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www.projectaveria.

com
emy.su@ymail.com
(510)328-3742

Emy Su
OBJECTIVE

Seeking an entry-level position as a computer programmer. Dedicated team member and creative problemsolver who has a track record for being able to quickly pick up new languages, tools, and software
applications, and who consistently shows excellent organization skills and strong commitment to excellence.

TECHNICAL SKILLS

Languages: C++, C#, JavaScript, Python, UML, HLSL, CG


Applications: MS Visual Studio, Unity3D, MonoDevelop, UDK, DIA, SourceTree
Web: HTML, CSS, Wordpress
Team: Asana, SCRUM

RELEVANT EXPERIENCE
Teacher, UCode, Torrance, CA
July 14 Present
Tutored children and young adults from ages of 6-18 in basics of computer programming using
Scratch, App Inventor, Paper.js, Phaser, Unity3D, and UE4.
UnMasked, Game Wizards, Artificial Intelligence Programmer
April 14 Dec 14
3D multiplayer competitive game, created with Unity3D game engine. Each player hunts down and kills
other players in a jungle-themed level and avoids being eliminated by other players by hiding in the
environment.
Coded dummy non-player characters that behaved like novice players. Generated expert
system bots that are able to distinguish the difference between other non-player characters and
players/bots and that behave closely to expert players.
Version controlled using SourceTree and tracked tasks using Asana.
Prototype Planning, Broken Circle Studios, Contractor
April 14 May 14
3D single player space simulator game for mobile, created with Unity3D game engine. Player travels
through a procedurally generated galaxy battling enemies and gathering resources.
Authored all UML documentations and grant proposal.
Created UML and data-flow diagrams using DIA.
Everyone Gets One, Game Wizards, Programmer
January 14 April 14
2D multiplayer cooperative puzzle game, created with Unity3D game engine. Each player has an invention
that they use to solve puzzles in a laboratory setting.
Animated all sprites (>1,000) within game, using Mechanim animation system. Implemented
simple enemy that behaved independently and reacted to design to players over networking.
Implemented a basic procedural-level generation algorithm.
Version controlled using SourceTree and tracked tasks using Asana.

EDUCATION
Art Institute of California Los Angeles, Santa Monica, CA
Degree: BS (Expected March 15), Major: Game Programming

October 12 March 15

University of California, Los Angeles, Los Angeles, CA


Degree: MD-PhD

September 10 May 12

University of California, Los Angeles, Los Angeles, CA


Degree: MS (Received May 10), Major: Molecular Biology

September 08 May 10

University of California, Berkeley, Berkeley, CA


Degree: BS (Received May 08), Major: Molecular Cellular Biology

September 04 May 08