Beruflich Dokumente
Kultur Dokumente
Contents
AboutThreeKingdomsLRP
TheGameWorld
Creatingacharacter
Choosingarace
Attributes
ChoosingaCharacterClass
ChoosingSkills
ChoosingMagic
Religions
Adventuring
TheReferee
RefereeCalls
Combat
LocationsandArmour
Agility
Endurance
WeaponsProficiency
DamageCalls
SubdualDamage
Spells,MagicinCombatandCastingSpells
BleedingandtheDeathCount
MagicItems
Costume
Monstering
CharacterAdvancement
SkillandManaProgression
TheMilitaryandRanks
TheVeterans
Guilds
TheSkillsTable
SpellLists
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Arcane
Blood
Celestial
Primal
Shadow
ThreekingdomsLRPisasystemdesignedbyplayersforplayers,runbyacollectionofrefereesfrommanyother
systemsanditisouraimtoprovideagamelikenootherinthisday.WemakenoprofithereatThreeKingdoms
LRP(sometimesreferredtoinhereasTKLRP)andweareproudtosaythateverypennypaidtousgoesrightback
intothegame.
Withawellthoughtoutgameworldandanextensivebutsimplesetofruleswecantwaittohaveyoujoininthe
gametoenjoythesystemworldcreatedforyou.Nomattertherace,classorcharacterobjectivesyoucanresteasy
knowingthatourrefereecrewwilldoalltheycantoensureyougetjustwhatyouaskforatThreeKingdomsLRP.
Insidethisrulebookyouwillfindallyouneedtobeginthegame.However,ifyouhaveanyquestionsorcantfind
somethingyoureafter,likeacertainraceorclass,thenspeakwiththegameteamandwewillhelpyouanywaywe
can.
Foradditionalinformationandguidestoourgameworldpleasefeelfreetolookatourwebsite
www.threekingdomslrp.co.uk
AllthestaffhereatTKLRParevolunteersandwerunthesystembecausewewanttoseeourmembershavefun,
enjoyingthegameworldwehavecreatedandareconstantlyaddingto.
TheonlythinglefttosayiswelcometoThreeKingdomsLRP!
Itoldyouwewouldchangetheworldtoday.
LordGeneralJasonKyle,attheBattleofBloodRiverGorge
Aye,youwererightthistime.MEDIC!!!
BloodGeneralVarg,atthesamebattlebriefly
AsheraLandofLight
Capital:StarCityPlayerFaction
Forcenturies,thelandsofAsheraalsoplayedhostto
many elves, and although they have withdrawn to
theirancestrallandsinRedwoodKingdoms,theyare
stillheldinhighregard,andwelcomethroughoutthe
landofAshera
Thelawsofthelandaresetforallcivilisedcreatures
but Forest Trolls and Beastkin tend to be given
leniencybythejudiciary,duetotheirnature.
TheyaretheVelorne.
TarackLandofDarkness
Capital:KalicePlayerFaction
Thislandisfilledwithswamps,marshlandandmoors
andassuch,thereisonlyonesubstantialsettlement
Kalice. This vast city occupies space both above and
beneath the surface of the land, as it has been
constructed at the site of an entrance to the
Underdark.Thisbastionofwickednessishometothe
dark and twisted societies of the dark elves and
poison elves, though they share the place with many
otherraces.
Tarackisaharshlandandhasbredafierceandcruel
culturetomatchitsterrain.Lifehereisadailyfightto
retainyourplacewherekillorbekilledisthemain
rule for life. All of the races here are strong in their
own way and have proved that they are worthy of
theirplaceinsociety,butonlythecruellestfindtheir
wayintotherulingranks.
TheyaretheHothran.
TheWasteLands
Capital:TheDecayedCityGameFaction
TheyaretheAbyssalHorde.
TheHeartLands
Capital:BloodMountainPlayerFaction
Aftermanythousandsofyearsinselfexilethe
ChurchofBloodhasreturnedtotheforefrontofthe
waragainstKalousaftertheBloodGodRoshlan
deemedthemortalsoftheworldworthsaving.The
Bloodgodhasremainedinhismortalformthathe
maybeclosertohispeopleandservethembetteras
agod.Withhistwoangels,GrevenandTalon,byhis
side,herulesfromBloodMountainwhereheteaches
hisfollowersthatbloodislifeandassuchalllife
mustberespected.
FollowingtheriseoftheBrood,almostallelveshave
heededthecalltoreturntothelandoftheir
ancestors,andjointherethevariousbeastkin,forest
trollsandeventheelusiveFaeincallingittheir
home.Livinginharmonywiththeland,theirlaws
respectpersonalfreedom,andfavourrehabilitation
overpunishment.
TheyaretheElvesofRedwood
TheBloodArmyismadeofdevoutfollowersandhas
becomethemostfearedmilitarypowerintheworld
ofOneandasyethasnotmetitsmatch.WithBlood
GeneralGrevenleadingthisforceandtheBlood
MagiTalonteachingtheoncesecretivebloodmagic
tohisfollowers,Roshlanhascreatedafactionof
trust,powerandabsoluterespect
TheyaretheChurchofBlood
TheBroodlands
Capital:SplitCliffsPassPlayerfaction
TheyaretheBrood.
TheRedwoodKingdoms
Capital:RedwoodKeepPlayerFaction
Theancientandancestralforestsoftheelvenrace
compriseofendlesstreesfromhorizontohorizon.
Knownbyscholarsbytheancientelvennameof
Enedardormancarantaure,mostpeoplenowusethe
Commontranslationtorefertothispeacefuland
dreamingcountry.Fewcitiesrearabovethetree
canopy,andnonemoremightythatThalionostalda,or
RedwoodKeep,whereasingleancienttreedwarfs
eventhemightyoaksofthisforestland.
Alldwarvesbothmaleandfemalehavealargebeard,
whichtheyareveryproudof.Dwarvesarealmostall
proudwarriorsanditisraretofindaDwarvenmagic
userofanykind,thoughclericstotheirgodsareheld
inhighregard.
Phys Rep: To playa dwarf male or female you must
havealongbushybeard.Fakewilldo!
Beastkin
Thissavageracecomesinmanyformsasbeastkinare
both humanoid and animal in origin. Beastkin differ
fromoneanotherwithnotwoalike.Featuressuchas
claws,wingsandotheranimaltraitscanbeseenand
in most cases a single animal dominates their
appearance.
Stronglylinkedtothelandthebeastkincanoftentell
when something is awry with their natural
surroundings. Fierce warriors they carry the rage of
nature and are not to be taken lightly as enemies in
battle.
Phys Rep: Mask, makeup or prosthetics giving a
beastlyappearance,thecostumeshouldalsoshowthe
natureoftheanimalside.
CreatingaCharacter
Choosingarace
Here you will find a list of the standard races
available within TK LRP. If you would like to play a
restricted race please talk to a ref to discuss the
possibility as we may tell you that it is currently not
available.
ThreeKingdomsRaces
TheVelorne
Humans
Humansaretheyoungestraceinthelandsandhave
just over 1000 years of history. Although young by
comparison they are extremely versatile and this is
shown in their racial attributes. Diverse and
unpredictable, the humans have their own culture
richinlife.Theyarefastbecomingthemostpopulous
raceintheLandsofLight.
PhysRep:None
Dwarves
NotmuchisknownoftheDwarvenraceasformany
years they have only been seen around the
ForestElves
Forest elves are at one with nature and are the born
protectors of the land. Many become rangers of the
ElvenKingordruidsoftheland.Shouldanyonebring
harmtotheforestsoritscreaturestheforestelveswill
extract vengeance for the earth and for this they are
blessed with attributes that reflect their dedication.
Anyforest elf that turns down aid toa druid, ranger
or any kind of forest protector is hunted down and
broughttojusticebytheDruidCouncil.
PhysRep:Elveneartips
WildElves
Wildelvesaretribalinnatureandoftendonotspeak
the common language as they prefer to live in
isolation.Livingonwhatthelandprovidestheyarea
tough race with different ideals to other elves. They
revereandprotecttheearthanditscreatureswithout
strictlaws,ifthelandishurttheywillseekretribution
no matter the origin and cost to themselves. These
elvesliveinmanygroupsandeachhasdevelopedits
own markings, they rarely have accessto metals and
soprefernaturalmaterialsforweapons.
PhysRep:Elveneartipsandtribalmarkings
MoonElves
Moon elves are the most common race among the
elven people, spending as much time as they can
interacting with other races, learning new cultures
and magics. This means that they are less in tune
with the land but does not mean they have turned
their back on nature; they have simply left others to
careforherwhiletheypursueothertasks.
