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Introduction
A virtual world is an movements and key- worlds to carry out
a n im a t e d three- strokes issued by the business or leisure ac-
dimensional world cre- user. In simple terms, tivities. Communica-
ated with computer the avatar is a remote tion is usually textual,
graphics imagining controlled character or with real-time voice
(CGI) and other ren- proxy. Some, but not communication using
Inside this issue:
dering software. One all, virtual worlds al- VOIP also possible.
Introduction 1 of the hallmarks of a low for multiple users.
List of virtual worlds 1 virtual world is that a Massively multiplayer
Virtual World in ESL 2 user can interact online games com-
Implementing virtual world 3
within the environ- monly depict a world
ment by virtue of an very similar to the real
Advantages & Disadvantages 3
avatar, or a comput- world, with real world
Conclusion 4 erized character that rules and real-time
References 4 represents the user. actions, and commu-
The avatar manipu- nication. Players cre-
lates and interacts ate a character to
with objects in the vir- travel between build-
tual world by mouse ings, towns, and even
Conclusion
The integration of technology in education particularly through the creation of virtual worlds
has brought lots of benefit to all involved parties. However, it also has its own drawbacks. Be it
teachers, students as well as parents, the decision for embracing the virtual world as part of the
successful learning experience is nonetheless will shape the future of our education.
References
Beare, K. (2010). About.com. Retrieved January 26, 2010, from ESL in Second Life - Learning English in Secong Life:
http://esl.about.com/od/esleflteachingtechnique/a/l-slife.htm
Jung, H.-J. (2002, October). The Internet TESL Journal . Retrieved January 26, 2010, from Virtual Reality for ESL Stu-
dents: http://iteslj.org/Articles/Jung-VR.html
Virtual Worlds Review. (2006, February 20). Retrieved January 26, 2010, from Virtual Worlds List by Category: http://
www.virtualworldsreview.com/info/categories.shtml
(Jung, 2002)Knox, A. (1980). Proficiency theory of adult education. Contemporary Educational Psychology.5 (4), 378-
404..