Beruflich Dokumente
Kultur Dokumente
2. CARBON STEEL
Step l) After basecoating as described in "Prupari ng
the Mod el,'' choose the areas to make ca rbon steel and
leave the rem ai ning areas to be mnde stainl ess stee l.
A Itern a ti ng bctwel'n these two o n a d j<iccn t su rfaces w i II
crca te v isua I con l rast.
Step 2) Begin pai nti ng the ca rbon steel sectio ns by 8pplying
a thin glaze of G rea tcoat Grey over tho$e porti ons of the
Step 3) Shade t he 1'netal w ith a mix c)f Exile Blue and Brown
Ink. It may takC' a cou ple of blcr1dcd coats to get the shad<1ws
dn rk e no ug h.
Step 4) Usi ng Cold Steel, highlig ht Lhc edges of plates, bolts,
ond gears i n these sections. Take ca re not to m ake high ligh ts
too larg-c or sweeping_
Col d Steel
II
II
II
Greatcoat Grey
Brown Ink
Exil e Blue
Cold Steel
lJrass Ball s
3. STAINLESS STEEL
Step 1) Apply a thin glaze of Bastion Grey over the Cold
Steel basecoat on areas that will be stainless steel. Tllis layer
will provide <1 tint to the basecoat as well as subduing its
metallic !.hinc.
Step 2) Shade the surfaces with lronhull Grey. It may take a
couple of blended coats to create a smooth gradient with a
dl.'ep enough value for shadows.
Step 3) Apply the first highlights of Cold Steel to the top of
rounded surfa~cs, on the top edge of plates, and around the
bottom half of bolt holes in these sections. Using a mixture
of Cold Steel and Quicksilver, blend highlights on Lhe edges
of plates, gcMs, ,md bolts. It may take a couple ot coats to
create brilliant highlights without making them too broad.
Step 4) Apply Qukksilver as bright, glinting highlights on
the edges of plates, bolt holes, and gears.
Ill
D
D
D
Bastion Grey
Ironhull Grey
Cold Steel
Quicksilver
4.CHROMIUM
Step 1) Baseco.:it the chromium surfaces with a 50/50 mix of
Quicksilver and Underbelly Blue.
Step 2) Using Troll blood Bac;c, shade the chromium surfaces.
This will tint the nrcas with a little bit of blue and should not
be thick.
Step 3) Highlight with Quicksilver by applying several
blended coats to build up strong shine.
D
D
Ill
Quicksil ver
Underbelly Blue
Trollblood Base
5. BRASS
Step 1) Over the Brass Balls basccoat described in
''Prepari ng the Model," apply Thornwood Green a:=; the
fi rsl shadow color.
Step 2) Using Cryx Banc Base, npply the deepest shadows
on the brass areas.
D
II
II
T h ornwood Green
Radiant Platinum
Brass Balls
6. CVRISS GLOW
Step 1) Basecoat the glow ing s urfaces using Frostbi te with a
couple thin coats of paint.
Step 2) Gradually build the shadows of the glow ing surface
by blending Arcane Blue over Frostbite, creating a smooth
gradient from a slight tin t to a small area of dark shadow.
Create the il!L1s io n of a glowing light source by blending
Arcane Blue on s urfaces adjacent to the Cyriss glow.
Step 3) Th in Morrow White a nd blend in highlights. It will
take a couple of layers to get the white bright enough to
ere.ate the glow ill usion.
D
D
D
Frostb ite
Arcane Blue
Morrow Wh ite
M
As
BY ROB HA W K I N S - - - - - - - - -- -- H you're like mt>, onre you finall} get your Com.-ergence of Cyris., Battlegroup Starter you'll \\ant to put your modeb on
the table nght away I've long prided myself on gaming only with pamtNi miniature.,, ...o before I unlcao;h the Convergence
on my opponent.... Forgl' Ma..,ter Syntherion and his vectors need to gel paanll'd Fast
Since thl Convt>rgencc models are all-metal coru.lructs, priming them black and drybru-.hmg Cold Steel O\'er the !>urfuce
can be a pretty tempting solution. However. while I've always bet>n ci fan of drybrushing and use the technique almost
exclu~1vely in my terrain, on a .,mall miniature it can Jook sloppy and rushed. On top of that, the Convergence models have
a lot of drlicate limb~not the sort of thing you want to vig(lrously brush.
What follow:- is J quick way to tum out an effective and clt>an Conwrgt>nn' paint scheme. We'll match official faction colors
and use simple ba...cco<1ts and washes lo gel the job done (okay, and a little drybrushing, loo).
Paint the entire bat llcgroup together, using an assembly-line process lo work on all the parts as a i;ingle batch so you can
work quickly and finish the models together. Tf you can maintain your focus and power through this process, you'll h<ive
tht.?sc model:- pilintcd in ii matter of hour-;.
Ste
Fla
dr}
if ti
You'll notice I've glued sand to the bases and then glued
the models on top of the sand. This is so J could get a
secure bond to the base without the sand obscuring the
miniature's feet, as would happen if il were added at
the end. The sand will be painted in the fina l steps as
weathering is applied to the models.
Spray the models with Formula P3 Black Primer. Try
to get solid coverage, but don't agonize over it if the
spray doesn't penetrate into every nook a11d cranny. The
washes will adequately cover any "bald" spots.
on
ice
ice
ost
1ve
:an
1ve
T~
th
sh
pr
Mi
rec
Th
tur
the
Fo1
dis.
get
Ste1
the
30
~-
-----------
-- -
----~~
------~
--
Mi'\ a wash of Greatcoat Grey, Armor Wash, and a little water. The art.as receiving this c.ubon steel wash arc mostly
recesc;ed, so you don't need a particularly steady hand to c;tay within the hn('S. Use a Formula P3 Work Studio Brush
and lay in the color with a continuous sweeping stroke to avoid .my overlapping lines as the wash begins to dry.
Thl original silvcr highlighting will show through the wa'>h If you find the wash has gone on heavy, to the point of
turning the area too grey, :.imply drybrush a little Pig Iron on the surface after lhc wash has dried. That will recapture
the metallic shine.
Step 1) Basecoat the areas to be painted brass w ith Hhulic Cold . Since l'm m.1tching the stud io scheme, this will be all
the gears and pistons, a rew of the arm and leg segments, and the shoulder dct.1ilc; on the Cipher.
- - - - -
---
- -
31
--
St.
ba
Step 2) Make a wash using Arcane Blue with a little water and mixing
medium. Paint this over the white and on some of the metal around the
glowing components.
St
wi
col
e~
trd
F
All
sl
the
:I
of
:>ut
e,
s,
!d
If you stick with this method as you add to your force, you can com plete whok ~rou ps of models as you get them,
avoiding every hobbyist'.., d ilemma: the d readed backlog of unpainted min1atun.c;
-
- - --
-- -
-- -
- -
--- -- -
J3
STE
Clean
not g
w ill r
in the
I recc
piece
durini
Cover
painte
This i ~
surfac
w ill er
Once
withP
STEI
BY MEG MAPLES
Convergence of Cyriss models are beautiful pieces that lend themselves to a variety
of color schemes. Ever since painting the studio versions of these models, I wanted to
try out a pattern on them showcasing some of the wide-open spaces on their armor.
Using an airbrush to create a pattern was very experimental, but it netted fantastic
results. Of course, it also requires some patience and careful handling of parts during
the painting process.
A) Mix
airbrusl
allow in
Afte1
spray O'
from th1
B)
C) Shae
Armor1
be appli
STEP 1: PREPARATION
Clean all pieces of the model but do
not glue them together. Each piece
will need to be airbrushed separately
in the beginning stages of this tutorial.
I recommend gluing each individual
p iece to a stick for easier handling
d uring
the
airbrushing
stage.
the
joint
surfaces
with
Cover
painter's tape or masking tape.
This is important because if two painted
surfaces are glued together, the paint
will crack and pieces will come apart.
Once the pieces are clean, spray them
with P3 Black Primer.
A) Mix Pig Iron, Blue Ink, and Brown Ink, and then
airbrush the basecoat at PSI 20. Apply two light coats,
allowing each coat to dry before moving on.
B) After cleaning the airbrush, thin some Quick Silver to
spray over the netting. Spray at PSI 15 a few inches away
from the surface of the model.
C) Shade using a mixture of Turquoise Ink, Brown Ink,
Armor Wash, and a touch of Thamar Black. This step can
be applied after assembling the models if you choose.
A) Mix Blue Ink, Brown Ink, and Pig Iron and basecoat
B)
A)B.
with
D)Hi.
Gold1
Basecoat remaining pieces in Cold Steel with the
airbrush. If you haven't already assembled the models,
do so now.
A)
first shadow.
STE
A) Mix
the bas1
D)
Shae
make t}
B)
; to
E)
A) Mix two parts Beaten Purple to one part Exile Blue for
the basecoat.
C)
8I
MAGENTA GLOW
or
chan
worl
FC
With
you r
to sh
how(
inste.
like <
focu ~
s tab ii
sur fa
Aqu
r1
C<
IA
mir
I Ii gr
I lig r
an d
I b ox
whi
I The
I h e11
intc
I
L_
BA
You r p l
from a
this is
structu
uprigh
the paF
h orizor
sur fa ce
general
backgrc
b ackgrc
~Y'X
P(llf1Tll1G
The
Cryx
paint
scheme
is
mostly monochromatic and relies on
differences in value to achieve contrast.
Large areas of the models are painted in black
and grey tones. The metallic areas hold the place
of midtones, w hile the flesh and bone areas are
by far the brightest parts of the models. These
differences in light and dark serve to move the
eye about the model and create points of interest.
Right away the eye is drawn to Lhe flesh or bone
face of the model, since it is so much brighter
than the rcc;t. The glowing green sudi as appears
on runes serves the same purpose, and very
effectively. This green is often the only
s trong color on the model, there to draw
attention to interesting aspects of the
figure like runes or soul cages.
GUID~
PAINTING TERMINOLOGY
BASECOAT
SHADING
HJGHllGHTING
A lighter color applied to the basecom In the nused areas or a
miniature to create the look of light hlning lhE i.11rface. When
highlightl~ In muluple steps. keep a little bit of the underlying c:olor
showing. overlapp!ng them like ~hingles on a roof.
WASH
A lombtna11on or mixing medtum, water. paint and/or Ink that Is
liberally applied to the basecoat to create detailed shading. The
wash will run Into the smallest crevasses on a model and dry as
a shadow so It needs 10 be a darker color than the basecoat. The
wash mix works well as 4 pa.rts mixing medium, I part paint/ink,
and 3 pans water.
Cryx Bane
Highlight
II
II
Bane Highlight.
Step 2) Apply the initial shading with Cryx
Bane Base.
Step 3) Use Coal Black mixed wilh Umbra.I
Coal Black
II
Umbral Umber
Thamar Black
P(lLLID
FL~YH
D
D
D
D
II
Ryn Flesh
CarnaJ Pink
Trollblood
Highlight
Traitor Green
Beaten Purple
D
D
Midlund Flesh
Menoth White
Highlight
II
Sanguine Base
II
D~'1D FL~YH
'RYX
BL'1'~
Step 1) A solid black basecoat is essential when
painting black. It's a good idea to basecoat the
area in Thamar Black even if you are painting
over black primer.
Step 2) Use a mixture of Coal Black and Urnbral
Umber to apply the first layer of highlights.
Apply this layer only to the top half of eaclh area,
leaving the bottom half in pure black shadow.
Step 3) Add Cryx Bane Highlight to the mixture from
the previous step and apply additional highlights.
--
Thrall Flesh
II
Coal Black
Beaten Purple
Menoth White
Highlight
Battledress Green
II
II
II
Thamar Black
Cryx Bane
Coal Black
Umbral Umber
Highlight
D
D
'Jack Bone
Cryx Bane
Highlight
II
II
D
Battlefield Brown
Greatcoat Grey
Menoth White
Highlight
Menoth White
Highlight
G reen Ink
Yellow Ink
BLIGHT~D YT~~L
Step 1) Basecoat the area with multiple layers of
Pig Iron until you achjeve solid coverage.
Step 2) Shade the metal using Cryx Bane Base to
give it a slimy green tinge.
Step 3) Mix Brown Ink with half as much Green
lnk and a small dot of Thamar Black, then use
the resu lting mixture to apply deep shado ws to
the metallic areas.
1
IJ
D
II
Pig Iron
Cryx Bane
Highlight
Brown Ink
II
II
G reen Ink
D
D
Cold Steel
GOLD
Q uick Silver
BLIGHT~D
Thamar Black
--
----
IJ
II
Blighted Gold
Cryx Bane Base
Brown In k
U mbra) Umber
II
D
D
Coal Black
Brass Balls
Radiant Platinum
Painting this slnlstc-r fellow requires a method for slmulaclng shiny black leather. Start by mixing up
Khador Red base and Exile Blue until you get a cool purple. Add Coal Black slowly until chis becomes
grey with a touch of purple. lastly, darken the color using Thamar Black until che mixrure appears
just a bit lighter than black. Apply this base color to half of eadt of the large areas on the model and
blend the edges. Then. thoroughly edge the entire model wlch this munure.
Highlighting
Add Trollblood High fight to the base color and. using the side of your brush, apply highlights In
multiple thin coats along the sharp edges or the model
Hi11hli11htin1J Colors:
Shin y Black Lea ther-Base coat mixed with Trollbloocl Highlight
Detailing
For the final detailing, add some of the mixed color to Morrow White-the resulting color should
appear off-white. Apply this color In dots and shori lines 10 the edging where it comes co a
point. Too liberal an a1lpllca tl on of either hlghllghc wlll r ui n the effect. so keep your hlghfl ghcs
tight and the overa ll appearance very dark.
Detailin11 Colors:
Sh iny Black Leather-Highlighting base coat with Morrow White
Final
36
Base Coat
Highlighting
Detailing
and apply 11 wherever the Resh meets metal. blending lhe color out over the flesh as you~- Give
your iwo metals a base coat of Brass Balls and Pig Iron respecuvely. Lastly, base lhe leggings in
Hammerfall Khaki.
Shading
To shade the skin, define the shadows In three steps. First, mlic Thomwood Green with a dot of Ryn
Fl esh and apply this to the contours of each Individual muscle. Blended It so that the muscles appear
separated. Next, apply a blended layer of bruising using a mi xture of Sanguine Base and Exile Blue.
Apply the deep shadows sparingly to the extreme undersides of the musculature. Use a mixture of
Umbral Umber and Coal Black. Mix Turquoise Ink with Brown Ink until the color appears black and
then add a few dots of Bloodtracker Brown for opacity. Use this mix to shade the brass sections.
Use Armor Wash mixed with some matte medium to shade the Iron ~Ions. Make a wash for che
leggings wllh Battlefield Brown.
ShadinQ [olors:
Flesh- 1.) Thornwood Green wilh Ryn Flesh, 2.) Sanguine Base with Exile Blue.
3.) Umbral Umber with Coal Black Brass-Turquoise Ink with Bloodtracker Brown
Iron-Armor Wash with matte medium Legglngs- Battlefield Brown
Highlighting
Muc Thrall Resh with Trollblood Highlfsht. then add dots ol Ryn ~ and Menoth White Hlghll!!ttt until
your mix lUmS a pale, warm grey. Use this 10 highli!!ttt your muscles Ollct' and then add more Ryn Flesh and
Menoth White Hl!!ttlight for succesSive hisJtlight ~To finish off the brulsi~ mix Skome Red wnh Exile
Blue, then mix with water and matte mediu.m until you get a gla1e. Glaze around the brulslng unul satisfied
with the effecc. Use Radiant Platinum to highlight the brass sec11ons and Cold Steel followed by Quick Silver
for the Iron sections. Highlight the tes wrappinss with Menoth While Highlight.
HiQhliQhtinQ [olors:
Flesh-Thrall Aesh with Trollblood Highlight, Ryn Flesh. and Menorh White Highlight
Bruisln~Skome Red with Exile Blue, water. and matte medium Brass-Radiant
Platinum Iro~ld Steel, Quick Silver Lexglngs-Menoth White Highlight
Detailing
You have only a few detail left 10 paint before unleashing your llule mind sla\ll! to wredk havoc on the
battlefield. Paint the tubing using the same method as the Cephalex's shiny black leatlier. Black out
Individual r1\ll!lS to separate them from the rest of the metal and then p;unt them with Cold Steel.
DetailinQ [olors:
Tubin~Base
Base [oat
Shading
coat mixed with Morrow White Jron- Thamar Black. Cold Steel
Highlighting
37
II
D
D
II
Bloodstone
Khador Red Highlight
Ember Orange
II
D
II
II
II
Brown Ink
[)
Blighted Gold
Turquoise Ink
Bloodtracker Brow n
KRAKEN
Step 1) Begin by using the two-tone primer techniq ue,
starting with two ljght layers of Form ula P3 Black
Primer. For the second tone, apply a layer of rust-colored
automotive primer from overhead. (You can buy rustcolored primer at most auto-supply stores. Alternatively,
you can apply a similar color using drybrushing or an
airbrush.)
Step 2) Using the sponge painting method, apply a
chaotic rust texture to the model. Bloodstone, Khador Red
Highlight, Ember Orange, and Bloodtracker Brown are all
good colors to use in this step.
Step 3) Apply two thorough coats of hairspray to the
model, allowing the coats to dry between applications. A
blow dryer will speed the drying process significantly.
Apply a light coat of Cryx Bane Base mjxed with Cryx Bane
Highlight to the model. 1t is important to make this coat
of paint fairly light and to avoid tota l coverage so that the
water used in the next step can penetrate the top layer of
paint to dissolve the hairspray. A good rule is to make sure
that you can just barely see the rust showing through the
layer of paint.
Step 4) Brush clean water onto the surface of the model and
then use a stiff-bristled brush to gently abrade the surface,
removing the top layer of paint. On areas where it is d ifficult
to get the paint to chip away, use a sharp pin to scratch
through the top layer. After achieving the desired effect, seal
the model with a spray-on matte sealant and allow it to dry.
Step 5) Using a fine detail brush, trace a thin line along the
top edge of each chip using Thamar Black. Then trace the
bottom edge with Cryx Bane Highlight.
Step 6) Add translucent drips to the model using a mixture
of Cryx Bane Base and mixing medium. To apply the
drips, paint a line at the level of the rivets. Before the paint
begins drying, use a second, damp brush to pull the paint
downward and create the drip effect.
Step 7) Apply several layers of glaze mixed from Brown
lnk and Turquoise lnk to finish the effect, then black out the
metallic areas to prepare it for painting.
Step 8) Paint the b lighted gold using the standard method
described in Forces of WARMACHINE: Cryx for a dramatic
fi n a 1effect.
Ogrun Bokur
By rob hawkins
In this Modeling & Painting series, were going to show
you how to convert various Mercenary and Minion units
to match the aesthetic of their preferred client factions.
Never content to limit ourselves to a simple palette
swap, like painting Steelhead Halberdiers in Khadoran
colors, well expand our focus to converting the models
equipment to reflect modifications obtained during
extended deployments.
This time its bokurs. These ogrun travel the lands,
selling their swords to prove their martial prowess.
While the term bokur means unsworn, it is not
uncommon for an ogrun bokur to adopt the style and
heraldry of a favored client, especially if the ogrun
finds himself in that clients service for an especially
long time. Indeed, the ogrun could be in the process of
settling on a korune.
The ogrun in this tutorial have also made use of
weapons salvaged from the battlefield or that have been
augmented in other waysas you will see with the
Cryxian ogrun.
Note: In an official Organized Play event, always be sure to
verify all conversions with the Event Organizer. Conversions
make for some amazing modeling opportunities and can lend
real flair to an army, but when crafting your new conversion,
you should also keep model identity firmly in mind to avoid
confusing your opponents.
54
Khadoran Ogrun
This Ogrun Bokur has been
upgraded with Man-O-War
Demolition Corps arms, a
Man-O-War Kovnik shield,
and a plastic Spriggan lance.
55
56
Cygnaran Ogrun
This bokur has taken a
shine to the Stormguards
voltaic halberds
and had the arcane
mechaniks fashion one
for him. The conversion
uses the Stormguard
sergeant weapon and an
Commander Adept Nemo (resculpt) staff.
A spare plastic Centurion shield provides
another opportunity to add some voltaic
flare. The ogrun cant quite get the shields
polarity field to work properly, but its a
memento of the battle nonetheless, and he
will have a nice story to tell about it when
he returns home.
E) Attach the weapon arm. Drill a hole for the wire in the
side of the power supply and glue it to the models belt.
Finally, insert the wire into the power supply.
57
B) Flex the card to create the curve and glue it under the
metal plate. To maintain the curve and to keep a tight fit,
press the plate against the handle of a hobby knife. Be
sure to remove or cover the blade for safety, and make
sure no glue seeps out of the cracks or you may find
yourself with a newly armored hobby knife!
C) Here you can see the finished shoulder plates. The top
end has a little flange protruding from underneath, and
the curved portion extends from the bottom, just like a
trenchers shoulder armor.
58
cryxian Ogrun
Some bokurs find
themselves in the service
of dishonorable masters.
This Cryxian ogrun
suffered grievous
wounds defending his
client, losing his hands. The
necrotechs grafted mechanical
replacements, and now the ogrun serves the lich
lords. This conversion is a little more complex
than the others, using the Brute Thrall arms to
replace the Ogrun Bokurs. Likewise, the shield,
halberd, and shoulder pads will be replaced with
the a Seether carapace, a Pirate Queen Skarre
(resculpt) sword, and Lord Exhumator Scaverous
shoulder armor to represent that this bokurs
clients are exclusively Cryxian.
B) Here you can see how the cut parts should fit
together.
C) Pin the parts of the arms together and use a 1.90mm
bit to drill a hole for the halberd shaft through the new
weapon hand.
59
60
61
Painting Notes
62
Conclusion
Now your Ogrun Bokur is ready for death and glory! These techniques can be adapted to match your own
armys color scheme and basing, but dont limit yourself to the parts Ive used herethere are plenty of
shoulder pads and weapons in the Privateer Press online store. Small touches like these, combined with a little
imagination, can go a long way to distinguishing your own bokur from the common Ogrun Bokur model.
63
CYG~AR PAINTI~G
The Cygnar color scheme catches the
eye and holds it easily through its elegant
use of contrast. Large areas of rich, cool blue
contrast with warm gold areas, causing the eye
to glide over the model. On some models the
rich Cygnar blue is replaced with denim and the
gold takes on the warm tones of tan and leather,
but the contrast between cool and warm colors is
GUIDE
PAINTING TERMINOLOGY
BASECOAT
SHADING
Important that the basecoat Is very dean and every color is where
11 should be Your shades and highlights will coordinate with
the
WASH
HIGHLIGHTING
A timed mix
shading. The wash '~ill run into the smallest crevasses on a model and
liberally
CYGNAR BLUE
Step 1) Start by basecoating the area using
Cygnar Base Blue.
S te p 2) Begin defining shadows by applying a
coat of Exile Blue to the recesses and undersides
of the area.
II
II
Battlefield Brown
Cygnar Base lHuc
Cygnar Blue
Highlight
II
D
Exile Blue
Frostbite
STEEL
Step 1) A solid basecoat of Pig Iron
is the first step to painting the steel
of Cygnar.
Step 2) Next, make a wash of Greatcoa t Grey and Armor Wash and use
this to shade the steel.
Step 3) For the final shading, add Exile
Blue and Umbral Umber to the mixture
and apply a layer of dark shadows.
Step 4) Continue by highlighting
the steel uc;ing Cold Steel. As with
the gold, it is important to leave
any rings of shadow accumulated
around rivets and bolts intact when
highlighting.
Step 5) Finally, apply a few sharp
highlights with Quick Silver.
II
Armor Wash
IJ
Pig Iron
Cold S teel
Qu ick Silver
II
II
Exile Blue
II
Umbral Um ber
CYGNUS YELLOW
Step 1) When painting very bright colors it can
be much easier to start wi th the darkest shadow
and imply add highlights. In this case we begin
with a ba ecoat mixture of Ember Orange and
Bloodtracker Brown.
Bloodtracker Brown
Cygnus Yell ow
Ember Orange
WHITE
Step 1) White appears quite often in the Cygnar
paint scheme, and the way it is painted d iffers
quite a bit from that used for Morrowan knights
or the forces of Menoth. To start things off,
apply a basecoat of Trollblood Highlight.
Step 2) Use Bastion Grey to shade the white
areas. This is the only shading step, so make
sure it does the job.
Step 3) Next, mix a thin glaze of Blood tracker
Brown and water and apply it sparingly to
suggest rust and grime. Note that this rust is
applied before highlighting to ensure that it
remains subtle.
II
Blood tracker
Brown
Menoth White
Highlight
Troll blood
Highlight
GOLD
Step 1) Begin by applying multiple layers of
Rhulic Gold as a basecoat. This layering is
essential in achieving a brilliant gold, as any
patchiness in the basecoat will be visible and
cause the metal to appear tarnished and worn.
Step 2) Mix Sanguine Base and Brown Ink with
a single drop of mixing medium and thin this
with water to create a wash. Apply this for the
first stage of shading.
Step 3) Next add Exile Blue and Umbra! Umber
to the previous mixture and apply a second
layer of shadows to the area.
Step 4) Use Solid Gold for the first-stage
highlights. It is important to leave any rings of
shadow accumulated around rivets and bolts
intact when highlighting.
Step 5) Apply a mix of Radiant Platinum and
Solid Gold for the final, glinting highlights.
-D
D
Brown Ink
Exile Blue
Radiant Platinum
Rhulic Gold
Sanguine Base
Solid Gold
Umbral Umber
TAN
Step 1) To paint the tan seen on
many Cygnaran fatigues, start with
a basecoat of Rucksack Tan.
Step 2) Use Gun Corps Brown for the
first Jayer of shading.
Step 3) Next, use Battlefield Brown
for the second layer of shading.
D
II
II
Beast Hide
Boostrap Leather
D
II
Brown Ink
II
Battlefield Bro wn
E!;J
G un Corps Brown
Menoth White
Base
Menoth White
Highlight
Rucksack Tan
MIDLUND FLESH
Step 1) Start with a basecoat of
Midlund Flesh. Be sure to apply
enough thin coats of paint for a
solid basecoat with no patchiness.
