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Japan Case Study

Mobile 2.0 and the Next Generation of Mobile Applications


Christopher Billich, Infinita Inc.

Mobile Monday Indonesia Launch

Jakarta, December 4, 2007

© 2007 Infinita Inc.


100,000,000,000,000

© 2007 Infinita Inc.


...Mobile Page Views per month
in Japan!

Source: NTT DoCoMo/Infinita

© 2007 Infinita Inc.


40% of Mobile Data Revenues
Worldwide

Source: Chetan Sharma Consulting, 2006

© 2007 Infinita Inc.


Japan Mobile Market: Key Differences
The Secret Sauce

Same cost
for On- and “Free” 80% 3G
★ User Experience Level Off-Deck Messaging penetration
access

Operators All Operators


control handsets pay
★ Operator-Handset Maker handset SIM- handset
Relationship Level makers locked makers

Operator
★ Operator Business Model Email, not Revenue Open
SMS Share Standards
Level
favors CPs

★ Regulatory/Government Competition on Network Technologies


Level
No spectrum license costs

© 2007 Infinita Inc.


Traditional i-Mode Ecosystem

Interoperability Interoperability
Platform
Vendors

Business Opportunity Portal Functionality

Mobile
Handsets Content
Operator

Volume Revenue
Handset Opportunity Collection Content
Vendors Providers
Content/Handset Integration

© 2007 Infinita Inc.


Subscribers by Network Technology
2004-2008 (est.), in million

Voice only 2G Data Users


3G Data Users Non-Flat 3G Data Users Flat Rate
3.5G Data Users Source: Impress R&D

© 2007 Infinita Inc.


Carriers
Market Share Mobile Subscribers (Total)

NTT DoCoMo
au KDDI
Softbank Mobile

Total mobile
penetration: 77.8%

Source: Telecommunications Carriers Association of Japan

© 2007 Infinita Inc.


Carriers
Subscribers (Net Additions): Softbank winning for 6 months straight

NTT DoCoMo
Spring
au KDDI Handsets
SoftBank Mobile SBM New
White DoCoMo
MNP Plan Discount
Plans

Source: Telecommunications Carriers Association of Japan

© 2007 Infinita Inc.


ARPU
Pressure on Voice ARPU - High Data ARPU ratio (JPY)

9,000
Voice ARPU
6,889 Data ARPU
7,500 6,245
5,766
5,263 4,902
6,000 4,670 4,440 4,350

4,500

3,000

1,500 1,867 1,992 2,120 2,080


1,607 1,805 1,740
1,346
0
FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 Q1
DoCoMo au
Source: Japan Ministry of Internal Affairs and Communications

© 2007 Infinita Inc.


Handsets
Manufacturers Market Share 2002-2007

Sharp NEC Panasonic Toshiba Sanyo


SonyEriccson Fujitsu Kyocera Mitsubishi Casio
25.00

18.75

12.50

6.25

0
2002 2003 2004 2005 2006 2007
Source: Nikkei BP Consulting

© 2007 Infinita Inc.


Handsets
Key Facts

★ 70% of users replaced handset in past 10 months


★ JPY 8,000 average purchase price (heavy subsidies!)
★ 90% of users are “fine with current pricing” (handsets & voice/data)

Source: CIAJ, July 2007; JEITA, October 2007

© 2007 Infinita Inc.


All-Round Product Attractiveness
Factors

Source: KDDI

© 2007 Infinita Inc.


Mobile Content Market
Mobile Content Market Segments, 2003-2006 (JPY billion)

2003 110 3 27 73

2004 117 20 0 41 0 0 82

2005 105 46 10 59 1 2 92

2006 84 52 24 75 6 7 119

0 100 200 300 400


Poly Ringtones Real Tones Full Tracks Games
Decomail Books and Manga Other Source: Mobile Content Forum

© 2007 Infinita Inc.


Mobile Messaging
Service Example: Decomail

★ On- and off-deck


★ Service Provider: Various
★ Service Model: Graphics/
animations for HTML mobile mail
★ Business model: Subscription;
advertising
★ Fastest-growing mobile content
category along with mobile books/
Manga
★ More popular than search, picture
messaging, music, games, video...

Source: Decotomo.jp; NTT DoCoMo

© 2007 Infinita Inc.


