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TIM ZARKI

P O R T F O L I O

2 0 1 4 . 2

Work hard. Dream big. Play for keeps.


This is what I do.
Hey.
My name is Tim Zarki, and Im a senior industrial design student
studying at the University of Cincinnatis College of Design, Art,
Architecture, and Planning. My dream is to one day do worldclass design work in the fields of lifestyle consumer products,
fashion, branding, and user interface design. To be satisfied is to
become stagnant. I take this attitude with me everywhere I go,
and always strive to become the designer that I want to be. Im
eager to embrace the next opportunity to come my way.

TIM
ZARKI
DESIGN
EXPERIENCE

EDUCATION

CONTACT / 760 974 6574 / tim.zarki@gmail.com >>

HUGE DESIGN

INSYNC DESIGN

FISHER-PRICE

Industrial Design Intern


JAN 2014 MAY 2014

Industrial Design Intern


MAY 2013 AUG 2013

Infant Toy Design Intern


JUNE 2012 DEC 2012

Oregon Manifest 2014


JAN 2014 MAY 2014

Eastman x Ziba Design Challenge


OCT 2013

Responsible for brainstorming,

Primary role in the ideation and

Lead designer of a Spring 2014

Primary designer of the Huge Design

Captain of the winning team, tasked

rapid sketch and CAD ideation,

concept development process for

product. Involved in sketch ideation,

entry to the 2014 Oregon Manifest

to design an innovative product using

CAD development, 3D prototyping,

lifestyle consumer products spanning

user research, brainstorming, CAD

Bike Design Project competition.

the Eastman Embrace copolyester, in

and presentation work for culturally

three clients. Attended all client

modeling, 3D prototyping, costing,

insightful consumer elecrtronics

meetings to discuss progress and

colorways, and weekly presentations

products for eight clients.

receive crucial feedback.

for multiple new infant toy products.

DAAP @ UC

Senior Industrial Design Student


2010 2015

Yucca Valley High School


2006 2010

Senior in the 5 year Industrial

Graduated Salutatorian in Yucca

Design program at the University of

Valley High Schools class of 2010.

SKILL
MANIFEST

under 10 hours.

OM WEBSITE >>

EASTMAN ARTICLE >>

DIGITAL

ANALOG

Proficient with Solidworks, Alias

Competent at design for 3D printing,

Automotive, Keyshot, VRay, the

CNC and laser cut prototyping, using

Adobe Creative Suite, MS Office,

machine equipment to work with

HTML + CSS, and Blender3D.

wood, foam, plastic, and some metal,


creating appearance and works-

Cincinnatis school of Design, Art,

Some experience with Rhino3D,

like models. Highly skilled at eating

Architecture, and Planning.

Grasshopper, Bunkspeed Shot,

eggrolls and building spaceships with

/ Deans List 2010 present.

3DSMax, Arduino + Processing, and

Lego.

/ Recipient of the 2014 Elise L.

Marvelous Designer.

Sambur Memorial Scholarship for


excellence in industrial design.

P E R S O N A L

P R O J E C T

DIRE N45
SPRING 2014
The N45 is an automatic watch for the brand Dire. This
project is a personal project completed in my free time while
working at Huge Design.

DIRE is a fictional design label specializing in watches, apparel, bags, and


accessories. I tasked myself with designing a top-of-the-line timepiece to
communicate the Dire brand identity.

THEMATIC ROOTS

Dire, and the N45 specifically, are inspired by futurist fashion


with urban and punk influences, as well as by modern digital
interfaces and classic aviation instrumentation.

FORM EVOLUTION

The form of the N45s case evolved through the


compression of a sphere. It is continuous and presents a
smooth, convex surface against the wrist of the wearer.

IDEATION

With a general form direction in mind, I began to sketch


to explore the ways in which the form could interact and
connect with the band. I also began to do some rough
ideation to explore the general layout of the face.

DEVELOPMENT

After arriving at the form of the case, 2D face and case


back iterations were done to explore the styling, layout, and
features of the watch.

THE N45

The final design achieves depth through the use of varying


material finishes and layers, and through the interplay
between negative and positive elements. The band
attachment method creates a recognizable icon.

THE DEVIL IN THE DETAILS

The N45 features a traditional 12 hour layout, with hour,


minute, and second hands. It also features a date window,
and a stylized 24 hour AM/PM dial.

EXHIBITION

The caseback reveals precisely fabricated carbon fiber


bridges behind a black PVD steel rotor that winds the
automatic movement.