Step 2) Apply a thin shade of
Midlund Flesh mixed with Skorne
Red to the flesh. This shade
defines the features and tints the
flesh, and the result should look
unnaturally flushed.
Step 3) Apply a thin mixture of
MidJund Flesh and Battledress
II
II
II
Coal Black
Exile Blue
II
D
Trollblood Base
Underbelly Blue
Greatcoat Grey
Ill
D
Battledress Green
Midlund Flesh
D
II
RynFlesh
SkomeRed
ARCANE GLOW
Step 1) Naturally, the first step to
painting the glow ing arcane coils of
Cygnar voltaic technology is with a
basecoa t of Arcane Blue.
Step 2) Apply the first layer of
shadows with a wash of thinned
Meredius Blue.
Step 3) Next, mjx Turquoise Ink and
Coal Black and apply thls sparingly
to the deepest shadows of the model.
Step 4) Use a mjx of Arcane Blue and
Menoth White Highlight for the first
layer of highlights.
D
Ill
D
Arcane Blue
Coal Black
Menoth White
Hig hlig ht
D
Ill
Meredius Blue
Turquoise Ink
Bastion Grey
Bloodstone
Bluelnk
Brown Ink
Cold Steel
0 Cygnus Yellow
CJ Ember Orange
LJ
CJ
-
Mixing Medium
C. Mohen Brome
LJ Morro" White
c:J Rhuhc Gold
LJ Solid Gold
-
Thamar Black
LJ
Trollblood Highlight
Step ~.) Wash evcryihlng eAcept the blue pans of the armor.
which we will layer. Wash the white par1s with a blend or
Mixing Medium ond Trollblood Highlight.
Turquoise Ink
Umbral Umber
Step >.l Darken che prevlou> mix wnh Ba~llon Grey and wash It
Into the recesses or the while and 111 Nemo's hair. Remember.
all washes use Mixing Medium, wmt'r, and Ink and/or paint .
51
Step 6.) Make a wash of Brown Ink and UmbraJ Umber and wash the gold parts. Then add some
Armor Wash to the mix and cover the bronze base.
Step 8,) Use Thamar Black to cover al l the metal areas. Mix Bloodstone and Umbra! Umber and
wash the Menoth White Base on the base's corners.
Step 9.) Add more Umbra! Umber to cite wash from Step 8 and apply it into the recesses of the
base's corners. Apply Cold Steel to the blackened out areas.
52
53
Shading
Mix a few dots of ldrian Flesh to some Flesh Wash and apply it to the face. Shade the metal In two
stages. First, take Armor Wash, add a couple dots of Blue Ink and Bloodtracker Brown, then blend it
lnto the crevices. Second. sparingly apply straight Armor Wash to the deepest shadows. Add Bastion
Grey to the tabard's base color along with a dot of Exile Blue. Define your shadows using this color,
followed by Bastion Grey for the deepest areas. Use a mix of Exile Blue and Battlefield Brown to
shade the ribbon and straps. Paint Wood grain onto the haft of the mace using Hammerfall Khaki.
Shading Colors:
Flesh -ldrian Flesh mixed with Flesh Wash Arm or-Armor Wash mixed with Blue
Ink and Bloodtracker Brown Tab ard- Base color mixed with Bastion Grey and
Exile Blue Ribbon-Exile Blue mixed with Battlelield Brown
W ood- Hammerfall Khaki Straps-Battlelield Brown mixed with Exile Blue
Highlighting
Highlight the face using the layering technique. and reclaim areas covered by the wash with Midlund
Flesh. Paint the annor in a similar fashion using Cold Steel then Quicksilver. For the tabard. mix the base
coat with Morrow White. Highlight the tabard in multiple coats. adding more Morrow White to each
successive highlight stage. Add Frostbite to the base color and highlight the ribbon. Take Umbral Umber
and shade the wood grain by applying it to either end of the haft and blending the color towards the
center. Highlight the straps with ldrian Flesh. Black out the eyes and teeth before moving on.
Highlighting Colors:
Flesh -Midlund Flesh Armor-Cold Steel, Quick Silver Tab ar d-Base coat
mixed with Morrow White Ribbon- Base coat mixed with Frostbite
W ood-Umbral Umber Strap s-Idrian Flesh Eyes and Mouth-Thamar Black
Detailing
Paint in the eyes and teeth with Menoth White Highlight, leaving a line of black to separate them from the
surrounding areas. Return with Thamar Black and paint in the pupils and. using the side of your brush.
edge along the ridge above the eye to define the eyebrows. Paint in and highlight the freehand lines on
the tabard using the layering technique with a mix of the ribbon base coat and Frostbite. lastly, mix
Radiant Platinum with Brass Balls and edge along the plate armor where needed.
Detailing Colors:
Eyes and Mouth - Menoth White Highlight, Thamar Black Tabard- Ribbon base
coat mixed with Frostbite Edging-Radiant Platinum mixed with Brass Balls
38
Base Coat
Shadinq
eA..l.t!_'[JNG
lhC' ...ht'Ct'
It)
~otn~thing to
,\nothtt LISUl'
,....itv un"e
l1W'l.Y
tlwt mnlarurcs tn
i-<~
p.>rtS 10 . . . .mt.Ir.
an
!i""
,\VU
.,r
th1ll. 11u~
tint it ~"ou 111r gt:ottaJl,y painong
all the movint .,nJ worl.inll p.1111a
af tbc 'jack... likr th< P"'"".. Thcy
"......-
Tho second
~tw.1
dM> bn<lll
U>MSclOwn cPN!:cDH>rt>ltalldf'"t't.ic~of
a WJ)per t.QM appr<>pri81f' for th....ltlMHn
ha.cm~ ttw> f'lfnrk
lke .-.-11
\Ol~
.. (Of
1h
1hmk111g
bf-
"""""'
'"""'""'on,,,.
'a._,,
J1w: lllC'GlJ b
6nt
.,c. taoltJV"
w.
-.-...
..-----
"" ....
:a
plns 10 bf
'*"'
._.,lt.4' .........
C'- . . . . ,,.
wodt..
ttt
l@fH'
~lllrtS
C~Jle
rt
...........,
1tw tktUital
'
-'Oil~
... - h
~ltd l&ue. dttp 'P't"ftl.
.......... , llW' ..... lit'-""Msdlo~
.................. dllt.-:--. . . . . _..
..,. ... ..
~
,"'-'
tn# . . . . .ilCN~
ma_ 'llh
.... ....
TM nn1 llfl'Oh
tt
~ ~
~. . . . '-ok
dltlt ~~
dlh 11 krpl
-.n
...,.
vw
of
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......... ,...
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fWll T1lf' . . - . .
-- - "'-llM' """"
......
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""---~ ...
!be""'"'
r. .
By Brnnt Bono1t
One thing many paint(r-. lind ir1timidaling is freehand. Tho definition of trcch.md is
simply painting d1-.w1s nnd patt1rns witho ut a sllndl or masking. By following two
simple lechniqu<c: .1m unl' t.111 ma..ter thi:; method, whii:h c.1n open up a widt array of
cu:;tomiz.1tion npportu111tils.
The primary rults to follow \\ htn p.iinting treehand ::.yml'\11.; art !:>1mple:
I) U~ thin p.iint. II the pai nt is too thick, paintinh d ean, c.n"p :-) ,, rob can tx- difficult.
2) Paint the dlsigns using basic i;ha pn. Don t u>-e thin lin...-::. ,1r try to drav. the design
a .. :
1) Block in the basic sh;:i~ of the lower with Menoth White Highlight. Don't be overly concerru..'CI about getting the
c;ha~ perfoct when painting the white. If it's a little splotchy after thi-. step, that'<, fine.
2) Cut back into the bac;ic ..hape with the highlight color of the surfoc<' underne;1th. This is the stage at which you
will ht> defining the sha~ of the tower. Mo\'e bad.. and forth between painting the white and underlying blue.
This i., how you get cri-.p, clean edg~.
3 ) Outline the tower Ill Cryx Bane Highlight. Working in the ~me method as above, p.1int a thicker outline than
you nL-ed, and re-paint the Menoth White Highlight where needed . This h<'lps ~par.lie the symbol from the
underlying blut> and defines the overall shape.
4 ) Paint an egg <,hape with a mix of Bloodtracker Brown and Ember Orange. The top and bottom of the egg
should have a fairly sharp point. Highlight the egg shape at this c;tcigc \...1ith Cygnus Yellow and leave a thin
outl ine of the brown I orange mix.
50
CONCLUSION
Remember, keep your paint very thin and work
bacl-. and forth between the color of your design
<1nd the underlying color. This is the best way to
gtl clean, crbp, and well-defined shapes using
frt'l'h.:inJ . B.isic !.hclpcs arc applicable to any of the
friction -;ymbnls found in the lron Kingdoms. Try
thcsl': Khndor (lri.rngle), Mcnoth (two rectangles),
or Cry x (circl<.). With a little practice, you' ll find
that utilizing bM~ic shapes and thin paint will help
you mn~tcr thl' art of freehand.
5I
D) To define the separations between the armor plates a little better, mix
50 / 50 Bastion Grey and Umbra! Umber. Using a Formula P3 Fine Studio
Brush, carefully outline the edges of the plates. No need to go crazy and
outline every section; just apply this wherever the armor needs a little more
definition-mainly under the breastplate, helmet, and shoulder pads.
E
C) Drybrush the color up using a mix of Cygnar Base Blue
and Cygnar Blue Highlight, all the way to straight Cygnar
Blue Highlight. Use a Small Drybrush that isn't frayed to
keep your drybrushing controlled and contained to the
blue areas.
..c
A
In
a.
B) Paint the Forge Guard icon with Khador Red Base, then
wash it and the brass plates with Brown Ink.
C) Paint the large recessed screws with Pig Iron and wash
them with Armor Wash.
Ogrun Bokur
By rob hawkins
In this Modeling & Painting series, were going to show
you how to convert various Mercenary and Minion units
to match the aesthetic of their preferred client factions.
Never content to limit ourselves to a simple palette
swap, like painting Steelhead Halberdiers in Khadoran
colors, well expand our focus to converting the models
equipment to reflect modifications obtained during
extended deployments.
This time its bokurs. These ogrun travel the lands,
selling their swords to prove their martial prowess.
While the term bokur means unsworn, it is not
uncommon for an ogrun bokur to adopt the style and
heraldry of a favored client, especially if the ogrun
finds himself in that clients service for an especially
long time. Indeed, the ogrun could be in the process of
settling on a korune.
The ogrun in this tutorial have also made use of
weapons salvaged from the battlefield or that have been
augmented in other waysas you will see with the
Cryxian ogrun.
Note: In an official Organized Play event, always be sure to
verify all conversions with the Event Organizer. Conversions
make for some amazing modeling opportunities and can lend
real flair to an army, but when crafting your new conversion,
you should also keep model identity firmly in mind to avoid
confusing your opponents.
54
Khadoran Ogrun
This Ogrun Bokur has been
upgraded with Man-O-War
Demolition Corps arms, a
Man-O-War Kovnik shield,
and a plastic Spriggan lance.
55
56
Cygnaran Ogrun
This bokur has taken a
shine to the Stormguards
voltaic halberds
and had the arcane
mechaniks fashion one
for him. The conversion
uses the Stormguard
sergeant weapon and an
Commander Adept Nemo (resculpt) staff.
A spare plastic Centurion shield provides
another opportunity to add some voltaic
flare. The ogrun cant quite get the shields
polarity field to work properly, but its a
memento of the battle nonetheless, and he
will have a nice story to tell about it when
he returns home.
E) Attach the weapon arm. Drill a hole for the wire in the
side of the power supply and glue it to the models belt.
Finally, insert the wire into the power supply.
57
B) Flex the card to create the curve and glue it under the
metal plate. To maintain the curve and to keep a tight fit,
press the plate against the handle of a hobby knife. Be
sure to remove or cover the blade for safety, and make
sure no glue seeps out of the cracks or you may find
yourself with a newly armored hobby knife!
C) Here you can see the finished shoulder plates. The top
end has a little flange protruding from underneath, and
the curved portion extends from the bottom, just like a
trenchers shoulder armor.
58
cryxian Ogrun
Some bokurs find
themselves in the service
of dishonorable masters.
This Cryxian ogrun
suffered grievous
wounds defending his
client, losing his hands. The
necrotechs grafted mechanical
replacements, and now the ogrun serves the lich
lords. This conversion is a little more complex
than the others, using the Brute Thrall arms to
replace the Ogrun Bokurs. Likewise, the shield,
halberd, and shoulder pads will be replaced with
the a Seether carapace, a Pirate Queen Skarre
(resculpt) sword, and Lord Exhumator Scaverous
shoulder armor to represent that this bokurs
clients are exclusively Cryxian.
B) Here you can see how the cut parts should fit
together.
C) Pin the parts of the arms together and use a 1.90mm
bit to drill a hole for the halberd shaft through the new
weapon hand.
59
60
61
Painting Notes
62
Conclusion
Now your Ogrun Bokur is ready for death and glory! These techniques can be adapted to match your own
armys color scheme and basing, but dont limit yourself to the parts Ive used herethere are plenty of
shoulder pads and weapons in the Privateer Press online store. Small touches like these, combined with a little
imagination, can go a long way to distinguishing your own bokur from the common Ogrun Bokur model.
63
Since Khador red is vital to achieving good1ooking models, the studio method for creating
it is described in extra detail here. The glazing
tech nique used for the red is an old favori te of
miniature painters and is essential for getting a
red that has a lot of depth and d imension while
maintaining a consistent color. With just a little
study and practice you'll be painting bright,
beautiful reds before long.
PAINTING TERMINOLOGY
BASECOAT
SHADlNG
important that the basecoat is very clean and every color is where
it should be. Your shades and highlights will coordinate with the
WASH
GIAZE
A mixture of water and a small amount of ink that is applied in
wash will run into the smallest crevasses on a model and dry as
HIGHLIGHTING
t0
liRliRT[DRT!;
Step 1) Basecoat the greatcoats with Grealtcoat
Grey mixed with a small amount of Menoth
White Highlight.
Step 2) Shade the area with Greatcoat Grey.
Step 3) Mix Greatcoat Grey with Coal Blaock and
use this color to define the deepest folds and
shades of the greatcoats.
II
Coal Black
II
Greatcoat Grey
Meno th White
Base
Highlight
MMRRDI[
l=Ll:~M
D
D
Khard ic Flesh
II
M idlund Flesh
Thornwood Green
IUIRDDR R~D
S tep 1) Start with a solid basecoat of Khador
Red Base. Apply this in a few layers to get the
desired opacity with no patchiness. Avoid the
temptation to speed things along by painting
with thick paint straight from the bottle, since
you'll lose some detail and possibly 1cause
problems later. Instead, be patient and apply
even coats of slightly thinned paint; three to
Exile Blue
Khador Red Base
White
D Menoth
Highlight
D
II
Red is che dominam collor on most Khador models. sud1 as 1hese Iron Fangs.
Red Ink
Sanguine Base
CLOTH
Step 1) To paint the drab military green found
on some of the Khadoran fatigues, start with a
basecoat of Thornwood Green.
Step 2) Shade the area with a mixture of Cryx
Banc Base and Battlefield Brown.
Step 3) Apply a second shading layer, of
Umbra! Umber and Gnarls Green.
Battlefield Brown
Thornwood Green
Traitor Green
Gnarls Green
Umbral Umber
Th rall fle sh
RLRCM
Step 1) If you used black primer, you can skip the
basecoat stage and paint directly over the primer.
Otherwise, basccoat the area in Thamar Black.
Step 2) Mix Coal Black and Exile Blue with a
small amount of Thamar Black and iuse this to
apply some broad highlights.
Step 3) Add Underbelly Blue to the previous
mixture and apply additional highlights of the
new color along the rims and tops of the area.
II
Coal Bla ck
Exile Blue
Frostbite
II
D
Thamar Black
Underbelly Bl ue
Pig Iron.
Step 2) Add Molten Bronze and a tiny bit of BrO"'-'tl
rnk to the Pig Iron and apply some shading.
II
II
Cold Steel
Quicksilver
II
Exile Bl ue
II
Umbral Umber
Blue Ink
Molten Bronze
Pig Iron
Brown Ink
DRDNZ~
Step 1) For bronze areas, mix a drop of Brown
lnk into Molten Bronze for the basecoat.
Step 2) Mix Umbral Umber, Cryx Bane Base,
and Armor Wash and apply this mixture to the
undersides of shapes to form shadows.
Step 3) Use Molten Bronze to highlight th1?
area by reclaiming sections covered by wash .
Be sure to leave shading around any rivets and
separating individual parts from one another.
Armor Wash
Molten Bronze
Brown Ink
Radiant Platinum
II
UmbraJ Umber
Ogrun Bokur
By rob hawkins
In this Modeling & Painting series, were going to show
you how to convert various Mercenary and Minion units
to match the aesthetic of their preferred client factions.
Never content to limit ourselves to a simple palette
swap, like painting Steelhead Halberdiers in Khadoran
colors, well expand our focus to converting the models
equipment to reflect modifications obtained during
extended deployments.
This time its bokurs. These ogrun travel the lands,
selling their swords to prove their martial prowess.
While the term bokur means unsworn, it is not
uncommon for an ogrun bokur to adopt the style and
heraldry of a favored client, especially if the ogrun
finds himself in that clients service for an especially
long time. Indeed, the ogrun could be in the process of
settling on a korune.
The ogrun in this tutorial have also made use of
weapons salvaged from the battlefield or that have been
augmented in other waysas you will see with the
Cryxian ogrun.
Note: In an official Organized Play event, always be sure to
verify all conversions with the Event Organizer. Conversions
make for some amazing modeling opportunities and can lend
real flair to an army, but when crafting your new conversion,
you should also keep model identity firmly in mind to avoid
confusing your opponents.
54
Khadoran Ogrun
This Ogrun Bokur has been
upgraded with Man-O-War
Demolition Corps arms, a
Man-O-War Kovnik shield,
and a plastic Spriggan lance.
55
56
Cygnaran Ogrun
This bokur has taken a
shine to the Stormguards
voltaic halberds
and had the arcane
mechaniks fashion one
for him. The conversion
uses the Stormguard
sergeant weapon and an
Commander Adept Nemo (resculpt) staff.
A spare plastic Centurion shield provides
another opportunity to add some voltaic
flare. The ogrun cant quite get the shields
polarity field to work properly, but its a
memento of the battle nonetheless, and he
will have a nice story to tell about it when
he returns home.
E) Attach the weapon arm. Drill a hole for the wire in the
side of the power supply and glue it to the models belt.
Finally, insert the wire into the power supply.
57
B) Flex the card to create the curve and glue it under the
metal plate. To maintain the curve and to keep a tight fit,
press the plate against the handle of a hobby knife. Be
sure to remove or cover the blade for safety, and make
sure no glue seeps out of the cracks or you may find
yourself with a newly armored hobby knife!
C) Here you can see the finished shoulder plates. The top
end has a little flange protruding from underneath, and
the curved portion extends from the bottom, just like a
trenchers shoulder armor.
58
cryxian Ogrun
Some bokurs find
themselves in the service
of dishonorable masters.
This Cryxian ogrun
suffered grievous
wounds defending his
client, losing his hands. The
necrotechs grafted mechanical
replacements, and now the ogrun serves the lich
lords. This conversion is a little more complex
than the others, using the Brute Thrall arms to
replace the Ogrun Bokurs. Likewise, the shield,
halberd, and shoulder pads will be replaced with
the a Seether carapace, a Pirate Queen Skarre
(resculpt) sword, and Lord Exhumator Scaverous
shoulder armor to represent that this bokurs
clients are exclusively Cryxian.
B) Here you can see how the cut parts should fit
together.
C) Pin the parts of the arms together and use a 1.90mm
bit to drill a hole for the halberd shaft through the new
weapon hand.
59
60
61
Painting Notes
62
Conclusion
Now your Ogrun Bokur is ready for death and glory! These techniques can be adapted to match your own
armys color scheme and basing, but dont limit yourself to the parts Ive used herethere are plenty of
shoulder pads and weapons in the Privateer Press online store. Small touches like these, combined with a little
imagination, can go a long way to distinguishing your own bokur from the common Ogrun Bokur model.
63
PAINTING TERMlNOlOGY
BASECOAT
SHADING
d.irMr <'Okw' .a;pplled to the bastu:hlt in
1:nln~ to create
tht
OIA2E
HtGHUGllTING
A ........ col. r opplied ID dr ,_,._ ;,,
...
me .-.! .,_ of I
~-llJ:e
on
rooi.
shadows.
~ting
"""""of moclel
WASH
""""' -
andJ-..--.
_..,...
mHGUIHI
Step 1) Layer Sanguine Base onto the area until
you have a -.olid basccoat
S tep 2) Add a bit of Exile Blue to Sanguine
Base and apply this mLxture for the fi r~t layer
of shading.
Step 3) Add a few small dabs of Coal Black to
~guine
Base
Exile Blue
Coal Black
Sanguin~
Highlight
Menoth White
Bse
MIHOTH WHITE
C.rey
Step 41 \dd 'Ome Thomwood G~ ~p.inngl>'
lo thl' dt"pt":-1
final 'hading.
"'""".,...,a,.
Mmolla Wbitr
Ba>lion Grry
B~
Thomwood Green
Cryx Bnr
HighJ ight
Menoth Whitr
Highlight
Menoth White
BilSe
CryxBan e
Highlight
Thomwood
G rttn
Menoth White
Klgh Ught
BLRCK
Step 1) For a g<'Odll><1l..ing blac 1... ~t.irt ''1th a
;.olid ba...-".it C>f Thamar 81.tck n\i~ bao;ecoal
is e-;~nllal to the O\ l'rall l<X'I.. of lh<' arl'a.
Step 2) l\.ft'\ a .fot of Tham.tr Blad. mlo Co.11 81M:k
and u..~ that tor th.> l<>p h.ilf vf t".Xh blacl.. area.
Step 3) Add
~1.,noth
\\h1tc> ~
10 the
FREIHRND MINOFIX
\ny hme) <>Up.lint
tn J\and,
ii CfO'!i
Tb.o.miJ.rBlack
Mt'DOtb White
Base
Coal Bladt
\1enoth Whitt
Highlight
;If('
Silve.-.
Pig Iron
Browalak
Blut!lnk
Greatcoat Grey
Battlefield Brown
Thamar Black
O
D
Cold s1....1
Quick Sliver
GOLD
S tep I)(. re;itt' a <;01id basecnat ";th mulllple
Rhulir Gold
Brown lnk
Yellow Ink
Umbral Umber
D
D
~n(tllint!
B'"4'
Solid Gold
Cold Stul
PRRCKMNT
Step 1) Ba....'CWt tht.' p~I'\ hnwnt art.'a with .;olid
coat of ')ad.. ~.,.,._.
Step 21 Paint anr fr't'h.'lnd -cnpt and dl!"1gn.,
'ou want lo include uins a m1l<ture of Umbra!
Umber and Tham.u Blad
Step -1) F<>r the d'<'P 'haJ1n~ m1" Gun CorplBrown and lr<mhull Grt.'\ with .i l<1t of ~11-.ing
Mt'dium.
1.adc Bone
Umbr:al Umber
1'hamar Blad<
lrcmhult G~y
CryxBane
Menoth Whitt
Highlight
Highlight
rnu:
D
D
Menolh White
Base
Heartfue
Ember Orange
Tha.mar Black
Khador Red
Highlight
UrnbrJ Umber
Sang~ine
Base
To show firl! '1umi11g hotter tha11 11onntll, ktcp tilt colors light throughout the flames, as shown
lrtrt' on l"rora, Protttdor of tlu Flame.
-.--..
--..
!!!5
e::
'"'....
-~~
TI1 la1t tqt of tho maiD
m-olvtd U&ing black
to tidy up th< whol min.i llrurr
- rrdoflning drpiy ...,c.,...d arra~
Md whero d ill'orn pm of th'c
mod.I 1noct
pa1n1111g
aJd.J.
PAINTIN G THE
l::IARBINGER
I""''
Painnng 1h1.1
really
.unounu to painting four
min"tu,...1
thr Hiltbift&Or
hr""lr and th thrro Acolyt.,._
You un mako thi4 a ltnle oasiet,
and quicktr, by p.iinnng ,,n tbtte
s.b(tt
bkMlns
~ntt0
tan 11ie
.,.aw
Tht
m~Y~ recen~
oamo bbck
KAttho
undc,.,,_ted
me
as
a.t1hie\'e
l'l!nlly bngh1 .lnd cl.nn finih .
and banner 1n 01'tler lO
Th Acol.vt pre1tn1ed a
1lighdy simplr propoiition 10
p.Unt. The nwn AlUJ or th robu
got an ., .., to.al of Scorched
Brown biihlighaecl w11h BuA'
Le.lther o.nd then Bluchecl Bone.
T llllin!' ahr robe. ",th really
thin gl.uH ol ~.How Added some
richneu 10 ahr c<1lor. Th rctt of
the dothmg ond the akin were
p.iintecl "' thr .am col1>r aa ahe
Harb~.
tlt highlightf
We"' llOI tll
U light,
i,,,.
H ARB I N GE R FI N AL
ASSEMB LY
ao
into
or
thorough!_,.
L.s1, gluo the chtn an place
and paint 1hem. While not 100
difficult. tho 1mall pll1- CAn make
a his fiddly. All tbo p1rce1 or chain
arethesamelong1h.1<1a1 leut rwo
them will need 10 b. 1rin11ncd
dov.n \Yith tuht"r '"'re clippers
or a sharp craf1 knJ'e
the, lit
Talco care \\hon Jo10g 1h11 - JUSI
1rim a linlt" aw&,> ai a umt", u
it' impossible 10 glue 11 back on
if you ""'' 100 much \\'hen
you h.a\e good fit glue ahem
in place by adding a l11tle glue 10
tho bonom end of the chain and
placing it in tho Ac<1l\'1 hand..
When ahat dries. you can apply
a tiny spot or glue 10 1hc top .nd
or
'
,. . . . . , . no.---..
u..-............. *111., ... _
,,.._............,.-............. ""
...,.... t~ front.
-.--..
