Mouse Button - The principal use of the middle mouse button in the Design module is to
manipulate the model in the 3D graphical view.
Right Mouse Button - Clicking the right mouse button displays context pop-up menus, where available.
See Chapter 4, Displaying Modelled Elements, for details of using the mouse to manipulate the model
in graphical views.
3.4
Using Menus
There are three types of menu in PDMS, Pull-down Menus, Sub-menus and context Pop-up menus.
3.4.1
Pull-Down Menus
Clicking an item on the menu bar with the left mouse button displays the pull-down menu items:
As the pointer is passed over the menu items they are highlighted in turn. Each menu item has one of three
options that result in different actions when the option is selected:
Options followed by a triangular pointer:
Placing the cursor over this type of menu entry displays a sub-menu.
Option followed by three dots:
When this type of option is highlighted, clicking the left mouse button will
require some user input, i.e. selecting an item, entering data in a form,
confirming a message, etc.
Option shown as plain text:
When this type of option is highlighted, clicking the left mouse button will
directly perform the action described in the menu item.
L
If, after displaying a pull-down menu, no menu item is required, clicking the left mouse button in a 3D
View will dismiss the pull-down menu.
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Some plain text menu items are toggles, i.e. they turn the
selection On or Off.
If such a menu option is turned on, a subsequent opening of
the menu will display a checkmark next to the item. The
checkmark is not displayed if the menu option is Off.
Some toggles also have separate buttons on a toolbar which
are pressed when the menu option is selected:
3.4.2
Sub-menus
Highlighting a menu item that is followed by a triangular
pointer displays a sub-menu.
Sub-menus may contain any of the three menu options
described above, e.g. it is possible to have a Sub-menu of a
Sub-menu.
If none of the menu items are required, highlighting another
option on the pull-down menu will dismiss the Sub-menu.
Alternatively, clicking the left mouse button in a 3D View will
dismiss the Pull-down as well as the Sub-menu.
3.4.3
Context Pop-up menus are context sensitive and are accessed by clicking the right mouse button. The menu
options depend on where the pointer is located at the time of the mouse click. Context Pop-up menus are
available from the 3D Views, Explorers and forms:
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3.5
Using Forms
Forms are used to display information, enter data and to modify data.
Forms typically comprise an arrangement of Tabs, Buttons, Text Boxes, Radio Buttons, Checkboxes,
Scrollable Lists, Link Labels, Grids and Fold-up Panels, sometimes collectively referred to as gadgets.
Input to a form is usually via a combination of mouse and keyboard, the mouse being used to select the
appropriate controls and the keyboard to enter the data.
When a form is displayed, settings may be changed, reset to initial values, accepted or cancelled without
applying any changes, depending on the design of the form.
3.5.1
Tabs
Tabs are used to change to a new page of the form. The current tab is highlighted with a yellow strip along
the top of the tab label.
A tab is selected by placing the pointer over the tab and clicking the left mouse button.
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3.5.2
Radio Buttons
Radio buttons are combined in groups and only permit one selection of the group to be set ON, i.e. the radio
button with the filled dot in the centre.
To set a radio button ON move the pointer over the radio button or associated text and click the left mouse
button. Turning a radio button on will automatically turn the other radio button(s) in the group OFF.
3.5.3
Checkboxes
A checkbox may be either ON, i.e. a checkmark (tick) is displayed in the box, or OFF, i.e. the box has no
checkmark displayed. Checkboxes are not mutually exclusive so any combination of check boxes on a form
may be ON or OFF.
To change the status of a check box, i.e. to set it ON or OFF, move the pointer over the check box or
associated text and click the left mouse button.
3.5.4
Text Boxes
Text boxes enable alphanumeric data, e.g. names, dimensions, values, etc., to be entered. A text box will
generally have a label describing, or qualifying, the data required adjacent to it.
To enter data into a text box, move the pointer into the box and click the left mouse button. Key in the
required data using the keyboard or edit any existing entry as necessary. The Backspace key will clear the
box of any content. When complete, acceptance of the input is confirmed the by pressing the Return (or
Enter) key.
When first displaying a form containing text boxes, the first text box on the form will be current and a text
pointer (a vertical bar) will be displayed in the box. A text box often contains a default entry when first
displayed. Some text boxes will accept only text or only numeric data, and entries with the wrong type of
data will not be accepted.
3.5.5
Scrollable Lists
A scrollable list is displayed as a vertical list of options within a form.
If required for the length of the list, a vertical scroll bar is displayed on the right
hand side of the list.
A horizontal scroll bar may also be displayed along the bottom of the list.
To select an option from a scrollable list, click with the left mouse button on the list or the down arrow to
display the list items.
Moving the pointer up and down the list highlights each list item in turn. To select a list item click the
required selection with the left mouse button.
Some scrollable lists allow only a single selection, i.e. selecting any option deselects all others
automatically. Other lists allow multiple selections, with all selected options highlighted simultaneously.
Multiple selections, where applicable, are made using standard Windows selection functionality, i.e. the Ctrl
and Shift keys. To de-select a highlighted option on a multi-item list, click on it again. Repeated clicks toggle
a selection on and off.
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3.5.6
Buttons
Buttons may be any size and have either a text label, a sketch (picture) or a solid colour (swatch) within it
that conveys the purpose of the button. Each button usually carries a Tooltip to describe the purpose of the
button.
The button may take direct action when activated, display a form or toggle a setting. When a toggle button is
ON it is shown as pressed. How this is shown depends on the Appearance settings of the Windows
Display Properties.
Buttons are used by moving the pointer over the button and clicking the left mouse button.
3.5.7
Link Labels
Link Labels are text that links one form to another. Link Labels may be
active, i.e. the text is underlined when the pointer is moved over it, or
inactive, i.e. it is not underlined when the pointer is moved over it.
Link labels are used by moving the pointer over an active label and
clicking the left mouse button.
3.5.8
Fold-up Panels
Fold-up Panels are used to extend, i.e. reveal more options, large
forms.
When a Fold-up Panel is hidden it displays a circle button with two
down arrows on the right hand side of the panel header.
Clicking the button opens the panel to reveal the options contained
within it. These options may be any of the other gadgets.
Once unfolded the circle button on the panel header changes to show
two up arrows.
Clicking the button will fold-up the panel, hiding its contents.
3.5.9
Grids
Grid gadgets appear on forms where data is displayed in rows and columns, similar to a spreadsheet. The
grid gadget has the capability of column grouping, column sorting and column filtering; however, the
functionality differs between forms that contain these gadgets. The functionality will be explained in detail
when encountered in the training guides.
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When the form is dragged over one of the docking aids, the docking tool previews the docking position using
a shaded area of the display.
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Once the required docking position has been achieved, releasing the left mouse button will dock the form in
the selected position.
If a dockable form is dragged over a previously docked form, additional docking aids for docking the new
form over the previous form are displayed. The additional docking aids work in the same way as previously
described.
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Once a dockable form has been docked, it may also be pinned and unpinned, i.e. hidden or displayed:
Clicking the Pin
(tooltip Auto Hide)
button on the form
header hides the
form under the tab
in the adjacent edge
of the display.
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3.6
Using Toolbars
Toolbars group together gadgets, e.g. buttons, scrollable list and text boxes, for a particular set of
commands or commands related to common functionality. The gadgets on the toolbars operate in the same
way as described previously for forms.
Some toolbars, usually those containing common functionality, are
displayed by default, whilst others, usually containing more specialised
functionality, are displayed as and when required.
Toolbars may be selected for display by clicking the right mouse button in
the blank area adjacent to the main menu to display a list of the available
toolbars.
The currently displayed toolbars are indicated by the checkbox icon
adjacent to the toolbar name. Selecting a toolbar from this list will toggle its
display on or off, i.e. add or remove the checkbox icon.
Toolbars such as the Equipment Toolbar, Pipework Toolbar, HVAC
Designer Toolbar, etc, are displayed when the appropriate application is
entered. These toolbars may be displayed at other times but the gadgets
contained in them will be inactive. Toolbars such as the Positioning Control
Toolbar, which is common to all applications, is displayed only when an
operation that may use this functionality is selected.
All toolbars may be moved by dragging with the left mouse button as per
standard Windows functionality. The toolbars may be docked around any
edge of the main window and in any configuration.
Most toolbars may be dragged from the main window border into another area of the
screen layout to form a standalone toolbar. In this mode, the shape and configuration of
the toolbar may be modified by dragging its edges.
L
Toolbars may be customised and new toolbars created, however, this functionality is outside the scope
of this training guide.
3.7
Command Window
The Command Window enables the user to directly interact with the database(s) by entering valid command
syntax to manipulate, create, modify and query any database element. Reports may also be output to the
Command Window.
The Command Window is a dockable form and is displayed by selecting Display>Command Line from
the main menu.
3.7.1
After clicking in the Command Window with the left mouse button, valid command line syntax may be
entered on to the active line. Command line syntax is executed by pressing the Return (Enter) key.
There is no definitive list of command line syntax, however, the Design Reference Manuals, supplied
with PDMS, is a useful reference for Command Syntax.
Previously entered commands may be recalled to the active line by double-clicking the left mouse button on
the required line in the Command Window or by using the up and down arrow cursor keys to step through
previous syntax entries until the appropriate line is found. The active line may be edited before executing the
command(s). Command line syntax is not case sensitive, except for names.
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3.7.2
Paste as Macro this option first creates a temporary file containing the copied macro commands and
executes this as a macro. This option enables macro syntax, such as error handling to be used. For a
large number of commands this option gives better performance, e.g. graphics will only be updated at the
end of the macro rather than after each command.
Font Size this option has a sub-menu that allows the font size in the Command Window to be set to
Small, Medium or Large:
Care should be taken when using the Command Window as all commands entered act directly on the
database elements. Some operations available from the forms and menus cannot be replicated in the
Command Window. Conversely, some operations in PDMS can only be performed via the Command
Window.
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3.8
Being able to navigate around the databases and the database hierarchy is an essential part of successfully
working with PDMS. The user interface provides several tools to facilitate navigation.
3.8.1
Design Explorer
The Design Explorer is a dockable form that provides a tree
view of the database elements in the current MDB.
Each elements type is shown, i.e. SITE, ZONE, EQUI, etc.,
together with its name. Where elements have been explicitly
named the name is displayed without the leading forward slash.
Elements that have not been explicitly named, e.g. primitives, are
displayed with their system generated name.
The tree can be expanded and collapsed by using the and
icons adjacent to the database elements. The icons are only
displayed where the elements own other elements.
One element in the Design Explorer will always be highlighted.
This is referred to as the Current Element, often abbreviated to
CE in forms, menus and documentation.
There may only be one Current Element at any one time and
most commands, either via the forms and menus or the
Command Window act on the CE.
Functionality for commands to act on more than one
element at a time is explained later in this training guide.
Elements that have been created or modified in a Multiwrite
database with an explicit claim, or elements that are explicitly
claimed, are displayed in Bold text in Design Explorer until they
are unclaimed.
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The Equipment elements only display the Nozzle (NOZZ) primitives, if any, that they own, as the pipe may
need to connect to these elements. All other primitives owned by the equipment are not displayed.
For Structural elements, no elements below the Framework (FRMW) level are displayed.
The other filter options, e.g. Hangers&Supports, Equipment and Structural function in a similar way. The
filters cannot be extended or edited.
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Add To My Data This option adds the Current Element to a My Data collection.
Refer to Chapter y, General Utilities, for details of the MY Data functionality.
New Explorer This option creates a new Explorer for the Current Element and below, i.e. all elements
owned by the Current Element.
Paste this option copies a valid element from the clipboard to the current location in the Design
Explorer, providing it is within the same database, i.e. elements cannot be copied across databases
using this functionality.
If the element is named, the pasted element is named Copy-of-nnnn, where nnnn is the name of the
Current Element. Where more than one copy of a named element is pasted the second and subsequent
elements will contain a sequential copy number, e.g. Copy-(2)-of-nnnn, Copy-(3)-of-nnnn, etc. If the
element is unnamed, the pasted element is allocated a system name.
L It is possible to copy and paste an element in Design Explorer using Drag & Drop functionality. Holding
down the Ctrl key and the left mouse button on the CE and moving the pointer, a line is displayed
showing the potential location of the copy. Releasing the left mouse button creates a copy of the CE.
The same naming conventions apply as described above.
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3.8.2
Members List
The Members list was the pre-cursor to the Design Explorer in
previous versions of PDMS. Although lacking much of the
functionality of Design Explorer it remains a valuable part of the
PDMS user interface for database navigation.
The Members list is a re-sizeable form that displays the database
elements in the current MDB. Unlike Design Explorer, only the CE
members and owners are displayed.
Clicking on an element in the Members list makes it the CE and the
display changes accordingly. The CE is identified by highlighting,
blue when selected and grey otherwise (depending on the Windows
Settings).
An element name may be entered in the text box at the top of the
form. Pressing the Return key navigates to the element, if found,
and makes it the CE.
If the element name is invalid and/or not found a Cannot access
element nnnn error message is displayed, where nnnn is the
entered name.
The left and right arrows either side of the text box enable up (left
arrow) and down (right arrow) navigation from the CE at the same
element level, i.e. with an EQUI element as the CE, clicking the right
arrow would go to the next EQUI element, if it exists, in the owning
ZONE and make it the CE. Clicking the left arrow would go to the
previous EQUI element, if it exists, in the owning zone and make it
the CE.
If there is no previous or next element of the same type a List
exhausted for nnnn error message is displayed, where nnnn is the
name of the owning element.
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3.8.3
History Toolbar
This History Toolbar keeps a list of recently visited elements
names and is persistent from session to session.
The pull-down displays the CE, however, an element name
may be entered into the pull-down. As soon as keyboard
entry starts the pull-down opens and displays progressively
filtered element names from the entire MDB, depending on
the characters entered. An element name may be selected at
any time from the displayed list to become the CE.
If the name does not exist, then an error message is
displayed. The incorrect name will remain in the input field
until a new current element is selected, thus allowing a
mistyped name to be edited without the need to retype the
entire name.
Subsequent opening of the pull-down will show the element
names previously selected by this method.
These element names from the pull-down may be selected to
become the CE.
The left and right arrow buttons adjacent to the pull-down
enable backwards (left arrow) and forwards (right arrow)
browsing through an historical list the have been the CEs in
the current session.
Each arrow button contains a control that opens a scrollable
list that holds part of the historical list. The Back button list
consists of those elements that were CEs before the current
CE and the Forward button consists of elements that were
CEs after the current CE.
The maximum number of lines in either list is 15.
Any element name may be selected from the lists to become
the CE.
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3.9
Elements may be deleted from the databases in several ways. It is important that deleting a database
element will also delete all of the elements in the hierarchy owned by it.
For example, if a SITE is deleted, all of the ZONEs owned by it will be deleted and any elements, such as
EQUI, STRU, PIPE, etc. owned by the ZONE will also be deleted.
Whichever method is used to delete database elements, except the Command Window, PDMS will always
issue a confirmation message requiring a positive response from the user before deleting the element(s). If
the elements are visible in the 3D View they will be highlighted.
3.9.1
3.9.2
CE this option deletes the current element and displays a confirmation message as described above.
Identified this option deletes elements identified in the 3D View. An element is identified by clicking on
it with the left mouse button, which highlights the element in the current highlight colour. Pressing the Esc
key terminates the selection process and displays a confirmation message:
List this option deletes all the elements in the current list. A confirmation message is displayed naming
the list to be deleted. If displayed in the 3D View the elements are highlighted.
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3.9.3
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3.9.4
The current element may be deleted using the Command Window using the syntax DELETE <element
type> where <element type> is the element type of the current element, e.g. DELETE ZONE, DELETE
EQUI, DELETE CYLI, etc.
If elements are deleted using this method, no confirmation message is displayed.
All databases to which the user has Read access will be updated by the Get Work operation, whereas
the Save Work operation affects only those databases to which the user has Write access.
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Selecting Help>Contents or Help>Search from the main menu displays the same tri-pane
form but with the focus on the appropriate tab.
The Contents pane enables the user to browse through the help topics whilst the Search tab lets the user
search for help by performing a key words search.
The Help>About option displays information about the current version of PDMS being used.
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Exercise 1
Entering PDMS
or select Start>All Programs>AVEVA>PDMS 12.0>Run
Double click the Run PDMS desktop icon
PDMS to display the AVEVA PDMS Login form.
Click the arrow button adjacent to the Project textbox to
display the PDMS Projects form:
Click Sample from in the form grid. The form will dismiss and
the project name displayed on the login form.
Click the arrow button adjacent to the Username textbox
to display the Select User form:
Scroll down to find,
and then click, the
USERA entry on the
form grid. The form
will dismiss and the
user name displayed
on the login form.
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The Splash screen is displayed while PDMS is loading. After a short time PDMS is opened with the default
screen layout:
Mani
Manipulating the Display
Many of the forms and menus can be positioned, resized and docked on the screen as required. These
positions will be remembered for the next time you enter AVEVA PDMS. The windows are moved and
docked using standard windows mouse commands.
Click and hold with the left mouse button on the Design Explorer title bar and move the cursor to undock
the form. Note the displayed docking icons. Try docking the Design Explorer in various positions.
Select Display>Command Line from the main menu to display the Command Window. Dock the
Command Window in different places.
Select Display> Members from the main menu to display the Members form. Resize the form by
dragging the edges/corners as required and move it to a suitable location, noting that it is not a dockable
form, i.e. the docking icons are not displayed when it is moved.
Right click in the empty area to the right of the main menu to display the list of available toolbars, noting
the ones that are checked, i.e. displayed. Select the Positioning Control option and note the
appearance of the toolbar, although it is inactive.
Click and hold with the left mouse button over the left hand edge (four vertical dots) to display the
standard Windows move icon. Drag the toolbar onto the 3D graphics view. Try docking different toolbars
around the edges of the display.
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Accessing Applications
The default application in Design is the General application. Other Design module applications are accessed
from the main menu:
Click the Design item on the main menu with the left mouse button to display the menu options.
Move the pointer to highlight the Equipment item on the menu and then select by clicking the left
mouse button. The Equipment application is loaded, as indicated by the main window banner.
Note the change in the main menu and toolbars. These are specific items for the Equipment Application.
Select other applications from the Design menu and note the changes in the main menu and toolbars.
Navigating the Hierarchy
In Design Explorer click on the icon adjacent to the TRA.SITE entry and note how the tree view
expands to show the ZONEs owned by the SITE.
Expand the ZONE entries to show the members of each ZONE and note the element types contained
within.
Expand some of the different element types in the ZONEs to see what type of elements they own.
Click on each of the PIPE elements in the ZONE to make each one the current element.
Left click on the down arrow adjacent to the left arrow on the History toolbar to display the list of
previously current elements.
With the list open press the P key and note that the highlighted entry is the first PIPE in the list. Press the
P key several times and note that the list steps through the entries whose name begins with P.
Use the Forward and Backwards arrows and their associated history list to navigate in Design Explorer.
Select the Piping entry in the Design Explorer filter options list with the left mouse button and left click
the Filter check box to activate it. This will auto-collapse the Design Explorer tree.
Double left click the Design WORL * entry to expand it, followed by the TRA.SITE, PIPE.ZONE, pipe2
and pipe2-b1 elements to show the branch components. Note that all of the pipe components are
displayed.
Expand the EQUIP.ZONE and the PUMP1 elements. Note that only the nozzle elements are displayed
as they relate to piping. Note in the Members list the other primitives that make up the equipment.
Expand the STRUC.ZONE, TANK2-STRU and TANK2-FRMW elements. Note that no members are
shown below the FRMW level as no elements relate to piping. Note in the Members list the other
primitives that make up the framework.
Use the Equipment and Structural filters and note the resulting display in Design Explorer on different
element types.
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Left click on the Design WORL * element at the top of the Design Explorer. On the Members form left
click the TRA.SITE entry and then any of the ZONE elements. Note the differences between the display
of the Members list and the Design Explorer and how the Design Explorer and Members list track the
current element when the other is used.
Select Control>Close from the Members form menu to close the form.
Copying Elements with Design Explorer
Right click on TANK1 in Design Explorer to make it the CE and display the pop-up menu. Select the
Copy option and then right click on TANK2 to display the pop-up menu again, this time selecting the
Paste option. Note that a copy of TANK1 has been created and named Copy-of-TANK1, after the CE,
i.e. TANK2.
Right click on PIPE.ZONE and select Paste from the pop-up menu. Note that a further copy of TANK1,
named Copy-(2)-of-TANK1, has been created in the different ZONE.
Hold down the Ctrl key and click and hold down with the left mouse button on PUMP1 in Design
Explorer. Drag the pointer, still holding down the Ctrl key and the left mouse button, in Design Explorer
noting the displayed line. At a suitable place in the hierarchy simultaneously release the key and the left
mouse button. Note that a copy of TANK2, named Copy-of-TANK2 has been created at the selected
position.
Deleting Elements
Make Copy-of-TANK1 the CE. Click on the Delete CE button on the main menu and click the Yes
button on the subsequent confirmation message.
Right click on Copy-(2)-of-TANK1. Select Delete from the pop-up menu and click the Yes button on the
subsequent confirmation message.
