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Thanks to proofreaders: Scott Keyes, Kelly W. Crane, John Preisach, Geoff Kroll and Dovaj Viajiir.

Modified by Raphael Krabel


last save: 06-21-2011

roll and Dovaj Viajiir.

This generator is not intended to replace the Aces and Eights book. You will have to refer to it for descriptions
Flaws, Talents etc. It speeds up character creation and does the math. It is intended to be done from the fron

First is Stats. There are a few ways to do this. The easiest is click the Roll it up button. This makes most of t
to create a character, not just the Stats. If you want to roll your own dice, or are transferring a all ready don
just type the numbers in the boxes. If you are starting over just click on Clear All and start over. When the ro
you can modify them three ways:
The first way to modify is to take from one stat and give to another. Choose the stat to and from. The sheet
points needed to take from the stat based on the current stat you are adding to.
The second way is to generate Build points (BP) from stats by decreasing them.

Min stat is 3.

The third way is to use BP to increase stats.


The three ways are mutually exclusive. If you use one, you can not use another.

Next sheet is origin. If you did not use Roll it up or you wish to reroll, place the rolls in the three boxes. The m
needed if it calls for it (first roll 1-10). If you reroll it is 1 BP per reroll. Place that number in the box shown.
The third sheet is parenting. Each box will show the roll needed. A number of them will not be used in some

Traits are next. Enter the rolls or choose from the drop down list. Again not all boxes are needed usually. If t
the box in.

Class is next. Fill in the boxes with a roll indicated. The Starting money starts with a d100 roll. The lower bo
a dollar amount or a roll. If it says 20+1d6, roll a d6 and add 20 to it. This is the number in the box. Inherit
cash are on the Talent Sheet. Starting cash will be displayed there.

Next on the agenda is Quirks and Flaws. You can roll it yourself or click roll it up. That will give you three Qui
the first one. If it is roll again twice you can take the other two. Rerolls are 5 BP each. Transfer the text and
boxes. For the NPC sheet it is best to copy exactly. There is hidden test to see if it is a quirk or flaw based on
If a Quirk or Flaw changes a Stat, enter the changes in the boxes to the upper right.

Skills are next. They take the most time to pick. Each skill has four boxes per purchase. The first tells you th
make this skill purchase (it is blue). If you take this skill enter that number in the second box (it is white). Th
the die roll associated with the purchase. If you do not have dice handy you can use a box at the top to roll th
the result in the fourth box (White). If the first box says can't, go to the next purchase group. You must spen
to purchase a skill. If the modified cost is less than 1, the sheet displays can't and adds that roll to the next p
the cost of that purchase you would get both rolls for the skill. That is reflected in the third box die roll. Some
of specializations. These are picked on the next sheet. Pick from the drop down list and the sub skill will be li
sheet and the character sheets.

Talents are next. These are chosen by drop down list. If you do not have the proper BP for a talent it will not
added. Insufficient Build Points will be displayed. On the talent sheet is also Reason to go West. This has a b
pick it random, or you can pick it yourself by drop down list. If the talent is Inheritance a box will appear for a
spent. To the right are areas to give you your starting cash. The first is BP to money. Any BP put in the box w
of extra starting cash. Next if you have random roll on your normal starting cash it will show here. Roll the d
and enter the result in the box below. If you pressed Roll it All Up the number will be filled in already.

There are three sheets next that are to keep track of your character. They are Family, Story and Horses. Fam

are hidden to start. If you go to Format Sheet Unhide you can view/edit them. Family lets you take your Fath
siblings from the Parenting page and give them names. If you follow the rolls you did for yourself for your fath
you can create your Aunts and Uncles. This is only needed if your character concept is like Louis L'Amour's Sa
Story sheet is where you can type in your character's story. Also there are boxes for quote and description us
sheet. Lastly the horse sheet allows you to keep the horse stats, generated with the horse excel sheet or by y
your character.

Gear sheet has three parts. On the left column you can enter your gear. 45 rows will transfer to the characte
right there are four drop down list for guns. These will populate on the character sheet. The normal sheet wil
The Legal size sheet that is normally hidden will show four. It will also show up to two horses. Again Format s
show that sheet. The middle part of the gear sheet is to keep track of Reputation, Fame and build points. The
is for the date of play. The third is for the reputation gained or lost. Lost reputation if a negative number. Th
will show in the fourth column in light blue. The light blue columns are calculated. If you spend 10 Rep points
would enter that in the fifth column. The current Rep points will display in the sixth column. The seventh colu
and is not used in the table. Fame reward is entered in the eighth column and displayed on the ninth. The ten
BP earned. The current BP available will display in the eleventh column.

There are nine places on the character sheet that you can enter information. The rest is filled in automatically
is the top four rows. Some of this information is filled in automatically. The rest you can type in. The next se
wound section. You can enter the points in location and heals in x days. This will let you keep track of your w
character sheet. On the second page at the top right you will find Experience. This is the number of gunfights
survived. Most start out as 0. The Veteran Gunfighter talent allows you to start with 1. This is not done auto
must enter that yourself. This will keep track with the modifiers for Accuracy and Speed. Next two areas are
Paths and Personal Goals. This will allow you to keep track of what you have earned for BP. The Family sectio
out and other you can enter. The Birth Date, Mother's name, Fathers Name, Notes on Siblings and Profession
Allies and Enemies and Notes are the last two areas. Note that the Maximum number of Companions is on the
and Enemies.
If you want to make changes to the sheet, the password is aces. Make a backup copy when making changes,
is tricky. Before you test, protect the sheet again. Good luck!

