Beruflich Dokumente
Kultur Dokumente
This generator is not intended to replace the Aces and Eights book. You will have to refer to it for descriptions
Flaws, Talents etc. It speeds up character creation and does the math. It is intended to be done from the fron
First is Stats. There are a few ways to do this. The easiest is click the Roll it up button. This makes most of t
to create a character, not just the Stats. If you want to roll your own dice, or are transferring a all ready don
just type the numbers in the boxes. If you are starting over just click on Clear All and start over. When the ro
you can modify them three ways:
The first way to modify is to take from one stat and give to another. Choose the stat to and from. The sheet
points needed to take from the stat based on the current stat you are adding to.
The second way is to generate Build points (BP) from stats by decreasing them.
Min stat is 3.
Next sheet is origin. If you did not use Roll it up or you wish to reroll, place the rolls in the three boxes. The m
needed if it calls for it (first roll 1-10). If you reroll it is 1 BP per reroll. Place that number in the box shown.
The third sheet is parenting. Each box will show the roll needed. A number of them will not be used in some
Traits are next. Enter the rolls or choose from the drop down list. Again not all boxes are needed usually. If t
the box in.
Class is next. Fill in the boxes with a roll indicated. The Starting money starts with a d100 roll. The lower bo
a dollar amount or a roll. If it says 20+1d6, roll a d6 and add 20 to it. This is the number in the box. Inherit
cash are on the Talent Sheet. Starting cash will be displayed there.
Next on the agenda is Quirks and Flaws. You can roll it yourself or click roll it up. That will give you three Qui
the first one. If it is roll again twice you can take the other two. Rerolls are 5 BP each. Transfer the text and
boxes. For the NPC sheet it is best to copy exactly. There is hidden test to see if it is a quirk or flaw based on
If a Quirk or Flaw changes a Stat, enter the changes in the boxes to the upper right.
Skills are next. They take the most time to pick. Each skill has four boxes per purchase. The first tells you th
make this skill purchase (it is blue). If you take this skill enter that number in the second box (it is white). Th
the die roll associated with the purchase. If you do not have dice handy you can use a box at the top to roll th
the result in the fourth box (White). If the first box says can't, go to the next purchase group. You must spen
to purchase a skill. If the modified cost is less than 1, the sheet displays can't and adds that roll to the next p
the cost of that purchase you would get both rolls for the skill. That is reflected in the third box die roll. Some
of specializations. These are picked on the next sheet. Pick from the drop down list and the sub skill will be li
sheet and the character sheets.
Talents are next. These are chosen by drop down list. If you do not have the proper BP for a talent it will not
added. Insufficient Build Points will be displayed. On the talent sheet is also Reason to go West. This has a b
pick it random, or you can pick it yourself by drop down list. If the talent is Inheritance a box will appear for a
spent. To the right are areas to give you your starting cash. The first is BP to money. Any BP put in the box w
of extra starting cash. Next if you have random roll on your normal starting cash it will show here. Roll the d
and enter the result in the box below. If you pressed Roll it All Up the number will be filled in already.
There are three sheets next that are to keep track of your character. They are Family, Story and Horses. Fam
are hidden to start. If you go to Format Sheet Unhide you can view/edit them. Family lets you take your Fath
siblings from the Parenting page and give them names. If you follow the rolls you did for yourself for your fath
you can create your Aunts and Uncles. This is only needed if your character concept is like Louis L'Amour's Sa
Story sheet is where you can type in your character's story. Also there are boxes for quote and description us
sheet. Lastly the horse sheet allows you to keep the horse stats, generated with the horse excel sheet or by y
your character.
Gear sheet has three parts. On the left column you can enter your gear. 45 rows will transfer to the characte
right there are four drop down list for guns. These will populate on the character sheet. The normal sheet wil
The Legal size sheet that is normally hidden will show four. It will also show up to two horses. Again Format s
show that sheet. The middle part of the gear sheet is to keep track of Reputation, Fame and build points. The
is for the date of play. The third is for the reputation gained or lost. Lost reputation if a negative number. Th
will show in the fourth column in light blue. The light blue columns are calculated. If you spend 10 Rep points
would enter that in the fifth column. The current Rep points will display in the sixth column. The seventh colu
and is not used in the table. Fame reward is entered in the eighth column and displayed on the ninth. The ten
BP earned. The current BP available will display in the eleventh column.
There are nine places on the character sheet that you can enter information. The rest is filled in automatically
is the top four rows. Some of this information is filled in automatically. The rest you can type in. The next se
wound section. You can enter the points in location and heals in x days. This will let you keep track of your w
character sheet. On the second page at the top right you will find Experience. This is the number of gunfights
survived. Most start out as 0. The Veteran Gunfighter talent allows you to start with 1. This is not done auto
must enter that yourself. This will keep track with the modifiers for Accuracy and Speed. Next two areas are
Paths and Personal Goals. This will allow you to keep track of what you have earned for BP. The Family sectio
out and other you can enter. The Birth Date, Mother's name, Fathers Name, Notes on Siblings and Profession
Allies and Enemies and Notes are the last two areas. Note that the Maximum number of Companions is on the
and Enemies.