-
---
-1
~
::
~
Step 1 ) Stan whh the horse. That way. you paim the most
recessed partS of the model first so you won't ha\e to risk
reachln_g past lim~hed areas with the brush. Mix a dot of
Greatcoat Grey In a large amount of Morrow Wh11e and
shade with 'Very thin palm. Add a dot of Bastion Grey, and
conunue to shadt> Add Iron Hull Grey co create the deepe$t
shddowi. Put a thin coat of Thamar Black on the horse's
mouth, and add w nie thin hnes to separate the skin from
t~ armor pl~tt'S
Step z.) When painting animals of any sort, h Is Vital 10 get some reference
photos to make sure they look reJllsUc. Hor..es are never uniformly one
color. so mu: up a thin ~Ml' of RU(k$.1ck Tan, and apply ft 10 areas or
the model 10 ~'e the hair some n111ural vartauon Mix Thamar Black and
Mtdlund Resh. and blend 11 out
Step 3.) When p;ifnling oHr "hllc primer. ~mn wlli1 the lighter color and
work your way down with shading techniques. In this step, basecoat the armor
plates with Menoth Whtte H1ghlll;h1. Base>.1t the chain mall wtch Cold Steel,
then wash with a mix of Exile Bl~. Thamar Bind Umbra! Umber. and some
Mixing Medium.
Basuon Grey
Bro..11 Ink
Coal Black
ExlleBluc
Grcycoa1 Grey
Khardlc Flesh
M1l<lng Medium
D Midlund Flesh
c:=-
Molten Bronze
Morrow White
Rhulic Gold
Rucksack Tan
Sanguine Base
Sanguine Highlight
Thamar Black
Thornwood Green
Umbrnl Umbl'r
Yellowlnk
Step 5.) For this stage, shade with a coat or Cryx Ban!' Hlghllytu.
receive a shade or Bastion Grey to better define the shadows.
53
IE
Seep 10.) With the gold complete, move on co the sanguine color. Mix Sanguine Base with Khardic
Flesh and a dot of Midlund Flesh, then apply this as a basecoat. I based some or the cloth ribbons in
a similar mixture, but use Sanguine Highlight Instead of Sanguine Base. This helps differentiate the
ribbons rrom che red armor.
Step 12. ) The final shade for the red areas uses
a mixture or Sanguine Base and Coal Black. The
green In the Coal Black tends to cancel out a
lot or the wannth In the Sanguine Base color to
produce a nice. rich shade.
54
Shadinu
Shade the skin using a mixture of idrian flesh and Brown Ink with a couple dots of Gnarls Green.
Shade the panes with a mix. of Armor Wash and Ordic Olive. Shade the wood with a wash of Umbral
Umber. Tarnish the metal with two coats. one of Bloodtracker Brown and the other Bloodstone. Shade
the rifle barrel with Armor Wash. Wash the arm and leg wrappings with Bastion Grey, then shade with
Thomwood Green. Shade the cloak and armor using Cryx Bane Base and the straps and pouches with a
mix of Battlefield Brown and ExJle Blue. lastly, give the hair a second highlight with Menoth White Base
mixed with Coal Black and Thamar Black.
ShadinQ Colors:
Skin - ldrian Flesh mixed with Brown Ink and Gnarls Green Pants-Armor Wash mixed
with Ordic Olive Wood- Umbral Umber Metal- Step 1.) Bloodtracker Brown; Step 2.)
Bloodstone; Rifle Barrel- Armor Wash Ann, Gun, Leg W rappings-Step 1.) Menoth
Wh ite Base; Step 2.) Thornwood Green Cloak and Annor-(ryx Bane Base
Straps and Pouches-Battlefield Brown mixed with Exile Blue Hai!'-Menoth Wh ite Base
mixed with Coal Black and Thamar Black
Hiuhliuhtinu
Highlight the skin in two stages. Mix ldrian f lesh with Khardtc Flesh and highlight the top half of
each muscle. Add Midlund Flesh to the mix for successive highlight layers. High light 1he pants with
a mix of Battledress Green and Moldy Ochre. Using line highlights, paint the wood with a mixture
of Gun Corp Brown and Moldy Ochre. Line 1he metal areas with Umbra! Umber to separate them
from the rest of the model. Highlight the wrappings in Menoth White Highl ight. Highl ight the straps
and pouches using Umbra l Umber mixed with Beast Hide.
Highlighting [olors:
Skin- I.) ldrian Flesh with Khardic Fl esh; 2 .) Step 1 with Midlund Flesh Pants-Battledress
Green mixed with Moldy Ochre Wood-Gun Corp Brown mixed with Moldy Ochre
Metal-Umbra! Umber Arm, Gun, Leg Wrappings-Menoth White Highlight
Straps and Pouches-Umbra! Umber mixed with Beast Hide
Detailing
Black out the rivecs using Thamar Black and then paint with Cold Steel. Black out the stitches and necklace.
Paint the stitches with 'Jack Bone and the neck.lass with 'jack Bone and Gun Corp Brown. Highlight the
metal in multiple soft drybrushings of Cold Steel. A final highlight of Quick Silver goes on the edges of the
metal partS. To add some variation to the leather glaze, paint some parts with Brown Ink and others with
a glaze of Flesh Wash. Finish by detailing the face.
Detailing Colors:
Rivets-Thamar Black. Cold Steel Stltches-Thamar Black. 'jack Bone
Neddare-Thamar Bl ack, 'j ack Bone mixed with Gun Corp Brown Wood-Gun Corp
Brown Meta.I-Cold Steel, Quick Silver Cloak and Armo!'-Brown Ink, Flesh Wash
Base Coat
Shadinq
Hiqhliqhtinq
RETRIBUTTON OF SCYRAH
PATNTTNG GUTDE
rh.. l~ttnbullon of Scyrah offers many unlqul'oppurtunilks for any <sp iring minintul'<'~ p.1 i"lcr. 1nc hapes that compose
llw ir .ir111t1T und clothing as well as the mu led colors that comprise their color scheme po'lC mnny unexpected challenges.
I<\ hdp p.ilntcrs recreate our studio point ~chc11w, we have assembled a comp n:hcn:livc ow rvicw o f how we painted
nur Rl'lrlbullon fig ures. In the following pa11<'b you' ll find all you need to know, from how to pa int the s h.in y meta llic
weapon lo techniq ues for painti ng thl' wh ile orm()r p in I es. We even cover method for creating cye-<atching hair color.
I .tI' l\<'t M.irtcd painting some elvl's1
IOSAN FLESH
Tli.- C'h c-. ol lo- ha\'e very pale and sallow Hlw,h This l'mphasizes tOOr arrogant nd """ll"ful
~tu re
Ra.stt0at
White Base.
lll~hllght
lll~hllght
WHITE ARMOR
The white plates of losan armor can seem a bit tricky to paint at first, but with a little prncticc you'll have them looklllg
great in no time. lt is helpful to apply your paint in multiple thin coats rather than one or two heavy coats. Also make
sure to separate each plate with a line o f d eep shadow to achieve the best results.
'
'
'
'
AQUA GLOW
KHAKI DRAB
Many o i the rosait models {eature a tertiary khaki drab color. It is most commonly seen on the belts crisscrossing the
midsection o( many models.
Tan.
OLIVE DRAB
We painted mnny of the poLches on the losa n infanh)' ;,, ru1 olive color to set them apart from the othe r eleme nts of the
model without drawing attention away from the important areas.
Base.
shading.
to highlight the
pouches.
MILITARY GREEN
The majoJ'ity of the clothing worn by the tosan military is a muted military g reen. We wanted to add some warmth to
the shadows of this green to add some character to the otherwise neutral Josan color palette.
green.
METAL }~
0
SHINY TURQUOISE
Add ing a little bit of color to the losan mctaltic paint serves to tic the metal areas in with the overa ll pa le tte of the mode).
Use ink t<> color the m etallics so the sh ine of the metal i s not red uced .
El
):~---...
We painted the powe r nodes and sword hilts a dnrker metallic p urple. 1n1c p ur ple and green complement each other w~ll
withou1 distracting from the overall con1position.
GREY LEATUER
llw Mm,, leg,, and neck portio~ of mJn\ c>t thl' 1<""1ll models are covered with ont~rlcxl.mg bands of leather. We
pA1ntl'J thCM"' band.s in a cool grey that hn, n.'lnt i \.4~ ly the &amc value a.'l the miht..1ry ffn.cn .o il doc:l rtot compete
lnr ntt<ntu>n. Note the first stage of shad ing'"".! h111hli11hts accentuates the rountln~'~ ol tlw shape, and the second
lhe bnntLs from one ai~other.
Mp.ir.llt':i
Appl)" a llObd -
o(
w. ....y.
rello..
"''""'"and
the""""
or
BROWN-PURPLE FADE
A<ldlni'\ Mlhtk unn~turn l color to normal hair 1011~ I .1 great way to add charactrr and 111yMl'ry to your e lves. This fade
tnm wMm hrown to deep purple i tone~ unuuJI and ckganl.
~~~~~~~~~~-
,,
Mix Menoth Wh.ite Base \Yith
Sulfuric YeUow and apply a
solid baseroat to the entire
head of. hair.
GREY-MAGENTA FADE
With this unique hair color we create a fade from a ne utral grey to bold magenla. ft is a ~tri king look that wlll immediately
d raw the eye.
D
D
Greatcoat Grey
MorrowWhite
Battlefield Brown
Underbelly Blue
Thamar Black
Exile Blue
HYPERION
Step 1) Begin by applying a solid coat of Formula P3 Black
Primer, then use the sponge painting technjque to add a
layer of Greatcoat Grey.
Step 2) Apply two thorough coats of hairspray to the
model, allowing the coats to dry between applications.
A blow dryer will speed the drying process significantly.
Apply a light coat of Underbelly Blue mixed with Cryx
Bane Highlight to the model. It is important to make this
coat of paint fairly light around the edges while fading
to a solid opacity at the center of each plate. This is so
the water will penetrate the paint more easily to dissolve
the hairspray around the edges where you wa nt the
weathered look.
Step 3) Brush clean water onto the surface of the model
and then use a stiff-bristled brush to gently abrade the
surface, removing areas of the top layer of paint. After you
achieve the desired effect, seal the model with a spray-on
matte sealant and allow it to dry.
PAINTING GUIDE
Vengeance _ presents a wide variety of
models that will provide intrepid painters with a wealth
of new challenges. All the new light cavalry offer plentiful
opportunities to paint realistic horses of different breeds. This
book also brings Rhul's first huge-based model thundering
onto the table, giving hobbyists a chance to work on a larger ' '
surface. For an inside look at completing character models,
we take you through a detailed step-by-step description of
painting the new Retribution warcaster Issyria. Read on, and
prepare yourself to take on these challenges undaunted.
Arcane Blue
II
II
Battledress Green
II
Exile Blue
Morrow White
Frostbite
II
Beaten Purple
II
Murderous
Magenta
Greatcoat Grey
Ironhull Grey
II
II
Coal Black
D
D
II
Cryx Bane
Highlight
D
II
D
D
Necrotite Green
Carnal Pink
Midlund Flesh
Menoth White
Highlight
II
II
Sanguine
Highlight
II
Thamar Black
Traitor Green
Pig Iron
II
Trollblood Base
Quick Silver
Underbelly Blue
Ryn Flesh
II
Umbral Umber
Sanguine Base
~ ,
.,
Step 27) Bl ack out the metal pods w ith Thamar Black to
prepare them for metallic paint.
Step 28) Basecoat the metal pods with a solid coating of
Pig Iro n.
Step 29) Carefull y shade the pods w ith a mixture of Bea ten
Pu r ple and Coal Black.
Step 30) Appl y the final details. Highlight the armor with
Morrow White, highlight the metal pods w ith Quicksilver,
and fini sh the eyes.
PAINTING TERMINOLOGY
" BASECOA'.r
SHADING
GLAZE
A mixture of water and a small amount of ink chat is applied In
successiVe la1yers to subtly tint an area.
,
11
HIGHLIGHTING
A lighter color applied to the basecoat in the raised areas of a
miniature to create the look of light hitting the surface. When
highlighting i1n multiple steps. keep a little bit of the underl ying color
showing. overlapping chem like shingles on a roof.
WASH
A combination of mixing medium. water, paint and/or ink that Is
liberally applied to the basecoat to create detailed slhading. The
wash will run into the smallest crevasses on a model and dry as
a shadow, so It needs co be a darker color than the ba,Secoat. The
wash mix works well as 4 parts mixing medium, I part paint/ink,
and 3 parts water.
fl
II
II
1RAITOFl GREEN
Step 1) Basecoat the area in a
solid layer of Traitor Green.
Step 2) Shade the area using
Thornwood Greien.
Step 3) Apply a second layer of
shading with Cryx Bane Base.
Step 4) Apply funa l shading
with a mixture of Brown Ink
and Coal Black.
Step 5) Highlight w ith a mix of
Traitor Green arnd Thrall Flesh.
II
II
II
D
~-.-
Traitor Green
Thomwood Green
Cryx Bane Base
Brown Ink
Coal Black
Thrall Flesh
....... -
HMThtlERFALL KHAKI
Step 1) Apply a solid and opaque basecoat to
the area in JHammerfall Khaki.
Step 2) Shade the area using Gun Corps Brown.
Step 3) Add a second layer of shading with
Bastion Grey.
D
D
HammerfaJI Khaki
Gun Corps Brown
D
0
Bastio1n Grey
Menoth White
Highlight
The Hmmnerfall colol' sclieme works well 011 Rim lie warjacks too. lllcluclillg elements like
weatheringaud battle damage adds eve11 mon cf1amcter.
WOOD
Step 1) Basecoat the wood in Gun Corps Brown.
Step 2) Paint the wood texture using Menoth
White Base.
Step 3) Mix a small amount of Yellow Ink
and Bloodstone iinto Brown Ink and blend
this mixture ove:r the texture. The blending
concentrates the ink toward the butt of the gun,
creating a appealing gradient.
D
D
D
II
II
II
Bloodstone
Brown Ink
Blue Ink
D
Ill
Exile Blue
Battlefield Brown
BeastHide
STEEL
Step 1) Basecoat the area using Cold Steel. Make
sure to use enough coats of paint to get a solid
II
Cold S teel
Browm Ink
Exile Blue
II
Green Ink
Cryx Bane Base
Quick Silver
BRASS
Step 1) Use Brass Balls to apply a solid basecoat
D
D
II
Brass Balls
Molten Bronze
Brown Ink
D
D
Gnarls Green
Cold S teel
Solid G old
~------
Midlund Flesh
II
II
D
Skom e Red
II
Ill
Red Ink
Ryn Flesh
Bastion Grey
TATI'OOS
Step 1) Basecoat the flesh evenly in Midlund
Flesh. After the basecoat is dry, use a mixture
of Coal Bla1:k and Thamar Black to paint your
tattoo. You can easily fix any mistakes by
reapplying the basecoat.
D
II
II
Midlund Flesh
Coal Black
Thamar Black
Don't be afraid to
experiment wit11 more
intricate and co1orf11T
designs in tattoo work.
....
--
--, ..
II
D
II
Skom~~
Red
Khardic Flesh
Battledress Green
1
I Khaki then Gun
Co als: Over P black undt>rcoat,
ut these co
P~ors
down
in this
ofofirst
Brown, acting P~
down
a base
r<ler Hammer:!
so that
Base
It's
helter
to
P
the
Khaki.
Corps Brown.
he mess made by
a tr Im can clean 1
HammerfaU
'ahJl<>h
,. t the
h White
w1'th
lghllghts: Ha,...
mixing Menot
dd Menoth
Khkl
Khaki. Continue ';
Hamme
mix for layers o
.
with
White to t he
fi ally finishing
git the Gun
hllghts, n
lighter hig h Whl1e. To biglill Khtakl with
Me not
rfaU
pure
Corps Brown, mix Hamme
and finish with pure
Gun Corps Brown,
Hammen,
-1an Khaki.
Full H
t he Hammerfal l
erfall Khaki
Black co
ult Shadows: Add Thamar
fully shadow che
F previous mixes dtoGun Corp1 Brown.
the
Hamme rfall Khaki an
~!11
~ccessively
...
-=
=
.-.......
-....
=
~
-.-.
.........
..-.---...
.......
=~
Ollps: Placement Is key. Ui.ejust pure Pig Iron and underlinl.' the chips with Unde rline Lhe chips with Meno th While ll lghllght, Lhe n shadow Lhe
Menoth White to give the m depth. Precision rnnkes this effect work.
upper part of Lhe chip wll h black for ~hndow.
.....
u;
.....
Weilllherlng:
U~
8.
~
~
Ye llow glow
ba~:
Start w iLh 11 base of Hea.rdlre In the visor and glau along the edges tha t will ca tch the sourced light.
Inked white glow: Painting a line wllh Me-noth While In the ce-nter of the visor and then glazlnJ II with yellow Ink 11ve1 the visor an electrk
With 1hc rclcilsc of the Pnvn1crrs. there 1s suddenly nn opportu1111y 10 m<1ke an army 1hat 1s rruly urnqu
nnd motley in nppearance. Gues1 Painter Quentin Smith shO\\S us 11ps nnd tricks for JUSI one way to pain
ii Sea Do~ Take 1his advKe and run w11h it , g1v1r1~ each $p;i Dog 1n your nrmy his own distinctive !lair.
AldloaP ci.d In dlfl'ettat stylft and colon. dais particular Nnd of~ Dop bave tile .._ 11rlpe Iheme dlroaghoat.
34
-I
I
C-0ld Steel
Exile Bhll'
Cun Corps Brown
1\\orrnw \Vh11c
Rutksak Tan
Sanguine Base
1 lammerfoll l<haki
Skorne Red
Khardic Flesh
Tham.11 L31ack
Mcnoth White
Umbml Umber
--I
'
Skin
Cover with a mix of Umbra! Un11)('r and a dot of Skome Med {.j:r ratio)
Pants
Cover with Hammerfoll Khok1
l ,.
I .. ~
'!
" Skin
.t
Shade with a mix of the base skin coat end a dot of Thamar Bleck
Pants
Shade with a wash or Gun Corp Brown 11nd Ba"lon Grt'y (2:1 rauo)
11fti1nrmm11ti1
Steel and Iron Parts
liighlighc with Cold Steel
Skin
Pants
1.) Highlight with base panfll ro:11 and M!'noth
White (z:1 ratic>)
z.) Highlight O\"ef" Sr~ I by add"! nlOrt' Mt'nolh
White.
By Brnnt Bono1t
One thing many paint(r-. lind ir1timidaling is freehand. Tho definition of trcch.md is
simply painting d1-.w1s nnd patt1rns witho ut a sllndl or masking. By following two
simple lechniqu<c: .1m unl' t.111 ma..ter thi:; method, whii:h c.1n open up a widt array of
cu:;tomiz.1tion npportu111tils.
The primary rults to follow \\ htn p.iinting treehand ::.yml'\11.; art !:>1mple:
I) U~ thin p.iint. II the pai nt is too thick, paintinh d ean, c.n"p :-) ,, rob can tx- difficult.
2) Paint the dlsigns using basic i;ha pn. Don t u>-e thin lin...-::. ,1r try to drav. the design
a .. :
1) Block in the basic sh;:i~ of the lower with Menoth White Highlight. Don't be overly concerru..'CI about getting the
c;ha~ perfoct when painting the white. If it's a little splotchy after thi-. step, that'<, fine.
2) Cut back into the bac;ic ..hape with the highlight color of the surfoc<' underne;1th. This is the stage at which you
will ht> defining the sha~ of the tower. Mo\'e bad.. and forth between painting the white and underlying blue.
This i., how you get cri-.p, clean edg~.
3 ) Outline the tower Ill Cryx Bane Highlight. Working in the ~me method as above, p.1int a thicker outline than
you nL-ed, and re-paint the Menoth White Highlight where needed . This h<'lps ~par.lie the symbol from the
underlying blut> and defines the overall shape.
4 ) Paint an egg <,hape with a mix of Bloodtracker Brown and Ember Orange. The top and bottom of the egg
should have a fairly sharp point. Highlight the egg shape at this c;tcigc \...1ith Cygnus Yellow and leave a thin
outl ine of the brown I orange mix.
50
CONCLUSION
Remember, keep your paint very thin and work
bacl-. and forth between the color of your design
<1nd the underlying color. This is the best way to
gtl clean, crbp, and well-defined shapes using
frt'l'h.:inJ . B.isic !.hclpcs arc applicable to any of the
friction -;ymbnls found in the lron Kingdoms. Try
thcsl': Khndor (lri.rngle), Mcnoth (two rectangles),
or Cry x (circl<.). With a little practice, you' ll find
that utilizing bM~ic shapes and thin paint will help
you mn~tcr thl' art of freehand.
5I
PAINTING
GUIDE
.... * "rr4 . .~.;...,;;.;.~i":,'." '"' ,t"'""!"""'-'4 .:,.! 'f
_
, . .,.
GROR'BSOt\i ~EAR~flBREAKER
Tne Ghordson Earthbreaker represents the most imposing
weaponry available to the mercenaries of Rhul. This colossal
is fashioned from some of the best steel in Immoren, whose
strength and resistance to weathering make it an especially
valuable material for constructs used in military campaigns.
The studio paint job for the Earthbreaker reflects this with
a torso free from rust but still appropriate for a battle-worn
machine of war. Carefully following these steps will allow
you to re-create the studio scheme or adapt the concepts for
use with your own army colors.
D
D
'Jack Bone
[]
Cold Steel
II
II
Exile Blue
D
II
Hammerfall Khaki
Menoth White
Highlight
D
D
II
II
II
II
Midlund Flesh
Brass Balls
Greatcoat Grey
Quicksilver
Sanguine Base
Skorne Red
Thamar Black
Umbral Umber
Fle~h
to
'
Step 16) Coat the model with matte varnish and allow it to
dry. Finally, highlight the metal areas, using Quicksilver fo;
the steel areas and a mixture of Brass Balls and Quicksilver
for the brass areas.
......
JllVET
EAD
STUD I OS ...
toNG
or
nu.
~$OLD
TIMJiB~&'tc>Mlt TO
We'U
srarc by l(>Olung
;u s:omt genc:r:al
cc~hniquc$ :ind how
tltey GUl be pplted
io that min-p;turc."
t..hcmodts. rm nor
going <o c:>pbtn
\mi.:
:hniqrrd
~~)il.LD SWAY. A
TIP'Tk8 llMANCE
we
W E HAVE S M ASHED
A WRECKI NG BAU
THROlJGH rHE
WA LLS Or
M E- DIOCRI n '.
A NEW MOVBMl!N I
HAS
BIO~UN.
jOrN THE
RrVBT HEAD
REVOLUTION!
196
took .,
r nor goin)!
WARMACHINE
m1ni::trut:ej:,
and hit< dq
lnusb.ng md w>slung-1f )'Oii re JIU< >Wang QIU-. go
~<Uh. Tl1cy to die Racr Hc.>d S<Ctron of 1hc WARMACHIN'E
d1111.aadout\vith 1nk;and l<l~ nont of.iB a.tt"<:ragc. ~hx
w.bs1rc ond Y""'D 6nd .111 of <h<sc mms cxpl.tmcd
there. Afu<c rhe <hruqud ucmn. will luvc bod" p:urus :utd rnks ~f'"') youd Iii for a hug< "1'iU)' o(
mo
dilrcrcnc uJ1uh1.
~ierring Smrred
P.aindng
'""'.ill
O\U.
~\hic:b
P3innng O rder
"'F""",....,
Body Color
Once thl' mccl
.., ,1,. tnJff\ wr .:u1o.. rn.. am-n .u1 ,,, '"' '"""'
pb1< ,nJ rl>< dco .,,, 1lu1 compnsc W.. nu1n .olor of
thr Lac-non
t\"'I .,., ... lll"lf its
c.111. dtnof.h rh1~
_.
""'hcrr
rhJt
b4ck
und(rcl'h1t
really
~t
"'tT I.c.1vc rht
1
bt.ck wwins "'oil tht .,,,,.... and bct~tn rhe JJmor
pt...._ 11 r<qutrn link pr~. b-.4 ,_.,. kl\ wuh
r.,
you.
(,)
) ,.._ " f"'O"C"S. i.. .........
""'- ~Th< M... k 11. rbt er<"!$' lcnJs .J<p<h
.:co ,.ock> .., the ~ ~ In pral """"' 1"'I .,J ~.,rbfrJJa ro &he mtf\W'Ufe. 'Tutt \Up: fl"'"""
,u
Mtuls
lht hrst rh1ng
thJt
pnt on
.tn)
ft.U'.&nlJ-4C.k
"'"''*"'>
.n
""''
P.IRYSS-MAGE llt:l'.TrR
OF IOS
Highlighting
111nv111g p.irtJI .and rhr .;ue:t< dtit .lf'I" ~'"'"''1- c.i rn"i up Jn
.& ba~j"- UtCr.tllic fioit.h.) givt: thc.1'n Q (oalrly r\tJt C03tOf
JJrJ... nw-uUi~ .u,h .Ll Bolrgun ~lcr.J m~1tthr cr.~r tbe
" ...
on
ru
ACOL\"TE Of \lr"OTH
:mJ'
Th=
"
<lllot .. 4')
Tb.:~2~..aiq;1~" I
Detail<
11udrni;
Cygrrnr
rhr
di::cil '-"l(\r <ht rht oltOH\(. but t'\'C:f\ ,, lfult i11 ,,ffi:'q\,C
1
mo.1r to1nmtlr1I)
h!kJ
Proteccorarc of Menoch
h>t rho:
~ ~rr
thttr ..~
Ul05t
('O
Cf'Qt(
UC1C'
"""
Ct
tht-
\\AR.""IACHl!'lf~
G;tt11c<
\\~rksbop,
\l.'ht.Sluruo~ ('..,/J
1'1nnng C)'P'l""" "",a<-fa u t11rl} >1r.ushrfun..:ani. il1C: kq ro rm1nn' tfw ~lt'fUr(' mU'U,l(Wct IS t~ lay
II!~ ~_..u,. e>MU ....., th<: i.b<li: u:.Jttto..t m
down i"">d !Lt b" l<'I'< on ti>< ult hrtc t<D.