Make Copy-of-TANK2 the CE. Select Delete>CE from the main menu and click the Yes button on the
subsequent confirmation message.
Click the Undo button on the Model Editor Toolbar. The last deletion is undone and the element Copof-TANK2 restored to Design Explorer. In the Command Window enter DELETE EQUI and press the
Return key. Note that there is no confirmation message of the deletion.
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CHAPTER 4
This chapter describes how to view the required model elements, set the view limits and set the viewing
direction.
In order to view the design in a 3D View, the basic things to consider are:
Scaling the required elements to fit the 3D View, i.e. Setting the View Limits.
Which direction are the elements to be viewed from, i.e. Setting the View Direction.
4.1
PDMS uses the concept of a Drawlist, i.e. a list of database elements to be displayed. All elements in the
Drawlist must exist in the databases, i.e. they can be seen in Design Explorer. However, not all database
elements need be in a Drawlist, thus making the Drawlist a very powerful tool for viewing the model.
Before any element can be displayed in a 3D View it must be added to a Drawlist. The Drawlist may consist
of a single element, e.g. an EQUI, a number of items, e.g. an EQUI and some PIPEs, a complete SITE or
the whole model. When elements are added to a Drawlist, any element that is a member of the added
element, i.e. elements owned by the added element, are also added to the Drawlist. Elements may be
added or removed from a Drawlist at any time during a Design session.
4.1.1
Right clicking on the Pick Object to Hide or Right Click for Drawlist Options button on the left hand
side of the 3D View displays the Drawlist Options pop-up menu. Selecting the Drawlist option displays
the Drawlist form:
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Elements may be added and removed from the Drawlist in several ways, as described in the following
sections. If elements are added to the Drawlist, by any method, that are already present in the Drawlist, they
are not added again.
If the added elements are the first elements to be added to an empty Drawlist, the display zooms to the
limits of the elements. Subsequent additions to the Drawlist do not affect the limits of the display.
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4.1.2
The Drawlist is a re-sizable and dockable form that has many features to help control the Drawlist for a 3D
View. The form has, essentially three areas as described in the following sections:
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Grouping
Sorting
The grid data can be sorted alpha-numerically, either ascending (default) or descending, by clicking the
column header with the left mouse button. Once clicked a small icon is displayed in the right
hand side of the
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column header to indicate ascending and descending. The grid data may only be sorted on one column at a
time.
Filtering
In the top left hand corner of each column is a filter button
and opens the text box to the right of the button.
Remove this option removes the selected element(s) from the Drawlist.
Add to My Data this option adds the selected element(s) to My Data.
See section 7.3 for details of My Data functionality.
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4.1.3
Other functions that affect the Drawlist and the visual properties of displayed elements are described in the
following sections.
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4.2
In order to display items in the 3D View, whether it is a single item, a selection of items or an entire model,
the elements have to be scaled to fit the view. Scaling of the items is performed automatically by PDMS
once the limits of the items to be displayed are known.
The limits of an item, or a selection of items, can be thought of as a box completely encapsulating the
item(s) to be viewed.
There are several ways by which the elements to be viewed can be scaled to fit the 3D View:
4.2.1
The view limits may be manipulated using some of the View Control buttons on the left hand side of a 3D
View.
Left clicking the Limits CE & Options button sets the view limits to the current element.
Clicking the Zoom to Selection button sets the view limits to the current graphical selection. If there
is no current graphical selection the CE is used as the selection.
Clicking the Walk to Drawlist button sets the view limits and centres the view to the contents of the
Drawlist.
Right clicking the Limits CE & Options button displays a sub-menu. The following
options are applicable to setting the view limits. The other options will be explained later
in this training guide.
Obstruction this option sets the view limits to the elements contained in the Obstruction List. This list is
primarily used for clash detection but may be used for this purpose.
Clipbox this option sets the view limits to the same co-ordinates as the current Clipbox, if defined.
See section 5.8 for information on Clipping.
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4.2.2
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4.2.3
4.2.4
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4.3
Although the model may be viewed form any direction, functionality is provided for setting the viewing
direction to pre-defined and explicit directions and is described in the following sections.
4.3.1
The following options on the View menu relate to setting the view direction:
View>Look
The Look option sub-menu contains the six cardinal viewing directions.
Selecting a direction views the contents of the 3D View in that direction,
i.e. selecting North views the model from the South, looking North.
View>Plan
The Plan option sub-menu contains four cardinal directions. Selecting a
direction displays a plan view of the model with the selected direction
pointing up in the 3D View.
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View>Isometric
The Isometric option sub-menu contains four pre-set isometric view
directions. Each direction corresponds to North towards bottom right, top
right, top left and bottom left of the 3D View.
4.3.2
Right clicking in any blank area of a 3D View, i.e. the cursor is not over a element, displays the 3D View
pop-up menu. The menu has the same Look, Plan and Isometric options as the 3D with the same
functionality.
A direction of n90d, i.e. North 90 Down, is the default viewing direction and is the direction obtained when
selecting Plan>North.
A direction of e45n35d, i.e. East 45 North 35 Down, is the direction obtained when selecting
Isometric>Iso 3.
A direction of n90d is the default viewing direction and is the direction obtained when View >Plan>North is
selected.
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Exercise 2
Building the Draw List
Right click on the Select Object to Hide or Right or Right Click for Drawlist Options button on the
left side of the 3D View and select the Drawlist option from the pop-up menu to display the Drawlist
form. Dock the Drawlist on the bottom of Design Explorer. Note that the Drawlist is empty as no
components have been added to the 3D View.
In Design Explorer expand the TRA.SITE element to show the ZONE elements and expand the
EQUIP.ZONE element.
Highlight the equipment item TANK1 and Drag and Drop it into the 3D View. Click the Refresh lists
button on the Drawlist form to display the /TANK1 element in the Drawlist. Note that the equipment
element has been added to the 3D View and the view limits adjusted to the element.
Highlight the equipment item PUMP1 in Design Explorer and click the Add CE to Drawlist button
from the Default Toolbar to add the equipment to the Drawlist. Click the Refresh lists button on the
Drawlist form to display the element in the Drawlist.
Right click the EQUIP.ZONE element in Design Explorer to display the Design Explorer pop-up menu.
Select 3D View>Add from the sub-menu to add the ZONE to the Drawlist. Click the Refresh Lists button
on the Drawlist form. Note that only the equipment element TANK2 has been added to the Drawlist. As
the other equipment items owned by the EQUI.ZONE were already in the Drawlist only the remaining
equipment item has been added.
TANK2 cannot be seen in the 3D View as the display limits were set around TANK1. Click the Walk to
Draw List button on the left side of the 3D View. The limits are now set to all of the equipment elements.
Right click on TANK1 in Design Explorer and select 3D View>Add Connected from the sub-menu. This
will add pipe1-b1 to the 3D View as the pipe is connected to the equipment item. Click the Refresh Lists
button on the Drawlist form.
Right click on TANK2 in Design Explorer and select 3D View>Add Within Volume from the pop-up
menu. This adds pipe2-b1 and some of the SCTN (Section) elements that make up the TANK2 supports
to the 3D View as they are within the volume of the equipment item. Click the Refresh Lists button on
the Drawlist form.
Make the PIPE.ZONE element the Current Element (CE) by left clicking it in Design Explorer and click
the Add CE to drawlist button on the Drawlist form to add the remainder of the pipe branches to the 3D
View. Click the Refresh Lists button to update the Drawlist display.
Make the STRUC.ZONE the CE and in the Command Window enter ADD CE and press the Return key.
Add the CIVIL.ZONE to the Drawlist using any method and the click the Refresh Lists button to update
the Drawlist display.
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Navigate to TANK2 in Design Explorer to make it the CE and right click the Limits CE & Options button
on the left side of the 3D View. Select the Explicit option from the pop-up menu to display the Volume
form. Select the Select>CE option from the form menu and note the volume box that is displayed around
the extents of TANK2. Click the Apply button to set the view volume. The equipment item now fills the
3D View. Click the Dismiss button to clear the volume box and dismiss the form.
Setting the View Direction
Add the EQUI.BASE element to the Drawlist and click the Walk to Draw List button to view the entire
Drawlist contents.
Note the view direction in the Status bar in the bottom left corner of the 3D View. It should read n 90 d,
i.e. North 90 Down, a plan view with the North direction going up the 3D View. Select
View>Isometric>ISO 3 from the main menu. Note the change in the view direction on the Status bar.
Right click anywhere in a blank area of the 3D View to display the 3D View pop-up menu. Select
Isometric>Iso 1, Iso 2 and Iso 4 in turn, noting the change to the 3D View and the view direction in the
Status bar.
Select View>Look>North from the main menu to display the southern elevation of the model. Note that
the view direction has changed to n, i.e. North. Select the different options from either the View>Look
menu on the main menu or 3D View pop-up menu, noting how the view changes.
Select View>Plan>North from the main menu. Note that the view direction has changed to n 90 d, the
default viewing direction. Select the different options from either the View>Plan menu on the main menu
or 3D View pop-up menu.
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CHAPTER 5
The previous chapters have introduced the concept of the 3D View, described how to display model
elements and control the content, view limits and viewing direction of a 3D View.
This chapter describes additional functionality of 3D Views including modes of operation, graphical
selections, multiple, local and clone views, model manipulation, model representation, view clipping, colours
and graphical settings.
5.1
5.2
Graphical Selections
Visible items in a 3D View may be grouped together to form a Graphical Selection which are used in a
variety of ways in PDMS.
Items that form a graphical selection are highlighted with a solid green line around the extremities of the
constituent parts of the item(s).
Items may be added to or removed from the current Graphical Selection by:
selecting them individually
dragging a rectangular fence around items to be selected
using selection operations to select related groups of items
5.2.1
Clicking on an item in the 3D View with the left mouse button makes it the CE and creates a new Graphical
Selection containing that one item.
The Ctrl key is used to add unselected items to the current selection or remove selected items from the
Graphical Selection.
Holding down the Ctrl key and clicking on an unselected item will add it to the current Graphical
Selection.
Holding down the Ctrl key and clicking on a selected item removes it from the current Graphical
Selection.
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5.2.2
Fence Selection
A group of items may be selected by using a fence selection which has two selection options:
Wholly Within this option selects items that are entirely contained inside the rectangular boundary of a
fence.
Wholly and Partially Within this option selects both items that are entirely contained inside the
rectangular boundary of a fence, and items that cross the boundary.
The selection may be made by:
Selecting Selection>Select Rectangle from the main menu
and choosing from the sub-menu.
Using the right mouse button to define the fence, see
below.
A fence is defined by clicking in an empty space in the 3D View, i.e. not with the cursor over an item, to
specify one corner of the fence rectangle and then dragging the mouse pointer to the opposite corner of the
rectangle and releasing the mouse button.
Dragging the fence with the left mouse button selects the items in the fence, depending on the Within
setting.
Dragging a fence with the right mouse button displays a pop-up menu
when the mouse button is released.
The Within option may be selected from the pop-up menu. The
Cancel option aborts the fence selection process.
Pressing the Esc key also aborts the fence selection.
Holding down the Ctrl key, while making a fence selection, adds the selected item(s) to the current
Graphical Selection, if the selected item(s) are not already part of it.
Holding down the Shift key, while making a fence selection, removes the selected item(s) from the current
Graphical Selection, if the selected item(s) are in it
5.2.3
Clicking in a blank space in the 3D View with the left mouse button clears the Graphical Selection.
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5.2.4
If a Graphical Selection has been lost accidentally by clearing the selection or by starting a new selection,
the previous selection can be reinstated by selecting Edit>Re-Select from the main menu.
5.3
If the function is on then in Navigate mode selecting, say, an equipment item will make the selected primitive
the CE, rather than creating a Graphical Selection of the equipment item, i.e. it is not possible to create a
Graphical Selection in Navigate mode with the Navigate to Element function on.
Navigate to Element and Model Editor Mode are mutually exclusive. Model Editor Mode cannot be entered
while Navigate to element is on and the Model Editor button on the Utilities Toolbar is greyed out. Whilst in
Model Editor Mode, clicking the Navigate to Element button will exit Model Editor.
Navigate to Element also affects the Navigation Level in the Equipment Application.
See section 9.2.6 for details of the Navigation Level options in the Equipment Application.
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5.4
PDMS provides the ability to view the model in multiple 3D Views; however, the number of views will
probably be limited by the physical size of your display device.
5.4.1
Multiple Views
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The default 3D View and any newly created view initially fills the complete 3D View area
so that the window frame cannot be seen.
Left clicking the Restore button on the graphics window reduces the size of all of the
3D Views so that the window frames are displayed. The views may then be re-sized
and positioned using standard Windows manipulation functionality.
The 3D View windows may also be organised using standard Windows tiling and
selection functionality.
Only one 3D View may be active at any one time. The checkmark denotes the current
view. A view may be made active by clicking anywhere in the view with the left mouse
button. If the view window frames are displayed the active window is highlighted. The
colours and style depend on the Windows display settings.
A 3D View window may be re-sized to completely fill the 3D View area by left clicking
the Maximise button 2D View Window
5.4.2
Local Views
Selecting the New Local View of Selection option from the Drawlist Options
pop-up menu creates a Local View of the current graphical selection. This
may be done from any 3D View.
A local view is like any other additional 3D View except that it has its own
Drawlist, containing only those elements that are in the local view.
It is, therefore, possible to have a number of Drawlists apart from the global Drawlist. Only one Drawlist may
be displayed at one time. If a Drawlist for a 3D View is displayed and another view is made active and the
Drawlist for that view opened, it will replace the previously displayed Drawlist.
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5.4.3
Clone Views
Selecting the New Clone View option from the Drawlist Options pop-up
menu creates a Clone View of the current 3D View. This may be done from
any 3D View.
A Clone View uses the same Drawlist as the 3D View it was cloned from.
This may be the global Drawlist or a local Drawlist, depending on how the
original view was created.
5.5
The majority of operations are normally carried out in parallel projection mode with perspective being
reserved for creating realistic screen shots. However, all PDMS functionality will work in perspective
mode.
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5.6
A 3D View may be interactively manipulated by zooming, panning, rotating and walking to achieve the
desired view of the displayed items.
Each of these modes is used by dragging the middle mouse button or using the scroll wheel.
5.6.1
The middle mouse button options may be set in a number of ways, as described in the following sections
and may be accessed in the following ways:
Using the View menu
Selecting View>Middle Button Drag from the main menu
displays a sub-menu where the middle mouse button drag mode
may be set.
The checkmark denotes the current mode.
L The Walk option is greyed out as it is only available when the 3D View is in Perspective Mode.
Using the 3D View pop-up menu
Right clicking in a blank area of a 3D View displays the 3D View popup menu. The Middle Button Drag option displays a sub-menu from
where the middle mouse button drag mode may be set.
The checkmark denotes the current mode.
Using the View Control buttons
Left clicking the following View Control buttons on the left side of a 3D View perform sets the middle
mouse button drag modes:
Sets Zoom Rectangle mode
Sets Zoom In/Out mode
Sets Rotate mode
Sets Pan mode
Sets Walk mode
Using the Function Keys
The function keys that affect the middle mouse button drag mode are:
F2 sets Zoom mode
F3 sets Pan mode
F5 sets Rotate mode
F6 sets Walk mode
L Zoom Rectangle mode is not available using the Function Keys.
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The current setting of the middle mouse button drag mode is displayed on the Status bar:
5.6.2
Zoom
5.6.3
Pan
Panning enables the contents of the 3D View to be moved across the view in any direction.
With the middle mouse button mode set to Pan, clicking and holding down the middle mouse button
anywhere in the 3D View and moving the cursor in any direction will pan the view. The view will pan in the
opposite direction to the mouse movement and in direct correlation to the amount the cursor is moved.
The 3D View may also be effectively panned by Setting the Centre of Interest. Positioning the cursor
anywhere in the 3D view and clicking the middle mouse button will move the selected point to the centre of
the view, thus effectively panning the view. Thus, the view may be panned in any direction by selectively
picking a point in the view and clicking the middle mouse button.
The view will pan by the distance between the picked point and the centre of the view. Keeping the cursor in
the same location and repeatedly clicking the middle mouse button will keep panning the view.
5.6.4
Rotate
The contents of the 3D View may be rotated around a vertical or horizontal axis running through the centre
of the view. The view may only be rotated around one axis at a time. The rotation may be achieved in two
ways:
Using the middle mouse button - with the middle mouse button mode set to Rotate, clicking and
holding down the middle mouse button anywhere in the 3D View and moving the mouse left or right
across the view will rotate the view contents around the vertical axis. Moving the mouse up or down the
view will rotate the view contents around the horizontal axis.
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Using the 3D View Borders selecting View>Settings>Borders from the main menu toggles the
display of rotation sliders at the bottom and right hand side of the 3D View. The rotation sliders may also
be toggled by pressing the F9 function key.
The sliders are operated by dragging the orientation indicator with left mouse button. Dragging the
bottom slider will rotate the contents of the 3D View around the vertical axis and dragging the right hand
slider will rotate the contents of the 3D View around the horizontal axis.
5.6.5
Walk
Walkthrough mode enables the eye point move towards or away from the model, and is only available if
the3D View is in Perspective viewing mode.
With the middle mouse button drag mode set to Walk, clicking and holding down the middle mouse button
anywhere in the 3D View and moving the mouse up the screen walks the eye point forward, i.e. towards the
model, and moving the mouse down the screen walks the eye point backwards, i.e. away from the model.
5.6.6
The speed of manipulating the model with the middle mouse button drag options will largely depend on the
amount of data being displayed and the speed of the hardware, particularly the graphics card, being used.
However, the speed of zooming, panning, rotating and walking can be affected in the following ways:
Holding the Ctrl key down while dragging will increase the speed of the operation
Holding down the Shift key while dragging will decrease the speed of the operation
L The speed of the Zoom Rectangle function is not affected by the Ctrl or Shift keys.
The speed indication is displayed in the Status bar.
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5.7
Selecting any of the Walk To and Zoom To options, either from the View menu or 3D View pop-up menu, or
clicking the Walk To Draw List and Zoom to Selection buttons in the 3D View will set the centre of the view
to the relevant selection.
5.8
Clipping
Clipping enables only those parts of the model which fall inside a clipping box or defied
clipping lanes to be displayed.
Right clicking on the Clipping & Options button on the left side of a 3D View displays the
Clipping Options pop-up menu that contains the following options:
Enable this option controls whether the whole model or the clipped model is
displayed in a 3D View. Selecting this option toggles clipping on and off, checking and
un-checking the option on the menu. Left clicking the Clipping & Options button also
toggles clipping on and off. The default setting for clipping is off.
Capped when clipping is used, only parts of the model inside the clipping box or planes are displayed.
Where items are intersected by the clipping box or plane, this option enables a coloured cap to be added
to show that the items extend beyond the displayed region. Selecting this option toggles capping on and
off, checking and un-checking the option on the menu. The default setting for capping is off.
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Colour - this option sets the cap colour. The Clip Cap Colour form is displayed from which the cap
colour may be selected.
CE this option sets the limits of the clipbox to the extents of the CE. The Clip CE button
View performs the same function.
on the 3D
Owner this option sets the limits of the clipbox to the extents of the owner of the CE.
Limits Box this option sets the clipbox limits to the dimensions of the explicitly defined Limits Box, if
one exists.
Refer to section 4.2.1 for information on explicitly defining a Limits Box.
Pick Limits this option sets the extent of the clipping box to be defined by picking two opposing
corners of a box. The corner positions are defined by graphically picking on the 3D View. Positioning
options are controlled by the Positioning Control Toolbar.
Refer to Chapter 9, Basic Equipment Modelling, for details of the Positioning Control Toolbar.
Explicit- selecting this option displays the Clip 3D View (x) form, where x is the view number, and
activates the Positioning Control Toolbar.
If a clipbox has previously been defined its dimensions and origin
are shown on the form, if not, a default sized box is placed at the
origin of the view.
Selecting this option displays the Clip 3D View (x) form, where x
is the view number.
The Define clipping plane pull-down is used to select the plane (16) to be defined.
Clicking the Pick button enables a clipping plane to be aligned with
an item when picked in the 3D View. The Position and Direction
fields are automatically filled in based on the position and orientation
of the picked item.
Once the position and direction of the plane are defined it can be
enabled by clicking the Enable plane button. When selected the
button is greyed out and the Disable plane button becomes active.
Thus the plane can be enabled or disabled.
If any manual modifications are made to the Position or Direction
settings the Enable and Disable plane buttons are temporarily
replaced by the Apply changes and Discard changes buttons.
Once one of these buttons is selected the display reverts back to the
Enable and Disable plane buttons.
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5.9
The View menu contains the following options in addition to those described earlier:
Print Graphics- this option displays the standard Windows
print dialogue and prints the contents of the current 3D View.
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CE this button sets the colour of the current element in a 3D View. This colour overrides any other
colour that may be set for the element.
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Active this button sets the colour of elements associated with the CE, e.g. if an equipment primitive is
the CE then all other primitives owned by that equipment will be displayed in the active colour.
Visible this button sets the colour of all other elements in the 3D View other than the CE and those
elements with the active colour. This setting is only applied if Auto Colour rules are inactive.