If you want to make changes to the sheet, the password is aces. Make a backup copy when making changes,
is tricky. Before you test, protect the sheet again. Good luck!
ROLL STATS
3d6
STR
d100
+ 1 to
from
INT
WIS
+ 1 to
from
+ 1 to
from
INT
WIS
DEX
CON
LKS
CHA
WIS
CON
LKS
+ 1 to
from
FINAL STATS
STR
STR
DEX
LKS
CHA
INT
DEX
CON
ADJUST: OPTION 2
Build Points
75
CHA
ADJUST: OPTION 2
Generate Build Points
ADJUST: OPTION 3
Spend Build Points
STR
BPs
INT
BPs
WIS
BPs
DEX
BPs
CON
BPs
LKS
BPs
CHA
BPs
N/A
Enter Result
01-10
11-12
13-19
20-21
22-28
29
30-31
32-34
35-36
37-39
40-41
42-47
48-56
57-63
64-69
70-74
75-80
81-87
88-91
92-99
100
Urban
6.5-1: BIRTH
BPs spent to re-roll
d100
Enter Result
75 left
N/A
d100
2d12
d100
sex
sibling status
relationship
6.5-7: UPBRINGING
d100
Enter Result
BP
Age
Sex
d12
Choose
14 years old
Male 1
Race
Choose
White
Handedness
d100
Height
d100
N/A
Enter Result
Weight
d20
N/A
Hit Points
d4
20 Hit Points
75 left
Enter Result
N/A
N/A
-
N/A
N/A
N/A
N/A
-
STARTING MONEY
d100
9
New BP Total
75
NAME
BP
BP received
1
2
3
4
5
6
NAME
BP
BP received
1
2
3
4
5
6
Wis
Con
Rep
Lks
Cha
BP
01
75 left
SKILLS
BPs Used
0.0
0.0
0.0
BPs
75 regular
0 in INT
0 in WIS
0 in CHA
d?
BPs left
75
1st Purchase
BP Cost
% Reduction
2nd Purchase
BP Cost
% Reduction
BPs
Used
Skill
100+1d8
100+1d8
Administration
100%
200+1d6
10
100+1d6
Agriculture
100%
200+1d10
100+1d10
Animal Empathy
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100%
200+1d10
100+1d10
100%
200+1d10
100+1d10
Animal Lore
100+1d10
100+1d10
Animal Mimicry
100%
200+1d8
100+1d8
10
100+1d10
20
100+1d10
10
100+1d10
20
100+1d10
SKILL NAME
Accounting
Prerequisite
Mathematics 85% or better
10
100+1d10
20
100+1d10
10
100+1d10
20
100+1d10
100+1d8
100+1d8
100+1d8
100+1d8
100+1d8
100+1d8
100+1d8
100+1d8
100%
200+1d6
100+1d6
100%
200+1d6
100+1d6
100%
200+1d6
100+1d6
100%
200+1d6
100+1d6
100%
200+1d6
100+1d6
100+1d8
14
100+1d8
100+1d8
14
100+1d8
100%
200+1d8
100+1d8
100+1d10
100+1d10
Botany
100+1d8
100+1d8
100+1d12
100+1d12
100%
200+1d6
100+1d6
100+1d10
100+1d10
Boating
Bookbinding
Bronc Busting
Leatherworking and
Seamstress/Tailor 85% or
better
Riding
Camouflage
100%
200+1d10
12
100+1d10
Carpentry
100%
200+1d10
100+1d10
Cartography
100%
200+1d8
100+1d8
100+1d6
100+1d6
100%
200+1d8
100+1d8
100+1d12
100+1d12
Cooking
100%
200+1d12
100+1d12
12%
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
Current Affairs
100%
200+1d6
100+1d6
Deception
100%
200+1d6
100+1d6
Demolition
100%
200+1d4
12
100+1d4
Dentistry
100+1d8
10
100+1d8
Diplomacy
100%
200+1d8
100+1d8
Disguise
100%
200+1d6
100+1d6
Distraction
100%
200+1d8
100+1d8
Driving
Stage/Wagon
100%
200+1d20
100+1d20
Chemistry
Mathematics
Climbing
Cobbling
Engineering Design
100+1d4
14
100+1d4
Engineering (Pick
Type)
100+1d10
100+1d10
Escape Artist
100%
200+1d6
16
100+1d6
Fast Talking
FireBuilding/Extinguishin
g
Fishing
100%
200+1d8
100+1d8
100%
200+1d6
100+1d6
100%
200+1d10
100+1d10
100%
10
200+1d4
20
100+1d4
Fortune Telling
100%
200+1d8
100+1d8
Gambling
100%
200+1d6
14
100+1d6
Gaming
100%
200+1d8
100+1d8
Geology
100+1d6
100+1d6
Glean Information
100%
200+1d8
100+1d8
Graceful
Entrance/Exit
100%
200+1d6
100+1d6
Gunsmithing
100+1d6
16
100+1d6
Hiding
100%
200+1d6
100+1d6
100+1d12
100+1d12
Hunting
100%
200+1d6
10
100+1d6
Idle Gossip
100%
200+1d12
100+1d12
Interrogation
100%
200+1d6
10
