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MANUAL

I heard a heavy knock on the front


iron door. I answered it to find a man
in a denim shirt that told me he was
here to see his first packaging printed.
I asked, Sir, we have a lot of print jobs.
What is your business?
He replied,
I started a microbrewery and Im here to
watch the first six-pack printing.
I later found out later the man was
named Jim Koch, co-founder of
Samuel Adams, and he was in the
business of brewing liquid gold.

Please Like and Follow at:


www.facebook.com/brewinusa
www.twitter.com/AdamsAppleGames

Copyright 2014 Adam Rehberg


All rights reserved.
Published in 2014 with help from Cards
Against Humanity and printed with The
Game Crafter as part of the 2014 Table
Top Death Match.
BREWIN USA
concept,
development,
and direction:

Adam Rehberg

design:

Christopher Givens,
Hello Please

illustration:

Maki Naro

WHATS IN THE BOX?

153x CARDS
117x ingredient cards
36x beer cards

(a)
(b)
(a)


12x game tiles

135x bottle caps


[5x of each of 5 colors]
[110x of Uncolored]

1x t his manual

1 x play marker

(b)

GAME SETUP

GAME OBJECT

1. Each player takes a set of 5 Colored


Bottle Caps and 15 Uncolored Bottle
Caps. Any extra Bottle Caps remain in
the Bottle Caps bag.
2. A separate deck is created of
Ingredient Cards and Beer Cards.
All decks are shuffled.
3. City Tiles are arranged by grouping
like regions in vertical columns.
4. Players are dealt three Beer Cards and
three Organic Ingredient Cards of
quality one.
5. Players may discard up to two of their
Beer Cards and draw new Beer Cards if

they wish.

The object of the game is to score the


highest number of total Victory Points.
Victory Points can be gained by:
*Launching a Beer Card
*Controlling a City at the end of the game
*Controlling a Region at the end of the
game
*Winning a Brewfest

GAME PHASES

The game is played in a series of rounds


and each round consists of three phases:
*Ingredient Auction
*Launch a Beer card(s)
*Resolve any Brewfests

CENTRAL

PACIFIC

MOUNTAIN

ATLANTIC

After each round is complete, pass the


dealer and play another round. Any player
that has launched three beers triggers the
ending. The game ends by finishing the
current round, playing one more round,
and tallying final Victory Points.

STARTUP CURRENCY

Each brewery receives 5 Colored Bottle


Caps and 15 Uncolored Bottle
Caps at the beginning of the game.

Colored Bottle Caps are used to mark a


players launched beers.

The Uncolored Bottle Caps form the


players bank and will be used to compete
in the Ingredient Auction.
Any unused Uncolored Bottle Caps are
converted to Victory Points at the end of
the game if they are not spent.

BOTTLE CAPS

At the start of the game, Uncolored


Bottle Caps represent start-up funds
for each Brewery and will be used to bid
for Ingredients in the Ingredient Auction
Phase. Each player receives 15 caps at
the start of the game.

Once an Uncolored Bottle Cap has been


used in the Ingredient Auction, it is then
converted into Market Demand by the
dealer placing it on any unclaimed city.
An Uncolored Bottle Cap is turned upside
down when it represents Market Demand.
Used in Scoring:
Cities: Each Market Demand on a City
is awarded as one Victory Point to the
player that has a Beer Card controlling
that City at the end of the game. This
number is doubled if the player controls
the City with a Beer type that matches
the city preference.
Regions: Each Market Demand contained
within a region is awarded as one Victory Point to the player who controls the
Region at the end of the game.
Player Bank: Any unused Uncolored Bottle Caps are converted to Victory Points
at the end of the game.

INGREDIENT TYPES

Every Beer needs four core ingredients:


Grain, Water, Hops, and Yeast

An Organic ingredient can be used in


the place of any core ingredient.

One Adjunct (additive) may be added to


any beer and contains a unique Action to
be executed only when used in Launching a Beer. Adjuncts are: Berry, Citrus,
Pumpkin, Coffee.

Each Ingredient Card has a quality value


of which a higher value is higher quality.
An ingredient discard pile should also be
formed as the game goes on with discarded face-up ingredients. If the ingredient draw pile should run out, shuffle the
discard pile.
Ingredient
Quality

INGREDIENT AUCTION

The Ingredient Auction takes place at the


start of every new round. Pass the Dealer
to the person to the left so there is a new
dealer each round. If it is the first round,
the dealer is the person who most recently visited a brewery. The dealer creates
the Ingredient Auction.
An Ingredient Batch is created by drawing ingredient cards from the ingredient
deck and laying them face up in a column.
The dealer continues laying face up cards
on the Ingredient Batch until he lays a
card down that repeats an Ingredient
Type found in that Ingredient Batch.
The max cards on any Ingredient Batch
can be 6. In the event that the first two
cards match Ingredient Type, then the
dealer should place a 3rd card face down
on that batch.
The dealer then moves to the next Ingredient Batch and continues this process
until forming one Ingredient Batch for
each player in the game.
The player to the left of the dealer selects
which Ingredient Batch the bidding will
start on by marking it with the play marker and stating an opening bid.
Bidding continues clockwise where each
player has the option to raise the bid or
pass.

