Beruflich Dokumente
Kultur Dokumente
P. David Halstead
National Operating Committee on
Standards for Athletic Equipment,
Overland Park, Kansas,
University of Tennessee,
College of Engineering,
Sports Biomechanics,
Impact Research Lab,
Knoxville, Tennessee
Reprint requests:
David C. Viano, Dr. med., Ph.D.,
ProBiomechanics LLC,
265 Warrington Road,
Bloomfield Hills, MI 48304-2952.
Email: dviano@comcast.net
Received, April 8, 2005.
Accepted, October 31, 2005.
DOI: 10.1227/01.NEU.0000196265.35238.7C
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risk. One involves only the struck players and the other combines data on the striking and struck players in the collisions.
The difference reflects the larger number of uninjured players
when the striking players were included. No striking player
experienced concussion, and the collision biomechanics have
been recently described (34).
Figure 1 also identifies three test conditions representing the
NFL concussion experience. One is the average impact velocity of V 9.3 m/s (20.8 mph) and biomechanical responses
causing concussion in NFL players. Another is the average
impact velocity plus one standard deviation in biomechanical
responses. This higher level represents the most severe impacts seen in the NFL with a velocity of V 11.2 m/s (25.0
mph). It defines an elite impact condition that is representative
of collisions causing the most severe concussion with players
often out seven or more days from practice and play (27). Most
of these collisions involve open field tackles during kickoffs or
punt returns where both players are running towards each
other at full speed, or during open field tackles during passing
or running plays.
The average impact velocity minus one standard deviation
is V 7.4 m/s (16.5 mph) represents a threshold condition for
NFL concussion. The plot shows the concussion risk for peak
translational acceleration and SI for the three collision speeds.
The lowest two impacts involved an SI 220 and SI 475,
respectively. Since acceleration and duration are factors in
determining SI, the change in head velocity (V) of concussed
players is equally important to the NFL experience. The aver-
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Biokinetics
Pendulum Impactor
Impact Conditions
The pendulum response was
tuned to the initial reconstruction tests of NFL concussions.
However, as the number of reconstructions increased and different test speeds and impact
conditions emerged, it became
cumbersome to match them
FIGURE 2. Kinematic sequence with tests at five impact sites on the helmet: 1 (left column) through 5 (right with the existing pendulum
column). The top image is -10 ms before impact and the images under are at 0, 10, and 20 ms. The struck protocol and setup. It was necplayer is the one at the left. He is free-falling into contact with the striking player at the right. The images are
essary to have helmet-to-helmet
rotated 900 counterclockwise to give a horizontal perspective to the collision.
data at common test speeds for
a standard. Furthermore, it was
age V 7.2 1.8 m/s (16.1 4.0 mph) giving a threshold
necessary to condense the broad cluster of game impact sites
V 5.4 m/s and elite at V 9.0 m/s.
into a smaller number of standardized, but representative,
The testing presented in this paper involved helmet-toareas of the helmet.
helmet impacts simulating the threshold, average, and elite
Helmet-to-helmet impacts are often glancing blows owing to
impact conditions with NFL concussion. When ground imthe smooth rounded shape of the helmet. This was recognized in
pacts are removed from the NFL concussion data, the average
both the design of the pendulum arm and initial selection of
impact velocity increases. This is because ground impacts
impact sites. Impacts to a wide variety of sites on helmets reinvolve lower impact velocity, but they have substantial revealed that hits high on the helmet, or nearly tangential to the
bound of the head. The change in head velocity (V) is higher
outer profile, tended to be very minor in terms of head accelerfor ground impacts than other helmet impacts. The average
ations. Most hits received by a player are to the front half of the
velocity for helmet-to-helmet impacts was V 9.6 1.7 m/s
helmet. Hits to the rear involved impacts with the ground. In
(21.5 3.8 mph). Based on this subset of NFL concussions, the
general, the pendulum delivered more substantial blows to sites
threshold impact velocity was V 7.9 m/s (17.7 mph) and the
in the lower regions of the helmet because it was difficult for the
elite condition V 11.3 m/s (25.3 mph). SI for the lowest two
pendulum to clear the helmet. This caused more energy to be
impacts was 200 and 450, respectively.
delivered to the Hybrid III head.
