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Ghost Squad FAQ (arcade)

v1.1 (08/15/2005)

Written by Baby Bonnie Hood (bbhood217@yahoo.com)


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This FAQ Copyright (c) 2005 Jason Carl R. Algarme
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website (other than www.GameFAQs.com)
or otherwise distributed publicly without advance written permission. Use of
this guide on any other website or as a part of any public display is strictly
prohibited, and a violation of copyright.
Ghost Squad (c) 2004 SEGA Corporation. All other trademarks and copyrights
contained in this FAQ are owned by their respective trademark and copyright
holders.
TABLE OF CONTENTS
=================
I.
Introduction
II. Controls
III. Gameplay
- IC Card
- Life Gauge
- GS Meter
- Items
- Bad Guys
- Good Guys
- Events
IV. Inventory
- Weapons
- Special Weapons
- Costumes
V.
Missions
- Mission 1: The Grand Villa Rescue
- Mission 2: Operation Air Force One
- Mission 3: The Jungle Break
VI. Walkthrough
VII. Miscellaneous
VIII. Conclusion
IX. Special Thanks
X.
Version History
I. INTRODUCTION
===============
The Ghost Squad is a special forces unit belonging to a UN-founded organization
called the M.O.P. (Multiple Operation Program). "Ghost" stands for Global
Humanitarian Operations & Special Tactics. With the team composed of the most
elite soldiers, they run humanitarian operations throughout the world.
And guess what? You're a member of these special forces, performing difficult
feats of counter-terrorism using the most sophisticated weapons and devices.
Along with a partner and your other teams, you battle against the terrorist
group known as the Indigo Wolves. Take down the terrorists, save the hostages,

and employ special tactics to ensure a successful mission.


Basically, this is a gun game; and in this one you're part of the special
forces, the last resort when all else fails. As with most gun games, you shoot
at the screen using a gun controller (in here, it's a submachine gun). Shoot
the bad guys, don't shoot the good guys, the usual gun game fare. This usual
gun game, though, has very kickass graphics and sounds, action-packed gameplay,
and a card system that lets you play the same missions with different paths and
earns you experience that gets you more weapons and costumes.
If you're a gun game enthusiast, you may like this game. The replay value with
the card system will surely keep you coming back for more :)
II. CONTROLS
============
The submachine gun controller has three functions; one of these is, of course,
the trigger that you pull to fire the gun. Some guns have autofire, so holding
down the trigger will keep the gun firing. To reload the gun, simply point the
gun outside of the screen or otherwise briefly cover up the gun's front sensor.
Another function is a switch on the side that lets you select your gun's firing
mode (it differs for each gun; some have bullet bursts, some have autofire, and
one of them even has grenades).
And finally, there's the action button located at the gun's front. The action
button's function depends on the situation; it can detain hostages, perform
melee attacks, and defuse bombs. In regular shooting scenes, the action button
just lets you yell out random orders; these are purely cosmetic and don't
impact the gameplay in any way, but it does sound good when you manage to say
something that matches the situation (like saying "Go go go!" while advancing,
or telling a hostage to "Get down!").
III. GAMEPLAY
=============
There's a whole lot more to this gun game than just shooting at enemies and not
shooting at allies. All of this game's gameplay features are explained below.
IC CARD
------At the start of the game, you're asked to insert your card if you have one.
You can go ahead and start without one, but you're gonna be stuck with one gun,
one costume, the lowest mission levels, the name of NONAME, and no way to gain
any experience. You can still make local high scores, but you can't join the
Internet Ranking.
If you do happen to have a card (you can usually buy one at the arcade itself),
just insert it into the card slot and you can begin the game with it. If it's
a brand new card (100 games left to play and with the name of UNTITLED), you're
prompted to enter a name first before proceeding.
Before the actual game, you're shown the card's character info (name, rank,
number of plays, etc.). You can choose to customize your character before
starting the game. You can change weapons, costumes, your name, and game
config (subtitles and display type). Changing your name and config, however,
won't be available for your first few levels.
After a game, your experience is tallied up; the better you played (high score,