INGREDIENT AUCTION
CONTINUED

Each bid must increase at minimum by


one Uncolored Bottle Cap.

EX: INGREDIENT BATCHES


Play Marker shows which Ingredient Batch is
currently up for bid.

Players cannot bid on an Ingredient


Batch if they have already passed on it,
cannot afford the bid, or have already
secured an Ingredient Batch this round.
After all other players have passed, the
Ingredient Batch is awarded to to the
final bidder for the cost of the final bid.
The player to the left of the previous
final bidder nominates which Ingredient
Batch will be bid on next.
Each player must buy one Ingredient
Batch per round and the last Ingredient
Batch will always be free.
All Caps paid into the Auction should
be collected by the dealer and then
distributed (Upside Down) across any
number of unclaimed cities at the
dealers choice. These Caps now act as
Market Demand and will count as Victory Points at the end of the game. If
no unclaimed Cities exist, then Caps are
returned to the Bottle Caps bag.
The Ingredient Auction phase is complete after all players have selected
one Ingredient Batch. After everything
in this phase is complete, then the
game progresses to the Launch a Beer
Card(s) phase.

Batch
#1

Batch
#2

Batch
#3

Batch
#4

EX: POST AUCTION


+1 Market Demand

+4 MD

+2 MD

+2 MD

LAUNCH A BEER

BEER CARD
Beer Recipe
Type and Quality requirement
Beer Quality

Required Adjunct
Required to launch
the beer. Not all
beers have this
requirement.

Beer Style
Lt. Blue is Pilsners
and Lagers

EX: LAUNCH INGREDIENTS

Starting with the player to the left of the


dealer, each player now has an opportunity to launch up to two Beer Cards. A Beer
Card may be launched when you contain
enough ingredients to launch it (Grain,
Water, Hops, and Yeast). Follow these
steps to launch a beer:
1. The quality number on the Ingredient
Cards must match or exceed the Ingredient quality numbers on the beer recipe.
No bonus is given for exceeding the recipe
quality.
2. The player confirms they have satisfied
the beer recipe by laying the Beer Card
and the Ingredient Cards on the table in
front of them.

An Adjunct can be played on any beer but only one per


beer. Some beers have a required Adjunct that must be present to launch the beer.

EX: BOTTLE CAP PLACEMENT

Player Bottle Cap


Each beer automatically receives one
Colored Bottle Cap
from the player who
launched it.

7 Quality = 7 VP

3. The player places one of their own


Colored Bottle Caps on the beer to mark
its owner.
4. The player now has two options:
OPTION A. Select an uncontrolled City and
control it. Place your launched beer on
the City.
OPTION B. Challenge a controlled City and
thus the beer and player controlling it to a
Brewfest.

LAUNCH A BEER

CLAIMING A CITY
4 Market Demand
Unclaimed City

5. Next the player should discard all ingredients used to the ingredient discard
pile. If they added an adjunct, then they
should perform the action on the Adjunct.

City Flavor Profile

6. Finally the player draws two new Beer


Cards and discards any one Beer Card
they have to return them to a total of 3
Beer Card.
If a Beers Style matches the Flavor Profile on the city, then any Market Demand
on the City is doubled when totaling
Victory Points awarded from the City at
the end of the game.
Players are encouraged to name their
Beer.

Name: Snozberry Lager
Each Beer Card claiming a City becomes
a profit machine that generates one
Uncolored Bottle Cap per turn to the
players owner paid from the Bottle Caps
bag at the end of each round.
After all players have had an opportunity
to launch a beer, proceed to the Resolve
any Brewfests phase. If no Brewfests
exist, then proceed back to the Auction
Phase unless the game is over.

City claimed by Player Orange.

Beer Style
Lt. Blue is Pilsners and
Lagers. The Beer Style
does not match the
Flavor Profile on the
City.