Aids this button sets the colour of the graphical aids used in PDMS.
Highlight this button sets the highlight feedback colour, e.g. for highlighting elements to be deleted.
Auto Colours are a set of rules that define the colours for different elements in a 3D View, e.g. pipe
systems may be displayed in different colours according to the fluid code or equipment in different areas
shown in different colours.
Auto Colours are toggled on and off using the Auto Colour checkbox on the tab. The Dynamic Auto
Colour checkbox controls the re-evaluation of an elements colour if the attribute that the colour is dependant
on is modified. If enabled the colour will be changed dynamically if the attribute is changed and if disabled
the colour will change when the element is next added to a Drawlist. Both of these settings are checked by
default.
The Auto Colour Rules button displays the Auto Colour Rules form, from which Auto Colour rules may e
created, deleted and modified.
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The Holes Drawn checkbox controls how negative elements are displayed in the 3D Views. PDMS does not
fundamentally change the solid primitives from which items are created but modifies them with negative
primitives that cut the solid primitives.
The display of the negative primitives is controlled by the Holes Drawn checkbox. If disabled, any negative
elements are displayed as black lines in a shaded view. If enabled, the negative primitives cut the primitives
to show the holes.
The arc tolerance value may be set by entering a number in the text box. The default setting is 10 (mm) and
the minimum setting is 0.1 (mm).
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Exercise 3
Multiple, Local and Clone Views
Select Design>General from the main menu to select the General application.
L
Select Display>Graphical View from the main menu to create a new 3D View.. Note that the end of the
main Window header bar now reads [3D View (2)], indicating that there are now two 3D Views. Select
Window>Tile Vertically from the main menu to show both 3D Views.
Select Display>View Control from the main menu to display the 3D View Control form. Note the two
entries in the form list. Click the Settings button on the form to display the Graphics Settings form.
Make sure the 3D View tab is current on the form and click the Background Colour button (the solid
black button) to display the Background Colour form. Select any colour by left clicking on it and then
click the Dismiss button on the form. Select the Apply button on the Graphics Settings form and then the
OK button to dismiss the form.
Click the Create button on the 3D View Control form to create a third 3D View. Note that the view has
the selected background colour and fills the 3D View space. Select Window>Tile Vertically from the
main menu to display all three 3D Views. Select the Drawlist option from the Drawlist Options popup menu in 3D View(2) and note that the Drawlist form title bar changes to reflect the active view.
Repeat for 3D View(3). All three views have the same Drawlist content as they all use the Global
Drawlist.
Click 3D View(3) entry in the 3D View Control form list and click the Delete button. Repeat this for 3D
View(2) and then click the maximise button in the top right corner of 3D View(1). Close the 3D View
Control form.
Left click on TANK1 in the 3D View to make it the CE and the Graphical Selection, i.e. its primitives are
bounded by a green line. Select the New Local View of Selection option from the Drawlist Options
pop-up menu to create 3D View(2) that contains only TANK1. Click the minimise button in the top right
corner of 3D View(2) to reveal 3D View(1) and then maximise the view.
Left click on TANK2 in the 3D View to make it the CE and the Graphical Selection. Hold down the Ctrl
key and left click on the pipe coming out of the bottom of TANK2 to add it to the Graphical Selection.
Note that the pipe is only highlighted up to the first elbow. Continue holding down the Ctrl key and click
pipe just past the elbow to add it to the Graphical Selection. Keep adding the pipe components up to the
flange just before the tee to the pump, as shown:
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Select the New Local View of Selection option from the Drawlist Options pop-up menu to create 3D
View(3) that contains TANK2, pipe1-b2 and pipe2-b1.
Select the New Clone View option from the Drawlist Options pop-up menu to create 3D View(4) that
is a clone of 3D View(3).
Select Window>Tile Vertically from the main menu to display all four view. The layout should look
something like this:
Manipulating 3D Views
Delete 3D Views 2, 3 and 4 and maximise 3D View(1). Remove the CIVILS.ZONE from the Drawlist and
set the view direction to Iso3.
Select View>Middle Button Drag>Zoom Rectangle from the main menu. Drag a rectangle around
TANK1 in the 3D View by clicking and holding the middle mouse button to the bottom left of the element
and, keeping the middle mouse button held down, moving the pointer to the top right of the element. A
rectangle will be rubber banded from the first point. Release the middle mouse button and the display
will zoom to the rectangle limits.
on the left side of the 3D View. Click and hold
Click the Middle mouse button: Zoom In/Out button
down the middle mouse button and move the pointer down the screen to zoom out. Move the pointer up
the screen to zoom in. Rotate the scroll wheel in each direction and note that this has the same zoom
effect, although the scroll wheel zoom is coarser.
Right click in a blank area of the 3D View to display the pop-up menu and select the Middle Button
Drag>Pan option. Note the change from Zoom to Pan in the Status area at the bottom left of the 3D
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View. Click and hold down the middle mouse button and move the pointer around the screen, noting the
panning effect on the model.
Click the middle mouse button with the pointer away from the centre of the 3D View to set the centre of
interest, noting the panning effect of this action. Click the middle mouse button several times with the
pointer in the same place to pan the view in the same direction. Click the Walk to Draw List button to recentre the displayed elements.
Click the Middle mouse button: Rotate button
on the left side of the 3D View, click and hold down
the middle mouse button and move the pointer left and right across the screen to rotate the displayed
elements around a vertical axis in the centre of the view. Release the middle mouse button and repeat
the action but this time move the pointer up and down the screen to rotate the displayed elements around
a horizontal axis.
Press the F7 function key to set Eye in the Status area and repeat the rotate actions noting the difference
from the Model setting. Press the F7 function key again to return to the Model setting
Press the F9 function key to display the rotation sliders on the bottom and right-hand side of the 3D View.
Click and hold the left mouse button on the bottom slider and move the slider left and right to rotate the
displayed elements around a vertical axis. Repeat the action with the right-hand slider, moving the
pointer up and down to rotate the displayed elements around a horizontal axis. Press the F9 function key
again to remove the sliders.
Press the F4 function key to set the view projection mode to Perspective, noting the change in the
Status area. Select View>Middle Button Drag>Walk from the main menu to set Walk mode. Click and
hold down the middle mouse button and move the pointer up the screen to walk the eye point forward.
Move the pointer down the screen to walk the eye point backwards. Press the F4 function key to set the
view projection mode to Parallel.
Click the Walk to Draw List button and set the view direction to Iso 3. Click on TANK2 in the 3D View to
make it the Graphical Selection and select View>Set Centre of View>Selection from the main menu.
Note that the view adjusts to move the equipment item at the centre of the view. Press the F5 function
key to set Rotate mode and rotate the displayed elements, noting that the centre of rotation is TANK2.
Left click anywhere in a blank area of the 3D View to remove the Graphical Selection.
on the Utilities Toolbar to activate it. Select Set Centre of
Click the Navigate to Element button
View>Identify Element from the 3D View pop-up menu and select any primitive on the PUMP1
equipment item. Rotate the model and note the rotation centre.
Select Set Centre of View>Screen Pick from the 3D View pop-up menu and left click anywhere in
the 3D View. Note that the pointer location when you clicked has moved to the centre of the view. Rotate
the displayed elements.
Clipping
Click the Walk to Draw List button and set the view direction to Iso3. Make PUMP1 the CE and right
click on the Limits CE & Options button on the left side of the 3D View and select the Explicit option
from the pop-up menu to display the Volume form. Select the Select>CE option from the form menu,
click the Apply button and then the Dismiss button. This has set the Limits Box to PUMP1. Zoom out
the 3D View.
on the left side of the 3D View and select the Limits Box
Right click the Clipping & Options button
option from the pop-up menu. Note that PUMP1 is the only element displayed as all others have been
clipped.
Right click the Clipping & Options button again, noting that the Enable option on the pop-up menu is
checked, i.e. active. Select the Enable option to un-clip the 3D View and note the effect on the
displayed elements.
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Click the Walk to Draw List button and right click the Clipping & Options button again and select the
Explicit option from the pop-up menu to display the Clip form. Enter the following values in the form:
Xlength
Ylength
Zlength
1778
1556
3550
East
North
Up
2711
7000
3350
Click the Apply button on the Clip form and note that the 3D View has been clipped to TANK2 and
some small part of its support steelwork. Click the Dismiss button on the form.
Right click the Clipping & Options button again and select the Planesoption from the pop-up menu to
display the planes Clip form. Select Tools>Derive 6 planes from clipbox from the form menu. Six
independent clipping plans have now been derived. Clip Plane 1 is shown by default in the 3D View and
its Position and Direction information is displayed on the form.
Press the F8 function key to display the elements in wireline mode and note the displayed aid vector
arrow which is normal to the clip plane. On the planes Clip form; open the Define clipping plane options
list and select 6 from the list. Note that the aid vector arrow is now shown for Clip Plane 6. Press the F8
function button again toggle back to shaded mode.
Right click the Clipping & Options button again and select the Colour option from the pop-up menu to
display the Clip Cap Colour form. Select Green from the form palette and click the Dismiss button on
the form. Right click the Clipping & Options button again and select the Capped option from the pop-up
menu to activate capping.
On the planes Clip form, with Clip Plane 6 as the current clipping plane, in the Slide plane out or in
area of the form, enter 500 in the Slide by text box and press the Return key., noting that Clip Plane 6
has slid inwards by 500mm and capped the clipped cylinder in green.
Select 3 from the Define clipping plane options list and use the left and right arrow buttons each side
Nudge out or in label to adjust Clip Plane 3.
Select 1 from the Define clipping plane options list and enter E 45 N in the Direction textbox, press the
Return key and click the Apply changes button. Note that Clip Plane 1 has changed direction and
affected the clipping. Left click and hold on the Out/In slider and move it to adjust Clip Plane 1.
Click the Close button on the planes Clip form. Right click the Clipping & Options button again and
select the Enable option from the pop-up menu to disable clipping.
Saving and Restoring Views
Click the Walk to Draw List button and set the view direction to Iso3. Select View>Save View> View 1
from the main menu.
on the left side of the 3D View noting that it is
Move the pointer over the first Restore View button
now active, compared with the remaining three buttons.
Modify the view by zooming, panning and rotating. Select Save View>View 3 from the 3D View pop-up
menu. Modify the view again by zooming panning and rotating.
Select Restore View>View 1 from the 3D View pop-up menu, noting that the first saved view has been
restored.
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from the left side of the 3D View, noting that the second saved view
Save other views and use the Restore View buttons to toggle between them.
Graphics Settings
Click the Walk to Draw List button and set the view direction to Iso3. Select Settings>Graphics from
the main menu to display the Graphics Settings form.
to toggle it on.
Click on the Colour tab to make it current and click the Navigate to Element button
Zoom in to PUMP1 and left click on the cylinder that forms part of the pump motor. Note that the cylinder
is now coloured yellow, the default CE colour, as shown in the Colour tab, but the rest of the primitives
that make up the equipment are coloured orangered, the default Active colour, as shown on the Colour
tab.
Click the CE colour button on the Graphics Settings form to display the Current Element Colour form.
Click on the brightred button, in the top right corner, to set the colour and click the Dismiss button on
the Current Element Colour form. Click the Apply button on the Graphics Settings form and note that
the cylinder is now coloured brightred.
Click the Auto Colour checkbox on the Graphics Settings form to uncheck it, i.e. toggle the setting off,
and note that the Dynamic Auto Colour checkbox is greyed out. Click the Visible colour button to
display the Visible Element Colour form and select any colour. Click the Dismiss button on the form
and then click the Apply button on the Graphics Settings form. To make this change to the displayed
elements they must be removed from the Drawlist and added back to it. Right click on the TRA.SITE in
Design Explorer and select 3D View>Remove from the pop-up menu. Add back the PIPE.ZONE,
EQUIP.ZONE and STRUC.ZONE separately to the Drawlist and note that all elements are displayed in
the new Visible colour.
Click the Auto Colour checkbox on the Graphics Settings form to check it, i.e. toggle the setting on.
Remove all elements from the Drawlist and add back the PIPE.ZONE, EQUIP.ZONE and STRUC.ZONE
and note that they all now use the Auto Colour Rules, i.e. each type of element, equipment, pipes and
structural components, are different colours.
Click on the Representation tab to make it current. Click the Tube checkbox to uncheck it and click the
Centreline checkbox to check it. Click the Apply button and note the change in representation of the
piping elements, i.e. the only the pipe centrelines are drawn and valves have a schematic
representation. Changes the settings back and click the Apply button again to change the
representation.
Zoom in to the top of one of the TANK2 support columns where the horizontal beams connect. Note the
black lines and circles that represent negative extrusion that cut-back the steel beams and make holes in
the columns for bolted joints. Click the Holes drawn checkbox to check it and click the Apply button.
Note that the black lines and circles representing the negatives have disappeared and that the negatives
have cut the steelwork.
Zoom in further to the holes in the top of the column and note that the holes are faceted. Enter 1 in the
Arc Tolerance textbox and click the Apply button. Note that the holes in the column are now more
round in appearance.
Zoom out from the column and zoom in on one of the valves in the model. Open the Obstruction options
list, select the 50% option and click the Apply button. Note that semi-translucent shapes have appeared
around parts of the valve. These represent the obstruction volumes for, say, hand wheel access, valve
stem rise, etc. and are used for clash detection. Select the Off option from the Obstruction options list
and click the Apply button to remove the obstruction volumes from the display.
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CHAPTER 6
6.1
Element Attributes
Every PDMS element has a fixed set of properties know as its attributes. Some attributes are common
throughout the range of elements, some are applicable to many elements and some are unique to one type
of element.
For some element attributes, appropriate values are set by the creation or modification of the element whilst
others may be set or entered by the user via the User Interface.
For example, a cylinder primitive (CYLI) has the following attributes:
Attribute
Description
Name
RefNo
Type
Lock
Owner
May be set to True (locked) or False (unlocked). If locked, the element may not be
modified or deleted.
The name of the elements owning element.
Position
The position of the elements origin with respect to its owners origin. All primitives have
an origin. The values of the coordinates are expressed in the current session units.
See Appendix A for details of PDMS Primitives.
Orientation
The orientation of the components axis system with respect to its owners axis system.
See section 2.8 for an explanation of axis systems.
Level
Obstruction
Diameter
PDMS can produce different representations of an item, depending on how it has been
modelled and the representation levels used. The Level attribute is expressed as a range
of levels; however, only one display level (for certain element types) may be displayed at
one time.
The Obstruction attribute is used to declare whether an element may be considered solid
or not. Obstruction values may be set to 2 (Hard), 1 (Soft) or 0 (No obstruction).
This attribute is used in clash detection purposes.
The diameter of the cylinder in the current session units.
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Height
Tmrref
RepCount
Note that only the Diameter and Height attributes describe the geometry of the cylinder. Other
primitives will have specific attributes that describe their geometry.
For a comprehensive list of element attributes, see the Data Model Reference Manual supplied with
PDMS.
6.1.1
Pseudo Attributes
In addition to the fixed set of attributes that all PDMS elements have, they also have a set of derived
attributes known as Pseudo Attributes. The number of pseudo attributes varies depending on the element
type. Pseudo attributes may be queried and used in expressions, say in reports, in the same way as fixed
attributes. Examples of pseudo attributes are:
Brweight Branch weight (in kg)
Clle centreline length (of branch)
Gcof Gross centre of gravity (position)
Ncof Nett centre of gravity (position)
Gwei - Gross weight (in kg)
Nwei Nett weight (in kg)
Cutl cut length (of structural profile)
Tctl true cut length (of structural profile)
For a comprehensive list of pseudo attributes, see the Data Model Reference Manual supplied with
PDMS.
6.1.2
In addition to the standard element attributes, PDMS enables additional User Defined Attributes (UDA) to be
assigned to one or more elements. The Lexicon module is used to create, modify and assign a UDA which is
normally done by the System or Project Administrator.
A UDA is just like any other attribute but may be specific to the company or the particular project. The setting
of the UDA is normally done manually by the user, although it may have a default value.
UDAs are prefixed by a colon which differentiates them from standard attributes, e.g.:
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6.1.3
When working with PDMS there are numerous occasions when one or more attributes of a database
element are required to be known, whether it be a standard attribute, a pseudo attribute or a UDA. PDMS
provides several ways to query an elements attributes.
Attribute, Description and Data Type these options toggle the display of the attribute name, attribute
description and attribute data type as a column in the grid. A checkmark beside the option means that the
option is displayed.
Sort by Attribute this option sorts the grid by attribute name in alpha-numeric order. Any UDAs are
displayed first in the grid as they begin with a colon (:).
See section 6.1.2 for details of User Defined Attributes.
Wrt World this option toggles between giving data with respect to owner and world for position and
orientation attributes.
See sections 6.2 and 6.3 respectively for an explanation of position and orientation attributes.
P-Points this option toggles the display of Ppoint data for elements that own Ppoints.
See section 9.1.3 for an explanation of Ppoints.
Pseudo Atts this option toggles the display of pseudo attributes.
See section 6.1.1 for an explanation of Pseudo Attributes.
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6.1.4
Modifying Attributes
Standard attributes and UDAs may be modified by selecting
Modify>Attributes from the main menu to display the
Modify Attributes form.
The content of the form depends on the selected element;
however, all of the elements standard attributes and UDAs
will be displayed.
By default, the CE button at the top of the form is active.
When the form is opened the attributes of the CE are
displayed. If a different element becomes the CE then
clicking the CE button displays the new CE attributes.
Checking the Track checkbox disables the CE button but
automatically displays the CE attributes when a new CE is
selected.
Un-checking the Track checkbox enables the CE button.
The greyed out Write Access and Modify Allowed
checkboxes indicate whether the user has write access to
the CE and rights to modify its attributes.
The lower part of the form displays the setting of the current attribute highlighted in the list. The display
changes depending on the attribute type. For example:
Highlighting a text type attribute displays a textbox where valid
text may be entered, if the attribute is editable.
L
On this form, the database reference number is displayed for un-named elements and not the system
generated name, e.g. CYLI 1 of EQUIPMENT /TANK1, are not displayed. Where an element has been
explicitly named, the explicit name is displayed.
Highlighting a numeric type attribute displays a textbox where a
valid value may be entered, if the attribute is editable.
Highlighting a Boolean type attribute displays checkbox. If the
checkbox is checked the attribute value is true, if unchecked, the
attribute value is false.
Having entered an appropriate and valid text, numeric value or checked/unchecked a textbox, clicking the
Apply button modifies the current attribute to the new value.
Non-editable attributes, generally those set by the system, e.g. Type and Owner, are displayed with their
values greyed out, indicating that they are non-editable. The Apply button is also disabled. Where the
attribute is a reference to another element a Navigate to Ref button is displayed. Clicking the Navigate to
Ref button makes the referenced element the CE.
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Attributes may also be modified using the Command Window, however, this is not recommended for
inexperienced PDMS users.
6.2
Positioning
Many PDMS elements have a Position attribute, e.g. SITE, ZONE, EQUI, SUBE, STRU, PANE, Primitives,
etc.
Positions in PDMS are expressed in terms of 3D co-ordinates, i.e. X, Y and Z. As PDMS assigns cardinal
directions to these three axes, i.e. X is East, Y is North and Z is Up, positions are often expressed in terms
E, N, U rather than X,Y,Z.
The Position attribute gives the elements position with respect to its owner, however, where the elements
owner does not have a Position attribute, the position is given with respect to its owners owner. For
example, a PANE is owned by a FRMW, however, a FRMW does not have a Position attribute; therefore,
the PANEs position is given with respect to the FRMWs owner, a STRU, which does have a Position
attribute.
Positions may be queried with respect to any other element that has a Position attribute by entering Q POS
WRT <element name> or <element type> in the Command Window. For example, Q POS WRT /E1301
will give the position with respect to the origin of element /E1301 or Q POS WRT SITE will give the position
with respect to the elements owning Site.
Frequently the position is required with respect to the World origin. Entering Q POS WRT /* will give this
position.
Forms that create or modify elements often enable the position to be expressed with respect to other
elements although the Position attribute always gives the value with respect to its owner, no matter how it
was derived. In other cases forms only allow positions to be expressed with respect to their owner or the
World.
6.2.1
In EDG mode positions may be picked using other elements in the graphics display. Whenever this is
applicable the Positioning Control Toolbar is activated.
The Positioning Control Toolbar enables the user to specify how cursor picks are interpreted as positions,
using a combination of Pick Type and Pick Method.
L
It must be emphasised that the Positioning Control Toolbar is only active when applications are in Event
Driven Graphics (EDG) mode.
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Screen - enables pick anywhere in the graphical view, which identifies two co-ordinates, the third coordinate being taken from the current Working Plane or normal to the view direction if there is no active
Working Plane.
Graphics enables edge, surface and corner picks on any graphical element displayed in the graphical
view.
Snap - Selects the snap point nearest to the cursor pick point. This means nearest start, end or other
valid snap point on a SCTN.
Distance -applies the offset value entered in the textbox adjacent to the Method pull-down. For example
a +ve value of 500derives a point 500 mm from the nearest snap point, measured towards the cursor
position, whereas, a ve value of 500 derives a point 500 mm from the nearest snap point, measured
away from the cursor position.