lots of GS meter, medals, etc.), the more experience you earn. Earn enough
experience and you, of course, level up. Reaching certain levels earns you
promotions in rank, weapons, and costumes.
And finally after the experience tally but before saving the data and giving
the card back to you, you're given a password that you can use to register for
the game's Internet Ranking (http://ranking.sega-ghostsquad.com/). If you feel
that your score's high enough to show off to the world, you can copy down the
password and then register with it. I must warn you though, the Internet
Ranking scores are pretty damn high ;)
You can also use your card in two-player games. To join in with your card,
insert it first *then* press Start. A little word of warning, though. If you
die and not continue while the game's still going on (because your partner's
still alive), your experience will be tallied up behind the scenes. You can
level up, but you will *not* earn any weapons, costumes, or even the ability to
change your name and config. Not even if you reached the required level. To
avoid this, you have to stay alive. Or if you do die, you have to continue.
Or perhaps it's best to just avoid two-player games altogether.
All this talk about the game's card system and how it works... but what if a
machine actually has (gasp!) no card system? Then you'll only have 4 weapons
(XM-2119, TK1B, P44M, and M4E), 4 costumes (GS, Jungle, Tough Guy, and Cowboy),
and level 4 as the highest selectable mission level. It's somewhat better than
playing without a card on a machine with the card system, but it's still quite
an incomplete experience.
LIFE GAUGE
---------You have 4 bars of life in this game. Getting hit by an enemy or shooting a
hostage will decrease your life by one bar. And of course, we all know what
happens when you lose all of your life.
You can acquire body armor to take less damage, and first aid boxes to gain
back life.
GS METER
-------This shows just how good you are at being an elite special forces unit. This
meter will increase when you take down enemies in special manners and complete
events, and it will decrease when you shoot hostages and allies.
Once you max out the meter, you'll be rewarded with an improved but limited
firing mode for your gun. The improvement depends on your gun (full auto for
guns without it, high capacity magazines for guns already with full auto, and
even grenades for one gun).
ITEMS
----There are items that you can collect throughout the game. You have to shoot
certain enemies and shootable background objects to reveal them, then shoot the
items themselves to acquire them. Some guns, however, can't use some items;
and if you get an item that your gun can't use, then the item will simply not
take effect. Also, you can only have one item at a time; collect another one
when you already have one, and your old item is replaced with the new one.
Below is a list of all the items in the game:

High Capacity Magazine - Increases your gun's ammo capacity, allowing you to
fire more bullets before reloading. Wears off after a
number of reloads. Some guns have this as a GS meter
upgrade, which could be troublesome because the HCM
upgrade will replace any item you already have.
Dot Sight

- Gives your gun a laser sight that lets you see where
you're precisely aiming at. Some guns already have
built-in Dot Sights.

Compensator

- For those machine guns that have their shots stray all
over the place, this item will keep your shots dead on
no matter how long you fire with it.

Body Armor I

- Protects you from attacks by lessening the damage done


to you; instead of one life bar, you only lose half of
a bar. Wears off after two hits.

Body Armor II

- Same thing, except it's gold-colored and lasts twice


as long (four hits).

First Aid Box

- Gives you back an entire life bar. Unlike the other


items, you get this item the instant you reveal it; so
you don't need to shoot it any further. Also instead
of keeping this item, you immediately use it up so it
won't replace any item you already have.

Medal

- Some enemies and objects (usually hiding out in the


background) have this item. Collecting these will
earn you some extra experience. Like the first aid
box, you get this item the moment you reveal it and
you don't keep it.

