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The critical analysis of the article

Video games are fun to play as they offers the adrenaline sensations as equally as
doing extreme activities such as air-gliding or even fast water rafting without having a
person to get off the comfy couch. In the article "Video Games-An Escape From
Reality?", the author, Jeffrey, argues that playing video games for an extremely
amount is not a way to take a break of the desk as it will soon be addictive. Word such
as paradise, innocents, deplorable, murder and aggressive behaviors reflect bias
language through which his tone of disapproval and concern is conveyed as he
attempts to convince parents about the pros and cons of video games.

Jeffrey, in his article states that the outcomes of both pros and cons of playing video
games but later takes his stand on the cons instead of the pros. One among of all the
pros he states is playing video games helps people escape from daily stress. On the
opposite, video games spark the violence in children's behaviors.

He begins his case by expressing out the various feelings people feels while playing
certain critical scenes of the video games. He continues by posting up a propaganda to
the reader in his line "Are video games a paradise?". He also introduces several other
questions to the reader however he is not expecting answers as he then elaborates his
findings in order to satisfy all earlier questions.

Jeffrey claims the U.S Army and Navy have employed video games to train their
recruits as this allows their instructors to spend far more time training soldiers in
battlefield rather than spending all the valuable time on explaining how to use the
complex simulations. He also states "Since there is a whole generation already raised
on video games, training todays recruits through video games is considered an
obvious solution", however, he does not state any citation on the regarding facts
making his point merely his own personal view rather than proved facts. He mentions
that there is evidence of which "gamers" have faster reaction times and more accurate
hand-eye coordination than normal people, but, he does not include the evidence

hence weakening the points although they are logically true.

Jeffrey disapproves that playing video games as a major contributor which makes
people more intelligent even though they score higher in IQ test as compared to
generations before them despite the author of the book, "Everything Bad Is Good For
You", presents the idea that playing video games further develops various aspects of
the brain since they are complex and difficult, concluding that people who plays are
smarter. Jeffrey also claims that there are various conflicting theories to do determine
and measure intelligence which are undoubtedly precise. At the end of this particular
paragraph, he points out that gamers are becoming more experienced and unlikely of
becoming more intelligent.

The author then claims that violence in games may have largely contributes to the
aggressive behaviors among youth nowadays. He also argue that parents need to be
more caution before buying video games for their children as he state Many parents
are unaware of the level of violence to which they are exposing their kids in giving
them such games. Sadly, most parents simply do not take the time to know what their
children are really doing. Often, the few who try are met with the violence or cursing
that their kids have been learning from video games because even the stores cannot
be trusted in classified the video games whether it suitable or not. He presents the
kids and family section on Amazon.com as the example of his argue as it currently
contain Grand Thief Auto III. However there is no external support such as research
findings. Therefore, they appear merely as the authors opinion.

Jeffrey then states that video gamers lack the social skills for the real-life relationships
as their do not allowed themselves to develop a social life. He states that Many
gamers claim that since they are not good at dealing with other people, they turn to
their online friends to find the camaraderie they lack in reality. He immediately
presents a counter-argument by stating from Bible (Ecc. 4:9-10) that human beings

were intended to work with, confide in and rely upon each other. He also cite from
Bible (Gen. 2:18-25) and there are some words that he used such as designed and
supposed love and devotion clearly reflects his tone of sarcastic.
Besides, Jeffrey also claims that another destructive quality from video games which
is addictive can be demonstrate profoundly throughout the world tragically. He then
presents four examples of this addiction which people actually died while playing
video games:

An Everquest gamer actually took his own life (2002)

South Korea, a man died after playing non-stop for 86 hours (2002)

Taiwan, a man died after 32 hours of gaming (2002)

A twelve-year old collapsed after 12 hours straight of gaming in a computer


club

He also state that Doctors said that his death was the result of emotional stress due to
being obsessed with games to show that addiction toward video games not only
cause the gamers to neglect their personal life but could actually leads to such events.
However, these examples are lack validity as there are no sources or citation stated.

The author, Jeffrey, generally appears to be deductive in his reasoning, as he starts a


claim with general statement and followed by all the specific support on which it is
based, for instance, claiming that addiction to the video games has cause these gamers
to neglect their personal life and then providing all the examples of implication of
addiction. Paragraph Addictive Behaviors presents an example of deductive
reasoning.

In summary, Jeffreys first argument appear to be explaining about the pros from
video games, however his others arguments explained about the cons from video
games. The use of cons more than pros suggests that the author has a few mental

reservations about the argument. Although he managed to show some validity and
credibility in some of the earlier claims, his overall argument on "Video Games-An
Escape From Reality?" is weak due to lack of strong support.

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