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The eight head count is a method in which the size or length of the the head is
used to measure the height and width of a figure.The most common usage of head count
method is eight heads for height and three heads for width.This method is great for
beginners and for those who have problem drawing proper figure proportion.The head
count method is more suited for studying the basic human figure proportion or create
profile of characters you want to include in you comic.
Drawing the human figure proportion requires you to be consistent, realistic and
also artistic. Therefore, having an understanding of basic proportion and bone structure
is essential.Here we cover the head count method which is best used for training on
basic human proportion and also the difference between male and female proportion as
well as children and infant proportion.
In the following section we will discover the use of height and width of the front
view of the model's head to figure out how the height and width of the figure. We will
also explain how to use head count for different ages.
People at various ages have different
Using head count
height and with that different head counts:
Average Male/Female
7 - 8 Heads
First head count always starts from the top
Teens
6- Example: Drawing an average male
7 Heads
starts from the top of 8-heads, while
Children
drawing children starts from the top of the
5 - 6 Heads
5-6-head.
MALE PROPORTION (BASIC PROPORTION)
The male proportion is actually used as the basis of many
humanoid form. Fantasy creatures and aliens that has
similar physical figure can use this proportion with a little
tweak.For example; a normal male figure measures
around eight head tall and three head wide.You can create
a different form by merely changing the height and width
measurement of the figure.Add other distinctive
characteristics to show some difference when compared
to.
1st Head count - starts from the top of the head to the bottom of the chin.
2nd Head count - ends under the armpit, usually includes the shoulder and the neck in
this.
3rd Head count - ends at the navel area, under the ribcage.
4th Head count - ends at the crotch/groin area.
5th Head count - ends at the tip of the fingers if the hands are place straight down or
near the hip.If not , draw two lines all the way under the knees (this includes the 6th
head count).
6th Head count - ends under the knees.
7th Head count - ends slightly in the middle of the shin, under the calf muscles.
Infant
-The infant head length start at the same width as the shoulder.
-The first head count starts at the top of the head and finishes at the end of the chin.
2nd Head count - stops above the navel.
3rd Head count - ends at the knees.
4th Head count - the last head count finishes where the feet meets the ground.
Child Proportion
1st Head count - begins at the top of the head and stops at the end of the chin.
2nd Head count - ends below the sternum of the rib cage.
3rd Head count - finishes at the crotch.
4th Head count - ends at the knee.
5th Head count - stops at the ankles.
6th Head count - the final head count (or half) ends as the feet meets the ground.
As this this a theory-based principle, not all figures you draw will have this 8 head
count. We encourage you to use the guideline to have a proper proportion of a figure and
not ultimately rely on this theory ....at least not forever.Why not? Because this theory is
used basically to improve on your accuracy and hone your observation skill on drawing
proportion. School teachers commonly used this method to train and help students
mostly in still life art or figure drawing.Therefore it is best for newbie comics artist and
beginners in comic art for training and getting the grasp of basic human proportion but is
not advisable to rely on them because comics includes a lot of action, movement,
gestures and poses and along with personalized style, it is best to practice base on
practicing and sharpening your skill.
The idea in this method is to "build up" the figure with the stick figure acting as a
frame.With circles representing the joints and facial features with either a cross or lines,
the stick figure should be easy and quick to draw.Remember to draw the stick figures
lightly(with light and thin strokes) as it will be easier to erase later.After you have
finished drawing the basic stick figure form, you can start to add up simple shape to the
stick figure form starting from top to bottom.Rectangle and square like shapes are great
for the torso, neck and pelvis.Cylinder-like shapes is can be used for longer parts of the
body like arms and legs.
After you are done with the shapes, you can see that you have roughly made a basic
"mannequin" figure just by adding form to the stick figures.The male and female human
figure have different proportion and features.It is vital that you understand the difference
between the two to avoid confusion and mistakes in your drawing.
The next step is to outline the shape of the body.This is where you can define the
shape of the body with dark and thin strokes.Remember to keep your drawing clean in
this process.Start drawing the outlines of the body on top of the shapes on each body
part.
ALMOST DONE!
Now for some finishing touches.You can now focus on facial features/hair to the
head. Add details to the costume and start to work on the shading to give it a more
realistic and three dimensional look and feel.
Note that when drawing poses, you must remember that the spine/backbone or any part
of the human body is never straight even when the figure is standing straight.Drawing a
straight spine/backbone is one of the most common mistake made by beginners. Another
thing to take into consideration is the versatility or fluidity of the human body.Here are
some poses you see in most comics these days.Stick figures are used instead of a fully
drawn figure so that you can see these poses in its most basic form.Afterwords, once you
have gotten more familiar with this technique, you can improve on it however you like.
Stick figure works well with most proportion.
Anyone can learn to draw with the correct instruction. It is the personal style that
emerges afterwards that makes drawing human body stances comical, dramatic or
active. If you are intrigued with pursuing a career in drawing or just as a hobby, sharpen
your pencil and get ready for your first lesson. Having a professional artist at your side
will also help and give great tips in the areas of balance, lines and shading. An excellent
book by Giovanni Civardi titled Drawing Human Anatomy is a great reference book to
have on hand. Now let's get started. This lesson will involve the head and the upper
torso.