100+1d6
Forgery
History
Reading Comprehension /
Penmanship 65% or better
Reading Comprehension /
Penmanship 80% or better
Intimidation
100%
200+1d4
100+1d4
100+1d6
18
100+1d6
Joke Telling
100%
200+1d4
100+1d4
100+1d6
100+1d6
Juggling
100%
200+1d8
100+1d8
Free
263+1d20
10
100+1d20
100+1d8
10
100+1d8
100+1d8
10
100+1d8
100+1d8
10
100+1d8
100+1d8
10
100+1d8
100+1d8
10
100+1d8
100+1d6
12
100+1d6
Leatherworking
100+1d8
100+1d8
Listening
100%
200+1d6
10
100+1d6
100%
200+1d6
16
100+1d6
Locksmithing
100+1d6
100+1d6
Logging
100+1d20
100+1d20
100+1d8
100+1d8
100+1d8
100+1d8
Jeweler
Appraisal (minerals)
Language, Native
(Pick Type)
Language (Pick
Type)
Language (Pick
Type)
Language (Pick
Type)
Language (Pick
Type)
Language (Pick
Type)
Law
Lockpicking
Machine Operating
(Pick Type)
Machine Operating
(Pick Type)
Reading Comprehension /
Penmanship 60% or better
Mathematics
Reading Comprehension /
Penmanship 90% or better
100+1d8
12
100+1d8
10
100+1d4
20
100+1d4
100+1d4
100+1d4
Military
Strategy/Tactics
100+1d6
10
100+1d6
Millinery
100+1d10
100+1d10
Mimic Dialect
100%
200+1d8
100+1d8
Nursing
100+1d8
100+1d8
Observation
100%
200+1d8
12
100+1d8
Oration
100%
200+1d8
100+1d8
100+1d8
100+1d8
Pick Pocket
100%
200+1d6
18
100+1d6
Pottery
Primitive Ranged
Weapon Use (Pick
Primitive Ranged
Type)
Weapon Use (Pick
Type)
Primitive Weapon
Making
100+1d10
100+1d10
100+1d12
100+1d12
100+1d12
100+1d12
100+1d8
12
100+1d8
Prospecting
Reading Comp.
/Penmanship(Pick
Reading Comp.
Type)
/Penmanship(Pick
Reading Comp.
Type)
/Penmanship(Pick
Type)
100%
200+1d6
18
100+1d6
100+1d6
100+1d6
100+1d6
100+1d6
100+1d6
100+1d6
Medicine
Military Engineering
Photography
Reading Comp.
/Penmanship(Pick
Type)
Reading Lips (Pick
Type)
Reading Lips (Pick
Type)
100+1d6
100+1d6
100%
200+1d4
14
100+1d4
100%
200+1d4
14
100+1d4
Recruiting
100%
200+1d8
100+1d8
100%
200+1d12
10
100+1d12
100+1d12
10
100+1d12
100+1d12
10
100+1d12
100+1d12
10
100+1d12
Resist Persuasion
100%
200+1d8
100+1d8
Riding
100%
200+1d8
100+1d8
Rope Use
100%
200+1d8
100+1d8
Salesmanship
100%
200+1d6
14
100+1d6
Seamstress/Tailor
100+1d12
100+1d12
Searching
100%
200+1d8
10
100+1d8
Seduction, Art of
100%
200+1d6
100+1d6
Set Traps
10
100+1d8
20
100+1d8
Skinning/Tanning
100%
200+1d8
100+1d8
Slaughter
100%
200+1d10
100+1d10
Sleight of Hand
100%
200+1d6
100+1d6
Slick Talker
100+1d4
100+1d4
Sneaking
100%
200+1d6
16
100+1d6
Social Etiquette
100+1d6
100+1d6
Stonemasonry
100+1d10
100+1d10
Survival
100%
200+1d6
14
100+1d6
Swimming
100+1d12
100+1d12
Telegraph Operating
100+1d8
100+1d8
Tracking
100%
200+1d4
18
100+1d4
Ventriloquism
100%
200+1d4
16
100+1d4
Weather Sense
100%
200+1d4
100+1d4
Weaving
100+1d8
100+1d8
Purchase
% Reduction
3rd Purchase
BP Cost
% Reduction
4th Purchase
BP Cost
% Reduction
5th Purchase
BP Cost
% Reduction
100+1d8
12
100+1d8
15
100+1d8
15
100+1d6
20
100+1d6
25
100+1d6
100+1d10
100+1d10
100+1d10
10
100+1d10
100+1d10
100+1d10
100+1d10
10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d10
100+1d8
100+1d8
100+1d8
100+1d10
30
100+1d10
40
100+1d10
50
100+1d10
100+1d10
30
100+1d10
40
100+1d10
50
100+1d10
100+1d10
30
100+1d10
40
100+1d10
50
100+1d10
100+1d10
30
100+1d10
40
100+1d10
50
100+1d10
100+1d8
100+1d8
100+1d8
100+1d8
100+1d8
100+1d8
100+1d8
100+1d8
100+1d8
100+1d8
100+1d8
100+1d8
100+1d6
100+1d6
100+1d6
100+1d6
100+1d6
100+1d6
100+1d6
100+1d6
