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Introduction to simulation analysis

Simulation is the imitation of the operation of a real-world process or system over time. The act
of simulating something first requires that a model be developed; this model represents the key
characteristics or behaviors/functions of the selected physical or abstract system or process. The
model represents the system itself, whereas the simulation represents the operation of the system
over time.

The behavior of a system is studied by generating an artificial history of the system through the
use of random numbers. These numbers are used in the context of a simulation model, which is
the mathematical, logical and symbolic representation of the relationships between the objects of
interest of the system. After the model has been validated, the effects of changes in the
environment on the system, or the effects of changes in the system on system performance can be
predicted using the simulation model.
Simulation is used in many contexts, such as simulation of technology for performance
optimization, safety engineering, testing, training, education, and video games. Simulation is also
used with scientific modelling of natural systems or human systems to gain insight into their
functioning. Simulation can be used to show the eventual real effects of alternative conditions
and courses of action. Simulation is also used when the real system cannot be engaged, because
it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being
designed but not yet built, or it may simply not exist.
Key issues in simulation include acquisition of valid source information about the relevant
selection of key characteristics and behaviours, the use of simplifying approximations and
assumptions within the simulation, and fidelity and validity of the simulation outcomes.

Gnumeric includes a facility for performing Monte Carlo Simulation. Monte Carlo simulation
involves the sampling of random numbers to solve a problem where the passage of time plays no
substantive role. In other words, each sample is not effected by prior samples. This is in contrast
to discrete event simulation or continuous simulation where the results from earlier in the
simulation can effect successive samples within a simulation experiment. The Monte Carlo
simulation will be enabled through the use of the Random Number functions as described in ???
and the results presented along with statistics for use in analysis.
Classification
Historically, simulations used in different fields developed largely independently, but 20th
century studies of Systems theory and Cybernetics combined with spreading use of computers
across all those fields have led to some unification and a more systematic view of the concept.
Physical simulation refers to simulation in which physical objects are substituted for the real
thing (some circles use the term for computer simulations modelling selected laws of physics,

but this article doesn't). These physical objects are often chosen because they are smaller or
cheaper than the actual object or system.
Interactive simulation is a special kind of physical simulation, often referred to as a human in the
loop simulation, in which physical simulations include human operators, such as in a flight
simulator or a driving simulator.
Human in the loop simulations can include a computer simulation as a so-called synthetic
environment.

A computer simulation (or "sim") is an attempt to model a real-life or hypothetical situation on a


computer so that it can be studied to see how the system works. By changing variables in the
simulation, predictions may be made about the behaviour of the system. It is a tool to virtually
investigate the behaviour of the system under study.

Computer simulation has become a useful part of modeling many natural systems in physics,
chemistry and biology, and human systems in economics and social science (the computational
sociology) as well as in engineering to gain insight into the operation of those systems. A good
example of the usefulness of using computers to simulate can be found in the field of network
traffic simulation. In such simulations, the model behaviour will change each simulation
according to the set of initial parameters assumed for the environment.

Traditionally, the formal modeling of systems has been via a mathematical model, which
attempts to find analytical solutions enabling the prediction of the behaviour of the system from
a set of parameters and initial conditions. Computer simulation is often used as an adjunct to, or
substitution for, modeling systems for which simple closed form analytic solutions are not
possible. There are many different types of computer simulation, the common feature they all
share is the attempt to generate a sample of representative scenarios for a model in which a
complete enumeration of all possible states would be prohibitive or impossible.

Several software packages exist for running computer-based simulation modeling (e.g. Monte
Carlo simulation, stochastic modeling, multimethod modeling) that makes all the modeling
almost effortless.
Modern usage of the term "computer simulation" may encompass virtually any computer-based
representation.

