Sie sind auf Seite 1von 12

Personal Technologies in Education: Issues, Theories and Debates

Steve Wheeler
School of Education
Plymouth University, UK

Abstract
The pervasiveness of personal technologies has promoted several debates in
education. Current debates centre upon - but are not limited to - personal learning
environments, mobile gaming and touch screen tablets, and their potential to
transform learning and teaching. A number of new theories are emerging to explain
how students are using new digital tools for learning, and these require evaluation.
Questions are raised over whether new technologies can promote and support new
pedagogical strategies, or merely perpetuate old methods. The extent to which
personal devices can actually support and encourage personalised approaches to
learning must also be ascertained. Furthermore, issues exist around the impact and
validity of personal tools in education, and to what extent new forms of assessment
of learning will need to be implemented within these new contexts. This paper
reviews the current literature and identifies several of the key issues, theories and
debates arising from recent adoptions of personal devices across whole schools and
institutions.
Introduction
Increasingly, the pervasive nature of mobile and personal technologies is impacting
upon professional practice across all sectors of education. Many of the current
debates centre upon - but are not limited to - the Bring Your Own Device (BYOD)
movement, personal learning environments (PLE: Johnson & Liber, 2008), mobile
gaming (Spikol & Milrad, 2008) and e-books and e-readers. Reductions in price
have ensured that Kindle Readers and other similar digital reading devices are now
increasingly popular and are regularly used devices for all age groups. Perhaps
most significantly, the potential to transform education through touch screen tablets
such as the iPad has been a feature of recent research (Webb, 2012). Many of the
above debates are beyond the scope of this paper, but PLEs, personal technologies
and associated pedagogical theories will be explored, examined and evaluated.
Taking an overview of the educational trend for technology integration, some
researchers and practitioners debate whether new technologies can promote new
pedagogical approaches, or merely serve to perpetuate old methods. McRae (2012)
for example is doubtful, and has argued that a technological pedagogical symbiosis
is required before technology can transform current teaching and learning practices.
He explains that the symbiotic relationship between pedagogy and technology has
yet to be fully realised. Using new technologies in the same context as old
technologies, he suggests, merely perpetuates old practices and approaches. Other
questions are raised over what extent personal devices can actually support and
encourage personalised approaches to learning. Further questions exist over the
impact and validity of personal tools in education, and to what extent new forms of
assessment of learning will need to be implemented within these new contexts.

The Personal Learning Agenda


The personalised learning agenda is currently highly visible in many schools and
universities. In an organisational sense, its history can be traced back to the 1940s
health and social care provision, but more recently the ethos has been extended to
other public sectors, including education. In the 1980s, during a resurgence of
interest in the cognitive sciences, psychologist Howard Gardner proposed a new
theory of learning that identified individual learner characteristics, or multiple
intelligences. Gardners theory (1983) was a response to the limitations of the
standardised psychometric testing that was prevalent at the time. He admitted that
the technological revolution influenced his thinking when he stated the advent of the
computer changed psychology forever and spawned the cognitive sciences.
Further theories appeared that placed the learner firmly at the centre of the
education process, and focused upon individual differences, styles of learning,
personal preferences and study orientations. Such theories challenged the
traditional, industrial models of education, where standardisation and
homogenisation of provision, subject compartmentalisation, and synchronisation of
behaviour were key components of the school system (Toffler, 1980). Knowledge
was centrally developed and controlled, organised into rational components and
delivered in batches of instruction. Now referred to as the factory model of
education, this approach to schooling owes much to the industrial revolution of a
previous, long gone age.
Learning Management Systems
The emergence of the World Wide Web in the 1990s provided scholars with new
opportunities to explore personalised learning. Yet many education providers saw a
need to maintain control over content, and developed centralised tools that
perpetuated the factory model of knowledge production, organisation and delivery.
Learning Management Systems (LMS) were developed as institutional platforms to
organise, deliver and manage knowledge content. A tension clearly exists between
the personalised learning agenda and centralised provision of content and
communication through the LMS. There is a widely held belief among education
professionals that the LMS is a useful learning tool. The LMS provides universities,
colleges and schools with a common platform that simplifies the provision of
programmes, delivers homogenised content and provides equalised, gated access to
shared resources.
There is also a counter movement of educators who believe that a loose aggregation
of personal learning tools is more effective in supporting the individual needs and
requirements of learners. Recent debate has challenged the validity of such beliefs,
suggesting that delivering institutional content management via the Learning
Management System limits student opportunities to explore, create and repurpose
existing learning content, and that homogenisation of content militates against
personal learning, creating more barriers than benefits for learners (Johnson & Liber,
2008). One viable alternative to the LMS is the Personal Learning Environment.
Personal Learning Environments