DRAWING THE HEAD: Being able to draw a face naturally is a skill that most comic
artist have, and it is also something that beginners should learn to do.Drawing faces isn't
all about drawing it as realistic or believable as possible, but you must also be able to
draw the face consistently so that other will recognize it every time you create them. Be
sure to do a standard character development or basic profiling of the character you are
about to draw.This will not only act as an objective for your drawing but also helps you
avoid straying from what you are planning to draw. Similar to drawing the body figure,
the head also has its own proportion called - facial proportion.The reason is that the
facial proportion is to help you with the facial feature placement and avoid the mistake
(or habit) of making the eyes too close or the nose too big.Understanding the basic of
facial construction and proportion can help you achieve realism when drawing the head.
The Head Structure: The most important part of the head structure is the feature
placement.Once you have drawn the outline of the head, you must first determine the
center of the face.Draw a straight line vertically (from top to bottom).This is to make sure
that the facial feature is aligned properly in the middle.You can now start placing line to
indicate where the facial feature should begin.This starts from the top which is the
hairline, the eyes, the ears, the nose, and the mouth.
the oval area into quadrants.The horizontal line indicates the the brow line, while hairline
is set at the top line of the oval and the nose at the bottom end of the oval. See image
for example.
Mandible (Block)
The mandible provides structure for the chin and teeth.The mandible completes the skull
when put together with the cranium.Facial structure that the mandible holds include the
mouth, cheek, chin, and the jaw line.A block is now used to represent the mandible and
is attached to the sphere.The top end of the block
is attach to the brow line of the sphere.See image.
Different Angles.
The angle of the head should be determined at the
beginning of drawing the sphere. Here are some of
the axis that affects the angles that you are going
for.
jaw/chin section longer that it should be.The length of the third section that ends at the
chin is similar to the length of half the oval shape.The length changes depending on the
perspective you are doing.
Now that you have the proper head structure established, it is easier to add the facial
features to the head.
Play with the pressure to leave marks: sometimes the line is smooth, then it goes
smoother and after that you can push hard and see the result: some nice thick lines, very
powerful.
This exercise will help you be flexible when drawing. Now that you got the movement
and the balet of the hand, try to change the angle of your curved lines: verticals,
horizontals, diagonals: ascendent and descendent diagonals.
After this exercise, take in consideration the following 3 main situations when we use modulated
line in our fashion drawings.
1. When having in
consideration the light and
shadow: for example: if the
light comes from left upper
side, then all the lines that
are closer to left side are
smoother and thinner than
the lines traced on the
right side of the drawing
those are in shadow, and
they will be darker,
heavier and bold.
2. When drawing the
human body, we have to
have in view the axes and
the position of the body. In
the drawing below it is
obvious that all the weight
of the model is sustained
by the leg in the right
( meaning her left leg ). So
this rule says: the leg that
supports all the weight of the
body must be drawn
bolder than the other.
Now that you learned how to find human poses, How to draw the human body in 3
stages and how to draw fashion sketches in 3 steps, it is the time to see some detail models and
practice some fashion poses.
I draw some simple fashion poses that you can use in your fashion illustrations. First drawing
underlines the axes so that you can see them better. I used red marker to underline the shoulder,
hip and knee axes and also the line of the muscles. Zoom on each of the drawings and start
analyzing my drawings: you already know about the stages, the steps and how to draw the
human body. But this time, please observe also the lines used. In the next post I will write about
how the lines change in 3 situations.
following drawings that I just scanned:) Now that you are aware of the 3 stages of how to draw
the human body, here are just some axes of the possible poses of the human body.
Start drawing fashion sketches after them and you will be more flexible when thinking of a new
position. To double the poses, just flip rotate them in a graphic program and make some fashion
drawings after.
In the next image I did like this: I took the same croquis and transformed it into many other
sketches. All the weight of the human body is sustained by the leg from right side ( left leg if we
thing of the models point of view). Change the position of the hands, left side leg, the inclination
and balance of the axes and here they are: about 7 different positions.
Flip rotate them so that the weight is sustained now by the other leg and obtain 14 poses of the
human body. Change the position of the axes like in the third sketch ( where axes of the shoulder
and hip are parallel) and also change the position of the human parts to obtain even more
positions. Got it?
First of all make sure you leave an invisible frame around the human poses. This will help you
center the 3 images and also it is a guideline that will tell you which is the area where your
human figures should appear. The frame should be one finger thick and not more. Then, split the
area in 3 equal parts and start to draw the AXIS of the human body.
First drawing:
Draw the vertical line this is the center of the human body and the symmetry line. Then add
the two lines: theshoulder axis and the hip axis. When one is up, the other one is down. When
the hip axis goes down, the knee axis follows it. In this first phase pf the drawing, all you will
have to do is to sketch the position of the human body through axes.
Second drawing:
Once the axes are drawn, you will go to the next step: basic, primary shapes around those axes
youve just traced. Try to simplify the shapes into primary shapes: spheres, cones, cubes,
cylinders or secondary shapes.
Third drawing:
In this part, all you will have to do is to just smoothly connect the primary shapes: imagine a
surface that covers the whole body and connect all the primary and secondary shapes.
I added 3 different poses, just to make sure you will have enough human figures to draw.