ROLL STATS
3d6

STR

ADJUST STATS: OPTION 1


Generate Ability Points

d100
+ 1 to

from

INT
WIS

+ 1 to

from

+ 1 to

from

INT
WIS
DEX
CON
LKS
CHA

WIS

CON
LKS

+ 1 to

from

FINAL STATS
STR

STR

DEX

LKS
CHA

Generate Build Point

INT

DEX
CON

ADJUST: OPTION 2

Build Points

75

CHA

ADJUST: OPTION 2
Generate Build Points

ADJUST: OPTION 3
Spend Build Points

STR

BPs

INT

BPs

WIS

BPs

DEX

BPs

CON

BPs

LKS

BPs

CHA

BPs

Table 3.1-11: Place of Origin/Birth


Roll or Enter as desired
d100

N/A

6.5-9: Urban or Rura


Must roll
d100

Enter Result
01-10

11-12
13-19
20-21
22-28
29
30-31
32-34
35-36
37-39
40-41
42-47
48-56
57-63
64-69
70-74
75-80
81-87
88-91
92-99
100

Outside North America (see subtable)


01-02 England
03
Scotland
04-10 Ireland
11-12 China
13-18 Germany
19-20 Scandinavia
Mexico (indigenous)
Mexico
Texas (Louisiana District)
Texas (Gulf Coast)
West Texas
Sequoyah
Indian (indigenous)
Deseret
Canada (Anglophone)
Canada (Quebecois)
USA: New England (ME, NH, VT, MA, CT, RI)
USA: East (NY, PA, NJ, KN)
USA: Central (OH, IN, IL, WI, MI)
USA: South (KY, MO, AR)
USA: West (MN, IA, Territories)
CSA: Northeast (DE, MD, Columbia Cnty)
CSA: Atlantic Seaboard (VA, Carolinas, GA)
CSA: Southeast (FL, Cuba)
CSA: West (MS, AL, TN)
French Orleans

Enter # of BPs spent


to re-roll (1 per)

.5-9: Urban or Rural

Urban

nter # of BPs spent


re-roll (1 per)
75 left

6.5-1: BIRTH
BPs spent to re-roll

d100
Enter Result

75 left

N/A

6.5-2: PARENTAL STATUS


d100
Enter Results
N/A
10

6.5-3 & -4: SIBLINGS


d20
Enter Result
d6

d100

2d12

d100

sex

sibling status

BPs spent to re-roll


75 left

6.5-5: ORDER OF BIRTH

relationship

6.5-7: UPBRINGING
d100
Enter Result
BP

Age

Sex
d12

Choose
14 years old

Male 1

Race
Choose
White

Handedness
d100

BPs spent to re-roll


Enter Result

Height
d100

N/A
Enter Result

Weight
d20

N/A

Hit Points
d4
20 Hit Points

75 left

6.5-8: SOCIAL CLASS


d100

BPs spent to re-roll


3

Enter Result
N/A

N/A
-

N/A

N/A

N/A

N/A
-

STARTING MONEY
d100
9

New BP Total

75

BPs spent to re-roll


75 left

QUIRKS & FLAWS


There are three options for taking Quirks & Flaws if desired
you can combine the two for the third option. Cherry-pick come before Random for BP received.

Option 1 Cherry-pick Quirks and/or Flaws


Enter the name and full BP value as listed in 3.1-19 & -20

NAME

BP

BP received

1
2
3
4
5
6

Option 2 Roll randomly for Quirks and/or Flaws


Enter the name and full BP value as listed in 3.1-19 & -20

NAME

BP

BP received

Total BPs spe


(5 at a

1
2
3
4
5
6

Click Roll it to get three rolls. You


can take first line and if it says
Roll twice again, take the bottom
two. Rerolls are 5 BP. Keep track
of it above.

Click Roll it to get three rolls. You


can take first line and if it says
Roll twice again, take the bottom
two. Rerolls are 5 BP. Keep track
of it above.

Changes to Stats from Quirk Flaws


Str

Wis

Con

Rep

Lks
Cha

BP

Total BPs spent to re-roll


(5 at a time)
0

01

o get three rolls. You


line and if it says
ain, take the bottom
are 5 BP. Keep track

75 left

SKILLS
BPs Used
0.0
0.0
0.0

BPs

75 regular
0 in INT
0 in WIS
0 in CHA

d?

BPs left

75
1st Purchase
BP Cost
% Reduction

2nd Purchase
BP Cost
% Reduction

BPs
Used

Skill

100+1d8

100+1d8

Administration

100%

200+1d6

10

100+1d6

Agriculture

100%

200+1d10

100+1d10

Animal Empathy

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100%

200+1d10

100+1d10

100%

200+1d10

100+1d10

Animal Lore

100+1d10

100+1d10

Animal Mimicry

100%

200+1d8

100+1d8

10

100+1d10

20

100+1d10

10

100+1d10

20

100+1d10

SKILL NAME
Accounting

Prerequisite
Mathematics 85% or better

Animal Herding (Pick


Animal)
Animal Herding (Pick
Animal)
Animal Herding (Pick
Animal)
Animal Husbandry
(Pick Animal)
Animal Husbandry
(Pick Animal)

Animal Training (Pick Animal Empathy and Animal


Lore 49% or better
Animal)
Animal Training (Pick Animal Empathy and Animal
Lore 49% or better
Animal)

Animal Training (Pick


Animal)
Animal Training (Pick
Animal)
Appraisal (Pick
Subject)
Appraisal (Pick
Subject)
Appraisal (Pick
Subject)
Appraisal (Pick
Subject)
Artistic Ability (Pick
Type)
Artistic Ability (Pick
Type)
Artistic Ability (Pick
Type)
Artistic Ability (Pick
Type)
Artistic Ability (Pick
Type)
BS/Metalwork (Pick
Metal)
BS/Metalwork (Pick
Metal)

Animal Empathy and Animal


Lore 49% or better

10

100+1d10

20

100+1d10

Animal Empathy and Animal


Lore 49% or better

10

100+1d10

20

100+1d10

100+1d8

100+1d8

100+1d8

100+1d8

100+1d8

100+1d8

100+1d8

100+1d8

100%

200+1d6

100+1d6

100%

200+1d6

100+1d6

100%

200+1d6

100+1d6

100%

200+1d6

100+1d6

100%

200+1d6

100+1d6

100+1d8

14

100+1d8

100+1d8

14

100+1d8

100%

200+1d8

100+1d8

100+1d10

100+1d10

Botany

100+1d8

100+1d8

Brewing (Pick Type)