Simulation in education and training


Simulation is extensively used for educational purposes. It is frequently used by way of adaptive
hypermedia.
Simulation is often used in the training of civilian and military personnel. This usually occurs
when it is prohibitively expensive or simply too dangerous to allow trainees to use the real
equipment in the real world. In such situations they will spend time learning valuable lessons in a
"safe" virtual environment yet living a lifelike experience (or at least it is the goal). Often the
convenience is to permit mistakes during training for a safety-critical system. For example, in
simSchool[8], teachers practice classroom management and teaching techniques on simulated
students, which avoids "learning on the job" that can damage real students. There is a distinction,
though, between simulations used for training and Instructional simulation.
Training simulations typically come in one of three categories:
"live" simulation (where actual players use genuine systems in a real environment);

"virtual" simulation (where actual players use simulated systems in a synthetic


environment), or
"constructive" simulation (where simulated players use simulated systems in a synthetic
environment). Constructive simulation is often referred to as "wargaming" since it bears
some resemblance to table-top war games in which players command armies of soldiers
and equipment that move around a board.

In standardized tests, "live" simulations are sometimes called "high-fidelity", producing "samples
of likely performance", as opposed to "low-fidelity", "pencil-and-paper" simulations producing
only "signs of possible performance", but the distinction between high, moderate and low fidelity
remains relative, depending on the context of a particular comparison.
Simulations in education are somewhat like training simulations. They focus on specific tasks.
The term 'microworld' is used to refer to educational simulations which model some abstract
concept rather than simulating a realistic object or environment, or in some cases model a real
world environment in a simplistic way so as to help a learner develop an understanding of the
key concepts. Normally, a user can create some sort of construction within the microworld that
will behave in a way consistent with the concepts being modeled. Seymour Papert was one of the
first to advocate the value of microworlds, and the Logo programming environment developed
by Papert is one of the most famous microworlds. As another example, the Global Challenge
Award online STEM learning web site uses microworld simulations to teach science concepts
related to global warming and the future of energy. Other projects for simulations in educations
are Open Source Physics, NetSim etc.
Management games (or business simulations) have been finding favour in business education in
recent years. Business simulations that incorporate a dynamic model enable experimentation
with business strategies in a risk free environment and provide a useful extension to case study
discussions.

Social simulations may be used in social science classrooms to illustrate social and political
processes in anthropology, economics, history, political science, or sociology courses, typically
at the high school or university level. These may, for example, take the form of civics
simulations, in which participants assume roles in a simulated society, or international relations
simulations in which participants engage in negotiations, alliance formation, trade, diplomacy,
and the use of force. Such simulations might be based on fictitious political systems, or be based
on current or historical events. An example of the latter would be Barnard College's Reacting to
the Past series of historical educational games. The National Science Foundation has also
supported the creation of reacting games that address science and math education.
In recent years, there has been increasing use of social simulations for staff training in aid and
development agencies. The Carana simulation, for example, was first developed by the United
Nations Development Programme, and is now used in a very revised form by the World Bank for
training staff to deal with fragile and conflict-affected countries.
Type of models
Active models
Active models that attempt to reproduce living anatomy or physiology are recent
developments. The famous Harvey mannequin was developed at the University of
Miami and is able to recreate many of the physical findings of the cardiology
examination, including palpation, auscultation, and electrocardiography.
Interactive models
More recently, interactive models have been developed that respond to actions taken by a
student or physician. Until recently, these simulations were two dimensional computer
programs that acted more like a textbook than a patient. Computer simulations have the
advantage of allowing a student to make judgments, and also to make errors. The process
of iterative learning through assessment, evaluation, decision making, and error
correction creates a much stronger learning environment than passive instruction.

History

Early history (1940s and 50s)

The first simulation game may have been created as early as 1947 by Thomas T. Goldsmith Jr.
and Estle Ray Mann. This was a straightforward game that simulated a missile being fired at a
target. The curve of the missile and its speed could be adjusted using several knobs. In 1958 a
computer game called Tennis for Two was created by Willy Higginbotham which simulated a
tennis game between two players who could both play at the same time using hand controls and
was displayed on an oscilloscope. This was one of the first electronic video games to use a
graphical display.