Mobile Books and Manga
Service Example: Mobile Manga

★ On- and off-deck


★ Service Provider: Various
★ Service Model: Mobile versions of
comics, sold in episodes (USD 0.30
color/0.10 b&w)
★ More than 10,000 titles available
★ Business model: Tiered
Subscription/points
★ 430% YoY growth in 2006
★ 60% of readers female

Source: NTT Solmare

© 2007 Infinita Inc.


Mobile Books and Manga
Service Example: Mobile Books

★ On- and off-deck


★ Service Provider: Various
★ Service Model: Novels/stories
written on mobile - for mobile
★ Not your standard book: Heavy
use of emoticons and “keitai
shorthand”
★ Author and audience “writing
together”
★ Business model: Subscription;
Advertising
★ “Deep Love”: from 2,000 flyers to
book (2.7 mln), film, TV series,
manga

© 2007 Infinita Inc.


Mobile Music
Service Example: au LISMO

★ On-deck (au)
★ Service Provider: au KDDI
★ Service Model: Cross-platform
(mobile & PC) digital music service
★ ca. USD 2.50 per track
★ Full track downloads can be used
as ringtones
★ Mobile-to-PC backup for music,
address data and pictures
★ utatomo: playlist-based mobile
social networking

Source: KDDI

© 2007 Infinita Inc.


Mobile Music
Service Example: au LISMO utatomo

★ Service Provider: au KDDI


★ Playlist-based mobile social
networking
• Integration with au Music Player
• Blogs/communities
• Location-based playlists

Source: KDDI

© 2007 Infinita Inc.


Mobile Music
Mobile Full Track Downloads Usage (All Mobile Internet Users, in %)

Handset doesn’t support it


Enabled Handset, but never used
Have used it

Source: Impress R&D, October 2006

© 2007 Infinita Inc.


Mobile Music
Average Full Track Downloads per Month (Active Users)

Total
Male Junior High School Students

Source: RIAJ, March 2007

© 2007 Infinita Inc.


Mobile Video
Service Example: MyTube

★ Off-deck
★ Service Provider: Key Life Inc.
★ Service Model: Video sharing
aggregation and re-formatting for
mobile plus Social Networking
★ Aggregates videos from YouTube,
Google Video, Ameba Vision,
dailymotion and others
★ Pre-filtered for “Japanese
relevance”
★ Most recommended mobile
service among teenagers

© 2007 Infinita Inc.


Mobile Games
Average Downloads per Month (All Mobile Internet Users)

Never
<1 per month
1-4 per month
>5 per month

Source: Impress R&D, October 2006

© 2007 Infinita Inc.


Mobile Games
Service Example: DoCoMo Mega i-Applis (905i Series Demo)

Source: IT Media

© 2007 Infinita Inc.


Mobile Games
Preferred Types of Games (Active Gamers, in %)

Definitely prefer short games


Usually prefer short games
Usually prefer long games
Definitely prefer long games

Source: Famitsu, July 2007

© 2007 Infinita Inc.


Mobile Games
Service Example: DoCoMo Motion-controlled Games (904i Series)

Source: NTT DoCoMo

© 2007 Infinita Inc.


Mobile Games
Service Example: DoCoMo Motion-controlled Games (904i Series)

Source: Taito

© 2007 Infinita Inc.


Mobile Social Media
Service Examples: mobagetown

★ Off-deck
★ Service Provider: DeNA
★ Service Model: Free, mobile-
only site combining games +
social networking + avatars +
mobile commerce + news
★ Business Model: Advertising/
mobile commerce
★ More than 6m users in 18
months
★ 10 billion+ PV/month
★ Core Enabler: Virtual currency
“MobaGold”

© 2007 Infinita Inc.


Mobile Social Media
Service Examples: mobagetown (ctd.)

© 2007 Infinita Inc.


Mobile Social Media
Service Examples: mobagetown

Source: DeNA

© 2007 Infinita Inc.


Mobile Social Media
Service Examples: mobagetown

Source: DeNA

© 2007 Infinita Inc.


Mobile Blogging
Awareness and Usage (All Mobile Internet Users, in %)

2005
2006

Source: Impress R&D, October 2006

© 2007 Infinita Inc.


Mobile Social Networking
Awareness and Usage (All Mobile Internet Users, in%)

Awareness
Usage Source: Rakuten Research/Mitsubishi Research, February 2007

© 2007 Infinita Inc.


