Beruflich Dokumente
Kultur Dokumente
lNbeX.
Faction: The Pagan Rus .................................................................................................................. Pages 3 to 6
Faction: The Rus Princes ............................................................................................................ Pages 7 to 10
Faction: The Byzantines ........................................................................................................... Pages 11 to 14
Swords For Hire: The Steppe Nomads .......................................................................................Page 15
JFACTUON RUJLJE
Pagan Rus Warlords, Hearthguards and Warriors are not subject
to any special rule.
Pagan Rus Levies are armed with javelins.
Unless otherwise specified, Pagan Rus may not include Swords
for Hire units.
Frozen
Usually, yo u will not get to use Frozen, as the simple fact that it
is ready to use will prevent your opponent planning more than
a single activation for each of his units.
Cold winds
This ability has two distinctive effects. Both are resolved at the
end of the step 4 of the Me lee.
First, if all enemy units engaged in this Me lee have at least one
FATIGUE, then your unit adds three extra hits to the hits scored .
Secondly, if your unit did not suffer any hits during this step, it
adds a number of extra hits equal to its current Armour.
In both cases, the extra hits may be targeted against any enemy
unit involved in the Melee. And yes, it is possible to focus all
these hits on a single enemy unit, a Warlord for example. Bites
from Russian wolves are deadly indeed ......
Barren Lands
Used either during your Orders Phase or during an enemy
Orders Phase
Barren Lands is a very focussed ability that targets mounted
troops. Once used, it reduces by one the Armour values of all
mounted troops against shooting and in melee for the whole
turn. Quite simple, but this will probably make the Byzantines,
Normans or Strathclyde Welsh think twice befare invading the
lands of the Rus ...
'
Ragnar speaks ...
Endless Wastes
Used during your Activation Phase
Another deadly ability if it is used with the right timing. Once
used, it affects al! units on the table, including your own. All
units, except Warlords, must immediately eliminate one model
for each FATIGUE it has.
Combined with Fear of the Dark, the result on a Hearthguard
enemy unit can be devastating!
Eastern Anger
Used during your Activation Phase
You will not use Eastern Anger too often, but when
used properly, the results can be devastating.
When the dice are spent, you immediately resolve
a Shooting against each unit within Ml of your
Warlord, including your own! Please note that
despite being used during the Activation
Phase, this does not constitute an activation
and may not be cancelled by any game effect
that cancels an activation.
The militias fighting with spears and shields form the Warriors
of your warband, while the ones that are equipped with bows
are your Levies.
lFACTUON RUlUE
Sorne Rus units may be fielded mounted. Mounted units are
subject to the following special rules:
- The Movement of mounted units is increased to L but
reduced to when moving from, through, or into uneven
ground.
- Mounted units may never enter a building but they can
engage in melee any unit occupying a building in the normal
manner.
- The Armour of mounted units is reduced by one when they
are the target of a Shooting attack.
- Mounted units may never benefit from any kind of cover, in
me lee or shooting.
Black Hoods: The Black Hoods are subject to the rules of the
Steppe Nomads with the following changes and additional
benefits:
- They count as Warriors rather than Levies.
THUNDJER
OJF THJE VJ[JKJNG AGJE
The Malaia Druzhina,
lron Fist of the Rus
Princes
The Druzhina were divided into
two classes: the Grid (Junior) Druzhinas
and the Malaia Druzhinas. The Malaia were
veterans of war, hardened by their conflict with the
steppe nomads, the Byzantines or rival cities. They were the bestequipped troops at the disposa/ of a Prince, and would follow
him un ti/ death, through years of success, i/1 fortune or failure.
lron Fist: The Malaia Druzhina unit benefits from the Warlord
Determination, as described page 37 of the Saga rulebook. lt al so
cancels the first hit suffered during each shooting or melee, in
the same way as the Warlord Resilence rule (see Saga page 37).