Moon elves can pick any level one spell as their first
attributetomatchthedesignofthecharacter.
PhysRep:Elvenearstips,whiteorsilverhintstothe
skin
ForestTrolls
Forest trolls are known as the strongest creatures in
thelands.Livinginperfectharmonyinsidetheforest
valleys with all other creatures these peaceloving
hulks of nature are rarely seen elsewhere. Only the
threat of harm to the forests will draw them out and
then they lose their peaceful ways and they become
shorttempered and extremely violent. The forest
trollsareknowntomakefriendsandenemiesforlife
andwillattackundeadonsight.
Lythari
Born in or rather, near to Wild and Forest Elf
communities,Lytharicultureisacuriousmixofelven
and wolf. They live in packs, led by the much larger
Alpha, but the noble nature of most Lythari means
that most Alphas lead by example, rather than brute
force. Lythari dedicate their kills to nature,avoid the
trappingsofcivilisationsuchasmetal,andprotectthe
wild places from encroachment and destruction. A
few Lythari devote themselves in full to nature,
becoming shamanistic priests, but this is rare.
Restrictions
The nature of these creatures means they do not
harnessmetalsandassuchdonotwearmetalamour
or weapons, due to this the Lythari only have two
classes, Stealth and Holy as they are almost all scout
like fighters or the most wise and mature elders of
such packs often become shaman like casters in their
lateryears.
PhysRep:Amaskorprostheticsgivenaheavywolf
appearance&LRPsafeclaws,furstocoverthebody
and the character must have a heavy nature & tribal
basedappearance.
Neutral
IceElves
Ice elves are a vicious race coming from the harsh
northlands where winter is a permanent season.
Driven by necessity they have developed a tough
outlook on life, never wasting anything they acquire.
However the barren ice lands provide an excellent
environmentfortheseelvestobecomestronginspirit
andbodyandthismakestheiceelvesapowerfulally
for both armies. Despite the harsh nature of their
surroundings these elves have developed a strong
sense of honour. True to their word they willalways
deliver on an oath although gaining an oath from
themcanbeeasiersaidthandone.
Phys Rep: Elven ear tips, heavy white and blue
colouringtotheskinandappropriatecostume
Astwistedastheirhomeland,theirbodiesarecovered
insmallscarsandscabs,causedbythemanymagical
diseases and emanations. Many inflict further
mutilations upon themselves, creating interesting
tattooeffectsovertheirwastedskin.Theirskinitselfis
pale,rangingfromthepallidwhitesofafishbellyto
thewastedgreyofdeadflesh,andisoftencoveredin
patches of scales. Possessed of sunken features, their
eyesocketsareoftenabruisedpurplishyellowcolour.
Their most distinctive features, however, are the
short, stubby tails, covered in the same scales and
sores as their bodies, and the tendrils of flesh that
hang from their heads in place of hair, that resemble
nothingsomuchasthefoultrailofajellyfish.
PhysRep:Makeupforcorrectskintone,prosthetics/
make up to add a partial scaled & scarred effect.
Prosthetics/Wigtoaddatail&Haireffect.
Before playing this race please ensure you can apply
theminimumphysreps,speakwitharefereeforhelp.
TheBrood
Ogres
Ogres are the largest of the goblinoid races and exist
only to fight, bully and threaten. Luckily for them
their size allows them to do this almost with
impunity.Byfarthetoughestoftheracesinthethree
kingdoms,theywouldratherbefoundinthemidstof
battle than enjoying the spoils of war. Their fighting
prowessismatchedonlybytheirlackofintelligence.
While a few ogres are capable of academic pursuits,
thesebeingsareregardedbytheirkinasdeviantsand
freaks,nomatterhowusefultheymaysometimesbe.
PhysRep:Mask,makeuporprostheticstoaddlarge
features with dark green or brown colouring, large
bulkycostume.
Trolls
Though not as tough as ogres but their ability to
regenerateeventhemosthorrificwoundsmakesthese
tall goblinoids the most lethal of enemies. Trolls are
violent killers often attacking anything that might
annoy them and laying waste to everything around.
Orcs
Makingupthebulkofthegoblinoidracesnoonehas
ever successfully counted the number of orcs in
existence. Their culture is very much based on
survivalofthefittestandtheylivepurelyforcombat.
Whilst few and far between, orcish magic users
concentrateondestructionandchaos.Inallcasesorcs
are ideally suited to military structure and indeed
make up the vast bulk of the Hothran army. Their
clothing is almost always geared for war and they
delightinthesufferingoftheirenemiesratherthana
clean kill. Like all goblinoid races they think of
themselvesintribaltermsanditisnotunusualtofind
anentirearmyregimentmadeupofasingletribe.
Phys Rep: Mask, makeup or prosthetics, with dark
greenskin
Goblins
Despite being cousins of the orcs these small
goblinoids make up with cunning and intelligence
what theylack in physical size. Universally regarded
as scavengers and thieves their intelligence also
makes them adept magic users and craftsmen. Their
placeatthebottomofthegoblinoidfoodchainmakes
them very resilient and their cunning and stealth
providesallthreekingdomswithoneverysimplerule
Neverleavealivegoblinbehindyou!
PhysRep:Mask,makeuporprosthetics,usuallywith
greenskin
TheNKar
Aggressive, superstitious yet powerful casters these
gangly goblinoids were discovered by the Brood at
thetarpitswithinSplitCliffCanyonsrecently.Bound
to worship their ancestors the Nkar honour them
withtotemscraftedwhichalsoaidthemagictheyuse.
The Nkar also believe that to consume the flesh
meanstoalsogaintheirpowersandsotheNkarwill
eat those they kill in battle or even allies who have
fallen. The rarest thing found within the NKar is a
noncasterforwhileogresarerarelycasters,theNkar
rarely venture from casters. Younger NKar are often
Darkelves
Theseelvesarenotoriouslycruelandhostileinnature
and see themselves as the top of the elven
evolutionary chain. Once a matriarchal society they
have realised that both the male and female sexes
have great strengths and have turned this to their
advantage. These elves make up a large part of the
rulinghouseswithinHothransociety,oftentakingthe
lead through their cruel calculating actions. They are
highly magical and are also believed to be protected
bythegoddessKiaranselee
Phys Rep: Elven ear tips, black skin and most often
shockingwhitehair
PoisonElves
Nobody truly knows the origins of the poison elves.
Some say they are an elven adaptation just like any
other and some say they are a failed experiment by
the dark elves. Needless to say there is only one
known fact about them, they are born killers. These
sadistic elves are at one with the poison that runs
throughtheirveinsandoftenuseittokill.Whilethe
poison that is their blood may seem like a great
benefit it is actually the curse of their race for it
greatly reduces their life span. This weakness is
balanced by their lightening speed and skills with
shortbladedweapons.
Phys Rep: Elven ear tips with dark veins running
alongvisibleareasofskin
TheRestrictedRaces
Theserestrictedracesareavailabletoplaywiththe
refereespermissiononly,thisisduetotheextrakit
requirementsandmorepowerfulattributesthese
creatureshave.DescriptionscanbefoundontheTK
website.
TheVelorneTheSentinels
TheHothranTheChangelings
TheBroodTheGodan
RedwoodKingdomsTheFae
TheChurchofBloodTheHeartRiders
seentoimitatethemorepowerfuleldersbyusingtar
to slick their hair back making it look like they have
lost their hair with age. Imitation is always a sign of
greatrespectfromanyNkar.
PhysRep:Mask,makeuporprosthetics,usuallywith
dark green, blackish skin, slicked back hair. Elders
oftenhaveelongatedextremitiessuchasfingers,arms
&nose.
TheHothran
HumanOutcasts
Thehumanoutcastsaregenerallymurderers,convicts
and outlaws who find themselves restricted by the
laws of the Velorne. Left to their own devices they
have become more vicious in nature and work
alongside the creatures of the dark lands to better
their own ends and maybe settle a few scores along
theway.
PhysRep:None
TheMalim
TheMalimareastrangeancientraceandintheirtrue
form are crystalline in nature, appearing as blue
mineral shards. They exist, however, in symbiosis
witheitherlivingordeadhosts,animatingthebodies
of their host creatures, and either living in harmony
with or controlling the base personality. As the
Malims relationship with the host matures,
crystallinegrowthsandpatternsappearontheirskin,
andthetrueMalimbeneathstartstoshowitself.
Phys rep: Blue colouring and crystalline protrusions
astheymature
BloodElves
Nooneknowshowbloodelvesoriginatedbutstories
abound of elves sodespicable that they turned to
cannibalism orpractised dark rituals, bathing in the
bloodoftheirenemies.Inmorerecenttimestheterm
has come tobe widelyusedto describe those elves
that have turnedagainst their brothers, breaking the
tiesofbloodbetweenallelves.