Mid-Point - derives the mid-point between two snap points along a linear item.
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Fraction - subdivides the distance between two snap points into a specified number of parts, entered in
the textbox adjacent to Method pull-down. The derived position is the fractional position closest to the
cursor pick.
Proportion - derives the point whose proportional position between two snap points has been entered in
the textbox adjacent to the Method pull-down. For example, a value of 0.25 gives a point 25% along the
line joining the first snap point to the second snap point.
Intersect requires two picked lines (any directional items) or three planes and then derives their
intersection point.
Cursor - places the derived point exactly where the cursor picks on the element.Positioning
Explicitly
Elements may be positioned explicitly, i.e. at the specified co-ordinates, using the various methods.
The Positioning Control Toolbar has an Explicit Position button
form:
An explicit position may be defined by entering values in the appropriate text boxes. As the text boxes only
allow E, N and U values, for a position requiring, say, a West ordinate, a negative value would need to be
entered in the E textbox.
The Design applications have an Explicit Position form, displayed by selecting Position>Explicitly (AT)
from the main menu, via which the explicit position of an element may be defined.
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The Select form menu options change the focus of the form, i.e. if a new CE is selected in
Design Explorer, selecting the CE or Owner option displays the position of the CE or its
owner, respectively, on the form.
The Pick and Pick Owner options prompts for an item to be picked and the selected item or
its owners position, respectively, is displayed on the form.
L Picking a position with the Positioning Control Toolbar in conjunction with the Explicit Position form
open automatically populates the coordinate textboxes.
When the form is opened or a new element selected, a bounding box is placed around the extremities of
the element to be moved, whether it is displayed or not. On entering new coordinates the bounding box is
moved to the new location as a preview of the changes to be made. An axis aid is also displayed at the
Datum point showing the cardinal directions.
Clicking the Apply button on the form moves the element to the specified location. Clicking the Dismiss
button removes the bounding box and dismisses the form.
An explicit position may also be specified by using the AT syntax in the Command Window, e.g. AT E 5000
N 4500 U 2975 positions the element at specified coordinates.
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6.2.3
Positioning Relatively
Elements may be positioned relatively, i.e. from their current position by a specified direction and distance,
using different methods.
The Design applications have a Position By form, displayed by selecting Position>Relatively (BY) from
the main menu, via which an element may be moved relatively from its current position.
The offsets from the current position are defined by entering the required
distances in the East/West, North/South and Up/Down textboxes, using
the option buttons to set the appropriate direction in each case. If required,
the Lock checkboxes may be used to fix the current position along any
axis. The default offsets 0, 0, 0 represent the current position of the
element.
The wrt (with respect to) textbox can be used to identify an element
whose coordinate system is to be used for the Position data.
A different element may be selected for relative position by using the pull-down at the top of the form:
The pull-down has the following options:
List this option uses the elements in the current list. All elements in the list are repositioned.
When the form is first opened, or a new selection made, an axes aid, showing the cardinal directions, is
placed at the elements current position. When offsets are entered aid lines show the offsets, true distance
and the new position.
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Clicking the Apply button on the form moves the element(s) by the specified offsets. The aids are still
displayed showing the new position id the Apply button was clicked again. Clicking the Dismiss button
removes the aids and dismisses the form.
L
In addition to these methods of positioning elements, the Design applications have other functionality to
move, drag and perform planar moves affect an elements position. Similarly, the Model Editor enables
elements to be moved graphically
Relative positioning may also be specified by using the BY syntax in the Command Window, e.g. BY E 1500
N 2200 U 945 moves the element by the specified offsets in the specified direction. Only one or two offsets
and directions need to be specified, e.g. BY D 1250 or BY W 750 D 1000.
6.3
Orientation
Many PDMS elements have an Orientation attribute, e.g. SITE, ZONE, EQUI, SUBE, STRU, PANE,
Primitives, etc.
Orientation in PDMS is expressed in terms of axes direction, e.g. Y is N and Z is U, meaning that the
elements Y axis is pointing North and the elements Z axis is pointing Up. Only two axes need to be stated as
the third axis direction is know because it conforms to the right hand rule, i.e. in this case X is E.
Axis directions do not have to follow Cardinal directions, they can include one or more angles and directions,
e.g. Y is N 45 E, meaning that the Y direction is North 45 East or Y is N 45 E 30 U, meaning that the Y
direction is North 45 East 30 Up are both valid directions. Any direction can be expressed in PDMS using
this syntax.
Elements that have a rotation attribute have, essentially, their own axis system which is known as the frame
of reference. For example, the Z axis for a cylinder (CYLI) primitive is along the length of the cylinder. If the
Z axis is Up with respect to its owner, the cylinder is orientated in an upright position. In order to place the
cylinder horizontally, say with its Z axis pointing in an East/West direction, the orientation of the cylinder
would need to be expressed as Y is N and Z is E (and X is D)
As with positioning, orientation is given with respect to its owner and the same rules apply for owning
elements that do not have an orientation attribute.
Orientations may be queried with respect to any other element that has a frame of reference by entering Q
ORI WRT <element name> or <element type> in the Command Window. For example, Q ORI WRT
/E1301 will give the orientation with respect to the element /E1301s frame of reference, or Q ORI WRT
SITE will give the orientation with respect to the elements owning Sites frame of reference.
Frequently the orientation is required with respect to the World frame of reference. Entering Q ORI WRT /*
will give this orientation.
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6.3.1
Display Axes on CE
on the Utilities
An axes aid can be placed on the CE by clicking the Display Axes on CE button
Toolbar or selecting Query>Axes from the main menu. Both options also display the Define Axes form:
The axes are displayed at the origin of the CE and are labelled X, Y, Z, i.e.
the local frame of reference. The Cardinal Directions checkbox toggles
between the local frame of reference and the Worlds Cardinal directions.
The Label checkbox toggles the display of a label that shows the CE name.
The Size textbox enables the size of the axes aid to be set. The default is
500mm.
The Close form menu has two options that close the form. The Retain axes option leaves
the axes aid displayed and the Remove axes option removes it from the display.
The Select form menu options places the axes on the selected item, i.e. if a new CE is
selected in Design Explorer, selecting the CE or Owner option displays the axes aid on the
new CE or its owner, respectively.
The Pick and Pick Owner options prompts for an item to be picked and the axes aid is
displayed on the picked item or its owners respectively.
6.3.2
The Design applications have an Orientate form, displayed by selecting Orientate>Axes from the main
menu, via which an element may be re-orientated by modifying its axes directions.
The form displays, by default, the current X and Y axes
directions, the third axes being automatically derived. The top
axis option list contains X and Y and the bottom axis option list
contains Y and Z. It is, therefore possible to set the required
axes using these option lists. If one option list is changed, the
other option list and the displayed third axis are updated.
The direction of the selected two axes may be modified by
entering a valid direction in the appropriate textbox. As soon as
the Return key is pressed after entering a value, the other two
axes are updated.
On opening the form or a new element selected, a bounding box is placed around the extremities of the
element and an axes aid placed at the elements origin, whether the element is displayed or not. On entering
a new direction for one of the axis, the bounding box is re-orientated to the new orientation.
Clicking the Apply button re-orientates the element but retains the bounding box and axes aid. Clicking the
Dismiss button removes the aids and dismisses the form.
If an element does not have an orientation attribute a warning message is
displayed.
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6.3.3
Rotating elements using the Appware in PDMS is carried using a Rotation Axis, the position and direction of
which are set by the user.
Refer to Chapter 8, Introduction to Model Editor, for details of graphical rotation of elements.
Selecting Orientate>Rotate from the main menu displays the Rotate form:
When the form is displayed, a Rotation Axis aid is placed at the
origin of the CE. The aid shows the default direction of the axis and
cardinal angle labels show the direction of positive rotation.
The origin of the Rotation Axis may be re-positioned using the Rotate form menus.
The Cursor form menu contains the following options:
Element this option prompts the user to pick an element in the graphic view. The
Rotation Axis is placed at the origin of the picked element.
Design Point this option prompts for the selection of a Point, i.e. a Ppoint.
Pline this option prompts for the selection of a Pline on a SCTN or GENSEC.
Edge this option prompts for the selection of a PANE edge.
Defaults - this option displays the Cursor Defaults form:
This form enables the way cursor picks are interpreted when a position
is picked in a graphical view.
The Pick Options setting specify how a pick along a linear item is to be
interpreted as a position. The choices are:
Snap (default) The position will be at whichever end of the item is
nearest to the cursor. The textbox next to this option is not
applicable in the current context.
Proportional a proportion, between 0 and 1, is entered in the
adjacent textbox. The derived position will be at this proportion of
the items length from the end nearest to the cursor.
Distance a distance is entered in the adjacent textbox. The derived position will be at this distance
from the end nearest to the cursor towards the cursor position A negative distance will give a
position beyond the end.
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The Pick Qualifier setting specifies how many picks will be used to identify the position, and how a
single position is to be constructed from multiple picks. The choices are:
Single pick - the position will be as determined by the Pick Options setting for a single pick.
Mid-point of two picks - each of two picks will be interpreted as determined by the Pick Options
setting and then the mid-point of the two will be constructed to give the final position.
Centroid of multi-picks - each of two or more picks will be interpreted as determined by the Pick
Options setting and then the centroid of the points will be constructed to give the final position.
Pressing the Esc key terminates the picking.
L Any modified cursor defaults will remain in force for all subsequent picking operations until they are
reset.
The Intersection menu options enables a position to be defined by picking two
directional items using the cursor in a graphical view.
The derived position will be at the intersection of the two items or, if they do not
actually intersect, at a point on the first picked item which corresponds to the
projection of the second item onto the first.
The menu and submenu options enable any combination of the following types of directional item:
Element - this option prompts the user to pick any element which has its principal axis pointing through
or towards the required position.
Design Point - this option prompts the user to pick any design point , which is aligned through or towards
the required position.
Pline - this option prompts the user to pick any Pline which is aligned through or towards the required
position.
Edge - this option prompts the user to pick any PANE edge which is aligned through or towards the
required position.
If the Rotation axis position is set using one of the methods described above, the Rotate form automatically
updates the coordinate information. The coordinates may be edited or set manually by entering values in the
appropriate axis textbox.
Having positioned the Rotation Axis, its direction may be set by entering a direction in the Direction textbox.
If necessary, the wrt (with respect to) textbox may be used to identify the element whose axis system is to
be used as the reference.
The required rotation angle is entered in the Angle () textbox. The entry may be positive or negative
depending on the rotation direction required.
A different element may be selected for rotation position by using the pull-down at the top of the form:
The pull-down has the following options:
Clicking the Apply button on the Rotate form rotates the selected element(s). Clicking the Apply button
again will rotate the element(s) again.
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Exercise 4
The TRA.SITE has been modified to introduce some design errors and is now named TRA.SITE.MESS.
These design errors may be grouped into three categories:
Size errors - some primitives have one of their size attributes incorrectly set. The task is to identify which
attribute is wrong and correct its value.
Positional errors - equipment items are incorrectly positioned or primitives are incorrectly positioned
within the equipment. The task is to correctly position the equipment and the primitives.
Orientation errors - equipment items or primitives within an equipment are incorrectly orientated. The
task is to correctly orientate equipment and primitives. Note: All equipment and primitives should be
orientated on an orthogonal axis.
The following is a list of the Design errors for each piece of Equipment:
TANK1
The equipment Orientation should be Y is North and Z is Up with respect to the World
CYLI1 the Position should be at Up 1500 with respect to its owner
BOX1 the Ylength attribute should be 2850
TANK2
CONE1 the Dtop attribute should be 1500
CYLI1 the East position should be 2600 with respect to the World
PYRA2 the North position should be 0 with respect to its owner
PYRA1 the Up position should be the same as Pyramid 2
NOZZ TANK2-N2 the nozzle must be re-orientated by 90.
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PUMP1
The equipment Up position should be 350 with respect to the World
The drive shaft cylinder, CYLI1, must be re-orientated by 90
DISH2- must be connected to the motor cylinder
TANK1 Corrections
Select Design>Equipment from the main menu to enter the Equipment application.
Make TANK1 the CE in Design Explorer. Select Orientate>Axes from the main menu to display the
Orientate form. Note that the wrt textbox shows /*, i.e. the orientation is expressed with respect to (wrt)
the World (/*). Change the Y setting from E 45 N to N and press the Return key. Note that the bounding
box rotates. Also note that X changes to E and Z changes to U, i.e. the orientation of the equipment is Y
is N and Z is U. Click the Apply button to rotate the equipment and then the Dismiss button.
Expand the TANK1 element in Design Explorer and make CYLI1 the CE. Select Position>Explicitly
(AT) from the main menu to display the Explicit Position form. Note that the position is expressed
with respect to the World. Enter owner in the wrt textbox and press the Return key. Note that the wrt
textbox has changed to /TANK1, i.e. the owner of the cylinder, and the co-ordinates have changed to
express the position with respect to the equipment. Enter 1500 in the Up text box and press the Return
key. Note that the bounding box has changed position to the new location. Click the Apply button to reposition the cylinder and then click the Dismiss button.
Make BOX1 of TANK1 the CE. Select Modify>Attributes... from the main menu to display the Modify
Attributes form. Note that the Ylength attribute value is currently 6000. Left click on the Ylength entry
in the form grid to display the Ylength textbox at the bottom of the form. Enter a value of 2850 in the
Ylength textbox and press the Return key. Click the Apply button and note that the Ylength value has
been updated on the form to the entered value and the box has changed length. Dismiss the form by
clicking the close button in the top right hand corner of the form.
TANK2 Corrections
Make CONE1 of TANK2 the CE. Select Modify>Attributes from the main menu to display the Modify
Attributes form. Note that the Dtop attribute value is currently 4000. Left click the Dtop entry in the
form grid to display the Dtop textbox at the bottom of the form. Enter a value of 1500 in the Dtop textbox
and press the Return key. Click the Apply button and note that the Dtop value has been updated on
the form to the entered value and the cone has changed shape. Dismiss the form by clicking the close
button in the top right hand corner of the form.
Make CYLI1 of TANK2 the CE. Select Position>Explicitly (AT) from the main menu to display the
Explicit Position form. Note that the position is expressed with respect to the /TANK1. Enter world in
the wrt textbox and press the Return key. The coordinates will change to be with respect to the World.
Enter a value of 2600 in the East textbox and press the Return key. Note that the bounding box has
changed position to the new location. Click the Apply button to re-position the cylinder and then click the
Dismiss button.
Make PYRA2 of TANK2 the CE. Select Position>Explicitly (AT) from the main menu to display the
Explicit Position form. Note that the position is expressed with respect to the World. Enter /TANK2 in
the wrt textbox and press the Return key. Note that the co-ordinates change to be expressed with
respect to TANK2, i.e. the owner. Enter 0 in the North text box and press the Return key. Click the
Apply button to re-position the pyramid and then click the Dismiss button.
With PYRA2 still as the CE, Select Query>Attributes from the main menu to display the Attributes
form. Note that the Position Z value is 625, i.e. Up 625. Check the Track current element checkbox, if
not already checked, to toggle the option on. Graphically select, or select from Design Explorer, PYRA1
of TANK2 to make it the CE. Note that the Attributes form now displays the attributes for PYRA1. Note
that the Position Z value is -875, i.e. Down 875. Therefore, PYRA1 needs to be moved up by 875+625
= 1500. Dismiss the Attributes form.
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Select Position>Relatively (BY) from the main menu to display the Position By form. Enter a value
of 1500 in the Up textbox and press the Return key. Note that the new position for the element is
displayed. Click the Apply button to re-position the pyramid and then click the Dismiss button to
remove the form.
Make NOZZ TANK2-N2 the CE. Select Orientate>Rotate from the main menu to display the Rotate
form. Select Cursor>Element from the form menu and graphically pick the nozzle. Note that the rotation
axis is displayed at the origin of the nozzle and the rotation axis origin co-ordinates and direction, with
respect to itself, are displayed on the Rotate form. Change the Rotation Axis direction to Up by
entering U in the textbox and pressing the Return key. Note that the graphical aid is now pointing in the
Up direction and the 0/90/180/270 text aids are showing the direction of positive rotation. Enter a value
of -90 in the Angle() textbox and press the Return key. Click the Apply button to rotate the nozzle.
Note that the nozzle has rotated to the correct position, i.e. it now mates with the flange on the
connecting pipe. Click the Dismiss button to remove the form.
PUMP1 Corrections
Make PUMP1 the CE. Select Position>Explicitly (AT) from the main menu to display the Explicit
Position form. Note that the position is expressed with respect to the /TANK2. Enter world in the wrt
textbox and press the Return key. The coordinates will change to be with respect to the World. Enter a
value of 350 in the Up textbox and press the Return key. Note that the bounding box has changed
position to the new location. Click the Apply button to re-position the pump and then click the Dismiss
button.
Zoom in to the pump. Make CYLI PUMP1-CYL2 the CE in Design Explorer. Select Orientate>Rotate
from the main menu to display the Rotate form. Select Cursor>Design Point from the form menu. Click
and hold down the left mouse button on the CYLI and note that the element is outlined in white and
three dots are displayed, one at each end and one in the centre of the cylinder. These are the cylinders
Ppoints.
See section 9.1.3.1 for an explanation of primitive Ppoints.
Move the pointer over the central dot and note that the pointer display changes as it is moved over the
dot and the Ppoints identity is displayed in the secondary prompt area at the bottom of the screen.
When the pointer has changed, release the left mouse button to display the rotation axis at the centre of
the cylinder. Enter N in the Direction textbox and press the Return key to change the rotation axis
direction. The Angle() textbox should still have -90 displayed. If, not, enter a value of 90 in the Angle()
textbox. Click the Apply button to rotate the cylinder and then click the Dismiss button.
Zoom out and locate DISH PUMP1-DISH2 and make it the CE in Design Explorer. The dish needs to be
placed at the end of CYLI PUMP1-CYL5 of the pump to complete the representation of the pump motor.
Manipulate the displayed elements such that PUMP1-DISH2 and PUMP1-CYL5 can both be viewed as
closely as possible.
Select Position>Relatively (BY) from the main menu to display the Position By form. On the
Positioning Control Toolbar select Ppoint from the Pick Type options list and Snap from the Pick
Method options list. Click and hold down the left mouse button on PUMP1-DISH2 and move the pointer
over the centre of the flat face of the dish to highlight a Ppoint. When the pointer display changes,
release the mouse button. Note that a Measure Distance Start text aid is displayed at the Ppoint
location. Click and hold down the left mouse button on CYLI PUMP1-CYL5 and move the pointer over
the centre of the cylinder face closest to the dish to highlight a Ppoint. When the pointer display
changes, release the mouse button. Note that a New Position text aid is displayed at the Ppoint
location and an aid line, showing the measured distance is shown from the dish Ppoint to the cylinder
Ppoint. Also note that measured value has been placed in the relevant text box on the Position By
from, i.e. West 4567. Click the Apply button to re-position DISH PUMP1-DISH2. Click the Dismiss
button on the form.
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CHAPTER 7
General Utilities
This chapter describes various general utilities that are useful when working with PDMS.
7.1
Lists
Lists are a temporary collection of elements on which operations can be performed that affect all the
members of the list. There can be many lists, although only one list can be current at any one time. Lists are
not saved at the end of a Design session although the data may be saved to file and restored in a future
Design session.
The current list is displayed in the pull-down on the Default
Toolbar. If there are no defined lists the pull-down will display No
list.
Selecting the Create/Modify Lists button
from
the Default Toolbar or selecting Utilities/Lists from
the main menu displays the Lists/Collections form.
The first step in creating a List is to create the list
itself. Selecting Add>List from the form menu
displays the Create List form.
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Selection - this option displays the Add to List form that enables a search of the databases to be
performed, using different methods, to find elements to add to the list.
One or more PDMS element types may
be entered in the Selection text box to
filter the elements searched for.
The selection may be further refined by
adding a valid PML expression to the
with Rule text box.
The source of the selection is made by
clicking the For Element or From List
radio buttons.
The selection may also be made by
specifying a volume, either explicitly or
with a 3D cursor, and selecting whether
part of or the entire element is within the
volume by checking the appropriate
check box.
Whichever method is chosen to select the items to add to the list, the selected items will appear in grid of the
Lists/Collections form.
The contents of the list, once populated, may be modified by adding additional items or removing items from
the list.
The Remove pull-down on the form menu has similar options to the Add menu described
previously but with the following additions:
from List this option removes the element highlighted in the list from the list.
All this option removes all elements from the list.
The elements in the list may be highlighted in the graphical view by checking the Highlight check box at the
top of the form.
PDMS commands may be directly applied to the list by entering valid PDMS syntax in the text box at the
bottom of the form and clicking the Action button. It is recommended that you use this option only if you
have a good understanding of PDMS syntax, otherwise use the list in conjunction with the applicable forms
from the Appware.
7.2
Groups
A group element can hold in its members list a number of design elements from any combination of
hierarchic levels and may also span across multiple databases. Appropriate design operations can act upon
the individual elements in the group simply by carrying out the operation on the group.