CONSTRUCTION

The construction of the N45 takes waterproofing seriously,


and features 4 gaskets between the vulnerable part breaks.
The wire band attachment is sandwiched between the two
halves of the main body.

L U M I N A I R E

D E S I G N

S T U D I O

SPECIMEN 01
SPRING 2013
Specimen 01 is a table lamp inspired by microscopic ocean
life. It is the end product of a fifteen week lighting design
studio.

The experience of interacting with the typical household lamp is


unengaging, usually consisting of no more than flipping a switch on and
off. How can a lamp design embrace biomimicry to create a more
emotionally engaging product for the home?

INSPIRATION

Specimen 01 takes inspiration from the radiolarian, a singlecelled ocean-dwelling organism that generates an elaborate
and beautiful protective skeleton from abundant ocean
minerals.

OTHERWORLD

Otherworld is a fictional houseware brand which takes


inspiration from the microscopic world which we cannot see.
Otherworld values materials with pure aesthetic qualities
and incorporates scientific themes.

IDEATION

Beginning with a broad exploration of lamp forms featuring


various methods of interaction, I settled on the idea of a
lamp driven by biomimicry. I was drawn to the idea of the
lamp as a living object.

BROAD
IDEATION

FOCUS ON
BIOMIMICRY

GENERATIVE DEV

To do rapid form exploration, I developed a process in


Grasshopper to map a pattern onto revolve forms of my
creation. I used these models to evaluate the stance and
proportions of the design, and how it conveys emotion.

3D PRINTING FOR MANUFACTURING

After doing research into multiple manufacturing processes,


I decided to embrace 3D printing as a viable solution for
the creation of the complex lamp geometry. The other parts
would be created through traditional means.

THE BUILD

To create the final lamp, I went through several phases of


prototyping. The base and legs of the lamp were turned,
and the internal circuitry was prototyped using Arduino.
Paper mockups allowed me to test the behavior of light.

FINISHED LAMP

Specimen 01 is ideal for use as a table lamp to provide


practical illumination to part of a room.

With a gentle twist of the


dimmer switch, the lamp
glows slowly to life.

DETAILS

The 3D printed nylon form was painted and clear coated


to give it a lasting, glossy finish. The internal components
can be easily accessed from the bottom by removing three
screws.

PACKAGING

Specimen 01 is packaged in a standard-based E flute


corrugated box with a locking tab closure and autobottom.
The package is suitable to be stored near an accompanying
display product for consumer interaction.

F I S H E R - P R I C E

I N T E R N S H I P

W O R K

Sort n Learn Lunchbox


WINTER 2012
The Sort n Learn Lunchbox is an electronic shape sorter
toy with an emphasis on teaching foods and colors. I was in
charge of the projects design while working at Fisher-Price.

Infants have an insatiable curiosity about the world around


them. At Fisher-Price I was tasked with designing an
educational shape sorter toy to teach infants about shapes,
colors, and foods. The design had to be aesthetically and
ergonomically appropriate, and above all else, safe.

DESIGN FOR BABY

Working on the infant toy design team, safety was


paramount. Designing for infants from ages 618 months
requires being cognizant of multiple potential hazards, and
making design decisions accordingly.

01

CHOKING HAZARD
All parts must be sized and
shaped to prevent them from
entering and blocking the babys
airways. Spherical shapes are
especially hazardous.

02

PINCHING
Hinges and other moving parts
must prevent little fingers from
becoming pinched when closing.

03

ENTRAPMENT
Forms must be designed to
prevent various small body parts
from becoming trapped in and
around them.

DESIGN PROCESS

The project was given to me at an early sketch ideation


phase, and I was able to carry it through its development
through multiple phases to arrive at the final design.

SKETCH IDEATION

MODEL 01

PLAY TESTING

MODEL 02

MODEL 03

My work on the project began with an initial

The first CAD iteration attempted to capture

The first model was tested in the Fisher-

The second CAD iteration attempts to

The third CAD model is taller to properly

sketch. I did further 2D exploration to help

a playful gesture with the form. it featured a

Price play lab by three infants of varying

make the pieces easier to grab, as well

accommodate the electronics. The handle is

determine the feature set.

separate handle trapped by two lugs.

ages. I observed their play and noted that

as integrating the handle to be more cost

updated yet again, and final color scheme

they had difficulty grabbing the tops of the

efficient and easier for infants to grab on to.

and label art are selected.

pieces.