When the last model of the Malaia Druzhina is removed as a casua/ty,
al/ other units in their warband immediately take one FATIGUE,
in addition to any FATIGUE caused by the fact that the unit was
removed from the tab/e ( e.g. if it was eliminated in melee).
Princes of Winter
Used during an opponent's Orders Phase
Jt is w ell known that the main drawback of mounted models
is their weakness against shooting. Princes of Winter offers a
cheap way of protecting your Druzhina, and to a lesser extent
your Warlord, against ranged attacks. When this ability is used,
until the end of yo ur opponent's turn, your unit's Armour
against shooting is increased by t wo, to a maximum of 6.
This simply means that they wi ll have an Armour of 6, leaving
them free to outmanoeuvre the enemy without getting too
anxious about those nasty shooters.
Grey Wolves
Used during your Orders Phase
Grey Wolves is a good and effective ability. lt will usually work
quite differently if your unit is attacking or if it is attacked.
Simply said, if none of the un its engaged in this melee has any
FATIGUE markers, then it wi ll give you 4 extra Attack Dice.
For each die discarded in this way, you may designate one
Hearthguard figure. This figure cannot be killed during this
Melee or Shooting. "Cannot" is here an absolute: nothing
can override that effect. This effect also affects you in that
you may not choose as casualties any models that cannot be
killed as a result of this ability. So, if your unit is made of 6
models and you discarded four dice, the casualties suffered
must first be selected from the two models that may be
killed before moving to the "immortal" ones that will simply
cancel the casualties.
Of course, discarding 6 dice for a unit made of 6 models
means that your unit will not take any casualties during this
melee or shooting. Your opponent may still roll his Attack
Dice if he likes the sound of the cubes on the table or if any
other game effects depend on the number of hits scored.
Also, note that models that cannot be killed cannot be
sacrificed to save a Warlord making use of his Resilience
special rule. This cost the life of at least one proud Russian
Warlord during the playtest, so be careful!
Winds of Despair
Bodyguard
Parting Blow
Used during your activation phase
A useful ability restricted to your Druzhina or your Warlord that
will surprise an opponent or soften his unit before engaging
melee. When used, it leaves you the choice of activating your
unit for a Movement or for a Shooting. lf activated to move,
it will shoot as if equipped with javelins at the end of this
Movement (and that Movement may not be used to engage
melee). lf activated to shoot it will be considered as equipped
with bows for this Shooting.
Hardened
Used during your Orders phase
Hardened is a very good ability that will dictate the way your
Saga Dice are used during this turn. When used, it will boost
all Saga Dice spent from the Combat Pool that display either a
horse ora helmet. Both will grant you with an extra Attack and
an extra Defence Die. So with Hardened triggered, any horse
discarded for the Combat pool will give you two Attack Dice
and a Defence Dice or one Attack Dice and two Defence Dice.
Note that if used during an enemy's Shooting, gaining Attack
Dice is rather useless!
And if yo u use a helmet to pay for this ability, each time yo u use
a horse or helmet Saga Die in the combat pool yo u will gain two
extra Attack Dice and two extra Defence Dice!
Ragnar speaks...
Lhe ByMIDtines
The Byzantine Empire came into being when the Roman Empire
was split into two parts by Diocletian in 285. Following this great
leaders like Constantine and Justinian enabled the Empire to grow
and become powerful. However, like a/1 Em pires it also went through
many upheavals and reversals of fortune until eventually it fe/1
in1453.
For over 1000 years the Byzantines fought off many enemies,
including the Slavs, the Bulgars, the Rus and notably the armies
of Islam from the East. The 4th Crusader army first breached the
Harbour walls in 1204 but it was the Turks who finally tare down
the great walls and invaded the great city. Militarily the Byzantines
adopted the thematic system to protect their territories, dividing
the Empire into fortified provinces, the themes. Each theme was
militarily and administratively independent and supplemented
when needed by the central field army, the tagmata, based around
Constantinople, the cultural and economic centre of the Empire.
lFACTJ[ON RUJLJE
Many Byzantine units may be fielded mounted. Mounted units
are subject to the following special rules:
- The Movement of a mounted unit is increased to JL but
reduced to when moving from, through, or into an
uneven ground.