HolyMaystackarmourtoavalueof+3
The holy class covers characters such as priests,
druids, and shaman, so no matter what religion you
arededicatedtotheholyclasscoversthemall.Those
whofollowdeitiesmustofcoursefollowthepathset
outforthembythosepowersthatbeandinturnare
rewarded for spreading the word and smiting those
who would attack the ways of their deity. However
shouldanyoftheholyclassgoagainsttheirdeitythen
onlybadthingscanhappen.Theholyclassgain2to3
mana per adventure. They require the use of a holy
symboltocasttheirspells.
TheAttributes
EachoftheknownraceshasasetofAttributesthat
canprovideabenefitduringthegame.Therearetwo
types of attributes, instant and passive. Instant
attributesarejustthat,instant,andcanbeusedupto
ten times per day in any combination. Passive
attributes are those that are permanently in effect
fromthemomenttheyaregainedanddonotaccount
foranyofthetenusesperday.
Attributestakealotofconcentrationtouseandwhen
casttheyrequireafull5secondcooldownperiod;in
other words, you cannot use two instant attributes
within 5 seconds of each other. Each character will
begin with one attribute when they start. All future
attributesaregainedatsetstagesofskillprogression.
For a full list of racial attributes please look at our
websitewhereyoucandownloadthislistalongwith
otherrules.
ChoosingaCharacterClass
CombatantsMaystackarmourtoavalueof+6
The combatant class contains characters such as
warriors,barbarians,berserkersetc.Thisclass,whilst
not always dedicated to battle, find themselves
naturallysuitedtocombatandthisgrantsthemmuch
lowercostsonsuchskillsthantheotherclasses.They
arethebackboneofthearmiesandwithoutthemmost
battleswouldfail,andtheDemonKingKalouswould
alreadyhavewoncontrolofthelands.
StealthMaystackarmourtoavalueof+2
The stealth class contains such characters as scouts,
thieves, assassins etc. This class is completely
dedicated to the more subtle arts of combat and as
suchthisisreflectedintheappropriateskillcosts.For
some stealth is all about hiding in the shadows or
beingunobservedandforothersitmaybetheability
to quietly scout the enemy and report back with
accuracy.Howeveronethingremainsthesameforall;
besilentandswiftorbedead.
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skilllist.Thismaybecomecomplicatedwhichiswhy
it takes a long time to become a Paladin. In other
words, you do not start as a Paladin, your character
progresses towards being a Paladin. Paladinship is
awarded by the referees, following completion of
suitablequestsandtasks.
ChoosingSkills
Inthissectionoftherulesyouwillfindalloftheskills
and explanations for them. You start with 6 points
worthofskillswhencreatingacharacter.Thecostfor
these skills according to class is detailed later, below
youwillfindadescriptionofeachskill.
Read,Writeand/orSpeakLanguage
CommonlanguageCanreadandwritethecommon
language(English).
OwnlanguageCanreadandwriteownlanguage.
Other racial language Can read and write another
racial language. You will need to state which
language when purchasing this skill. This skill may
only be purchased if you have been taught the
language in character. You will effectively need a
trainerforeverytimeyoupurchasethisskill!
GeneralCombat
ShortweaponMayuseweaponslessthan20long.
1 Handed weapon May use any one handed
weaponryupto42long.
2 Handed weapon May use any two handed
weaponryfrom4272long.
Ambidexterity May use a one handed weapon in
either hand or even a one handed weapon and a
wand.
Stave or Wand May use any stave or wand as a
focustocastspellsonly.
PoleArmMayuseanypolearmweapon.
Projectileweapon Allows you to use any size bow
or cross bow. Projectile weapons deal through
damage&knockdown.
ThrownweaponMayuseathrownweapon.
ShieldMayuseashieldincombattoblockwith.
Repair armour May repair nonmetal armour after
fiveminutesworkwiththecorrecttools.
Mend armour May repair any metal armour after
fiveminutesworkusingthecorrecttools.
Weapons Proficiency * Grants an additional point
ofdamageincombatwiththechosenweapon.
Agility * Grants an additional natural hit to each
location but recipient cannot wear metal armour.
Thesehitsreturnafterafewminutesrest.Inorderfor
this to be effective the character must see the blow
coming.
Endurance * Grants an additional hit to each
location.Anydamagemustbehealed.
Strengthen Mana * Adds an additional 3 points of
mana but you still cannot exceed 50 mana points in
total.
Veteran Caster * Increases the casters mana pool
beyond 50 by +5, this skill does not add mana just
extendstheamountofmanathecastercanhold.
Subdue(Stealthonly)Maysubdueavictimusingan
appropriatebluntobject(Doesnotrequiresurpriseto
subdue).Thevictimwillberenderedunconsciousfor
aslowcountof200seconds.
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IdentifySkills
With the exception of Identify wounds all
identificationskillsrequire20secondsofstudy.
Identify Wounds May identify any physical
wounds
IdentifyLiquidIdentifyLiquidMayidentifyany
nonmagicalcommonliquid,potionorpoison.When
combined with Identify Wounds you can tell if a
victim has been poisoned or if under any potion
effects..
Identify Disease May identify any non magical
common disease. When combined with Identify
Wounds you can tell if a victim has contracted a
diseaseandidentifythatdisease.
IdentifyMagicMayidentifythenatureofamagical
aura/itemoremanation.
Identify Tracks * May identify and follow most
tracks.Furtherpurchasesofthisskillwillenableyou
togainmoredetail.
MasterClassSkills
ShieldWall(Combatantonly)Grantsanadditional
+4 to armour per location when using a shield and
makes the player immune to the Strike down effects
but not from Strength. This additional armour does
not count towards the maximum armour limit of the
combatantclass.
BattleMaster*(Combatantonly)Choose1effect:
2HandAnyBruteForce,maycallupto6damage
2HandBluntConcussiondamage,maycallStun
Dual weapons Blades Tactical damage, may call
ThroughandDisarm
Dual weapons Blunt Tactical damage, may call
PummelandDisarm
Hunter (Stealth only) By using knowledge gained
youmayobscureyourselffromallsightblendinginto
your surroundings, in addition you cannot be heard
whileobscuredinthisway,thesameistruefortracks
within 30, scent and any other traces of yourself.
However advanced trackers like Rangers may be
abletodiscoveryou.Thehunterskillalsoallowsyou
to forage from the Hunter deck for 1 natural poison
and its antidote. Should you also forage from the
normal deck then you may replace 1 of the 3 cards
pickedforanotherbutonlyonceperday.
Disarming Shot (Stealth only) Requires Projectile
Weapon: Regardless of the location hit, the victim is
forcedtodroptheirmainhandweapon.
SacredDuty*(Holyonly)Reducesthemanacostof
all primary spells by 1 but not below 1 and you also
gain the blessing of your deity. This may vary
dependingonyourreligion.
Twin Casting* (Weave only) for 15 seconds after
casting any non arch mage spell you may copy that
spellwithoutusingspellvocalsstatingTwinCasting
< spell name >. In addition all the cost of your
primaryspellsisreducedby1butnotbelow1.
GeneralSkills
EvaluateMayestimatethevalueofanitem.
Numeracy May count past ten and use basic
arithmetic.
12
Sense&Professionskills
When purchased, the Sense skills are applied to
your daily attribute usage and only 1 sense skill is
allowedpercharacter.
Senseskillslast5minsatarangeof100
Sense Undead May sense and locate any undead
presenceinthearea.
SenseMagicMaysenseandlocateamagicalsource
inthearea.
Sense Obscurity May sense when any spells /
abilities that hide a character are being used but can
onlylocateasourceofobscuritywithin5.
Herbalbandageswillnotworkifappliedonarmour.
HaemorrhagePoison*(HP)Creates2venomsthat
when used on a victim will apply a bleed effect
preventing healing from working until the poison is
cured.
Numb Mana * (NM) Crafts 2 venoms that when
used will double the victims spell cast time for 30
mins.Effectscannotbestacked
ManaBlock*(MB)Crafts2venomsthatwhenused
will prevent all spell casting by the victim for 3
seconds.Effectscannotbestacked.
QuickStrike*Venom(QSV)Crafts2venomsthat
when used will increase melee damage done by 1.
Effectscannotbestacked.
Potion of Fervor * (PF) Crafts 2 potions that when
consumedwillbolsterthemindandbodygranting+2
endurance and immunity to mind and movement
impairingeffectsfor5mins.Effectscannotbestacked.