BREWFEST

RESOLVE BREWFESTS

A Brewfest is a an event that resolves


the conflict when there is competition for
a City as a result of the Launch a Beer
phase. Challenging a player to a Brewfest
does not cost anything. Any number of
players may participate.
Steps to a Brewfest:
1. Each participating player selects up to
four Ingredient cards from their hand.
2. Each participating player selects one
unrevealed card from one opponent of
their choice and discards it permanently.
7 Beer Quality
+1 + 2 + 1 quality Ingredient
Cards =10 Total

10 Beer Quality
+1 quality Ingredient Card =11
Total

(1 quality discarded at random) (5 quality discarded at random)


The player(s) that lose the Brewfest removes their Beer
and Colored Bottle Cap from the City and place it face
up in front of them.
This is termed a Skunked Beer and will still count towards Victory Points at the end of the game.
It may be relaunched during the Launch a Beer phase at
a cost of 5 Uncolored Bottle Caps.
The special action gained from launching a beer with
a Citrus Adjunct may also be used to move a Skunked
Beer back onto the map or start a Brewfest.

3. All players reveal remaining Ingredient


cards entered and scores are summed.
The winner of a Brewfest takes control or
retains control of the contested City and
is the player with the highest total sum of
Beer Quality and Ingredient Quality.
*Beer Quality
+
*Total Ingredient Quality (non-discarded
Ingredients)
______________________
Brewfest Score
A tie is awarded to the player defending
the city.
All non-discarded Ingredients used in the
Brewfest Scoring will be returned to by
each players hand.

RESOLVING BREWFESTS

All Brewfests execute one at a time starting with the Brewfest that contains the
first participating player to the left of the
dealer. If that player is in two Brewfests,
then it is their choice which to execute
first.
Brewfest Clean-up:
After the brewfest, all Market Demand
on that city should be divided into X piles
where X was the number of players in the
Brewfest. Any remainder is distributed to
the winners pile. Each participating player
receives their pile.
The Winner of the Brewfest can perform
any combination of:
1. Recycle their Winner Pile of Market
Demand to their player bank.
2. Leave their winner pile of Market
Demand on their claimed City hoping to
maximize points from it at the end of the
game.
The Loser(s) of the Brewfest must recall
their beer from the City tile and this is
called a Skunked Beer. The loser(s) of the
Brewfest must allocate their loser pile
of Market Demand to an unclaimed City
tile(s) as Market Demand. If no unclaimed
Cities exist, then Caps are returned to the
Bottle Caps bag.
After the Brewfest Clean-up is over, proceed back to the Auction Phase unless the
game is over.

EX: BREWFEST RESOLUTION

Winner Market Demand


Pile: The winner may
leave the Market Demand on the City hoping
to maximize victory
points, or may convert
it to their player bank
for bidding or Victory
Points.
Loser Market Demand
Pile: The loser must place
Market Demand on an
unclaimed city or if no
unclaimed cities exist then
discarded.
Miscellaneous Transactions Available:
1. When launching a beer, any one Ingredient Quality may
be purchased and used immediately at a cost of 3 Uncolored Bottle Caps from the players bank.
2. A Skunked Beer may be relaunched at the cost of 5
Uncolored Bottle Caps.
All Miscellaneous Transactions return bottle caps to the
Bottle Caps bag.

EX: REGION CONTROL

REGIONAL CONTROL

There are four Regions that player may


compete for control. Pacific, Mountain,
Central, Atlantic.
The player with the most claimed Cities in
a Region controls the Region. This is resolved at the end of the game and the Region is worth X Victory Points determined
by the total amount of Market Demand on
that Region at the end of the game.

Player Orange
controls the
Central Region
in this example.

Example Score:
Orange: 5 pts for region, 3pts for controlling the
top City, 2pts for controlling the middle city,
15 pts for Beer Quality launched
= 25pts
Pink: 0pts for region, 2pts for controlling the
bottom City, and 10pts for Beer Quality launched.
= 12pts

A tie for majority control of Cities in the


region does not count for points toward
any player.
A 2-3 player game should be played with
one less City from each Region at random.

GAME END

Play end is triggered when the first player


launches his 3rd beer. After the end of
the Launch Beer and Brewfest phase, one
final turn with all three phases is played
and then scores are totaled.

GAME END SCORING

SPECIAL INGREDIENT ACTIONS

At the end of the game, total score can be


calculated by summing up the following.
For controlling a Region, Xpts where X
is the total Market Demand found in the
Region.

For controlling a City, Xpts where X is the
Market Demand on the city. This value is
doubled if the Beer Type matches the Beer
Preference on the City.
For Launching a Beer (Controlling a City or
Skunked), Xpts where X is the Quality of
the Beer.
1pt for each Uncolored Bottle Cap left in
your bank.
The winner is the player with the
most total points.

Market Demand

Please Like and Follow at:


www.facebook.com/brewinusa
www.twitter.com/AdamsAppleGames

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