- Mounted units may never enter a building, but they can
engage in melee any units occupying a building in the
normal manner.
- The Armour of mounted unit is reduced by one when they
are the target of a Shooting attack.
- Mounted units may never benefit from any kind of cover, in
melee or shooting.
Apart from the restrictions mentioned above, mounted units
behave like ordinary units. lf a unit starts the game mounted,
it must remain mounted for the whole game and may never
dismount.
Byzantine Warlords and Hearthguards are mounted.
Hearthguards may be equipped with bows, but due to their
small shields and light body armour, their Armour in melee is
reduced to 4
The Basileus
The Basileus was the Byzantine Emperor. This name replaced
the Roman title of Augustus in 629, and was used from Justinian
11 onward. The Emperor wears the colour purple that clearly
demonstrates his status as leader of the Eastern Roman Empire,
and governs one of the most civilised Empire of his time.
Unlike other Heroes of the Viking Age, the Basileus represents
al/ Byzantine Emperors that ruled the Eastern Empire from the
7'h century up to the 11'h century and is designed to portray al/
Emperors from Justinian 11 up to Basil Bulgaroktonos.
Hero of the Byzantine Empire: As the most important character
of the East, the Basileus generates three SAGA dice at the start
of each turn, and not two as other Warlords.
The Emperor: The Basileus has an Armour value of 4 and only
generates one Attack die in melee. He is also not subject to
the "Warlord's Pride" special rule. lf the Basileus is removed as
a casualty, the game ends immediately, and all other friendly
Byzantine figures on the tab le are considered as having been
killed. The Basileus is always mounted, as you would expect as
the ruler of the East.
Imperial Bodyguard: A warband that is led by the Basileus
may only field Hearthguards.
Varangoi: Varangians were Norse or Anglo-Saxon
mercenaries that served in the Emperor's Bodyguard .
Any number of Hearthguards in a warband led by the
Basi leus may be upgraded to Varangians. Varangian
Hearthguards fight on foot and have a base Armour
of 6; t hey may also be armed with Dane axes (see
rulebook page 43). A Varangian unit that starts any
Movement Activation more than M[ away from
Harald Hardrada,
Capta in of the Varangian Guard
Harald spent nearly ten years in the service of the Byzantine
emperors during which time his legendary leadership, loyalty,
martial prowess and rugged good-looks ensured he quickly
attained an enviable reputation. He led the Varangians on
campaign throughout the Empire, serving as far afield as
Jerusalem and Sicily. He amassed great personal wealth through
battle-plunder and 'loyalty bonuses' from successive Emperors.
Eventual/y imprisoned by Michael V, who was concerned by
Harald's loyalty to the previous Emperor ( although other sources,
and no doubt Harald himself, would have it that it was because
he spurned the advances of powerful Empress Zoe .. .) Harald
escaped and fled back to Scandinavia where he used his riches to
finance his reclaiming of the Norwegian throne.
Hero of the Viking Age: Unlike other Heroes of the Viking
Age, Harald Hardrada on ly generates one Saga Die
at the start of each of his turn. He may, at the
start of his turn, take one or two FATIGUE to
generate a number of extra Saga Dice equal to
the number of FATIGUES taken this way.
Pagan: Despite being Captain of the Guard of
Byzantium, Harald was a pagan, and was trained
in the Old Norse ways. The Saga Dice generated
by Harald are Runic Dice (also known as Viking Dice, see Saga
page 6) and may be used on the Viking Battleboard. Hence,
a warband led by Harald will use t w o Battleboards, one
Byzantine and one Viking.
