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WELCOME

Welcome to the Krater. My name is Ivar. I'm the guy who always gets stuck with
the task of showing new people around. No offense.
First things first visit the User Guide section at Kratergame.com to get the
latest User Guides. Since Krater will be constantly evolving it might be stuff that
I say here that is no longer valid.
You should also register yourself at the Krater forums since there will be plenty
of useful information over there for you to indulge in.

INDEX

CHARACTER WEAPONS AND GADGETS.................................................... 6


HUD OVERVIEW ........................................................................................... 7
CHARACTER OVERVIEW ........................................................................... 8
COMMAND MENU ................................................................................... 9
ABILITIES BAR ......................................................................................... 10

WELCOME.................................................................................................... 1

GADGET BAR .......................................................................................... 10

INDEX ........................................................................................................... 2

CRAFTING ................................................................................................... 11

BASICS.......................................................................................................... 4

INVENTORY................................................................................................. 12

HOW DO I WIN KRATER ........................................................................... 4

EQUIPPING WEAPONS AND GADGETS ................................................... 12

CHARACTER AND ITEM LEVELS................................................................ 4

INVENTORY SIZE AND SECTIONS ............................................................ 12

LEVEL COLOR CODING ............................................................................. 4

SELLING INVENTORY ITEMS ................................................................... 12

TERMINOLOGY ........................................................................................ 4

WEAPONS ............................................................................................... 12

CHARACTERS ............................................................................................... 4

VALUABLES ............................................................................................. 12

THE SQUAD .............................................................................................. 4

BLUEPRINTS ............................................................................................ 13

BRUISER ................................................................................................... 5

UPGRADES .............................................................................................. 13

MEDIKUS.................................................................................................. 5

TEAM MANAGEMENT ................................................................................ 14

REGULATOR ............................................................................................. 5

COMBAT and HEALTH ................................................................................ 16

SLAYER ..................................................................................................... 5

KNOCKDOWN ......................................................................................... 16

CHARACTER STATS................................................................................... 5

REVIVING KNOCKED CHARACTERS ......................................................... 16

CHARACTER ABILITIES.............................................................................. 5

GAME MODES and INJURIES ...................................................................... 16

MOVING YOU CHARACTERS .................................................................... 5

CASUAL ................................................................................................... 16

LEVEL UP .................................................................................................. 6

NORMAL ................................................................................................. 16

HARDCORE............................................................................................. 16

DIFFICULTY LEVELS ................................................................................. 17

THE WORLD ............................................................................................... 17

SETTLEMENTS......................................................................................... 17

BASICS
HOW DO I WIN KRATER

Collect many characters


Try different character combinations
Try different set ups on your characters
Dont be afraid to revisit areas that you already been in
to build your team and prepare it for next step in the
main campaign
Take your time to explore the world, no need to rush to
the end game

CHARACTER AND ITEM LEVELS


Items and characters come in varying levels. High level
characters have higher base stats and more slots available for
upgrades.
Items and weapons have higher damage output, better effect
decreased cast and cool down times the higher their level is.

LEVEL COLOR CODING

High level items can give other benefits as well such as


stat increases, leach ability or increased critical hit
chance.
COMMON (white/no color) these will not affect these
stats

UNCOMMON (Green)
RARE (Blue)
EPIC (Purple/Pink)

TERMINOLOGY
DPS Damage per second. Your average damage value per hit
times the number of hits per second gives your DPS.
LEACH Your character will gain health based on a percentage
of the damage output.
CRIT Every attack you make has a 10% chance to cause 1.5
times the damage

CHARACTERS
THE SQUAD
You control a squad of three characters in the world. The
characters are of different races (the main release contain
humans and mutants) and classes (Bruisers, Medikus, Regulators
and Slayers).
You will be able to add new members to your roster as you set
out to explore the world.
This is something you should aim to since there are many
different combinations of races and classes to try out. You

should also take into consideration that injuries and permadeath (depending on the game mode) could potentially force
you to find a replacement for a character.

BRUISER
The Bruiser is excellent at soaking up damage, equipped with
the right gear he is truly a force to be reckoned with.

MEDIKUS
Having trouble staying alive? Bring a Medikus along to keep your
troops going. Some of their abilities can even be boosted to deal
damage as well.

DEFENCE - mitigates damage taken from all sources

FOCUS - increases damage with ranged weapons and


increases healing done by abilities

INTELLIGENCE - Decreases the cast time and cooldown


of all abilities.