100+1d6
100+1d6
100+1d6
100+1d6
100+1d6
100+1d6
100+1d6
21
100+1d8
28
100+1d8
35
100+1d8
21
100+1d8
28
100+1d8
35
100+1d8
100+1d8
100+1d8
10
100+1d8
100+1d10
100+1d10
100+1d10
100+1d8
100+1d8
100+1d8
100+1d12
100+1d12
100+1d12
100+1d6
100+1d6
10
100+1d6
100+1d10
100+1d10
100+1d10
100+1d10
100+1d12
100+1d10
100+1d10
18
100+1d10
24
100+1d10
30
100+1d10
100+1d10
100+1d10
100+1d10
10
100+1d10
100+1d8
100+1d8
100+1d8
12
100+1d6
16
100+1d6
20
100+1d6
100+1d8
100+1d8
10
100+1d8
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d12
100+1d6
100+1d6
10
100+1d6
12
100+1d6
16
100+1d6
20
100+1d6
18
100+1d4
24
100+1d4
30
100+1d4
15
100+1d8
20
100+1d8
25
100+1d8
12
100+1d8
16
100+1d8
20
100+1d8
12
100+1d6
16
100+1d6
20
100+1d6
100+1d8
100+1d8
100+1d8
100+1d20
12
100+1d20
15
100+1d20
100+1d20
100+1d10
100+1d10
100+1d12
100+1d12
21
100+1d4
28
100+1d4
35
100+1d4
100+1d10
12
100+1d10
15
100+1d10
24
100+1d6
32
100+1d6
40
100+1d6
100+1d8
100+1d8
100+1d8
100+1d6
100+1d6
100+1d6
100+1d10
100+1d10
100+1d10
30
100+1d4
40
100+1d4
50
100+1d4
100+1d8
100+1d8
100+1d8
21
100+1d6
28
100+1d6
35
100+1d6
100+1d8
100+1d8
100+1d8
12
100+1d6
16
100+1d6
20
100+1d6
100+1d8
100+1d8
10
100+1d8
100+1d6
100+1d6
100+1d6
24
100+1d6
32
100+1d6
40
100+1d6
100+1d6
12
100+1d6
15
100+1d6
100+1d12
100+1d12
100+1d12
15
100+1d6
20
100+1d6
25
100+1d6
100+1d12
100+1d12
100+1d12
15
100+1d6
20
100+1d6
25
100+1d6
100+1d20
100+1d20
100+1d4
100+1d4
10
100+1d4
27
100+1d6
36
100+1d6
45
100+1d6
100+1d4
100+1d4
100+1d4
100+1d6
100+1d6
10
100+1d6
100+1d8
100+1d8
10
100+1d8
15
100+1d20
20
100+1d20
25
100+1d20
15
100+1d8
20
100+1d8
25
100+1d8
15
100+1d8
20
100+1d8
25
100+1d8
15
100+1d8
20
100+1d8
25
100+1d8
15
100+1d8
20
100+1d8
25
100+1d8
15
100+1d8
20
100+1d8
25
100+1d8
18
100+1d6
24
100+1d6
30
100+1d6
100+1d8
100+1d8
100+1d8
15
100+1d6
20
100+1d6
25
100+1d6
24
100+1d6
32
100+1d6
40
100+1d6
12
100+1d6
16
100+1d6
20
100+1d6
100+1d20
12
100+1d20
15
100+1d20
100+1d8
100+1d8
10
100+1d8
100+1d8
100+1d8
10
100+1d8
18
100+1d8
24
100+1d8
30
100+1d8
30
100+1d4
40
100+1d4
50
100+1d4
100+1d4
100+1d4
10
100+1d4
15
100+1d6
20
100+1d6
25
100+1d6
100+1d10
100+1d10
100+1d10
100+1d8
100+1d8
100+1d8
100+1d8
12
100+1d8
15
100+1d8
18
100+1d8
24
100+1d8
30
100+1d8
100+1d8
100+1d8
10
100+1d8
100+1d8
100+1d8
100+1d8
27
100+1d6
36
100+1d6
45
100+1d6
100+1d10
100+1d10
100+1d10
100+1d10
100+1d12
12
100+1d12
16
100+1d12
20
100+1d12
100+1d12
12
100+1d12
16
100+1d12
20
100+1d12
18
100+1d8
24
100+1d8
30
100+1d8
27
100+1d6
36
100+1d6
45
100+1d6
12
100+1d6
16
100+1d6
20
100+1d6
12
100+1d6
16
100+1d6
20
100+1d6
12
100+1d6
16
100+1d6
20
100+1d6
100+1d10
12
100+1d6
16
100+1d6
20
100+1d6
21
100+1d4
28
100+1d4
35
100+1d4
21
100+1d4
28
100+1d4
35
100+1d4
12
100+1d8
16
100+1d8
20
100+1d8
100+1d12
15
100+1d12
20
100+1d12
25
100+1d12
100+1d12
15
100+1d12
20
100+1d12
25
100+1d12
100+1d12
15
100+1d12
20
100+1d12
25
100+1d12
100+1d12
15
100+1d12
20
100+1d12
25
100+1d12
100+1d8
100+1d8
10
100+1d8
100+1d8
12
100+1d8
15
100+1d8
100+1d8
100+1d8
10
100+1d8
21
100+1d6
28
100+1d6
35
100+1d6
100+1d12
100+1d12
100+1d12
15
100+1d8
20
100+1d8
25
100+1d8
100+1d6
100+1d6
100+1d6
30
100+1d8
40
100+1d8
50
100+1d8
100+1d8
12
100+1d8
15
100+1d8
100+1d10
100+1d10
10
100+1d10
100+1d6
100+1d6
10
100+1d6
100+1d12
100+1d10
100+1d10
100+1d12
12
100+1d4
16
100+1d4
20
100+1d4
24
100+1d6
32
100+1d6
