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Comments

AGAPITO, Benny

Please align your creative output to your document or


manuscript presented
o It should answer all the questions you posted on

manuscript
Title: designing an effective android application
o Not consistent with the problem number 2
o This is not answered in the formulated questions on the
survey
Focuses on the effects than the actual creation of the app
2 process of the study
1. Creation of the app
2. Effects if the app to the users
a. The real focus of the study
Statement of the problem
o 1: features
Content
o 2: helpful
Most of the questions in the questionnaire do not
answer the problem
Measurable
There must be a tool to measure it
Objectives of the study
o 1: create
Process of creation
o 2: survey questionnaire
Is it open survey?
Developmental flow diagram
o Input first bullet
Where did you get the data?
Nawala ung pagkamultimedia (creative influence)
Nagfocus sa effects
o Techniques
Rubrics, scale or tool
Magagamit sa future
Dont take aside the paper

o Use the document to answer the questions


o 1 lang sumagot sa helpful
o nawala ung focus
nawala sa paper
naging psychological

ANDES, Sheryl Rose

Reference material for PH Heroes not Zaide please


Content in terms, information, history, PH Heroes
Statement of the problem
o Features
Significance of the study
o Grade 3 students
Pantay dapat ung content and process
Nagsuffer ung content
Deliviring the right message
Recommendation app and future use
Kulang sa process
Ano ang basis?
Creative process
Consult a historian or teacher man lang
Not just academic
Yung makakatulong not just sa ating students but also sa school
Contribution as MAS
Think beyond

GASCON, Rondell

Abstract
o National Heroes
Enacted by law
Statement of the problem
o Features
RRL
o PH Heroes
Mobile app name

o Grade school students


How to measure?
Significance of the study
o Grade 3 students
Target audience?
o 8-9 years old
What subject?
o Philippine National Heroes
Current is pursuing PH Heroes?
o Programmers
How to design is questionable
Individual questions interpretation
o Questions no. 5
Good is questionable
o Question no. 6
The game was useful for learning is questionable
o Question no. 9
It is simple to use
o Question no. 10
The information was helpful to answer the questions
o Questions and statements are over lapping
Recommendations
o What are the bases?
o Number 2 in recommendation
Aesthetics framework?
RRL About lesson plan of grade 3
Properly citated of pictures in trivia
o Plagiarism
Steps on how to do a mobile app
Design rationale
Approach or tool
Framework kung paano binuo ung images
Creative process
Target audience
Recommendation
o Replicate but different topic

CINCO, Arnold

Validity of problem
Justified the need

Why grade 3 students?


Lesson plan for grade 3 students
Objectives and statement of the problem should be connected

(may problem sa dalawa sa paper)


Research K-12

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