Venom Antidote * (VA) Crafts 2 potions that cure
almost any mundane poison, as well as neutralising
Haemorrhage Poison, although the cure takes 5
minutestotakeeffect.
Dust of Purity * (DP) Crafts 2 batches of dust that
when mixed with consumables will cure most
common diseases, as well a neutralising Dust of
Decay,althoughthecuretakes5minutestowork..
DustofDecay*(DD)Crafts2batchesofdustthat
must be mixed with consumables to be used. When
consumed will create a disease in the victim causing
themtolose10mana,2agility,2enduranceandany
strengthbonustheyhavefor30mins.Thisdiseasecan
be cured with Dust of Purity, but not with the
Celestial Level 2 spell Cure Disease, as it is not a
mundanedisease,butmagicalinorigin.Effectscannot
bestacked.
Dust of Mending * (DM) Crafts 2 batches of dust
that repairs any single piece of armour or any object
nolargerthanheadsized.
UsageRules
Potionsmustbedrunkbythepersontheyareto
affect.
Venoms&poisonsaretobeingestedorinjectedinto
thevictimviabladeorothersharpitem.Venoms
remainonaweaponfor30minutesunlessstated
otherwise.
Bandagesmustbeappliedtotheaffectedlocation
requiringhealingasdetailedabove.
DustsofPurity&Decaymustbemixedwithfoodor
drink.
DustofMendingmustbesprinkledorspread
directlyontheobjecttobemended.
RuneCraftingThisskillallowsyoutocraft4basic
runes chosen from a list of 8. You will also have the
skilltoresearch&createyourownrunes.
Voodoo Thisskillallowsyoutocreate4basiccurses
orvoodoodollschosenfromalistof8.Youwillalso
have the skill to research & create your own curses,
dolls&plagues.
CraftingSkills
Please remember that at events these skills will
requireextraroleplayincreationoftheitems.
ManaPotion*(MP)Crafts2manapotionsthatwill
restore5manatotheuser.
HerbalBandage*(HBCrafts4herbalbandagesthat
will heal a single location to full health over 15
minutes.Ifremovedbeforethistimethebandagewill
havenohealingeffectontheinjuredlocationatall.
13
Havingsaidallthatyoumayberestrictedastowhich
oftheprimaryspheresyoucantakebytheclassthat
you have chosen. Please discuss your character
concept with the referee at character generation so
thattheymayadviseyouaccordingly.
Whenyouhavechosenyourprimarymagicalsphere,
yourcharacterwillbedeemedtoknowallthelevel1
spellsinthatsphere.Thisrepresentstheirlearningto
date. Below are the descriptions of all the magical
spheres to help you decide how your characters will
developinthemagicalworld.
All magic users start with 12 Mana with which to
casttheirspells.
MagicalSpheres
ArcaneThesecastershavemasteredtheArcane.
Theyworkwitharcanepowerswiththeuseof
formulasandincantations,andcanstopaspellas
easilyastheystartone.
CelestialThesecastersaresaidtoderivetheir
powerfromtheheavensthemselves,reachingout
withthepowertohealortosmitetheyoftenprovide
thebackboneofanylargemilitaryincursion.
PrimalThissphereisgrantedbynatureandas
suchisthemostprimalofallmagicalspheres.
Thesecastersaregrantedsomeofthemostbeneficial
anddestructiveforcesofnature.
BloodGrantedonlybythebloodGodRoshlanthis
magicalspheregrantsimpressivepoweroverthe
castersbloodandevenoverthebloodofothers.
Oftenusedtohealatthesacrificeofthecasterbut
thisspherealsohasdevastatinglypowerfuloffensive
magic.
ShadowThosewhofollowanymagicalpathhave
madesacrificesofsomekind,butthosewhowork
withtheshadowhavegiventhegreatestsacrificesof
alltheirmorals,andoftentheirsouls.
Religions
Atthispoint,thosewhofollowafaithshouldchoose
whichdeityitisthattheywillfollow.Noteverybody
needstochooseafaith,anditisperfectlyfineto
remainanatheist,butanypersonchoosingtoplaya
clericHAStochoosetheirdeityatthispoint.Deities
usedintheThreeKingdomsworldaretakenfrom
theForgottenRealmssetting,andtherearegodsfor
almosteverypurposeandbeliefstructure.
BoththeLandsofLight,Ashera,andtheLandsof
Dark,Tarack,haveaprimaryfaith.InAshera,they
mainlyfollowHelm,GodofDefence,Protectionand
Duty.InTarack,themostcommonfaithis
Kiaranselee,theDarkElfGoddessofUndeath,Chaos
andDestruction.However,thesefaithsarebyno
meansexclusive.
PleaseseetheGodssupplementformoredetails.
14
Combat
Duringcombatyoumustalwaysrememberthesefew
rules:
Pullyourblows:werenotheretohurtpeople!If
someone else is not pulling their blows, tell a
referee,donottakemattersintoyourownhands.
You must never thrust or stab with any weapon
andneverleanonthetipofaweaponunlessitis
astaffthatisdesignedtoallowthis.
Donotdeliberatelyaimforthegroinorthehead.
When fighting, please do not repeatedly tap at
your opponent at great speed as this will only
anger your victim. Always fight using a realistic
approach
Ifyouarestruckbyanarroworbolttheforceof
beinghitshouldknockyoutothefloor,regardless
ofwhethertheblowwoulddamageyou.Youcan
regainyourfeetimmediatelyafterwards.
LiveRolePlayisacontacthobbysoalwaysbeaware
ofsafetyforotherpeopleinthegameandyourself.
Gettingtooexcitedcanleadtoaccidents.
LocationandArmour
Acharactersbodyisdividedintosixlocations:
Head
Body
Leftandrightarm
Leftandrightleg
Adventuring
TheReferee
RefereeCalls
Therefereeshavegameinstructionsthatbothplayers
and monsters must always follow. These are
describedbelow.
ManDownCall
Anyone attending our games may use this call if
needed.TheManDowncallisusedwhensomeone
hasactuallyinjuredthemselvesandmedicalattention
is required. If someone is really injured and cannot
make the call themselves then please make that call
forthem.
However we do not want Man Down being called
just because someone has a few thorns in their
backside, so please exercise good judgement. If you
hear Man Down and are not injured, you are
immediately considered to be in Time Out, and
should either sit or drop to your knees. The only
peoplemovingatthispointshouldbenominatedfirst
aidstaff.
Time In This call starts the game or continues on
afteratimefreezeortimefaff.DuringTimeinitis
expected that neither the crew or players talk out of
character.
TimeFreezeTimefreezehaltsthegameentirelyand
bothplayersandmonstercrewmuststaywherethey
arewitheyesclosed,unlessotherwisedirectedbythe
referees. Upon resuming time in, all players and
monsters should continue with the action they were
undertakingwhentimefreezewascalled.
TimeFaffDuringthecourseofthegameencounters
are set up for the players to interact with but
15
Armourtype
Bonushits
Leather,suedeandfur
+1
Hardandstuddedleather
+2
Mail(chain/scaleetc)
+3
Plate
+6
Agility
Should you buy the Agility skill for your character
thenthiswillgrantyouanadditionalnaturalhitpoint
to each location. Agility denotes a characters quick
reactions. This allows a character to effectively twist
theirbodyoutofthewayofaphysicalblowatthelast
splitsecond.
AgilityisnormallycheapertobuythanEndurance
asitdoeshaveadrawback.Anycharacterwithagility
cannot wear metal armour. However, agility hits
return with a few minutes rest rather than having to
be healed. Usually this will be from one combat to
another, or if you take yourself out of a prolonged
combat to rest. Agility also requires that you see the
blow coming for it to take effect. After all, it is very
hardtododgesomethingyouareunawareof.
Endurance
ShouldyoubuytheEnduranceskillforyourcharacter
then this will grant your character an additional
natural hit point to each location. There is no
drawbacktothisskillwiththeexceptionofitshigher
purchase cost compared to agility, and the need for
hitstoyourendurancetobehealedafterdamage.
WeaponsProficiency
Weaponsproficiencyisaskillthatshowstheamount
of time a character spends practicing with their
preferred weapon.This adds an additional point of
damage for each time the skill is taken. Ie taking the
skill once allows you to call double, twice allows
tripleetc.However,thisdoesnotmeanyoualways
have to use your highest damage call. A good full
swing would allow this but a half swing certainly
wouldnot.Asitisthemostcommonlevelofdamage,
there is never any need to call single. The highest
damagecallwithinthesystemisQuinandplayers
cannotexceedthis.