~ 10 ) - C.n &<ru.,.,, ILi boJy rolot qu4 \\, _ l""' = ............ '"'"' ~l
,h.. m.11
I ""' """ of Rt,:I 8IU< ..nJ R.>pl b1w: .inJ &nJ th.. ake -?< o(..... ~hut " ~ tO i,.iw with ""h1t1
i u me St"" .,.,. ro .,..,.\ owi. lnr hn< hir:hi1gbt of J>.I"luncn. I W< a mt ,,( hqucr 8"'n%C Ydkiw
<Ot.>r,. R.opl Blue ..tJtd "' 1h< ~.. ,ala<. nd I
l"-!Udi
you m'Sht ihLn!..a mtulll<'a.lrot) nJ
it ll>'<f ~ ,,., ..iOll;nd th< algto of ell< u mor pt.us. ...fin.I J.xir .... nur I qu11<11 rmus.b<.1 dUs OM ti
n,. mn>1n1ng h1~hl~1 tonu ... uh1.....d ..,. ddmi1 the pn{t" color t1.' ai...-btt"T a .ann ,.,tf\\ h1tt ithtuit n
u '"""ii>< nu>.. ..iJ they"" pplicd ,,, looking """""-fut p1nknh. ix;;,, b< .i;.,c1 of pumn.;;
;.t ptngtt'-1.r\'t1)' ~nu'lf"r .irtJ., u~l the hn.il httth1ight is
.lowo a loght col~rcJ b.t.< <<t. I nly .J,1 JJmll ' P"' .,j
FJ'licJ .!$ 11111 Im riglu on rite r.i&< of tht pl>1c.
brov.'n ro the "hut.JUM t< rakt" thr cdrc olf 1r. JnJ 1h<'n
I builc! up th< lughlt~lu hr 1<IJ111)l '""" wlmc r"'" m
wr
198
wuho.! ~ f.a<tWru ln
""'
\..no..
~t11lCt
I'"""'
is-..,
n:
C\'UY
Khador
Srroug. bright red i... the m::iln
c.:>lar of :h(' Kh11d!lran fon:.es.
The warjacks r< painto<!
alm0<t c>:<l11511c!y m this color
and cl.le WmtkN frequently
we 1[ oh rh('{r otrm9r. TI1i&
1...W:. !Or srrlking bmle
4.."Vi:.n coar. ]
d~'r "Se\!1Tl
to be
ir.>y
.vefiilg. "'1tb a
flar Nlut. you on keep cllC hig h,. implc noil srill
""~ up with i gretr. look:1ng min~ (..Jo.at ooncentr.1t('
on keeping the pint pplkatiotl ... neat aJf poollbl4
duck tnot!,gh ro co\cr wt.LL bur so tTtcic.nd) dlin to A.o\v
>moochly.
'""'
Cryx
or
$fVUpt
1911
''"
'"f""'
"'
""*
rune~\\Ypl~od>abnd.
"''&...
"'""
200
du
,...... -
~y
.,
~- ........
<>I...,..,....,.,
fQr
-rk
sofFrveFi~'
1..... loc4
o( ~i.:.- ......P..
ol 1.....J< ~ lh&I. '"'"' It .io..... ~~ ..
-hat t..tp J-OU paant dw f.aio- on au~ - ~
,-pie pr<{tt ro do ha lira aftd _,,. M llw ~ ' ''"'" \\"'1.atntt ftntf..1
'~
.ul..J .a
l111l~
1lrpch
It
f\lt'U
1"
rc-.ton.tl1I\ rhin
MJ
jt
ol
li..h
......
;.,L.
"'
.....,
p<oaf
~ill;. ;Jul), - i
r-. o.,,,,
t:.s&n!
M.a.Dlf.i.rd
10 .dd
\pply
....,..
Th~ ron:hu~
an<l
be ca~rul 10 lr-~\C' thr ,~A"'" 1lurk or
or thr r_\'f:
fl,
'
,......,.
~-
in tlU! book.
1,,.,
:11ix 1;..
llfth
color .....i .pp!) 10 1bcd.M i..,.,.._ bndc< ol
ct.iii. ...J i..v......
\Ytd. dw c~ &on.-..
bl....! '"'" color .i.......
ooto 1 h.. cbc-dc:
hl
!\dJ ..
PAINTlN(o FACU
lh JiU:~ 1 rh, fdl: .,J p<1nc of 1
i.n,,..,
bo.oc n..f.
Mix
v.;th ..
....U Jew
spot
ol bftPt
.t
llulr mo;11'9
.-n..
.,,,,.4.1
i.....: .. "" ~-
fl<.,b
VARIATIONS
~,. ltnW.:. t.an b. pomtn! ,.UJ. .,.~.n
cone.. n-m-ilk pot: olhlue~ IOt-.1 ~o thccalan. You.-.... W.. uwdttt .i...J.. i.,.,..,J, cM.H
licl><t
"w.
f.l,f;f"J iU
it ft...h
linr
~ M )aw
0o1
II.)~
\~Uh
'-'t..h
...,')m~
10
the c.httk!I of
\Vead1er-.. bcntun
tctive on Khador
11unli1tul't':A
Mi ,, ,lark 11;'1
color 1.\-ith * 1pq1 111
bro\vn ink atKI w;ash t)\'\'f
thr lace ot\ rnl_\ .
. u..
J.rk
cir:>
dw
(~ttl .
This~hrpw
rftile.
..... ,. Jw "PP"
Co .,_ .And ~.an in
dArli I~ cdO<
tip.
.t
forgtc 1h ra ol.o!
BLENDING
Ona- _rnu ha\:e m~ the basu:o- of p.;unnng
..ttch "' neatness, Mghfighri.a-g. and ah:acfmg sou
\viii he- 1tchu'l to add .,me- wbt.le~ ~nd tfepch to
~ ,..ork ro tn.Ju. tt really shine. Tht"n! u ('ll\lr
tf'Chru~~ ~ all othrt't tha1. c.ntt: ma.sttred. "'1.fl
hug<c!Jlr=<no 1heloolt oiyOYCnWii.uu'"'
.,..i..,.
T1w
-.. ~ i.m,...;
tlM CNtiNat~"9 ol'fl't' puntit lt'.) )'Oll~t
10 I l~trf.> tbt<k fW!>I - mr ~ 1"1 poople -i_. ,. 10 i..,.,_ot-,.. pouu - -.it1y ~
lb.I II iJ) 1n&I.. II ru.. r 10 bimd. This ~
di) ~,.,, ..i - .ppi;..1.....i .i.e .......iu ....n
....u.b
iJ..-n,w J"ff hT
tno
\\ ~""" M!
cni.Kh Al ,.
umrr .'"'*
Oft
uy to kt.~('f 1t ~implr.
1
1nnkl" I\ 1-n1,h\k" h 1 uau"lly c1itt'!r to go l>hck
''"''ti" it J,u.,r r11 h~r 1l1nn k'"(IP ,,n uying to @dl- theblcntl p\'tft&;t
II
.\'t'ltl
rhir
on blen<l.J
a.n area i.s ~inllhf'd ~'~" "'"'" s< l'-'c.k anil
win& ... mid Lone LhtU it l1t1H\Ya._y ht'CY, C'CU ' hf
~
lo~ an~ 1he h1ghligh1 l(you w111u H111tl,I 11101to
dep 10 Lbe $hading. luat hlcntl ~ cltcp c:olu1 nun 1h"
rt'tt
Inks nrc idral fut 1h1111 bul y(\U {ltlt ,,1 ., 11.r
Orce
11d."
cl.op
f.
rs.
rnL
'--.,.------:-'.,.---' color
bQ
1h()'lill t
..< h14liliglu
mi,h1 ,....
FREEHAND 0cOLUJO.\
n'W'f'e:
p<q>lo>...,..
&a
11,.. 1" ,,, Oner lht" 4.t1l(.1t 11 dt;\ ~ou c.;a.tt rtltX a.
lit:htr:r h1ll1lishs "'",J ~f~t tilt' pn.xf"!I: bt..1 co\~r
f 1n.1l1,.r .. r..~. ,'\~ With nnnnl hiahli~ring rhr mQtt
lu1Jr, ~()U 11ppl,\ lh~ tnorc !'Uhde the r.inl1thrd cfTtt:I
0
aocur.ue
lito&c
I'"'" "' .. I
USVKi l'lllS
Onci 1 11.c ,,,_ u.dul cool.;,. _,...-. IP1 ./'
ml-~ ~.... If tor j,~ nne<)' ol dill0n01
o:ala anJ JI ilJlo,n yvu do lo 11.iDp rlw on ,..., ..,.
.,_.oi. il p&nn. Th ~ diia& &bout iok - -1
'di. qii.Ji1y ihor ...ai... ;, ditlO-.r from point - is the
t.<t rl.&t It
This can be used m <ill -'
ofa.1.-..,...,....,. ~-.. M g.nuaf n.lc ,,,... ~
"1rrod .i....... 11<-raro th<y""' rJ>lied- thepgav>t
tnn"""""'"
,.,,.. '" m~
t..oloiirJ H\k,
WASHIHO
'rhilli i 1ht" mC'lst ba...ta 1t"Chn1qut' for y,hkh inlu
tAn bC" uuJ, Bit1ir.a.llv it in,.'Olvcs pai.nrins- 1he i.nk
f111r\r lllR"r.,Uy OVC"r' a hu,~l.v..-1e-x-rured nrea.. 1'hc tnk
rHnt H\l(l ~hr r~ctt$tS
,,,,J afo1~tn5
atn:~ 1
'rhl 1c:chnlf.1uc
i~ ~'
t.1.iI on :.re.'U
etr ..p vnough lor 1h.c ink 10 How into. h """ .tJso Ix
uir.rcl for gootl etlec:t on meral..ar-eas-. Try rru.Ting blue
L.8~ guocl bttth ,,flh finr po1nc ,\ 1T.al1_v
,.nJ
fuw P:1U''
; ~ 1mpoo.1blo 10
AOOINCi 10 P.t1rlff
B tJHdw~rtininkU"Csottnang_.,"'(llUUft
'I """' ,..... clttp ..........
adding ink 10 ....,,~
">
. - - - - -- ----. .,.w.
J .... pw <ovpk
of drop> into eolO< on
.)'OUr ~ne :and mi-c: n tn
This alto has the ..dd.d
a.d\.-anmu of rh1no1"1
1hc oolor ~ightly .., 1ho1
11
about the paints and brushes you use. Sable brushes are
miniatures
is
large
As for paints, acrylics are really the best choice. They dry
quickly and the colors are clean and bright. T h e Formula
P3 range of acrylic paints is specially formulated to be used
on Privateer Press miniatures. They cover exceptionally well
part
of
the
and mix freely with other acrylic paints and inks, and many
cover well even over black undercoat. Two thin coats of most
The
black spray undercoat that you can get from either a hobby
You are also going to need a few basic supplies for your
painting area: a light, a pot for water, paper towels, and
something on which to mix the paint.
and also make sure you do not overspray and fill in the
details. It goes without saying you should always spray in
a ventilated area, preferably outside and away from any
electrical or gas appliances. I set up a spray booth made
from a large box with one side cut out. It really helps to
Getting Started
carefully
away
with
smooth
the
this
appropriate
carefully
removed
with
Once
are
your
cleaned
miniatures
and
assembled,
Some
people
pass
Metals
T h e first things to paint on any warjack arc the moving
parts and the areas that are going to end up in a basic
W a s h o v e r t h e d r y base coat w i t h a c o a t o f
A r m o r Wash.
Body Color
Once the metal areas are out of the way, you can start
but it is well worth the effort. If you get the main body
looking miniature.
A p p l y the first h i g h l i g h t of
Blue H i g h l i g h t o v e r a d r y base c o a t of
C y g n a r Blue Base.
I
A c h i e v e the f i n a l h i g h l i g h t c o l o r b y a d d i n g M o r r o w W h i t e t o
the mix. A p p l y it just to the v e r y edges.
around it to
blue armor plates. Once the base color is dry, add simple
you go too dark, they won't show up, but go too light
and they will look crude. All of the main faction colors
are provided in two shades in the Formula P3 range. Just
Details
paint on the base color and then add the highlight tone to
Once the main parts of the warjack are finished, all that
create a lighter shade. You can add as many tones are you
harder edged look, and you can even add chips, scratches,
and battle damage to show a history of hard-fought
combats. If you want to pick out the rivets, it is best
to paint them black first and then add just a small dot
of silver to the top to lend more contrast. In fact, that's
a pretty good rule of thumb: when you pick out fine
details, it is best to paint them black first. T h e n paint
the color you want and leave black around the edge for
shading and separation. For the eyes, paint them black
and then red over the top. It is the same principle as
leaving some black undercoat to create shading.
Cygnar
Painting Cygnaran warjacks is fairly straightforward.
Cygnar Blue Base covers over the black undercoat in one
application, so you can achieve a flat body color quickly.
T h e first highlight is a mix of Cygnar Blue Base and
Cygnar Blue Highlight. Add a little more Cygnar Blue
H i g h l i g h t into the mix to achieve the remaining highlight
tones, and then apply them to a progressively smaller area
until the final highlight is applied as a faint line right on
the edge of the plate.
Give the gold areas a coat of R h u l i c Gold with a little
brown ink added to it. If you add ink to your metallics
you can get some beautifully rich colors, but you may
have to apply two coats since they will not cover as well.
Alternatively you can add a spot of a deep brown, like
Battlefield Brown, to deepen the gold nicely and give it
a slightly more matte base over which to work. Once the
base coat is dry, you can highlight with lighter tones just
as you would with any other part of the miniature.
you add the lighter the color will get and the smaller area
Bootstrap Brown
Protectorate of Menoth
Base covers really well, but if you are working over a black
on the robes and cloaks beg for some extra decoration, and
body color, all of the areas that are going to be red should
Khador
Khador Red Base covers well, but you might need a couple
Cryx
The main color on the studio Cryx miniatures is Cryx Bane,
and like the other main faction colors, it comes in Base and
parts, and the effect is easy to achieve. Just apply a base coat of
the overall effect looks too pastel, glaze it over with red
you are particularly adventurous, you can try the glowing effect
and yellow ink to revive some richness and depth. Keep the
the 'jacks. Dark iron (try mixing Pig Iron with Thamar
useful all-around color for boots, gloves, packs, and straps, and
pale Thrall Flesh and 'Jack Bone. Thrall Flesh gives a great
warrior models and some, like the Iron Fangs, are almost
undead pallor that can be shaded with Cryx Bane Base and
1~1
-
s tet'!, ,md gold 1.., both strong and aggressive. Finally, Cry \
cMries a da rk aura with blighted green-grey, gold, and the
eerie glow ut necmtit~ This section wiU give you a basic
approach to painting these colors for the four factions.
We p.1intl'd lhcsl.' model!> using exactly the colors and
techniques described, t1nd you can, too!
__
..,,
~
PAINTING TERMINOLOGY
BASECOAl
The lnlllal coa1 of paint on which everylhing else w ill be built.
It is important thac rhe baseco.11 iS very clean and C\ery color is
where It should be. Your shades and highlights will coordinate
with lhe b.isecoat and main color choices.
DRYBRUSHING
The quick way co highlight a texcured surface. Use a lighter
color, but remove most of the paint from your bnish by
slJ'Oklng the brlslf's on a paf>er towel until che paint is almost
gone. Then carefully and quJckly move the brush back and
forth across the surface of the miniature.
HIGHLIGHTING
A fighter color applied 10 the basecoar in the raised areas of a
miniature to create the look of light hitting the surface. When
'
WASH
..
"""
--
CYGNAR
Rhulic Gold
Cold Stc-l'I
I hamo r Black
PAINTING TUTORIAL
Let's paint a l'roll'doratc of i\lcnl1th P,iladan of the Ordt.>r of the Wall from t. rt
PRIMER
BASE COAT
u~ (old "ill't.'I Im the
nwt.11
Jn,1-.,
Rhulic
G<ild tor tlw gtild .11'\w;,
S.uigu int B.:isc tor tlw
burxundv .1n.;1s, .md
\.knoth \\'hate B.1~ lor
the 1 re<im an..i... Use
Skome Rl'i.i t11r the gems
and Tham.1r R1.11"k tor the
'\\Ord
gnp.
WASHING AND
SHADING
A goud, ..rmplc, ,111d 1,1.;t
THE FIRST
HIGHLIGHTS
llighlight in h\O stagt'S
f1lr more imp.ill. I 1rst.
highlight the g11ld \\ ith
~olad Gold, the metal
Silvcr, the
Mtnoth
\\'hilt' Highli~hl, thl.'
burgundy \\ ilh !-i.rnguinc
Highlrght, tlw gtm.. with
Kh.1drn Rtd B,1st', .md tlw bl.irk with a bit of Coal Black. Lea\ c
SL>mc of tlw b.1t-l'\llal .,!wwing for dl'plh.
\\ 1th (..h11(k
cre.un
\\1th
tti
hnish.
THE SECOND
HIGHLIGHTS
u~
color of brighter
FINISHED
R1..ad)
h.11tlt!
1h1.. entire last and
KHADOR
Kh.1dor Red Ra...e
Rhulic Gold
Pig Iron
THINNING PAINTS
Try thinning do"n paint Y. ith ink
insu:ad of wa1er 10 achi eve a thin
co nsistency wilhouc dllullns the
tolor. A llule Rw Ink addw 10
Kteador Rw Base will yield a nice,
red, ct 1nrwr palnc. You can even
mix up the Ink and paint colors for
cuMom hade:. JU)I ai. you can with
CRVX
Blight0d Gold
For the Lr\" b.1 ...1ccl.ll, use C. ry>13.rnc l3il'>l' tor th<' hull, Blighted
Gold and C..old ~tt.<.'I for the metals,
CtMrlc; C.rCl'n tor tlw glowing arc,1c;,
ond 'j,1ck 13tHW for th1 tusk!>.
Cold SlllI
(.n:irls C rc<:>n
'jack Roni!
PROTECTORATE OF MENOTH
Menoth V\lhitc Base
Sanguine Base
Rhulic Gold
Cold Steel
Thamar Black
PAINTING TERMINOLOGY
BASECOAT
HIGHLIGHTING
importan t that the basecoat is very clean and every color is where
it should be. Your shades and highlights will coordinate with the
DRYBRUSHING
SHADING
bur remove most of th? paint from your brush by stroking the
.... bristles on a paper towel until the paint i s almost gone. Then
carefully and quickly move the brush back and forth across the
surface of the miniature.
WASH
A tinted mix liberally applied to the basecoat to create detailed
GLAZE
shading. The wash will run into the smallest crevasses on, a model and
The wash mix works weJJ as 4 parts mixing medium. I part paint/ink.
and 3 pans water.
-fMflL f'LStt
Step 1) Basecoat with a 50 / 50 mix of Midlund
Flesh and Ryn Flesh.
D Midlund Flesh
Battledress Green
D Ryn Flesh
SkorneRed
TOOR~ -fLStt
-:: ;
~~~~.J.)_
.:::~~ -~--
D Midlund Flesh
'
Battledress Green
Thornwood Green
Skorne Red
0Ryn Flesh
BOO~T f'Lfilf
Step 1) Basecoat the skin and fur with a mix of
Trollblood Highlight, Menoth White Highlight,
and H arnmerfall Khaki.
D Trollblood Highlight
D Menoth White
Bloodtracker Brown
Bloodstone
Thamar Black
Highlight
D Hammerfall Khaki
0BeastHide
Battlefield Brown
D Ironhull Grey
Exile Blue
P~TTR~V
GLOTH
CREATING DRUID
LATIICE PATIERNS
To recreate the patterns
found on Circle Orboros
garments,
first
create
radiating
arcs
from
central
illustrated
point
((~
as
here
J&
D Ironhull Grey
D Trollblood Highlight
D Cryx Bane Highlight
0'Jack Bone
Thornwood Green
0BeastHide
Umbral Umber
Thamar Black
Idrian Flesh
Exile Blue
D Morrow White
D Menoth White
Highlight
UIGQUERV BRO~ZB
Step 1) Begin with a basecoat of Molten Bronze
mixed with a touch of Umbral Umber and
thinned with a little Brown Ink and water.
Step 2) Wash the inner recessed areas with a mix
of Meredius Blue, Iosan Green, mixing medium,
and water.
Step 3) Paint thin shadow lines under the raised
bronze areas with Coal Black. Paint the undersides
only. Imagine a light is shining above the model
and you're painting in the shadows under the
rajsed sections.
Step 4) Glaze the recessed areas with Turquoise
Ink. To avoid leaving pools of watery paint, use
just enough in a thin layer to tint the area. Apply
multiple coats to get the desired effect.
Step 5) Blend Molten Bronze onto the central
raised portions of the lacquered areas for
translucency. Highlight the bronze trim with
Molten Bronze and clean up any messes caused
when creating the lacquered look.
Step 6) Use Brown Ink to glaze the lacquered
areas that would have a shadow cast on them
from the raised bronze areas.
Step 7) Highlight the bronze with a mix of Rhulic
Gold and Brass Balls.
Step 8) Apply a final highlight to the upper
edges of the bronze with a mix of Brass Balls and
Radiant Platinum.
D Molten Bronze
Coal Black
Umbral Umber
Turquoise Ink
Brown Ink
D Rhulic Gold
D Meredius Blue
D Iosan Green
D Brass Balls
D Radiant Platinum
STO~
Step 1) Basecoat the stone with Bastion Grey.
.-:
....
..
Bastion Grey
D Underbelly Blue
Thamar Black
Greatcoat Grey
D Menoth White
Highlight
D Trollblood Highlight
qR~qLOW
Step 1) Using watered-down Menoth White
Highlight, allow the paint to flow into the areas
you wish to glow.
D Menoth White
0Yellow Ink
Highlight
0Greenlnk
Owurm Green
:p~1n9
t:frcfe~rboro$
LACQUERED BRONZE
This technique creates the appea rance of bronze showing through
Colors Used:
Iosan Green
RhuJkGold
Coal Black
Brass Balls
Q Meredius Blue
Brown lnk
Turquoise Ink
Mixing Medium
Umbra! Umber
( ) Radiant Platinum
( )Molten Bronze
Paint thin s hadow lines under lhe raised bronze areas with
Coal Black. Paint the undersides only. Imagine a light is shining
above the model and you' re painting in th e shadows under lhe
raised sections.
A DIFFERENT APPROACH
TO SKIN TONES
When painting skin tones one normally starts with a midtone
basecoa t, then shades down, and fi nally highlights. Here, we
instead create a transition of colors for the basecoat. Then we
simultaneously shade down bolh areas withou t highlighting.
D
Blend a mix of Beast
Hide and Hammerfa ll
Khaki into the skin areas
that will become darker
in colo~ like the hip
area. Wash the fur near
the hoof with a mix of
Trollblood Highlight,
Battlefield Brown, an d
Mixing Medium.
Colors Used:
.
O
Exile Blue
Ha mmerfall Kh aki
seastHide
Q Ironhull Grey
Battlefield Brown
TroUblood Highlight
Bloodstone
Thamar Black
Bloodtracker Brown
Mixi ng Meclium
f.I
....ldJ:e the recessed areas with Turquoise Ink Glazes are essentially
\l'I)' thin layers of paint or ink with a hl!avy dilution of water. You
dvn't want to wash the area and have pools of watery paint, so use
IUSl enough to make a thin layer in order to tint the area you are
clv.mg. Aply multiple coats to get the desired effect.
g
Highlight the bronze with a mix of Rhulic Gold and Brass Balls.
~.end
Apply a final highlight to only the upper edges with a mix ofBrass
Balls and Radiant Platinum .
BASE
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II
D
D
H a mmcrfall Khaki
D
D
'Jack Bone
II
Brown In k
Rucksack Tan
II
T hama r Black
ThOm\\ood Green
LJ Trollblood H1ghhght
-
Umbral Umber
El
iep::: J
,1
41
IE
42
I
- - - - - - - - - - - - - BY ROB H A W K I N S - - - - - - - - - - - - - Painting a large model like the Woldwralh can seem a daunting t.1sk, c<>pcc1nlly if you intend lo highlight lhe glowing runes
that C(IVcr its entire <;urfoc, In this tutorial, I'll snow you how lo l!Uickly pc1int this colossur; of stone and wood wilhoul
b\!ing owrwh1.1\mcd by a. its beautiful detail.
- -
18
--- -
--- - - - - - - - -
=-~
--------------
---
ASSEMBLY TIPS
Begin by assembling the model, leaving the arms separate.
Keep all the small metal logs on their sprues as well. This
allows you to paint the logs quickly and all in one go. If
they were attached, you would need to take care not to
mar the surrounding stone when painling them.
When working on this tutorial I had the three small meta]
pletles on the Woldwralh's chest and sides attached to its
body. Painting around them i~ possible, but it ate up a lot
of time. Since the goal of this tutvrial is to show )'OlJ how
to paint the model quickly and efficiently, I'd recommend
keeping these large pieces separate. H's much easier to
reach the wooden understructure in the later steps.
PAINTING
Use Formula P3 Black Primer for the under.coat. The paiJ1ting will be broken down into three main steps: the stone, the
runes, and the wood and vines.
PAINTING THE STONE
When painting a large model, I approach it Like a piece of terrain and use an orgaAic process of drybrushing and washing.
This helps bring out the details and texture of the stone, creating-a rich, weathered Surface.
Step 1) Drybrush the entire model with Bastion Grey, using a couple passes to build u p the color. Be sure to get the
sides of the stones. Don't worry if the paint bleeds into the recesses or gets too bright; the model will be washed in
the next step to deepen the tone.
Step 2) Mix up a wash using Armor Wash, lronhull Grey, mixing medium, and water. Paint this over the .entire model,
making sure it penetrates into all of the recesses. As you work, blot the model with a paper towel to prevent the wash
from pooling on the surfaces. The result should be a slightly mottled appearance to the grey stone with nicely shaded
recesses. Allow the wash to completely dry before moving on.
--
---
--
--
-- -
---
19
Step 1) Thin Menoth White Highlight with water and mixing medium. Paint this mix into the recessed runes using a
sharp work studfo bmsh. Poke the \Vash into the areas where the runes are thickest and where they intersect, anq let the
mix flow out into the rest of the rune. Then, bring the brush to a point and use it to pull the wash out into the thinner lines
of the mnes. If the white color thins out too much, add more Meno th White Highlight to the mix and dab it into the white
runes. Try to keep the white as controlled as possible, but donrt worry if a little runs onto the surface of the stone.