FINAL ID CONCEPT

These renderings represent the final design concept,


later translated into the final product by Fisher-Prices
engineering team.

SAFETY CONSIDERATIONS

During the design process, I was coached through the


necessary design considerations to make the toy as safe as
possible for the intended age group.

1 EASY OPEN
Large tab allows for baby
to open the lid without

2 ANTI-PICK

struggling.

Deep recessed labels


prevent baby from picking
at the edges.

3 NO CHOKE
Pieces are designed to
be impossible for baby to
choke on.

5 ANTI-PINCH
Cutouts near the hinge
minimize the risk of

4 MOUTH SAFE
Handle gap is small
enough to prevent jaw
entrapment.

pinched fingers

PRODUCT FEATURES

The final product features two interactive modes that speak


the names and colors of the items when they are inserted
successfully, as well as singing educational songs and
playing fun sound effects.

MODE SWITCH
Switches between learning mode and
music mode.

SPEAKER

Side-mounted for better


sound quality.

SANDWICH

Separate pieces for basic


stacking play.

ON/OFF + VOLUME

Switch features two volume levels.

COOKIE BUTTON
Pressing the button cycles through
playing multuple fun and educational
songs.

FINAL PRODUCT

The final product stays true to my aesthetic and ergonomic


design work, as well as carrying through my safety
considerations.

P O W E R

T O O L

D E S I G N

S T U D I O

Fiskars Power Drill


SPRING 2012
A ten-week design studio to develop a powered hand tool
for a specific brand.

Nothing about powertools is friendly. They are large, heavy, noisy, and
intimidating. They come packaged in opaque plastic cases that sit on
cold metal shelves. What can be done to change that?

WHO AM I DESIGNING FOR?

My target user is a young adult who needs a drill for basic


household purposes. They wont use the drill on a frequent
basis and dont want to pay for expensive professional
features. They arent very comfortable using powertools.

I just moved into my new flat and


need to buy a power drill for installing
curtains, bathroom fixtures, and
that sort of thing. I dont have much
experience using power tools, and I
dont need anything fancy. All the drills
at the hardware store look like theyre
intended for professionals, and Im not
sure what to buy...

IT DOESNT HAVE TO BE THIS WAY..

The current power drill paradigm is not appropriate for light


household use. I set out to pinpoint attributes that need
attention.

5
6

1 GRIP

5 BODY

Large and designed

Body is front-heavy;

for equally large or

difficult to balance,

gloved hands.

particularly with one hand.

2 DRIVE SWITCH

6 SCALE

In an awkward location;
difficult to operate.

Drill is too large to get

into tight spaces, such as

those found in a bathroom


or closet.

3 AESTHETIC
Industrial and intimidating
to the novice user; not

7 CORD

easily approachable.

Cord is unweildy and gets

in the way.

4 CHUCK
Requires a key to fully
tighten or release.

DESIGN GOALS

Based on my experiences using a typical power drill and the


needs of my target user, I came up with these five goals to
guide my design process moving forward.

01

COMPACT
The drill is as small as possible
(without compromising

02

LIGHT WEIGHT
Weight is minimized to improve
usability in small spaces and high

ergonomics) in order to best fit

places, as well to improve general

into cramped spaces.

comfort of use.

03

EASY + INTUITIVE
The controls are simple and
features limited to only what
makes sense and is necessary.

04

FRIENDLY
The drill is approachable and
minimizes the intimidating nature
of power tools for novice users.

05

COMFORTABLE
Excellent ergonomics are key. The
drill is well-balanced to increase
comfort and ease of use.

BRAND LANGUAGE

I chose the Fiskars brand because they have a refined


aesthetic that I find appealing. I was excited to take on
the challenge of imagining what the first Fiskars electric
powertool could be like.

IDEATION

During the ideation phase, placement of Fiskars signature


orange elements was extremely careful, as they guide the
user to points of interaction with the tool. I also explored
various ergonomic configurations.

ERGONOMICS

After exploring two basic handle types, three milled foam


ergonomics studies were created and tested in succession,
each one having minor changes to increase comfort and grip.

Handle with non-traditional


cutout thumb grip.

Traditional drill handle form.

Version one features a

Version two exaggerates

Version three fine-tunes

preliminary attempt at a

the grip curves and thins

the handle curvature and

comfortable grip.

the base to fit the battery.

tests the battery volume.

PHYSICAL MODELING

An important part of the design process was to create an


appearance model. My model was made from a combination
of FDM ABS parts, and milled REN parts. The battery is
removable as it would be in real life.