DamageCalls
16
Spells;MagicinCombatandCastingSpells
Spelllevels13require5secondcasttime
Spelllevels45require10secondcasttime
Somespellsaredesignedtoremainonacharacterfor
a short duration and will imporve that characters
stats. However while there is no limit to these spells
being cast on a character, multiple versions of the
samespellwillnotgrantanyadditionaleffects.
Defaultspellconditions
RangeMaximumof30(Archmagespells100)
TouchMustmakecontact
SelfOnlythecasterisaffected
Duration 15 second or 5 minutes (or until end of
encounter)
30minsforArchmagespells
Area Effect All within 30 of the caster or spells
target,unlessotherwisestated
SpellCosts
Level12gold
Level25gold
Level310gold
Level4N/A
Level5N/A
Bleedingandthedeathcount
If at any time you find yourself at zero hits to any
limb you must begin to count up to 200. Should you
reach200thenthatlimbisdeemeddamagedbeyond
repair and any normal methods of healing will not
have any effect. Only restoration magic or a surgeon
canrepairthesedamagedlimbs.
Duringbattlesweknowthatitcansometimesbehard
tokeepupwithallthedamagebeingthrownaround.
Shouldyoufindyoulosecountofyourremaininghit
pointsthentrytoapproximate.
MagicItems
17
Costume
Itisalwaysimportantforcostumetolookthepartas
this helps to keep the atmosphere within the game
world.Manynewcomerstothehobbyfinditdifficult
toorganisesuchcostume,butdontworryastheclub
may be able to provide basic kit to start you off.
However, after three adventures we expect an effort
tohavebeenmadetocreateyourowncostume.Ifyou
are still unsure on how to do this our referees are
morethanwillingtogiveyouadvice.
TKConsumableCards
For all crafted items the referees will hand out Three
Kingdom consumable cards. When a crafted item
such as potions or poisons are used then the TK
consumable card is to be torn clearly in half. At the
end of your adventure or event please remember to
hand in these torn cards to the referees as they will
keep track of items used and it helps to prevent
littering.
Monstering
Howevermonsteringishardworkandforthis
reasonwedonotchargethosewhocrewforus.We
alsorewardthosewhomonsterforusbymeansof
eitherafreeskillpointtobeaddedontotheirown
charactersdetails.
18
DaysPay
Rank
(Gold)
Private/Corporal
2
Sergeant
4
Captain
6
Major
10
Colonel
20
General
50
Lord/Blood
150
General
TheVeterans
Veterans are characters who have, for one reason or
another excelled themselves within the game world.
This could be as a result of world altering actions or
through exceptional interaction and roleplay. They
are for this reason granted an extension to skill and
mana points in order to progress beyond normal
CharacterAdvancement
Skillandmanaprogression
As previously mentioned, all characters start with 6
skill and magic users start with 12 mana and allfirst
level spells in their primary sphere. Note that bonus
tomanaeffects&enchantsdonotcounttowardsthe
50manalimit.
TheMilitaryandRanks
19
Guilds
Within Three Kingdoms there is great scope for the
creation of guilds. There are several already in
existence for both the Hothran and the Velorne.
However,playersdohavetheoptionofstartingtheir
own. The exact process for doing this, and details of
existing guilds may be found in the Guilds
Supplement.
20
Combatant Stealth
Read/Writeandorspeak
OwnLanguage
CommonLanguage
OtherRacialLanguage
GeneralCombat
Shortweapon
1HandWeapon
2HandWeapon
Ambidexterity
StaveandorWand
PoleArm
Projectile
ThrownWeapon
UseShield
RepairArmour
MendArmour
WeaponsProficiency*
Agility*
Endurance*
VeteranCaster*
StrengthenMana*
Subdue
Fortitude
DivineRapture
ManaBound
MasterClassSkills
ShieldWall
BattleMaster
Hunter
DisarmingShot
SacredDuty*
MysticsDiscipline*
GeneralSkills
Weave
Holy
0
1
4
0
1
3
0
1
1
0
1
2
0
1
2
3
N/A
3
3
4
2
3
3
4
4
3
N/A
N/A
N/A
10
N/A
N/A
0
2
5
3
N/A
5
2
2
4
3
3
4
3
4
N/A
N/A
10
N/A
N/A
N/A
0
3
5
4
1
4
4
4
5
5
5
7
5
6
3
1
N/A
N/A
N/A
10
0
2
4
4
2
4
4
5
3
5
5
6
5
4
3
1
N/A
N/A
10
N/A
15
15
N/A
N/A
N/A
N/A
N/A
N/A
15
15
N/A
N/A
N/A
N/A
N/A
N/A
N/A
15
N/A
N/A
N/A
N/A
15
N/A
Evaluate
Numeracy
Invocation
Meditation
LockPick
BindWounds
Foraging
Brewing
EscapeArtist
2
2
4
2
3
1
4
4
7
1
2
4
3
1
1
4
4
7
2
1
1
1
3
1
4
4
7
2
1
2
1
3
1
4
4
7
IdentifySkills
1
3
3
3
4
1
1
3
3
4
1
2
2
2
1
1
2
2
1
2
IDWounds
IDLiquid
IDDisease
IDUndead
IDMagic
21
IDTracks*
Combatant Stealth
3
1
SenseandProfessionSkills
SenseUndead
SenseMagic
SenseObscurity
Academic
Physician
Ritualist
Alchemy
RuneCrafting
Voodoo
CraftingSkills
Manapotion
HerbalBandage
HaemorrhagePoison
NumbMana
ManaBlock
QuickStrikeVenom
PotionofFervor
VenomAntidote
DustofPurity
DustofDecay
DustofMending
Weave
4
Holy
4
3
3
3
10
15
15
15
15
15
3
3
3
10
15
15
15
15
15
3
3
3
10
15
15
15
15
15
3
3
3
10
15
15
15
15
15
5
5
N/A
N/A
N/A
N/A
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
N/A
N/A
N/A
N/A
5
5
5
5
5
5
5
N/A
N/A
N/A
N/A
5
5
5
5
5
22
Mindaffectingspellsaremarkedwith*inthespelllist
Arcane
Level1
CounterSpell1
ManaDrain
GlyphofHiding
Level2
CounterSpell2
ManaMissile
Fumble
Level3
CounterSpell3
ManaBolt
Level4
ChargedBarrier
Teleport
Level5
GlyphofSpellBreaking
FlowofKnowledge
MindMessage*
ManaDart
ManaShock
Absorb
ForceWall
RevealMagic
Infiltrate
ManaStorm
Thetargetofthisspellisdealt1pointofdamageto
thechest
Level2
CounterSpell2
Instant
Range:30feet
ThecastermaycounterasingleLevel2or1spellcast
withintherange.Theydonothavetobethetarget.
Thevocalsforthecounterspellmustbeginassoonas
thetargetspellhasbeencast.
ManaShock
DurationInstant
Range:30feet
Thetargetofthisspellishitbyasurgeofmana
preventingspellcastingfor15seconds.
Fumble
Duration15seconds
Range:30feet
Thetargetofthespelllosesthegripoftheweapon,
shieldorotheritemtheyarecarrying,asspecifiedby
thecaster.Theymustdropthatitem,andwill
struggletopickitupagainforthenext15seconds.
Absorb
DurationInstant
Range:Self
Thisspellwillabsorbanydamagetakenbythe
caster,exhaustingapointofmanaforeachpointof
damage.However,duringthistime,thecaster
cannotmakeanyoffensiveactionsorcastother
spells.Ifduringthisspellthecasterrunsoutofmana
thenthespellwillfail.
ManaMissile
Level1
CounterSpell1
DurationInstant
Range:30feet
ThecastermaycounterasingleLevel1spellcast
withintherange.Theydonothavetobethetarget.
Thevocalsforthecounterspellmustbeginassoonas
thetargetspellhasbeencast.
FlowOfKnowledge
Range:Self
Allowsthecastertoreadorspeakanylanguageof
theknowworld.
ManaDrain
DurationAsrequired
Range:Touch
Withthisspell,thecastermaydrainastatednumber
ofmanapointsfromawillingdonor,uptothe
maximumofthecasterscapacity.Transferrateis1
manaper10seconds.
MindMessage
DurationInstant
Range:30feet
Thecastermaysilentlysendasinglesentence
messagetoanypersonwithinrange.
GlyphofHiding
Duration5mins
Range:Touch
Thisglyphallowsthetargettoremainunseen,as
longastheyareupagainstasolidobject(tree,wall
etc),andaslongastheyremainstationaryandsilent.