In the broadest sense, a Personal Learning Environment (PLE) can be described as


the range of devices, experiences and environments each individual learner adopts
to achieve their own personal learning goals and trajectories (Severance et al, 2008).
PLEs are environments that are constituted from a range of tools, chosen by
individual learners, where people, resources and services can interact in a loose
manner (Wilson, 2008). The term Personal Learning Environment is relatively new
(van Harmelen, 2006) but describes a concept that ostensibly has existed for some
time. PLEs can promote the integration of formal and informal learning episodes into
a single experience (Attwell, 2009), and draw heavily on a number of social
networking tools to bring together diverse resources, people and experiences into a
self managed space. Attwell suggests that the PLE offers a portal to the world
through which learners can explore and create, according to their own interests and
directions, interacting as they choose, with their friends and the learning community
(Attwell, 2009, p. 120).
Personal Technologies and Education
Almost two decades ago, Gilder (1994) predicted that personalised media would
liberate us from the tyranny of mass media. His prediction was based on the
premise that a number of trends such as miniaturisation, cost reductions, portability
and wider choices of device would make it easier to access information. In many
ways these predictions are being realised. We are indeed witnessing a feast of
niches and specialities, where multiple satellite television channels, endless online
shopping choices and a bewildering variety of social networking tools are
revolutionising our experiences of entertainment, commerce and communication.
Clearly, one size does not fit all, and personal devices are evidence of a preference
by many members of society to personalise their consumption of digital content and
experiences.
Traxler (2009) argues that personal handheld devices such as the mobile telephone
have been instrumental in changing our perceptions of space and place. Traxler
goes farther, arguing that our conception of knowledge is also changing, and that
this change extends to the way we generate, share, own, value and use content. He
further argues that mobile personal devices can provide students with in vivo rather
than in vitro learning, by which he means that personal technologies enable them to
transgress the wall of the traditional, formal learning spaces, to enter the noise and
the mess of the outside world (p. 26). Traxlers claims, if true, clearly have
pedagogical implications, and challenge previously cherished notions of classroom,
curriculum, the assessment of learning and traditional teacher roles. Jenkins (2006)
for example, believes that a new knowledge culture has emerged as a result of the
proliferation of personal technologies. He suggests that this has fomented a
reduction in the importance of older notions of social community, and a diminishing
of the significance of physical space and place. Jenkins further holds that the new
communities that are emerging in the knowledge culture are held together by the
mutual production and reciprocal exchange of knowledge. In effect, Jenkins has
defined a new world in which the act of knowledge production and sharing has
become the new social and cultural capital. Such reconceptualisation is clearly a
departure from the old models of education that have become prevalent in postindustrial society.