STAMINA - increases health

REGULATOR
Regulators slow and stun enemies, but with the right implants
and boosters they can become fierce damage dealers, or
healers, as well.

SLAYER
The Slayer is excellent at dealing damage, however keep him out
of harms way or his life will be shortly spent.

CHARACTER STATS
Your characters have five basic stats:
STRENGTH - increases melee damage output and
decreases duration of status effects on the character.

CHARACTER ABILITIES
Characters have two abilities that can be accessed at any time
by pressing the corresponding ability key or clicking on the icon
on the Ability Bar.
Most abilities require you to select a target. When a target is
required, the cursor will change into a crosshair.

MOVING YOU CHARACTERS


Select one of your characters by left clicking or use box selection
to select multiple characters. Interact with other people like
myself by left clicking. Move your characters by right clicking.

LEVEL UP
As you defeat various enemies you will gain XP which in turn will
make your characters gain in rank. Gaining rank unlock upgrade
slots where you can fit implants and boosters that will increase
their stats and improve and modify their abilities.

CHARACTER WEAPONS AND GADGETS


Weapons will affect how much damage your characters do and
also determine the range of their attacks.
Your weapons are changed in the INVENTORY, see below.

HUD OVERVIEW

CHARACTER OVERVIEW
The character overview portraits can be clicked on to select the
character ingame. If you find it difficult to target the ingame
character with your abilities (a heal for instance) you can click on
the portrait to select that character as a target.
The portrait is replaced by a skull if your character dies
The injury meter has three states. Once it is full it indicates that
next knockdown will harm your character in one way or another
depending on the game mode.
The XP meter resets every time you level up.
The health bar indicates how much damage you can take before
you will suffer a KNOCKDOWN (see the GAME MODES and
INJURIES section of the manual for more information).

COMMAND MENU
The
Command
menu is
used to
control
your
characters.
Press the
STOP ALL
ACTIONS
(S) button

to abort all current actions for the selected character(s)


Press ATTACK MOVE (A) button and click on enemy or near
enemy to move towards it and attack. Remember that only
selected characters will attack (SPACE selects all of them)
Press DEFEND (D) and click in the world to move a character and
have him idling there. Good if you want to retreat and heal.
Press the EXTRACT TO SURFACE to leave the current level you
are in. Please note that it will be aborted if you move, you need
to be still with your characters in 5 seconds.It cannot be used in
the tutorial, in map encounters or if you are in combat.

ABILITIES BAR
The ABILITY BAR contains buttons to activate your characters
abilities. If they have a cool down time this will be indicated with
a grey overlay that counts down. Each slot has a short key that is
preset to 1-6 but this can be changed in the KEY BINDINGS.
If your ability needs a target you will can prepare it by pressing
the ability button and trigger it by left clicking on its target.
When using area effect abilities such as the Regulators SLOW
the mouse cursor will be changed to a projection of the target.

area. Left click to trigger once you are happy with the
placement of the ability.
NOTE: You can click and drag the abilities to change their sorting
order.

GADGET BAR
The GADGET BAR is used to activate the characters GADGETS,
very much in the same way as the ABILITIES.

CRAFTING
All crafting in the
game is done at
the crafting tables
that you will find
distributed around
the world.
Ingredients are
found as loot or
can be purchased
by different
vendors.
You can also craft
base ingredients
(for instance a
Basic Defence
Implant) that
become the base
ingredient in an
upgraded version.

INVENTORY
The inventory is the storage of different items and weapons.
The inventory window is opened with (I) or the inventory button
in the ingame menu.
The inventory is a storage for your team and regardless which
character you have selected the inventory contain the same
items.

EQUIPPING WEAPONS AND GADGETS


Weapons and gadgets are equipped from the inventory.
Right click on an item in your inventory to equip it to the
character you are currently viewing. If there is another item
already equipped it will be replaced.

INVENTORY SIZE AND SECTIONS


The inventory is divided into four sections, each with 30 slots.
Items of the same type are stackable, meaning that they only
occupy one slot. A small number in the right down corner show
how many you own have of one item type.

SELLING INVENTORY ITEMS


Find a vendor or an arms dealer in the world (check for the gun
or shopping cart icon) and click on them to open their shop
window. Once the shop window is open you will be able to sell

items by right clicking them in the inventory. They can be bought


back as long as the shop window is kept open in the BUY BACK
window.

