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BLINDED

BLINDED

Automatically fail any ability checks that require sight.


Your attacks have disadvantage, those targeting you have advantage.

Automatically fail any ability checks that require sight.


Your attacks have disadvantage, those targeting you have advantage.

F RIGHTENED

F RIGHTENED

Have disadvantage on ability checks and attack rolls while the source of your
fear is in sight.
Can't willingly move closer to the source of your fear.

Have disadvantage on ability checks and attack rolls while the source of your
fear is in sight.
Can't willingly move closer to the source of your fear.

INVISIBLE

INVISIBLE

Impossible to see without magic or a special sense. Count as heavily obscured


for the purposes of hiding. Can still be detected by tracks or noises you make.
Your attacks have advantage, those targeting you have disadvantage.

Impossible to see without magic or a special sense. Count as heavily obscured


for the purposes of hiding. Can still be detected by tracks or noises you make.
Your attacks have advantage, those targeting you have disadvantage.

PARALYZED

PARALYZED

Incapacitated and can't move or speak.


Automatically fail STR and DEX saves.
Attack rolls against you have advantage.
Successful attacks against you are critical if the attacker is within 5'.

Incapacitated and can't move or speak.


Automatically fail STR and DEX saves.
Attack rolls against you have advantage.
Successful attacks against you are critical if the attacker is within 5'.

POISONED

POISONED

Have disadvantage on attack rolls and ability checks.

Have disadvantage on attack rolls and ability checks.

P RONE

P RONE

Only movement option is crawl.


Have disadvantage on attack rolls.
Attackers have advantage if within 5'; disadvantage otherwise.

Only movement option is crawl.


Have disadvantage on attack rolls.
Attackers have advantage if within 5'; disadvantage otherwise.

RESTRAINED

RESTRAINED

Speed is 0, and can't be increased.


Your attacks have disadvantage, those targeting you have advantage.
Disadvantage on DEX saves.

Speed is 0, and can't be increased.


Your attacks have disadvantage, those targeting you have advantage.
Disadvantage on DEX saves.

STUNNED

STUNNED

Incapacitated, can't move, and speak only falteringly.


Automatically fail STR and DEX saves.
Attacks targeting you have advantage.

Incapacitated, can't move, and speak only falteringly.


Automatically fail STR and DEX saves.
Attacks targeting you have advantage.

BLINDED

BLINDED

Automatically fail any ability checks that require sight.


Your attacks have disadvantage, those targeting you have advantage.

Automatically fail any ability checks that require sight.


Your attacks have disadvantage, those targeting you have advantage.

F RIGHTENED

F RIGHTENED

Have disadvantage on ability checks and attack rolls while the source of your
fear is in sight.
Can't willingly move closer to the source of your fear.

Have disadvantage on ability checks and attack rolls while the source of your
fear is in sight.
Can't willingly move closer to the source of your fear.

INVISIBLE

INVISIBLE

Impossible to see without magic or a special sense. Count as heavily obscured


for the purposes of hiding. Can still be detected by tracks or noises you make.
Your attacks have advantage, those targeting you have disadvantage.

Impossible to see without magic or a special sense. Count as heavily obscured


for the purposes of hiding. Can still be detected by tracks or noises you make.
Your attacks have advantage, those targeting you have disadvantage.

PARALYZED

PARALYZED

Incapacitated and can't move or speak.


Automatically fail STR and DEX saves.
Attack rolls against you have advantage.
Successful attacks against you are critical if the attacker is within 5'.

Incapacitated and can't move or speak.


Automatically fail STR and DEX saves.
Attack rolls against you have advantage.
Successful attacks against you are critical if the attacker is within 5'.

POISONED

POISONED

Have disadvantage on attack rolls and ability checks.

Have disadvantage on attack rolls and ability checks.

P RONE

P RONE

Only movement option is crawl.


Have disadvantage on attack rolls.
Attackers have advantage if within 5'; disadvantage otherwise.

Only movement option is crawl.


Have disadvantage on attack rolls.
Attackers have advantage if within 5'; disadvantage otherwise.

RESTRAINED

RESTRAINED

Speed is 0, and can't be increased.


Your attacks have disadvantage, those targeting you have advantage.
Disadvantage on DEX saves.

Speed is 0, and can't be increased.


Your attacks have disadvantage, those targeting you have advantage.
Disadvantage on DEX saves.

STUNNED

STUNNED

Incapacitated, can't move, and speak only falteringly.


Automatically fail STR and DEX saves.
Attacks targeting you have advantage.

Incapacitated, can't move, and speak only falteringly.


Automatically fail STR and DEX saves.
Attacks targeting you have advantage.

D&D 5e Conditions

CC-BY-SA Frank Wilcox, Jr (fewilcox) D&D 5e is 2014 Wizards of the Coast

Last updated 2015-04-08

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