FINAL DESIGN

The final design capitalizes on the traditional Fiskars design


language. The orange elements guide the user to find points
of interaction with the tool, and the grey soft grip provides a
comfortable grip.

DRILL FEATURES

The end result of this project is a light, well balanced drill


that is small enough to fit in tight spaces, approachable,
modern, easy to operate, comfortable, and capable.

SELF-LOCKING CHUCK

When the drill is stopped, chuck


locks automatically for easy onehanded loosening and tightening.

FOREGRIP

Allows for a second handhold for


stabilization while drilling.

BATTERY RELEASE
Squeezing buttons allows the Lithium
Ion battery to slide forward.

MODE SHIFTER

Switches between drilling and


driving modes.

DIRECTION SWITCH

Easily accessible; changes


between forward and reverse.

CHARGER

Unlike most unsightly wall chargers, the Fiskars wall charger


matches the aesthetic of the drill, and cradles the battery as
seamlessly as the body of the drill itself.

INDICATOR

A pulsing white glow alerts you


that the battery is charging.
The light glows steadily once
the battery is fully charged.

CUTAWAY

3 4 5 6 7 8 9

!0

!1

!2

Modeling the interior components was a helpful exercise


to understand how they must fit within the drill. The drills
size was dictated primarily by the size of the motor and the
battery cells.

!3

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NAME
REQ MATERIAL
PROCESS
Keyless Chuck
1
Steel
Machining
Chuck Grip
1
ABS + TPE
Injection Molding
Mode Switch
1
ABS + TPE
Injection Molding
Direction Switch
1
ABS
Injection Molding
Gearbox
1
Nylon + Steel
Assembly
Fan
1
ABS
Injection Molding
Rotor
1
Copper
Machining
Stator Coils
2
Copper Wire
Extrusion; Winding
Motor Housing
1
ABS
Injection Molding
Brush Spring
2
High Carbon Steel
Extruded; Formed
Carbon Brush
2
Carbon
Formed; Fired
Commutator
1
Copper
Machining
Bearings 2
Steel Machining
Wiring
1
Copper, PE
Extrusion; Winding
Power Controller
1
Various
Assembly
Body Shell
2
ABS + TPE
Injection Molding
Trigger
1
ABS + TPE
Injection Molding
LiIon Safety Chip
1
Various
Assembly
Battery Shell
2
ABS
Injection Molding
Release Buttons
2
ABS
Injection Molding
Battery Contacts
3
Tin Plated Steel
Die Cut; Electroplating
3.6V LiIon Cell
6
Various
Assembly

Not Shown
22 Screws
23 Drive Shaft

8
1

Steel
Steel

Cold Forming
Machining

!4
!5
!6

!7
!8
!9
@0
@1

NOT JUST A BOX

To address the issue of product visibility, the drill features a


clear plastic case. It serves the function of protecting and
carrying the drill when not in use, and also allows for the
beauty of the drill to be seen and admired on the shelf.

W O R K S T A T I O N

D E S I G N

S T U D I O

SORTI
AUTUMN 2013
Sorti is a workstation system that attempts to improve the
experience of the adult Lego hobbyist by addressing some
of the most common sources of frustration within the hobby.

Can a home workstation system solve the difficult challenge of managing


an immense collection of Lego, improving the entire Lego use experience
for the adult fan of Lego (AFOL)?

ADULTS PLAY WITH LEGO?

Lego has grown from being a childrens toy to a creative


medium to be enjoyed by all ages. The Lego hobby attracts
imaginative adults and teens who enjoy bringing their ideas
to life with the incredibly versatile building toy.

THE INSIDE SCOOP

These three members of the Lego community share their

AFOL?

insights on what it means to be an adult Lego builder. These


quotes are taken from the film AFOL: A Blocumentary.

LINO MARTINS

WAYNE HUSSEY

TOM RAFERT

Weve been called AFOLAdult Fans of Lego. It is kind of a strange thing

I dont think that theres a definition of what makes an adult fan of Lego. I think

We are fascinated with the amazing possibilities and the chance to get our

because when you describe to people that you are an adult Lego builder, theyre

its just, youre an adult, and you like to build with lego, and its okay!

imagination in tangible form. I think its another art medium.

not quite sure what to think of that at first. Then, when they get to see the kind
of things that youre doing, you kind of see the jaw drop. Theyre like ohhhh.
They get it.
.
Watch AFOL: A Blocumentary on Vimeo >>

RESEARCH

To get useful data to support my gut feelings about the


problems surrounding mass Lego storage in the adult Lego
hobby, I took a survey of 1,003 members of the online Lego
community. The resulting data helped drive my decisions.