Learning Theories for the Digital Age


Learning in the industrialised world can now be contextualised within a largely digital
landscape, where the use of technology is assuming increasing importance. Much
of this learning is informal, and is generally location independent. The present
technology rich learning environment is characterised by a sustained use of digital
media, their integration into formal contexts, and a shift toward personalisation of
learning. These facets of modern life in combination have led educators to question
the validity of pre-digital age learning theories. In recent years a variety of new
explanatory theories have been generated that can be applied as lenses to critically
view, analyse and problematise new and emerging forms of learning.
One highly visible theory is Connectivism (Siemens, 2004). Connectivism has been
lauded as a learning theory for the digital age, and as such seeks to describe how
students who use personalised, online and collaborative tools learn in different ways
to previous generations of students. The essence of Siemens argument is that
today, learning is lifelong, largely informal, and that previous human-led pedagogical
roles and processes can be off-loaded onto technology. Siemens also criticises the
three dominant learning theories, namely behaviourism, cognitivism, and
constructivism, suggesting that they all locate learning inside the learner. His
counterargument is that through the use of networked technologies, learning can
now be distributed outside the learner, within personal learning communities and
across social networks.
Perhaps the most significant contribution of Connectivist theory is the premise that
declarative knowledge is now supplemented or even supplanted by knowing where
knowledge can be found. In a nutshell, knowledge is now more distributed than it
ever was, and it is now more important that student know where to find the
knowledge they require, than it is to internalise it. This places the onus firmly upon
each student to develop their own personalised learning tools, environments,
learning networks and communities within which they can store their knowledge
(Siemens, 2004). In McLuhans view, as we embrace technology, our central
nervous system is technologically extended to involve us in the whole of mankind
and to incorporate the whole of mankind in us (McLuhan, 1964, p. 4). Clearly our
social and cultural worlds are influenced by new technology, but are there also
biological implications?
21st Century Learners
Is learning in the 21st Century significantly different to learning in previous years?
One of the more controversial theories of the digital age is the claim that technology
is changing (or rewiring) our brains (Greenfield, 2009) whilst others claim that
prolonged use of the Web is detrimental to human intellectual development (Carr,
2010). It could be argued that these theories stem back to the seminal claim of
Marshall McLuhan (1964) that we shape our tools and thereafter, our tools shape
us. This belief was also the basis for the in Digital Natives and Immigrants theory
(Prensky, 2001), a persistent discourse that has greatly influenced the thinking of
educators in recent years. A significant body of work has arisen around the Natives
and Immigrants theory, including characterisations of younger students as the Net

Generation (Tapscott, 1998), Screenagers (Rushkoff, 1996), Born Digital (Palfrey


and Gasser, 2008), Millennials (Oblinger, 2003), and Homo Zappiens (Veen &
Vrakking, 2006). The latter theory suggests that younger students learn differently,
through searching rather than through absorbing, through externalising rather than
through internalising information, are better at multitasking, and see no separation
between playing and learning (Veen & Vrakking, 2006).
If these theories are true, and younger students do learn differently, the implications
for education are profound, demanding changes to the way formal learning content is
developed, delivered and organised, and a reappraisal of our conception of
knowledge and what it means for education. There are, inevitably, objections to the
Digital Natives position.
All of the above theories tend to characterise younger learners as being different to
previous generations in their use of technology. These positions are countered by
researchers who maintain that such claims are largely based on anecdotal and
intuitive arguments, and that there is no significant difference in the way younger or
older students manage their online learning activities (Crook & Harrison, 2008; Ito et
al, 2009; Kennedy et al, 2010) and that the current generation of learners is far from
homogenous (Bennett et al, 2008; Jones & Healing, 2012). Bennett et al (2008)
assert that there is no clear evidence that multi-tasking is a new phenomenon and
exclusively the preserve of younger learners. Jones and Healing (2010) criticise the
Digital Natives and Immigrants theory as too simplistic, and point out that a greater
complexity exists in the way students of all ages use technology, based not on
generational differences, but on agency and choice. There Is yet further dissent.
Vaidhyanathan (2008) argues that there is no such thing as a digital generation. He
suggests that every generation has an equal distribution of individuals with low,
medium and high levels of technology competency. Vaidhyanathan is uncomfortable
with the erroneous misclassification of generations and associated assumptions of
technology competency levels, and warns: We should drop our simplistic
attachments to generations so we can generate an accurate and subtle account of
the needs of young people and all people, for that matter.
Perhaps the most sensible advice comes from Selwyn (2009) who argues that
contrary to the popularist beliefs expressed in the Digital Natives discourse, young
peoples engagement with technology is often unspectacular (Livingstone, 2009).
According to Selwyn, accounts of Digital Natives are often based on anecdotal
evidence, are inconsistent or exaggerated, and hold very little in common with the
reality of technology use in the real world. The Digital Natives discourse tends to
alienate older generations from technology, and teachers can make dangerous
assumptions about the capabilities of young people (Kennedy et al, 2010). Selwyn
counsels: Whilst inter-generational tensions and conicts have long characterised
popular understandings of societal progression, adults should not feel threatened by
younger generations engagements with digital technologies, any more than young
people should feel constrained by the pre-digital structures of older generations
(Selwyn, 2009, p. 376).
Arguably the most useful explanatory framework for current online activities is
offered by White and Le Cornu (2011), who argued that habitual use of technology
develops sophisticated digital skills regardless of the age or birth date of the user.

