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PC and Online Gaming India

April 2015

Executive Summary

Market
Overview

Drivers &
Challenges

Global gaming industry is expected to grow at a CAGR of x1% between 20-- and 20- Gaming industry in India is estimated to have grown by x2% to reach the market size of INR x3
bn in 20--

Drivers:

Challenges:

Economic advancement, changing


demographics and consumer behavior
Demand for digital entertainment and
contents
Internet penetration and next generation
cellular networks
Mobile device adoption and colossal
wireless subscriber base

Piracy and average revenue per user


or unit
Quality of internet services
Penetration in suburban and rural
areas

Key Players

Competitive
Landscape

Company1

Company2

Company3

Company4

Company5

Company6

PC AND ONLINE GAMING IN INDIA 2015.PPT

Macro Economic Indicators


Introduction
Market Overview
Drivers and Challenges

Market Trends
Competitive Landscape
Strategic Recommendations
Appendix

PC AND ONLINE GAMING IN INDIA 2015.PPT

Economic Indicators (-/-)


GDP at Factor Cost: Quarterly
INR tn
c4
b4
a4

15
14 d1
c1
13 b1

c3
b3
a3

d2
c2
b2
a2

12 a1
11
Q1

Q2
2010-11

2011-12

2012-13

Q3
2013-14

Q4

Inflation Rate: Monthly

%
2.0

1.5

s
q

1.0

0.5
0.0

Jun 2013 - Jul 2013

Jul 2013 - Aug 2013

Aug 2013 - Sep 2013

Sep 2013 - Oct 2013

PC AND ONLINE GAMING IN INDIA 2015.PPT

Oct 2013 - Nov 2013


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Introduction
Video Gaming Overview
Video game is an interactive entertainment product that uses Personal Computers, Televisions, dedicated display, or
mobile devices as a services delivery platform
These interactive entertainment products require somewhat constant and direct user-interaction or participation

Gaming products can be broadly categorized in two segments, gaming hardware products and gaming software
products
Gaming hardware products would include gaming consoles or video gaming systems, gaming peripherals, and other gaming dedicated hardware
Gaming software products would include games itself in CD, DVD, Blu-Ray and other media platforms or in digital format, and game
add-on or downloaded contents (DLCs)

Various genres of games are available on gaming platforms to cater to varied user preferences
Some of the major game genres are Action, Action-Adventure, Adventure, Arcade, Fighting, Horror, Racing, Role-Playing Game (RPG),
Shooting, Simulation, Strategy, and Sports

Quick emerging online and mobile gaming has revolutionized the industry with new genres and have attracted new
audience

PC AND ONLINE GAMING IN INDIA 2015.PPT

Solution1 and solution2 are the most popular services in India


Market Overview India (-/-)
Gaming Industry Market Size & Growth
INR bn
a6

+y%
a1

20--

a2

20--

a3

20--

a5
a4

20--

20--

20--

Gaming industry in India is estimated to have grown by a1% to reach the market size of INR a2 bn in 20-

In 20--, revenue contributions by major gaming segments were as below,

PC gaming a3%

Console gaming a4%

Mobile gaming a5%

Online gaming a6%

Media and entertainment industry in India is poised to register a CAGR of a7% to reach INR a8 bn
by 20-PC AND ONLINE GAMING IN INDIA 2015.PPT

Drivers & Challenges Summary

Challenges
Drivers

Piracy and average revenue per user or


unit

Economic advancement, changing


demographics and consumer behavior

Quality of internet services

Demand for digital entertainment and


contents

Penetration in suburban and rural


areas

Internet penetration and next


generation cellular networks
Mobile device adoption and colossal
wireless subscriber base

PC AND ONLINE GAMING IN INDIA 2015.PPT

Trends (-/-)

Trend1

text text text text text text text text text text text text text text text text text text text
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Trend2

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Trend3

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Trend4

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PC AND ONLINE GAMING IN INDIA 2015.PPT

Porters Five Forces Analysis

SAMPLE
Impact
Medium

Threat of New Entrants


Text text text text text text text
text text text text text text text
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text text text text
Impact
Medium

Bargaining Power of Suppliers


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Impact
Medium
Competitive Rivalry
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text