Mobile Social Media
Service Examples: mixi

★ On-deck
★ Service Provider: mixi Inc.
★ Service Model: Mobile and PC
social networking site
★ Business Model: Advertising (90%),
Premium features (10%)
★ #1 service in JP SNS market
★ More than 10m users
★ 10 billion+ PV/month
★ 30% of traffic generated via mobile
★ Key Success Factors
• Invitation-only
• Clear mobile/PC differentiation
Source: mixi Inc.

© 2007 Infinita Inc.


Mobile Social Media
Service Examples: Kaocheki

★ Off-deck
★ Service Provider: J-Magic
★ Service Model: Face recognition +
entertainment + community
• “What celebrity do you look
like?”
• 50m picture emails received
since launch in summer 2007
★ Business Model: Advertising
★ Other implementations of core
technology
• Photo-sharing/image
recognition SNS (eyenowa)
• CD/book cover visual search
Source: J-Magic
• Visual search API

© 2007 Infinita Inc.


Mobile Social Media
Service Examples: eyenowa Gourmet

★ Off-deck
★ Service Provider: J-Magic
★ Service Model: Visual recognition
+ food info + community
• Find restaurant reviews by
sending a picture of shop sign/
business card
• Share your own reviews and
pictures
• Create personalized maps of
restaurants you like

Source: J-Magic

© 2007 Infinita Inc.


Mobile Social Media
Service Examples: Kaocheki “Zombie Check”

★ Advertisers: Pizza Hut / Sony


Pictures
★ Campaign Date: current
★ Campaign Outline: “What pizza/
zombie do you look like?
• tweaks of ultra-popular Kaocheki
service (J-Magic)
• take a picture of yourself to see
which Pizza suits you (then order
it)
• take a picture of yourself and be
transformed into a Zombie from
Resident Evil - find other Zombies
Source: IT Media/J-Magic on a map

© 2007 Infinita Inc.


Mobile Social Media
Service Examples: “Koala March” Campaign

★ Advertiser: Lotte
★ Target Group: Junior High School
Students
★ Campaign Date: 04/06-10/06
★ Campaign Outline: “Next-
generation fortune cookies”
• Take a picture of the Koala on
the cookie (217 kinds!) and receive
a free fortune-telling message
from the Koala
• Return email contained link to
official community on Mobile SNS
Gocco
• Boost membership points on
Source: Impress K-tai Watch
Gocco the more you collect

© 2007 Infinita Inc.


Mobile Content vs. Mobile Commerce
Market Volume, 2003-2006 (JPY billion)

Mobile Content
Mobile Commerce

Source: Mobile Content Forum, July 2007

© 2007 Infinita Inc.


Mobile Commerce Market
Mobile Commerce Market Segments, 2003-2006 (JPY billion)

Transactions
Services
Goods

Source: Mobile Content Forum, July 2007

© 2007 Infinita Inc.


Mobile Shopping and Auctions
Service Examples: Girlswalker.com

★ Off-deck
★ Service Provider: Xavel Inc.
★ Service Model: Mobile
Commerce + Events + Real Stores
★ #1 service in JP women’s market
• 7 million users
• 1.4 billion PV/month
★ Operates a portfolio of fashion-
and entertainment-related
sites,e.g.
• Fashionwalker.com (Shop and
read fashion magazines)
• Stylewalker.com (Blog,
connect and strut your avatar)

© 2007 Infinita Inc.


Mobile Shopping and Auctions
Service Examples: Girlswalker (ctd.)

★ Twice-yearly “Tokyo Girls


Collection” events combining
• 20+ Brands’ fashion shows
• 60+ Top Models and Idols
• Real-time shopping via mobile
• Live Acts
• Beauty Contest
★ Attendance: 25,000
Source: Xavel, Inc. ★ Tickets: USD 20-80

★ Xavel Inc. also active in actual off-


line commerce (fashion, cosmetics,
beauty salons, design hotels)
through collaborations

© 2007 Infinita Inc.


Mobile Shopping
Usage (All Mobile Users, in %)

Once a year 2-4 times/yr. 5-10 times/yr. >10 times/yr. Every month Every week
Not at all Don’t know
Source: Impress R&D, October 2006

© 2007 Infinita Inc.


Mobile Shopping
Average Yearly Spending (Mobile Shoppers) vs. Yearly ARPU (All Users)

Yearly Mobile Shopping Spendings in JPY (av.)