100+1d12

100+1d12

100%

200+1d6

100+1d6

100+1d10

100+1d10

Boating
Bookbinding

Bronc Busting

Leatherworking and
Seamstress/Tailor 85% or
better

Riding

Calligraphy/Signmak Reading Comprehension /


Penmanship 90% or better
ing

Camouflage

100%

200+1d10

12

100+1d10

Carpentry

100%

200+1d10

100+1d10

Cartography

100%

200+1d8

100+1d8

100+1d6

100+1d6

100%

200+1d8

100+1d8

100+1d12

100+1d12

Cooking

100%

200+1d12

100+1d12

Culture, Native (Pick


Type)

12%

Culture (Pick Type)

100+1d12

100+1d12

Culture (Pick Type)

100+1d12

100+1d12

Culture (Pick Type)

100+1d12

100+1d12

Current Affairs

100%

200+1d6

100+1d6

Deception

100%

200+1d6

100+1d6

Demolition

100%

200+1d4

12

100+1d4

Dentistry

100+1d8

10

100+1d8

Diplomacy

100%

200+1d8

100+1d8

Disguise

100%

200+1d6

100+1d6

Distraction

100%

200+1d8

100+1d8

Driving
Stage/Wagon

100%

200+1d20

100+1d20

Chemistry

Mathematics

Climbing
Cobbling

Leatherworking 85% or better

Engineering Design

Mathematics 60% or better

100+1d4

14

100+1d4

Engineering (Pick
Type)

Eng. Design 80% or better

100+1d10

100+1d10

Escape Artist

100%

200+1d6

16

100+1d6

Fast Talking
FireBuilding/Extinguishin
g
Fishing

100%

200+1d8

100+1d8

100%

200+1d6

100+1d6

100%

200+1d10

100+1d10

100%

10

200+1d4

20

100+1d4

Fortune Telling

100%

200+1d8

100+1d8

Gambling

100%

200+1d6

14

100+1d6

Gaming

100%

200+1d8

100+1d8

Geology

100+1d6

100+1d6

Glean Information

100%

200+1d8

100+1d8

Graceful
Entrance/Exit

100%

200+1d6

100+1d6

Gunsmithing

100+1d6

16

100+1d6

Hiding

100%

200+1d6

100+1d6

100+1d12

100+1d12

Hunting

100%

200+1d6

10

100+1d6

Idle Gossip

100%

200+1d12

100+1d12

Interrogation

100%

200+1d6

10

100+1d6

Forgery

History

Reading Comprehension /
Penmanship 65% or better

Reading Comprehension /
Penmanship 80% or better

Intimidation

100%

200+1d4

100+1d4

100+1d6

18

100+1d6

Joke Telling

100%

200+1d4

100+1d4

Journalism/Composit Reading Comprehension /


Penmanship 80% or better
ion

100+1d6

100+1d6

Juggling

100%

200+1d8

100+1d8

Free

263+1d20

10

100+1d20

100+1d8

10

100+1d8

100+1d8

10

100+1d8

100+1d8

10

100+1d8

100+1d8

10

100+1d8

100+1d8

10

100+1d8

100+1d6

12

100+1d6

Leatherworking

100+1d8

100+1d8

Listening

100%

200+1d6

10

100+1d6

100%

200+1d6

16

100+1d6

Locksmithing

100+1d6

100+1d6

Logging

100+1d20

100+1d20

100+1d8

100+1d8

100+1d8

100+1d8

Jeweler

Appraisal (minerals)

Language, Native
(Pick Type)
Language (Pick
Type)
Language (Pick
Type)
Language (Pick
Type)
Language (Pick
Type)
Language (Pick
Type)
Law

Lockpicking

Machine Operating
(Pick Type)
Machine Operating
(Pick Type)

Reading Comprehension /
Penmanship 60% or better

Listen (prereq for combination


locks only)

Mathematics

Reading Comprehension /
Penmanship 90% or better

100+1d8

12

100+1d8

10

100+1d4

20

100+1d4

100+1d4

100+1d4

Military
Strategy/Tactics

100+1d6

10

100+1d6

Millinery

100+1d10

100+1d10

Mimic Dialect

100%

200+1d8

100+1d8

Nursing

100+1d8

100+1d8

Observation

100%

200+1d8

12

100+1d8

Oration

100%

200+1d8

100+1d8

100+1d8

100+1d8

Pick Pocket

100%

200+1d6

18

100+1d6

Pottery
Primitive Ranged
Weapon Use (Pick
Primitive Ranged
Type)
Weapon Use (Pick
Type)
Primitive Weapon
Making

100+1d10

100+1d10

100+1d12

100+1d12

100+1d12

100+1d12

100+1d8

12

100+1d8

Prospecting
Reading Comp.
/Penmanship(Pick
Reading Comp.
Type)
/Penmanship(Pick
Reading Comp.
Type)
/Penmanship(Pick
Type)

100%

200+1d6

18

100+1d6

100+1d6

100+1d6

100+1d6

100+1d6

100+1d6

100+1d6

Medicine
Military Engineering

Photography

Engineering Design 80% or


better

Chemistry 85% or better

Reading Comp.
/Penmanship(Pick
Type)
Reading Lips (Pick
Type)
Reading Lips (Pick
Type)

100+1d6

100+1d6

100%

200+1d4

14

100+1d4

100%

200+1d4

14

100+1d4

Recruiting

100%

200+1d8

100+1d8

Religion (Pick Type)

100%

200+1d12

10

100+1d12

Religion (Pick Type)

100+1d12

10

100+1d12

Religion (Pick Type)

100+1d12

10

100+1d12

Religion (Pick Type)