ManaDart
DurationInstant
Range:30feet
23
Level3
CounterSpell3
DurationInstant
Range:30feet
ThecastermaycounterasingleLevel3,2or1spell
castwithintherange.Theydonothavetobethe
target.Thevocalsforthecounterspellmustbeginas
soonasthetargetspellhasbeencast.
RevealMagic
DurationInstant
Range:Touch
Thisspellmayrevealthemagicalpropertiesofa
singleitemorcreatureandifneededhowtousesuch
magicalproperties.
ManaBolt
DurationInstant
Range:30feet
Thetargetofthisspellisdealt4pointsofdamageto
thechest.
ForceWall
Duration5mins
Range:Touch
Themagemaycreateaforcewall30feethighand30
feetlongthatwilldealasinglepointofthrough
damagetoanylocationthattouchesit.Nothingcan
passthroughthewall,unlessimmunetomagical
damage.
Level4
ChargedBarrier
Duration30mins
Range:Touch
Createsastraightwallupto30feethighand30feet
long,thiswalldoesnothinguntilitscharged.The
casteralonemaychargethewallwithanynumberof
asingletargetspells.Shouldanyonetouchthewall
thenitwillrelease1chargeofthenamedspell.Only
thecasterandthosewiththepasswordmaypassby
thewallunharmed,thepasswordissetbythecaster
uponcreatingthewall.
Teleport
DurationInstant
Range:Touch
Thetargetofthisspellisinstantlymovedtoany
locationknowntothecaster.
Infiltrate
Duration30mins
Range:Touch
Withthisspell,thecasterisabletoassumethe
appearance,characteristics,voiceetcofanybeingof
similarsizeandrace.Iftheyareassumingthe
personaofaparticularperson,theymustfirst
observethemforatleast10minutes
Level5
GlyphofSpellBreaking
Duration30mins
Range:Self
Thisspellwillreflectthefirstnonarchmagespell
castatthem.Allotherspells,includingarchmage
spells&healingspellswillbenullifiedforthe
duration.
ManaStorm
DurationInstant
Range:100feet
Anyonewithin30feetofthetargetisdealt6points
ofdamagetoeverylocation.
24
AbsorbingBlood
Choke
HeartStrike
BloodRage
Transfusion
ThickerthanWater
BloodRetch
BloodofEternity
WilloftheBloodGod
requiresit.Heartstrikehealsanadditionalpointper
10skillpointsfrom10skillpoints.(20skillpoints
heals2,30skillpointsheals3etc)
Level2
Infusion
DurationInstant
Range:Touch
Thecastermayheal1pointofdamagetoanother
personbutthecasterwillthentakeapointof
damagetothesamelocation.Thisspellcostsno
manatouse.
ResistingBlood
Duration5mins
Range:Touch
WhileundertheeffectsofResistingBlood,thenext
healingspellcastonthetargetwillhavenoeffect.
Bloodbind
Durationasrequired
Range:Touch
Withthisspell,andbythesharingofadropofblood
fromboththecasterandthetarget,thetwo(caster
andtarget)areabletoenterabindingcontract.
Shouldeithersidebreakthecontract,theywill
immediatelyfallunconsciousandbegintheirdeath
count.Thecontractmustbewillinglymadebyboth
parties.Thecastercanmakeacontractbetween2or
moreothertargets,notbeingapartofitthemselves.
Transfusion
DurationInstant
Range:Touch
Thecastermayheal1pointofdamagetoeach
locationofanotherpersonincludingthechestbut
willthentakeapointofdamagetoeachlocationbut
notthechest.
Level1
SacramentofBlood
DurationInstant
Range:Touch
Thisspellhealsthetargettofullhealthbutthecaster
takesonallthedamagehealedincludinganydeath
countfromthepointitwasstoppedinthetarget.
Clotting
Duration5mins
Range:Self
Thickensthecastersblood,shouldthedeathcountbe
forcedwithinthattimethespellfailsbutincreases
thecountby100.
RushofBlood
Duration15secs
Range:self
Thecasterishitbyarushofbloodmakingthem
immunetofearfor15seconds.Duringthistimea
singletouchfromthecasterwillremovefeareffects
onothers.
AbsorbingBlood
Duration15secs
Range:Self
WhileundertheeffectsofAbsorbingBlood,
healingspellswillhavetheireffectsdoubledfor15
seconds.
Choke
Duration:15seconds
Range:30feet
Bloodthickensinthevictimsneck,theirthroat
becomestightandtheychokefortheduration.
HeartStrike
DurationInstantperhit Range:self,melee
Allowsthecastertostrikewithameleeweapon,
healingthemfor1pointprovidingtheblowlands.
Thepointofhealingwillgotowhicheverlocation
25
Duration15seconds
Range:Self
Thisspellwillreducethecastersbasehits(not
armour)by50%roundedupbutwillincreasemelee
damagedoneby2andreducebloodmagicspell
costsby2butnotbelow1.Lasts15seconds.
Level3
TwinHearts
Duration5mins
Range:Touch
Thecasters&targetsheartarenowlinked.Whileone
beats,sodoestheother.Damageisnotsharedbut
evenwheneachlocationofoneisonzerotheywill
notbeginthedeathcountunlesstheotherisalsoon
theirdeathcount.
BloodMartyr
DurationInstant
Range:Hearingdistance
Bycastingthisspellthefollowerofbloodwill
sacrificetheirownlifeinordertograntallallies
withinhearingdistanceaweakformofregeneration
thatwillhealonepointofdamagetoeachlocation
over30seconds.Bycastingthisspellthefollowerof
bloodwillbegintheirowndeathcountreducedby
150seconds.
ThickerthanWater
Duration15seconds
Range:Touch
Thisspellthickensthetargetsbloodtoreduceall
damagetakenby4foritsduration.Thisspellcan
onlybecastononepersonatatimeandcannotbe
usedtogetherwithBloodRage.
BloodRetch
DurationInstant
Range:30feet
Thevictimofthiswillvomitbloodfor2minsand
followingthiswillbegintheirdeathcount.This
initialeffectcannotbedispelled
Level4
BloodBurst
DurationInstant
Range:Touch
Thisspelldeals4pointsofdamagetoeachlocation
andthevictimbleedsfromtheireyesblindingthem
for15seconds.
Mutilate
DurationInstant
Range:100feet
Thisspelldeals4pointsofdamagetothechestand
thevictimbleedsfromtheireyesblindingthemfor
15seconds.Thisspellignoresbothmagicaland
physicalarmouraswellasanyabsorbingeffects.
BloodofEternity
Duration24hours
Range:Special
Thecasterisabletolinktheirbloodwithanother
livingpersonatthestartoftheday.Forthefollowing
24hours,ifthecasterreachesafulldeathcount,their
essencewillutterlyinfusethepersontheylinked
with,effectivelybeingreborninthatpersonsbody,
nomatterwhereitmaybe.Inorderforthespellto
work,thetargetmustbeadedicatedfolloweror
vassalofthecaster,mustfullycomprehendthe
consequencesoftheiractions,andmustbewillingto
makethissacrifice.Ifthespellisneeded,thatperson
willdieatthefollowingsunrise,asthecastertakes
overtheirbodythroughtheblood.
Ifthespelldoestakeeffect,thecasterwillgainthe
physicalattributesofthebodyhehasnowtaken,
thoughanymagicsandknowledgewillcarryacross.
InOOCterms,therecipientplayernowtakesover
thecasterscharacter,andallcharactercardswill
needtobereworkedbytheseniorrefs.
Level5
CalloftheHeart
DurationInstant
Range:Special
Thecastersendsacallofbloodbacktothecaverns
belowBloodMountain,thiswillbringforththe
HeartRiders,thesebloodwraithswillcausehavoc
anddestructionintheareaofthecasterforthe
remainderofthedayhoweverinordertodothis
theymustfeedoccasionallyandwilldosofrom
anythingthatwillprovidenourishment.Known
sourcesoffoodarealmostalwaysfromtheliving
andcanrangefromasmallamountofbloodto
powerfulemotions.Thisspellrequiresasingle
dropofRoshlans,GrevensorTalonsbloodtocast
andcanonlybetaughtbyRoshlan,Grevenor
Talon.
WilloftheBloodGod
DurationSpecial
Range:100feetradius
Allfriendlytargetswithinrangegain+2melee
damage,reducedspellcostby2mana(notbelow1
mana),increasedenduranceby2andallhealing
spellshealanadditional2pointsofdamage.This
spellcanonlybetaughtbyRoshlan.Castermust
continuetochannelthisspelloritwillend.