40
100+1d6
12
100+1d6
16
100+1d6
20
100+1d6
100+1d10
100+1d10
10
100+1d10
21
100+1d6
28
100+1d6
35
100+1d6
100+1d12
100+1d12
100+1d12
12
100+1d8
16
100+1d8
20
100+1d8
27
100+1d4
36
100+1d4
45
100+1d4
24
100+1d4
32
100+1d4
40
100+1d4
100+1d4
12
100+1d4
15
100+1d4
100+1d8
100+1d8
100+1d8
Relevant
Skill(s)
Total
BP Cost
Modifier per Tally
INT
INT/WIS/CHA
WIS
WIS/CHA
WIS
WIS
WIS
WIS
WIS
INT
WIS
INT/WIS
10
INT/WIS
10
INT/WIS
10
INT/WIS
10
INT/WIS
INT/WIS
INT/WIS
INT/WIS
WIS/DEX
WIS/DEX
WIS/DEX
WIS/DEX
WIS/DEX
STR/INT
STR/INT
WIS
INT/DEX
INT
INT
STR/WIS/CHA
DEX
WIS
INT
INT
INT
STR/DEX
DEX
WIS
INT
INT
INT
WIS
INT/CHA
INT
INT
INT/CHA
INT/CHA
CHA
WIS
INT
INT
INT/DEX
CHA
WIS
WIS
INT/DEX
10
CHA
WIS/CHA
INT/DEX
INT
INT/WIS/CHA
CHA
INT/DEX
INT/DEX
INT
WIS/DEX
Column1
CHA
STR/WIS
cat
CHA
INT
Cow
CHA
Dog
INT
Goat
DEX
Horse
INT
Sheep
INT
INT
INT
INT
INT
INT
INT/DEX
WIS
INT/DEX
INT/DEX
STR/INT
INT
INT
INT
INT/DEX
10
INT
INT
INT
CHA
WIS
WIS
INT/CHA
INT
DEX
WIS/DEX
DEX
DEX
DEX
WIS
INT
INT
INT
INT
INT
INT
CHA
INT
INT
INT
INT
WIS
WIS/DEX
DEX
INT/WIS/CHA
DEX
WIS
CHA/LKS
DEX
10
STR/WIS
STR/INT
DEX
INT/CHA
DEX
CHA
STR/INT
INT/WIS/CON
STRCON
INT
WIS
INT
WIS
INT/DEX
Animal Herding #2
1
Pick Animal
Pick Animal
Animal Husbandry
Pick Animal
Animal Husbandry #2
Animal Training
MuleAnimal
Pick
Subject
Reading Comp
/Penmanship #1
Appraisal
Pick Subject
1
1
1
1
1
Pick Type
Pick Type
Pick Type
Pick Type
Religion #2
1
Reading Lips
Pick Type
Pick Type
Subject
Machine Operating/
Repairing #2
Religion
Pick Type
Language #6
Machine Operating/
Repairing
Pick Type
Pick Subject
Language #2
Language #5
Pick Type
2nd Culture
Language, Native
Pick Type
Pick Type
Artistic Abilities #2
Culture, Native
Pick Type
Pick Animal
Reading Comp
/Penmanship #2
Appraisal #2
Artistic Abilities
Pick Type
Animal Training #2
Pick Type
Pick Type
Reading Lips #2
1
Pick Type
ls
Animal Herding #3
Pick Animal
Engineering
1
Metal Working
Pick Metal
Mule
Pick
PickAnimal
Subject
Animal
1
1
Appraisal #3
Pick Subject
3rd Culture
Pick Type
Subject
Pick Subject
Pick Type
Subject
4th Culture
1
Language #3
Pick Type
Language #4
1
Pick Type
Pick
PickAnimal
Animal
Reading Comp
/Penmanship #4
Artistic Abilities #4
1
Pick Type
Appraisal #4
Artistic Abilities #3
Pick Type
Pick Metal
Animal Training #4
Pick Type
Metal Working #2
Animal Training #3
Reading Comp
/Penmanship #3
Pick Type
Pick Type
Brewing
Pick Type
Religion #3
Pick Type
Primitive Weapon
Use #2
Pick Type
Religion #4
1
Pick Type
Pick Type
Artistic Abilities #5
Pick Type
TALENTS
Talent Name
Advanced Sighting
Astute Observation
Blind-shooting
Courage
Crack Shot
Damage Bonus
Dead Eye
Deadly Shot
Dodge
Endurance
Fan Firing
Fast Healer
Forgettable Face
Greased Lightning
Great Ambidexterity
Grit
Guardian Angel
Hearty
Hip Shooter
Hit Point Bonus
Hold Your Liquor
Improved Arc of Fire
Inheritance
Jack Rabbit Speed
Kentucky Windage
Mounted Marksmanship
Perceive Tendency
Quick Aim
Quick Thinking
Rapid Reload
Reputation Bonus
Resist Disease/Infection
Shot On the Run
Sprinter
Tough As Nails
Veteran Gunfighter
Weapon Bonus
BPs available
BP
Cost
70
50
45
10
50
75
50
50
25
15
35
10
25
20
25
50
30
50
25
20
10
15
10
20
45
40
20
40
10
20
35
20
50
30
25
20
50
75
BP to Money
BP
Money Gained
Select Talent
#1
#2
#3
#4
#5
#6
Added
BP
1
1
1
1
1
1
Reasons to Go West
Starting $
$0
BP Cost
Extra Money
from Inheritance