Threat of Substitutes
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PC AND ONLINE GAMING IN INDIA 2015.PPT

Impact
High

Bargaining Power of Buyers


Text text text text text text text
text text text text text text text
text text text text text text text
text text text text

Impact
Low

Public: Domestic Company Company 1


(1/4)

SAMPLE

Company Information

Offices and Centres India

Corporate Address

Tel No.
Fax No.
Website
Year of
Incorporation
Ticker Symbol
Stock Exchange

Head Office

Products and Services


Category

Sectors (EPC)

Products/Services

Key People
Name

PC AND ONLINE GAMING IN INDIA 2015.PPT

Designation

10

Public: Domestic Company Company 1


(2/4)

SAMPLE

Financial Snapshot

Key Ratios

Total Income

Net Profit/Loss

Particulars

INR bn

INR bn
s1

t1

s2
t2

s4

s3
t3

t4

0
2010

2011

2012

2013

Financial Summary

y-o-y change
(2013-12)

2013

2012

2011

2010

Profitability Ratios
Operating Margin
Net Margin
Profit Before Tax Margin
Return on Equity
Return on Capital Employed
Return on Working Capital
Return on Assets
Return on Fixed Assets

Cost Ratios
The company incurred a net loss of INR - bn in FY 2013, as compared to net
profit of INR - bn in FY 2012
The company reported total income of INR - bn in FY 2013, registering a
decrease of -% over FY 2012

The company earned an operating margin of -% in FY 2013, a decrease of percentage points over FY 2012
The company reported debt to equity ratio of - in FY 2013, an increase of % over FY 2012

Market Capitalization (INR mn)


Total Enterprise Value (INR mn)
EPS (INR)
PE Ratio (Absolute)

Liquidity Ratios
Current Ratio
Cash Ratio

Leverage Ratios
Debt to Equity Ratio
Debt to Capital Ratio
Interest Coverage Ratio

Key Financial Performance Indicators


Indicators

Operating costs (% of Sales)


Administration costs (% of
Sales)
Interest costs (% of Sales)

Value (17/01/2014)

Efficiency Ratios
Fixed Asset Turnover
Asset Turnover
Current Asset Turnover
Working Capital Turnover
Capital Employed Turnover
Improved

PC AND ONLINE GAMING IN INDIA 2015.PPT

Decline

11

Public: Domestic Company Company 1


(3/4)

SAMPLE

Key Business Segments

Key Geographic Segments

Construction and Engineering

India

e1

e2

e3

e4

f1

f2

f3

f4

2010

2011

2012

2013

g1
0%

0%

2013

Overseas

Business Highlights

Description

News
Text text text text text text text text text text text text text text text text text text text text text text text

Overview

text text text text text text text text text text text text text text

Text text text text text text text text text text text text text text text text text text text text text text text
text text text text text text text text text text text text text text

Extensive Product
Portfolio

Text text text text text text text text text text text text text text text text text text text text text text text
text text text text text text text text text text text text text text

PC AND ONLINE GAMING IN INDIA 2015.PPT

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SAMPLE

Public: Domestic Company Company 1 (4/4)

PC AND ONLINE GAMING IN INDIA 2015.PPT

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SAMPLE

Private: Domestic Company Company 2 (1/5)


Company Information

Offices and Centres India

Corporate Address

Tel No.
Fax No.
Website
Ahmedabad

Year of Incorporation

Head Office
Products and Services
Category
Products

Products/Services
Key People
Name

PC AND ONLINE GAMING IN INDIA 2015.PPT

Designation

14

SAMPLE

Private: Domestic Company Company 2 (2/5)


Shareholders of the Company as on 28.09.2012

Name

Ownership Structure

No. of Shares held

Corporate Bodies

Foreign holdings

X
X

30%
Total

70%

PC AND ONLINE GAMING IN INDIA 2015.PPT

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SAMPLE

Private: Domestic Company Company 2 (3/5)


