Beruflich Dokumente
Kultur Dokumente
ThisisthethirdinmyseriesofconversiondocumentsforD&D5thEdition.(Youcanfindthe
oneforNext
here
andtheonefor3.5/3E/Pathfinder
here
.)Icreatedthisdocumentby
comparingthe5Eversionsofmonstersfromthe
MonsterManual
withtheir2Ecounterparts.I
alsoreferredtotwosourcesforconvertingmonstersfrom2Eto3E:Wizardsofficial
ConversionManual
andtheDragonMagazinearticle
HowtoCreateaMonster
.
Iwillonceagainincludetwowarnings:
1. Ifyoucomparethe2Eand5Eversionsofmonstersyourself,youwillnoticethis
conversiondoesnotproduceperfectlyidenticalresults.Iwentforapproximation,not
precision.
2. Iamfallible,sotheremaybemistakes.Ifyoufindany,letmeknow.
Theendofthisdocumentalsoexplainshowtoadjusttheseguidelinesforconverting
monstersfrom1E.
Youwillneedaccesstoatleastthe
D&DBasicRules
andthe
MonsterManual
tomakefull
useofthis.The
DungeonMastersGuide
,whilenotstrictlyrequired,ishighlyrecommended
foritsmonstercreationguidelines(pages273283).
Also,thankstoRussMorrisseyforasimplificationondragonAC,andthepeoplein
this
ENWorldthread
forgeneralhelp!
ChallengeRating
Beforeyougetstarted,youshouldchooseaninitialChallengeRatingforthecreature.Thisis
anestimateofthemonstersCR,whichyoucanusetoguidetherestofyourconversion.
Therearetwowaystodothis:
UsetheCRofasimilar5Ecreature.Ifyouusethisapproach,thecreatureshouldalso
serveasyourreferencemonster(see
AbilityScores
).
UsetheCREstimatorinAppendix1toconvertitsAD&D2EXPValue.
Whenyouarefinishedconvertingyourmonsterto5E,youmaywishtoadjustthisinitialCR
forabetterfit.ThebestwaytodothisistousetherulesfordeterminingCRintheDMG,but
ifyourepressedfortime,youcanjustcompareittosimilar5Ecreaturesonceagain.
Size
5Eappearstouse3.5ssizeranges(slightlytrimmed).Thesedonotperfectlymatch2Essize
categories,soconvertthemasfollows:
2ESize
5ESize
Tiny(2orless)
Tiny(2feetorless)
Small(24)
Small(24feet)
Medium(47)
Medium(48feet)
Large(78)
Medium(48feet)
Large(812)
Large(816feet)
Huge(1216)
Large(816feet)
Huge(1625)
Huge(1632feet)
Gargantuan(2532)
Huge(1632feet)
Gargantuan(32ormore)
Gargantuan(32feetormore)
Youcanalsosimplyusethe2Esizecategoryasis,ifyoudontmindbeingoffbyafewfeet.
Type
2Edidnothavecreaturetypes,soyouwillneedtoassignthoseyourself,basedonthe
monstersdescription.Thetypesareallexplainedinthe5EBasicRules.
Tags
Appendedtothecreaturetypein5E,thesecanbedeterminedfromthemonstersdescription.
Typicaltagsinclude
titan
(forcreatureslikethetarrasque),
shapechanger
,specifictypesof
fiends(suchas
demon
or
yugoloth
),andspecifichumanoidraces(
elf
,
thrikreen
,etc.)If
yourcreatureisntlikelytohaveanyofthetagsabove,skipthisstep.
Alignment
Generally,keepthisthesame.However,creaturesin5Emayalsobe
unaligned
,meaning
theyoperateoninstinctsoyoumaywanttochange
neutral
tounalignedforsome
creatures.
ArmorClass
ItseasiesttorecalculateACfromscratch,basedontheirDexteritybonusandanyarmor
worn.(MakesuretochecktherulesfordeterminingACintheBasicRulesPDF.)
Ifthecreaturedidnotweararmor,andhadanACof6orbelow,theyshouldhavenatural
armor.Inthatcase,givethema+2bonustotheirnewAC.
