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GRAPHICS
Co-ordinate System
REALISM IN THREE-DIMENSIONAL
GRAPHICS
Many computer graphics applications
involve the display of three-dimensional
objects and scenes.
Computer-aided design.
Simulation.
These
applications
differ
from
twodimensional applications not only in the
added dimension: they also require concern
for realism in the display of objects.
Producing
As
The
The
1.parallel projection
technique,
the
parallel
projection, is illustrated in Figure -1,
where a point on the screen is identified
with a point in the three-dimensional scene
by a line perpendicular to the screen. An
architect often draws three such parallel
projections to illustrate a house, a plan
view and two elevation views.
simple
2.Perspective projection
3. Intensity cues
One
4.Stereoscopic views.
A dramatic depth cue is provided by generating two
stereoscopic images. One image is shown to the left eye
and is generated from a view appropriate to the location
of that eye, while the other is generated analogously for
the right eye (Figure 20-5). Several techniques can be
used to permit each eye to see only the image intended
for it. Two separate screens can be used, one for each
eye .
In another method, the two images are alternately flashed
on a single screen about 20 times per second, in
synchrony with shutters held in front of the eyes.
Still another method polarizes the light from the two
images in different directions and has the viewer, wear
glasses with polarizing material that admits only one
image to each eye (Figure -6).
Some people can "fuse" two separate stereo images like
those in Figure -5 without the aid of any separation
mechanism.
Figure
6. Hidden-line elimination
The relative depth of objects in a scene is
readily apparent if the lines that are hidden
from view by opaque objects are removed from
the image (Figure -8). Most of the ambiguities
of wireframe images disappear if hidden lines
are
removed.
This
technique
requires
considerable computation but is nevertheless
useful for producing finished pictures of a
scene.
8.Three-dimensional
images.
Someday
Another
example
is
the
vibrating
varifocal mirror
together with a display it
generates
a
true
three
dimensional virtual image .
The viewer can move around
the image observing it from
different
distances
and
directions positioning himself
to explore spatial relationships
that interest him
(Figure -10).
Figure
Figure
20-10 A three-dimensional
virtual image is formed by a mirror
that vibrates and changes focal
length.
None
of
the
visualization
techniques listed above can be
recommended as the "best" one.
Each application will require a
trade-off of realism ,computation
time ,hardware suitability and
perceptual effectiveness.
Many
applications
involving
three-dimensional models may
not require realism at all and are
better
served
by
special
visualization' techniques.
The
Coordinate Systems
The
geometric
model
of
a
threedimensional scene must in some way record
locations of points in a three-dimensional
coordinate system.
We shall choose this system, termed the
world coordinate system, to be a righthanded
three
dimensional
cartesian
coordinate system (Figure -11). Thus the
location of a point, or the endpoint of a
line, is specified by three numbers (x, y, z).
The origin of the world coordinate system,
the directions of its axes, and units of
measurement may be freely chosen, often
for convenience in the application program.
When
Modeling Objects
A
An
A face