Saga Dice generated by Varangians may be either Runic or
Continental Dice (also know n as Norman Dice see Saga page
6 ), as chosen by their controlling pla yer at the start of each
turn. Saga Dice generated by other units in Harald's w arband
must be Continental Dice .
Varangians: Any Hearthguard unit in Harald's w arband must
fight on foot and may be equ ipped w ith Dane-a xes (see Saga
page 43). Thanks to their shiny equipment pa id for w ith the
Byzantine gold, these Hearthguards have an Armour of 6, in
melee and against shooting. The number of Hearthguards
figures in Harald's w arband may not exceed the number of
models of other classes . A w arband led by Harald may never
include any mounted model.
AG A AJB\J[JUTJ[JE DJECRUJPlTJ[ON
IMPORTANT : You may have noticed that no Byzantine ab ility
starts w ith either " Discard this d ie" or " Discard these d ice" . We
have removed these sentences to have more space w ith in the
ability boxes for their description. Th is does not mean that the
relevant dice are not discarded. Consider that each of the ability
start w ith the relevant sentence, and that the die or combination
of dice MUST be discarded in arder to use the ability.
The rules of the first column of Saga abilities are described page
so of the Saga rulebook.
MASSED ARCHERY
Used during your Activation Phase
This ability wi/1 help you mimic some of the actual tactics used
by the Byzantines and their bow men. This ability activates two
units (this may be any units, mounted or dismounted, levies,
Hearthguards or Warriors) and they are activated for Shooting.
When this Shooting is resolved, during step 1, you may ignore
any friendly unit that would otherwise block the line of sight
between the shooters and their target. An ability clearly useful
for units of bow-armed Warriors that would be deployed behind
a screen of spearmen .
STRATEGIKON
Used during Step 3 of any Me lee
Strategikon is an ability that is real/y useful, but wi/1 necessit ate a
bit of planning and w i/1 usual/y be more frequently used w hen one
of your units are engaged in melee. W hen the dice are discarded,
you must designate a friendly unit that does not take part in th is
melee. The unit that uses Strategikon gains a number of Attack or
Defence Dice (ora mix of both) equal to half the number of dice
generated by the models of the designated unit that are w ithin
of your unit. So, for example, if you have three Hearthguard
models w ith in of one or more of the models of your unit, you' /1
gain 3 d ice. The best use of this ability is w ith a deployment of
t wo units one behind the other, w ith the frontal unit gaining dice
for the presence of their comrades beh ind.
SCOUTING
Used during your Activat ion Phase
Moving levy units is always a problem in any army, but by using
one dice the Byzantine commander can activate t hree levy
units at once; these activations have the added benefit of not
generating fatigue . Usef ul if you've moved levy units up earlier in
the turn and yo u now want to m ove them out of danger la ter on,
or if you want to concentrate fire from mult iple
units onto an enemy
SUPPORT ARCHERS
Used during step 3 of any Melee
A surpnsmg ability, Support Archers
al/ow s the Byzantine player to resolve a
Shooting during a melee. After the dice are
discarded, yo u must designate a bowarmed friendly unit that is w ithin
M[ of any unit in volved in this melee.
You immediately resolve a Shooting,
w ith the designated unit as shooters,
and one of the enemy units engaged in
this melee as the target. This is resolved like a standard shooting
sequence, with the notable exception that any of your units
engaged in this melee are ignored when it comes to determining
the line of sight between the shooters and their target.
Note that the unit of " support archers" is not activated for a
shooting, and any ability that affects a Shooting Activation is of
no use. This shooting sequence, though inc/uded in the me lee, is a
separate sequence entirely; hence the casualties inflicted are not
added to the casualties taken during the me lee to determine who
wi/1 fa// back.
KONTOS
Used during your Activation Phase
The most expensive ability of the Byzantine Battleboard, Kontos
is also a deadly one! lt activates one of your mounted units
(that is not equipped with bows) for a Movement. lf with this
movement, your unit engages an enemy unit, you immediately
ro/1 one die for each of your model that is in base-to-ba se contact
with an enemy model. For each die that scores a 4 or more, you
wi/1 gain one extra hit during the forthcoming melee. These
hits are added to the hits you score during step 4 of the me/ee.