Dragons
appeartohavestrongernaturalarmorin5E.Fornow,Isuggestestimatingtheir5E
ACbysubtractingitfrom19.
Example:AdragonofsomesorthasAC1.Subtractthatfrom19:19(1)=19+1=20.
HitDice
In5E,thetypeofhitdieisdeterminedbyacreaturessize.
Tiny
creaturesused4hitdice.
Small
creaturesused6hitdice.
Medium
creaturesused8hitdice.
Large
creaturesused10
hitdice.
Huge
creaturesused12hitdice.
Gargantuan
creaturesused20hitdice.
In2E,HitDicemaybedisplayedinformatslike11or5+3.Thefirstnumberisthenumber
ofHitDiceignorethelaternumber.
Tiny
creaturesshouldkeepthesamenumberofhitdiceastheyhadin2E.
Small
or
Medium
creaturesshouldadd
one
hitdie.Forexample,1d6shouldbecome2d6.
Large
,
Huge
,and
Gargantuan
creaturesshouldadd
two
hitdice.Forexample,3d10should
become5d10.
Averagehitpointsforcreaturesshouldberecalculatedasfollows:
Xd4MultiplyXby2.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Xd6MultiplyXby3.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Xd8MultiplyXby4.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Xd10MultiplyXby5.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Xd12MultiplyXby6.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Xd20MultiplyXby10.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Example:Amonsterhas3d8HDandaConstitutionof14(+2bonus).Sotheiraveragehit
pointsare4.5times3,roundeddown:13.ThenyoumultiplytheirConbonusbytheirHD,for
atotalof+6.13+6=19.
Twoexceptions:
Oozes
shouldprobablykeeptheircurrenthitdice.
Dragons
havebeenupgradedalotsince2E,soany2Edragonconvertedlikeothermonsters
islikelytobecomparativelyweak.Butsincewehaveonlyoneexample,Icanonlysuggest
youconvertthemlikeothercreaturesoftheirsize.
Speed
Usethe2E
Movement
stat,thenconvertitasfollowsforeachmovementtype(infeet).
Movementupto12
:Divideby3,multiplyby10,roundtonearest10.
Movementabove12
:Multiplyby2,roundtonearest10.
Forreference,the2EabbreviationsforspecialmovementareFl(flying),Sw(swimming),Br
(burrowing),Cl(climbing),andWb(movingacrosswebs).
Example:AcreaturehasMovement9,Fl21.Itsnewgroundmovementis9/3=3,3x10=30
feet.Itsnewflightspeedis21x2=42,roundedto40feet.
Acreaturethatcanmoveacrosswebs(Wb)shouldreplacethatspeedwiththetrait
Web
Walker
(seeGiantSpiderinthe
MonsterManual
).
AbilityScores
Theonlyabilityscoreprovidedinmost2Estatblocksis
Intelligence
.Youcanusethis
statisticasgiveniftheresarange,gofortheaverageorhighestscore.Ifonlythe
Intelligenceratingisprovided,usethebelowforreference:
Non(0)[whichmustbeincreasedtoatleast1for5E]
Animal(1)
Semi(24)
Low(57)
Average(810)
Very(1112)
High(1314)
Exceptional(1516)
Genius(1718)
Supragenius(1920)
Godlike(21+)
Ifyouarereallylucky,themonstersdescriptionmaydescribeotherabilityscores.Usethem
asgiveniftheyareprovided,withtheexceptionof
Strength
,whichshouldbeconvertedas
follows:
2EStrength
5EStrength
118
Same
18/0118/99
18
18/00(2Eogre)
19
19(2Ehillgiant)
2021
20(2Estonegiant)
2223
21(2Efrostgiant)
2324
22(2Efiregiant)
2526
23(2Ecloudgiant)
2728
24(2Estormgiant)
29
25
30
Foranyabilityscoresmissingatthispoint,youwillneedtochooseareferencemonster.
Thisisanexistingmonstersimilartotheoneyoureconverting.(Forexample,askeletal
undeadcouldusetheskeletonasareference.)IfyoubasedthemonstersinitialCRonan
existing5Emonster,youalreadyhaveyourreferencemonster!