AGE

COLLECTION SIZE

SORTING

< 18

18%

less than 5000 bricks

5%

1824

16%

5k10k bricks

20%

2534

29%

10k50k bricks

32%

3544

30%

50k100k bricks

20%

4554

6%

greater than 100K bricks

23%

5564

1%

do sort their collection


do not sort their collection

WORKSPACE
83%
17%

dedicated building space


no dedicated space

ISSUES
59%

dont have enough space

12%

41%

have frustrations sorting

50%

no issues

38%

INSIGHTS

These graphs represent the specific insights that I gathered


from my research. These pieces of information were the
most influential in informing my design decisions and goals
for the project outcome.

66% of Lego hobbyists


are over age 25. They have

43% have more than

the ability and are willing to dedicate

50,000 Lego bricks .

83% of AFOLs sort their


collections. Everyone has their

With this large of a collection,

own method and infrastructure for

time and resources to their creative

organization becomes a necessity in

organizing their collection, but very

endeavors with Lego.

order to be able to find specific parts in

few products are available that are well

a reasonable amount of time.

suited to the task.

59% of AFOLs have


a dedicated building
space. This presents an opportunity
to innovate with a workspace-based
design solution.

50% experience
frustrations with sorting.
AFOLs feel that they have to spend
more time sorting their collections
than actually building with them, and
enjoying the hobby that they love.

DESIGN GOALS

From the key insights I gathered in my research, I was able to


narrow in on five specific elements to focus on with my design.

01

SORTING TIME
The system allows the user to
spend the majority of their time

02

ORGANIZATION
The system provides a
customizable organizational

03

AESTHETICS
The aesthetic of the system is
not overly child-like or workshop-

04

SPACE
To the best of its ability, the
system provides a space

05

TECHNOLOGY
The system leverages modern
technology to provide novel

building, and minimize time spent

method to successfully handle

like, and is not out of place in the

efficient method for storing large

possibilities to the task of Lego

sorting.

collections of any size.

modern home.

quantities of Lego parts.

organization.

INTRODUCING SORTI

Sorti incorporates multiple components that work together


in unison to create a unified experience for the adult Lego
hobbyist.

KEY FEATURES

These four components create the core of the Sorti


system. The storage system provides the organizational
infrastructure. The work sufaces allow for a great building
experience, and the sorting machine provides automation to

STORAGE SYSTEM

the entire system.

Modular shelving units can


be configured by the user to
meet their specific needs.

DIGITAL SYNC
Sorting machine syncs part
data with online services to
be used while building.

WORK SURFACES
Designed specifically with
Lego building in mind.

SORTING MACHINE
The keystone of the system.
Auto-organizes parts and
creates a digital part library.

THE SYSTEM

A general overview of the Sorti system. Beginning with


unsorted, unorganized parts, the system creates a cycle

UPDATE
G>
CATALO

START HERE >

through which parts are sorted, stored, built with, taken


apart, and resorted seamlessly, with minimal effort on the
users end.

ADD NEW PARTS

DIG
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SO
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ITA

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TI >
I
S
G
DI RT
PA

SORTING MACHINE
Organizes parts by color and
type, as well as creating a

DIGITA

digital record that can be


accessed from any device

Customizable modular storage


shelves can be tailored to fit the

SORTI

needs of the users collection.

L PART CATALOG

STORAGE SYSTEM

STORE

SEMBLE
DISAS

connected to the internet.

UE

BU

Workstation furniture has

enjoyable as possible.

IL D

AR

build process as efficient and

SE

integrated features to make the

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IGITA
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AR
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WORK SURFACES

CREATE
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LABELS

LOC

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IN

HOW DOES IT WORK?

Sortis goal is to create a digitized library of every Lego part


in a collection, including info on where it is located in space.
This allows the builder to look up parts to locate them rather
than having to search through endless drawers.
Parts are resorted when
models are disassembled,
restarting the cycle.
The user organizes the
drawers and shelves to
their liking.

Unsorted Lego is
added to the sorting
machine.

Parts are removed


from storage to build
awesome things.

Sorted lego exits


the machine.

The user stores


the sorted Lego.
The user adds the
location of parts to
the library.

Part data is sent


to the internet.

An online digital
library of sorted
parts is created.

Labels are
printed or
ordered.