Yearly ARPU in JPY (av.)

Sources: Impress R&D, October 2006; Japan Ministry of Internal Affairs and Communications

© 2007 Infinita Inc.


Mobile Shopping and Auctions
Service Examples: Rakuten

★ On-deck (DoCoMo)
★ Service Provider: Rakuten
★ Service Model: Online Shopping
Site Aggregator
★ Biggest online retailer in Japan
(40% market share)
★ More than 15 million goods for
sale
★ 25% of sales generated via
mobile commerce
★ Also operates Rakuoku mobile
auctions site with DoCoMo

Source: Rakuten

© 2007 Infinita Inc.


Mobile Shopping and Auctions
Service Examples: au Shopping and Auction Sites

★ On-deck (au)
★ Service Provider: au KDDI
★ Service Model: Mobile/PC
shopping sites (operator-branded,
partner-powered)
★ Site lineup:
• au Shopping Mall
• EZ au Records
• EZ au Books
• EZ au Tickets
• EZ au Games
• EZ au Travel
• EZ au Auctions
Source: KDDI

© 2007 Infinita Inc.


Mobile Auctions
Total Mobile Auction Trading Volume, 2003-2006 (JPY billion)

Sources: Mobile Content Forum, July 2007

© 2007 Infinita Inc.


“Location-based Services”
Service Examples: Otetsudai Networks

★ Off-deck
★ Service Provider: Location Value
★ Service Model: “Location-centric
auction system for temp staff”
• Businesses post openings with
rate
• Workers post profiles and
availability via Java client/GPS
• Includes ranking systems for
employers and workers
• Includes negotiation options
★ Business Model: B2B subscription
Source: Location Value
★ About 45,000 workers and
several large clients so far

© 2007 Infinita Inc.


The Off-Portal Shift
i-Mode Traffic

On-portal
Off-portal

© 2007 Infinita Inc.


Driver I: QR Codes

Source: qrcodeblog.com

© 2007 Infinita Inc.


Driver II: Mobile Search

„Japanese teens in the 13-19yr age


segment prefer searching using mobile
search in 70.1% of cases, as opposed to
official mobile carrier listings in 47.1%.“
Source: CNET Japan, May 2007

© 2007 Infinita Inc.


Mobile Search
Usage Frequency (All Mobile Internet Users)

Source: Mobile Marketing Data Laboratory, October 2007

© 2007 Infinita Inc.


Mobile Search
Service Examples: au and Google

Source: KDDI

© 2007 Infinita Inc.


Mobile Search
Service Examples: au and Google

Source: KDDI

© 2007 Infinita Inc.


Mobile Search
Service Examples: Yahoo! Mobile on SoftBank

© 2007 Infinita Inc.


Mobile Search
Service Examples: DoCoMo Multi-Engine Search

© 2007 Infinita Inc.


Mobile Advertising vs. Content vs. Commerce
Revenues, 2005-2007 (JPY billion)

“Pure Ads”
Mobile Search Ads
Mobile Content
Mobile Commerce

Sources: Dentsu, Ministry of Internal Affairs and Communications

© 2007 Infinita Inc.


Mobile Advertising
Preferred Types of Mobile Advertising among Users (in %)

Website Text/Content Ads


Banner Ads
Mobile Email Ads/Mail Magazines

Source: Impress R&D, October 2006


Base: Mobile Advertising Responders (multiple answers possible)

© 2007 Infinita Inc.


Mobile Advertising
Marketer Attitudes toward Mobile Advertising (in %)

Active
Not active

Source: D2 Communications, May 2007


Base: 274 large Japanese corporations

© 2007 Infinita Inc.


Mobile Advertising
Preferred Types of Mobile Advertising among Marketers (in %)

2006
2007

Source: D2 Communications, May 2007


Base: Corporations with current Mobile Advertising activity

© 2007 Infinita Inc.


1seg Digital Mobile TV
1seg Today

★ Free Service (Regulation!) - for now


• Standard TV Channels
(Regulation!) - for now
• Data Feed with Back Channel for
selected programs
• Time-shifting on some models
★ From 2008: Tailor-made
programming, several joint ventures
between operators and broadcasters in
progress

★ Issues
• Reception quality & service areas
Source: Yomiuri TV
• Battery problems

© 2007 Infinita Inc.