BAD GUYS
-------Terrorists are your enemies here. They shoot at you, lob grenades at you, and
even attack up close with knives. Most of them take only one shot to kill, but
some can take multiple hits before going down (they have their own life bar for
this). Most of them can also be shot while they're dying; you can land up to
three shots on one enemy (known as a 3-point shot in Virtua Cop terms). At
higher mission levels, enemies actually become tougher. You can see this for
yourself when you use a weak weapon on them; even the weakest enemies now take
more than one shot to kill.
Now on to their attacks. Most of them will be shooting at you, and usually
missing. However, targeting sights (called an e-marker in the game) will lock
onto an enemy that's about to land a shot on you. If that enemy fires, its
bullets reach you, and you fail to kill the enemy, you get hit and take damage.
So obviously, take down the marked enemies first; even if they fire, you can
still avoid damage by killing them before their bullets reach you. Watch out
at higher mission levels, because enemies (even multiple ones at once!) will be
marked more often.
Enemies can also attack using knives and grenades, and they're not marked for
this either. For knives, they attempt to surprise you by coming out of nowhere
at point blank range and then slash away. Some of them attack faster than
others, so stay alert for them. For grenades, they just bring them out and lob
them at you. These aren't as dangerous as the other two weapons; the grenades

and grenadier are rather slow, and you can shoot down the grenades before they
hit you. But note that in two-player games, grenades can hurt both players.
And then there's the fine art of killing enemies. Sure, you could just shoot
at them multiple times and call it a day; but there exist special bonuses that
provide additional points and GS meter if you kill the enemies in certain ways.
And these ways are listed below:
Good Shot

- Shooting an enemy in the head. They die immediately (no matter


how much life they had) and cannot be shot any further. You'll
only get this bonus on the first hit; shooting the enemy elsewhere and then at his head won't give you this bonus, but the
enemy will still die immediately.

Quick Shot

- Shooting an enemy the moment they appear/spawn. Good Shots and


Quick Shots can be combined together, if you're good enough.

Double Down

- Hitting two enemies with one shot. This is usually done with
penetrating guns or shotguns. You can also land Double Downs
on dying enemies, allowing you to score multiple Double Downs
with the same two enemies.

2 Body
- Exactly what it sounds like, two shots to the chest. If you
2 Body 1 Head successfully follow up with a head shot, you'll also get the
other bonus. This is quite difficult to perform, because
dying enemies usually don't stand still. It should also be
noted that the names are actually mixed up, so the two chest
shots will actually read as 2B1H while the following head shot
will be 2B.
GOOD GUYS
--------Otherwise known as people who just get in your way, they only exist to remind
you that you can't be trigger-happy all of the time. In this game, they come
in the form of hostages, squad members, and VIP's.
Hostages are civilians who just happen to be in the wrong place at the wrong
time. They'll panic and flee, cower in fear, and generally do anything that'll
escape them from the immediate danger. Take care not to shoot these annoying
hinderances (they'll even be marked with Help! signs so you can tell the
difference between them and enemies), because you'll lose a whole life bar and
some GS meter if you kill a hostage. Yes, an entire life bar despite any armor
you might be wearing at the time.
Squad members are supposed to be helping you out. But honestly, they're only
shooting at thin air; if it looked like they're actually killing enemies, those
enemies are actually only dying all by themselves thus depriving you of points.
Your squadmates have names and their own life bars, and shooting at them will
not only reduce their life (but luckily not yours) but also reduce some of your
GS meter.
VIP's are special people that you have to rescue. There are only two of them
in the entire game, and you can't actually kill them. But shooting them will
still reduce your GS meter, so watch where you're aiming.
EVENTS
-----Throughout the game, you'll find yourself in special situations that require

more than just shooting at enemies. These are events and at the start of one,
you'll be instructed on exactly what to do. Succeed in an event, and you'll be
rewarded with points and GS meter; how much depends on how well you performed
the event (Excellent, Good, or OK). But fail the event, and you'll get nothing
but Failed (and even damage in some cases). No matter what, you'll always
continue with the mission after an event.
There are several kinds of events, and these are listed below:
Detain Hostages - It's annoying to have them run all over the place, so you're
tasked with detaining them. Just aim at a hostage and hold
down the action button to shut them up. Be careful though,
because enemies will gladly take this opportunity to attack
you in such a vulnerable state.
Defuse

- Stopping bombs from blowing up. Aim at a bomb (or its wires)
and press the action button to work on disabling them. If
they're not wires, it'll take several presses to successfully
defuse them. Just make sure not to shoot the bombs you're
trying to defuse!

