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SHORT ROUND DESCRIPTION

EVENT
Draw the top card from the Event deck. Resolve the part marked with
- place

or

on apprioprate Action field.

- check the meaning on the Scenario card.

After resolving the

card, place it on rightmost space of the Threat Action field.

MORALE
Check Morale level. First Player discards or gains depicted
.
For each lacking
to discard, First Player receives 1 Wound.

PRODUCTION
Get

and

available on the Island tile with

provides

and

provide

ACTIONS
1. Threat Action
Requirements on the card

part of the

6. Arranging the Camp


Gain 2
and/or
(depending on
the number of players).

card on the board.

2. Hunting

7. Rest

Hunting is available only if there is at least 1


Beast card in the Hunting deck on the board.

3. Building
or

You can build:


,
,
,
, Items (found on
the board, Character card, Scenario card).

4. Gathering Resources
or

Success - gain 1 Resource. From 1 source


you can gather only once per round.

Heal 1 Wound.
First, players plan their Actions, placing
their pawns on the board. Each Action
can be taken multiple times (except for
Threat Action).
After that, resolve Actions in the given
order from 1 to 7.
During
,
,
:
- roll respective Action dice.
- action is successful.
Caution: All Resources, Items, etc.
gained during Action phase are available
for players after the Action phase.

5. Exploration
lub

Success - explore 1 new Island tile.

WEATHER
Roll
,
,
Scenario. Add

. The type of die and number of rolls depends on the


and
to the die roll. Possible Outcome:

Clouds:
For each

Hungry animals:
discard 1

- discard 1

- fight with the Beast, Strength: 3.

For each resource cube that players cant


discard, each player gets 1 Wound.
Storm - decrease

- decrease Palisade by1.

Add
+
and compare with
i1
level. Discard a set of 1
for
each Cloud above the
level.

For each: lacking


, Palisade level,
Roof level, each player gets 1 Wound.

level by 1 (if none, each player gets 1 Wound).

NIGHT
Players can move the Camp to the adjacent Island tile.
1. Each player has to discard 1
or he gets 2 Wounds.
2. If players dont have Schelter
, each player gets 1 Wound.
3. Discard all remaining
, unless other rules prevents it.

Caution: At any moment of the Night phase players may heal (Cooks trait, some
discovery tokens etc.).

GAME END
- Victory when the Scenario goal is fulfilled.
- Failure when one of the players Character is dead
or when the last round is over and the Scenario goal is unfulfilled.

DISTRIBUTION OF DICE RESULTS

BEASTS STRENGTH

Hunting allows you to get from 2 to 5

and 0 to 2

MYSTERY CARDS

CHECK OUT GOODIES ON THE WEBSITE


new Scenarios
pawn stickers
additional cards
FAQ, Videopresentation: setup

WWW.PORTALPUBLISHING.EU

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