100+1d12

10

100+1d12

Resist Persuasion

100%

200+1d8

100+1d8

Riding

100%

200+1d8

100+1d8

Rope Use

100%

200+1d8

100+1d8

Salesmanship

100%

200+1d6

14

100+1d6

Seamstress/Tailor

100+1d12

100+1d12

Searching

100%

200+1d8

10

100+1d8

Seduction, Art of

100%

200+1d6

100+1d6

Set Traps

10

100+1d8

20

100+1d8

Skinning/Tanning

100%

200+1d8

100+1d8

Slaughter

100%

200+1d10

100+1d10

Sleight of Hand

100%

200+1d6

100+1d6

Slick Talker

100+1d4

100+1d4

Sneaking

100%

200+1d6

16

100+1d6

Social Etiquette

100+1d6

100+1d6

Stonemasonry

100+1d10

100+1d10

Survival

100%

200+1d6

14

100+1d6

Swimming

100+1d12

100+1d12

Telegraph Operating

100+1d8

100+1d8

Tracking

100%

200+1d4

18

100+1d4

Ventriloquism

100%

200+1d4

16

100+1d4

Weather Sense

100%

200+1d4

100+1d4

Weaving

100+1d8

100+1d8

Purchase
% Reduction

3rd Purchase
BP Cost
% Reduction

4th Purchase
BP Cost
% Reduction

5th Purchase
BP Cost
% Reduction

100+1d8

12

100+1d8

15

100+1d8

15

100+1d6

20

100+1d6

25

100+1d6

100+1d10

100+1d10

100+1d10

10

100+1d10

100+1d10

100+1d10

100+1d10

10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d10

100+1d8

100+1d8

100+1d8

100+1d10

30

100+1d10

40

100+1d10

50

100+1d10

100+1d10

30

100+1d10

40

100+1d10

50

100+1d10

100+1d10

30

100+1d10

40

100+1d10

50

100+1d10

100+1d10

30

100+1d10

40

100+1d10

50

100+1d10

100+1d8

100+1d8

100+1d8

100+1d8

100+1d8

100+1d8

100+1d8

100+1d8

100+1d8

100+1d8

100+1d8

100+1d8

100+1d6

100+1d6

100+1d6

100+1d6

100+1d6

100+1d6

100+1d6

100+1d6

100+1d6

100+1d6

100+1d6

100+1d6

100+1d6

100+1d6

100+1d6

21

100+1d8

28

100+1d8

35

100+1d8

21

100+1d8

28

100+1d8

35

100+1d8

100+1d8

100+1d8

10

100+1d8

100+1d10

100+1d10

100+1d10

100+1d8

100+1d8

100+1d8

100+1d12

100+1d12

100+1d12

100+1d6

100+1d6

10

100+1d6

100+1d10

100+1d10

100+1d10

100+1d10

100+1d12

100+1d10

100+1d10

18

100+1d10

24

100+1d10

30

100+1d10

100+1d10

100+1d10

100+1d10

10

100+1d10

100+1d8

100+1d8

100+1d8

12

100+1d6

16

100+1d6

20

100+1d6

100+1d8

100+1d8

10

100+1d8

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d12

100+1d6

100+1d6

10

100+1d6

12

100+1d6

16

100+1d6

20

100+1d6

18

100+1d4

24

100+1d4

30

100+1d4

15

100+1d8

20

100+1d8

25

100+1d8

12

100+1d8

16

100+1d8

20

100+1d8

12

100+1d6

16

100+1d6

20

100+1d6

100+1d8

100+1d8

100+1d8

100+1d20

12

100+1d20

15

100+1d20

100+1d20

100+1d10

100+1d10

100+1d12

100+1d12

21

100+1d4

28

100+1d4

35

100+1d4

100+1d10

12

100+1d10

15

100+1d10

24

100+1d6

32

100+1d6

40

100+1d6

100+1d8

100+1d8

100+1d8

100+1d6

100+1d6

100+1d6

100+1d10

100+1d10

100+1d10

30

100+1d4

40

100+1d4

50

100+1d4

100+1d8

100+1d8

100+1d8

21

100+1d6

28

100+1d6

35

100+1d6

100+1d8

100+1d8

100+1d8

12

100+1d6

16

100+1d6

20

100+1d6

100+1d8

100+1d8

10

100+1d8

100+1d6

100+1d6

100+1d6

24

100+1d6

32

100+1d6

40

100+1d6

100+1d6

12

100+1d6

15

100+1d6

100+1d12

100+1d12

100+1d12

15

100+1d6

20

100+1d6

25

100+1d6

100+1d12

100+1d12

100+1d12

15

100+1d6

20

100+1d6

25

100+1d6

100+1d20

100+1d20

100+1d4

100+1d4

10

100+1d4

27

100+1d6

36

100+1d6

45

100+1d6

100+1d4

100+1d4

100+1d4

100+1d6

100+1d6

10

100+1d6

100+1d8

100+1d8

10

100+1d8

15

100+1d20

20

100+1d20

25

100+1d20

15

100+1d8

20

100+1d8

25

100+1d8

15

100+1d8

20

100+1d8

25

100+1d8

15

100+1d8

20

100+1d8

25

100+1d8

15

100+1d8

20

100+1d8

25

100+1d8

15

100+1d8

20

100+1d8

25

100+1d8

18

100+1d6

24

100+1d6

30

100+1d6

100+1d8

100+1d8

100+1d8

15

100+1d6

20

100+1d6

25

100+1d6

24

100+1d6

32

100+1d6

40

100+1d6

12

100+1d6

16

100+1d6

20

100+1d6

100+1d20

12

100+1d20

15

100+1d20

100+1d8

100+1d8

10

100+1d8

100+1d8

100+1d8

10

100+1d8

18

100+1d8

24

100+1d8

30

100+1d8

30

100+1d4

40

100+1d4

50

100+1d4

100+1d4

100+1d4

10

100+1d4

15

100+1d6

20

100+1d6

25

100+1d6

100+1d10

100+1d10

100+1d10

100+1d8

100+1d8

100+1d8

100+1d8

12

100+1d8

15

100+1d8

18

100+1d8

24

100+1d8

30

100+1d8

100+1d8

100+1d8

10

100+1d8

100+1d8

100+1d8

100+1d8

27

100+1d6

36

100+1d6

45

100+1d6

100+1d10

100+1d10

100+1d10

100+1d10

100+1d12

12

100+1d12

16

100+1d12

20

100+1d12

100+1d12

12

100+1d12

16

100+1d12

20

100+1d12

18

100+1d8

24

100+1d8

30

100+1d8

27

100+1d6

36

100+1d6

45

100+1d6

12

100+1d6

16

100+1d6

20

100+1d6

12

100+1d6

16

100+1d6

20

100+1d6

12

100+1d6

16

100+1d6

20

100+1d6

100+1d10

12

100+1d6

16

100+1d6

20

100+1d6

21

100+1d4

28

100+1d4

35

100+1d4

21

100+1d4

28

100+1d4

35

100+1d4

12

100+1d8

16

100+1d8

20

100+1d8

100+1d12

15

100+1d12

20

100+1d12

25

100+1d12

100+1d12

15

100+1d12

20

100+1d12

25

100+1d12

100+1d12

15

100+1d12

20

100+1d12

25

100+1d12

100+1d12

15

100+1d12

20

100+1d12

25

100+1d12

100+1d8

100+1d8

10

100+1d8

100+1d8

12

100+1d8

15

100+1d8

100+1d8

100+1d8

10

100+1d8

21

100+1d6

28

100+1d6

35

100+1d6

100+1d12

100+1d12

100+1d12

15

100+1d8

20

100+1d8

25

100+1d8

100+1d6

100+1d6

100+1d6

30

100+1d8

40

100+1d8

50

100+1d8

100+1d8

12

100+1d8

15

100+1d8

100+1d10

100+1d10

10

100+1d10

100+1d6

100+1d6

10

100+1d6

100+1d12

100+1d10

100+1d10

100+1d12

12

100+1d4

16

100+1d4

20

100+1d4

24

100+1d6

32

100+1d6

40

100+1d6

12

100+1d6

16

100+1d6

20

100+1d6

100+1d10

100+1d10

10

100+1d10

21

100+1d6

28

100+1d6

35

100+1d6

100+1d12

100+1d12

100+1d12

12

100+1d8

16

100+1d8

20

100+1d8

27

100+1d4

36

100+1d4

45

100+1d4

24

100+1d4

32

100+1d4

40

100+1d4

100+1d4

12

100+1d4

15

100+1d4

100+1d8

100+1d8

100+1d8

Relevant
Skill(s)

