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U.S.S. APOLLO

FAT DRAGON GAMES


www.fatdragongames.com
2008 Fat Dragon Games

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U.S.S. APOLLO

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Finding itself with an aging and difficult to maintain fleet of long range reconnaissance and survey starships, the
military issued a contract to three separate shipyards to produce a single prototype each for the next generation
long range recce ship. The specification was made that it utilize an existing, in production design for the hull to
both expedite the design process and keep research and development costs to a minimum. Of the three designs
submitted, the Aeromax Corporations offering was selected for immediate production. The decision was made
based on political considerations, not the quality of the design. The submission of the Hammerfell company was
superior in every benchmark, and the prototype was so successful the military commissioned it the U.S.S. Apollo
and pressed it into service for special deep space reconnaissance missions. Thirty five years later, after the Aeromax design has been out of service for several years, the U.S.S. Apollo is still in service, having gained an almost
mythical reputation among crews, many members of which were younger than the ship they served on. Following
the original specification rather loosely, the Apollo is actually a hybrid ship combining the engines and fuel storage of a deep space transport with the forward hull of a destroyer. The lower portion of the front hull was gutted
of its main energy weapon and missile batteries, and this space was then utilized for an advanced sensor suite,
the largest ever carried on a vessel and normally only seen on frontier space stations.

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Design Features
Advanced Sensor Suite

Capable of mapping large stellar areas at an immense distance,


this sensor package still represents the state of the art for this
mission, even if it is somewhat larger than newer designs.

Offensive Weapons

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While most of the weapons from the forward hull were removed, the primary energy cannon located in the split between
the upper and lower halves of this section remains. It is a slow
fire weapon, but capable of dealing devastating blows.

Configuration

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The biggest problem the lead design engineers had to cope with
was interference with the main sensor array from emissions
from the engines. Their solution, elegant in its simplicity, was to
mount the forward hull far away from the engines using a long
boom section. While never utilized in its service history, the forward hull can separate from the rear if one of the two sections
becomes severely damaged.

Engines

Taken from a long rage transport, these two massive units and
the nuclear reactors powering them provide all power for the
ship. Faint radiation emissions, while harmless to humans, hindered the proper functioning of the sensor array.

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1a

DECK 1 (FORWARD)

1b

1c
1d

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1c

1k

1e

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1c

1j

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1c

1l

1f

DECK 1 (AFT)

1g
1h

1i

DECK 2
2a

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2b

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2c

3b

2d

DECK 3
2e

2f

2g

2h

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DECK 1 (FORWARD)

1h: Systems 2

1a: Storage

This room in the forward end of deck one was originally designed to be a workshop but has been relegated to serving as a storage area.

1b: Lavatory

Systems 2 contains the primary computer core for


the entire ship. The room contains three large servers
hard-wired into all ship systems.

1i: Main Corridor

The main corridor runs between the forward and aft


sections of Deck 1.

This small facility contains two sinks, three toilets


and a shower area.

DECK 1 (AFT)

1c: Crew Quarters

1d: Infirmary

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1j & 1k: Main Engineering

Engine control, maintenance, power distribution


and shield modulation control is accomplished from
these rooms.

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Each of these small rooms contain four beds (stacked


in twos, each containing a small storage area underneath them), a small table and a large storage locker.

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This room contains basic medical supplies and equipment, a single bed, storage locker, table and computer.

1e: Mess Hall/Galley

1l: Escape Pods

Six emergency access chutes lead to escape pods


located near the belly of the ship. Each pod can carry
up to three adult humans.

All food preparation is done here, with a small oven


and refrigeration unit. Additional storage for food is
located in 2h.

1f: Lift

This lift goes to Deck 2.

1g: Systems 1

This room contains backup power generators and


batteries. Main power is normally produced via byproduct power from the engines, but when those are
shut down all power is generated here.

DECK 2
2a: Bridge

The bridge contains three massive view screens


along the forward wall and two sides, three computer
stations along the rear of the room, and a dropped
station area for the four crew on duty at all times. A
captains chair sits on a pedestal in the center of the
room.

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2b: Holographic Cartography

This room is the heart of the data collection mission of this ship. All sensor data is routed through
this room where two massive CPUs process the data
and display it as a 3D hologram via a projector in a
sunken area in the center of the room. Complex stellar maps can be generated here and transmitted via
the communications relay to a command repository
elsewhere.

DECK 3
3a Sensors/Communications

All accessible equipment for sensor and communication control is in this room. Modifications and
reprogramming can only be done from this location
as these functions are not able to be modified from
the bridge.

3b Sensors/Communications

Access to Deck 3 is via a hatch in this room. Sensor


power is regulated and routed through this room to
the deck below.

2d: Environmental Control

2e: Lift

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All air and water/waste recycling is done through this


room. Most maintenance of these units can be done
via this area, but some repairs require access from the
exterior of the ship.

Monitoring stations for the main sensor array along


with the four wave generators that are the heart of
the ships massive sensor package are located here. A
ladder leads upward to a hatch leading to room 2c on
Deck 2.

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2c: Main Sensor Access

This lift goes to Deck 1.

2f: Weapons Control Room

This room contains a monitoring station for the main


cannon mounted in the forward fuselage.

2g: Airlock

The only airlock on the ship is located in the aft wall


of this room. Extra cargo is usually stored here as
well.

2h: Storage

Steel storage crates house small arms and other


equipment including survival packs, environmental
suits, food stores and medical supplies.

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