Usetheabilityscoresofthereferencemonstertofillinanyblanks,possiblytweakingthem
asneededtofitthemonstersconceptorknownabilityscores.
Whenchoosingareferencemonster,usethesesources,inthisorderofpreference:
1. TheD&D5E
MonsterManual
.
2. MonstersfromD&DNextmaterial.
3. D&D3.5sMonsterManual.Youcanusethissiteasaquickreference:
http://www.d20srd.org/indexes/monsters.htm
4. TheHowtoCreateaMonsterarticle(linkedabove).
Notethatin5E,creaturesalwayshaveallsixabilityscores.Ifyouusea3.5reference
monsteranditismissinganyofthese,youshouldlookatthenextclosestNextor5E
monster,orusetheguidelinesforfillinginblanksfrommy
3.5conversiondocument
.
Alternatively,the2Esourcebook
DungeonMasterOption:HighLevelCampaigns
providesa
methodfordeterminingmonsterabilityscores,ifyouwanttofillintheblanksfromthe2E
side.Theyrecommendrollingrandomlyandconsultingatable,butIwouldusetheaverage
resultonthetableinstead(results912).Another2Eresourcetoconsideris
TheComplete
BookofHumanoids
.NotethatanyresultingStrengthscoreswouldstillneedtobeconverted
to5E.
SavingThrows
Ignorethe2Erulesformonstersavingthrows.In5E,savesareassociatedwitheachofthe
sixabilityscores,somostcreaturesjustusetheirabilitybonusforsaves.
However,afew5Emonstersdoappeartoapplytheir
proficiencybonus
tothesesaves.You
maywishtodothesameforyourconvertedcreature,iftheir2Edescriptionsuggestsit
should.
Inmostcases,though,youshouldprobablypassongivingyourcreatureproficiencywith
savesitsmucheasierwithoutit.
Skills
Themajorityofmonsterswillhavefewornoskills,especiallymonstersdrivenbyinstinct.
Consultthe2Emonstersdescriptiontoseeifithasanytalentsthatmightmatchaparticular
5Eskill.Forreference,the5Eskillsare:
Athletics
(Strength)
Acrobatics
,
SleightofHand
,and
Stealth
(Dexterity)
Arcana
,
History
,
Investigation
,
Nature
,and
Religion
(Intelligence)
AnimalHandling
,
Insight
,
Medicine
,
Perception
,and
Survival
(Wisdom)
Deception
,
Intimidation
,
Performance
,and
Persuasion
(Charisma)
FulldescriptionsoftheskillscanbefoundintheBasicRulesPDF.
Ifacreaturehasproficiencyinaskill,theirbonuswiththatskillisequaltotherelevantability
bonus,plustheir
proficiencybonus
.
Example:AmonsterhasaDexterityof15(+2bonus)andproficiencyinStealth.Thismeans
thattheyshouldhavea+4bonuswithStealth(Dexterity)checks.Iftheyareamorepowerful
creature,theymayhavea+5bonusinstead.
Ifacreatureishardtosurprise,itshouldprobablyhaveproficiencyinPerception(Wisdom).If
thecreatureisgoodatsurprisingenemies,itshouldprobablyhaveproficiencyinStealth
(Dexterity).
Somecreaturesseemtohaveahigherproficiencyinoneskillthantheothers,typicallydouble
theirnormalproficiencybonus(+4or+6).Forexample,doppelgangershavea+4on
Deception(Charisma)checks.Youmaywishtodothesamewithacreaturessignature
skill.
Vulnerabilities,Resistances,Immunities
Lookatthe2Ecreatures
SpecialDefenses
anddescriptionthisshouldgiveyouanidea
whatthecreatureisvulnerableagainst(listedunder
DamageVulnerabilities
in5E),whatthe
creatureisresistantagainst(listedunder
DamageResistances
),andwhatthecreatureis
immuneagainst(listedunder
DamageImmunities
or
ConditionImmunities
).
Some2Ecreaturescanonlybeharmedbymagicalweaponsofacertainbonus(+1,+2,etc.).
