Beruflich Dokumente
Kultur Dokumente
Raymond Hui, Alain Ouellet, Andrew Wang, Paul Kry, Stefan Williams,
George Vukovich, Walter Peruzzini
1. Introduction
Traditionally, robotic mechanisms have been used to carry
out autonomous tasks, or as master or slave devices in
teleoperation. In particular, various force-reflecting hand
controllers have been designed for remote control of slave
manipulators - see for example [7]. It has recently been
realized that force reflection also allows an operator to
explore and feel a remote or virtual environment - see
for example [2, 3,4, 8. 1 I]. A mechanism used in this
mode is typically referred to as a haptic device, or
alternatively a manipulandum. Thus far, applications
including virtual pushbuttons and potential fields for
computer interface - i.e. a force-reflecting mouse - have
been developed. Tremendous growth in this area within
IEEE International Conference
on Robotics and Automation
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Fig. 1
Fig. 2
2. Three-Dof Mechanisms
The five-bar mechanism is the best known parallel
mechanism in robotics, having been popularized by the
work of Asada et al. [I]. In general, its forward
kinematics is rather complex for a two-dof device. This
can be simplified if the two grounded actuators are coaxial and the lengths of opposite links are equal. The
resulting forward and inverse kinematics are both
straightforward. The dynamic model is rather simple in
comparison to that of a general five-bar mechanism, and
is potentially decoupled and free of nonlinear terms. It is
clear that simple dynamics leads to facility of control, a
quality which obviates the need for great computational
power and hence makes a given mechanism more
accessible to popular use.
The simple dynamics and relatively low inertia of the
five-bar mechanism are limited to the plane. We set off to
extend this planar design to three dimensions and at first
obtained the designs in Figs. 1 and 2. The design in Fig.
1 is in some ways contrary to the conventional approach
of adding a third joint to rotate a five-bar mechanism
about a vertical axis, e.g. the Phantom [Sensable Devices,
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Fig. 3
Fig. 4
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3. Four-Dof Mechanisms
The mechanisms introduced above all have three degreesof-freedom. We discuss in this section two mechanisms
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4. Implementation Issues
It is important to point out that for the above mechanisms
the orientation of the end-effector is either only partially
or not at all controllable. Nevertheless, this is not
necessarily a disadvantage for applications in remote
control and haptic interface because passive joints can be
placed at the tip such that the orientation of the
controlling hand or finger can be varied to suit the
comfort of the operator without changing its position.
This is quite natural for haptic applications since it is
common for humans to change the orientation of a finger
or probe while exploring the surface of an object.
We felt initially that even with a light structure, it
was necessary to compensate for the weight of the links of
the mechanisms described above so that the operator does
not feel it. However, extensive tests with the ditetrahedral mechanism in Fig. 6 demonstrated that our
design was sufficiently light that the operator barely felt
its weight. In fact, fatigue usually arose due to the lack of
support for the operator's arm rather than the weight of
the mechanism. Attempts to compensate for its weight
resulted in poor performance of the haptic device because
the cogging torque in the brushless motors used led to
"preferred" positions.
5. Virtual Handle
One motivation for designing only three or four-dof forcereflecting mechanisms is that six-dof mechanisms are
inevitably complex. Whether serial or parallel, the
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References
6. Conclusions
Herein, two basic classes of mechanisms are introduced.
They are respectively useful as three and four-dof forcereflecting mechanisms. The design of these mechanisms
is based on structural transparency and simplified
kinematics. Structural transparency allows the operator to
feel for the most part only the force reflection determined
by the software driving the mechanism, and not its
weight, inertia and friction. Furthermore, a structurally
near-transparent mechanism can be controlled effectively
without modeled-based compensation. Simplified
kinematics allows the mechanism to be controlled with
computational overhead affordable by a standard PC
(control rates of 1.5 kHz or higher has been achieved with
the nearly di-tetrahedral mechanism in Fig. 6 and a 48666 PC).
The virtual handle is for applications requiring five
or six degrees of freedom. The main advantage of this
concept is that the complexity, costs and decrease in
SensAble Devices Inc., Brochure of the Phantom ForceReflecting Haptic Interface, Vanceburg, Kentucky, 1994.
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