26
Celestial
Level1
BurialRite
CureWound
Shelter
Level2
SpiritMissile
LesserHeal
HolySmite
Level3
Heal
SpiritBolt
Level4
MassHeal
Exorcism
Level5
Totalrestoration
Bless
Beseech
Commandment:Halt
Purge
Sanctify
Barrier
RangedLesserHeal
GreaterHeal
HandofGod
Commandment:Halt
Duration15seconds
Range:30feet
Thetargetofthisspellisforcedtohaltwherethey
are,thisdoesnotpreventthemforfightingorcasting
magic.Theymayalsorotate,kneeloranyother
actionthatdoesnotrequirethemtomovefromthe
placetheystandin.
Level2
SpiritualMissile
DurationInstant
Range:30feet
Thetargetisstruckbyaforceofholypower,causing
2pointsofdamagetothechest.
Sanctify
DurationInstant
Range:10radius
ThisspellallowsthecastertocreateanareaofHoly
Ground,specifictotheirdeity,centredonthecaster
andonlywhiletheyremaininside.Whileinsidethey
areimbuedwiththeblessingoftheirdeitygranting
themholydamage.Thisareawillalsocleanseany
desecratedobjectsinsideit.
HolySmite
DurationInstant
Range:30feet
Thisspelldeals4pointsofdamagetothechestof
anytargetundeadordemon.
LesserHeal
DurationInstant
Range:Touch
Withthisspell,thehealerisabletocure2pointsof
locationaldamagespreadoveranynumberof
injuredlocations.
Level1
BurialRite
DurationPermanent
Range:Touch
Thisspellpreventsadeadbody,whetheritis
recentlydeadorhasbeenforsometime,frombeing
raisedbythepowersofnecromancy.Verypowerful
necromancersmaybeabletocircumventthisspell
Bless
Duration5mins
Range:Touch
Thespellgrantstherecipient+1endurance
CureWound
DurationInstant
Range:Touch
Thisspellcuresasinglelocationofasinglepointof
physicaldamage.
Beseech
DurationInstant
Range:Self
Thisspellallowsthecastertocryouttotheirchosen
deityforhelp/guidanceetc.Theremaynotbean
answer,andresultsaredependentonroleplayand
atrefsdiscretion.
Shelter
Duration5mins
Range:Touch
Thisspellallowsthecastertostoptheeffectsof
bleedingormortalwounds,diseasesandpoisonsfor
aslongascontactismaintained,andthecasterkeeps
chantingtotheirgod.Bothcasterandrecipientmust
bestillwhencasting.Ifthechantorcontactisbroken,
allwoundsetccarryonwheretheyleftoff.
27
Level4
MassHeal
DurationInstant
Range:HearingDistance
Withthisspell,thecasterisabletoheal1pointof
damagetoeachlocationofthosewithinrange.
GreaterHeal
DurationInstant
Range:Touch
Withthisspell,thehealerisabletocure6pointsof
locationaldamagespreadoveranynumberof
injuredlocations.
Exorcism
DurationInstant
Range:100feet
Anyundeadwithin30feetofthetargettakes4
pointsofdamagetothechest.Shouldthisbeasingle
targetundeadthenthedamageis4perlocationand
theybecomestunnedfor15seconds.
Level5
TotalRestoration
DurationInstant
Range:Touch
Restoresalllocationstofullstrength.Inaddition,all
poisonswithinthetargetsbodyareneutralised,all
diseasesareinstantlycured,andallarmour,no
matteritsnature,isrestoredtofull.
HandofGod
DurationInstant
Range:100feet
Anyonewithin30feetofthetargettakes6pointsof
damageperlocation,excludingfollowersofthesame
god.
Purge
DurationInstant
Range:Touch
Thisspellwillremove1mundanepoisonordisease.
Level3
Heal
DurationInstant
Range:Touch
Withthisspell,thehealerisabletocure4pointsof
locationaldamagespreadoveranynumberof
injuredlocations.
Barrier
Duration5mins
Range:Touch
Thisspellbindsanallywithinamagicalbarrier
controlledbythecaster.Thebarrierwillcontainany
diseases,poisons,contagionsandothernegative
effects,preventingthemfromaffectinganybodyelse
outsidethebarrier.Movementisstillpossible,but
shouldbeatspeed,andfightingandspellcasting
otherthanonthemselvesisnotpossible.
SpiritualBolt
DurationInstant
Range:30feet
Thetargetisstruckbyaforceofholypower,causing
4pointsofdamagetothechest.Thisspellmayhave
additionaleffectonundead.
RangedLesserHeal
DurationInstant
Range:30feet
Withthisspell,thehealerisabletocure2pointsof
locationaldamagespreadoveranynumberof
injuredlocations.
28
Primal
Level1
Vortex
ElementalDart
Ignite
Level2
CommuneWithNature
ElementalMissile
HeatObject
Level3
Dehydrate
ElementalBolt
Level4
RageoftheWild
EarthShock
Level5
SummonElementalLord
TouchoftheWild
Chameleon
Push
BriarShield
Freeze
Restore
MarkoftheWild
NaturesStrength
CalloftheWild
Duration5mins Range:Touch
Thisspellgrantsthetargetanadditionrankof
agility.
Ignite
DurationInstant Range:30feet
Thisspellallowsthecastertocreatefireina
combustibletargetwithinrange.Thefirewill
deal1pointofdamageeveryminuteuntil
extinguished.
Push
DurationInstant Range:30feet
Thetargetispushedback10feetandthrown
tothefloor.
Level2
ElementalMissile
DurationInstant
Range:30feet
ThisspellworksinexactlythesamewasasElemental
Dart,exceptitdeals2pointsofdamagetothechest.
HeatObject
DurationInstant
Range:30feet
Thisspellallowsthecastertoincreasetheleveloffire
inanysingleinanimateobject.Ifthisobjectis
touchingaperson,thenthatpersonmustdropor
removethatobjectwithin15seconds,ortakeasingle
pointofthroughdamage.
Freeze
DurationInstant
Range:30feet
Withthisspell,thecasterisabletochillapersonto
Level1
Vortex
Duration5mins
Range:Self
Withthisspell,thecastercreatesaspinning
vortexofairaroundtheirbodymakingthem
immunetoprojectile&thrownweaponsfor
thespellsduration.Howeveryouarereduced
toaslowwalkingspeeduntilthespellfails.
Chameleon
Duration5mins
Range:Touch
Thetargetbecomesobscured,andisunableto
beseen.Inorderforthisspelltobeeffective,
thetargetmustbeupagainstanaturalsurface
(i.e.tree,rock,bushes)orlyingflatonthe
ground.Ifthetargetmovesinanyway,the
spellisbroken.Thecastermayalsotakeone
otherpersonintothespellwiththemby
coveringthemwithacloakorothersuch
items.
ElementalDart
Durationinstant Range:30feet
Thisspellallowstheusertosendoutasmall
dartofelementalmagic.Thedartwilldoone
pointofdamagetothechestofthetarget.In
ordertocastthisspell,theymustusethename
oftheelementtheyareusing,i.e.FlameDart,
EarthDartetc.IftheycallElementalDart,then
thespelliswasted,astheywillhavesentouta
dartofpurebalancei.e.nothing.
TouchoftheWild
29
BriarShield
Duration15secs
Range:Self
Thisspellsurroundsthecasterinbriarwhichabsorbs
12pointsofdamagefromanysource.
CommunewithNature
DurationInstant
Range:Touch
Thecasterisabletocommunewithanyliving,
natural,nonsentientcreature(trees,animals,bushes
etc)andaskthecreaturethreeyes/noquestions.
Theremaybelimitationsonwhatthecreature
knows,butmostcreatures,includingplants,can
sensethingshappeningwithinapprox5feet.
Level3
Restore
DurationInstant
Range:Touch
Thecasterisabletoregenerateasingletargeted
locationtofullhealth,oncecasttheregeneration
processtakes5mins.
Dehydrate
DurationInstant
Range:Touch
Withthisspell,thecasterisabletoremovewater
fromthetarget,makingthemdazedandconfused
withthirst.Theyareunabletoactcoherently,with
theexceptionofdrinking.Theywillbeberserkafter
15secsattackinganythingtogetfluid.Afterseveral
pintshavebeenconsumedthevictimwillreturnto
normal.Duetothemaddeningthirstthevictimwill
drinkanythingincludingblood.
ElementalBolt
DurationInstant
Range:30feet
ThisspellactsinexactlythesamewayasElemental
Dart,exceptthatitdeals4pointsofdamagetothe
chest.
MarkoftheWild
Duration5mins
Range:Touch
Thisspellgrantsanadditional3ranksofagility.
Rank4
RageoftheWild
Duration30mins
Range:Touch
Thisspellgrantsanadditional4pointsofagility.