Thisshouldbelistedunder
DamageResistances
asfollows:
bludgeoning,piercing,andslashingfromnonmagicalweapons
Ifthecreaturecanonlybeharmedbysomeothermaterial,addthefollowing:
...nonmagicalweaponsthatarent(silveredoradamantineor[othersubstance])
Modifytheaboveasneededforotherresistances.
Whenyounote
ConditionImmunities
,rememberthattheymayoverlapwithresistancesor
damageimmunities.Forexample,acreatureimmuneto
poison
damageshouldalsonote
thattheyareimmunetothe
poisoned
condition.
Theinnateimmunitiesof
undead
in5Eare:
DamageImmunities:poison
ConditionImmunities:poisoned
Onlyaddotherimmunitiestoanundeadcreatureiftheyareseparatefromitsundeadnature.
Incorporeal
creatures
shouldprobablyhavethefollowingresistancesandimmunities:
DamageResistances:acid,cold,fire,lightning,thunderbludgeoning,piercing,andslashing
fromnonmagicalweapons
DamageImmunities:poison
ConditionImmunities:grappled,paralyzed,petrified,poisoned,prone,restrained
Magicresistance
hasalsobeensimplified,andisnowlistedasatraitseetheflameskullfor
anexample.
Senses
Thereareonlyfoursensesestablishedin5Eatthispoint:
blindsight
,
darkvision
,
tremorsense
,and
truesight
.2Es
infravision
,
ultravision
,andsimilarsensesare
equivalenttodarkvision.Anynonvisualreplacementforsightshouldbeblindsightor
tremorsense.Anycreaturewithinnatetrueseeingshouldhavetruesight.
Also,allcreatureshaveapassivePerceptionscore.Thisisequalto10plustheirtotalbonus
toPerception(Wisdom)checks.
Languages
RefertotheBasicRulesPDFfortheknownlanguagesin5E.Ifnolanguageforyourcreature
islistedthere,givethemthenativelanguageprovidedintheir2Edescription.
Traits
TodetermineacreaturesTraits,lookatthe2Emonstersdescription.Whenpossible,you
shoulduseequivalenttraitsfromthe
MonsterManual
ifthisisnotpossible,eitherbasethe
convertedtraitonasimilar5Etrait,orsimplyusetheoriginaltextasis.
AlistoftheknownTraitsin5Ecanbefound
here
.
Spellcasting
isaspecialcase.Inadditiontobeingusedfor2Emonsterswithlevelsina
spellcastingclass,listsofspelllikepowersalsotendtobetranslatedasSpellcasting.(The
onlyexceptionshouldbespecificspelllikepowerswhicharereallyimportanttoacreatures
concept,inwhichcasetheyareeitherlistedas
InnateSpellcasting
orbrokenoutas
individualtraits,actions,orreactions.)
Ifthecreaturelistsacasterlevel,usethat.Ifnocasterlevelisprovided,usetheir2EHitDice.
Makesuretousethe5Erulesforspellcasting,andreplacespellswithclosestequivalentsif
necessaryrefertotheBasicRulesformoredetails.(ForInnateSpellcasting,thespellcasting
abilityistypicallyWisdomorCharisma.)
ActionswithanAttackRoll
Actionsshouldbetakenfroma2Ecreaturesnormalattacks,
SpecialAttacks
,ordescription.
Youneedtoconvertthreethingstomaketheseinto5Eactionsthetohitbonus,the
damageinflictedbyelementsoftheattack,andanysavingthrowsrequired.
AlistoftheknownActionsin5Ecanbefound
here
.
ToHit
IgnoretheTHAC0andrecalculatethisfromscratch.In5E,thetohitforanactionisbased
onthe
proficiencybonus
.Thisiscombinedwiththerelevantabilitybonus(usuallyStrength
orDexterity).
Notethatmostnaturalattacks(claw,bite,etc.)appeartobe
finesse
attacks,meaningthey
canuseeitherStrengthorDexteritywithattackrolls.Unlessyouthinkyourcreatureshouldbe
aweakmeleecombatant,youshouldchoosethehighestofeitherStrengthorDexterityforto
hitwithnaturalattacks.