The NFL MTBI research revealed that many concussions occurred with lateral impacts to the jaw pad. This region is curMATERIALS AND METHODS
rently not required to offer impact protection in NOCSAE or
ASTM standards. While football helmets offer padding in this
The testing conducted in this study involved evaluations of the
region, it was primarily for comfort and fit, not impact attenuaoriginal and modified Biokinetics pendulum and WSUs ITT.
tion. Eight impact sites were defined by a horizontal line and the
While the Biokinetics pendulum impactor provided a useful
centerline of the pendulum face that are measured while the
simulation of NFL game concussions, it was necessary to deterpendulum is at rest at the base of its swing (35). Impacts were
mine the most appropriate test speeds and corresponding passdelivered to the rear, rear 45, side, front 45, and front of the
fail criteria that would establish new performance goals for helhelmet with additional impacts to the jaw pad region. These sites
met standards to prevent concussion. The pendulum test
were later refined as information about the NFL concussions was
provided a good starting point to evaluate headgear at energy
being developed by Pellman et al. (28, 29).
levels consistent with the average condition for NFL concussions;
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Figure 2 shows the five test sites that were chosen to represent the 22 concussions from NFL helmet-to-helmet game
collisions available at the time. For these cases, 9.5 m/s represented the average collision speed between players. Fullscale dummy reconstructions were staged with hits targeted
on these five sites at 9.5 m/s as well as 6.7 m/s, which
represented one-half the impact energy. The main reason for
the second test was to observe performance differences at
lower energy that would show helmet performance at the
threshold for concussion. Figure 1 can be used to see that a 6.7
m/s impact speed is below the average minus 1 standard
deviation in NFL concussions and represents a belowthreshold condition for injury. Tests were performed using a
Riddell VSR 4 helmet, size L, which was the same model used
in the NFL game reconstructions (28, 29).
Each of the test sites yielded a particular peak head acceleration and V for the Hybrid III head at the threshold and
average test speed. When these tests were duplicated using
the pendulum, design parameters were adjusted so each of the
same sites matched the peak acceleration and V. A pendulum speed of 6.9 m/s nominally represented the average
condition for NFL concussion from helmet-to-helmet impacts.
A pendulum speed of 5.3 m/s represented approximately half
the energy level, or a threshold concussion condition. These
impact speeds were lower due to the larger pendulum mass.
and axial (z) rotation of the neck base. The adjustment provisions were lockable and remained fixed throughout the testing. The adjustment ranges for the base allowed the Hybrid III
head to be impacted from any direction by the center of the
pendulum face. The base was located relative to the pendulum
so that the initial impact with the helmet was within 10 cm of
the base of the pendulums swing.
The Hybrid III vinyl skin has considerable friction against
the vinyl lining of most football helmets. This makes donning
the helmets difficult, and it introduced an unrealistic headhelmet interface. Nylon stockings on the head reduced the
friction and provided a reasonable simulation of skin-tohelmet friction. Two layers of nylon stockings were stretched
over the dummy head before installation of helmet, allowing
relative motion between the helmet and head. The stockings
remained tightly fit to the head skin.
The pendulum tests were conducted with a facemask installed using the manufacturers recommended attachment
method. The helmet test methodology included eight targets
on the front, back, sides, and facemask. However, these points
were selected before the availability of NFL research and were
not necessarily relevant when compared with the later analysis of NFL collisions causing concussion (28). This led to
refinements in the impact locations.
Slider System
The original pendulum test had the dummy head and neck
mounted rigidly to an adjustable base. When the pendulum
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Telescoping Arm
In a helmet-to-helmet collision in football, the players
heads are free to glance off each other followed by a torso
collision that limits the overall head travel. In the pendulum
test, the impactor represents the striking player. It had lateral
compliance but minimal radial (up-down) compliance. The
struck head with its new slider base could move fore-aft and
laterally as far as the neck would allow, but could not move in
the up-down direction. A new pendulum arm was designed
with a telescoping feature that allowed the arm to shorten by
up to 25 cm under radial load.