Groups are particularly useful when there is a need to create a secondary hierarchy of elements. For
example, a set of elements for a project may span more that one site, if this is the case it is difficult to
identify where in the hierarchy these elements occur. With a group its members can be queried and the
hierarchy of elements contained within it easily seen.
A group is a Design database element in its own right and is, therefore, stored in the hierarchy for use in
later sessions or by other modules that have access to Design elements.
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GPITEM elements do not appear in the Design Explorer or the form Explorer. The actual names of the
members of the group set are displayed instead. With a GPSET as the CE, entering Q MEM in the
Command Window displays a list of the GPITEM elements. Querying the attributes of any GPITEM will
show an attribute called SItem that holds the actual element name.
7.2.1
Right clicking in the form Explorer displays a shortcut menu. Selecting the Create Group world option
displays the Create Group World form, where a Name and other attributes may be entered:
Clicking the OK button on the Create Group World form creates the new Group World (GPWL) in the
hierarchy below the highest level significant element of the CE.
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7.2.2
Right clicking on a GPWL in the form Explorer displays a shortcut menu with an additional option for
creating a Group Set. Selecting the Create Group Sets option displays the Create Group form, where a
Name and other attributes may be entered.
Clicking the OK button on the Create Group form creates the new Group Set (GPSET) owned by the select
GPWL.
7.2.3
Managing Groups
All Group Sets available in the current MDB are displayed in the Available group sets list on the Groups
form. Selecting a Group Set from this list displays the members of the Group Set in the grid below the list.
Populating a Group Set with elements and modifying the contents of a Group Set is achieved by using popup menus from the form Explorer and the Group Members grid.
Right clicking on an element in the form Explorer displays a pop-up menu that
has the following options:
L
For the following menu options that use the term Current Element, it is
the CE highlighted in the form Explorer, and not that of the Design
Explorer, that is being referred to.
Add Current Element this option adds the CE to the current group set.
Add Current Element Members this option adds the CE members to the current group set.
Remove Current Element this option removes the CE from the current group set.
Remove Current Element Members this option removes the members of the CE from the current
group set.
Add From Current List this option adds the members of the current list to the current group set.
Remove from Current List this option removes members of the current list from the current group set.
3D View this option has a sub-menu that has options to add and remove the CE from the 3D View.
Right clicking anywhere in the Group Items grid displays a pop-up menu that has
the following options:
Remove All From Group this option removes all elements from the current
group set and clears the Group Members grid.
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Remove Selected From Group this option removes the selected elements in the Group Members grid
from the current group set.
L Multiple selections may be made in the grid using standard Windows selection methods.
3D View this option displays a sub-menu with the following options:
Add All this option adds all of the items in the current group set to the 3D
View.
Add Selected this option adds the items selected in the Group Members grid
to the 3D View.
Remove All this option removes all items in the current group set from the 3D
View.
Remove Selected - this option removes the items selected in the Group
Members grid from the 3D View.
Navigate this option navigates in the Design Explorer to the item selected in the Group Members grid.
If there is a multiple selection in the Group Members grid this option will navigate to the first selected item
in the grid.
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7.3
My Data
The My Data utility may be used to generate collections of database elements that need to be worked on.
Each time the My Data form is opened, in any of the modules that use it, i.e. Draft, Design, Spooler, etc., the
data collections generated will be displayed. This enables elements to be easily transferred between these
modules.
The content of My Data persists between applications and module switching, as well as between design
sessions. The data stored is per user, per project in the pdmsuser directory. This means that, for example,
in Design, elements may be added to My Data and a module switch to Draft to would use the same data.
L If the pdmsuser directory is shared between users, those users will see the same data.
Selecting Display>My Data from the main menu displays the My
Data form. The form is re-sizeable and dockable and contains an
upper pane displaying the current elements and collections in a
grid gadget, a fold-up panel that displays actions that may be
taken with My Data and a fold-up panel that displays the contents
of a collection in a grid gadget.
Elements may be added to My Data by dragging and dropping
from the Design Explorer or by using the My Data option on the
Drawlist pop-up menu.
If two or more items are simultaneously chosen from the Drawlist
pop-up menu, they will be placed in My Data as a New
Collection and appended with a sequential number.
A new collection may also be created by selecting the New Collection link label at the bottom of the pane.
Clicking on a collection in the top panel displays the collections
contents in the Contents fold-up panel. Elements may be added
to this collection by dragging and dropping into the Contents
panel from the Design Explorer.
Elements that are displayed in the upper pane may be placed
into a collection by dragging and dropping them into an existing
collection in the upper pane. The elements will no longer be
displayed in the top pane but may be viewed in the Contents
panel by clicking on the collection.
The Remove Selected link label at the bottom of the pane will
remove any element that is highlighted in the pane from the My
Data list.
Right clicking on an element or a collection in the upper pane grid highlights the
entry and displays a pop-up menu that has the following options:
Remove from My Data this option removes the highlighted element or
collection from My Data.
Resolve Inconsistency An inconsistency occurs when elements referred to in My Data, either
individually or within a collection, are deleted by another user in a separate session and a Get Work is
performed.
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Edit this option displays a sub-menu with Cut, Copy and Paste options that enable elements to be cut
or copied from one collection and pasted into another.
Rename this option allows a collection to be renamed. This option is greyed out for elements.
3D View - this option displays a sub-menu that with Add, Add Connected, Add Within Volume,
Remove, Highlight and Unhighlight options that function as previously described for the Design
Explorer pop-up menu.
Datal Listing this option displays the Datal Listings Options form, from which a database listing for
the highlighted element or collection can be written, either to a file or to the Command Window.
Find referred elements- this option displays the MyData Reference Extender form that shows
connected elements or catalogue references for an element or all of the elements in a collection.
Right clicking in a blank area of the upper pane grid displays a pop-up menu.
The New collection option creates a new collection and the Arrange By submenu allows the entries to be sorted alpha-numerically by Name or Type. This
may also be achieved by clicking on the column headers.
Right clicking on an element in the Contents panel grid highlights the entry
and displays a pop-up menu with the following options:
Remove selected from Collection this option deletes the highlighted
option from the collection. Multiple selections can be made form the grid
prior to right clicking. All selected elements will be removed from the
collection if this option is used.
Navigate To this option navigates in the Design Explorer to the item selected in the grid. If there are
multiple selections this option is greyed out on the sub-menu.
The remaining options on this sub-menu are the same as previously described for the upper pane pop-up
menu.
Right clicking in a blank area of the Contents panel grid displays a pop-up menu.
The Select All option selects all of the elements in the collection and the
Arrange By sub-menu allows the entries to be sorted alpha-numerically by
Name, Type and DB This may also be achieved by clicking on the column
headers.
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7.4
Search Utility
The Search utility enables the databases to be searched for specific items. The scope of the search may be
defined and the items may be identified by different criteria including name, type, attributes or any
combination of these.
The search results are output to a grid gadget and may be grouped, sorted and filtered. The results may be
added to the 3D View, added to My Data, printed and exported to Excel.
7.4.1
The items to be searched for may be specified by names that contain a specific string, one or more element
types or a combination of both.
A character string may be entered in the Item Name Contains pull-down. The string may be of any length
and contain any permissible name character. The search is case sensitive.
Any strings that have been previously specified in the session are retained in the pull-down for the duration
of the session and are, therefore, available for further use. The pull-down also contains a Clear History
option that will remove any previously entered strings from the list.
One or more item types may be entered in the Search for Item Types pull-down. If more than one item type
is entered they must be separated by a space, comma or semi-colon, i.e. EQUI PIPE, NOZZ;TEE. The
entries may be any valid item types and are not case sensitive. The pull-down contains an ALL option which,
if selected, will find all item types in the current search scope.
Any item type(s) that have been previously specified in the session are retained in the pull-down for the
duration of the session. The pull-down also contains a Clear History option that will remove all any
previously entered item types from the list
7.4.2
Scope of Search
Two options are available to specify the Scope of Search, a hierarchical search below a ceiling or a
volumetric search within a specified volume.
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7.4.3
Attribute Filters
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Having added an attribute filter, moving the cursor over the Attribute column highlights
a pull-down that contains the attributes of the specified item type. The required
attribute may be selected from the list.
If no item type has been specified, i.e. only a partial Name string has been specified,
only the Name attribute is available.
If multiple item types have been specified, attributes for all item types are available.
Moving the cursor over the Operator column highlights a pull-down that contains a list
of valid operators. The contents of the pull-down depend on the attribute selected as
not all operators are valid for all attributes. A suitable operator may be selected from
the list.
Most of the operators are self explanatory, however, the following operators work as
follows:
The In the List operator enables a list of values (separated by spaces) to be specified
for the attribute value. The values may be numeric or non-numeric, depending on the
attribute type. For example, for the AREA attribute using an In the List operator with a
value of 0 1 3 would find items which have AREA attribute equal to either 0, 1 or 3.
The In the Range Operator enables a range of two numeric values to be specified, i.e.
an upper and a lower limit, inclusive. For example, for the AREA attribute using an In
the Range operator with a value of 1 10 would find items which have AREA attribute
equal to any numeric value between and including 1 and 10
The Value column will either display a text box, to allow a numeric an alpha-numeric
entry to be made, or a pull-down with relevant options that may be selected from the
list.
7.4.4
Having specified the search criteria, clicking the Go button on the Search form executes the search. The
search may display results quickly or it may take some time, depending on the scope and complexity of the
search.
As soon as the search is underway the Go button changes to a Stop button. Clicking the Stop button stops
the search and displays a Search Interrupt message box.
The message indicates how many items have been found by the
system and whether these partial results should be output.
Clicking the Yes button will output the partial results and clicking
the No button will abort the search.
7.4.5
Search Results
On completion of the search the Search utility automatically opens the Search Results form, if not already
open, and populates the table with the found items.
L
The Search Results form may be opened at ant time by selecting Display>Search Results from the
main menu.
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Column Setup - this option displays the Table Column Setup form:
The Table Column Setup form enables columns to be
added to or deleted from the results grid and the columns
to be re-ordered.
Clicking the Add Column link label displays a new line in
the column grid. Any valid attribute may be entered into
the Attribute column and column heading text entered into
the column heading.
Clicking the Delete Selected Columns link label will
delete single or multiple column selections.
The columns may be re-ordered by dragging a column
header into a new position.
Clicking the OK button will make the changes to the
columns but they will not come into affect until a new
search is initiated.
L
If columns are added that are based on attributes that have no meaning to some of the found items,
e.g. a POS attribute has no meaning to a PIPE, the results grid shows the following symbol:
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Enable Filtering this option toggles column filtering. If enabled, the grid data may be filtered on one or
more columns.
Enable Column Summaries this option toggles column summaries. If enabled, columns that contain
numeric data may be summarised and a summary symbol is displayed in the column header.
Clicking the symbol displays the Select Summaries form.
Various summaries may be selected using the appropriate checkboxes.
The summaries are displayed at the bottom of the grid when a new
search is initiated.
Enable Column Sort this option toggles column sorting. If enabled, columns may be sorted alphanumerically, either ascending or descending, by clicking on the column header. An arrow is displayed in
the column header to show that is sorted and the direction of the sort. Only one column may be sorted at
a time.
Export to Excel this option displays a standard Windows Save As dialogue where a location and
filename may be specified for the excel file. If grouping and filtering have been applied, the Excel file will
contain the groups and/or filters.
Print Preview this option displays the results grid in a standard Windows Print Preview dialogue where
it may be printed.
Right clicking on a row in the results grid selects and highlights the row and
displays a pop-up menu that has the following options:
3D View this option has a sub-menu that has options to add the selection to and remove from the
selection from, a 3D View as well as highlighting and un-highlighting the selection in the 3D View.
Add To My Data this option adds the selection to My Data.
Remove Selected Rows this option removes the selected rows from the results grid.
L Multiple selections may be made in the grid using standard Windows selection methods.
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7.5
Although user grid systems are stored in a Design database they do not appear in the Drawlist.
7.5.1
A label for the respective axis may be entered in the appropriate Label text box. The label should be
meaningful and will suffix the Grid Axis (GRIDAX) and Gridline (GRIDLN) element names in the Design
Explorer. The labels X, Y and EL (elevation) are commonly used for the X, Y and Z axes respectively.
The line IDs are used to identify individual gridlines and suffix the label in the Design Explorer. The ID format
may be alphabetic or numeric and may be incremented by any step.
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The Offsets are relative values from the previous gridline. Negative or positive values may be entered which
will determine how the grid is distributed around the grid origin.
Clicking the Autofill button on the Reference 3D
Rectangular Grid form displays the Autofill
Rectangular Grid System form.
This form enables the labels, range and interval of
offsets and the ID formats to be specified. When first
opened the form is populated with default values
which can be adjusted accordingly.
Having specified the required data clicking the OK
button will dismiss the form and autofill the Reference
3D Rectangular Grid form as shown below.
The auto filled Reference 3D Rectangular Grid form
may be edited manually to make the final adjustments
to the grid.
It is often easier to use the autofill function and edit
than enter all the data from scratch.
The Preview button will display the grid in the current
3D View to so that it may be visually inspected before
creation.
The Set View Limits to Grid button zooms the view
such that the specified grid fills the 3D View.
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The Orientation area of the form enables the grid to be orientated in three ways:
1. Clicking the Through three points button
prompts for the graphical selection of three points to
define the plane of the grid. When the orientation points have been picked, the Y is and Z is text boxes
are updated with new directions defined by the grid plane.
2. Clicking the Through origin and two points button
prompts for the graphical selection of two
points which, together with the origin point, define the plane of the grid. When the orientation points have
been picked, the Y is and Z is text boxes are updated with new directions defined by the grid plane.
3. The orientation can also be set by entering a direction in the Y is and Z is text boxes. The X direction is
automatically derived, and is displayed beneath the two text boxes. Only one direction may be altered at
a time so it may require two or more entries to re-orientate the grid to the required orientation.
A grid name may be entered in the Name text box at the bottom of the Reference 3D Rectangular Grid
form. This name will be displayed on the User Grid Systems form so that it may be selected for future use
or modification
Clicking the Save button creates the grid elements and displays the grid in the 3D View. If no Grid World
elements are in a writeable Design database, one is created automatically. If more than one writeable Grid
World exists, the new grid will be placed in the first available one in the hierarchy.
The Close button closes the Reference 3D Rectangular Grid form.
7.5.2
A label for the angles, radii and Z axis may be entered in the appropriate Label text box. The label should be
meaningful and will suffix the Grid Axis (GRIDAX) and Gridline (GRIDLN) element names in the Design
Explorer. The labels A, R and EL (elevation) are commonly used for the angles, radii and Z axis
respectively.
The line IDs are used to identify individual gridlines and suffix the label in the Design Explorer. The ID format
may be alphabetic or numeric and may be incremented by any step.
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The Angles are in degrees, counter clockwise from East (X). The Radii are absolute values from the grid
origin and the Offsets are relative values from the previous gridline.
Clicking the Autofill button on the Reference 3D
Radial Grid form displays the Autofill Radial Grid
System form.
This form enables the labels, range and interval of
offsets and the ID formats to be specified. When first
opened the form is populated with default values
which can be adjusted accordingly.
Having specified the required data clicking the OK
button will dismiss the form and autofill the Reference
3D Radial Grid form as shown below.
The auto filled Reference 3D Radial Grid form may
be edited manually to make the final adjustments to
the grid.
It is often easier to use the autofill function and edit
than enter all the data from scratch.
The Preview button will display the grid in the current
3D View to so that it may be visually inspected before
creation.
The Set View Limits to Grid button zooms the view
such that the specified grid fills the 3D View.
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7.5.3
Gridline IDs displays the gridline IDs prefixed with the specified label.
Spacings displays the spacing between grid lines for rectangular grids and the spacings between
concentric circles and the angles between radial lines for radial grids.
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Coordinates displays the co-ordinates of the grid lines, prefixed by the specified label, for a rectangular
grid and the distance from the origin of the concentric circles and the cumulative angle of the radial lines
for a radial grid.
When the Plant Grid Axes or Radial Grid Axes forms are opened, the grid is removed from the 3D
display and the Display button activated. Clicking the display button after the OK (or Cancel) buttons
have been clicked on the Grid Axes forms, re-displays the grid with the changes, if any.
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The Radial Grid Axes form enables the elevation, i.e. the Z Axis
location, to be specified at which the grid is displayed. The pulldown shows all of the Z Axis locations specified when the form was
created or modified.
Selecting a location displays the whole grid at the selected
elevation.
7.5.4
The displayed form depends on the type of the selected grid. Both forms are identical to the forms used for
creating the two grid types except that they are populated with the current settings of the selected grid and
the Name text box is greyed out
Having made the required changes to the grid, clicking the Save button on
the Modify Grid form displays a confirmation message to replace the existing
grid.
Grids may be deleted using any of the relevant deletion option described previously in this training guide.
There is no delete function on the Modify Grid forms.
7.5.5
A position may be picked from a 3D View and displayed in terms of Grid co-ordinates.
Selecting Display>Picked position in grid cords from the
User Grid Systems form menu prompts for a position to be
picked and activates the Positioning Control Toolbar. Having
picked the position the Display Grid Coords form is displayed,
showing the position in both World and grid coordinates.
The grid used for the coordinates is the current grid selected
from the User Grid Systems form. The grid name is displayed
on the Display Grid Coords form.
The referenced grid does not have to be displayed to obtain the position in grid coordinates.
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7.6
Where Multiwrite databases are used, the modification of elements in the databases is controlled by the use
of Claimlists which, essentially, stops an element being owned by more than one user at a time and avoids
conflicting data being written to the databases by sequential saves by different users.
Multiwrite databases have a claim mode that is set when the database is created:
If the claim mode is Explicit the element must be claimed before it can be worked on.
If the claim mode is Implicit when a user starts to modify an element it is automatically claimed. In this
mode an element may also be claimed explicitly.
Selecting Utilities>Claimlists from the
main menu displays the Multiwrite Claim
Lists form.
The Claimlist options list can be set to:
Active Claimlist this is the users
Claimlist. Lists of all the significant
elements claimed by the user are
displayed in the elements list.
Others Claimlist the elements list
displays all significant elements claimed
by all other users in the MDB, except
those in the Active Claimlist.
The name of each user is displayed along side the significant elements and the names are added to the
Claim List options list so that an individual user Claim List may also be selected.
L
Clicking on any element in a Claim List will navigate to it in the Design Explorer.
Elements are claimed and unclaimed using the form menu options.
Control
Update
Updates the list. The list is automatically updated when it is displayed and the Active
Claimlist is updated when elements are claimed using the form, however, in other
cases the list may not show all claimed elements unless this option is used.
Close
Claim / Unclaim
The Unclaim menu is only active when there are members in the Active
Claimlist.
CE
Claims and unclaims the CE and all the elements below it.
CE Members
Claims or unclaims the members of the CE and all the members below it, but not the
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CE.
CE only
Claims or unclaims the CE only and not any hierarchy below it. This can be used, for
example, to change an attribute such as a description which will not affect any
elements below the CE.
CE Members only
Claims or unclaims each member of the CE only and not the hierarchy below.
Pick
List
This option has a sub-menu that displays the available lists. Selecting a list claims or
unclaims all of the elements in the selected list.
Selected
Colour
Highlight
Unhighlight
Displays a sub-menu that un-highlights the CE, all Elements in the selected
Claimlist or All elements in the 3D Views.
Databases
MDB
DBs
The sub-menu displays all databases in the MDB. Selecting a database from the
sub-menu list displays all claimed elements in that database.
If there are many elements in the Claimlist they may be separated into pages by selecting an entry, i.e. 15,
50, 100, All, from the Number of results per page options list.
The numbers of pages are displayed on the left hand side of the form header. The and buttons page
down and up respectively.
Elements must be unclaimed before other users can access them. Other users must do a Getwork before
they can see the changes.
Elements that have been claimed and modified cannot be unclaimed until a Save Work is performed.
Switching modules or exiting PDMS will unclaim all elements.
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Exercise 5
Lists
Empty the Drawlist and add the TRA.SITE to the 3D View with a view direction of Iso3. Click the Walk
to Drawlist button.
Select Utilities>Lists from the main menu to display the List/Collections form. Select Add>List
from the form menu to display the Create List form. Enter EQUIPMENT in the Description textbox,
press the Return key and then click the OK button. Note that the description now appears in the List
options list on the List/Collections form.
Make the EQUIP.ZONE the CE and on the List/Collections form select Add>CE Members from the
form menu. The three equipment elements have now been added to the list. Check the Highlight
checkbox and note that the three equipment elements are displayed in the 3D View in the highlight
colour. Uncheck the Highlight checkbox.
Select Add>List from the List/Collections form menu and create a list named STEEL. Select
Add>Identified from the form menu and note that the GUI is greyed out and there the prompt, Identify
element or Escape-, is displayed in the secondary prompt area. Zoom into the steelwork supporting
TANK2 and left click on each of the columns and beams that make up the support in the 3D View. Each
element will be displayed in the highlight colour once selected. If an element is identified by mistake,
clicking it again will de-select and un-highlight it. When all elements have been selected, press the Esc
key to end the selection process. The twelve SCTN elements are displayed in the list.