20
- -------- -- ---
-----~-
--------------
- ---
----
If the wash runs into the recess around the edge, quickly
blot il up using a dry brush.
n
r
'>
;i
The next major step ls to paint the log-and-rope understructure of this organic construct. Again, it's a simple matter of
applying basecoats, washes, and a little drybrushing.
Step 1) Basecoal all the logs, ropes, and vines with Gun
Corps Brown. Don't forget about those little stumps on the
metal sp.rues!
---
--
21
Step 5) When the wash is completely dry, apply a very light dry brush of Menoth White Base on the raised areas.
FINAL DETAILS
We're in the home stretd1 1 With the tbree major steps out of the way, alJ that remains is to finish off the details and to
base and assemble the model.
22
--
- ---- -
--
--
Step 2) Pick out the leaves all over the model with Ordic
Olive, and add a highlight with Wurm Green.
------
--
-- - -
- -
--
--~~
Step 3) Before gluing the arms in place, finish off the base
of the modl'I to mt1tch your army.
l.
Step 4) Attach the .irm<; and the small logs and the
\Voldwrath ii. finishl><l and ready for the tabletopl
CONCLUSION
I hope this guide ha<, g iven you a few ideas to
help '>pc?ed up the painting of large models.
r.11nting gargantuilns and rolossals is no different
than painting a <;mailer warjack or warbeast. Just
rcmember to breal\ the proces:. down into a few
main steps <1nd t.1cklc each one separately.
--
-------------
-~--
-----=
---= ----=-- - - -- -
--
23
Farrow
slaughterhousers
of the circle orboros
By rob hawkins
In this Modeling & Painting series, were going to show you how to convert various Mercenary and Minion units to match the
aesthetic of their preferred client factions. Never content to limit ourselves to a simple palette swap, like painting Steelhead
Halberdiers in Khadoran colors, well expand our focus to converting the models equipment to reflect modifications obtained
during extended deployments.
Converting Farrow Slaughterhousers into a Circle Orboros-themed unit is something of a challenge. These are fairly solid models,
so simply replacing shoulder pads and other armor bits isnt really an option. Instead, weapon swaps are the way to go. One of
the weapon shaft styles happens to match the Warpborn Skinwalkers halberds, and since the Slaughterhousers have a piecemeal,
mismatched appearance to their armor anyway, I decided to supply part of the unit with the Warpborn Skinwalker weaponry. The rest
will have the voulges wielded by the Druids of Orboros, adorned with trophies and skulls.
54
D) Super glue the end parts into the holes. If the fit is too
tight, file the post a little until it fits.
The putty will cure rock-hard, so let it cure partially before continuing. Drying times may vary, so let the
model sit for about an hour, checking on it periodically. You can gently poke the putty with the point of a
sculpting tool to test its firmness. When the point wont go in and the putty feels firm and rubbery, move
on to the next step.
55
c
D) Attach the completed weapon
and finish assembling the model.
C) Use a .85mm drill bit and rod to pin the parts together as shown.
56
57
58
Highlight the lips and ears with a mix of Gun Corps Brown and Midlund Flesh. Give the models a once-over to pick
out any additional details like the tusks, wolf tails, necklaces, and earrings. Base the Slaughterhousers to match your
Circle armys basing scheme, and theyre ready to butcher your foes!
Conclusion
I hope this gives you some inspiration and ideas on how to incorporate Farrow units into your army. You could
theme the entire unit to match a Druidic or Wolf theme, or you might use a mix as Ive done here. Since the
majority of this conversion revolves around weapon swaps, its easy to apply these techniques to other factions
as well. Its not difficult to imagine Skorne-enslaved Slaughterhousers armed with Karax halberds and painted
in a red-and-gold color scheme.
59
(l)ainting
lfqinn nf !fuITblig~t
THE 12 STEPS
TO EVERBLIGHT
El
II
Colors used:
Sanguine Base
Skorne Red
'Jack Bone
Exile Blue
Murderous Magenta
Morrow White
Q Carnal Pink
Thamar Black
Frostbite
Red Ink
Battlefield Brown
Brown Ink
Umbral Umber
Mixing Medium
BLOOD SPLATTER
TECHNIQUES
Many of the Legion models incorporate ripped skin and fl esh th at
show the ravages of dragon blight. Adding gory details to these
models emphasizes their character and increases realism. TI1ere
a.re two techniques we use in the studio to create these effects: the
"blow" technique and the "flick" technique. Let's look at how ead1
works, the differences in the results, and some common mistakes.
Colors used:
.
Red Ink
Brown In k
m.
Blow Results:
The blow
tech nique
is great for
precise,
focused
spattering,
Because it is
easy to control and yields a random pattern
this is the technique I use most often.
',:-.
simulating
blood flung
.1p m the heat of combat. Remember
o have a second brush reildy to dean
1.1p immediately after each fling, as this
...oehnique is not very accurn le.
..
'..
.,
}'
..
Blow Overkill:
The most
common
mistake when
using this
technique is to
oversaturate
an area by
overloading your brush or layering too
many spatters on top of each other. Try to
keep the spatters concentrated on one part
of the model and remember: a little goes
long way.
Flick Wrong
Brush: One
common
flicking error
is to use a
brush that
does not come
to a fine point,
such as a flat or dry brush. Another is lo
forget to point your brush lip between
each flick. The result of these mistakes
is the same: an enti re ly ra ndo m spray
pattern, like when a toothbrush is used lo
~patter paint.
Flick Setup:
For this
"' ' 1
technique~
a work orb
hobby brush.
Load up your
brush and
wipe a little
off, maintaining a point on the brush tip.
Then position the bru-.h about half an inch
.1way from the target area. Pull the tip of
your brush back as far as it will go and
let fly!
Combined
Technique:
Using blowing
and flicking
together can
create some
especially nice
blood-spatter
cffocts. You can also use thCi>e techniques to
paint spattered mud and create texture on
stone surfaces.
BLJGHTED FLE5H
Step 1) Mix a smaJJ dot each of Exile Blue and
Skorne Red into Frostbite for the basecoat,
making sure Frostbite remains the dominant
color. Add a couple more dots of Exile Blue and
Skorne Red to the mixture for shading.
Step 2) Mix just Skorne Red and Exile Blue for
the final shad ing color.
Step 3) Mix some of the base color with Morrow
White for the initial highlights.
Step 4) For the final highlights, add a little
mixing medium to Morrow White to ease the
transition of color.
Step 5) Use Thamar Black to black out the eyes
and draw a thin eyebrow line.
Step 6) Fill in the eyeballs \\ith Trollblood
Highlight, leaving a thin line of black around the
rim of the eyeball.
Step 7) Add tiny dots of Morrow White to g ive
the eyes expression while maintaining a lifeless
and alien look.
Step 8) Apply a thin glaze of Murderous
Magenta on the lips nnd upper eyelids.
D Frostbite
Exile Blue
Skorne Red
D Morrow White
Thamar Black
Murderous Magenta
BEA5T FLE5H
Step J) The blighted Nyss and their warbeasts
share the same ski n tone, so start by shading and
highlighting your beast's flesh as described in
the section on blighted flesh.
Step 2) Wash the areas with a mix of Khador
Red Base, Carnal Pink, Murderous Magenta,
mixing medium, and water.
Murderous Magenta
D Carnal Pink
D Morrow White
Battlefield Brown
Brown Tnk
Umbral Umber
Red lnk
Hammerfall Kh aki
Thamar Black
PLATJnum ARIDOR
Step 1) Ba..ecoat the am1or w ith a mixture of Pig Iron,
Beaten Purple, and Cxile Blue. \fake sure lhe iron metallic
dominate.., the mixture.
S tep 2) For the -;h.1ding, mix equal parts Coal Black, Exile
Blue, nnd Sanguine Base, then add a couple of drops of
mixing medium for translucency. Apply this mixture as a
wash to define the armor's complex textu re of the armor.
[] Pig Iro n
Beaten Purple
Exil e Blue
Coal Black
D Radiant Platinum
D Qu ick Silver
Step 2) Mi>. Coal Black with Exile Blue and a drop of mixing
medium and use this to apply highlights.
Thama r Black
Coa l Black
D Frostbite
Exile Blue
Brown Ink
Red Ink
..
D
Flick 3) Be sure to use a brush that comes to a
fine point and to point your brush ti p between
each flick to avoid making an entirely random
spray pattern.
. .
...': "''
.. .
.,
..
. , ...
:
.
. T .,_
,/ /. . : .
.
(,/~ .
;. : -:.'": .
.J
.:.
. .
. ....
\ --:.
..... f
.'
"-
...
.,
'
..
'.
'I
D
II
D
D
Morrow Whi te
0.1 ttle fie ld Brown
Be a s t H id e
Ca.rna I rtcsh
M e noth W h ite Base
II
II
II
II
D
II
D
II
II
Bh1e Ink
H amme rfa U Kha ki
Brown Ink
T h a m a r Black
Fros tb ite
LJ Arcane Blue
-
Basllon Grey
Beast Hide
Beaten Purple
Bloodstone
Brown Ink
Coal Black
Greycoat Grey
ldrian Flesh
Mmng Medium
Red lnlo.
RynFlesh
Sanguine Base
Thamar Black
Step 4.) 111<' last layer for the skin gives the
shadows SOlll<' sctiOth depth and separates
the Individual muscles. Add Coal Black to the
prl'vlous mixture and apply sparingly to the
rcces~ld areas or the nc~h.
LJ Thrall Flesh
LJ Trollblood Hlghllgh1
-
Umbral Umber
LJ Underbelly Blue
SS
Step 9.) Apply the first coat for each or rhe remaining areas of the model.
Wash rhe chitin plates with Beast Hide. coat the straps with ldrian Flesh,
and hit the teeth and claws with a layer of Menoth White Base. Wash
the sword with Bloodstone. Finally, wash the loincloth with a wash of
Sanguine Base mixed with Beaten Purple.
Step 10.) Shade the natural armor with a wash of Umbra! Umber and
Sanguine Base. I concentrated this towards the edges of the plates.
Step 7.) One way to dominate the copper of the armor with verdigris is tO
use highlighting. Since you have saved so much time already, however.
th is extra step shou ld only take a little bit of rime. just use a 50/50 mix
of Thrall Flesh and Arcane Blue for the verdigris color.
Step 11.) Take Thamar Black and shade the natural armor. Then, mix
Brown Ink with Thamar Black to create a wash to shade the straps,
sword, and loincloth. Give the teeth and claws a similar wash using Red
Ink and Thamar Black. Drybrush Cold Steel on the sword. After finishing
the base, this Nephilim warrior is ready to crush all those foolish enough
to stand against rhe Legion of Everblight!
Step B.) To make the details of the armor pop, go back through and apply
some quick and subtle line highlights using Underbelly Blue.
56
Painting GUide
HORDES: Exigence is packed with monstrous new models
ready to be brought to life by your brush. We start with a
full step-by-step guide for Absylonia, Daughter of Everblight
that includes methods you can use for other Legion models
as well. Youll also find tips for approaching some specific
Flesh
Step 1) Basecoat the flesh areas using Frostbite mixed with
small amounts of Exile Blue and Skorne Red.
Step 2) Darken the basecoat color with additional Exile Blue
and Skorne Red. Use this mixture to apply some shading to
the flesh.
Step 3) Add more Skorne Red and Exile Blue to the mixture
used in step 2 and use it to define the deep shadows of
the flesh.
Wings
Step 5) Highlight the wing membranes with Carnal Pink.
Blend Carnal Pink into the flexible joints of the model as well.
Step 6) With a mixture of Beaten Purple and Ironhull Grey,
create a scale-like pattern on the wing membranes.
102
Step 13) Apply a blend of Thamar Black with Brown Ink over
the tips of the spikes to help integrate the texture. Then paint
lines of Thamar Black at the end of each spike to complete
the effect.
Frostbite
Brown Ink
Exile Blue
Coal Black
Skorne Red
Menoth White
Highlight
Morrow White
Carnal Pink
Beaten Purple
Ironhull Grey
Battlefield Brown
Umbral Umber
Beast Hide
Jack Bone
Thamar Black
Radiant Platinum
Pig Iron
10
11
12
13
Blue Ink
Red Ink
Quick Silver
Menoth White Base
Ember Orange
Sanguine Highlight
Yellow Ink
103
PAINTING Guide
Cloth
Step 14) Basecoat the cloth areas using Coal Black mixed
with a small dot of Thamar Black. You need to basecoat only
the surfaces that face the light; the other surfaces should be
left primer black.
Step 15) Add Frostbite to the basecoat mixture and apply
highlights to the cloth.
Step 16) Add a small amount of Menoth White Highlight to
the mixture from step 15 and use this to apply final highlights
to the cloth areas.
Armor
Face
Step 21) Coat the eyes and teeth in Thamar Black to separate
them from the rest of the model. Using an extremely fine
detail brush, apply some final touches in Thamar Black and
Morrow White to define the enraged expression, making it
easier to read at a distance.
Step 22) Paint each tooth with Menoth White Base, being
careful to leave a border of black between them. Use the same
color to start painting the eyes.
Step 18) Shade the metal areas with a mix of Coal Black,
Beaten Purple, and Pig Iron.
Step 23) Highlight the teeth and eyes with dots of Menoth
White Highlight. Then use glazes to add tones to the details
of the face. Glaze the teeth and eyes with Ember Orange, then
glaze the lips and eyes with Sanguine Highlight. Reapply
any lines obscured by the glazes.
Step 24) Carefully add final tones to the eyes and teeth with a
thin glaze of Yellow Ink and a thin glaze of Red Ink. Now you
only need to base the model, and Absylonia will be ready to
fly into battle!
21
14
15
16
22
23
17
104
18
19
20
24
P~fntinx
S'<!n~
Appl y Menoth
White Highlight
o n the uppermost
edges as the final
highlight.
ti
Colors used:
.
Skorne Red
Battlefield Brown
Thamar Black
'Jack Bone
Mixing Medi um
SKORNE~~RMOR
,..,I
When p ainting a
Skorne horde it
is important to
un derstand how to
paint the red and
gold armor clea nly.
Here we show how
the Privateer Press
studio does it, but feel
free to experiment
to fashion your own
process. Note that the
trick to vibrant reds
is using ink glazes.
Remem ber that glazes
need to be thin and
applied conservatively
with multiple coats.
Colors used:
e
skorneRed
Q Ember Orange
Q
Hearlfire
Exile Blue
( ) Radiant Platinum
Q Rhulic Gold
Q solidGold
.Coal Black
Red Lnk
Umbra! Umber
Yellowink
Thamar Black
Brown Ink
Begin highlighting
with a mix of
Skorne Red and
Ember Orange. Add
more Ember Orange
and Hearlfire Lo the
m ix and continue
highlighti ng.
EXTOLLER
Colors used:
Beate n Purple
Blood sto ne
'JackBone
~
/
I\
I ';
;~l \
;(f
I
Thamar Black
\ ,
basecoat color
and touch up any
overspills, mistakes,
and zealous
shadowing.
.,,,,, , "
/
.................................................
BY TED BURGESS &
MEG MAPLES
Battle cn>-.im." "'" "'ml: u ti b1 r:-"'SI m~cl<> n \\' .\R\1 ~CHI'- and
HORDES and pr~nt a lut ot !.pace to cover .1nd quit(' ,1 bit oi J~taiL ln thi-.
tutorial, we' II Ix> li--ins an arll-;tk cunC\'f'I C"alll '
., ' d lo cre.-itl? n thrcedimefl!'ional appear.mre on,, I\\ odlmcn 1m JI ... url.lC"t.1 h1.' armor on the S1egt>
Animantar.:ix will bt painttd IL> hlok likt !.(,11;>-. nl malachite. ~tal.1chite i.., a
rough, unt.?\'~n-looking ... tcnc. .md '' l' will u"'' /ro11111<' l'Ht:il to create that dft'CI.
--
&
:s
td
-e-
ge
a
:t.
--
33
--
34
------
--
--
35
CONCLUSION
So thore we hovq it, a completed Skorne Siege Animontorox. Wa hove successfully creoted o three-dimensionol oppeoronce on
a two-dimensional surface using the technique known as lrompo l'oeil. It should bo noted why bronze was chosen as the metal
color. The compliment lo green is red, and Molten Bross has a reddi1h tinge to it. Using thoH two colors together creoles o very
sharp, dynamic color scheme. Furthermore, using the compliment to green really help1 to moke the lrompe l'oeil surface more
believoble . Hove hm ond keep pushing yourself to paint bigger ond betterl
---
--
--
37
sol id Gold
D
II
II
II
II
II
Midlund Flesh
II
U mbra! Umber
Bastion Grey
Trollblood Highlight
Ba ttlefie ld Brown
lronhull Grey
Greatcoat Grey
Hammerfall Khaki
Sa n g uin e Base
Red Ink
Coal Bl ac k
PAINTING
0
7. The tusks were given a base coat of a
mid sandy brown color, and highlighted
by adding white to this color. Note how
the hlghlighlS have been applied down the
length of the tusk. this helps to bring out the
ridged texture.
13, 14, 15. These photographs show the way the red was painted on the banner. The base coat Is
a mix of Scab and Blood Red. then the highlighlS were built up - first with a mix of Blood Red
and red Ink. then by adding yellow and white to this color. When the highlights are dry, the
banner is glazed over with thinned down red and yellow ink - this makes the color deeper
and richer.
slaves
For Blood or Gold:
Skorne
By rob hawkins
In this Modeling & Painting series, were going to show you how to convert various Mercenary and Minion units to
match the aesthetic of their preferred client factions. Never content to limit ourselves to a simple palette swap, like
painting Steelhead Halberdiers in Khadoran colors, well expand our focus to converting the models equipment to reflect
modifications obtained during extended deployments.
My inspirations for this Skorne Gatorman Posse were Nile crocodiles, some of which display a mottled yellow-brown
coloring. I imagined a more arid variety of gatormen living near the waterways of the Bloodstone Marches and
enslaved by the Skorne Empire. Under the command of a paingiver taskmaster, these brutal creatures are brought
into battle adorned with ornate armor and weaponry.
Parts Used
Cataphract Arcuarii left shoulder x9
Praetorian Karax shoulder x2
Praetorian Praetor shoulder x8
Tyrant Commander & Standard tyrant right arm x2
Tyrant Rhadeim weapon x4
Tyrant Xerxis banner
33
34
A) Well use the Cataphract Arcuarii left shoulder pads on the grunts and the Tyrant Commanders right arm for the
leader. Because the backs of the shoulder pads have holes for banners, we need to do a little extra work. Use a hobby
knife or file to carefully remove some of the metal so both sides of the armor match. In the image, you can see the red
areas that should be trimmed away to create the scalloped shape. You also need to remove the Tyrants arm.
B) Add some Formula P3 Brown/Aluminum Putty to smooth over the remnants of the holes and even out the thickness
of the edging. You need to reverse orient the Tyrant shoulder pads on the Gatorman leader as the outside point is
now at the top. Because of this, the horns will be pointing out and down. To get them going the right way, bend them
upward with a pair of smooth-tipped pliers.
C) Attach some plastic strips just as in Step 1, then glue the shoulder pads in place. The Gatorman grunts are finished
now its time to work on the unit leader!
35
Colors
Used
Armor Wash
Bloodstone
Bootstrap Leather
Brown Ink
Gun Corps Brown
Jack Bone
A) To create Gatormen with a sandy hue, begin by basecoating the model with straight Rucksack Tan. Dont worry
about the armor and weapons, but apply a coat or two to ensure solid coverage.
B) Basecoat the underbelly, including the underside of the jaw, with Moldy Ochre. Then lightly brush over those scales
with a 1:1 mix of Jack Bone and Moldy Ochre.
C) Next, apply a wash of Bootstrap Leather, Gun Corps Brown, and Rucksack Tan to the underbelly. Use a clean, dry
brush to wick some of the wash away from the bulges on the chest and belly.
D) Finish off the underbelly by highlighting the scales with a little Menoth White Highlight.
E) With the gatormans underbelly out of the way, its time to move on to the rest of his leathery hide. Wash the sides,
head, and limbs with Gun Corps Brown darkened with a little Umbral Umber.
F) Apply another wash of straight Umbral Umber on the sides closer to the back plates. Paint this wash into the
shadows between the fingers as well as under the arms and legs, in the eyes, and along the mouth and nostrils.
G) Finish up by using a Formula P3 Small Flat Brush to drybrush the color back up on the gatorman. Use Bootstrap
Leather and Umbral Umber on the sides and straight Bootstrap Leather on the head and limbs.
36
Forces of HORDES: Skorne has a comprehensive guide for painting red and gold armor. Im matching the standard
faction color scheme but using a slightly different technique to knock out the armor quickly.
A) Paint the straps with Umbral Umber and highlight them with Bloodstone and a little Menoth White Base. Then mix
a batch of Rhulic Gold and Umbral Umber and basecoat the armor, including the gold bits on the weapon.
B) Drybrush the gold with a 1:1 mix of Rhulic Gold and Solid Gold.
C) Apply Armor Wash into the slits on the tips of the shoulder plates. Then use a Formula P3 Fine Studio Brush to paint
Skorne Red into the recessed areas of the armor. Thin the paint with a little water so it flows smoothly.
D) Once the red has dried, wash the armor plate with Brown Ink. This will shade both the red and the gold to define the
details. After the wash dries, touch up the highlighting on the gold trim with a 3:7 mix of Rhulic Gold and Solid Gold.
A) To quickly paint the mouth, basecoat the mouth and tongue with Sanguine Base and then highlight the edges of the
tongue with a mix of Sanguine Base and Midlund Flesh. Pick out the teeth with Menoth White Base, and then wash
the whole mouth with Brown Ink. Paint the eyes with a sliver of Menoth White Highlight and a vertical line of Thamar
Black for the pupil.
B) Basecoat the weapon handle with Gun Corps Brown and the claws and bone spikes with Menoth White Base. Then
wash all of those elements with Brown Ink. Add a little Menoth White Highlight to the tips of the spikes and claws.
37
Conclusion
There are many armor parts available in the Privateer Press Online Store, particularly for the Skorne range, so feel free to
experiment with different configurations. And remember, shoulder pads arent just for shoulders anymore. Cyclops halberds
would offer a suitable alternative for the weapon swaps, as well. Circle-themed Gatormen can take advantage of parts from the
similarly sized Tharn Ravagers and Skinwalkers. The possibilities are limited only by your imagination!
38
PAIMTIMG T~0LLBL00D~
TrolJbloods is a great army to paint for
those who want some variety in their
color palette. The overall faction paint scheme
is unified by the grey-blue flesh tone and
balanced with a wide range of contrasting warm
brown tones, while the various breeds of fullblood Trolls offer painters the chance to depart
from the standard color scheme. The units and
characters include splashes of color, often atartans and prominent details. These tartan...
an eye-catching component to the models ar
also provide a place for painters to impron_-..
by creating their own tartan designs. All theelements combine to make the Trollbloods t: _
perfect choice for the creative war gamer.
PAINTING TERMINOLOGY
BASECOAT
HIGHLIGHTING
ORYBRUSHrNG
The quick way to highlight a textured surface. Use a lighter color. but
remove most or the paint from your brush by stroking the bnstles
on a paper 1owel unul 1he paJnt Is almost gone. Then carefully and
quickly move 1he brush back and ronh across the surface of the
miniature.
SHADING
Gl.AZE
-=.0LLmn fA([~
, ep 1) Lay down a solid basecoat of Trollblood
..e. Use a 50 I 50 mix of Trollblood Base and
~ ~guine Base to shade the skin.
' ep 2) Wash the lips and eye sockets with a mix
.,..rollblood Base and Murderous Magenta.
ep 3) Use a mix of Trollblood Base and Cryx Bane
-.e to apply a final layer of shading.
ep 4) Highlight with a 50/50 mix of Trollblood
,e and Troll blood Highlight. Be sure to leave
"'le of your basecoat showing for the mid tone.
ep 5) Apply Trollblood Highlight sparingly to
Trollblood Base
D Trollblood Highlight
Sanguine Base
Battlefield Brown
~urderous Magenta
Exile Blue
~p
Idrian Flesh
Thamar Black
Umbra! Umber
Bootstrap Brown
Brown Ink
D Rucksack Tan
WHtLP
~~In T0 M t~
Sanguine Base
Thama.r Black
D Trollblood HighlL
D Khardic Flesh
D Frostbite
Trollblood Base
D Meredius Blue
Thomwood Green
Gnarls Green
Thornwood Green
Umbra) Umber
Trollblood Base
D Trollblood Highlig
D Traitor Green
D Thrall Flesh
Greatcoat Grey
M~TAL
Dcold Steel
Bloodstone
.Brown Ink
D Quick Silver
D Beast Hide
Th amar Black
Bootstrap Leather
'JackBone
Battlefield Brown
TAKTAM~
Step 1) For this pattern, solidly basecoat the
tartan using several thin coats of Exile Blue. Use
different color tones on the cloth and skin to help
distinguish them visually.
Step 2) For shading, blend a 50 I 50 mix of Exile
Blue and Armor Wash into the deep crevices
and along the fabric edges. Then mix Exile Blue
with progressively greater amounts of Frostbite
to gradually build up the highlights in areas that
would typically ca tch the light.
Step 3) Using Menoth White Highlight, paint
equidistant thin lines across the cloth. Don't
.vorry about painting through the deepest
.:revices; drawing the brush only across the raised
..urfaces ends up shading the line nicely.
Step 4) Study tartan images to determine
,here to place the second color. Using the same
technique as step 3 but with a slightly larger
~rush, lay down stri pes of Sanguine Base to
Teate a basic pattern.
, I I
I ,JR.
l ~~r'll
Sanguine Base
.Armor Wash
D Frostbite
D Menoth White
D Khardic Flesh
Exile Blue
Highlight
0RynFlesh
PAIMTIM6
T~0LL&L00P~
PYRE TROLL WHELP
1-Basecoat the miniature with a mix of Sanguine Base and
Trollblood Base.
2-Add Thornwood Green and Thamar Black to the basecoat
color for the shadows.