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Statistical Analyses
The average and standard deviation in responses are given
for repeated tests. The significance of differences in responses
for the various helmet tests was determined using the standard t test, assuming unequal variance and a two-sided distribution. The t test was performed using the standard analysis package in Excel assuming unequal variance and twotailed probability distribution. The regression analysis was
also used from Excel, which determined the average and 95%
confidence interval for a linear fit between response data.
PELLMAN
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RESULTS
Verification Tests with the Revised Pendulum
Table 1 compares the revised pendulum with the NFL reconstructions. The data is organized by impact site, split into
high and low speeds, and includes the average response from
the NFL reconstructions. The impact speed describes either
the collision speed for the NFL reconstruction or the pendulum velocity at impact. Peak accelerations, V, and SI are
shown. The high-speed pendulum simulates the 9.5 m/s NFL
TABLE 1. Peak responses from the laboratory reconstruction of NFL collisions with the Revised Pendulum Impactora
9.5 m/s reconstructions
Site
Test
Impact
velocity
(m/s)
NFL reconstruction
9.5
145
7.8
796
6.7
103
5.7
316
Pendulum test
6.9
143
7.9
793
5.5
99
6.2
359
1.4%
1.3%
0.4%
3.9%
8.8%
Diff
2
Peak trans
acc (g)
V (m/s)
SI
13.6%
6.7
563
6.7
70
5.2
176
Pendulum test
6.9
126
7.3
633
4.8
75
5.2
204
0.8%
9.0%
12.4%
7.1%
0.0%
15.9%
NFL reconstruction
9.5
143
7.1
711
6.7
78
5.8
233
Pendulum test
6.9
146
7.0
800
5.4
76
5.5
231
2.1%
1.4%
2.6%
12.5%
5.2%
0.9%
NFL reconstruction
9.5
105
7.6
486
6.7
70
5.9
219
Pendulum test
7.0
104
7.7
518
5.5
71
5.8
237
1.0%
1.3%
6.6%
1.4%
1.0%
8.2%
NFL reconstruction
9.5
76
6.4
343
6.7
44
4.7
112
Pendulum test
7.0
74
6.6
300
5.5
39
4.8
99
2.6%
3.1%
12.5%
Diff
a
Impact
velocity
(m/s)
125
Diff
5
SI
9.5
Diff
4
V (m/s)
NFL reconstruction
Diff
3
Peak trans
acc (g)
11.4%
2.1%
11.6%
Trans, translational; acc, acceleration; V, velocity; SI, severity index; NFL, National Football League; diff, difference.
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FIGURE 9. Impact responses for the average NFL concussion impact for conditions AD at 9.3 m/s using the WSU linear impactor. Two conditions were
run for condition D, simulating helmet impacts on the ground. One matched the
NFL impact velocity (D) and the other, the head V (D).
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TABLE 3. Summary results of integrated torso testing with target data based on National Football League reconstructionsa
Impact
Test no.