Total
BP Cost
Modifier per Tally

INT

INT/WIS/CHA

WIS

WIS/CHA

WIS

WIS

WIS

WIS

WIS

INT

WIS

INT/WIS

10

INT/WIS

10

INT/WIS

10

INT/WIS

10

INT/WIS

INT/WIS

INT/WIS

INT/WIS

WIS/DEX

WIS/DEX

WIS/DEX

WIS/DEX

WIS/DEX

STR/INT

STR/INT

WIS

INT/DEX

INT

INT

STR/WIS/CHA

DEX

WIS

INT

INT

INT

STR/DEX

DEX

WIS

INT

INT

INT

WIS

INT/CHA

INT

INT

INT/CHA

INT/CHA

CHA

WIS

INT

INT

INT/DEX

CHA

WIS

WIS

INT/DEX

10

CHA

WIS/CHA

INT/DEX

INT

INT/WIS/CHA

CHA

INT/DEX

INT/DEX

INT

WIS/DEX

Column1

CHA

Burro, Donkey and Mule

STR/WIS

cat

CHA

Chicken and Rooster

INT

Cow

CHA

Dog

INT

Goat

DEX

Horse

INT

Sheep

INT

INT

INT

INT

INT

INT

INT/DEX

WIS

INT/DEX

INT/DEX

STR/INT

INT

INT

INT

INT/DEX

10

INT

INT

INT

CHA

WIS

WIS

INT/CHA

INT

DEX

WIS/DEX

DEX

DEX

DEX

WIS

INT

INT

INT

INT

INT

INT

CHA

INT

INT

INT

INT

WIS

WIS/DEX

DEX

INT/WIS/CHA

DEX

WIS

CHA/LKS

DEX

10

STR/WIS

STR/INT

DEX

INT/CHA

DEX

CHA

STR/INT

INT/WIS/CON

STRCON

INT

WIS

INT

WIS

INT/DEX

Specialty for Skills


Animal Herding
Pick Animal

Animal Herding #2
1

Pick Animal

Pick Animal

Animal Husbandry
Pick Animal

Animal Husbandry #2

Animal Training
MuleAnimal
Pick
Subject

Reading Comp
/Penmanship #1

Appraisal
Pick Subject

1
1
1
1
1

Pick Type

Pick Type

Pick Type

Pick Type

Religion #2
1

Reading Lips
Pick Type

Pick Type
Subject

Machine Operating/
Repairing #2

Religion
Pick Type

Language #6

Machine Operating/
Repairing
Pick Type

Pick Subject

Language #2

Language #5
Pick Type

2nd Culture

Language, Native
Pick Type

Pick Type

Artistic Abilities #2

Culture, Native
Pick Type

Pick Animal

Reading Comp
/Penmanship #2
Appraisal #2

Artistic Abilities
Pick Type

Animal Training #2

Pick Type

Pick Type

Reading Lips #2
1

Pick Type

ls
Animal Herding #3
Pick Animal

Engineering
1

Metal Working
Pick Metal

Mule
Pick
PickAnimal
Subject
Animal

1
1

Appraisal #3
Pick Subject

3rd Culture

Pick Type
Subject

Pick Subject

Pick Type
Subject

4th Culture
1

Language #3

Pick Type

Language #4
1

Pick Type

Pick
PickAnimal
Animal

Reading Comp
/Penmanship #4

Artistic Abilities #4
1

Pick Type

Appraisal #4

Artistic Abilities #3
Pick Type

Pick Metal

Animal Training #4

Pick Type

Metal Working #2

Animal Training #3
Reading Comp
/Penmanship #3

Pick Type

Pick Type

Brewing
Pick Type

Primitive Weapon Use


#1
Pick Type

Religion #3
Pick Type

Primitive Weapon
Use #2
Pick Type

Religion #4
1

Pick Type

Pick Type

Artistic Abilities #5
Pick Type

TALENTS
Talent Name
Advanced Sighting
Astute Observation
Blind-shooting
Courage
Crack Shot
Damage Bonus
Dead Eye
Deadly Shot
Dodge
Endurance
Fan Firing
Fast Healer
Forgettable Face
Greased Lightning
Great Ambidexterity
Grit
Guardian Angel
Hearty
Hip Shooter
Hit Point Bonus
Hold Your Liquor
Improved Arc of Fire
Inheritance
Jack Rabbit Speed
Kentucky Windage
Mounted Marksmanship
Perceive Tendency
Quick Aim
Quick Thinking
Rapid Reload
Reputation Bonus
Resist Disease/Infection
Shot On the Run
Sprinter
Tough As Nails
Veteran Gunfighter
Weapon Bonus

BPs available
BP
Cost
70
50
45
10
50
75
50
50
25
15
35
10
25
20
25
50
30
50
25
20
10
15
10
20
45
40
20
40
10
20
35
20
50
30
25
20
50

75

BP to Money
BP
Money Gained

Select Talent
#1

#2

#3

#4

#5

#6

Added
BP

1
1
1
1
1
1

Reasons to Go West

Starting $
$0

BP Cost