$0
$0
$0
$0
$0
$0
==========
$0
o Go West
or Cherry Pick
First
mother
father
0
Last
Birth last
Status
deceased
deceased
Age
Relationship
Enter Result
Enter Result
0
current occupation
NPC Note
PC Background
NPC Quote
r coloumn #3
gear coloumn #2
gear coloumn #1
Character Developm
starting money:
$0.00
current money:
$0.00
Cost
Date Earned
1
Reputation
Reputation -10 Points
-10 -10
0
gear coloumn #3
Character Development
Spent
Now
0
0
0 Fame
0
BP
0 Earned
0
75
0
75
Character Name
Nationality
Player
Enter Result
Race
Residence
Profession
Religion
Sex M
Age
14
. 00%
. 00%
. 00%
. 00%
. 00%
. 00%
. 00%
Weight
0
Skill Learning Modifier
Lift
lbs.
Carry
lbs.
Drag
lbs.
0
0
Rep/Fame Modifiers
Little Known
WOUNDS
in
Points
Modifiers
Adjustment
#N/A
gunfights survived ()
Adjusted Accuracy
Temp. Penalty
Modifiers
Adjustment
###
gunfights survived ()
#N/A
Fame Points
location
location
in
Temp. Penalty
###
qqqqq
qqqqq
qqqqq
qqqqq
Reputation / Points
in
Adjusted Speed
20
"To-hit" Modifier
Eyes
Points
Hair
White
Handedness
Height
Damage Modifier
75
BPs
0
in
;heals in
days
Points
days
Points
in
;heals in
location
location
in
;heals in
in
;heals in
days
Points
days
Points
in
;heals in
in
;heals in
location
location
70'
90'
120'
Range
800'
900'
Weapon #1
Damage/Shot
Accuracy adjustmen
250'
300'
350'
Accuracy adjustmen
450'
400'
500'
600'
700'
Weapon #2
Type
Accuracy
Draw Speed
Shots Fired OOOOOO OOOOOO OOOOOO
Other Details
Shots
Range
5'
10'
15'
25'
30'
40'
50'
20'
250'
300'
350'
Accuracy adjustmen
Listening
Observation
Administration
Agriculture
Animal Husbandry (Pick
Animal Husbandry (Pick
Animal Mimicry
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Boating
Bronc Busting
Camouflage
Carpentry
Cartography
Climbing
Cooking
Culture, Native (Pick Typ
Current Affairs
Deception
Demolition
Diplomacy
Disguise
Distraction
Driving Stage/Wagon
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
12%
100%
100%
100%
100%
100%
100%
100%
400'
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
M
U
U
U
U
U
U
U
450'
500'
600'
Escape Artist
Fast Talking
Fire-Building/Extinguishing
Fishing
Forgery
Fortune Telling
Gambling
Gaming
Glean Information
Graceful Entrance/Exit
Hiding
Hunting
Idle Gossip
Interrogation
Intimidation
Joke Telling
Juggling
Lockpicking
Mimic Dialect
Oration
Pick Pocket
Prospecting
Reading Lips (Pick Type)
Reading Lips (Pick Type)
Recruiting
Religion (Pick Type)
Resist Persuasion
90'
70'
700'
-
800'
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
900'
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
120'
;heals in
days
location
Reload Speed
150'
Damage/Shot
Accuracy adjustmen
Range
Points
days
days
;heals in
location
location
Points
days
Type
Accuracy
Draw Speed
Shots Fired OOOOOO OOOOOO OOOOOO
Other Details
Shots
Range
5'
10'
15'
25'
30'
40'
50'
20'
Points
;heals in
days
200'
1
Reload Speed
150'
200'
1
-
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
U
U
U
U
U
U
U
U
U
U
U
U
HORSE
Name
Broken
Enduranc
Temperament
Mettle
Shod
Medium Speed
Agility
Long Speed
Horse Sense
Trainability
Soundnes
Hit Points
Gunfights:
Brand
Breed
Short Speed
$0.00
Strength
Age
Sex
Haz Ck
Obstacle Ck
Vices
Markings
PROFESSION PATHS
PERSONAL GOALS
BP Earned notes
Complete?
o
o
o
o
o
o
o
o
o
Circumstances of birth
Enter
Birth Order
Birth date
ResultMother
deceased
Legitimate?