Make the PIPE.ZONE the CE. Create a new list called PIPE_100. Select Add>Selection from the
form menu to display the Add to List form. In the Selection textbox enter BRAN and in the with Rule
textbox enter HBOR EQ 100. This specifies to add only Branch elements with an Hbore (Head Bore)
attribute equal to 100mm. Click the for Element radio button and enter CE in the adjacent textbox and
then click the Apply button. Two Branches, pipe3-b1 and pipe4-b1 are added to the list.
Left click on pipe3-b1 in the List/Collections form and note that it is now the CE in Design Explorer. In
the Command Window enter Q HBOR and press the Return key. The answer Hbore 100mm is
displayed.
Create a new list named PIPE_150 and add to it Branches with an Hbore of 150mm.
Click the Dismiss button on the Add to List form and then select Control>Close from the
List/Collections form menu. Open the Active List options list and note the three lists that may be
selected.
Groups
Navigate to the World in Design Explorer. Select Create>Group from the main menu to display the
Groups form. Right click in the form Explorer and select Create Group world from the pop-up menu
to display the Create Group World form. Enter TRAINING_GROUP_WORLD in the Name textbox and
press the Return key. Leave the three other attribute textboxes at unset. Click the OK button to create
the GPWL element.
Right click on the GPWL in the form Explorer and select Create Group Sets from the pop-up menu to
display the Create Group form. Enter ALL_EQUI in the Name textbox and press the Return key. Leave
the other two attribute textboxes at unset. Click the OK button to create the GPSET element.
In the form Explorer, expand TRA.SITE, right click on the EQUIP.ZONE and select Add Current
Element Members from the pop-up menu. Note that the three equipment elements are added to the
grid gadget.
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Create a new GPSET name ALL_STEEL, select the previously defined list STEEL from the Active List
options list to make it the current list and add the members of the list to the new GPSET by selecting the
Add From Current List option from the form Explorer pop-up menu. All twelve SCTN elements should
now be in the GPSET.
Expand the GPWL and GPSET elements and note the contents of each Group Set. Remove the
EQUIP.ZONE from the Drawlist and then right click on the ALL_EQUI GPSET in the form Explorer and
select 3D View>Add CE from the pop-up menu. The equipment elements should now be displayed in
the 3D View again.
Select Control>Close from the Groups form menu to dismiss the form.
My Data
Select Display>My Data from the main menu to display the My Data form. Expand PIPE.ZONE in
Design Explorer and pipe1. Click and hold down the left mouse button pipe1-b1 and drag and drop it
into the upper pane on the My Data form. The element name is now displayed in on the form. Add
pipe1-b2 and pipe2-b1 to the My Data form in the same way.
Click the New Collection link label on the My Data form to create a new collection that is displayed in
the upper pane. Right click on the New Collection in the upper pane and select Rename from the popup menu and enter Branches as the name for the collection.
Drag and drop the pipe1-b1, pipe1-b2 and pipe2-b1 from the upper panel into the Branches collection.
Left click on the Branches collection and open the Contents fold-up panel and note that the three
Branch elements are now in the Branches collection.
Drag and drop the remaining Branch elements, i.e. pipe3-b1 and pipe4-b1, from Design Explorer
directly into the Branch collection in the upper pane. Note that these elements are now displayed in the
Contents fold-up panel.
Create a new collection named Equipment. With this collection highlighted in the upper pane, drag and
drop the three EQUI items from Design Explorer directly into the Contents fold-up panel. Note that
these items are added to the new Equipment collection.
Left click the Equipment collection in the upper pane and select Add to 3D View from the Actions foldup panel. All three EQUI items in the collection have been added to the Drawlist and are displayed in the
3D View.
Right click on the Branches collection in the upper pane and select 3D View>Add from the pop-up
menu. Select Highlight in the Actions fold-up panel and note all the piping elements have been
highlighted. Select Unhighlight from the Actions fold-up panel to un-highlight the piping elements.
Click the Close button on the My Data form header to dismiss the form.
Search Utility
Select Display>Search Utility from the main menu to display the Search form. Enter EQUI in the
Search for Item Types textbox. Note that the Beneath Item check box is checked and the default value
of /*, i.e. the World, is set in the adjacent textbox. Click the Go button to initiate the search.
The search results are displayed in the Search Results form that is displayed automatically when the
search is complete. Note that the search has found more than the three EQUI elements in the
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EQUI.ZONE of the TRA.SITE. This is because the scope of the search was the World, i.e. all of the
EQUI elements in the current MDB.
The default grid on the Search Results form has only two columns, NAME and TYPE. Right click in the
grid header row and select Column Setup from the pop-up menu to display the Column Setup form.
Click the Add Column link label to add a new entry to the column list and in the Expression column
enter ZONE and in the Heading column also enter ZONE. Click the OK button on the Column Setup
form.
Click the Go button on the Search form again to re-run the same search and update the search results.
Note that the ZONE column is now included on the Search Results form.
Right click in the grid header row and select Enable Group Sorting from the pop-up menu. Note that
the group sorting area is now displayed above the results grid. Click and hold down the left mouse
button on the ZONE column header and drag it to the left until it is the first column, the red arrow aids
help to determine the new position for the column. When in position, release the left mouse button.
Left click on the ZONE column header to sort the results by this column. Left click the ZONE column
header again to reverse the sort. Drag the ZONE column header into the group area at the top of the
grid to group the results by the owning Zone. Note that there are four groups in the grid. Expand each
one and note the content of each.
Add two more columns to the search results, POS (Position) and ORI (Orientation). Re-run the search.
Right click on the column header row in the Search Results form and select Export to Excel from
the pop-up menu to display the Save As form. Note the destination folder is set to pdmsuser and enter
Equipment in the File name textbox. Click the Save button to save the Equipment.xls file.
Locate the Equipment.xls file in the folder C:\AVEVA\plant\PDMS12.0\pdmsuser and double click it to
open the file. Close the Search Results form.
On the Search form enter BRAN in the Search for Item Types textbox, make the Zone PIPING, in the
STABILIZER Site, the CE and click the CE button to the right of the Beneath Item textbox on the
Search form. Open the Attribute Filter fold-up panel if not already open. Click the Add Attribute Filter
link label to create a new filter. Select HBOR from the Attribute options list, select Greater than from
the Operator options list and enter 100 in the Value textbox.
Click the Go button to obtain the search results. Create two new columns on the Search Results grid,
HBOR (Head Bore) and TBOR (Tail Bore). Run the search again to obtain the updated results. Export
the results to an Excel file named Pipe Branches.xls. Close the Search and Search Results form.
Empty the Drawlist and make the World the CE. Select Utilities>User Grid Systems from the main
menu to display the User Grid Systems form. Select Create>3D Rectangular Grid from the form
menu to display the Reference 3D Rectangular Grid form. Click the Autofill button to display the
Autofill Rectangular Grid System form. Click the OK button on the form, accepting the default Autofill
values. Note that the Reference 3D Rectangular Grid has now been populated with values.
Click the Preview button and the Set View Limits to Grid button, displaying the grid in the 3D View.
Enter Rectangular_Grid in the Name textbox and click the Save button. Note that GRIDWL has been
created in Design Explorer containing a GRIDSY named Rectangular_Grid. Click the Close button on
the Reference 3D Rectangular Grid form.
On the User Grid Systems form click the Gridline IDs radio button and then click the Display button to
display the grid with the selected annotation option. Note that the Gridline IDs are now displayed on the
grid. Try the other Display options.
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Click the Select display axes button to display the Plant Grid Axes form. Check the Display plane
through X axis offset at and the Display plane through Y axis offset checkboxes. Leave the option
lists at their default values of X0, YA and EL0 and click the OK button. Note that the grid has been
removed from the 3D View. Click the Gridline IDs radio button on the User Grid Systems form and
then click the Display button. Note the changes to the displayed grid.
Display the Plant Grid Axes form again and try different combinations of the different planes from the
option gadgets and note the different combination of grid planes.
Create a 3D Radial Grid named Radial_Grid using the Autofill option on the Reference 3D Radial
Grid form. Enter A in the Label textbox for the Angles on the Autofill Radial Grid System form.
Display the radial grid and try the different labelling and axis options.
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CHAPTER 8
This chapter introduces the use of the Model Editor for the graphical re-positioning and re-orientation of
selected elements.
8.1
Model Editor is a mode of operation in Design that enables selected elements to be re-positioned and reorientated graphically using the mouse pointer.
Model Editor Mode may be toggled on and off by clicking the Model Editor button
on the Model Editor
Toolbar or selecting Edit>Model Editor from the main menu. When in Model Editor Mode, the prompt in the
primary prompt area reads Modify:
Model Editor may be used to manipulate Graphical Selections, consisting of either a single item or groups of
items.
See section 5.2 for details of Graphical Selections.
8.1.1
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8.2
The following section gives an overview of Model Editor operations. Details of each operation are given later
in this Training Guide.
8.2.1
Movement
A Graphical Selection is moved using linear and planar handles on the Locator Handle. Dragging a linear or
planar handle with the mouse pointer moves the current Graphical Selection. The movement is made in
steps, the size of which is controlled by the Linear Increment. This allows the Graphical Selection to be
positioned accurately in relation to its original position.
The Graphical Selection can be moved until it is aligned with another item in the display by using Locator
Handles or by dragging with Feature Highlighting mode switched on.
8.2.2
Rotation
The Graphical Selection is rotated using a Rotation handle. The selection rotates in angular steps as it is
dragged with the mouse, the size of which is controlled by the Rotation Increment. This allows the Graphical
Selection to be rotated accurately from its original orientation.
The Graphical Selection can be rotated until an axis of the Locator Handle is aligned with another item in the
display by using Locator Handles or by dragging with Feature Highlighting switched on.
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8.2.3
Alignment
8.2.4
The Locator Handle can be moved or rotated independently of the Graphical Selection. This allows a datum
to be set for movement and alignment operations, or to set an axis of rotation about which the Graphical
Selection can be rotated.
8.2.5
Feedback
8.2.6
Unconstrained Positioning
The Locator Handle provides functions for positioning the Graphical Selection constrained in a given
direction or in a plane. However, it is sometimes necessary to specify a new position without any constraints
applied to movement of the Graphical Selection.
An unconstrained position can be specified by typing world co-ordinates into a form, by typing a 3D offset
from the current Location Handle position, or by snapping to a Point feature. These functions are provided
from a right click pop-up menu on the Locator Handle.
8.2.7
Undo and Redo functions in Model Editor Mode allow stepping backwards or forwards through one or more
movement or rotation operations. Undo and Redo operate on a sequence of direct graphical manipulation
operations in the Model Editor.
Undo/Redo operations can also take place outside of Model Editor Mode. If the Undo operation involves
moving into or out of Model Editing mode, then the switch into that mode happens automatically, and the
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Model Editor button and menu option reflect the change. The selection set and handle appropriate to the
editing operation that was being used will also be restored.
8.2.8
Performance
The speed of interactive selection and dragging operations is dependent on both the specification of the
hardware being used, and on the complexity of the model displayed in the 3D View. Generally, it is
advisable to minimise the size and complexity of the displayed model in order to obtain good interactive
feedback from the system.
Performance tips when using Model Editor:
Display only those elements that are necessary for the modification being performed. As the Graphical
Selection is dragged on the screen the display is continuously redrawn.
Avoid using large graphical selections. It may be better to make bulk moves in small groups.
Avoid drawing the model with high levels of detail. For example, do not display the model with holes
drawn; do not use a fine arc tolerance.
Avoid drawing the model with Ppoints switched on.
8.3
The Selection menu on the main menu bar contains commands for setting properties of the Locator Handle
and the Graphical Selection.
The Selection menu on the main menu bar has the following options:
Feature Highlighting this option toggles feature highlighting on and off. In Model Editor Mode,
pressing the F key will also toggle feature highlighting on or off.
Set Increments - this option displays the Set Increments form:
The Linear increment determines the incremental
steps when the Graphical Selection is dragged using
the linear or planar movement handles.
The Fine linear increment determines the fine
incremental steps using the up and down cursor arrow
keys
The Angular increment determines the incremental
steps when the Graphical Selection is rotated using
the rotation handles.
Set Handle Colour this option displays a sub-menu where by which the colour of the Locator Handle
may be chosen from a limited set of colours.
Drag Image this option has a sub-menu that enables the style of visual feedback when a dragging
operation using the Locator Handles to be determined. The sub-menu options are Solid, Translucent
and Wireline.
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Select Rectangle this option has a sub-menu that enables the Wholly Within or Wholly and Partially
Within options to be set when creating a Graphical Selection with a Fence selection.
8.4
The Locator Handle provides three ways to move or rotate a Graphical Selection:
Dragging the linear, planar or rotation handles freehand with the mouse pointer.
Aligning with points, P-points, P-lines or straight lines (edges) on other displayed plant items.
Typing in offset distance or angular displacement values.
8.4.1
Aligning the Graphical Selection with points or lines on other displayed items
When aligning a Graphical Selection with other plant items in the displayed model, Feature Identification
Mode is entered, i.e. the mouse pointer is sensitive to finding features on the Design graphics.
Features are points, straight lines (edges), P-points or P-lines. Points are located at vertices on the model,
such as the corner of a box, and at the mid-point of lines. Lines are straight edges on the model (Design Aid
graphics cannot be used as a feature).
Feature Identification Mode is toggled on and off by selecting Selection>Feature Highlighting from the
main menu, or by pressing the F key when the mouse pointer is over a 3D Model Editor View, and the Model
Editor is active.
Some operations turn on Feature Identification Mode temporarily to allow a feature to be picked, e.g.
Edit>Move Selection>Snap To Point. Once the required feature is identified, the mode reverts to its state
before the command was actioned.
8.4.2
Automatic Scrolling
If the target location for a drag operation is outside of the 3D view, the mouse pointer can be moved to an
edge of the view, where the view will pan automatically up, down, left or right according to the 3D view edge
that the mouse pointer hits. The mouse pointer must move in order for the panning to continue. This may
necessitate you making a small movement of the pointer near to the view edge to keep the pan operation
going.
This technique for panning the view is appropriate for locating a target position that is just out of view.
8.4.3
The Linear Movement handle allows the movement of the Graphical Selection to be constrained in the
direction of the linear handle axis. The size of each step of the movement is defined by the current
Movement Increment.
To initiate a linear drag, click and hold the left mouse button over
one of the linear movement handles. With the left button still held,
moving the mouse drags the Graphical Selection constrained in the
selected direction.
As the mouse moves over a linear handle, the pointer symbol
changes to the linear drag pointer.
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Fine control over positioning can be achieved by dragging with a linear handle so that it is close to the
required position then, while continuing to hold down the mouse button, press the plus (+) or minus (-) key
on the numeric keypad. This moves the Graphical Selection by one movement increment in the direction of
the linear handle if + is pressed, or in the opposite direction if - is pressed.
Using the cursor arrow keys in this way moves the Graphical Selection by 0.1 of the current movement
increment for each press of the key.
8.4.3.2 Feedback
When moving a selection in a constrained direction,
the Locator Handle changes to a cut-down version
of the full handle to show the direction of movement.
The current World position of the Locator Handle is
displayed on the status bar, and an offset from the
original position of the handle is displayed on the 3D
View.
Right clicking on a linear drag handle displays a pop-up menu with the following
options:
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Snap to Point - this option allows the Graphical Selection to be moved to a Point feature. The
Graphical Selection is not constrained to move along the direction of the Linear Handle.
Move Handle this option has a sub-menu that enables the Locator Handle to be moved independently
of the Graphical Selection, thus changing the datum for the next operation on the Graphical Selection.
The Enter Value, Align with Feature and Snap to Point sub-menu options
function in the same way as described for moving the Graphical Selection except
they move the entire Locator handle.
Cancel this option cancels the current Model Editor operation.
8.4.4
Each of the planar movement handles constrains the drag operation such that the Graphical Selection
moves only in the plane of the selected handle. The handle moves in steps determined by the current
Movement Increment setting.
To initiate a planar drag, click and hold the left mouse button over
one of the planar movement handles. With the left button still held,
moving the mouse drags the Graphical Selection constrained in the
selected plane.
As the mouse moves over a linear handle, the pointer symbol
changes to the planar drag pointer.
8.4.4.1 Feedback
Right clicking on a planar drag handle displays a pop-up menu with the following
options:
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Snap to Point - this option allows the Graphical Selection to be moved to a Point feature. The
Graphical Selection is not constrained to move in the plane of the Planar Handle.
Move Handle this option has a sub-menu that enables the Locator Handle to be moved independently
of the Graphical Selection, thus changing the datum for the next operation on the Graphical Selection.
The Enter Value, Align with Feature and Snap to Point sub-menu options
function in the same way as described for moving the Graphical Selection except
they move the entire Locator handle.
Cancel this option cancels the current Model Editor operation.
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8.4.5
Rotation Handles
The rotation handles allows the Graphical Selection to be rotated around the relevant axis using the current
Angular Increment to control the angular step size.
To initiate a rotational drag, click and hold the left mouse button over
one of the Rotation Movement Handles. With the left button still
held, moving the mouse rotates the Graphical Selection around the
selected axis.
As the mouse moves over a Rotation Randle, the pointer symbol
changes to the rotation drag symbol, and half of the Rotation Handle
arc changes to show two arrows
8.4.5.1 Feedback
Right clicking on a rotation handle displays a pop-up menu with the following options:
Enter Values - this option displays the Rotate Selection about X/Y/Z form:
The textbox enables a value, in degrees, to be entered to rotate
the Graphical Selection around the specified axis.
A +ve value rotates the Graphical Selection in the positive rotation
direction and a ve value rotates the Graphical Selection in the
negative rotation direction.
Clicking the Preview button shows the affect of the entered value and clicking the OK button rotates the
Graphical Selection.
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Orient to Point - this option allows the Graphical Selection to be orientated in relation to another
object on the screen but forces the Graphical Selection to rotate only around the selected axis. Rotational
drag can align with a point feature or a line feature.
Align with Direction - this option allows the Graphical Selection to be rotated to align with the
direction of a plane through a selected feature.
Align with - this option displays the Enter Direction for X/Y/Z Axis form:
Any direction for the specified axis may be entered in the standard
direction format.
The axis selected depends on the relative position of the rotational
drag cursor symbol when the right click is made on the Rotation
Handle, i.e. if it is closer to the X axis the then the direction is
specified.
Clicking the Preview button shows the affect of the entered value and clicking the OK button rotates the
Graphical Selection.
Rotate handle this option has a sub-menu that enables the Locator Handle to be rotated independently
of the Graphical Selection, thus changing the frame of reference for the next operation on the Graphical
Selection.
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The Enter Value, Orient to Point, Align with Direction and Align with
sub-menu options function in the same way as described for moving the Graphical
Selection except they rotate the entire Locator Handle.
The To World option aligns the Locator Handle with the World co-ordinate system,
without rotating the Graphical Selection. The Locator Handle Y axis points North,
and the Z axis points Up.
Cancel this option cancels the current Model Editor operation.
8.4.6
A Locator Handle can be moved independently of the Graphical Selection from the pop-up menus, as
describe previously, allowing a datum position to be set for subsequent move operations, or an axis of
rotation to be set for subsequent rotation operations.
The Locator Handle may be also be dragged independently of the Graphical Selection. Selecting a linear,
planar or rotation handle by clicking and holding with the left mouse button down, and then pressing the H
key on the keyboard, detaches the Locator Handle from the Graphical Selection. The H key can be used to
toggle between moving the Locator Handle on its own, and moving the Graphical Selection with the Locator
Handle.
8.5
8.5.1
Display Characteristics
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GEM is exited by selecting the Exit Equipment Editor option from the right click
pop-up menu. This returns the user to Model Editor Mode.
8.6
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The sub-menu has the following options for moving the Graphical Selection:
Set 3D Position - this option displays the Set Position of Selection form:
The current position of the Locator Handle, with respect to the
World, is displayed. Modifying the values in the textboxes
moves the Graphical Selection in the direction, and by the
values specified.
Clicking the Preview button shows the affect of the entered
value and clicking the OK button moves the Graphical
Selection.
Snap to Point - this option enables the Graphical Selection to be positioned at a selected position
relative to another object in the 3D View. The Locator Handle may be snapped to a point on another
object, thus moving the selection.
The sub-menu has the following options for rotating the Graphical Selection:
To World this option re-orientates the Locator Handle and the Graphical Selection such that the Y
axis of the Locator Handle points in the World North direction and the Z axis points in the World Up
direction.
About X, About Y and About Z these options display the Rotate Selection about X/Y/Z
form, depending on the axis selected.
Entering a value in any of the textbox rotates the Graphical
Selection and the Locator Handle around the specified axis.
Clicking the Preview button shows the affect of the entered
value and clicking the OK button moves the Graphical
Selection.
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Exercise 6
This exercise corrects the same as errors on the Site TRA.MESS as Exercise 4 except that position and
orientation errors are corrected using Model Editor.
TANK1 Corrections
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TANK2 Corrections
Modify the Dtop attribute of CONE1 of TANK2 to 1500 using the Modify Attributes form as described
previously.