With a good sized unit of eight Hearthguards, you can expect a
bloodbath for your opponent!
WITHDRAWAL
Used du ri ng step 3 of the M elee.
Apparently, W ithdra w al doesn't loo k /ike a very useful ab ility. But
a clase study wi/1 reveal that it is actually rea/ly pow erful when
used properly. When the die is discarded, yo u designate a friendly
unit of mounted mode/s engaged in th is melee. During step 8
your unit w i/1 disengage, even if the opponent was also forced
to disengage dueto the me lee outcome. lf both the attacker and
the defender have to disengage, the attacker mo ves first. Also,
the movement of th is d isengagement move is JL, rather than the
usual .
You can see t wo different uses f or th is ability. lf you expect to
lose the melee, it means that the increase of movemen t of t he
disengagement w i/1 bring your un it far aw ay f rom the enemy into
a safer position. lf you pla n to win that melee, the fact that you
w i/1 disengage at a long distance w i/1 bring your unit far aw ay
from any enemy counter-attack in his o wn turn. Do not over/ook
this ability; it is one of the most useful on the who/e Byzantine
Battleboard!
COMMON EFFORTS
Used during your O rders Phase or during any e nemy's Orders
Phase
This is a cheap but potentially very useful ability. You may use it
during your Orders Phase or during any opponent's one. Choose
one of your units, take up to two FATIGUES from that unit and
place them on any friendly unit with in . Non e of these units may
be le vies.
Of course, the FATIGUES are not discarded or taken-off, but
removing t w o FATIGUES from you r Heart hguards and put them
on that four mode/ strong Warrior unit remains inva/uab/e.
BASILEUS
Used during your Activation Phase
Th is is an ab ility that demonstrates the highly organized military
structure of the Byzantines. When these d ice are discarded,
you may des ignate any number of units, a/1 with in lL of you r
Warlord. A/1 these un its are activated, and these activat ions wi /1
not generate any FATIGUE w hen resolved. lmmediately after the
units have been designated, but befare their Activations are
reso lved, place on your Warlord a number of FATIGUES equal to
the number of units that benefited from th is ability. This ability is
best kept to unleash the decisive blow to the enemy!
FRIENDLY SHIELDS
Used during step 3 of the M elee.
MUTUAL SUPPORT
Used during the enemy's Activat ion Phase
This ability is u sed in reaction toan enemy Movement Activation.
As soon asan enemy unit is activated for a movement w ithin .M[
of one of your bow-armed units, yo u discard the relevant die. For
this movement, the activated enemy units may not engage in
melee any of your bow-armed unit if he could engage a unit not
equipped with bows with this movement. How do es it work? lt is
quite easy. Befare your opponent moves his figures, check if he
would be able to engage a unit that is no t equ ipped with bows
(respecting a/1 the rules for engaging an enemy and movi ng).
lf that is the case, then any movement that w ould end with an
engagement of any of your bow-armed un its is forbidden for the
activated unit. Note that the restriction also may apply to you
as the Byzantine player. For example, if you have a spear armed
unit anda bow armed one in the same building, and you use this
ability, you won't be able to designate the bow-armed unit as the
unit acting as defender as this wou/d make the engagement of
the building impossible.
Eastern Euro pe and the endless Steppes of the Central Asia were
the homeland of a large number of Steppe nomads tri bes such as
the Avars, the Magyars or the Pechenegs.
On a regular basis, these tribes would sweep across Europe or
against the Rus, plundering and pillaging befare retiring safely
into their homelands.
They were valued as mercenaries, joining Rus and Byzantines as
auxiliaries, and were famous for their accuracy as archers, their
maneuverability and their cruelty.
are worth
Y, victory