Financial Snapshot

Key Ratios

Total Income

Net Profit/Loss

Particulars

INR mn

INR mn
u4
u2
u1

v4

v1

v2

u3
v3

2010

2011

2012

2013

Financial Summary

2012

2011

2010

Operating Margin
Net Margin
Profit Before Tax Margin
Return on Equity
Return on Capital Employed
Return on Working Capital
Return on Assets
Return on Fixed Assets

Cost Ratios
Operating costs (% of Sales)
Administration costs (% of
Sales)
Interest costs (% of Sales)

Liquidity Ratios

The company reported total income of INR - mn in FY 2013,


registering an increase of -% over FY 2012

Leverage Ratios

The company reported debt to equity ratio of - in FY 2013, a


decrease of -% over FY 2012

2013

Profitability Ratios

The company earned a net profit of INR - mn in FY 2013, as


compared to net loss of INR - mn in FY 2012

The company earned an operating margin of -% in FY 2013, an


increase of - percentage points over FY 2012

y-o-y change
(2013-12)

Current Ratio
Cash Ratio

Debt to Equity Ratio


Debt to Capital Ratio
Interest Coverage Ratio

Efficiency Ratios
Fixed Asset Turnover
Asset Turnover
Current Asset Turnover
Working Capital Turnover
Capital Employed Turnover
Improved

PC AND ONLINE GAMING IN INDIA 2015.PPT

Decline

16

SAMPLE

Private: Domestic Company Company 2 (4/5)


Business Highlights

Description

News
Text text text text text text text text text text text text text text text text text text text text text text text

Overview

text text text text text text text text text text text text text text

Text text text text text text text text text text text text text text text text text text text text text text text
text text text text text text text text text text text text text text

Extensive Product
Portfolio

Text text text text text text text text text text text text text text text text text text text text text text text
text text text text text text text text text text text text text text

PC AND ONLINE GAMING IN INDIA 2015.PPT

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Private: Domestic Company Company 2 SWOT Analysis


(5/5)

SAMPLE

PC AND ONLINE GAMING IN INDIA 2015.PPT

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Strategic Recommendations (-/-)


Text text text text text text text text text text text text text text text text text
Text text text text text text text text text text text text text text text text text

Recommendation1

Recommendation2

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text text text text text text

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PC AND ONLINE GAMING IN INDIA 2015.PPT

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Appendix
Ratio

Calculations

Ratio

Calculations

Operating Margin

(Operating
Income/Revenues)*100

Current Ratio

Current Assets / Current


Liabilities

Net Margin

(Net Profit / Revenues) *100

Cash Ratio

Profit Before Tax Margin

(Income Before Tax / Revenues


*100

{(Cash & Bank Balance +


Marketable Securities) / Current
Liabilities)}

Debt to Equity

Total Liabilities / Shareholders


Equity

Debt to Capital Ratio

{Total Debt / (Shareholders


Equity + Total Debt)}

Interest Coverage Ratio

EBIT / Interest Expense

Fixed Asset Turnover

Sales / Fixed Assets

Asset Turnover

Sales / Total Assets

Return on Equity (ROE)

Return on Capital (ROCE)


Return on Working Capital

(Net Income / Shareholders


Equity)*100

EBIT / (Total Assets Current


Liabilities)*100
(EBIT / Working Capital) *100

Return on Assets

(EBIT / Total Assets)*100

Return on Fixed Assets

(EBIT / Fixed Assets) *100

Operating Costs (% of Sales)

(Operating Expenses / Sales)


*100

Current Asset Turnover

Sales / Current Assets

Administration Costs (% of
Sales)

(Administrative Expenses / Sales)


*100

Working Capital Turnover

Sales / Working Capital

Interest Costs (% of Sales)

(Interest Expenses / Sales) *100

Capital Employed Turnover

Sales / (Shareholders Equity +


Total Debt)

PC AND ONLINE GAMING IN INDIA 2015.PPT

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Sources of Information

PRIMARY RESEARCH
Interviews

Leading Industry Experts

SECONDARY RESEARCH
Print Media

Electronic Media

Leading Newspapers

Regulatory Websites

Magazines and Journals

Technology Magazines

Annual Reports of Companies

Company Websites
Premium Databases
Open Sources

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Thank you for the attention


PC and Online Gaming India 2015 report is a part of Netscribes Technology Series.
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