Extra Money
from Inheritance
$0

$0

$0

$0

$0

$0
==========
$0

o Go West

or Cherry Pick

First
mother
father
0

Last

Birth last

Status
deceased
deceased

Age

Relationship
Enter Result
Enter Result
0

current occupation

NPC Note

PC Background

NPC Quote

r coloumn #3

gear coloumn #2

gear coloumn #1

Gun 4 Gun 3 Gun 2 Gun 1

Guns & Gear

Character Developm

starting money:

$0.00

current money:

$0.00

Cost

Date Earned

1
Reputation
Reputation -10 Points
-10 -10
0

gear coloumn #3

Character Development
Spent

Now
0
0

0 Fame
0

BP
0 Earned
0
75

0
75

Character Name
Nationality

Player
Enter Result

Race

Residence

Profession

Religion

Sex M

Age

14

. 00%
. 00%
. 00%
. 00%
. 00%
. 00%
. 00%

Weight

0
Skill Learning Modifier

Lift

lbs.

Carry

lbs.

Drag

lbs.

0
0
Rep/Fame Modifiers

Skill Learning Modifier

Little Known

WOUNDS

in
Points

Modifiers

Adjustment

#N/A

gunfights survived ()

Adjusted Accuracy

Temp. Penalty

Base Accuracy (Int mod + Dex mod)

Modifiers

Adjustment

###

gunfights survived ()

#N/A

all modifiers included

Fame Points

location
location

in

Temp. Penalty

###

qqqqq
qqqqq
qqqqq
qqqqq

Hit Point Modifier

Reputation / Points

in

Adjusted Speed

Base Speed (Wis mod + Dex mod)

20

"To-hit" Modifier

Eyes

all modifiers included

Low Notoriety -20 / -20

Points

Hair

Skill Learning Modifier

White

Handedness

Height

Damage Modifier

75

BPs

0
in

;heals in
days

Points

days

Points

in

;heals in

location
location

in

;heals in

in

;heals in
days

Points

days

Points

in

;heals in

in

;heals in

location
location

70'

90'

120'

Range

800'

900'

1000' 1250' 1500'

Weapon #1

Damage/Shot

Accuracy adjustmen

250'

300'

350'

Accuracy adjustmen

450'

400'

500'

600'

700'

Weapon #2

Type
Accuracy
Draw Speed
Shots Fired OOOOOO OOOOOO OOOOOO
Other Details
Shots
Range
5'
10'
15'
25'
30'
40'
50'
20'
250'

300'

350'

Accuracy adjustmen
Listening
Observation
Administration
Agriculture
Animal Husbandry (Pick
Animal Husbandry (Pick
Animal Mimicry
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Boating
Bronc Busting
Camouflage
Carpentry
Cartography
Climbing
Cooking
Culture, Native (Pick Typ
Current Affairs
Deception
Demolition
Diplomacy
Disguise
Distraction
Driving Stage/Wagon

/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/

100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
12%
100%
100%
100%
100%
100%
100%
100%

400'
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
M
U
U
U
U
U
U
U

450'

500'

600'

Escape Artist
Fast Talking
Fire-Building/Extinguishing
Fishing
Forgery
Fortune Telling
Gambling
Gaming
Glean Information
Graceful Entrance/Exit
Hiding
Hunting
Idle Gossip
Interrogation
Intimidation
Joke Telling
Juggling
Lockpicking
Mimic Dialect
Oration
Pick Pocket
Prospecting
Reading Lips (Pick Type)
Reading Lips (Pick Type)
Recruiting
Religion (Pick Type)
Resist Persuasion

90'

70'

700'
-

800'
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/

100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%

900'
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

120'

;heals in
days

location
Reload Speed
150'

Damage/Shot

Accuracy adjustmen

Range

Points

days

days

;heals in

location
location
Points
days
Type
Accuracy
Draw Speed
Shots Fired OOOOOO OOOOOO OOOOOO
Other Details
Shots
Range
5'
10'
15'
25'
30'
40'
50'
20'