3-To create the highlight color, add Trollblood Highlight and
Khardic Flesh to the basecoat color.
4-Finally, paint the belly with Khardic Flesh.
Whelps grow from the flesh cut from a pureblood troll's body, and
as a result they take on the physical characterics of the progenitor.
This offers a Trollblood player the chance to customize his whelps to
batch the trolls in his horde. Here are some steps for painting your
whelps to match the Earth born, Pyre, and Winter Trolls.
Colors Used:
Sanguine Base
( ) Khardic Flesh
Q Trnllblood Highlight
Trollblood Base
Thamar Black
WET BLENDING
BISON FUR
Wet blending is a fast and fun technique that looks great on the
finished miniature. Basically it involves mixing different colors of
paint on the miniature itself wh ile the paint is still wet. Do not thin
your paints; pull them straight from the pots; and move quickly to
prevent your paints from drying prematurely.
Colors Used:
Q BeastHide
0'JackBone
Battle.field Brown
Bootstrap Leather
Q Mixing Medium
Thamar Black
~Acid
~Add
Colors Used:
Colors Used:
Q Frostbite
Thomwood Green
Q Trollblood Highligh t
Gnarls Green
Q rrollblood Highlight
'-leredius Blue
Traitor Green
Morrow White
UmbraJ Umber
Thrall Flesh
Shade Key
Basecoat Color
Gnarls Green
Painting Trolls
Trolls of che Bloodstone Marches By Todd Amngron
Base Coat
Base the bone spikes wlth 'Jack 8-0ne. the steel with Ph:
\Haps with lronhulJ Grey, !:lie quills with Sanguine Base. thv
Bloodstone. i.he skin with 6.un Corps Brown. the sack with
large leathers with Umbml Umber, and the Axe wrap wuh
Ba~c the sold with Plg:Jron washed with Blighled Gold.
Bootstrap Lca1hcr
Shading
\\ash tht bone Pike "ith a ma of "Jack Bone. BIO<ldMone.. and Ba11Mield
llrown W~h me steel wilh a mile of E\lle Blue and 8dttlefi\'ld Brown Wash
m spots llghdy with a mJx of lJmbral llmbe_r illld a touch of BauledrP~., Grt'('n
Wa~h 1he fo!"('arms "raps with a mtg of lronhull Grey, utle Bluf, and J touch of
Thamar Black. For rhe quifis. use a wash of Sam:ulne Base mixed with Red Ink. a
touch of Green Ink, and a touch of Blue Ink. Wash tht> !rather str11p~ with I\ mix
of Bloodstone and Brown Ink. Wash the sktn with a mix or Gun Corp~ Brown,
l Kile Blue, and maue medium Wash thf:' sack with 11 mix of Ruck~ack Tnn and
a wuch or Exilt' Blue. Wash tlte large leathers with Ol mix of Umbrnl Untbcr 1111d
Exile Blue. Wash the axe wrap with a mix
Boomrnp I 1111ther, Brown Ink, nncl
a ~our.I\ of Blue Ink.
or
USE> thrt't' separate washes for the gold. Keep each wash folrly thin and build up
slowly ro create depth and a smoorti metal surface. I Ol'Caslonally loy down the
1Y11,h In larger flat areas and wtck up the wash in area~ whcre I want hlJ!hll~ht~ to
appt'nr. St'e the upper back plate of the Axer for a good cxnmpl1 of rhl~ Thi' lirM
wa~h i~ chree pam Rloodsrone. one part Brown In!.,, and o small touch o( Armor
Wa~h The second wash is a mix of E.icile Blue and BaulefiPld Brown. this ~hould
be nrore blue in hue. The final wash is Umbra! Umbt>r with a rouch Bottlt'dres
Gret'n Thr~ ftnal wash adds some cone on larger surface Mea~ and mellow~ the
blend~. so don't u.se 11 on 5111aller, more te~rured area~.
Shading Colors:
Bone Spike - 'jack Bone. Bloodstone, Banlelield Brown .
Steel - Exile Blue. Battlefield Brown
Foreann Wraps - lronhull Grey, Eltile Blue, Tha mar Black
Quills - Sansume Base, Red Ink. Gr<."f?n Ink. Blue Ink
51
Highlighting
When rughliglunlg. Stait wnh one h1ghllitht color and v .idu.illy hdttt>n u11 10
tlu! hghtest color High~ IM steel with Pig Iron and Cold Strt>I HIJ:hhgln the
forearm slrilps srantng With lronhull Grey up to Menoth H1ghhl!ht Hl'!hhllht the
leather straps with Bloodst0ne up 10 Menorh While Ba<>e H1i;hh1thl the Re;h
wnh Gun Coq> Brown up co Midland Flesh Use more M1dlund ~h .ind ~mall
touches or Ryn Flesh around lhe 6ngertip~ and racial area~ lhiihh11h1 the sack
wnh Rucksack Tan. co Menolh \Vhlce Base. ro a few ,mall touches or Menoth
White H1ghhghL High~ht me laf1e leather ponions wnh Umbr.11 Umber. 10
Bloodstone. then to Menoth While Base a1 rhe >ery t'd\ll'~ llt1:hhl(ht the gold
pans wllh Pig Iron and Cold S1eel.
HiqhliqhtinQ Colors:
Steel - Pig Iron, Cold Steel Nails -
Bootscrap Leather
Detailing
HIJhltgln the bone spike with Menoth Whne Base up tu Meno1h While H11:hhlC)lt.
H1ghhght the rhetS with Cold Steel and Quick S1lvl'r. for the naifs. bae with
Bootstrap leather and then slow!~ wortc ro 1he e<l1t' in h.i1ch1n~ la>t'l'1 with
Bootmap Leather. 10 "tenolb Wtu1e Base 10 !'1enoth White lh~ll1eh1 Gla1e the
forearm wraps wfdl a mi'( of lronhull Grey. Blue lnl. and a touch of Thamar
Black. H1ghligh1 the quills with Sanguine Whire lhghltqht up to '1l'no1h White
Base Base die eyes with Morrow W1111e and then touch up wnh C)'lCnu Yellow
Gldze the llesh wtlh a deep bu~undy made from a ml~ or Rt>d Ink. a 1ourh or
Green Ink, a ouch or Blue Ink. and man!' medium Bf' willing 10 use more mane
medium as this extends the ink nicely, finally. highlight the rlvel'li with Cold Steel
and Quick Silver.
Detailin11 Colors:
Bon e Sp ike - Menoth Whi t e Base. Mcnoth Whit e Highlight
Steel Rivet s - Cold Steel, Quick Sliver
..
...
Base Slate
I made the slate base (see p1eture on pa11e so) out of modeltn11
puny. form Into pancake shaped "~fors. nnd lea' e 10 wre
Once cured. break ii apari. sha~ wlrh a hobhy knife unul 11 fits
on the desired base. Primer 11 black, then lay down n base coat
of Jronhull Grey. With a narural sp0nqe, slowly add in Menoth
White Highlight and build up thl' paint, un1ll you are almost a1
a pure Menoth While Highligh t that you lay down only In a few
spots. The glaze is m0de with a mix of Blue Ink, Drown Ink. and
a couch or Thamar Bla~k. Then lighrly dry brush 1he edges with
Menoth While Highllghc.
t each gr0Wt11
Highfight. Make sure
sides, as this will pop
out from the rest of the chin.
.,_,..-
,-
~~.Jt.
I~
:1-~.
iJ~-
-:
Troliki~: ~~:~.-
,.._-
. , 1: ' '
'
ff..:'.'
..
. ; ; :,.... .
'~
~4~~
PAINTING GARGANTUANS
n
D
D
II
II
II
D
'Jack Bone
Umbra l Umber
Thronwood Green
Brown Tnk
Beas t Hide
Thamar Black
Battledress Green
<111
Corps Brown.
\\llh ~tll(
other brands.
"'P<'
LayerinQ
La1enng 1s a simple blending tl.'(hnlquf'
thaL ,.,"hlle a bit more lime consumlm; than
"ashes or drybn1sh1ng. Is still fast and i:lv<'S
.,onderful results. When layerlm:, 1mlm on
rhe shadows and highlights w11h pu1e pnl111
dfter you apply the hase com The n ile i s:
paint a darkl'r <'Olor In 1hc rcl.'cSsl'll nnd u
lighter color on 1hc OC<'l'l11S or raised ar<ns.
53
El
Drybrush again using Menoth White Highlight
look at the mess. Good tl1i11g we did thls 6rst.
54
After priming. b.l~ roar all the fll'sh areots ,;11h Trollblood Base. Base coat the dark learher w11h Umbra! Umber: the pants, under slurt, and straps with
Gun Corps Brown, and the pouches and tamper straps with Beast Hide. BaSI! coat any wood with Bootstrap Brown a.nd the tartan wltb Bloodtracker
Bro"n. Next, bosc coat the following: am1or With Pig Iron. brass with Brass Balls. quills wlrh Skorne Red, the bottle with Gnarls Green. and the cloth on
the tampt'f and fuse cord with Menoth White Base. Use a 50/ 50 mix or Underbelly Blue and Trollblood Base ror the whelp Anally, b.1se coat the tongues
With Beaten Purple and the teeth "'1th Bloodirilder Brown.
El
Mix 50/50 Coal ~lack and Trollblood Base and parnt Into d1e recesses of the Resh. For the tartan. mix 50/50 Bloodm1cker Brown and Baulefield Brown and
paint into lhe recesses. for the areas based with Gun Corps BrO\\n, mix 50/50 Gun Corps Brown and Battlefield Brown and paint into the recesses The areas
based m Beast Hide ge1 a So/so mix or Beast Hide and Umbral Umber. Shadow the whelp with Trollblood Base JUSt llke the Others. So rar. all the shad~ m tltts
section has ~ done ,;1th layenns. Now wash the armor with Formula P) Armor Wash. See 1111. A on following pa~ for addldonal shading.
El
Layer the skin wtrh a 50/so rnlx or Troll blood Base and Trollblood Highlight, p;ilntlng only the raised surfnces of the mln1111ure. The dark leather Is
h1ghUgtued with a 50/50 mix or Umbra! Umber and Boomrap leather. HJghhght the pants, under shirt. and straps with a 50/so mix of Gun Corps an4
Hammerrall. The pouches and straps based In Beasr Hide get a mix or 50/50 8east Hide and Menoth White Uigllllght for hlghllghllng. Tl'ie tartan uses a
75/z5 mix of Bloodtracker Brown and Rucksafk Tan. Highlight the qums with Khador Red Base. teeth with Moldy Ochre, the bottle with losan Green,
the whelp In Underbelly Blue, nnd the wood with a 50/50 mix or Bootstrap Leather and Rucksack Tan. Finnlly, layer Cold Steel 0 11 the a r mOI',
See fig. A on following page for addittona.l hlghllghtJng.
55
Use a 2572')50 mix of TroTiblood Base, Ttolihiood HignI1ID\t, a8d UndeibeH{Bl~'."io highlight the skin. Highlight the dark leather "7mi Bootstrap Leath.e r.
the leather straps with Hammerfall Khaki. the pouches and straps with Menoth White Highlight. the quills with Khador Red Highlight, tbe tee.th with
Menoth White Highlight, and the bottle with Necrotlte Green. The whelp is highlighted with a 50/ 50 mix of Menotlt White Highlight and Underbelly Blue.
The chin 'nubs' a re painted with a mix o f 50/50 Skorne Red and Battlefield Brown. To paint the eyes. cover them with Thamar Black, then dot with Menoth
White Highlight. Finally, give them a black dot for the pupil.
Now w
ro paii:li the sand. make a mix of equal parts Brown Ink, Umbral U~be~
apply liberally. After rhis dries. drybrush Rucksack Tan over the sand and
then drybrush with Menoth White Base to ijnish.
SELF
1'10 NO
die on melee damagl" rolls ai:;~in.st
\\'hen thb> modd b<>XCS cl l.i\'ing model with a
.un. rhto; mndf'I can he..iJ d3 d.\m,1ge points. II' thl~ mcxiel
~ OO~td 01od'l is remo\'ed from play. Pig Famt lasts for
""""'
'"' ..,. - e.c.iuse tho b9xcd model is n.>movcd from ph\y 1>erore
.....emoyt.-d. it docs not gnera~ a s<ml Or- corp~ (()ken.
~t londnc-ss fot
mer
PAINTING MINIONS
Compution (RotShJ-Tbls
model is included in any
Cl.AW
()open Fist
GORE
Critical Kn&ekdown -On n critkal hit, the model hit i."
knocked do'A'll.
PAINTING TERMINOLOGY
HIGHllGtmN'<i
DRYn'RUSlllNG
l h"t"qirld: wav tOMW!IJg.ht a lenwta ~<11.rrf41u.. t111e.ii lighter color
b!.K fl'l'll(l\!P l'll~t g/ ;h~oiim from yol,&I' bl\l:i?l IJy')lrilklns: die
bristles Ma pa,tWr IVYfel unuJ the p~lm I~ alm~L i;ont.' -hc-n
cnrefu.ly and riu1rkly ino)c 1hc brush back an<f(<K"tli ~l'ruS~ tf'le
WASH
A l\l)!ed
A, nuxwre
ROG TROGS
Step 1) Basecoat the skin with a mixture ofone
part Thrall Flesh and two parts Moldy Ochre.
Basecoast the scales with Battledress Green.
Step 2) Apply a wash to the skin using
Battledress Green with mixing medium added for
translucencv. Wash the scales w ith ' Jnomwood
Green mixed with a small dot of Tharnar Black.
Step 3) Return to the skin with the basecoat
mixture and highlight some of the raised areas
that were stained by the wash, leaving the
recesses in shadow. Do the same wilh the scale~,
using Thornwood Green to high light each scale
and leaving a well-defined line of <;eparation in
the recesses.
Step 4) Mix Menoth White Highlight into the
basecoat mixture and use this for additional
ltighlights on the raised areas of the skin. Add
Menoth White Highlight to Thomwood Green
for the second layer of highlight& on tht> scales
dnd crest.
FERALGEISr
0 Thrall Flesh
D Moldy Ochre
Battledress Green
II ThoJnwood Green
Tha1t>ar Black
SkorneRed
Bloodstone
OwunnGreen
l!lordicOli"e
D Sulphuric Yellow
0Yellowlnk
0Menolh White
Highlight
T
ATZYLWURM BODY
Step 1) Basecoat the inner skin o f the wwm with
a mix of equal parts Arcane Blue and Frostbite
GATORMEN
POSSE
Step 1) Basecoat the w1dlerbelly with a mix of
D Arca11e Olue
0Frostbite
Coal Black
D \.\'urm Coreen
Thamar Black
Meredius Blue
II Gnarls Green
0 Menoth White
0
0
Turquoise lnk
Morrow White
Unde.rbelly lllu.e
Highlight
Blue Ink
1n~me Y~U.,-w rnk. Expl't"1mem with inks. and ~'4lu w,Ube~ 31 lhe
,
~
0RynFlesh
.Armor Wash
0Hammerfall Khaki
llThomwood Green
Moldy Ochre
Owurm Creen
Battlefield Bwwn
0
0
0
Thrall Flesh
Menolh Whit.e
Highlight
FARROW FLESH
Slrp 1) Basecoal Lhe flesh with a solid layer of Gtul
~df"' Brown .
Greatcoat Grey
D Mid.lund Flesh
D Menoth While Base
D Ember Orange
D Rucksack Tan
Thamar Black
D Menoth White
Umbral Umber
Bloodstone
Highlight
D Khardic Flesh
TOTEM BUNTER
Unit
Solo
q nacls Green
Wurm Green
Coal Black
Q Me redius Blue
Q Menoth White
Highlight
Thamar Black
Q Morrow White
~ Arcane Blue
Q Underbelly Blue
Blue lnk
Turquoise Ink
Q Frostbite
creenlnk
FARROW FLESH
0
0
Ember Orange
Beaten Purple
Sanguine Highlight
Beast Hide
Khard ic Flesh
Mid lund Flesh
Ryn Flesh
0
0
0
Battlefield Brown
Bloodston e
Moldy Ochre
Menoth V\lhite Base
Menoth Whi te Highlight
Thamar Black
Take the color you used for the basccoal of the inner skin, mix in
some Mcnoth White I lighllght, and use that mixture to highlight
the inner skin. Nex t, mix Meredius Blue, Blue Ink, and Turquoi se
Ink to use as a shade for the underbelly plates. Lastly, shade the
back pliltes with Coal Blilck mixed with a touch ofThamar Black.
O range.
New HORDES minions are lurking in the swamps and fens of your battlefield. Ron Kruzie describes simple methods or
washing and layering to give your new Bog Trogs (previewed in No Quarter #12) the scaly look they deserve.
and Scal11
62
Back -Scales
or
of matte medium,
water, Thornwood Green, and a spot of
Thamar Black. usJng the same ratios described
Step 6.) MAKING RUS1Y RED-The underbelly's
rusty red sheen romes from an equal ml.x of
Skome Red and Bloodstone thinned with
water. Pull most of ii out of your brush and
carefully stain the underbelly.
In Step
:J
.~
..
BERDY TD RMBllSH!
63
D
D
D
D
D
D
D
D
II
II
D
Fros tbite
Wurm Green
S ulfuric Yellow
Menoth White H ighJight
'Jack Bone
Ember Orange
Battle dress Green
Ordic Olive
Cygnar Blue Base
Brown lnk
Yellow lnk
Ba&tion Grey
l lf
Thrall Flesh
a
l<tp ..1 lay down a sohd basecoac of 50/50
""- Green and Sulphuric Yellow It will
~ 4-S layers to achieve a good b.'lSoat,
11111 stick w11h It, as any blotchiness niins 1he
lllft'llll efll!C1
El
Step l .) Add Sulphuric Yellow, some Mii.1ng
Medium, and water to che base color unlll
It reaches wash consistency. Apply th1~
wash to the whole model so that che decalls
become apparent.
El
Srep J.) Begin dt>fining the glow by applying
Sdphuric Yellow to tilt' rcces!>t'd areas or the
aide! in Ille same way you would nonnally add
m&ns. and watch your figure bej;jn 10 glow.
~1ng
PH
PAINTING TH E S
INTRO
f l t'lllf>I ~itl'i.,L'lil~ .,,11111 llllllllll, \lf>llC\l[lllllll('~
I
f l1t
'-i\\ilfllfl
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ll1 1
C..1 lllt<!: /\ g l
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h it\
~ ll tltt>I)
lfllll
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fltt>gl1 Jr,
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iy
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fi lllO C l l l ,.,,,
~n
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ll\1 ~ l, 1 11111~', \\' till ll1l(c 1t11l ll,1~c 1 1.11r11~. 1111 ll1t,
111 '"
ltt'llll',
SKIN
I l11All I l1.:~ l1
J 1It 13lllt1
Clrlii< ( l)i\ ,.
l~L'd f11k
J{1'tl\\' ll
SICJl IJ
IJ,JSt'l:llrlf
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I ligl1ligl11 .
lt'Jl 2) Us111g .1 "111,all llr) 111 t1 ~ l1, ,JJ}J>I)' sk,1r111~ 1~111 l1lc1tl lll''!-i
I( l t J\ l ' ~ k 1l'l I Jl 'I d t If 1ll111 ~~ fl) l 1f J1 l 11
Sle11 3) J~dd l) g1l 11 lllL1~ I l1gl1 l1gl11 f'llt1ll ltl"~ llJ 1l1e ~l i11
U~ lnJ. tl1P .,~lllll Jll1. 1 tl1llli fl~ 111 s l l! j1 2.
Step 'I) Slt,ltfl tilt;;' .,ll l1011 C"llf'l1' cll1li 111, b l Ill \\' 1111 i l 1111 ll&l('
>f I \ tit) J~lue, (11llil'' Ul1\rl', (,rlllaltt>1ll (.;1 ~), Li 11tl .1 llllll' rl(
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1
Step 5) I J1 gf1l1~l1t ll1l> tl l i11 ,111t:I stJ1.~ 1i1l11 a.:llJls \\1 i ll1 t\ 11 1 1111 111
\~l1lt l' fl,1 ~ . I 11 1[') l11~;l1ligl1t ''')'t.' ~11(>11llf ~1,111 l;f <)ltl ~. 1.11 llv
"
1'1lJI \\ 1ll l':l< l<tllL 1l Lf<l\\' ll 1111111" lc1ll1.1\V l llJ.; b ltr'),,
1
St'Cp 6J 1311.)11tl ii llli x lt111i 1)f lx ilL 141t1c ,111ll llt.1ten f 1 lr1 iile j 11 ( 1 ,
fl1L' ~!< 111 cl( tl11:. ll111l,11. ll S, lf,t\1 i11g tlllJ CcJICll' lll<>rt lt>tlcl~11lrlllltl
1
tl1, lt j'li.;,
f(I
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ll l l '(ll
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1 11 i~ l l ll'l ' <) I
Ste~
aJ
. 11\ c.. I
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1ll t' t leL' J, !-!ll,1lfi 11g <)11 t l1 l.. ski11 Ll llc.. I lt ' ll I Ol~IL'S,
ul
13tt)\\' ll
' l'
J11k,
cl llc..l
lllt:l(> l r1k,
f\ l,irk.
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1
'
t11ro of
, ,, 1J
cl l lt f ..J 11tll)ifl l
ll ~t
Ill l l ~ ll lg ,l
lil,lt k
1~.111 (1 13.!bl'
(I
l ~IL1t l11k
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11'u r Jilt
t'
RMOR
tI
\ \ fti f Jl
I l
l ltttill I It 11
llt1ttf 1111., 1t
'
I r1
11
1 1t 1
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\\ 1tl1 rl 1111).;(Llf'il? l]i I x1f~ l~lltc llllti lll1ltl1'li1 l1.I 1 ~1 l l \'\' 11
t p S)
ltP 6) J11gl1l1gl1l:-, Lill' ~lr1at, li riligL's <>( 11) 1 ''' '''tr ,1,i lt.:s
1
4
1 m 1 lul'l' c1( I rt)5>fli1ll' .1r1l.J I\)' '' 1 1l~l 1 .
1 1
BUBBLE
1 ISc 1ten r>urplc
...
''Ub lfL di tJ1cl1,1c k LlJ llll'S\\' J lllJl f lllrrtlr'~ 11t'tlll is r>.ti11l <ll
kt d rk g m, \\'1tl1 l.1r1dt,.r-l1igl1l1gl1Ls tl11li .1 ref I :.llttlJl.
lt l
Ll ll l l
Step 3) Add M1"notl1 ~..Yl1ifl 1 r Jigl1Jigl11 It> 1l1e 111i ll11 e f(11
thr h11al t111tft~r-l1 1gl1ligl1ts. A lsc) ti s' thi s 111ix l111t It> 1).11111 '
D!fler fitltl 1)Jll (J Ill<' dc1fk rlff>,1 ,1( till,. f< )JJ L>f ll1c l1trl>l, l1
1
EYES
Step J) l~ast1 Cc 11 1 tJ1e ' '}'tb i11 J,tl)'' ' l'f) <l/
S11lf t1ric
clrtl <> t 1 . 1l
l1 e\11!,,111 .
l .
111ix 1ltrc
11 f
' C ltll)'
( llJl~,, IL
l"
f >.tll lilut
'
. I
tlJ)f)I ' l~0tl l11 k cll<1 llllLf til e J'.'l llfltl, 1ll1ll 11111s 1
lh a <Joi of
\Vh11< JI ig hl ight .11 I h1 l1>p ol <',l <"h
o 'ttl tJ It.l le ' t.. fI1. c.. tl;'' l i I1g I11
~l~n11th
<'I'~
(,f
HORDES: PRIMAL
CIRCLE
The main colors for the Circle
faction are rich and natural tones
deep woodland green coupled with
warm brown tones. The green is
mainly applied as verdigris to metal
F11r direction
The miniatures for the Argus
and Warp Wolf are sculpted with
most of the hide areas smooth,
with areas of long fur on parts
of the body. These smooth areas
represent short hair, much like
a smooth-coated dog. It's fine to
paint thein the same as you would
any other smooth area, but to add
some extra realism and texture
to the miniature you can paint on
some fur detail. This needs to be
done subtly, but can really make
the miniature if handled correctly.
SKORNE
Reel and gold a.re the dominant
LEGl9N
The color scheme for the
Legion is very striking and
monochromatic - the skin on all
the troops, characters, and. beasts
is very white and most of the armor
and clothing is either very dark or
black. Of course there are some
subtleties that stop the scheme
from being totally black and white
- the skin is mainly shaded with
cold grey tones and the beasts
hav e areas of pinkish colors in the
more flexible areas of their hides.
Similarly, the dark tones are not
just black but are shaded and
Nyss Skin
Painting the skin on the
Blighted Nyss is not too difficult
a task, but there are a couple of
things that you need to watch for.
The result you are looking for is
a pure white skin colour but with
cold underlying tones - the trick
here is to get the shading deep
Carnivean skin
The hide on the beasts in the
Legion is painted in much the
same way as the skin on the Nyss.
The difference with the monsters
is that some pinkish flesh tones
are added into the colour scheme
round the teeth and gums and
on the flexible areas of skin.
TROLLBLOODS
The whole of the Trollblood
faction is tied together with a
very distinct palette of colors
- the trolls themselves all have
various different tones of greyish
blue skin and this is contrasted
with a warm mid brown on the
clothing and armor. One of the
main features of the trollkin
troops and characters are the
different tartans that are wrapped
around their bodies - these have
different patterns, or
Qutari
as they are correctly called,
depending on what Kriel they
are from but are all painted with
a similar palette of colors within
a certain group. The main Kriel
color for the miniatures shown
is warm mid brown, the actual
Blues - These show the Trollking flesh color used, notice how this is a
slightly grey-blue. The swatch on the right show how the highlight colors
are added with flesh tones an the shading has a spot of deep red.
Browns - Two different shades of brow11 are used for clothing , one is
the standard rust-brown colour and the other is a colder contrasting
color.
The usual Trollkin skin colour has been altered slightly for Doomshaper
- he has a more green coloring, but still some of the areas round the
face have been painted with pinkish skin tones to give a natural look
to the miniature.