Father
No. of siblings
Enter Result
deceased
Notes on siblings
Upbringing
Enter Result
Place of Origin
Social Class
BLC
Background
Profession
0
Name
Notes
Relation
v 2.04
06-21-2011
Character Name
Nationality
Player
Enter Result
Residence
Profession
Race
Religion
Sex M
Age
14
. 00%
. 00%
. 00%
. 00%
. 00%
. 00%
. 00%
Weight
0
Skill Learning Modifier
Lift
lbs.
Carry
lbs.
Drag
lbs.
0
0
Rep/Fame Modifiers
Little Known
WOUNDS
in
Points
Modifiers
Adjustment
#N/A
gunfights survived ()
Adjusted Accuracy
Temp. Penalty
Modifiers
Adjustment
###
gunfights survived ()
#N/A
Fame Points
location
location
in
Temp. Penalty
###
qqqqq
qqqqq
qqqqq
qqqqq
Reputation / Points
in
Adjusted Speed
20
"To-hit" Modifier
Eyes
Points
Hair
White
Handedness
Height
Damage Modifier
75
BPs
0
in
;heals in
days
Points
days
Points
in
;heals in
location
location
in
;heals in
in
;heals in
days
Points
days
Points
in
;heals in
in
;heals in
location
location
70'
90'
120'
Range
800'
900'
Weapon #1
Damage/Shot
Accuracy adjustmen
250'
300'
350'
Accuracy adjustmen
450'
400'
500'
600'
700'
Weapon #2
Type
Accuracy
Draw Speed
Shots Fired OOOOOO OOOOOO OOOOOO
Other Details
Shots
Range
5'
10'
15'
25'
30'
40'
50'
20'
70'
250'
300'
350'
Accuracy adjustmen
Listening
Observation
Administration
Agriculture
Animal Husbandry (Pick
Animal Husbandry (Pick
Animal Mimicry
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Artistic Ability (Pick Type
Boating
Bronc Busting
Camouflage
Carpentry
Cartography
Climbing
Cooking
Culture, Native (Pick Typ
Current Affairs
Deception
Demolition
Diplomacy
Disguise
Distraction
Driving Stage/Wagon
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
(92%)
(94%)
(90%)
(90%)
(90%)
(90%)
(90%)
(90%)
(90%)
(90%)
(92%)
(90%)
(90%)
(90%)
(90%)
(92%)
(92%)
(92%)
(92%)
12%
(94%)
(94%)
(94%)
(94%)
(92%)
(92%)
(92%)
400'
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
M
U
U
U
U
U
U
U
450'
500'
600'
Escape Artist
Fast Talking
Fire-Building/Extinguishing
Fishing
Forgery
Fortune Telling
Gambling
Gaming
Glean Information
Graceful Entrance/Exit
Hiding
Hunting
Idle Gossip
Interrogation
Intimidation
Joke Telling
Juggling
Lockpicking
Mimic Dialect
Oration
Pick Pocket
Prospecting
Reading Lips (Pick Type)
Reading Lips (Pick Type)
Recruiting
Religion (Pick Type)
Resist Persuasion
700'
-
90'
800'
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
(90%)
(92%)
(88%)
(94%)
(90%)
(90%)
(90%)
(92%)
(94%)
(92%)
(88%)
(88%)
(88%)
(88%)
(88%)
(88%)
(94%)
(94%)
(96%)
(92%)
(92%)
(94%)
(92%)
(80%)
(96%)
(90%)
(94%)
900'
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
120'
;heals in
days
location
Reload Speed
150'
Damage/Shot
Accuracy adjustmen
Range
Points
days
days
;heals in
location
location
Points
days
Type
Accuracy
Draw Speed
Shots Fired OOOOOO OOOOOO OOOOOO
Other Details
Shots
Range
5'
10'
15'
25'
30'
40'
50'
20'
Points
;heals in
days
200'
1
Reload Speed
150'
200'
1
-
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
(92%)
(94%)
(90%)
(96%)
(92%)
(94%)
(92%)
(94%)
(92%)
(94%)
(94%)
(94%)
U
U
U
U
U
U
U
U
U
U
U
U
HORSE
Name
Broken
Enduranc
Temperament
Mettle
Shod
Medium Speed
Agility
Long Speed
Horse Sense
Trainability
Soundnes
Hit Points
Gunfights:
Brand
Breed
Short Speed
$0.00
Strength
Age
Sex
Haz Ck
Obstacle Ck
Vices
Markings
PROFESSION PATHS
PERSONAL GOALS
BP Earned notes
Complete?
o
o
o
o
o
o
o
o
o
Circumstances of birth
Enter
Birth Order
Birth date
ResultMother
deceased
Legitimate?