With the addition of


location info, the digital
library is completed.

While building, the library


can be searched to find
the location and quantity
of specific parts.

The library is updated with each


sorting of dissassembled models
or with the addition of new parts.

SORTING MACHINE IDEATION

Initially I explored a filter tray on top of the sorting machine,


thinking that it would be too difficult to design a pathway
that would allow for pieces of all sizes. This was later
resolved by revising the design of the internal pathway.

SORT

SORTING MACHINE

The sorting machine operates on simple concepts. It is


based on an existing ad-hoc design created by a Japanese
Lego enthusiast using Lego Mindstorms controllers and a
computer, but refined to be more efficient and compact.

SORTING PROCESS
1 Parts are loaded into the uppermost
hopper tier.
2 The first conveyor moves slowly to
drop parts one by one to the second
conveyor below.
3 The second conveyor moves parts
underneath the imaging unit.
4 The imaging unit uses lights and a
camera to identify parts based on their
silhouette. It also records their color.
5 The part carousel in the bottom
tier rotates to prepare to receive the
approaching part.
6 The conveyor drops identified parts
into the readied carousel container.
7 When the machine needs an empty
container, it signals for the user to
empty it so it can continue.

SORT

HOPPER
Stores overflow parts
until they can progress
to conveyor 1

USER INTERFACE
Allows for on/off,
pause, programming,
and error diagnosis

CONVEYOR 1
Spaces out parts for
conveyor 2
IMAGING UNIT
Records part type,
color, and quantity
CONVEYOR 2
Moves parts past
imaging unit
CAROUSEL
Temporarily stores
sorted parts

STORAGE SYSTEM IDEATION

Creating a fully customizable storage solution that took into


account the number of possible Lego elements and sorting
schemes was a challenge. I wanted the overall structure to
be able to scale up and down without restrictions.

STORE

STORAGE SYSTEM

I chose a modular cube-based system, inspired by Lego


stores Pick A Brick walls lined with clear pods. I attempted
to keep the materials and construction as simple as possible
in order to make the system robust and easy to assemble.

POD DRAWERS x4
Ideal for the storage of bulk
quantities of medium to large
bricks. Clear front pod allows
for easily determining the
contents.

MEDIUM DRAWERS x2
Each drawer contains 6 smaller
containers for the storage of
medium quantities of parts.

SMALL DRAWERS x4
Multiple combinations of
containers are possible for the
smallest size drawer.
Four plywood panels come

The cube shelves are

The cubes connect together with plastic

together to trap metal shelves.

interchangeable with each other.

pins, becoming structurally sound.

The user has the option of


using the full drawer, 8 medium
containers, 16 small containers,
or 16 small containers with 4
smaller partitions each.
These containers are designed
to accommodate the smallest
parts and quantities.

STORE

WORKSPACE IDEATION

The work surfaces themselves needed to seamlessly


integrate with the storage system. My ideation was focused
on this integration, as well as on methods of construction
and built-in features to improve the building experience.

BUILD

WORKSPACE: DESK

The desk features drawers for convenient work in progress


project storage and easy clean up. It also features a cork
board for pinning up inspirational images, sketches, and
reference materials.

ORGANIZERS
Hidden part
organizers flip out
when desired.

CORKBOARD
Space for pinning
inspiration,
reference, and
sketches.

PROJECT DRAWERS
Three drawers allow for the storage
of parts for models in progress, and
for easy clean up.

HEIGHT
Knob adjusts
height of work
surface.

FOOT REST
Bar can be
moved forward
and backward.

BUILD

WORKSPACE: ISLAND

The island is designed to make it easier to work on large scale


projects. It has a wide open space, and features a built in lazy
susan for rotating large models, as well as built-in organizers
for simple organization of pieces that are in use.

ORGANIZERS
Similarly to the desk, the island also features two flip-over organizers that
are available when desired. They are perfect for organizing parts on the fly
while working on a project.

BUILD

LAZY SUSAN
The table features a built-in lazy susan for easily
accessing all sides of larger models without having
to walk around the island.

RECAP

To recap, the components of the system provide a mirrored


physical and digital infrastructure to organize mass
quantities of Lego pieces as efficiently as possible. The
system can be scaled to fit any size collection and space.

I N T E R N S H I P

W O R K

Experience
JUNE 2012 MAY 2014
During my three internships, I have had the pleasure to
contribute to projects for these clients and organizations.

Thanks for looking!


tim.zarki@gmail.com >>
760 974 6574

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