WEAPONS
Weapons are
connected to class.
That means that a
bruiser weapon can
only be used by a
bruiser.
You character can
carry one weapon
at a time. Weapons
will affect how
much damage your
characters do and
the range of their
attacks.

VALUABLES
Valuables is a catch
all tab. Here you
will find crafting
ingredients, quest
items and valuable

loot that you can sell.

BLUEPRINTS
Blueprints are the first step to craft an item. They are found in
the world and can either be sold or learned. The latter is done
by right clicking them in the inventory. Once learned you will
know them forever.

UPGRADES
Upgrades are either Boosters or Implants. Both can be found as
loot, bought from a vendor or crafted from a blueprint.

Boosters are used to customize your abilities. They will affect


your casting /cool down time and/or add buffs/debuffs to your
abilities. A Slayer can for instance add heal to his STAB, meaning
that he will heal himself as he deals damage to the enemy.
Implants are used to increase your character stats by fitting
them in your characters implant slots.
Both are fitted in the TEAM MANAGEMENT WINDOW.

TEAM MANAGEMENT
The team management window is where you select characters, install implants and boosters and monitor their stats and injuries.

FITTING BOOSTERS
To equip a booster open the Team Management window (C),
choose the character you would like to modify and open the
Booster tab. Drag one of your available boosters to the slot and
press OPERATE to confirm.
NOTE: Boosters will be destroyed if your replace them.
Boosters can be found as loot, bought from a vendor or crafted
from a blueprint. A new booster slots is opened up every other
rank. A starting character (who can only reach rank 5) is maxed
out when she has 2 boosters.

FITTING IMPLANTS
Implants are used to increase your character stats by fitting
them in your characters implant slots.
To equip an implant open the Team Management window (C),
choose the character you would like to modify and open the
IMPLANT tab. Drag one of your available implants to the slot and
press OPERATE to confirm.
NOTE: Implants will be destroyed if your replace them.
Implants can be found as loot, bought from a vendor or crafted
from a blueprint. Implants slots are opened up at every rank.

COMBAT and HEALTH


Your character health is based on the STAMINA value (the higher
stamina stat the higher health). Every time a character is hit in
combat her health is decreased based on the damage output
minus the character defense value.
Your health regenerates but you will find that you in tense
combats probably need to have access to additional healing. The
Medikus character is specialized in healing her team mates but
all characters can add heal boosters to their abilities.

KNOCKDOWN
Once the health meter reaches zero your character suffers a
KNOCKDOWN and their INJURY METER fills up one step.
A knocked down character remains out until revived.

REVIVING KNOCKED CHARACTERS


You revive a character by right clicking on him or her (the
cursors is changed to a blue angel icon to indicate that this is
possible).
NOTE: You are only allowed to revive a character when you are
out of combat. That means that at least one of your characters
needs to survive and win a combat to be able to revive the
others.

GAME MODES and INJURIES


Depending on the GAME MODE you are playing it will have the
following consequenses:

CASUAL
A character who suffers a KNOCKDOWN will have their injury
meter increased with one step. Once the INJURY METER is filled
up (on the fourth KNOCKDOWN if the character is not taken to
see a Doctor in between) she will receive an injury that will
affect her stats negatively. Some injuries can be cured by a
doctor (found in different settlements throughout the Krater).
The INJURY METER is reset once an injury is suffered.
Please note that a character can only suffer from three injuries,
after that she becomes immune to any further suffering.

NORMAL
The normal game mode works in the way as the CASUAL but
when a character received her fourth injury she is dead forever.

HARDCORE
In HARDCORE game mode every KNOCKDOWN causes an injury.

THE WORLD
You will explore the Krater world and the Solside nation through
the 3D map. The cursor represents your squad as it traverses the
land.
You will find that locations appear as you closing in on them.
Some of them are locked and in order to open them you might
need to complete a quest. Other are open for access as soon as
you find them. Right click on a location to enter them

DIFFICULTY LEVELS
There are no boundaries as long as you stay within Solside but
you should know that the further you travel away from the
starting areas the more dangerous the bandits, beasts and other
threats you might encounter will be.
A wise choice is to stay on the roads as they are generally safer
that the surrounding wilderness.

SETTLEMENTS
As you travel the map you will encounter different settlements,
towns, villages or even cities. The start location, Norrmalm is
one.
Here you will find merchants and vendors where you can buy
and sell loot, weapons, crafting materials and implants for your
characters.

Settlements have small icons next to their name in the 3d world


map which indicates the services available in them.

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