Father
No. of siblings
Enter Result
deceased
Notes on siblings
Upbringing
Enter Result
Place of Origin
Social Class
BLC
Background
Profession
0
Name
Notes
Relation
v 2.04
06-21-2011
Sex
Age
14
HGHT
HANDEDNESS
WGHT
RACE
EYES
HAIR
White
OCCUPATION
RELIGION
PLACE OF ORIGIN
.00 Damage Modifier
INT
Accuracy Modifier
WIS
Speed Modifier
DEX
.00
CON
.00
LKS
CHR
REP
Little Known
CARRY
Low Notoriety
qqqqq
qqqqq
qqqqq
qqqqq
Charisma Modifier
#VALUE!
Max# Companions
#N/A
#N/A
ACCURACY
gunfights survived ()
gunfights survived ()
###
#N/A
Faction
Cash on Hand/Valuables
SPEED
20
Speed Modifier
Rep Modifier 0
# of Gunfights
(personal quote)
HIT POINTS
DRAG
0 Fame Modifier 0
-20 / -20
Grouping II
LIFT
Enter Result
STR
Fame
Grouping
Scrape
Code
Name:
NOTES:
$0.00
Scars?
Juror Personality:
NOTABLE SKILLS
Culture, Native (Pick Type)
THUMBNAIL DESCRIPTION:
12%
PROFESSION
TALENTS
BUILDING POINTS:
QUIRKS &
WANTED?:
FLAWS
REWARD:
Scrape
Code
Name:
# of Gunfights
###
#N/A
ACCURACY
SPEED
###
gunfights survived ()
gunfights survived ()
20
HIT POINTS
POINTS
LOCATION
DAYS TO HEAL
STR
.00
INT
.00
WIS
.00
DEX
.00
CON
.00
LKS
.00
CHA
.00
Damage Modifier
###
qqqqq qqqqq
BRAWLING CHIPS
TOTAL CHIPS
qqqqq qqqqq
MAXIMUM BET
per ROUND
DAMAGE
AGILITY
ENDURANCE
HANDEDNESS
Preferred Gun:
TYPE
Ammo Type
RELOAD SPEED
SHOTS FIRED
DAMAGE
# of Shots
# of Shots in 2nd
Barrel
10
15
20
25
30
40
50
70
90
120
150
200
250
300
350
400
450
500
600
700
800
900
1000
1250
1500
Secondary Gun:
TYPE
AMMO TYPE
RELOAD SPEED
SHOTS FIRED
# of Shots
# of Shots in 2nd
Barrel
DAMAGE
10
15
20
25
30
40
50
70
90
120
150
200
250
300
350
400
450
500
600
700
800
900
1000
1250
1500
Copyright
[h:
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token.name
=
Strength
=
Intelligence
=
Wisdom
=
Dexterity
=
Constitution
=
Looks
=
Charisma
=
Reputation
=
RepPoints
=
Fame
=
BaseSpeed
=
BaseAccuracy =
GunFights
=
MaxHP
=
HP
=
aces.ImportSkill(
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""
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
-20
-20
0
0
0
0
20
20
"Listening"
"Observation"
"Administration"
"Agriculture"
"Animal Husbandry (Pick Animal)"
"Animal Husbandry (Pick Animal)"
"Animal Mimicry"
"Artistic Ability (Pick Type)"
"Artistic Ability (Pick Type)"
"Artistic Ability (Pick Type)"
"Artistic Ability (Pick Type)"
"Artistic Ability (Pick Type)"
"Boating"
"Bronc Busting"
"Camouflage"
"Carpentry"
"Cartography"
"Climbing"
"Cooking"
"Culture, Native (Pick Type)"
"Current Affairs"
"Deception"
"Demolition"
"Diplomacy"
"Disguise"
"Distraction"
"Driving Stage/Wagon"
"Escape Artist"
"Fast Talking"
"Fire-Building/Extinguishing"
"Fishing"
"Forgery"
"Fortune Telling"
"Gambling"
"Gaming"
"Glean Information"
]
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aces.ImportSkill(
aces.ImportSkill(
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aces.ImportSkill(
aces.ImportSkill(
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aces.ImportSkill(
aces.ImportSkill(
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aces.ImportSkill(
aces.ImportSkill(
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aces.ImportSkill(
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aces.ImportSkill(
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"Graceful Entrance/Exit"
"Hiding"
"Hunting"
"Idle Gossip"
"Interrogation"
"Intimidation"
"Joke Telling"
"Juggling"
"Lockpicking"
"Mimic Dialect"
"Oration"
"Pick Pocket"
"Prospecting"
"Reading Lips (Pick Type)"
"Reading Lips (Pick Type)"
"Recruiting"
"Religion (Pick Type)"
"Resist Persuasion"
"Riding"
"Rope Use"
"Salesmanship"
"Searching"
"Seduction, Art of"
"Skinning/Tanning"
"Slaughter"
"Sleight of Hand"
"Sneaking"
"Survival"
"Tracking"
"Ventriloquism"
""
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