NFL average
SD
10
11
12
13
Avg
SD
t test
NFL average
SD
14
15
16
17
Avg
SD
t test
NFL average
SD
6
7
8
9
Avg
SD
t test
NFL average
SD
18
19
20
21
Avg
SD
t test
26
27
28
29
Avg
SD
t test
a
Condition
A
A
A
A
B
B
B
B
C
C
C
C
C
D
D
D
D
D
D
D
D
D
Translational
Velocity
(m/s)
9.8
1.8
9.0
9.5
9.1
10.0
9.4
0.5
0.61
9.6
0.7
10.3
9.7
9.1
8.7
9.2
0.5
0.50
9.2
2.1
9.4
8.8
8.9
8.9
9.0
0.3
0.83
6.1
0.2
6.3
6.5
6.8
6.5
6.5
0.2
0.18
9.8
9.7
9.7
9.8
9.7
0.1
0.02
Helmet
X
X
V
V
V
V
X
X
V
V
X
X
V
V
X
X
X
X
V
V
Rotational
SI
HIC15
Res accel
(g)
V
(m/s)
Accel
(r/s2)
Velocity
(r/s)
Duration
(ms)
311
154
421
794
479
692
597
176
0.04
257
129
362
668
424
553
502
136
0.03
79
19
94
140
95
124
113
22
0.04
6.6
1.6
7.3
8.4
7.9
9.1
8.2
0.8
0.03
6120
1964
3049
6098
4443
5368
4740
1315
0.17
35.7
19.4
41.9
28.3
22.6
29.7
30.6
8.1
0.52
588
220
331
995
1062
1382
1146
207
0.01
431
149
280
810
873
1151
945
181
0.02
108
21
98
161
175
205
181
23
0.01
7.6
1.7
6.2
8.8
8.4
9.1
8.7
0.3
0.10
6730
1390
6254
7978
6544
6471
6998
850
0.74
38.9
7.3
34.0
39.7
44.2
48.6
44.2
4.4
0.29
489
276
579
435
510
347
468
100
0.89
401
231
490
367
418
287
391
85
0.94
107
33
122
112
117
100
113
9
0.76
7.2
2.4
7.6
6.8
7.4
6.3
7.0
0.6
0.92
7173
1656
6488
6227
4484
5547
5686
895
0.18
28.2
12.5
47.3
42.4
40.6
41.9
43.1
2.9
0.09
757
154
106
111
84
72
93
18
0.10
678
501
680
693
638
92
0.46
644
122
96
99
73
63
83
18
0.09
583
455
603
625
566
76
0.53
117
6
49
50
49
44
48
3
0.02
130
95
118
118
115
15
0.84
8.4
0.1
4.3
4.4
4.1
3.9
4.1
0.2
0.00
7.5
7.6
8.0
7.7
7.7
0.2
0.01
4870
202
1002
1013
1096
1300
1103
138
0.01
4020
2452
3307
3855
3409
707
0.02
23.2
10.1
8.2
8.2
8.0
10.0
8.6
0.9
0.29
32.0
23.4
27.2
23.0
26.4
4.2
0.73
18.3
15.3
18.0
16.8
17.1
1.4
15.8
14.4
14.2
14.5
14.4
0.2
15.9
15.4
16.2
16.7
16.1
0.5
17.7
17.2
19.8
18.2
18.2
1.1
12.8
15.0
14.1
12.8
13.7
1.1
SI, severity index; HIC, head impact criterion; Res, resultant; Accel, acceleration; V, velocity; NFL, National Football League; Avg, average; SD, standard deviation.
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Translational
Condition
(No. tests)
Velocity
(m/s)
SI
Ave 11.7
(n 9)
V
(m/s)
Rotational
Res accel
(r/s2)
Velocity
(r/s)
8.4
8585
42.9
86
0.7
1744
11.1
1551
303
8.2
10951
55.9
555
480
46
0.4
6207
23.5
945
678
203
7.2
9105
53.6
96
62
31
0.2
549
3.9
Ave 11.9
948
751
141
8.2
3298
57.7
SD 0.4
197
155
19
0.4
693
11.1
HIC15
Res accel
(g)
2665
2068
316
SD 0.3
1066
846
Ave 11.7
2068
(n 8)
SD 0.2
Ave 11.7
(n 8)
SD 0.2
D
(n 8)
a
SI, severity index; HIC, head injury criterion; Res, resultant; Accel, acceleration; V, velocity; Ave, average; SD, standard
deviation.