UnusualattackslikethewraithsLifeDrainappeartoeitherhaveahigherbonus,orareusing
somethingotherthanStrengthorDexterity.Idonthaveanyspecificrecommendationsforthis
rightnow,butfeelfreetoexperimentwithotherabilityscores(likeConstitutionorCharisma)if
thatseemsappropriate.Youreprobablysaferavoidingthat,however.
Damage
In2E,damageisoftenexpressednotindice,butasarange,like16,312,or25.Insuch
cases,youwillhavetofigureouthowmanydicethatisbeforeconverting.(Intheabove
cases,its1d6,3d4,and1d4+1.)
Forattacksthatusea
weapon
,refertothedamagelistedintheBasicRulesPDForStarter
Set.Ifthecreatureis
large
,increasetheweaponsdamagedieby
one
(i.e.1d6becomes
2d6).Ifthecreatureis
huge
,increasetheweaponsdamagedieby
two
(i.e.1d6becomes
3d6).Someespeciallyhugecreatures,and
gargantuan
creatures,mayincreasethedamage
dieby
three
(i.e.1d6becomes4d6),butyoumaybesaferstickingwithtwo.
Fornaturalattacksby
tiny
or
small
creatures,youshouldprobablyleavethedamagedice
alone.However,theminimumdamagedieappearstobe1d4,soanyweakerattacksshould
probablyupgradetothat.(Thesamegoesfordamagedicebelow1d4forothercreatures.)
Fornaturalattacksby
medium
orlargercreatures,usethefollowingtable:
2EDamageDice
5EDamageDice
1d4
1d6(or2d4)
1d6
1d8(or2d6)
1d8
1d10(or2d8)
1d10
1d12(or2d10)
1d12
2d8(or2d12)
Ifanattackinflictsmorethanonedieofdamage,increasethe5Edamagediebythatnumber.
Forexample,2d4shouldbecome2d6(or3d4).
Somecreaturesstrongestnaturalattacksseemtoaddbothonedieofdamageandincrease
thedietypebyoneforexample,1d6becoming2d8.Thisshouldbeusedcarefully,however,
andshouldntbeusedonmorethanoneattack.
DontforgettoaddthemonstersStrengthbonustomeleedamageandDexteritybonusto
rangeddamage.Youcancalculateaveragedamagethroughthemethodaboveunder
Hit
Dice
.
Othertypesofdamagingattacks(liketheflameskullsfireray)seemtobetreatedmuchlike
thestrongestnaturalattacksabove,buttherearentmanyexamplesyet.Still,thatguideline
mayworkfornow.
Dragon
breathweaponsareupgradedmuchmorethanthat,butuntilwe
havemoredragons,Imreluctanttorecommendanyguidelinesthere.
SavingThrowsforActions
5Esavingthrowsareverydifferentfrom2E.Theyshouldprobablybeconvertedasfollows:
2ESavingThrow
5ESavingThrow
Paralyzation,Poison,orDeathMagic
Constitution
Rod,Staff,orWand
Wisdom(orDexterity)
PetrificationorPolymorph
Constitution(orWisdom)
BreathWeapon
Constitution(orDexterity)
Spell
Wisdom
Feelfreetosubstituteadifferentabilityscoreforthesave,ifitseemsmoreappropriate.
Youwillneedtocalculatea
DifficultyClass
(DC)forthesaveyourcreatureinflicts.The
usualwaytocalculatethisis8+proficiencybonus+theabilitybonusofthecreatureforthe
relevantsave.Forexample,aCR2creaturewithConstitution13(+1bonus)thatinflictsa
ConstitutionsaveeffectshouldrequireaDCof11(8+2+1).
Thewraiths
LifeDrain
shouldbeusedinplaceof2Es
energydrain
attack.
Recharge
Someactionsalsohavea
recharge
.TwoexamplesarethegiantspidersWebandtheyoung
greendragonsPoisonBreath,whichbothhavearechargeof56.