Points

;heals in

days

200'
1

Reload Speed
150'

200'

1000' 1250' 1500'


Riding
Rope Use
Salesmanship
Searching
Seduction, Art of
Skinning/Tanning
Slaughter
Sleight of Hand
Sneaking
Survival
Tracking
Ventriloquism

1
-

/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/

100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%

U
U
U
U
U
U
U
U
U
U
U
U

GEAR & LOOT

HORSE

Name
Broken

Enduranc

Temperament
Mettle

Shod

Medium Speed

Agility

Long Speed

Horse Sense

Trainability

Soundnes

Hit Points

Gunfights:

Brand

Breed
Short Speed

$0.00

Strength

Age

Sex

Haz Ck
Obstacle Ck

Vices

Markings

PROFESSION PATHS

PERSONAL GOALS

BP Earned notes

Complete?
o
o
o
o
o
o
o
o
o

Circumstances of birth

Enter
Birth Order

Birth date

ResultMother

deceased

Legitimate?
Father

No. of siblings

Enter Result

deceased

Notes on siblings
Upbringing

Enter Result

Place of Origin

Social Class

BLC

Background
Profession

Reason You Went West

0
Name

Notes

Relation

Copyright 2007 Kenzer and Company. All rights reserved


modified by Raphael Krabel
last save:

v 2.04
06-21-2011

Character Name
Nationality

Player
Enter Result

Residence

Profession

Race

Religion

Sex M

Age

14

. 00%
. 00%
. 00%
. 00%
. 00%
. 00%
. 00%

Weight

0
Skill Learning Modifier

Lift

lbs.

Carry

lbs.

Drag

lbs.

0
0
Rep/Fame Modifiers

Skill Learning Modifier

Little Known

WOUNDS

in
Points

Modifiers

Adjustment

#N/A

gunfights survived ()

Adjusted Accuracy

Temp. Penalty

Base Accuracy (Int mod + Dex mod)

Modifiers

Adjustment

###

gunfights survived ()

#N/A

all modifiers included

Fame Points

location
location

in

Temp. Penalty

###

qqqqq
qqqqq
qqqqq
qqqqq

Hit Point Modifier

Reputation / Points

in

Adjusted Speed

Base Speed (Wis mod + Dex mod)

20

"To-hit" Modifier

Eyes

all modifiers included

Low Notoriety -20 / -20

Points

Hair

Skill Learning Modifier

White

Handedness

Height

Damage Modifier

75

BPs

0
in

;heals in
days

Points

days

Points

in

;heals in

location
location

in

;heals in

in

;heals in
days

Points

days

Points

in

;heals in

in

;heals in

location
location

70'

90'

120'

Range

800'

900'

1000' 1250' 1500'

Weapon #1

Damage/Shot

Accuracy adjustmen

250'

300'

350'

Accuracy adjustmen

450'

400'

500'

600'

700'

Weapon #2

Type
Accuracy
Draw Speed
Shots Fired OOOOOO OOOOOO OOOOOO
Other Details
Shots
Range
5'
10'
15'
25'
30'
40'
50'
20'

70'

250'

300'

350'

Accuracy adjustmen
Listening
Observation
Administration
Agriculture
Animal Husbandry (Pick
Animal Husbandry (Pick
Animal Mimicry
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Boating
Bronc Busting
Camouflage
Carpentry
Cartography
Climbing
Cooking
Culture, Native (Pick Typ
Current Affairs
Deception
Demolition
Diplomacy
Disguise
Distraction
Driving Stage/Wagon

/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/

(92%)
(94%)
(90%)
(90%)
(90%)
(90%)
(90%)
(90%)
(90%)
(90%)
(92%)
(90%)
(90%)
(90%)
(90%)
(92%)
(92%)
(92%)
(92%)
12%
(94%)
(94%)
(94%)
(94%)
(92%)
(92%)
(92%)

400'
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
M
U
U
U
U
U
U
U

450'

500'

600'

Escape Artist
Fast Talking
Fire-Building/Extinguishing
Fishing
Forgery
Fortune Telling
Gambling
Gaming
Glean Information
Graceful Entrance/Exit
Hiding
Hunting
Idle Gossip
Interrogation
Intimidation
Joke Telling
Juggling
Lockpicking
Mimic Dialect
Oration
Pick Pocket
Prospecting
Reading Lips (Pick Type)
Reading Lips (Pick Type)
Recruiting
Religion (Pick Type)
Resist Persuasion

700'
-

90'

800'
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/

(90%)
(92%)
(88%)
(94%)
(90%)
(90%)
(90%)
(92%)
(94%)
(92%)
(88%)
(88%)
(88%)
(88%)
(88%)
(88%)
(94%)
(94%)
(96%)
(92%)
(92%)
(94%)
(92%)
(80%)
(96%)
(90%)
(94%)

900'
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U

120'

;heals in
days

location
Reload Speed
150'

Damage/Shot

Accuracy adjustmen

Range

Points

days

days

;heals in

location
location
Points
days
Type
Accuracy
Draw Speed
Shots Fired OOOOOO OOOOOO OOOOOO
Other Details
Shots
Range
5'
10'
15'
25'
30'
40'
50'
20'

Points

;heals in

days

200'
1

Reload Speed
150'

200'

1000' 1250' 1500'


Riding
Rope Use
Salesmanship
Searching
Seduction, Art of
Skinning/Tanning
Slaughter
Sleight of Hand
Sneaking
Survival
Tracking
Ventriloquism

1
-

/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/

(92%)
(94%)
(90%)
(96%)
(92%)
(94%)
(92%)
(94%)
(92%)
(94%)
(94%)
(94%)

U
U
U
U
U
U
U
U
U
U
U
U

GEAR & LOOT

HORSE

Name
Broken

Enduranc

Temperament
Mettle

Shod

Medium Speed

Agility

Long Speed

Horse Sense

Trainability

Soundnes

Hit Points

Gunfights:

Brand

Breed
Short Speed

$0.00

Strength

Age

Sex

Haz Ck
Obstacle Ck

Vices

Markings

PROFESSION PATHS

PERSONAL GOALS

BP Earned notes

Complete?
o
o
o
o
o
o
o
o
o

Circumstances of birth

Enter
Birth Order

Birth date

ResultMother

deceased

Legitimate?
Father

No. of siblings

Enter Result

deceased

Notes on siblings
Upbringing

Enter Result

Place of Origin

Social Class

BLC

Background
Profession

Reason You Went West

0
Name

Notes

Relation

Copyright 2007 Kenzer and Company. All rights reserved


modified by Raphael Krabel
last save:

v 2.04
06-21-2011

Sex

Age

14

HGHT

HANDEDNESS

WGHT

RACE

EYES

HAIR

White

OCCUPATION

RELIGION

PLACE OF ORIGIN
.00 Damage Modifier

INT

.00 Skill Learning Modifier

Accuracy Modifier

WIS

.00 Skill Learning Modifier

Speed Modifier

DEX

.00

CON

.00

LKS

.00 Rep Modifier

CHR

.00 Skill Learning Modifier

Accuracy/To Hit Modifier


Hit Point Modifier

REP

Little Known

CARRY

Low Notoriety

qqqqq

qqqqq

qqqqq

qqqqq

Charisma Modifier

#VALUE!

Max# Companions

#N/A

#N/A
ACCURACY
gunfights survived ()

gunfights survived ()

###

#N/A

Faction

Cash on Hand/Valuables

SPEED

20

Speed Modifier

Rep Modifier 0

# of Gunfights

(personal quote)
HIT POINTS

DRAG

0 Fame Modifier 0

-20 / -20

Grouping II

LIFT

Enter Result

STR

Fame

Grouping

Scrape
Code

Name:

NOTES:

$0.00

Scars?

Juror Personality:

NOTABLE SKILLS
Culture, Native (Pick Type)

THUMBNAIL DESCRIPTION:
12%

PROFESSION

TALENTS

BUILDING POINTS:

QUIRKS &

WANTED?:

FLAWS

REWARD:

Scrape
Code

Name:

# of Gunfights

###

#N/A
ACCURACY

SPEED

###

gunfights survived ()
gunfights survived ()

20

HIT POINTS
POINTS

LOCATION

DAYS TO HEAL

STR

.00

INT

.00

WIS

.00

DEX

.00

CON

.00

LKS

.00

CHA

.00

Damage Modifier

"To Hit" Modifier

###

qqqqq qqqqq

BRAWLING CHIPS
TOTAL CHIPS

qqqqq qqqqq

MAXIMUM BET
per ROUND

DAMAGE

+1 Damage per Chip

AGILITY

+1 to Hit per Chip

ENDURANCE

-2 to Damage per Chip

HANDEDNESS

Preferred Gun:
TYPE

DRAW SPEED MODIFIER

Ammo Type

RELOAD SPEED

SHOTS FIRED

DAMAGE

# of Shots

# of Shots in 2nd
Barrel

10

15

20

25

30

40

50

70

90

120

150

200

250

300

350

400

450

500

600

700

800

900

1000

1250

1500

Secondary Gun:
TYPE

DRAW SPEED MODIFIER

AMMO TYPE

RELOAD SPEED

SHOTS FIRED
# of Shots

# of Shots in 2nd
Barrel

DAMAGE

10

15

20

25

30

40

50

70

90

120

150

200

250

300

350

400

450

500

600

700

800

900

1000

1250

1500

Copyright

2008 Kenzer and Company All Rights Reserved

[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:

token.name
=
Strength
=
Intelligence
=
Wisdom
=
Dexterity
=
Constitution
=
Looks
=
Charisma
=
Reputation
=
RepPoints
=
Fame
=
BaseSpeed
=
BaseAccuracy =
GunFights
=
MaxHP
=
HP
=
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(

""
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
-20
-20
0
0
0
0
20
20
"Listening"
"Observation"
"Administration"
"Agriculture"
"Animal Husbandry (Pick Animal)"
"Animal Husbandry (Pick Animal)"
"Animal Mimicry"
"Artistic Ability (Pick Type)"
"Artistic Ability (Pick Type)"
"Artistic Ability (Pick Type)"
"Artistic Ability (Pick Type)"
"Artistic Ability (Pick Type)"
"Boating"
"Bronc Busting"
"Camouflage"
"Carpentry"
"Cartography"
"Climbing"
"Cooking"
"Culture, Native (Pick Type)"
"Current Affairs"
"Deception"
"Demolition"
"Diplomacy"
"Disguise"
"Distraction"
"Driving Stage/Wagon"
"Escape Artist"
"Fast Talking"
"Fire-Building/Extinguishing"
"Fishing"
"Forgery"
"Fortune Telling"
"Gambling"
"Gaming"
"Glean Information"

]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
12
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

,1
,1
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0

)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
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)]
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)]
)]
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)]
)]
)]
)]
)]
)]
)]

[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:
[h:

aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(
aces.ImportSkill(

"Graceful Entrance/Exit"
"Hiding"
"Hunting"
"Idle Gossip"
"Interrogation"
"Intimidation"
"Joke Telling"
"Juggling"
"Lockpicking"
"Mimic Dialect"
"Oration"
"Pick Pocket"
"Prospecting"
"Reading Lips (Pick Type)"
"Reading Lips (Pick Type)"
"Recruiting"
"Religion (Pick Type)"
"Resist Persuasion"
"Riding"
"Rope Use"
"Salesmanship"
"Searching"
"Seduction, Art of"
"Skinning/Tanning"
"Slaughter"
"Sleight of Hand"
"Sneaking"
"Survival"
"Tracking"
"Ventriloquism"
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""

,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
""
""
""
""
""
""
""
""
""
""
""
""
""
""
""

,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0
,0

)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]
)]

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