Give Cover

- Kill the enemies that are attacking your squadmates, because


they're morons and can't do it by themselves. All you have
to do is kill all the enemies before they kill your squad
members (e-markers will show which enemy is about to hit your
useless allies).

Hand to Hand

- Battle the enemies up close and personal. Aim at the targets


that'll appear as the enemies attack and press the action
button to hit them. The higher the mission level, the more
targets you'll have to hit. There's only one target per
attack at level 1, two targets at level 6, and finally three
targets at level 10.

Assault

- This one's easy. Just kill all the enemies in a certain area
within the time limit. Kill them quickly, and you won't have
any problems here.

Snipe

- Kill all enemies from a distance using a sniper rifle. Do it


quickly though, because there's a time limit...

Stealth

- Silently kill all the enemies as you go along. Before going


in to attack, use the action button to determine just how
silent you are; afterwards, you'll go into the attack. Kill
the enemies before they discover your presence (as in don't
let the alarm meter fill up completely).

Boss

- Bosses here aren't your typical powerful and tough enemies


with small weak points. In this game, they're just another
event (which event depends on the boss) but very important
ones because the whole mission depends on this. Successfully
kill the boss and the mission is cleared, but fail instead
and the mission is aborted. No matter what happens, the
mission is finished afterwards. Bosses are also tougher in
two-player games than in solo games (except for Mission 2's
Boss who remains the same).

IV. INVENTORY
=============

In other gun games, different kinds of guns are just temporary power-ups. But
in this gun game, you get to collect and use all kinds of guns though you can
only equip and use one gun at a time per game. You can also collect costumes
that you can use to change your appearance if you ever get bored of the usual
GS outfit. All of this adds lots of replay value to this game.
Following next is a list of all the weapons and costumes in the game, and at
what level you acquire them.
WEAPONS
------So many ways to shoot at the terrorists, but which one's the best one...?
XM-2119
Level: 1
Your standard machine gun. Has 24 bullets, none of which penetrate. Can fire
in single, 3-burst, and full auto shots. No need to reload when firing in full
auto.
M94R
Level: 30
Machine gun with 25 bullets. Available in single shot and full auto. Shots do
not stray, but they don't penetrate either.
MP10
Level: 77
Machine gun with 30 bullets, single shot, and full auto. Rate of fire is fast
and shots don't stray, but it lacks penetration and reload time is quite long.
TK1B
Level: 46
The terrorists' assault rifle. 30 bullets, single shot, full auto, and capable
of penetration. Shoots fast, but shots stray on autofire. Also, its reload
time is long (just check out the terrorists).
CPG7
Level: 50
Uzi with 20 bullets, single shot, full auto, and strong penetration. Shoots
fast but shots stray on autofire.
AR4A
Level: 32
Assault rifle with 28 bullets, single shot, and full auto. Shoots fast, but is
offset with a lengthy reload time.
TR14
Level: 38
The machine gun that everyone abuses :P. 20 bullets, single shot, full auto,
and capable of high penetration (bullets go through all obstacles, walls, and
enemies like they're not even there). Lengthy reload time, and shots stray
when autofired (it's recommended to autofire only in short bursts to maintain
accuracy).
G50
Level: 54
Basically an MP10 in assault rifle form and with shots straying on autofire.
SAW24