Rechargeseemstocoverstrongeffectsthat,in2E,couldonlybeusedalimitednumberof
timesperday,orrequiredanumberofroundsbetweenuses.
MyrecommendationistouseRecharge56formostlimiteduseactions,andkeepXper
dayforespeciallystrongattacksthatshouldonlybeusedonceinabattle.
ActionswithoutanAttackRoll
Many5Ecreaturessuchasthedoppelganger,flameskull,grick,nothic,owlbear,andyoung
greendragonhave
Multiattack
,allowingthemtotakemorethanoneactionperturn.Ifyour
2Emonstercouldattackmorethanonce,youshouldprobablygivethemMultiattackin5E.
Notethatmostcreaturescanonlymaketwoattackstheonlyexceptionistheyounggreen
dragon,whichcanmakethree.
Therearealsoafewcreaturesthatcantakeactionsnotrequiringanattackrollorsaving
throw.Ifyourmonstercoulddothisin2E,youcanprobablyusethemasisin5E.
Reactions
AnythingthatcouldbeconvertedintoanAction,butrequiressomesortoftrigger,shouldbe
categorizedasaReaction.Otherwise,theyshouldbeconvertedlikeotherActions.
AlistoftheknownReactionsin5Ecanbefound
here
.
FinalNotes
Everythingnotmentionedabove,like
Morale
,shouldprobablybedroppedin5E.Ofcourse,if
youfeelitsveryimportanttothecreaturesconcept,feelfreetoportitoveranyway.
Appendix1:CREstimator
Thebelowconversionfollowsaverybroadcomparisonofthe5ECRand2EXPValueforthe
samecreaturesinbotheditions.Itsnotperfect,butitworksasaroughstartingpoint.
5ECR
2EXP
15to35
65to120
175to270
420
650
975to1400
2000
3000to4000
5000to6000
7000
8000
+1
+1000
Appendix2:1E
Whiletherewereseveralunderlyingchangesbetween1Eand2E,themonsterstatisticscan
beconvertedmoreorlessthesameas2Ecreatures.Thereareafewdifferences,however,
whicharemostlycosmetic.
Movement
ratesarethesameas2E,buttheyareusuallydisplayedinthefollowingformat:
[normal]
/[flying]
//[swimming]
([burrowing])
*[web]
@[climb]
1Eonlyrecognizesthree
size
categories:
S
(small),
M
(humansized),and
L
(large).Mis
definedas57feetSisanythingsmallerthan5feetLisanythinglargerthan7feet.Ifa
specificsizeinfeetisgiven,youmayusethatnumberwiththe2Esizeconversionifnot,you
willhavetochooseanappropriatesizeyourself,basedonthecreaturesdescription.
XPValue
iscalculateddifferentlyfrom2E.Assuch,ifyouwanttousetheirXPValueto
determinetheir5ECR,youcannotuseAppendix1sCREstimator.Instead,usethefollowing
alternativetable(ignoringtheextraXPpermonsterhp):
5ECR
1EBasicXPValue
5orless
5to20
20to50
50to100
100to200
200to350
350to650
650to900
900to1300
1300to1700
1700to2100
2100to2500
2500to3000
10
3000to3500
11
3500to4000
12
4000to4500
13
4500to5000
14
5000to5500
15
5500to6000
16
6000to6500
17
6500to7000
18
7000to7500
19
7500to8000
20
8000to9000
21
9000to10,000
22
10,000to15,000
23
15,000to20,000
+1
+5000
(Notethattheoriginal1E
MonsterManual
doesnotprovideXPValuesatallyouhavetorefer
tothe1E
DungeonMastersGuide
.)
PsionicAbility
islistedformany1Emonsters(aswellasasmallernumberof2Emonsters).
Psionicsrulesarebeyondthescopeofthisconversion,butyoumaywishtoimportany
describedpsionicpowersasInnateSpellcasting(seetheMindFlayerforanexample),oras
othertraits,actions,orreactionsasappropriate.
FYI,the1E
MonsterManualII
hasalistconvertingthedamageranges(28,etc.)todicerolls,
whichmaycomeinhandyforboth1Eand2Econversions.