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PUMP1 Corrections
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CHAPTER 9
This chapter introduces the modelling of Equipment items in PDMS. Modelling equipment introduces
many of the concepts of 3D modelling in PDMS and is, therefore, a good basis for development of PDMS
skills.
9.1
Equipment (EQUI) items may represent any type of equipment in a Plant. The level of detail of the
equipment model depends on the project requirements. Adding more detail takes more time and,
therefore, costs more.
Generally it is important is that the modelled equipment is a reasonable representation of the actual
equipment, is volumetrically and spatially correct and that any nozzles are in the exact position, the
correct orientation and have the right specification required.
9.1.1
An element type may be created, based on a standard element type, which has a more meaningful base
name. For example, all types of equipment have the element type EQUI, User Defined Element Types
(UDETs) enable equipment types to be , say, :PUMP, :REBOILER, :TANK, :FILTER, etc.
UDETs are defined in the Lexicon module and generally have the same attributes as the base type, e.g.
an EQUI, although some of the attributes may be hidden at the time of creating the UDET.
UDETs are distinguished from standard element types by the prefix of a colon, similar to UDAs. They
also have an ActType (active type) attribute which is set to the UDET type, e.g. :PUMP. The standard
Type attribute is set to the base type, e.g. EQUI.
In most respects UDETs may be used in exactly the same
way as EQUI elements, however, currently there is no
Appware to create the UDET elements so they must be
created using the Command Window by entering the syntax
NEW <UDET>, e.g. NEW :PUMP.
In Design Explorer the UDET is displayed with an EQUI icon.
9.1.2
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9.1.3
Primitives
Equipment items consist of a collection of
PDMS primitives, arranged in such a way in
3D space that they represent the real life
object.
When a new piece of equipment is to be
built, one of the first decisions to be made
is which primitives are going to be used to
create the representation required.
Generally the internals of any equipment
are not modelled as it only the external
representation that is required.
In this simple example of a horizontal
vessel, seven primitives are positioned and
orientated such that they represent a
vessel. There is no connectivity between
the primitives.
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Box (BOX)
Cylinder (CYLI)
Cone (CONE)
Snout (SNOU)
Pyramid (PYRA)
Dish (DISH)
Extrusion (EXTR)
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Nozzle
(NOZZ)
9.1.3.1 Ppoints
Each primitive has a set of Ppoints at fixed locations. A Ppoint is a point that has a position and direction
attribute as well as other attributes that are used by other modules and applications.
Ppoints are numbered with P0 always being at the origin of the primitive. For example a cylinder has
three Ppoints:
P0 is in the middle of the cylinder and points along the Z axis of the cylinder.
P1 is in the centre on the top face of the cylinder and points away from the face, i.e. in a +ve Z
direction.
P2 is in the centre on the bottom face of the cylinder and points away from the face, i.e. in a -ve Z
direction.
For equipment modelling, Ppoints are used for locating and aligning primitives. Ppoints are used for other
purposes in different modules.
Appendix A contains a full list of primitives showing their attributes and Ppoints.
Element Type
Negative Box
NBOX
Negative Cylinder
NCYL
Negative Cone
NCON
Negative Snout
NSNO
Negative Pyramid
NPYR
NCTO
NRTO
Negative Dish
NDIS
NSLC
Negative Extrusion
NXTR
NREV
9.1.4
When considering the modelling of equipment some decisions about orientation have to be made. The
first major decision will be to fix equipment North, i.e. where North is in relation to the equipment
drawing. When considering this, it is usually best to try and build the equipment in such a way that it does
not need to be orientated within the Zone.
Primitives like boxes should be built such that their X, Y and Z lengths are aligned with the default axis
system and not built in such a way that they need to be rotated from the default axis system. Obviously,
some primitives will need to be rotated, but if you try to keep these to a minimum then any subsequent
changes to the equipment will be easier.
9.1.5
The position of the equipment origin must also be considered before commencing modelling. The EQUI
elements Position attribute holds the equipment origins position.
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If SUBE elements are used, their Position attribute defines the SUBE origin position with respect to the
equipment origin.
A solid primitives Position attribute defines the position of the primitives origin with respect to the SUBE
origin, if owned by a SUBE, or the EQUI origin if owned directly owned by the EQUI.
All negative primitives Position attributes defines the position of the negative primitives origin with respect
to its owning solid primitives origin.
9.1.6
Naming Equipment
Conventionally, equipment items are named using the tag number, e.g. /E1101, /P1001-A, /D2016, etc.,
however, any name or naming convention may be used. It is not usual to name primitives, except
nozzles, unless they need to be identified for some purpose.
Nozzles are named and generally prefixed by the equipment name to make them unique, e.g. /E1101N1, /P1001-A/N1, /D2016/1, etc. Naming the nozzles also helps in identification when connecting
Pipework to them.
Whatever names are given, the naming convention is usually defined by the project specification. It is
possible that the project may have Autonaming rules set up for items such as nozzles so that the project
conventions are followed in every detail.
9.2
The Equipment application is used for equipment modelling in PDMS. Selecting Design>Equipment
from the main menu loads the Equipment application and changes the main menu bar by adding
additional pull-down menus and adds options to some of the standard pull-downs. The Equipment
Toolbar is also displayed.
The following sections describe the additions to the main menu bar for the Equipment application.
9.2.1
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Primitives - this option displays the Primitives form that enables primitives to be created.
All primitives, except nozzles, are displayed with a shape button
and a link label. Clicking either one displays a form with the
appropriate attributes for the selected primitive.
The parameters, display levels and
obstruction values may be set.
The Parameters button displays a
picture of the primitive in a separate
window that shows the parameters and
the default orientation of the primitive.
The Create button creates the
primitive and displays a modification
form that enables the primitive to be
positioned, rotated and aligned.
The sub-forms for the Create
button are described in the
worked example later in this
training guide.
The Back button returns the user to the previous form.
The Create Cut Out Primitives button enables the creation of negative primitives that are used to
cut out positive primitives to obtain desired shapes.
The form is similar to the solid primitives form except the buttons and
link labels create negative primitives. Clicking either one displays a
form with the appropriate attributes for the selected negative
primitive.
This form has the same functions
described for previously for solid
primitives.
The Finish Creating Cutout Primitives
button returns to the original Primitives
form, from where new solid primitives
may be created.
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The Height text box specifies the length of the nozzle (P1 to P2).
The Attributes button displays the Nozzle Attributes form which
enables general data and Design data to be entered for later use, e.g.
reporting, etc.
The Position area of the form enables the location of the nozzle origin
(P1) to be specified and the Orientate P1 is textbox enables a direction
for P1 of the nozzle, and hence the whole nozzle, to be set.
Standard Equipment - this option displays the Create Equipment form where standard equipment
may be created by making a series of selections based on equipment templates.
Refer to Chapter 10, Equipment Modelling Using Templates, for details of this form and its use.
Points this option displays the Design Points form that enables the creation of Design Points for
equipment items. Design Points on equipment are used for Equipment Associations which are outside
the scope of this training module.
L Equipment Associations form part of the Advanced Equipment Design training module.
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9.2.2
All Sides - this option displays the Stretch/Trim All Sides form:
The form displays the primitive Type. The CE button
makes the CE the subject of the operation and updates
the primitive Type if necessary.
Entering a Value in the text box and clicking the Apply
button will stretch all external Ppoints by the entered
amount.
L A +ve value will stretch the primitive and a ve value
will trim the primitive.
ID P-Point - this option displays the Stretch/Trim P-Point form:
The form displays the primitive Type. The CE button makes the CE the
subject of the operation and updates the primitive Type if necessary.
Entering a Value in the text box and clicking the Apply button prompts
for the identification of a Ppoint on the primitive. The identified Ppoint is
stretched/trimmed by the entered amount.
L A +ve value will stretch the primitive and a ve value will trim the
primitive.
To P-Point - this option enables a selected Ppoint on a primitive to be stretched or trimmed to the
appropriate co-ordinate of a Ppoint on another Design element. The user is first prompted to
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select the Ppoint to be moved from the CE and, when selected, prompted to select the Ppoint to
stretch/trim to. The first Ppoint will be stretched/trimmed to the plane of the second Ppoint.
To Pline this option enables a selected Ppoint on a primitive to be stretched or trimmed to the
appropriate co-ordinate of a Pline on a SCTN or GENSEC element. The user is first prompted to
select the Ppoint to be moved from the CE and, when selected, prompted to select the Pline to
stretch/trim to. The selected Ppoint will be stretched/trimmed to the plane of the Pline.
Clearance to P-Point - this option displays the Stretch/Trim Clearance to P-Point form:
The form displays the primitive Type. The CE button makes
the CE the subject of the operation and updates the primitive
Type if necessary.
Entering a Value in the text box and clicking the Apply
button first prompts the user to select the Ppoint to be moved
on the CE and, when selected, prompts for the identification
of a Ppoint to stretch/trim to.. The first Ppoint is
stretched/trimmed to a plane the specified distance from the
second Ppoint.
L A +ve or ve value determine which side of the target
Ppoint the first Ppoint will be moved to.
Clearance to Pline this option displays the Stretch/Trim Clearance to Pline form.
The form displays the primitive Type. The CE button makes
the CE the subject of the operation and updates the primitive
Type if necessary.
Entering a Value in the text box and clicking the Apply
button first prompts the user to select the Ppoint to be moved
on the CE and, when selected, prompts for the identification
of a Pline to stretch/trim to. The Ppoint is stretched/trimmed
to a plane the specified distance from the selected Pline.
L A +ve or ve value determine which side of the target
Pline the first Ppoint will be moved to.
For all of the above options, a confirmation message is
displayed if the stretch/trim is successful.
L If two end p-points on the same primitive are selected, the distance between the two points will
become zero. The stretch/trim options cannot be used to invert a primitive.
Slide this option enables a primitive to be moved (slide) by using one of its Ppoints. The sub-menu
has two options:
To P-Point this option first prompts the user to select a Ppoint on the primitive and, once
selected, prompts for a second Ppoint, on another Design element, to be identified. The primitive
is moved in the direction of the first Ppoint to the plane of the second Ppoint.
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To Pline this option first prompts the user to select a Ppoint on the primitive and, once
selected, prompts for the selection of a Pline on a SCTN or GENSEC. The primitive is moved in
the direction of the first Ppoint to the plane of the Pline.
Equipment Specification - this option displays the Modify Equipment Specification form.
This form is only displayed if the equipment is a template that
has editable properties; otherwise an error message is
displayed.
ID Point this option prompts the user to select a Ppoint on one of the primitives of the current
EQUI to move the equipment origin to.
Explicit this option displays the Modify Origin By form:
The equipment origin may be moved from its current position by
entering values in one or more of the direction text boxes.
Clicking the Apply button moves the origin by the specified
amounts in the specified direction(s).
If the form is re-opened the text boxes will display 0 again. This is
because the origin is being moved relatively from its current
position.
L It is usual to keep the equipment origin within the bounds of
the equipment.
For either of the above options, after moving the origin a
confirmation message is displayed.
Clicking the Yes button returns the origin to its previous position
and clicking the No button retains its new position.
L Moving the equipment origin does not move any SUBE elements or primitives owned by the
EQUI. Their position attributes are updated to reflect their position with respect to the new origin.
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9.2.3
ID Cursor requires a primitive to be picked with the cursor. The equipment point is repositioned at the origin (P0) of the picked primitive.
ID P-Point requires a Ppoint to be picked. The equipment point is re-positioned at the picked
Ppoint.
Name - displays a Name form where any valid element name may be entered. The equipment
point is moved to the origin of the named element.
Pin - displays the Pin Number form where a valid Pin No. may be selected. The equipment
point is re-positioned at the selected Pin.
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Select a new CE in Designer Explorer and clicking the CE button on the form enables another
element to be re-positioned.
The Reset button resets the element to its previous position.
Through displays a Move form:
The identified point is displayed at the top of the
form.
The direction that equipment is to move in is
entered in the Direction textbox.
The Through options list has the following
choices, select the choice and then click the
Apply button.
Cursor requires a free space cursor pick. The equipment point is moved in the given direction
until it lies on a line perpendicular to the direction of movement through the reference point.
ID Cursor requires a primitive to be picked with cursor. The equipment point is moved in the
given direction until it lies on a line perpendicular to the direction of movement through the origin
of the picked primitive.
ID Ppoint requires a Ppoint to be picked. The equipment point is moved in the given direction
until it lies on a line perpendicular to the direction of movement through the picked Ppoint.
Name - displays a Name form where any valid element name may be entered. The equipment
point is moved in the given direction until it lies on a line perpendicular to the direction of
movement through the origin of the named element.
Pin - displays the Pin Number form where a valid Pin No. may be selected. The equipment point
is moved in the given direction until it lies on a line perpendicular to the direction of movement
through the selected Pin.
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Cursor - this option can only be used in an orthogonal view. Use the cursor to define the point to
move towards. The equipment point moves the given distance towards the reference point.
ID Cursor - Use the cursor to pick a primitive to move towards. The equipment point moves the
given distance towards the origin of the reference element.
ID P-point - Use the cursor to pick a Ppoint to move towards. The equipment point moves the
given distance towards the reference point.
Name displays a Name form where any valid element name can be entered. The equipment
point moves the given distance towards the reference point.
Pin displays the Pin Number form where a valid Pin No. may be selected. The equipment
point moves the given distance towards the reference point.
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9.2.4
The text box enables any valid direction to be entered for the selected Ppoint.
Clicking the Apply button will re-orientate the primitive using the primitives origin as the rotation point,
i.e. the position of the primitive is not modified. The Reset button resets the primitive to its previous
orientation.
9.2.5
The Connect menu connects one primitive to another by making a Ppoint on one primitive co-incident
with a Ppoint on another primitive. This process re-positions and re-orientates the first primitive, the new
orientation being the direction of the Ppoint on the second primitive.
L There is no actual connectivity between primitives.
The Connect menu has one specific option for the Equipment application:
The Primitive option has a sub-menu with the following options:
ID Point to use this option the primitive to be connected must be the CE. The option prompts for
the graphical selection of a Ppoint on the CE and, once selected, prompts for the graphical selection
of a Ppoint on the target primitive.
Explicit - to use this option the primitive to be connected must be the CE. The option prompts for
the item to be connected to and, once selected, displays the Explicit P-Point Connection form:
The Connect Point and To Point option lists
contain all Ppoints for the type of primitives used in
the connection.
Having selected the required points, clicking the
Apply button moves and re-orientates the CE such
that the two selected points are co-incident.
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9.2.6
The Equipment Toolbar contains buttons that are shortcuts to commands available from the pull-down
menu system. The toolbar also contains an option list that enables the navigation level to be set.
The shortcut buttons are:
Create Standard Equipment - this button displays the Create Equipment form that enables
equipment to be modelled from pre-defined templates. The command is also available by
selecting Create>Standard Equipment from the main menu.
Refer to Chapter 10, Equipment Modelling Using Templates, for details of this form.
Modify Properties this button modifies the properties of the CE, if it has editable properties.
This option is intended for use with parametric equipment templates. The command is also
available by selecting Modify>Properties from the main menu.
Modify Position this button displays the Explicit Position form which is also available by
selecting Position>Explicit from the main menu.
Modify Orientation this option displays the Rotate form which is also available by selecting
Orientate>Rotate from the main menu.
The Navigation Level options list sets the significant element level to be used when navigating in the
hierarchy using graphical picking. For this functionality to work, the Navigate to Element function must
be on.
Refer to section 5.3 for details of the Navigate to Element function.
There are three options available from the list:
Equipment selecting an equipment item with the navigation level set to Equipment sets the CE the
EQUI element.
Sub Equipment selecting an equipment item with the navigation level set to Sub Equipment sets
the CE to the SUBE. If the EQUI does not own a SUBE or owns more than one SUBE, the CE is set
to the EQUI.
Element - selecting an equipment item with the navigation level set to Element sets the CE to the
primitive under the cursor.
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9.3
This worked example builds a piece of process equipment, the Stabiliser Reboiler tagged E1301, from
the AVEVA Stabiliser Plant training project. By the end of this training course, all equipment from this
project will have been built.
The equipment locations for the project are shown on the following Equipment Location drawing:
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9.3.1
The first task is to build the administrative elements for the model. The Stabiliser Plant will contain
Equipment, Piping, Civil and Structural elements so a suitable hierarchy is required. The simplest data
structure would be a single SITE containing a single ZONE owning all of the discipline elements;
however, it is more practical to separate the disciplines into separate ZONEs.
The hierarchy for this project will be:
A SITE named /STABILISER owning four ZONEs named /EQUI.ZONE, /PIPE.ZONE, /CIVIL.ZONE and
/STRU.ZONE.
If not in the Equipment Application already, select Design>Equipment from the main menu to load the
application.
With the World as the CE in Design Explorer, select Create>Site from the main menu to display the
Create Site form.
Enter STABILISER in the Name textbox and press the
Return key. Note that the forward slash has been added
to the entered name.
Leave the Purpose as unset.
Click the OK button to create the SITE.
With the SITE as the CE in Design Explorer, select Create>Zone from the main menu to display then
Create Zone form.
Enter EQUI.ZONE in the Name textbox and press the
Return key. Note that the forward slash has been added
to the entered name.
Leave the Purpose as unset.
Click the OK button to create the ZONE.
Repeat this process for the other three ZONEs named above. The Design Explorer should now look like
this.
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9.3.2
Before starting to model E1301, or any equipment item, key decisions need to be made:
1. The location of the equipment origin.
The equipment origin can be placed anywhere. It could be placed on the bottom of one of the
saddles so that it may be located on a foundation, however, looking at the location information on the
Equipment Location drawing, it would be easier to place the origin on the centreline of the vessel in
line with nozzles NS1 and NS2.
This would give an equipment origin position of W 319150 N 296950 U 101470.
2. The orientation of the equipment.
There is little point in modelling the equipment in one orientation and then re-orientating it when
complete. From the Equipment Arrangement drawing it can be seen that E1301 has its flanged end
to the South and its dished end to the North, so this is the orientation that will be used for the
primitives. The equipment will use the default orientation of Y is N and Z is Up.
3. The primitives to be used.
Looking at the Equipment GA for E1301 it may be broken down to the following primitives:
6 x Cylinders
2 x Boxes
5 x Nozzles
1 x Dish
Total 14 Primitives
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9.3.3
The next task is to build the EQUI element. Make EQUI.ZONE the CE and select Create>Equipment
from the main menu to display the Create Equipment form:
In the Name text box enter E1301 and press the Return key.
Change the East/West option list to West and enter the value 319150
into the textbox and press the Return key.
Enter 296950 in the North text box and 101470 in the Up textbox.
L Note that the Wrt text box is set to the equipments owner, the
element EQUI.ZONE.
Click the OK button to create the equipment element with the specified
name and at the specified coordinates.
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9.3.4
Although it is not important in which order the primitives are built, it makes sense to model the main
body of the Reboiler first, i.e. the longest cylinder. From this base most of the other primitives can be
positioned.
From the Equipment GA drawing the length of this cylinder can be derived as 6590 60 60 = 6470.
The origin of the cylinder is at its centre, i.e. 6470 2 = 3235 from the end. The southern end of the
cylinder is 290 60 = 230 South of the equipment origin, therefore, the centre of the cylinder is 3235
230 = 3005 North of the equipment origin.
Select Create>Primitives from the main menu to display the
Primitives form. Click the Cylinder button or link label to display the
cylinder creation form.
Enter 6470 in the Height textbox and press the Return key.
Enter 835 in the Diameter textbox and press the Return key.
Select Default in the Used for options list. This sets the Level attribute
to 0 10 and the Obstruction value to Hard (2).
Click the Create button. The cylinder is created and fold-up panels
added to the form to facilitate position, rotation and alignment options
to be set. Click the Walk to Drawlist view control, button to fully
display the cylinder.
The Position fold-up panel is open by default.
To position the cylinder the Datum must be set. As the position of the
cylinder, with respect to the equipment origin, has been calculated
using its origin, the Datum may be left at Origin (the default).
Enter 3005 in the North text box and press the Return key.
L Note that the cylinder moves as soon as the key is pressed.
The East/West and Up/Down co-ordinates remain a 0.
The cylinder is in the correct position, however, it is in its default
orientation, i.e. Y is N and Z is Up:
Enter -90 in the Angle textbox and select About X from the Direction
option list.
Click the Apply Rotation button and the cylinder rotates by -90
around the X axis to give it the correct orientation.
L The cylinder could be orientated using any of the other methods
described earlier. The cylinder could also been rotated by +90 to
give an orientation of Y is U and Z is S, which would be equally
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Click the Next button on the form to return to the create Primitives form.
The next primitive to be created is the flange on the southern end of
the equipment. On the create Primitives form click Cylinder again to
display the create cylinder form.
From the Equipment GA drawing, the thickness of the flange is 60mm
and the diameter is 960mm.
Enter 60 in the Height textbox and 960 in the Diameter textbox, not
forgetting to press the Return key after each entry.
Click the Create button to create the cylinder and change the form to
show the fold-up panels.
The flange cylinder has been created with its origin, i.e. P0, at the
equipment origin location and in the default orientation.
The flange cylinder could be positioned and orientated as the first
cylinder, or by other methods described earlier, however, it may also
be positioned and orientated using the Align with P-Point function.