Modern simulation (1980s-present)

Advances in technology in the 1980s made the computer more affordable and more capable than
they were in previous decades which facilitated the rise of computer such as the Xbox gaming.
The first video game consoles released in the 1970s and early 1980s fell prey to the industry
crash in 1983, but in 1985, Nintendo released the Nintendo Entertainment System (NES) which
became the best selling console in video game history. In the 1990s, computer games became
widely popular with the release of such game as The Sims and Command & Conquer and the still
increasing power of desktop computers. Today, computer simulation games such as World of
Warcraft are played by millions of people around the world.
Computer-generated imagery was used in film to simulate objects as early as 1976, though in
1982, the film Tron was the first film to use computer-generated imagery for more than a couple
of minutes. However, the commercial failure of the movie may have caused the industry to step
away from the technology. In 1993, the film Jurassic Park became the first popular film to use
computer-generated graphics extensively, integrating the simulated dinosaurs almost seamlessly
into live action scenes. This event transformed the film industry; in 1995, the film Toy Story was
the first film to use only computer-generated images and by the new millennium computer
generated graphics were the leading choice for special effects in films.
Simulators have been used for entertainment since the Link Trainer in the 1930s. The first
modern simulator ride to open at a theme park was Disneys Star Tours in 1987 soon followed by
Universals The Funtastic World of Hanna-Barbera in 1990 which was the first ride to be done
entirely with computer graphics.

Simulation and manufacturing


Manufacturing represents one of the most important applications of Simulation. This technique
represents a valuable tool used by engineers when evaluating the effect of capital investment in
equipments and physical facilities like factory plants, warehouses, and distribution centers.
Simulation can be used to predict the performance of an existing or planned system and to
compare alternative solutions for a particular design problem.[43]
Another important goal of manufacturing-simulations is to quantify system performance.
Common measures of system performance include the following:

Throughput under average and peak loads;


System cycle time (how long it take to produce one part);
Utilization of resource, labor, and machines;
Bottlenecks and choke points;
Queuing at work locations;
Queuing and delays caused by material-handling devices and systems;
WIP storages needs;

Staffing requirements;
Effectiveness of scheduling systems;
Effectiveness of control systems.

Classroom of the future


The "classroom of the future" will probably contain several kinds of simulators, in addition to
textual and visual learning tools. This will allow students to enter the clinical years better
prepared, and with a higher skill level. The advanced student or postgraduate will have a more
concise and comprehensive method of retraining or of incorporating new clinical procedures
into their skill set and regulatory bodies and medical institutions will find it easier to assess
the proficiency and competency of individuals.
The classroom of the future will also form the basis of a clinical skills unit for continuing
education of medical personnel; and in the same way that the use of periodic flight training
assists airline pilots, this technology will assist practitioners throughout their career.

The simulator will be more than a "living" textbook; it will become an integral a part of the
practice of medicine. The simulator environment will also provide a standard platform for
curriculum development in institutions of medical education.

Robotics simulators

Main article: Robotics simulator


A robotics simulator is used to create embedded applications for a specific (or not) robot without
being dependent on the 'real' robot. In some cases, these applications can be transferred to the
real robot (or rebuilt) without modifications. Robotics simulators allow reproducing situations
that cannot be 'created' in the real world because of cost, time, or the 'uniqueness' of a resource. A
simulator also allows fast robot prototyping. Many robot simulators feature physics engines to
simulate a robot's dynamics.

Production simulation

Simulations of production systems is used mainly to examine the effect of improvements or


investments in a production system. Most often this is done using a static spreadsheet with
process times and transportation times. For more sophisticated simulations Discrete Event
Simulation (DES) is used with the advantages to simulate dynamics in the production system. A
production system is very much dynamic depending on variations in manufacturing processes,
assembly times, machine set-ups, breaks, breakdowns and small stoppages. There are lots of
programs commonly used for discrete event simulation. They differ in usability and markets but
do often share the same foundation. There is an academic project investigating the possibilities to
use production simulation software for ecology labeling, named EcoProIT.

simulation
Predicting weather conditions by extrapolating/interpolating previous data is one of the real use
of simulation. Most of the weather forecats use this information published by Weather buereaus.
This kind of simulations helps in predicting and forewarning about extreme weather conditions
like the path of an active hurricane/cyclone. Numerical weather prediction for forecasting
involves complicated numeric computer models to predict weather accurately by taking many
parameters into account.

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