Earthshock
DurationInstant
Range:30feet
Allplayersandmonsterswithina30feetradiusof
thecasterarethrowntothegroundinthisminor
earthquake.
NaturesStrength
Duration30mins
Range:Touch
ThetargetofthisspellgainsStrength
Level5
CalloftheWild
DurationInstant
Range:Special
Thisspellallowsthecastertocallouttothenatural
worldforaid.Thiscrycanbeheardovera
considerabledistance,andmaybringanythingfrom
anotherdruidtoafewforestelves,orevenaforest
troll.
SummonElementalLord
DurationInstant
Range:Self
Thispowerfulspellcanbeusedtorequestthe
presenceofanElementalLord.Thesepowerful
beingsareclosetobeingdemigodsoravatars.They
mayormaynotgrantanaudience,butiftheydo,
theyhavethepowertocommandahostofthebeings
oftheirelementalplane.
30
Shadow
Level1
CauseFear*
Chill
GhostSound*
Level2
WrackingPain*
Paralysis
SpeakWith(Un)dead
Level3
DrainLife
WraithForm
Level4
Befriend*
ShadowSlide
Level5
LordoftheDead
Level1
Blindness
Duration15seconds
Range:30feet
Thisspellcausesthetargettobeblindedfor
15seconds.Thisisamagicalblindness,however
causingdamagemaybreakthespellonmore
powerfulcreatures.
GhostSound
DurationInstant
Range:30feet
Thisspellcausesanyonewithinrangetohearsmall
soundscomingfromadistance,inadirectionchosen
bythecaster.Thesesoundscanbemadetosound
likealmostanythingthecasterwishes.
CauseFear
Duration15seconds
Range:30feet
Thetargetofthisspellisafflictedwithan
unreasoningfear.Asaresult,theymustruninfear
for15seconds.
ShockingGrasp
DurationInstant
Range:Touch
Thisspellcauses2pointsofthroughdamagetothe
locationtouched,asajoltofnecromanticenergy
coursesthroughthetarget.
Cloak
Duration5mins
Range:Touch
Thisspellallowsthetargettoremainunseen,aslong
astheyarenotmoving.Inorderforthisspelltowork
itcannotbecastinacombatencounterandthetarget
ofthespellcannotbeinsightofanotherpersonatthe
timeofcasting.
Blindness*
ShockingGrasp
Cloak
CloakedWalk
CurseofParanoia*
Command*
DrainMana
ImprisonSoul
TouchOfDeath
Chill
Range:30feet
Duration15seconds
Thisspellcausesthetargettostopinoneplace,and
shiveruncontrollablyfor15seconds.Theycannot
takeanyoffensiveactions,butcandodgeblows.
Level2
WrackingPain
Duration15seconds
Range:30feet
Thisspellcausesthetargettobeafflictedwithan
unbelievablepain.Theycannotperformanycoherent
acts,andwilleitherscreamcry,orwillpassoutfrom
thepain.Thepainonlylastsfor15seconds
Paralysis
Range:30feet
Duration5mins
Thetargetofthisspelliscompletelyfrozeninplacer
for5minutes.Theycannotperformanyaction,and
willnotbeabletoseethepassageoftimearound
them.Oncethespellwearsoff,theywillcontinuethe
actionstheywereabouttodowhentheparalysiswas
cast.Anydamagetakenwillbreakthisspell.
CurseofParanoia
Duration5mins
Range:Touch
Thetargetofthisspellissuddenlyafflictedwithan
overwhelmingparanoia.Theywillnottrustanyone,
eventheirallies.Theywilltrulybelievethat
everyoneisouttogetthem.
31
DurationInstant
Range:Self/Touch
Thisallowsthecastertoaskanydeadpersonupto3
questions.Thedeadpersonsspiritiscompelledto
answerastruthfullyandfullyastheycanhowever
anyindividualspiritcannotbecalledmorethanonce
perday.Particularlystrongspiritsmayresistcertain
questions,butthisisextremelyunusual.Thisspell
alsoallowsthecastertopartiallyreachintotheplane
ofUndeathandtospeakwithanyundeadthatarein
theirvicinity.Iftheyareconversingwithlowerlevel
undeadconstructs(skeletonsandzombies)thenthey
willbespeakingdirectlytothepersonwhocreated
thoseundead.Speakingtoanyofthesentient
undeadwillallowthemdirectmental
communicationwiththeessenceguidingthat
creature.Thisspelldoesnotallowcommandingof
theundead,butwillgettheirattention,andtheyare
usuallyopentobargainingwithpeoplewhocancast
thisspell.
CloakedWalk
Duration5mins
Range:Touch
Thisspellallowsthetargettobecomealmost
invisible,althoughtherearecertainrestrictions.
Whetherthetargetisthecasterthemselves,or
someoneelse,thecastermustmaintainthespell,
throughconcentration.Thepersonunderthe
CloakedWalkcannotmoveatanypacefasterthana
slowwalk,cannotperformanyoffensiveactionsand
anysoundstheymakeatthispointareaudible.They
alsocannotmakephysicalcontactwithanyother
person.Themomentanyoftheseconditionsare
breached,thespellinstantlyends.Inorderforthis
spelltoworkitcannotbecastinacombatencounter
andthetargetofthespellcannotbeinsightof
anotherpersonatthetimeofcasting.
Level3
DrainLife
DurationInstant
Range:30feet
Thisspellallowsthecastertoforciblyremoveupto3
pointsofhealthfromthebody(Chestdefault)ofan
unwillingvictimandrestoringittothecaster.The
targetmaystillfightbackphysically.Thetakingof
thishealthcausesimmensepaininthetarget.
Command
DurationInstant
Range:30feet
Thisspellallowsthecastertocommandapersonto
dosomething.Thecommandcanonlybeoneortwo
wordslong,and,providedthattheactiondoesnot
putthetargetindanger,theyareforcedtoobey.
DrainMana
DurationInstant
Range:30feet
Thisspellallowsthecastertoforciblyremoveupto4
pointsofmanafromanunwillingvictimand
restoringittothecaster.
WraithForm
Durationasrequired
Range:Self
Thisspellabsorbsthecasterintoshadowmagicto
maketheirbodyalmostinsubstantial,howeverwhile
inthisformtheycannotaffectthephysicalworldin
anyway.Thecasterwillnowtakehalfmundane
damageroundeddownbutnotbelow1andthey
becomeimmunetoanyeffectsthatwouldotherwise
preventspellcasting.HoweverwhileusingWraith
Formonlyrangedshadowspellsmaybecast.The
castermustadapttheircostumetosuitthespell.This
spelllastsuntilcancelledbythecasteroruntilthe
casterisrenderedunconscious.
Level4
Befriend
Duration30mins
Range:30feet
Thetargetofthisspellwillbecomeaclosefriendof
thecaster,andwilltrustthemandprotectandaid
theminanywaypossible.However,thisisnota
formofmindcontrolandthetargetwillnotgo
againsttheirownmoralbeliefs,andwillnotturn
againsttheirfriendsandallies.Whileunderthe
influenceofthisspellthecastermayalsoreadinto
thevictimsthoughts.
ShadowSlide
DurationInstant
Range:Self
Thisspellallowsthecastertowalkintoanyshadow,
andwalkoutofanyothershadow,inanyplacethat
thecasterknows.Inadditiontotransporting
themselves,thecastercantakeasinglepersonwith
them.
ImprisonSoul
Duration30mins
Range:Touch
Thisspellimprisonsthesoulofanyplayerwhoison
theirdeathcount.Whilethiseffectivelyresetsthe
deathcounttozerosavingthevictimssoul,their
bodyistotallyatthecommandofthecaster.During
thistimetheyhavenoemotion,cannotspeakandare
lifelessintheireyes.
Shouldthevictimbeforcedintotheirdeathcount
againthenthespellisbrokenandtheycanbegin
theirdeathcountaspernormalwithanyoriginal
injuries(plusanygaineddamagetaken).
32
Level5
LordoftheDead
DurationInstant
Range:100feet
Whencastallmonstersandplayerswithinrange
whohavebeenkilledwillberaisedaszombieswith
2hitspercallingsingledamageandmoveatfull
speed,theywillalsohavetheeffectofanyarmour
worn.Thesezombieswillbeunderthecontrolofthe
casterforthedurationofthespelloruntilkilled.
Whencastingpleaseinformarefereeasatimefreeze
willberequiredLasts5minutesonly.
TouchofDeath
DurationInstant
Range:Touch
Withthisspell,asingletouchbythecasterwillstopa
personsheart,causingtheeffectsoffataland
forcingthevictimintotheirdeathcount.Thelocation
touchedisunimportant.
33