TABLE 5. Initial testing responses with the new linear impactor and comparison with National
Football League concussionsa
9.5 m/s reconstructions
Site
Test
Input
velocity
(m/s)
NFL reconstruction
9.5
145
7.8
796
6.7
103
5.7
316
Linear impactor
9.6
152
8.7
932
6.6
118
5.6
398
Diff
0.8%
NFL reconstruction
9.5
125
6.7
563
6.7
70
5.2
176
Linear impactor
9.5
128
8.2
828
6.7
88
5.9
306
Diff
3
4.8% 11.5%
2.4% 22.4%
SI
17.1%
47.1%
Input
velocity
(m/s)
1.2%
0.7%
Peak
trans
acc (g)
V
(m/s)
14.6% 1.8%
25.7%
13.5%
SI
25.9%
73.9%
9.5
143
7.1
711
6.7
78
5.8
233
Linear impactor
9.5
135
7.7
808
6.7
105
5.4
348
Diff
0.3%
5.6%
8.5%
NFL reconstruction
9.5
105
7.6
Linear impactor
9.4
122
8.0
0.6%
16.2%
5.3%
0.0%
34.6% 6.9%
486
6.7
70
5.9
219
700
6.6
73
5.8
261
13.6%
44.0%
1.3%
4.3% 1.0%
49.4%
19.2%
NFL reconstruction
9.5
76
6.4
343
6.7
44
4.7
112
DISCUSSION
Linear impactor
9.4
88
6.7
370
6.7
50
4.0
87
15.8%
4.7%
0.1%
Diff
a
V
(m/s)
NFL reconstruction
Diff
5
0.4%
Peak
trans
acc (g)
1.4%
7.9%
Trans, translational; acc, acceleration; V, velocity; SI, severity index; NFL, National Football League; diff, difference.
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REFERENCES
CONCLUSION
Implicit in this study is the assumption that the risk of
cerebral concussion is related to biomechanical inputs to the
head, specifically the head SI. In addition, head kinematics has
been incorporated in these relationships by referring to previously analyzed NFL videos and reconstruction of concussions
in NFL games. Although it is certainly understandable that
this assumption is made and we are using what was measured
biomechanically in the videos and relating that to what the
players experience in terms of mild traumatic brain injury, the
two may not be necessarily the same. While concussion is
most likely based on SI biomechanical inputs to the head, the
neurophysiological consequences may not be linearly related
in terms of severity or degree of injury to the energy imposed
on the head. While we are confident that our assumption is
valid, it has not been proven and only will be proven if the
incidence of concussion decreases with the use of modern
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Blaine T. Hoshizaki
Biomedical Engineer
Ottawa, Ontario, Canada
Funding for this research was provided by the National Football League
(NFL) and NFL Charities. The Charities is funded by the NFL Players Association and League. Their support and encouragement to conduct research on
player concussion is appreciated. We also appreciate the cooperation of Riddell,
Schutt Sports, and Adams USA for supplying helmets and facemasks for testing
at Biokinetics and Wayne State University.
COMMENTS
he challenge in obtaining field data that can provide significant
insights into the mechanism of injury and subsequently determine
better ways of measuring and protecting against those same injuries is
daunting. The National Football League (NFL) study undertaken a
number of years ago was one of the few projects with this as an
objective. This alone characterizes the project and the subsequent
studies as worthy scientific undertakings.
However, when one considers the present article in the context of
the previous 10 articles from this project, the authors have clearly
moved beyond the rather limited data. The authors have reconstructed impact parameters from data presented in a previous paper,
creating a higher velocity test protocol. Without the benefit of statis-
NEUROSURGERY
Acknowledgments
TO
ver the past several years, multiple meetings have been held to
discuss the incidence rate, severity, and implications of mild
traumatic brain injury in sports. In particular, these issues of concussion have been focused on American football, especially the NFL.
From these meetings, recommendations and studies have been published regarding detection, when an athlete can return to play, and
different types of protective strategies with very little hard, scientific
support. Thankfully, this trend has recently changed and is exemplified by the excellent work reported by Pellman et al. This article,
however, should be taken in context, as it reflects the continued efforts
of the NFL to understand the extent of the problem of mild traumatic
brain injury as it relates to its players.
The systematic understanding of human concussion in any sport
must first be approached from a biomechanical perspective. Here,
Pellman et al. have taken advantage of previous efforts to document these injuries on the playing field, quantifying the extent of
loads and forces via high-resolution videos. Through a modeling
approach, they have not only developed and/or modified a series
of experimental procedures replicating the severity, but, more importantly, the type of concussions sustained by players. Consequently, their work underscores the need to readdress current
PELLMAN
ET AL.
Intraoperative application of stereoencephalatome by Spiegel and Wycis, circa 1960. (From, Cooper IS: Involuntary Movements Disorders. New York, Harper & Row, 1969.)