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tactility
M: my passion and research led to learning that tactility has the most powerful impact on human emotion,
M: our skin contains receptors that directly elicit emotional responses such as pain or love or
happy
B: happiness.
from a survey that i conducted the main conclusion is that people find their moments of happiness from
B: being surrounded by people. the relationships we build with others provide love through friendship and family while
strengthening self appreciation.
tactility + happy =
p a i r -fection
once we realized our objectives aligned, we decided to join forces to create an installation that utilizes both of our topics of
interest
# br i o n i c a
M: and even from an early age brionica has always been hands on, and full of joy.
M: so our question ishow can an interactive installation utilizing technology and design provoke happiness / positively
aect a persons immediate emotional state?
feel
B: together we FEEL that FEEL encompasses both the idea of touch and a positive emotional response.
goal
objective
parts
an interactive table
B: so for our branded system we want to graphically represent dierent sources of positive emotion through shapes, color and sound.
B: The installation would engage the audience, like these examples, while incorporating the visual system
B: first we went into creating our branded system, we started by exploring the brand mark
a touch of happy.
B: where weve got the insides like inner personal feelings, and then the outsides for your sense of feeling. and boom,
together all of the feels
faith
family/relationships
love
accomplishments
beer
creativity
optimism
stress-free
meaningful work
M: we then developed our shape system for our sources of happiness. from our research and answers from the survey. weve narrowed it down to ten. so we have faith, love, accomplishments, creativity,
stress-free-ness, meaningful work, family and relationships, beer, optimism, and last but not least puppies and kittens.
B: we wanted to stay true to the psychological science of happiness but be light hearted and playful with the inclusion of beer and puppies.
M: We have take aways, cards, to extend the interactive experience beyond the installation.
B: they also serve to define our system, and prompt people to think about their meanings of happiness.
M: And we can also use them to measure feedback of what makes our audience the happiest by how many are left over,
and possible hashtag uses.
B: these were some of our initial ideas for the installation by having a podium and wall mounted interactive piece.
B: but then we realized it would be better to have a table installation, for construction sake and also the fact that it would
provoke collaboration more prominently. our FEEL logo stands up vertically in the middle of the board serving as a visual
invite to our table.
M: the sound shapes are dispersed around the logo encouraging people to connect with each other in order to reach the
other side of the table. Both sides of the table have interactive points.
M: such as instructions
IN
WO
RK
T
BE SURE TO TOUCH SOME AREA OF THEIR BARE SKIN
UCH M
E!
EE
YO U N
simultaneously touch
the circle to the right
and touch the other
shapes on the table
TO
M A KE EVER
YT
whats left
M: and heres what weve got left to do, finalize sound choices, make a short film about the project which will include story
boarding, filming people interacting with it, animating the logo, making our proccess pdf, and giving our final presentation
l e t s p l ay