Tartans
Painting tartans is one of
those things that seems to be
almost impossible for the army
painter, it just looks too complex
and time consuming - but it's
really not all that hard with the
proper approach. It really is
worth planning in the extra time
in your painting schedule to add
some tartan to the trollkin - it's
a dominant feature of the race
and adds some great detail and
character to the miniatures, they
also need something strong to
contrast with the unusual skin
colour.
When painting tartan, as
with any freehand, you should
use your paint reasonably thin
and when painting those nerve
wracking lines, just let your
brush go with the contours of the
PAINTING TUTORIAL
This guide \\'Ill takC: \ ou -.tep-b) --.tep through great ways
lo quickly and dlccth ely paint the mo ..t common materials
repre ...ented on HORDES miniature::-. There are many
d1fforent technique.; for painting miniatures. Some are fast
a nd efteCtl\ e, "h1ch will ~et you through painting quidl~
..o you can pla} ~ame~ with completed minis sooner. Other
BASECOAT
Starting \\ ith a blilck
undl'rC'oat, b,becoilt the
armor R;id1anl Platinum,
the gown I ro"itbile, Lhc
skin Morrow White,
thl' feathl'rs Coal Bl,lCk
FINAL TOUCHES
Dr~ bru .. h a mr' ol
C.oal Black .md Menolh
White Highlight on
the re,llhcrs. Layer ii
m ix of Exile Blue <ind
Underbelly l:iJue to th e
mixed
with
,1
littl.?
WASHINGS. FIRST
HIGHLIGHTS
\\ a.,h both the annor and
feathl'rs with a nu\ of 3
part.. Armor \\'a.,h and
1 p.ut mhmg 1md1um.
FINISHED
for
battle!
The entm til ..t and
.,1mple procl'""' took
ju.,t ,1 couple of hour~.
n wnsh on the
met,1ls and
feath~r'>,
PAINTING TERMINOLOGY
-'SECOAT
1 e lnlttnl coat of palm on which everything else will be built.
~ Important that the basecoat ls very clean and every color is
fl should be. Your shades and highlights will coordinare
'Wl "h thl' basecoat and main color choices.
c"
l BRUSHING
the' quick way ro highlight a textured surface. Use a lighcer
color but remo\e most of the painc from your brush by
m-okin~ the bristles on a paper towel until the paint is almosr
e. Thl'n carefull y and quickly move the brush back and
urfacl' of the miniarure.
GHUGHTil\G
" l~hter color applied to the basecoac in the raised areas of a
ainlatutt co create the look of lighc hitting the surface. When
GOLD TRIM
lV1 .1hc Gold
SHADING
A darker color applied to the basecoac in the recessed areas
of a mlntacure 10 create shadows. Exaggeratin~ che shade and
highlight colors will ndd 10 the visual appeal of a model.
WASH
A dnted mix llberally applied co the basecoat co create detailed
shading The wa h will nin inro che smallest crevasses on a
model and dry as a shadow. so it needs co be a darker color
than the baseroat. The "'ash mix works "'-ell as 4 pans MixinJ
Medium. I pare paint/Ink. and 3 pans wacer.
(DRYBRUSHING)
Solid Gold
Radiant Platinum
tht>r than p.1int thl' thin trim on the entire mini. just
ru ..h the cntlrl' model the color of the trim and then
n up the ~urrounding areas-this is much faster. Begin
r\bru~h1ng Rhulic Gold all over the black mini.
-DRYBRUSH FIRST
It's a good Idea to palnr the areas on a mini that will be
the messiest first so thar you do not risk ruining partS you
have already co mpleted. Drybrushing is messy. so do this
flrsr . If you drybru sh later In the process. take care to stay
focused and clean with rhe application.
TROLL SKIN
Trolll.ilood
B.,~
(LAYE RING)
Thomwood Green
Trollblood Highlight
Armor Wash
'""ill
Armor \\a-.h
1)
Quick Siker
STONE
Ba:.t1on Grey
Trollblood Highlight
~in
BLACK
Armor Wash
Add a tiny bit of water to help the mixture flo\v, and applv
this wash over all the base color~.
(LAYERING)
Thamar Black
1)
Fle"h \\-ash
Coal Black
~1enoth
\'\'hite Highlight
Radiant Platinum
TUSKS
'Jack Bone
(LAYERI NG)
Battlefield Brown
TARTAN (LAYERING)
Boostrap Leather
e Umbra! Umber
1) After painting the ::..kirt using Umbral
l>mber and Bootstrap Leather, begin the
pattern by layering on thin, horizontal lines of
Menoth White HighUght. Don't get distressed
if you make a mistake; )'Ou can always touch
it up with the brown base colors.
'
.~
Gnarls Green
losan Green
... . . ..
~
, t ....~
~. .
th-
'
. 1 . ' .. .
'V.t'. ~
. .
,
~ -
,,,
2 : ...,..
1)
4)
5) Give the
2)
3)
Trollblood Base
Midlund Flesh
Sanguine Base
Hammerfall Khaki
Thornwood Green
Battledress Green
Underbelly Blue
Sanguine
Highlight
105
PAINTING Guide
Menoth White
Highlight
Greatcoat Grey
Khador Red
Highlight
Ember Orange
Heartfire
Yellow Ink
Red Ink
106
Ell 6
By Matt DIPietro, Studio Painter
Part 1:
he face is among the most important areas of miniatures painting- and one everyone
SLrUggles with at first. We are all intimately familiar with th e face and its nuances of
expression. Because of that, an observer will ln~tantly be able to tell something is wrong
If an error is made in painting h , even if they don' t know what the problem is.
To cover the ins and outs of this subject we are devoting two Issues of Modeling and Painting to
the subject of painting flesh and faces. In thts column we"ll cover male flesh and faces. complete
with different types of hair. carroos. and stubble In the next column we'll cover fe:maJe Oesh and
faces, along with Ups. makeup. advanced hair techniques. and more.
St~ )l P1ln1 Affh
Wash on Its own Into
tht' reces~ of the
e)H, thtt'ks, and
ouch. Also tract' a
line Ions tht' rldSt' of
che brow stPratlns
the brow from tht rt'n
or lht forehead.
SIMPLE FLESH
To starl things off we 'II Icorn a simple
way 10 pnint fl esh thnt p11in1crs of'
most any skill level will be able to try
wi1hou1 murh dilliculty.
Sttp 1) Bastwat lht
0t'Sh and fact' with
Mldlund nesh.
'
ADVANCED FACES
While the ~implc wa.\ of painting Oesh
ii; a good place to start, these more
.uha need t~hniques will help you
bring your models to life.
EYES
Step i) The next siep is to shade the (are using a
mh<1ure of Skorne Red ond Mldlund Flesh.
El
Step 3) Mix some Butledress Green with more
Mldlund Aesh and apply a Sttond shade. The
green and red should cancel each other out.
leaving a realistic skin tone.
CJ Thamar Bl.irk
S1ep 1) Start by
palnllng the eyeball
Thantar Black using a
Ont cle1all brush. To
gel 11111 perfect almond
shape 11 can be helpful
10 paint the eye In two
strokes so that the
shat'P lfp of your brush
Is used 10 paint both
romers of th.e eye.
Ill
SHORT HAIR
STRAIGHT HAIR
,
TATIOOSAND
BODY HAIR
N ow tbat we're 6nished with the face
and hair we can move on to painting
the rest of the flesh. At the same time,
we'll learn how to paint tattoos as we ll
as hairy chests and arms.
or
mDEl 86 &
___.TI 6
elcome back to Modeling 6 Painting, all you minis fans. In Lhe last column we covered
how to paint male flesh and faces. In this column we' ll build on wha t we learned last
time and apply It to painting women. We'll cover two ways to paint female flesh as
well as how to paint red and brunette hair. For those painte rs our there who want to take their
technique to the nexT level, we're including some extras for painting makeup an d colored eyes.
Although rve used equal amounts of two or three colors for some of these mixtures, the fun is
In playing with the rario to achieve variations from one model to the nen. Don"t be afraid to
experiment until you getjusr the tone you're looking for.
S1ep1l
U~
some Fluh
BRUNETTE HAIR
\Vi1h 1he face painted. 11~ time ro move
on to the hair.
effect.
Dahlia Hall11r
SIMPLE FLESH
\Ve11 start by painting D<1hlia Hallyr
in a style similar to the basic style from
last issue's column.
Sttp 1) Start by
basttoatlnl iM face In
a so/so 1111 of Mldtund
Fltth and llyn Flub.
Reeues of
Drboros Leader
ADVANCED FACES
l~or
El
Step zl Add w-hchlltfln. tth 1 " ' " ' " " ' o(Gu11
and lh1dr.~<k Ta11. Apply the' htdllltfln.
In I~ that folio" the rontOlll" th~ hatr.
co,..,. a,,,..11
or
Step J)
COLORED EYES
Step~)
El
Step z) Next. add some shading. ror this, milt
Midlund Flesh with Battledress Grttn and som~
Mixing Medium. Apply as soft shadows to 1hc face.
The Mixing Medium should give the paint so1nc
rranslucency so the shading Is soft and smooth.
COLORED EYES
CotmNUID
S1~ 6) Continue
makeup
Brem n in~tc.1J.
El
~\h.
3'
lt"M
2.
Metn l Wn sh
Ba stion Grry
0 'Jack Boni'
LJ Menoth While Hl ghllght
0 Mixing Medium
-
Thomwood
Gr~n
~ ArmorWash
OptJonal:
CJ Ember Or;inge
CJ Moldy Ochre
c:J Ruck sacl.. Tan
._,th
Traitor Green
hre.
35
Battledress Green
Beaten Purple
0
0
RynFlesh
Thamar Black
0 Thrall Fl esh
CJ Red Ink
~\k.
f2.
3I
Lt'~
Arcane lllue
~ ArmorWash
-
Bloodstone
Brass 8.1lls
Exile Blue
lmng Medium
Morrow Whitt'
Quick SllHr
c = J RhulicGold
-
Thamar Black
Umbral Umber
a
Step 1) Basecoat wllh Cygnar Base Blue on the painted
armor, Pig Iron on the darker mttals. Cold Steel on the
blade, and OuiC'k Silver on the hydraulic pistons. Apply
Arcane Blue to the power coils. Rhullc Gold to the gold
areas. and Brass Balls co the hilt
El
Stl'p z) To create the sh~dows, first wash che coils with
El
Step J) ~'" h111hllgh11ng by layt-rinlJ the blue armor w11h Cviinar
Blue Highlight Then layer the Pig Iron areas Y>ith Cold Steel. the
Cold Steel areas v.llh Ou1cksilver. and the Rhuhc Gold artas with
Solid Gold t..1yer the power colls with Arcane Blue and then use
the same color to paint a tight line around the glowing portion or
rhe Rhullc Gold Jrea to simulate the i;low from the elec1rlc llgh1.
Use Thamar Black to darken the hole\ In the forearm
El
S1ep;) finally. h1ghhghr 1he coils \\ilh Morrow Whue mixed with a
tOul'h of Arcane Blue
[IlJK Reauer
Harpoon
We'll palnl the Cryx harpoon (yanked
forcibly from the arm of a Renper)
in our traditional studio style, which
emphasizes two -brush blending.
a
Step 1) First, basecoa1 1he main housing wilh Pig Iron, Blighted Gold, nnd a mix of Cryx Bane Base
and Cryx Bane Highligh1 for 1he paimed bane armor scc1lons. Basecoal the harpoon i1self with Cold
Steel and the hydraulic pistons wllh Quick Sliver.
~\Ol
What You'll Reed:
mJ Blighted Gold
-
Bloods1one
Blue Ink
ExlleBlue
LJ Mixing Medi um
Step z) Blend in the shadows of 1he bane armor areas usi ng Cryx Bane Base. Blend In the
Blighted Gold shadows with a mix of Thamar Black and UmbraI Umber. Add Exlle Blue 10 th is mix
and shade the metals.
Pig Iron
CJ Quick Sliver
-
Thamar Block
Thrall Flesh
Turqolse Ink
Umbra! Umber
E : J vellowlnk
El
S1ep 3) Blend the highlights of 1he bane armor wl1h Cryx Bane Hlghligh1. Wllh a mix of Blighted
Gold and Cold Steel. hlghligh1 1he Blighted Gold areas. tllghllg)ll with Cold S1eel on 1he Pig Iron
areas and Quick Silver on the Cold S1eel areas.
46
Ste1> <1) Highlight the upper edges of the Cryx Sane armor a final time using a mix of Thrall Flesh
and Cryx Bane Highlight. lllghllght the Blighted Armor portion with Quick Sliver.
El
Steps> Create a rust mixture using Red Ink. Yellow Ink. and
Bloodstone. Add this 10 the nreas you would like to show rust.
Exaetly where you apply ii nnd how much you use Is up to you,
depending on how rusty you wnnt the pan 10 be. It could be
a 101 or just a touch 10 give ft some cha, acter.
merc:enar11
mule Boiler
Stac:lt
For lh1s Mule warjack boiler. we'll
layer several glazes or ink and
painl to achieve the effect we want.
Glazing Ink over meta llics as the
shading siagc Is a great way to allow
the metallic shine 10 come through
the shadows. By adding a hllle paint
to this mixture you will achieve a
happy medium or opacity.
~\k.
3'
f2 .
U"~
Armor Wash
Bloodstone
Bloodtracker Brown
Blue Ink
LJ
Brass Balls
Brown Ink
El
Step }l Reclaim the Brass Balls and Pig Iron
Reclaiming is Simply so1ns back over '"'h the
ba5('(03t colors 10 re-1'$labll$h paint that \\a~
roered by messy or tealous glazing.
Step~)
c:::J co1c1s1eel
-
LJ
Cygnus Yello w
LJ Morrow While
C:. Pig Iron
LJ Ould. Siler
-
Red Ink
Thamar Black
LJ
Trollblood Hlghll\lllt
\, mbral Umber
o ~l'llo11lnl..
Su.p s> Using the same rust mixture as for the Cryx harpoon, ru>t the boiler In a few chosen areas.
Add some Umbra! Umber to the rust mix for ii d~per rust color .111d ru. a rust shadow.
Complete the pressure meter by pamllng l<hador Red Base nnd Cnnus Yellow on the meter. Next
paint In the lines and horder with Thamar Block mixed w11h A touch or Cryx Bane Base to cu1 the
hnrshness of the black down.
48
Metal Weapons
Metal reflects light strongly, which makes for nice contrast
on metal weapons between bright sections where light
falls directly and dark areas where it doesnt. To paint a
convincing metal weapon, concentrate on the way each
individual face interacts with the light source. Broad,
flat faces, such as the cheek of an axe blade, often have a
gradient from light to dark. Curved surfaces, such as on the
trollkin hammer shown below, have a gradient that starts
dark on one side, becomes brightest where the light would
reflect directly toward the viewer, and darkens again as the
surface curves back out of sight.
Not every face should have a full gradient from light to
shadow. Sections of a blade that face upward toward the
light source may require only highlights, with no shading at
all. Likewise, faces of a weapon that are overhung or facing
the ground may need only shade colors. The placement of
highlights and shading is what will make a painted weapon
appear three-dimensional. The weapons shown here are all
painted with the same colors.
Step 1) Basecoat the weapon with Pig Iron, using several thin
coats for smooth coverage.
Step 2) Apply the first level of shading using Greatcoat Grey.
This shading will begin to define the shape of the weapon.
Pig Iron
Battlefield Brown
Greatcoat Grey
Cold Steel
Exile Blue
Quick Silver
Step 3) For the second shade, mix Exile Blue with Battlefield
Brown to create a rich, dark grey. Apply this shading more
sparingly, concentrating on the areas of deepest shadow and
on any chips, notches, and cracks in the surface.
Step 4) Begin highlighting with Cold Steel. Concentrate on
raised areas, edges between faces, and surfaces that face the
light source.
Step 5) Before applying the final highlights, apply matte
varnish to your miniature and allow it dry thoroughly. This
will enhance the final highlights by smoothing the blends
and reducing the shine of the metallic paints. Use Quick
Silver to apply highlights sparingly to the hard edges and the
lower lips of chips and notches in the weapon. (Sometimes
reflected light from the ground or other nearby surfaces will
cause a downward-facing edge to catch the light. If youre
feeling adventurous, apply bounce light highlights to the
underside of weapons as well.)
107
PAINTING Guide
Feathers
Falcons
Trollblood
Highlight
Jack Bone
108
Bootstrap Leather
Umbral Umber
Exile Blue
Jack Bone
Brown Ink
Thamar Black
Bastion Grey
Frostbite
Bloodstone
Ironhull Grey
Bootstrap Leather
Exile Blue
Menoth White
Highlight
Battlefield Brown
Legion Feathers
Thamar Black
Blue Ink
Frostbite
Red Ink
109
:------~
TOOLS NEEDED
Formula PJ Sculpting Set
Dnn &
Pinning Set
COLORS USED
.
Fro,1bi1e
!m Hoorrfire
Meradiu' Blue
Morrow White
Thomor Block
1) To s tart '>Clllphng, you need the assembled model(s), a sculpting tool, sculpting putty, cl pin vise, and pinning wire.
2) Drill a .,mall holt> in tht- spot where the Hames will project The hole should be the same diameter as the
pinning wire and deep enough to give support to the pinning wire. After drilling yo u ~hould wash the
model and ,.., ire with warm soap and water to remove e>.ce'>s oil., from the c., urface; otherwise the putty
may not s11d. to 1t.
3)
Mi>. a very small amount of putty by using a 50/ 50 ratio of black Jnd white, twisting and rolling it with your
fingen. until it looJ..s evenly grey. It is important to keep your finger<. and putty Wl.'t while you work with it to
keep it lrom s ticking to your skin. Push the putty into the hole you drilled and wipe off any excess water.
4) Try to imagine how you want t11e flame to look and bend your wire into thl.' desired sh,lp<.'. Next, add a s mall drop
of sup<.r glu<.' 10 the end of the pinning wire and push it into the putty-mlcd hole. Let it sit overnight to cure.
90
1) 1\ I1\
another batch of putty and roll it into a long thin .,au-..1gc. You will n(>td enough to cover the wire
<lrm.:>lur1. vou created.
2) Wr.lp the putty m .1 spiral around the wire until the t>ntire win. i.., cOvlrt'Cl.
3) Keeping your sculpting tool lubricated is very important. You c.111 use a liltll water or petroleum jelly to keep
it from slicl-.ing to the putty. Lightly press lhc narrow end of vour tool into the putty to create lines that match
thl' "Pir.11-..
4)
Continue to spiral outwilrds using the tool to pull the pully ilround the wire and into the dt>sired shape.
5) Oncl' complete, use the lip of the tool to crenlc s mall holes to break up the Oi.ltter areas. These small recesses
wi ll ,1dd ll'Xlurc and help ndd ro the effect once the name1- nrc painl<td .
In this ... tep I'll !>how you how to paint traditional Aamcs. Thc'-t ... tandnrd wllow and red flames would be right
<11 homl' on mo..,I modPls that use fire as a weapon, like thl' Fl.1mcguard Ckan...er shown here. There's a lot of
drvbru..,hing m thl"'<' "'"'P" .md it IS important to u-.e a light hand .:>nJ .wmd getting paint into the recesses.
White and watt>r, paint the flilmc~ <ind make sure to get ;ill the recesses.
2)
f'aint ,, 60/ 40 mix of Heartfire and water onto the bottom half o( tlw flrtml!, lc.!lving some of the white exposed
in llw <kcplst 1ecci;ses.
3)
Lightly drybrui-h Khador Red Base over the most pronounced n.imc ridges.
4)
Lightly drybru'ih ThamM Black over the arear-. previou-.ly drybru.,lwd wi th I lcartfire. Avoid drybrushing the
the flamethrower tip and be careful not lo cover up your prcviou-. work.
Ml'a 111.~ar
91
S)
Paint the top of the sculpted name with a 50/ 50 mix of lronhull (,rey and waler.
6)
Lightly dryhrush lronhull Grey in down-ward strokl.'S from the solid grey area inlo the rising names. This will
lie tht> two .m~ns togPlher
7 ) Drybrus h
a 70/30 mix of Morrow White and lronhull Grey over lhc uppermos t JrNl of the grey smoke.
8 ) To
crcnl!! further contrast and brightness in the flame, paint a equa l mix of Morrow White, Heart fire, and wate r
into th e rccessell. This will really make the flames glow.
Here I'll demonstrall' how to paint magical flames u~ing a Cam1vean'o.; flaming breath ,1s .1n example. To represent
magical fire you will paint the brightl .,1 area., to" ard the outside ol the A<1mc, lt.?aving the n.~55eS darker. This is an
opposite approach to traditional narn . Lhat ;ire brightest and hotter at their COTl'.
1)
U'>ing a 50/50 mix of Mcredius Blue and water, paint the inner portion of the nam~ trailing out of the
Camivean's mouth.
2) Lighll} drybru"h Frostbite on the Aame ridges. Be careful not to get .my into the n.'Ct''>-.t."S.
3) Paint a
50/ 50 mi>. of lronhull Grey and water toward the end of the flame
4) Lightly drybrus h lronhull Grey toward the flame to tie the colors in. Try a nd k~p lh~ grey from getting into
lh1.o rccci.ses.
S)
92
Next, lightly drybrush a 50/ 50 mix of Morrow White and lronhull Crty OVl't the grey area. Oean up any
colors 1h,1t looJ.. ou l of place and clean up any paint spillover.
2) Pnint
CONCLUSION
93
Lt'M
~\k.
~.
3I
What YouuDeed:
Bauledress Green
Bloods1one
Bro,.nlnk
co1dS1eel
LJ Quick Sll\er
-
II
Stl'J> 4.l M" a couple dab\ vr Thamar Black
II
Step 3.) Continue "ith anoth<'r shade usi ng
Bnul edress Green.
ju~
j) l'Olld Of.
33
or the
still be tricky colors to LJSl' to best efrect. The look of metals can
greatly enhance the 1mpct of a great paint job, so Ron Kruz1e m
the Privateer Press studio put together this simple guide ro several
ways of getting brass JUSt right .
By Ron Kruzie
28
or
Step
cht' uimlsh
Watered [olors
When using mc1al paints, <ts wi 1h all pai n ls. make sure you thin it down wit h a
bit of water. Iryou use the met.ii sl raigh1 out oft he pot, you will not have any
detail leli after you to,cr 1hc mini \vi1h all the required coats of paint.
The Tarnish
T he third step's tarnish mixtur e shown above creates thl <:olor brass acquires
when it starts to corrode. In this s tep. you can t;.1rnish as much or as liule
as you like, depending on how old and corroded you want lo rnake the final
miniature.
Many lcchniq ues exist to blend pa int, bu t a good mc1hod involves Lh inning
d own the mix ture with water a nd p ulling down mnny 11\ycrs 0 11 top o f one
anothe r. Thi s may require as ma ny as a d o:t.cn k1.vc rs.
29
J'
30
Thornwood Gre-en
El
Step 1.l Continue lo corrode Lhe bl~de with n
shnde of Cryx Bane Base
34
Painting Tip
f o 111.11..c ' IOIH' l'lftt h , 1ppt,11 lllOlt' 'c. h.1lf..:y'
\\.lult- d1~ lu11 ... h111~ 11,, . J>.11111 '''m.~ht out of
t ilt' ho11le \\ 11ho11t llSlll~ .my \\clh'I
48
rtst'd
hlghligl11 the
de6niuon.
";m
ff~hytt
I.
Paintinij Gemstones
Painting gemstones is a crucial skill for any
miniature painter since some models seem
practically covered with the tiny things.
Conveniently, the lmmortal's sword used to
demonstrate how to paint glossy stone has
a large gemstone on rhe hilt. Here's how to
paint it and others like it.
In order to fully understand the technique of
painting gems it can be heIpful to consider
the way light interacts with real gemstones.
Consider a gem as just a semi-transparent piece
of colored stone. This means that when light hits
the stone, instead of reflecting back. it passes
through and renects off of whatever material
the stone is set in. This is the reason that the top
of the gem is dark and the bottom of the gem
where the light has passed through is bright.
Gems are also semi-reOective. meaning that the
light source renects in the spot where it strikes
most directly, which the single white dot of the
sun in the upper portion of the gem simulates.
I.. :.
~m
Using lhe same ideas smed abo\e you can apply this technique
wllh other color options like lliese blade and green gems.
50
In this article, I'll show you how to Qdd o little character to your models by weathering them with chipping end mud
effects. This is a good way to make your warjocks look like they've been slogging it out on the battlefield. The beauty of
these techniques is that anyone con do them; they also allow you to skip highlights and details on the model by covering
areas with mud splatter! Although I chose to apply these techniques on o Protectorate of Menoth Crusader, the chipping
ond mud effects would work just as well on nearly ony worjoc k.
1 ) Start by adding
the primary colors
to the model. Use
' Jock Bone for the
off-white oreos
and a 50/50 mix
of Sanguine Base
and Skorne Red
for the red areas.
Paint the steel
parts of the model
with Cold Steel.
COLORS USED
Bloodtracker Brown
.Cold Steel
Ember Orange
Gnarls Green
losan Green
.Jeck Bone
Morrow White
0
0
0
Sanguine Bose
Skornc Red
TI1omor Block
88
te
d
ll
89
9) Next, to odd o sooty look to the weopon and smoke slacks, drybrush Bloodtrocker Brown oround the edges of
onything you wont to oppear burnt. Then drybrush Thomer Black over the Bloodtracker Brown, being coreful to leove
some brown showing around the edges.
10) To fin ish the model, basecoot the gems and eyes with Gnarls Green, then highlight the bottom edges first with loson
Green and then again by adding a drop of Menoth White Highlight to the green to lighten up the colo r. In th e very top
corner of the gems odd Thomor Black to darken the oreo, and use o simple dot of Morrow White within the block to
create the illusion of reflection.
CONCLUSION
When it's all said and done, your model should look li ke ii hos emerged from combat battered but victorious. When
planning damage to your models, imagine the heroic actions that must be undertaken to receive these valiant scors.
Whether it was your worjack shielding your caster from a crushing blow or your Trenchers out in the forefront, splattered
with mud and ready to make the ultimate sacrifice for your army. These techniques con be used across all the models in
your army to tell your story. Fram your mighty warcos ter and his towering warjacks to units of grizzled troopers, they all
have a story to tell. What do your models soy?
