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The tilde key ( ~ ) will toggle the console screen

In Morrowind -> is used in place of the period used in its successors:


Player->SetWaterWalking 1 is correct.
Player.SetWaterWalking 1 is incorrect.

refers to a code needing a prefix to work as intended.

Prefix

SetHealth <#>

Player->SetHealth <#>

will have no effect.


will set your max health to <#>.

Toggle commands
Short
Code or

Effect

ToggleAI

TAI

Toggle the NPC/creature AI

ToggleBorders

TB

Toggles the display of exterior cell borders

ToggleCombatStats

TCS

Toggles combat stats.

ToggleCollision

TCL

Toggles clipping for the player and all NPCs in range.

ToggleCollisionBoxes

TCB

ToggleCollisionGrid

TCG

Toggles display of the grid which controls how


objects collide.

ToggleDebugText

TDT

Toggles display of various debug texts on the screen,


such as position & video framerate.

ToggleDialogueStats

TDS

ToggleFogOfWar

TFOW

Toggles fog of war in the automap display.

ToggleFullHelp

TFH

Show you ownership and script of objects you look at.


Useful for knowing who to avoid selling stolen items
to.

ToggleGodMode

TGM

Makes the player invulnerable. You can actually still


die, when using spells on characters or beasts with
reflect.

ToggleGrid

TG

Displays a grid showing the status of the active


(exterior & interior) cells.

Command

Prefix

Command

Short
Code or

Effect

TKS

Displays statistics in the console on how many


creatures youve killed each time you kill another.

Prefix

ToggleKillStats
ToggleLoadFade
ToggleLights

TL

ToggleMagicStats

TMS

ToggleMenus

TM

Toggles display of menus and user interface. Useful


for taking screenshots.
Possibly: Turns all scripts on and off?

ToggleScripts
ToggleStats

TST

Toggles display of the various debug statistics.

ToggleSky

TS

Toggles the sky.

ToggleTextureString

TTS

Shows texture strings for targeted objects?

ToggleWorld

TW

Turns off the world. NPCs will still display until you
move your camera, at which point they will disappear.
Does not actually turn off collision, only hides
rendering.

ToggleWireframe

TWF

Toggles the display of wireframe 3D objects.

TogglePathGrid

TPG

Toggle path grid display. Displays the grid that helps


define where NPCs can walk.

Targeted commands
Command

Short Code
or Prefix

Effect

Lock <#>

Locks the currently selected door or container at whatever lock


<#> you input (0-100).

Resurrect

When used on corpse, resurrects it. NPCs that are dead from the
beginning of game are not resurrected. When a NPC is
resurrected they get all their items back. Can be used on
creatures.

ShowGroup

SG

Show selected actor's group members

ShowTargets

ST

Show selected actor's target group members.

Unlock

Quest commands

Unlocks the targeted lock (door or container).

Command

Short Code
or Prefix

Effect
Adds the specified topic.

AddTopic <TopicID>

Adds all Journal entrys

FillJournal

Adds dialogue to your journal for a stage (given by


<QuestStage>), of a quest (given by <QuestID>).

Journal <QuestID>,
<QuestStage>

Character commands
Command

Short Code
or Prefix

Effect

AddItem <ItemID> <#>

Adds <#> of a specific item to the players inventory

AddSpell <SpellID>

Adds the specified spell

EnableStatReviewMenu

Brings up the character modification screen which


can be used to change race and other stats.
You will lose all your spells and your immunity to all
diseases (if you have progressed far enough in the
main quest).

FixMe

Move 128 units from current location.


player->

Set players maximum fatigue

player->

Sets the player's flying mode. To work, enter the


command and then cast a Levitate Spell. The effect
should last until you disable flying with the console
(0).

SetLevel <#>

player->

Sets player level. For this to work properly youll


have to either use the command, save the game and
restart, or gain a level in the normal fashion after
using this command.

SetHealth <#>

player->

Sets maximum health.

SetFatigue <#>

SetFlying <1>

SetCurrentHealth <#> player->


SetMagicka <#>

player->

Sets current health. Health can be changed to


Magicka or Fatigue
Sets maximum magic
Sets your Bounty to <#>.

SetPCCrimeLevel <#>
SetReputation <#>

player->

Adjusts reputation to the given number.

SetSuperJump <1>

player->

Allows super jump (0 disables)

SetWaterBreathing
<1>

player->

Allows breathing under water (0 disables)

Command

Short Code
or Prefix

Effect

SetWaterWalking <1>

player->

Allows to walk on water (0 disables).

player->

Sets the <AV> (skill such as SetBluntWeapon or


attribute SetStrength etc.).
Caution: Increasing speed or acrobatics too high can
have detrimental effects!

Set<AV> <#>

Most "Character commands" can be used on any NPC by targeting them in the console
window, and typing the code without the Player-> prefix.

Other
Command

Short
Code or

Effect

Prefix
addsoulgem
<CreatureID>,
<soulgemID> 1

Adds a soulgem filled with the soul of whatever


creature's ID is used to your inventory.

CenterOnCell <CellID>

COC

Moves the player to <CellID>.

CenterOnExterior, <X,
Y>

COE

Move to the center of the exterior cell coordinates


<X, Y>

CreateMaps
<Filename.esp>

Creates map image file depending on the Create


Maps Enable value in the Morrowind.INI file. If the
value is 1, the file FILENAME.ESP.MAP is created
in the DataFiles path with the map data. If the value
is 2 and you have created a directory Maps in the
main Morrowind game directory, this command will
create a 256x256 high color bitmap of each exterior
cell in the game. This command takes a long while
even on fast computers as each cell in the game is
loaded.

FillMap

Show all the towns on the full map.

GetFactionReaction
<factionID>
<factionID>

Display reaction values between two factions.

Getpos <x, y, or z>

player.

Gives the coordinates of the player character on the


map.

Help

Shows shorthand for most commands.

PlaceAtPC, <ObjectID>,
<Count>, <Distance>,
<Direction>

Places an object near the player.


<Distance> is # of units away.
<Direction> 1 is front, 3 is behind.

Command

Short
Code or

Effect

Prefix

ModFactionReaction,
[FactionID],
[FactionID], [Value]
ResetActors

Changes Reaction values of first <FactionID>


towards second <FactionID>.
RA

Resets every NPC's location to where it originally


was.

Set GameHour To <#>

Example: set gamehour to 5 would set the time of


day to 0500. Note: The game uses a 24 hour clock.
While show gamehour returns floating point values
(like 3.8646), set gamehour in the console only
accepts integers (e.g., 3 or 4).

Set Timescale To <#>

Changes the speed of the day/night cycle. <1>


makes the day go at real-time speed; an in-game day
would last 24 hours in real life. <10> will make it
ten times as fast as real-time (i.e. one in-game day
lasts 2.4 hours), etc. The default timescale is <30> (1
ingame day = 48 real minutes).

Show <variable>

Shows the value of a single variable. Example:


Show PCVampire will return 0, 1, or -1 depending
on the player's vampire state.

ShowScenegraph

SSG

Create a new Window on the desktop with all the


game renderer's information.

ShowVars

SV

Lists all the global and/or local variables.

StopCellTest

SCT

Stops a cell test previously started by TestCells

TestCells

TC

TestInteriorCells

TIC

TestModels

T3D

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