Level: 15
This gun is unique, because its bullets are infinite. However, it gets hotter
the more you shoot with it; and when it overheats, you won't be able to shoot
for quite a while. Full auto only, but shots don't stray. Cannot use HCM and
Dot Sight, and is the only gun without a GS meter upgrade.
XMW21
Level: 99
Bigass machine gun of death. 100 bullets, full auto, high penetration, builtin Dot Sight, and grenades! Slightly slow firing rate, shots stray when autofired, and its one big offset to all its kickassery: a very long reload time.
It's not easy reloading 100 bullets, after all...
M209
Level: 61
Handgun with 10 bullets, single and 2-burst shot, and... that's about it.
TM9V
Level: 11
Handgun with 15 bullets, single and 2-burst shot, built-in Dot Sight, and very
short reload time.
PM6
Level: 26
Handgun with 6 bullets, single and 2-burst shot, and a long reload time. Also
cannot use HCM, but is capable of rapid fire provided that you have a quick
trigger finger.
P4512
Level: 40
Handgun with 12 bullets, single and 2-burst shot, and twice as powerful as the
other handguns.
P44M
Level: 5
The famous magnum handgun. 6 bullets, single and 2-burst shot, and capable of
penetration. Can't use HCM.
M45R
Level: 19
Handgun with 15 bullets, single and 2-burst shot, and built-in Dot Sight. Also
twice as powerful as the other handguns, and reloads very fast.
GUARDIAN II
Level: 34
The handgun from Virtua Cop 3. 10 bullets, single and 2-burst shot, can't use
HCM. Nothing more than a novelty item. Maybe it can be more useful if you
could do Exceeding Sense in this game :P
GUARDIAN I
Level: 60
The handgun from Virtua Cop 1 and 2. 6 bullets, single and 2-burst shot, can't
use HCM. I can't possibly imagine anyone using this antique :P
CAC82
Level: 7
Sniper rifle, an advanced model of the CAC80 that has more ammo (6 bullets),
an extra 3-burst shot mode, and better penetration. No built-in Dot Sight,
though.

SPR3
Level: 69
Sniper rifle with 10 bullets, single and 3-burst shot, and penetration.
SR308
Level: 85
Sniper rifle with 8 bullets, single and 3-burst shot, and penetration. This
rifle packs a powerful punch.
SPR11
Level: 23
Advanced model of the SPR3 with highly improved penetration and faster firing
rate in 3-burst shot mode. Check out the large holes this gun makes :D
M4E
Level: 2
Shotgun with 6 bullets, single shot, and 2-burst shot. Shots splash, being a
shotgun and all.
SG112
Level: 93
Shotgun just like the M4E, except it's more powerful. Also, a little advice:
shotguns and hostages don't mix very well.
ABG1
Level: 43
This one's actually a crossbow. 6 bolts, single, 3-burst, and full auto shots.
Good luck using this, because bolts don't fly instantaneously like bullets :P
SPECIAL WEAPONS
--------------These are weapons that you use in special events. You can't earn or use them
in regular play, though it would be kinda nice if you could...
If you manage a GS meter upgrade while using these weapons, the upgrade will
instead go to your regular weapon.
SAN92
Used in: Mission 1 Boss event
Rocket launcher, holds only 1 rocket. Extremely long reload time, but you're
not gonna notice because firing at the target and locking onto it takes just as
long. Once locked on, the rocket will head straight for the target regardless
of where it was fired at; however, the rocket can hit any obstacles in the way
and blow up without hitting the target. So when locked on, make sure you aim
at a clear path to the target.
CAC80
Used in: Snipe events, Mission 2 Boss event
Sniper rifle with only 1 bullet, single shot, low penetration (goes through
enemies and thin obstacles only), and built-in Dot Sight. If only you could
use any of the better sniper rifles, though...
SAW25
Used in: Mission 3 Boss event
Heavy machine gun, very different from the SAW24. 50 bullets, full auto, deadon accurate, very fast firing rate, short reload time, and grenades (fired with
the action button)! I want this instead of the XMW21...

COSTUMES
-------Change your in-game appearance with these costumes. They don't impact gameplay
at all, it's just a way to personalize yourself.

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