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EVENT
Draw the top card from the Event deck. Resolve the part marked with
- place
or
MORALE
Check Morale level. First Player discards or gains depicted
.
For each lacking
to discard, First Player receives 1 Wound.
PRODUCTION
Get
and
provides
and
provide
ACTIONS
1. Threat Action
Requirements on the card
part of the
2. Hunting
7. Rest
3. Building
or
4. Gathering Resources
or
Heal 1 Wound.
First, players plan their Actions, placing
their pawns on the board. Each Action
can be taken multiple times (except for
Threat Action).
After that, resolve Actions in the given
order from 1 to 7.
During
,
,
:
- roll respective Action dice.
- action is successful.
Caution: All Resources, Items, etc.
gained during Action phase are available
for players after the Action phase.
5. Exploration
lub
WEATHER
Roll
,
,
Scenario. Add
Clouds:
For each
Hungry animals:
discard 1
- discard 1
Add
+
and compare with
i1
level. Discard a set of 1
for
each Cloud above the
level.
NIGHT
Players can move the Camp to the adjacent Island tile.
1. Each player has to discard 1
or he gets 2 Wounds.
2. If players dont have Schelter
, each player gets 1 Wound.
3. Discard all remaining
, unless other rules prevents it.
Caution: At any moment of the Night phase players may heal (Cooks trait, some
discovery tokens etc.).
GAME END
- Victory when the Scenario goal is fulfilled.
- Failure when one of the players Character is dead
or when the last round is over and the Scenario goal is unfulfilled.
BEASTS STRENGTH
and 0 to 2
MYSTERY CARDS
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