1seg Digital Mobile TV
Enabled Handsets, cumulative shipments (in million)

Number of 1seg handsets shipped

Sources: JEITA, July 2007; NTT DoCoMo, October 2007

© 2007 Infinita Inc.


1seg Digital Mobile TV
Usage and usage intention (Representative sample)

Source: CIAJ, July 2007


Base: Mobile Phone Users in Tokyo/Osaka

© 2007 Infinita Inc.


Consumer Attitudes
1seg usage and usage intention (Teens, male)

Source: CIAJ, July 2007


Base: Mobile Phone Users in Tokyo/Osaka

© 2007 Infinita Inc.


Consumer Behavior
Key Facts

★ 6.1 times average use per week


★ 11.7 times weekly use at peak
★ 47 minutes per week average viewing time
★ 75% of users view less than 10 minutes per session
★ 9-12 pm weekday primary attention peak
★ Weekend usage much lower than weekdays
★ 50% use email or voice while watching TV on phone
Source: CIAJ, July 2007; MMRI, October 2007

© 2007 Infinita Inc.


1seg Digital Mobile TV
Integration with ToruCa/FeliCa (Contactless Payment)

Source: K-tai Watch Impress

© 2007 Infinita Inc.


1seg Digital Mobile TV
NTT DoCoMo x TBS x McDonald’s Campaign

★ Advertiser: McDonald’s
★ Trial Date: June 2007
★ Campaign Outline: Mobile TV +
mobile FeliCa coupons (ToruCa) +
quizzes/games
• Quiz after each inning of
Yokohama Bay Stars baseball
games
• Users who participate are
rewarded with ToruCa coupons
that can be redeemed at
McDonald’s and other prizes

Source: AV Watch

© 2007 Infinita Inc.


1seg Digital Mobile TV
Fujitsu Spotcasting

★ Local area broadcasting with


limited reach
★ H.264 format plus BML
★ Automatic launch of 1seg client
and tuning via FeliCa chip on
phone
★ Installation cost: ca. USD 1,000

= In-store broadcasting,
temporary broadcasts at events,
security applications etc.

Source: Fujitsu

© 2007 Infinita Inc.


Contactless Payment
FeliCa Plattform

Sources: FeliCa Networks

© 2007 Infinita Inc.


Contactless Payment
Enabled Handsets, cumulative shipments (in million)

Number of FeliCa handsets shipped

Source: NTT DoCoMo, October 2007

© 2007 Infinita Inc.


Contactless Payment
JR East: Mobile Suica; BitWallet: Edy

Source: JR East

© 2007 Infinita Inc.


Contactless Payment
NTT DoCoMo: iD/DCMX

Source: NTT DoCoMo

© 2007 Infinita Inc.


Contactless Payments
NTT DoCoMo: iD Platform Approach

Source: NTT DoCoMo

© 2007 Infinita Inc.


Contactless Payment
Comparison of Major Players (Installed Mobile Client Base)

Nanaco
Suica
DCMX/DCMX mini
Edy

Sources: IT Media Business, August 2007

© 2007 Infinita Inc.


Contactless Payment
Usage and usage intention (Representative sample)

★ Av. monthly spend: JPY 5,270


★ Mobile-type users spend 7%
more than card-type
★ Heaviest users: Male in teens
and twenties
★ Biggest spenders: 50 years and
older
★ Most used locations:
convenience stores and train
stations

Source: CIAJ, July 2007


Base: Mobile Phone Users in Tokyo/Osaka

© 2007 Infinita Inc.


SoftBank: Strategic Approach
A Mobile Carrier and...then some

Source: SoftBank

© 2007 Infinita Inc.


KDDI: Strategic Approach
Fixed-line, Mobile and Broadcasting Convergence

Source: IT Media

© 2007 Infinita Inc.


DoCoMo: Strategic Approach
“Life Assist” Concept

Source: NTT DoCoMo

© 2007 Infinita Inc.


DoCoMo Vision

Source: NTT DoCoMo

© 2007 Infinita Inc.


Infinita
Mission

★ Research and promote mobile innovation


★ Build mobile sites/applications
★ Bring together partners with complimentary goals
★ Facilitate business between Japan and abroad

© 2007 Infinita Inc.


Infinita
Clients

© 2007 Infinita Inc.


Thank you!

www.infinita.co.jp/en

© 2007 Infinita Inc.

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