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Distrib
bution & Glare
G
Forr true vissual com
mfort, you don't just
j
nee
ed the rig
ght amo
ount of illluminatiion.
Lig
ght needss to be well
w distributed to
o avoid discomfo
d
ort.
Glare
Areas of high brightne
ess right next to areas of lo
ow brightn
ness cause
e glare, making
m
peo
ople
unccomfortable. For insttance, having a bare
e lightbulb for your desk
d
lamp may provide more than
t
eno
ough light. However, it would cause
c
more
e light to shine
s
direcctly into yo
our eyes th
han reflectss off
the desktop, making it difficult to
o read or do
d other ta
asks. Havin
ng a shade
e on the la
amp keeps the
ligh
ht from glaring into your
y
eyes while
w
brightly illumina
ating your desktop.
Unshielded
U
light from bulbs or th
he sun can cause glarre.
Lightt fixtures heelp distribu
ute and difffuse light, and
a avoid glare.
g
Glare
G
is espeecially imp
portant to control
c
wheen using da
aylighting, since direcct sunlight is
i so brightt.
Ligh
ht Levels a
and Glare Metrics
M
Glare is hard to measu
ure becausse how light is perce
eived is su
ubjective and
a
depen
nds on sevveral
facttors (includ
ding the ag
ge of the person).
p
Ho
owever, th
he baseline
e metric ussed for assessing glare is
lum
minance witthin a persson's field of view measured att a specificc vantage point
p
(cd/m
m2). This is the
amo
ount of light reflectin
ng off of a surface intto a viewerrs eye (see
e Measuring Light Levvels).
Som
me rules of thumb incclude:
Avoid conttrasts grea
ater than 10
0:1 when doing
d
taskss.
Avoid an absolute
a
illuminance value of 2,,000 lux orr greater. This is because most computer
c
monitors a
are 200 luxx, and you want
w
to sta
ay within 10x
1 of that monitor brightness.
A contrastt of 20:1 means occup
pants will see
s silhoue
ettes. This is
i often okkay for corrridors.
A contrastt of 50:1 ca
auses disco
omfort, so it
i should always be avoided.
In daylighting
d
g analysis, glare
g
is oftten assesse
ed using fiisheye view
ws at a wo
orker's head
d height. Also,
A
seve
eral shorth
hand metrrics have been deve
eloped to quantify glare, including the Unified Glare
G
Rating (UGR) and the Daylight
D
Glare Proba
ability (DGP
P). The hig
gher a DGP score, th
he more likely
peo
ople will exxperience glare
g
there..
For visu
ual comfortt and energ
gy efficienccy, task and
d ambient lighting should be sep
parated.