90
IIIIIJG
ft HD
tot,.
.1tcspa ..1t-'(
.~
'"
Al l~ n Mt\ ey Ml ~Mc-\e-y
JtonKnuie
ADDING CHARACTER
TO YOUR CHARACTERS
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CJ Arcnne Blue
CJ Meno1h White HlghUght
Turquoise Ink
Step z.) Mix up some Arcane Blue with Turquoise Ink and Mixing
Medium. Apply this mix 10 all surfaces that are In direct line or sight
to rhe lightning coll. Keep your paint Ihm and carefully blend rhe
paint for a smooth transition. Onre this Is complete. water down
chis mix to wash consistency and give the c:oil itself a wash.
Step 3.) Water down some Monvw While with Mixing Medium and
highlight the coll. This Is 10 ensure thm the coll is brighter than anyth1ng
else on 1he model.
Step 4.) Next. mix Arcane Blue wilh Menoth White Highlight and
some Mixing Medium. Apply this color rn line highlights on all
edges that face the light source. This stage is much easier If you
use che side or your brush and simply run the brush along the
edge of the surface you wish 10 highliglu. Use this color 10 tim
the coll slightly.
Seep 5.) Add Morrow White to the paint mixture from Step 4 and
apply it 10 the edges or the model that are closest 10 1he light
source. Be sure 10 leave some or the previous layer showing so that
the highlights build up gradually.
54
Step J.l Mix three paru Yellow Ink and one pan
Green Ink along w1lh some Mixing Medium
and water. fill your brush with this wash and
wipe most or It orr unul lhe brush Is simply
damp Apply the Y.ash to the vents and the
Immediate surrounding areas. A second bmsh
often pro,es useful on this step to suck up any
excess "ash
Mlxins Mtd1um
CJ Ou1d. S1l,er
CJ Yellow Ink
Some Examples:
The Pyre Troll and Souls show just the
light source. without ca~tlng light. Since
the light source Is coming from the
ccnrer, the recesses ar<' brl~htcr than the
55
'
'
tl1ci1 0\-\' ll pl1 i11 li11g tccl111it] LICS clLlC LO Ll1ei r s izc
a11d tisc t1f rcsi11 p,1rls, tl1e pai11li11g guicfes i11
the f(Jl'l'es cif \N/\l~MACT1TNE L1ool<s work as well
for tl1cm as tl1cy c.io for warjncks. If yc>LI 11cglccl
to asse111blc a11d pClj11t t)1esc 1118ssivc 111<)dcls
piece by piece1 tl1ot1gl1, yo Lr' ic g()i11g to rLt 11 i 11 t<)
tiot1ble. Si11ce pai 11ti11g a bn ttlc e11gi JlC tn l<cs
n1any l1ours, y<)tt'll be l1a11dli11g tl1c 111 odcl 8 lot.
Tl1a t ca11 ca ttse da111age to tl1c p8i11 t job if tl1e
model is 11ot properly 1not1 n tcd to so r11c so rt of
tern p orary 11a11dle, so pay close a ttc11 lio11 Lo o ur
tips 011 asse111bly.
....
'
---------~-~--
ASSEMBLY TIPS
-...~
_,,,_
--. ~
Nothing \Viii n1nke your bnttle engine l)roject easier thnn the 1>roper n1ou11tlr1g and assernlJly of your model. Painting a fully asse bl d
unn1ounted battle
engl n e prese11ts sevcra 1challenscs, inclt1dlr1g 1>air1t chipping and. br:eakage; it can also make it difficult to re h d m e ,
'
on the rnodel Jn oeneral 't
d practice to n1ount each sul)asscn1l)ly to a handle (a wooden dowel is ideal) b f
ac eep areas
!>
' , 1 ts goo
d
Formula P3 Prime C
d I
e ore un ercoatJng it \Vlth
b
. .
r. re\v mo e s should al\vnys be n1ou11ted to a dowel and painted separ ately from the battle engine Don't \.VO
:ainu~-~ areas that would be in complete shadow, such as the bottom of the Gun Carriage or the mn~r walls of the Vessel o~ Judgm
reas ' e th ese \VOuld not be exposed to the light ;ind should be painted Thamar Black.
t':":
o~t
en s ' " ee s.
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Coal Black
Red Ink
Umbra} Umber
'Furquoise Ink
Sanguine Base
Brown Ink
Khador Red Base
Khador Red
Ni'g hlight
..,...-.iiiiiiiiiiiiiiiiiiii!iii
- - --
D
D
D
Midlund Flesh
RynFlesh
Menoth White
Highlight
~RA.NTrRIK Fi'.0R1E
GENER~TrR
D
D
D
D
D
D
D
Carnal Pink
Frostbite
Underbelly Blue
Menoth White
Ba:se
Morrow White
Ironhttll Grey
Cryx Bane
Highligpt
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WR:AITH~ENGINE
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Nec1otite Gree11
Menoth Wh.ite
Higl1Iight
Green Ink
Yellow Ink
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STORM STRIDER
'
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Menoth White
Highlight
Arcane Blue
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WEATrMERING
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Thamar Black
Battlefield Brown
Frostbite
Bloodstone
Khador Red
Highlight
Beast Hide
f
Cygnar Blue
Hignlight
I
Gt!JOO CARRIAGE
Tl1e G ttn Carri age l1as a di ffe re11l ty pe o f
cl1i ppi11g tl1a r1 the Sto1m Stride r. Jt is mean t to
sim ul ate an o lti, ba ltle-weatl1e1ed paint job that
ha tn kcn some pu11i sl1ment.
Exil e Blue
Umbral Umber
Coal Black
Battlefield Brown
Cold Steel
Brown Ink
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'
SPONGE PAINTING
"Sponge painting'' is a term for applying paint us ing
a dabbing or stabbing motion. You don't need to use an
actual sponge for this technique; a small scrap of blister
foam or a large ro und pa intbrush works just as well. The
important part of the technique is the motion you use to
apply the pa int. Remember to rotate the sponge or brush
on the upswing of each stroke to prevent repeating the
same stamp pattern.
SALT WEATHERING
The salt weather ing technique simulates chipped
pai nt quite effectively. First pa int an underlayerusually in rusty brown toJ1es-that w ill show through
wherever the paint is later chipped. Then apply clean
water to the areas of the model you'd like weathered
and sprinkle kosher sea salt over them. Next, apply a
layer of pa int using either spray primer or an airbrush.
Finally, use a nylon brush with sti.ff bristles to scrub
the area vigorously, which removes the salt to reveal
flecks of the underlayer. The resulting surface can be
worked further to create convincing rust effects or left
as is for a quick route to a beautiful gaming model.
HAIRSPRAY
WEATHERING
TECHNIQUE
The hairspray techn_ique recreates the rusting process on a
micro scale. First paint an underlayer over the model that
will be revea led as the paint chips away. Next apply a heavy
layer of hairspray to the model. Then, using an airbrush1
apply basecoat and highlight in light layers. Brush clean
water onto the model where weathering is desired. Next use
a nylon brush with stiff bristles to scrub the area vigorous ly.
The water penetrates the top paint layer and dissolves the
hairspray, so the scrubbi ng wil l separate the top layer from
the u nderlayer in a realistic manner. FinaJly, apply a matte
sealant to allow the surface to be worked further and to
prevent further chipping.
GENERAL ASSEMBLY
--
. . ..
The whole of the horse body was given a base coat of Bloodston e over a black undercoat. The
mane, tail, hooves, mouth and eyes have been left black.
WWW.BRUSHTHRALLS.COM
.
.
..
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--
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CRYX CAVALRY
DIFFERENT FACTIONS
Details are added to the head The blaze is painted in with Menoth White
Base and the muule is painted_with Khardic Flesh.
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The mane and tail are highlighted, leaving the wash color showing in the
r~cesses to deftne the shape. The highlight color is a mix of Rucksack Tan
and Menoth White Base, applied mainly to the tips of the hairs. The same
color is added to the area above the hooves.
'
\_:--
The next layer of highlights have been applied-these follow the pattern
set with the ftrst highlights, but are applied to smaller areas. They color
used on the last highlights has been further lightened by adding more
Rucksack Tan. The mane and tail have been washed down to bring out the
details. The wash was a mix of yellow and brown ink, with just a spot of
Rucksack Tan and Matte Medium added.
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horse
finished,
lS
based,
and
varnished,
The finished miniature. Note how a white 'sock' has been added to one
of the rear legs.
-.
-- -..
..
Dapple Grey
The Dapple Grey horse is pain.t ed slightly differently than the Palomino. After the base coat
and first highlight is applied, a darker color is added to the underside, legs and muzzle are
painted with a dark grey. The rest of the highlights are added after this. It may look like a
complex scheme to paint, but you can actually be quite loose with the dappled highlights as
long as you keep the color shift subtle.
The wltofe horse is given a base coat of lronhull Grey, leaving batk undercoat on the hooves,
eyes and nostrils.
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The highlights are built up along the back, any hard edges such as the jaw, and the tops of
the muscles. The edges are subtly dappled over the darker color below on the neck, back,
and haunches.
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More dappled highlights are added down the sides, lightening the highlight color by adding more
Morrow White. The mane and tail are highlighted with a mix of Ironhull Grey and Thamar Black.
The Vengers cavalry shows the most in tenns of exposed horse body. They are lightly armoured and the whole mane and tail are exposed. You can, of
course, use any color for the horses, but the main faction scheme really suits lighter colored mounts. The long mane and tail on these horses deserved
particular attention. The one shown here has been tipped with a deeper color.
-'.
. --.
-.
-:
-.
.:
Cryx cavalry differ from the other factions in several ways, including color schemes. It's not really appropriate to use living horse colors, so we
picked undead flesh tones for the Soulhunters. There are also other textures and surfaces to pick out exposed bone, flesh, metal pistons, and tubes
for starters. It's important to pick a color scheme that balances all these elements.
Ulan cavalry ride much heavier mounts then the other factions. They are suited to darker, holder colors, such as black and steel grey to give
them weight and presence. It's also a good contrast with the red armour. Note how a little flesh color has been added behind the eye this
really helps to pick it out.
.
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Stor1ttlance mounts are heavily armoured, to the extent that you can't see a great deal of the actual horse. For that reason, it's good to pick a color
that contrasts well with the rest of the minia~in this example it's light grey. Something else to note is that even though you can't see the actual
eye, that area has been picked out in a different color to give a visual key to the anatomy underneath.
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The rider can either be held in a pin vice or glued to a spare base
for ease of painting.
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Roll out a small sausage of putty and lay it along the area to
be filled.
- .. .
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PAIN'FIN.G HORSES
A number of releases in WARMACHIN E: Vengeance are
cavalry models mounted on horses. Painting these mounts
can present a unique challenge for hobbyists who have not
painted these an imals befo re.
For painting miniatures the most common approach is to
paint each area one solid color and then follo w with shading
and highlighting in that area. Horses, though- and animals in
general-often have drastic shi fts in color as well as patterns
and markings, which should be the focu s. Reference material
is important when attempting to achieve a convincin g look,
and there are some specialized techniques you can use to
obtain the best results.
HORSE EYES
Painting human eyes on horses will make them look
a bit strange, as the constru cti on of the eyes is not the
same in both species. In a horse eye, the cornea takes
up a much larger area of the eyeball than in a human
eye. For this reason the eyes of a horse need to be
p ainted differently than those of a human.
BREEDS OF HORSES
KHADORAN HORSES
Morrow White
II
CYGNARAN HORSES
Thamar Black
D
II
'Jack Bone
Battlefield Brown
II
II
Bloodstone
Bloodtracker
Brown
II
D
Exile Blue
Morrow White
D
D
Rucksack Tan
Trollblood
Highlight
OlllllG
IIllIIG
By Mike McVey, Miniatures Director. Privateer Press
mlir1' m1t,1/t allf} boll' lhr dij_i;renl elemen/,1 t'<llllt' ft~<Jdher /11 f/'1'11/t' a tomprehe1t.1i11 pmi1tin_q ,1y.1ft:m.
'/'/J1:1,1y,1/t111 can
ue !t>
ok 11!
AND PAINTING T I PS AT
WWW. BRU S HTHRALLS. COM
PAINTS
1l
good
I.
1.
IS lmp<>rHUll.
....
.
.
seemed s-i~pf~ that the different
elements of the line should go in
the c o ntainer most appropriate to
their use. lt just makes more sense
LO p ut the thinner, more liyuid inks
and washes in a container that
makes chem easier ro dispense. It
also makes them a liule more
s pill-proof: 1r you knock
over an opeo pot of paint,
,vou can avoid spilling any ir
you move quickl,v (believe me. l
have d one this more t imes the n
appetite thoug h.
disc u!>sion .ind 1rguments
ccntcrcJ around the container
the
1<.1
tx plttiH t ht
5.
US('S
San11u1ne llast'.
8.
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than: tbey
have
10. The
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My laM ankle tnc-luded a Msic nt1dnj chaf't for !'l "Showing the h1tthll!lf!C and hade ton~ fOC' ~ flr.;c )!> c.-oloJ"5. 1115 month Wr_expalld th~ for
the whole" wlM paint ~se. Tu.- dllft'rt'nt<.'Otwnns show Ole ~hade, l>lghftsht,
top '1iithllght cones for ea<.h rotor. Tfteseai'e-inte~I tc> be
mhced whh the base color yoo are u~lng to CTeat~asubtle progre;sion of tone. for ex.imple, ,_ ht'n highliglutn11 Thomwood Green yuu do not uM'
scralsht Rurksack Tan; you just add a little Tan to the Green nod hlghllsht with mat TI en you add o littl<: mOrt' and lllsltliglltwith tbat, and won
until you hnve creoted a subtle progression of color. Yuu can carefully blend each <'Olor. or you can just lay.-r th em up on top of each other.
11rm
Base Coar
Shade
Hl5bllgbt
f'lll'tltu Hi!b11$1tt
~ellase
Gnarls Grttn
Sanguine Hlghh'(ht
Menocb Whltt' ~
Sansu;ne~
Crvius Yello~
J(hador Red Rt~llght
HorrowWhhe
Morrow Wl\lce
Morrow Whlre
Cy'Snus Yellow
Cygnus Yellow
Morrow White
Murrow White
Morrow Whlll'
Meno1h White Hlshllithl
Morrow White
Sl<ome Red
Khallor Red ~
Khador Red Bighli!lhl
Ember Oranse
Hean fire
Cl'1'ftUSYellow
Sulphuric Yellow
Wuml~
G11arls Green
Tralcor Gl'('en
Battledress Grm
IC)S.lJI Green
Wurm Green
Moldy Ochre
OrdtcOllve
Necroti1e Gl'l'en
Necrotice Green
Iman Green
MUITOW WhJte
Exile Blllt'
Cygnar Blue Base
Cygnar Blue Highlfgbt
GN>.atcnat Grey
lron:hull Grey
Frostbite
Thamar Black
EJ<Jle Blue
Cygnar Blue Base
Thamar Bwcl<
Th:unar Bla<"k
Greatcoat Grey
Morrow Wllite
Morrow Whitt'
(Dal Black
Thru:nar Black
Trollblood Base
Meredius Blue
Aru.neBlue
Underbelly Blue
Sru:tguine Ba)('
Cygnar Blue Bae
TrolJblood Hisllllght
Arcane 81"4:
Morrow Whtte
Midlund Resh
Morrow White
Beaten Purple
Exlle Blul'
Sanguine Ba!>f'
Sanguine BaS('
Murderous Magenrn
Arc-.ane Blue
Morrow Whtie
Bloodstone
Umbral Uml>l'r
Khartlic Flesh
H11n1merfoll Khnkl
ldrtan Fll'Sh
ldrl11n rlesh
Midlund flesh
Ryn Flesh
Khardic Flesh
Morrow White
Battlefield Brown
'jJ<'k Bone
Hammerfall Kh.1kl
Bartledress Green
Gun Corps Brown
Rucback Tan
Moldy Ochre
Jack Bone
Menotb White Base
Mertoth White HighUght
Meredius Blue
Bautefteld Brown
8loodu-.icker Brown
Bo<Jstrap
Bro~ n
Be~t Hide
Rucksack Ton
Menoth White Bnse
Bastion Grey
Crys Bane Ri_gbl~t
Trollblood Bi'(hllsht
Thrall Flesh
Tbamar Black
Battlefield Brown
Cryx Bani' 8."l~
Trollblood BilSf'
8a$llon GrPy
Tltamar lllack
Mo1T0w Whlte
lronhuU Grey
Pig lrol'.I
Cold Steel
Quick Silver
RadiantPlatlnurn
Molten ltrome
flhullc Gold
SoUdGOld
Blightea Go,4
trolll<IJI sk in woe.
Brass.;s31ts
nie
MenotlrWhltc Bnse
Wurm Green
Sulphuric Yellow
Su[phul'lC Yellow
Meooth White 8'15('
SnJphuri<' Yellow
Thornwood Green
Gnar!S Green
Beasr-Bi()e
Khard1c Flesh
Midlund flesh
Ryn flesh
Rucksack Jan
losan Green
I drlan Flesh
Bllttleliel<I Brown
Sanguine 811.!>e
Bloodstone
Bloudcracker Brown
Bootstrap Leatht'r
tlammerfall Khaki
Murderous MaSCfllll
Sansume Bighll\Cht
Carnal Pink
range are
Rucksadt Tan
Rucksack Tan
Exile Blue
Thamar Bl ark
losanGreen
PJ
Baulefteld Brown
Umbra! Umber
OrdicOJive
Tr.Ucor Green
Sa ngui.ne Basi>
Khador Rt'd B~
Bloodtrarker Brown
Khador Red 8a!>e
Khador Red Bas('
Ember Orang('
Thamar Black
Pig Iron
Cold Steel
Brass Ball~
S..ttJefield Brown
Molten Bro111e
Molten 81'91ne
Thamar 81aok
BatlJefiNd lll'Own
Carnal Pink
Meno1h Whit(' BMe
MorrowWhJre
Sule>burlc Yellow
Menoth WhJte tllghlixfll
Menorh White Hlshllght
Morrow While
Midhmd Fle$h
'jack l!one
Ryn flesh
~otrow
White
ease
Meoom White
Menoth Whlte Hli:hllJht
Morruw White
Ryn~
Morrow White
Coal Black
ColdSreel
Quick Silver
Quick Silver
Quick Sllwr
Cold Scee!
SQlld <iold
Oulci< Sliver
Cold Ste,el
Quick ~liver
Oltick Silver
OuickSilver
OlllIIG
I IllIIG
By Mike McVey, Miniatures Director, Privareer Press
FORMULA P3
A CLOSER LOOK
In the /a,11 1:1,111e 4No Quarter JJ,faga.zine we took a hrie/look al !he Formula P.5 range, and
1 f(ll,) yfJ11 what 1 1ht'll!/ht wa,1 _9reat a6(111/ ii. Th1:1 1111111th I put my nwfley where my mouth
1:1 and dema11,1fm/e ,10111e of I he,1e qua/it ie,1. I will ,1/al'I with the ah,10/11/e 6a,1ic,1 and e~-rpla in
,1ome o_/ the deC1:1i1111,1 Ihat we nuu)e in Iht Je,11:q11 1l th1:1 produd, fl/I() holl' we in tbe Pri11ateer
Prt!J,1,1t1uJio approach pai11tin_q our mi111i1/111,,1 lo .<Jd the he.it from Formula PJ.
F O R M ULA P 3
1 01
FI N D MOR E MODELING
WWW.BRUSHTHRALLS . COM
or
open aboul
I he
d ip
4r, d1.grees a nd
to ~
MIXING IT UP
Formnla P3 is dcsignld w be
mi..-.:ed. Even the t.olors provided
in base and highlighr versions arc
not supposed ro be used slraight
fi-om the pot, the dil1erenc-ei; in
color are jusl loogre:ll. Providing
Cygnar Bl ue in tones close
enough lo use wgtI hlr witho ut
mi..xing would h<1vc removed a ll
the options. 13y prod ucing more
distinct colors. i1
l'cpli1,;alt'
cx.1:1ct
rfll:,,
tnPc.<.s
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Alshllsht
Base Coal
Shde
Rhulk: Gold
Thantar Black
Balll~ld Brown
Bloodstone
11.ittlelidd Bro~
PIJ Iron
M1dlund Flesh
Bootstrap Leadttt
Thamar Black
MorrowWhi~
Base Blue
tu~ghtBlue
lronhu ll Grey
Ruck.sack Tan
Arcane Blue
Cygnus Yellow
Sansulne Base
Sansulne HlghliJ!lt
Menoth White ~
Meno111 WhJte Highlight
Bloodstone
Heanfire
Red Base
Red Hli(hllght
Greatcoat Grey
Thomwood Green
Battleflcid Brown
Kha.rdlc Fiest
Bane Base
Bane Hl!hlliht
'jac k Bone
Necrotlte Green
Bllshted Gold
Tiirall Flesh
Traitor Ci~n
&ttlcdress Green
Hammerfall l<harkl
Gu.n Corps Brown
W le 8 1ue
Bastion Orey
lronhi.11 Gtty
Eltlle Blue
Cygnar Blue Base
Tha1nar Bla<ck
Boot:Str;ap Brown
Rucksack Tan
SllJuine 8a5e
Ruck.sack Tan
Menoth White Base
Cr!MJ' Blue Base
Khador Red BaJe
Sagu Lne Base
KMdor Red Base:.
Tha".'ai 8Ja~~' '.~f
811.ttlel)eld Brown.
Elclle Blue
Bloodstone
Thamar Blad<
Bru1e Base
Gun Corps Brown
Mo rro" White
Menolb ~}lase
Mc-noth White Base
Morrow White
Morrow Wl\lte
Me noth White Base
Mom>w White
MOITOW White
Sartj11lne Hlj)IUghl
Meooth Whl~ Base
Me norh Whitt> Htstillgh1
Morro w White
Ruck!lack Tan
Cyg.nus Ye llow
Khndor Red Hlghll)lht
Cygnu~ Yellow and Morrow White
Morrow Whl~e
"..;. t'
"'
Ruck.sad<Ta.n
Oun Corps Brown
Mldlund Flesh
Bone Hlghllsht
Thrall Flesh
Meno lh Wb lte HlghlJght
Morrow WhJte
'V'
'
;~\:t'.
;,,.,;..
~!t
',,.
Tham<lr Blade
Bastion Grey
Battledress Green
Battlefteld Brown
Gun Corps Brown.
Banlerield BroWn
Titumar Black
Battlefield Brown
Morrow While
Bantmerfall Khal<J
Jad<. Bone
Mcnoth White ~
Th i> char t slves yo u high ligh t a nd sha de con~ for all the p alm s In the first }6 colo urs of the P) line. As m o re colors att released we wi1J
p rovide a dd itio n al char ts with m ore o nd someti ~ better option,.
10
We have provided
colo rmixing chart 1n this a rticle
t hat shows y ou wha1 colors to
combi11e to c reat<.' shade and
highlighc tones. This 1s by
no means exhaustive though,
and i,ome really great e ffects
can be disC'O\. t:red t hrough
exp erimen tation. We will keep on
p ublishing mixing informatio n,
nnd this chart will be revised and
expanded when rhc. rest of the
Formula P3 range is relcascc.l and
there are more op1ions.
TAKING IT FURTHER
from
~'
rt
' ,
!f
I ho pe I ma naged to explain
tbl qualiucs ol Formula P3 a
little hettl' r. In rhc nexr issue we
will take an even more in-deprh
look. including hO\\. ro use P5
for ad\ a nced tec hnique~ s uch as
blending and gla'ling.
011111'
111111'
llD
FORMULA P3
INKS AND WASHES
11k.1 and 11 a.il.w.1, 1/ 11.ier) correctly, can he 1me of the 111<1.1L
P17f11nhle w1apm1.1 i11 a plllitler :, m~1enal and lll'ltt./it ht:1;i1111e1t1
r11u) t'.tperl.1 alike. 'l'h1y mal..e quick mu) e/lec/ iie ,1hmJi11.1; m.iy,
imh111i1,tJ colm~1 with tJepl h and rii:hne.1.1 with a few ,1impl1 .1Jla.:r,1.
FI ND MOR E M ODEL I NG
A ND PA IN TI N G TIPS AT
WWW. BR U S HTH RA LLS.COM
nie ................ Wlft Tile next ..., to ...... Tiie ................... appHed
llwn 1 bele COit of Pis Iron.
with Annor Wash.
with Pt1 Iron.
WASH
n miniature painting, a wash is
a liquid applied to the miniature
10 create shading. The wash is
generally thinner tha n paint so that
it flows over the surface better and
colle<ts in the recesses and creases
to bring out the details. You can
crcace washes by thinning down
paint, using ink. or a combination
ol' the I wo. There are also additives
tlrnt you can use to g ive a little more
flow to 1he wash or make it adhere
to th <.> surface better.
:riie race Is the focal potnt or the miniature the place to where your eye Is aaro-dcally drawn. 1'ldl stage by state ls a pat eDll!Ple Of
llow you. can ase Flesh Wash to define the features and bring some depth to the shading. In this eumple It has been painted ID a dfsplay
ltandanl, bat you could easily just add the eyes In at stage .f and the results would
stlll be ll"fft.
6.
...
Flesh Wash
IS applied.
USING INKS
First fllshllght Is
thelllUlleasdle
base color.
=
-
G L AZING
.:.;
!!!
......
....--.
........ -...eGeM-..-.
GtlldlllMrll ......
USING WASHES
he
tW(l
wa~ hes
in the Formula
-.Ill
- - Tiie ...........
of
A..- Wallt. T..........- Ink. aadjml Spoc
ofMered6mllae
---
....... llM plenty '11 llW M CM lleM6t r... ............. 11lece . . ...
_ . . . ...... " ... ...... wlllcll . . . . . . . . . . . . . ........... ....
. . , _ . pla am be dl6Md ...S
wllll a arelidlJ appUH WllllL Oil die
aMa.,..
...,............................
_,..., ...................
.,_........
--.
~-
'llRl'wbools_.,_....
.-ofulil:of]acklloneand
n.urlllldt.
medium.
I.
.......
.....,..........-- ..........................
....., ............... .....
...........
.,,.,_
......... .....
........................
........................
. . . . . . . . . . . . . . . . , 9Mte