From the Datum options list
select Ppoint 1. This is the
Ppoint that will be aligned with a
Ppoint on the first cylinder,
placing the flange cylinder in the
correct location and orientation.
Close the Position fold-up panel
and open the Align with P-Point
fold-up panel.
Click the Pick P-point button.
The prompt Pick P-point to align with: is displayed in the prompt
area.
Click and hold then left mouse button on the end of the first cylinder.
The Ppoint at the end of this cylinder will be displayed as a small dot.
Pass the cursor over the dot and the cursor will change shape and the
name of the Ppoint under the cursor is displayed in the prompt area.
Release the left mouse button and the flange cylinder will re-position
and re-orientate such that its P1 is aligned with the P2 of the first
cylinder.
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Click the Next button on the form to return to the create Primitives
form.
To check the position of the flange cylinder select Query>Attributes
from the main menu. The Position attribute, i.e. of the cylinders origin,
should be X 0 Y -260 Z 0.
The Select Datum P-Point button
may also be used to select the
datum Ppoint on the primitive to be moved.
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The required options are selected from the menu and, when prompted, two points are picked between
which the offset is to be measured. The calculated distances are entered in the Offset X, Y and Z
textboxes automatically.
When the element to be copied has been selected an axes aid is shown at the origin of the element,
showing the directions of the selected axis system.
For the new flange, the first flange cylinder needs to be copied 290 +
350 = 640 North wrt World.
Select Rel. from the to options list, enter 1 in the Number of Copies
textbox and 640 in the Y textbox. Leave the axes as World.
Clicking the Apply button copies the cylinder and moves it 640 North. A
confirmation message is displayed.
Move the cursor to the North end of the body cylinder and click and hold the left
mouse button on the cylinder. A single Ppoint dot is displayed in the centre of the
end of the cylinder.
Move the cursor over this Ppoint until the cursor changes shape and then release
the left mouse button.
The flange cylinder moves to the end of the body cylinder. And a confirmation
message is displayed.
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Move the cursor over the Z Axis linear movement handle, click and hold the left mouse button and drag
the cylinder in along the Z Axis until it is clear of the North end flange.
Toggle feature highlighting on by selecting Selection>Feature Highlighting form the main menu,
making sure the adjacent checkbox is displayed, or by pressing the F key.
Right click on the Locator Handle to display the pop-up menu and then select Move Handle>Snap to
Point from the sub-menu.
Move the cursor over the cylinder until it is over P2 of the cylinder and left click to relocate the handle on
the Ppoint, i.e. at the southern end of the cylinder
Rotate the view to see the north face of the flange cylinder. Move the cursor over the Z Axis linear
movement handle. Click and hold the left mouse button and drag the handle South until P1 of the flange
cylinder is displayed together with the Through Ppoint Feature feedback.
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Right click anywhere on the cylinder to display a popup menu and select Exit Equipment Editor to
revert back to Model Editor mode. Exit Model Editor mode by clicking the Model Editor button again.
The dish on the North end of the equipment is the next primitive to be created. From the Equipment GA
the dish is 200 high with a diameter of 910.
A DISH has a Radius attribute which is the knuckle radius to create the representation of a toroidspherical dished end. The knuckle radius is not specified on the drawing so a value of 75 will be used.
On the create Primitives form, click the Dish link label to display the
dish Primitives form.
Enter 910 in the Diameter textbox, 75 in the Radius textbox and 200
in the Height textbox.
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The two supports for the Reboiler are modelled as BOX primitives. From the Equipment GA the supports
are 200mm wide x 460mm long and the bottoms of the supports are 630mm below the centreline of the
equipment.
A box primitive has Xlength, Ylength and Zlength attributes that reflect
its own axis system, i.e. Xlength is along the boxs East direction, Ylength
is along the boxs North direction and Zlength is along the Up direction.
The box attributes should be orientated such that the attributes follow the
owning frame of reference.
Therefore, the attributes for the boxes will be Xlength = 460 and Ylength
= 200. The Zlength depends on the height of the boxes. It is usual, in
these circumstances, to model the supports from the centreline of the
equipment, therefore, Zlength = 630.
On the create Primitives form, click the Box link label to display the
BOX Primitives form.
Enter 460 in the X Length textbox, 200 in the Y Length textbox and
630 in the Z Length textbox.
The box can now be positioned using the Position fold-up panel. From the Equipment GA, the first
support is 1420mm North of the equipment origin and on the centreline of the equipment in an East/West
direction. As the origin of the box is at its centre the primitive need to be positioned 630 2 = 315 below
the centreline.
The support box can now be copied to create the second support. From the Equipment GA, the second
support is 3660mm North of the first support.
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The first nozzle to be created will be NS2. The Equipment GA shows that the nozzle is located at the
equipment origin in both the North/South direction and the East/West direction and its face of flange is
635mm above the equipment centreline.
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Click the Apply button on the Create Nozzle form to create the NS2 nozzle at
the correct position and orientation and then click the Dismiss button to
remove the form.
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From the Equipment GA, nozzle N1 is 2440mm North of nozzle N2 and rotated by 180 and has the
same specification and nominal bore, i.e. #300 RF 200NB.
With nozzle N2 as the CE, select Create>Copy Rotate
from the menu to display the Copy and Rotate form again.
The form is still populated with the settings used previously
except that the CE has changed to /E1301-N2.
Enter 2440 in the Offset Y axis textbox and click the Apply
button to copy, rotate and offset nozzle N2.
From the Equipment GA, the final nozzle, N3, is 2440 + 2440 = 4880mm North of nozzle N2 and is the
same specification and nominal bore, i.e. #300 RF 200NB.
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The modelling of Reboiler E1301 is now complete and should look like this:
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Exercise 7
This exercise creates the Stabiliser Cracking Tower, tagged C1101. The equipment is comprised of a
column and a skirt support, which will each be a sub-equipment (SUBE) element owning the relevant
primitives. The Equipment GA for C1101, together with the Nozzle Schedule, is shown below.
Iso 3 View
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Additional Information
Create one sub-equipment named /SKIRT and one sub-equipment named /COLUMN. The origins of
both sub-equipments should be the same as for the EQUI element as all dimensions are give to the
underside of the baseplate.
The skirt is constructed of a 1473 OD x 30WT tube and has a 600 OD x 20WT access sleeve on the
southern axis.
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Exercise 8
This exercise creates Reflux Drum, tagged D1201. The Equipment GA for D1201, together with the
Nozzle Schedule, is shown below.
Nozzle Schedule
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CHAPTER 10
10.2.1 Information
The Equipment GA for the two heat exchangers, together with Nozzle Schedules and stacking arrangement
are shown below.
E1302A
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Nozzle Schedule
Nozzle
Size
Type
NS1
100 NB
NS2
100 NB
N1
150 NB
N2
80 NB
E1302B
Size
Type
NS1
100 NB
NS2
100 NB
N1
150 NB
N2
150 NB
Stacking Arrangement
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Each property of the template has an assigned letter, a description and a default value. The drawing in the
graphics view may be zoomed, using the mouse scroll wheel, or zoomed in using a window by clicking and
holding down the left mouse button whilst dragging a rectangle on the view. When zoomed in, clicking the
middle mouse button will progressively zoom out.
Using the Equipment GA for E1302B, enter the following values for the dimensional properties on the form:
Property
Description
Value
Flange Diameter
570
Exchanger Diam
460
Flange Thickness
25
Head Height
305
Exchanger Length
5655
Dish Height
100
Dish Radius
40
Nozzle Height
460
4625
550
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The drawing on the form shows the exchanger with no supports and the
Exchange Support property is set to a default of No Supports.
Clicking the small down arrow adjacent to the textbox displays the
Exchanger Support form.
Selecting the Horizontal Exchanger Feet option sets the property to this
option.
Clicking the
Modify Properties for
Exchanger Support button displays the Modify
Properties form for the exchanger supports which
also contains a number of properties and a
drawing of the supports.
This form will create the exchanger supports as a
sub-equipment of the equipment, or UDET.
Referring to the Equipment GA, enter the following
values against the properties:
A = Origin to Foot (1438 305 =) 1133
B = Feet to Feet 2870
C = Foot Thickness 150
D = Foot Width 380
E = Distance to CL 450
Click the OK button to enter the values and
dismiss the form.
On the Modify Properties form for the Exchanger click the OK button to enter the values and dismiss the
form.
From the Equipment Location Drawing, the following values can be derived for the origin of E1302B:
East
North
Up
Enter the values in the Explicit Position form and click the Apply button.
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Right click on the rotate about Z rotation handle and select the Enter Value option from the pop-up menu
to display the Rotate Selection About Z form.
Enter a value of 180 in the textbox and then click the Preview button
to see if the rotation gives the correct result.
If correct, click the OK button to rotate the heat exchanger. Exit
Model Editor mode.
Navigate to NOZZ 2 in Design Explorer and click the CE button on the Name form. Enter E1302B-NS2 in
the Name textbox, press the Return key and click the Apply button.
Repeat the operation for NOZZ 3, entering E1302B-N2, and NOZZ 4 entering E1302B-N1. Dismiss the
Name form.
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In the current version of PDMS, copy mirroring a UDET creates the element as the base type of ther
UDET, i.e. E1302A is an EQUI element rather than a UDET :HEATEXCHG.
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E1302A and E1302B are now complete and should look like this:
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Exercise 9
This exercise creates the four pumps:
The duty and standby Reflux Pumps, tagged P1501A and P1501B.
The duty and standby Overhead Product Pumps, tagged P1502A and P1502B.
The Equipment GA for each set of pumps, together with the Nozzle Schedules, are shown below.
P1501A & B
P1502A & B
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CHAPTER 11
11 Equipment Utilities
The Equipment Application provides two utilities that can aid productivity for equipment modelling and
reporting, the Equipment Import Utility and the Equipment Report Utility.
At this stage no data has been loaded into the database, i.e. no elements have been created. The form
previews the data being loaded from the import file. When the file is loaded, some preliminary analysis of the
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This icon indicates that no equipment with the name exists in the database. If the data is loaded, an
element of this name will be created.
This icon indicates that equipment with the name already exists in the database. If the Load All Data
function is used, then attributes of the existing equipment will be modified. No action will be
taken on rows with this icon if the Load New Data button is used.
This icon indicates that the system has identified a problem with this row of data. No action will be
taken on rows with this icon when the Load All Data or Load New Data buttons are used.
Selecting this row in the table will display a message in the Messages
area of the form to indicate why this row cannot be processed.
Clicking the Load All Data button will process all of the rows that create a new element or modify an
existing element. Clicking the Load New Data button will only process the rows that create new elements.
L New data is created at the current location in the database if an owning element field is not included in
the imported file. The owning element is considered to be the current element when the file was loaded
and the rows of data analysed, not the current element when a Load button is pressed. If an owning
element field is provided in the import file, the system will attempt to create elements under the
specified owner.
Once imported, the icons on the left of the form change to indicate the status of the loaded data.
This icon indicates that the creation or modification operation was successful, i.e. an element has
been created or modified in the database.
This icon indicates that the operation has not completed successfully because of an error found while
the system was trying to create or modify an element. If an attribute value is incorrect then the
element has been created, but not all of its attribute data has been loaded.
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The Undo function may be used to remove all of the changes made by the load operation and revert
the database back to its state before the load, or the errors on the erroneous elements dealt with
individually.
Selecting a row in the table with this icon will display a message in the Messages area of the form to
indicate the error.
11.1.1 Rules for the Content of Import XLS and CSV Files
The file must be a valid CSV format or XLS format file.
The first row of the file contains a list of headings. Each heading represents a column in the file
containing an attribute of the elements being loaded.
There must be a NAME column; otherwise the file will not be loaded. The NAME column may contain the
name of a new element, or the name of an existing element. If an existing element name is used, then
this row is an update row for that element. The name used must obey the normal rules for element
naming in PDMS.
There must be a TYPE column. This column contains the database element type of the element being
loaded, e.g. EQUI. If this column is absent, the file will not be loaded. If the Project has been configured
with User Defined Element Types, then this column could contain a valid UDET name (e.g.: PUMP). If
the named element already exists, but its element type does not match the TYPE in the file, then this row
will be ignored and an error raised.
An OWNER column may be included. If this column is present, it must contain the name of an existing
element that will own each imported item when it is created. This owner name will be ignored if the
imported item already exists, i.e. it is not possible to change the owner of existing Equipment by using the
OWNER column. If the OWNER column does not exist in the file, then the owner is the current location in
the Design db hierarchy at the time that the file is loaded and analysed. In this case, the current database
element at the time that the file is loaded must be able to contain imported elements.
The remaining headings in the file must be valid attribute names for the element type being loaded. The
attribute names may include User Defined Attribute (UDA) names.
Columns cannot be added for array type attributes unless those attributes can be set using a list of
values in a single field in the file. For example, the string "10 20 30" in a DESP field would set design
parameter 1 to 10, 2 to 20 and 3 to 30.
Every row following the heading row must contain the correct number of fields (columns) as defined by
the heading row.
Every row must contain valid values, or no values, for each field.
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If a new element is being created, an attribute will be set to its default value if a field in the file is empty.
Two adjacent separators denote an empty field. The NAME and TYPE fields cannot be empty.
If an existing element is being modified, an attribute value will remain unchanged if a field in the file is
empty.
It is not possible to unset an attribute value from a file, other than by providing the default value. For
example "X0Y0Z0" for a position.
Each field in the file must be a text field. Care must be taken with fields containing values that are
considered by Microsoft Excel to be a formula. For example a database reference number in the form
"=123/456" would be considered to be a formula because of the = character. This can be overcome by
proceeding the = character with a single quote character that forces the field to be treated as a text
string. If the file will not load successfully into Microsoft Excel, it will not load successfully using this
import utility.
Any import of new or modified element data will be subject to the data access control configuration
implemented for the current user and Project.
This utility will not attempt to claim data automatically in an Explicit Claim database. If the data is imported
into an Implicit Claim database, then the appropriate elements will be claimed, if not already claimed by
another user.
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Between the two panels are four buttons that facilitate transfer of the attributes from one pane to another.
Adds the selected attributes to the Chosen Attributes list.
Adds all attributes to the Chosen Attributes list.
Removes selected attributes from the Chosen Attributes list.
Removes all attributes from the Chosen Attributes list.
Left clicking on an attribute in either list highlights the selection. Multiple attributes may be selected in either
list using the standard Windows selection methods, i.e. the Ctrl and Shift keys. Attributes may only appear
in one of the lists; therefore, attributes added to the Chosen Attributes list no longer appear in the Available
Attributes list.
The attributes will populate the Chosen Attributes list in the order they are selected. Multiple, non-contiguous
selections will appear in alpha-numeric order when added to the Chosen Attributes list. The four buttons on
the right hand side of the Chosen attributes pane may be used to modify the list order.
Moves the selected attributes to the top of the list.
Moves the selected attributes up the list.
Moves the selected attributes down the list.
Moves the selected attributes to the bottom of the list.
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L The Equipment Report utility outputs every EQUI element found in the current MDB.
The data in the output tab grid may be grouped, filtered, sorted and summarised as described for the
Search Utility in section 7.4 of this training guide.
The only addition to these facilities is the inclusion of the Clear All Filters button
corner of the grid gadget. Clicking the button clears all of the column filters, if set.
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Grouped and filter operations on the Output tab are reflected in the resulting Excel file.
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Exercise 10
This exercise imports a csv file to create a number of equipment elements and generates various equipment
reports.
Import file TM-1001_Ex10_EquipImport.csv, located in the pdmsuser folder, to the new Zone.
The equipment reports should show the following attributes in the order given:
a)
b)
c)
d)
e)
f)
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CHAPTER 14
12 Volume Modelling
Volume Models are, essentially, equipment items that are not EQUI elements. They may be used for
modelling any item in PDMS that is to be constructed form primitives but does not want to appear in Design
Explorer as an EQUI element.
A typical use of volume models may be, say, plant Civils items, e.g. concrete slabs, concrete plinths, site
roads, etc., or escape routes/access obstruction volumes.
With a ZONE as the CE, selecting Create>(c) Volume Model from the
form menu displays the Volume Model form.
The form is similar to the Create Equipment form described earlier in the
training guide, except that there is no Attributes button as VOLM
elements do not have the attributes that are set by this option.
VOLM elements may be named and the Position option lists and
textboxes enable its origin to be set with respect to any element, as for an
EQUI element.
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Extrusions are 2D shapes that are extruded through a distance. An extrusion is made up of three
elements
EXTR the extrusion itself. The Position attribute holds the World position of the extrusion origin
and the Height attribute holds the extrusion distance.
LOOP this is the 2D shape that owns a series of vertices, one at each change in direction of the
shape.
VERT these are the vertices. Their position is expressed in local co-ordinates, i.e. with respect to
the EXTR origin.
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Enter :SLAB in the wrt textbox so that the extrusions origin is with
respect to its owner. The co-ordinates will be updated on the form.
Enter 0 in each of the three co-ordinate textboxes so that the extrusion
origin is at the origin of the :SLAB.
Click the Apply button to create vertex 1 and then click the Dismiss
button.
A text aid showing the Origin of the extrusion is displayed in the 3D
View.
L
The same result, i.e. placing the extrusion origin at the :SLAB origin, could be achieved by clicking the
Derive points from graphic picks button and picking the intersection of Gridline ID N and Gridline ID
0, as described for the :SLAB position.
Click the Ppoint offset from previous (Direction and Distance)
button on the Create Extrusion form to display the Create vertex
form.
Enter E in the Direction textbox and 250 in the Distance textbox.
Click the Apply button to create vertex 2. Do not dismiss the
form.
A text aid showing the Last Vertex is displayed in the vertex 2 position. Note that on the Create Extrusion
form the text 2 Vertices defined (No extrusion created is displayed). It requires a minimum of three points to
describe a shape; therefore the extrusion is not displayed until after the creation of the third vertex.
Using the Define vertex form, continue creating the remaining vertices using the data from the following
table, remembering to click the Apply button on the Define vertex each time new data is entered. The
number of vertices created is displayed on the Create Extrusion form.
Vertex
No.
3
4
5
6
7
8
9
10
11
12
13
14
Direction
D
E
U
E
D
E
U
E
D
W
U
W
Distance
400
450
400
16950
900
900
900
450
1200
1600
600
17400
After creating vertex 14, click the Dismiss button on the Define vertex form. Click the Dismiss button on
the Create Extrusion form.
L
The extrusion will be displayed when three vertices have been defined, however, occasionally the
extrusion may disappear from the 3D View. This is because the lines between the vertices self intersect
as various vertices are created and PDMS cannot represent the shape.
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Exercise 11
This exercise creates the further civil engineering elements for the Stabiliser Plant, including specifically the
equipment bases and column plinths.
The column plinths are 400mm square on plan and 400mm high, i.e. the top of each plinth is at EL.(+)
100400. The plinths are located at the intersection of the following Gridline IDs:
A1, B1, A2, B2, A4, B4, A6, B6, C3, C4, D3, D4, E3, E4, E5, F3 and F4.
Each plinth is to be created as a UDET :PLINTH, be named for its grid reference, i.e. A1, A2, etc. and
consist of a single BOX primitive.
Two equipment bases are required, one for Stabiliser Cracking Tower C1101 and two bases for the Reboiler
E1302.
The base for C1101 is to be created as a UDET :BASE. The base will be 2200mm square in plan and be
305mm high, i.e. the top of the base is at EL. (+) 100305. The base should be centred on the centreline of
the Cracking Tower and consist of a single box primitive.
The bases for E1301 is to be created as a UDET :BASE owning two UDET :SUB-BASE elements that are
of Type SVOLM.
The :BASE should be located, in Northing and Westing, at the origin of E1301. The two :SUB-BASEs
should be located, in Northing and Westing, at the equipment support positions. Each :SUB-BASE is
750mm long in the East/West direction, 500mm long in the North/South direction and is 845mm high, i.e.
the top of the base is at EL. (+) 100845.
The finished civil works for the Stabiliser Plant should look like this:
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APPENDIX A
Cylinder (CYLI)
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Cone (CONE)
Snout (SNOU)
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Pyramid (PYRA)
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Dish (DISH)
If the knuckle radius is 0 then the dish is represented as a segment of a sphere. If the knuckle radius is
greater than 0 then the dish is represented as a partial ellipsoid, generally used to represent a
torispherical end to a vessel.
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Only an Xtshear and Ybshear are shown in this example, however, Xtshear, Ytshear, Xbshear and
Ybshear may be set in any combination to obtain the required results. The values for these attributes
may be +ve or ve.
Extrusion (EXTR)
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A solid of revolution is a 2D shape, defined by a series of vertices at each change in direction, rotated
through a specified angle around a specified rotation axis. The primitive consists of three element
types, i.e. REVO, LOOP and VERTs.
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Nozzle (NOZZ)
Although a nozzle is classed as a primitive, it is unlike the other primitives in that its geometry is determined
in Paragon as part of a catalogue component. Nozzles of different types and geometry may be constructed
in Paragon to suit the requirements of the Piping Specification.
The specific nozzle type is referenced from Paragon using the Spref (Specification Reference) attribute.
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