They call these users Digital Residents and suggest that those who are Digital
Visitors are less likely to be digitally adept because of their casual or infrequent use
of digital tools.
Social Dimensions
It is clear that very little learning occurs in a vacuum, and that social contexts are
vitally important for education. This was acknowledged many years ago with the
formulation of the theory of social constructivism, which challenged many of Piagets
notions of the child as a solo explorer. First proposed by Vygotsky (1978), social
constructivism proposed that learners could extend their learning capability when
they were situated in social contexts, where access to more knowledgeable others
was possible. This so called Zone of Proximal Development (ZPD) relied entirely
upon the ability of others to expand the otherwise limited horizons of the learner. In
the digital age, the Web is socially very rich. Through the use of personal technology,
access to more knowledgeable others is increased to such an extent that students
are now connected with hundreds of their peers. This is achieved via popular social
media services such as Facebook. It could therefore be supposed that social media
provide a bridge from individual learners to their communities of practice (Wenger,
date). We might also conclude that learning communities are no longer as location
dependent as they were in pre-digital times. The digital ZPD thus reaches
considerably beyond the confines of traditional spatial and temporal boundaries, and
can encompass any number of others who have knowledge and skills to share.
Social constructivist learning is thereby realised through PLEs that encompass social
networking tools, which can be used as mediating mechanisms between learners,
especially where they are geographically dispersed (van Harmelen, 2008).
Postmodern Perspectives
Postmodernist views of society can be appropriated as lenses to view and analyse
the personal use of digital technology. Consumers of Web based content tend to
search randomly and nomadically, due to the multilayered, multidirectional nature of
hyperlinked media and this aligns neatly with some post modern theory. The writings
of Deleuze and Guattari (1980), for example, feature the nomadic thought processes
that characterise contemporary perceptions, and portray the chaos of modern life.
They employ the botanic metaphor of rhizomatic root systems to describe multiple,
chaotic non-hierarchical interpretations of knowledge. Rhizomes resist chronology
and organisational structures, thereby more accurately represent the unstructured
but purposeful manner in which many people now use the Web.
Significantly, because rhizomes are open ended, the importance of Deleuze and
Guattaris rhizome explanation is not invested in individual components, but rather in
the direction of motion the entire organism can adopt at any given time. This is
reminiscent of the participatory Web, which consists not so much of the insights and
offerings of individuals, but rather of what Surowiecki (2009) has termed the wisdom
of the crowds the seemingly random folksonomic directions chosen by entire
communities of users as having meaning and importance. The community decides
what is important to learn, so in effect, the community becomes the curriculum.

According to Cormier (2008) a rhizomatic interpretation of education is useful


because it embraces the ever changing nature of knowledge, is open ended, and is
not driven by specific curricula whilst learning is constructed and negotiated in real
time by the contributions of those engaged in the learning process. This form of
negotiated meaning more clearly represents the knowledge acquisition processes
that occur within the transient discussion threads and ephemeral collaborative
spaces on the World Wide Web.
The colonisation of knowledge spaces by communities is self sustaining, and in
Deleuze and Guattaris terms, we see individuals assuming the roles of nomads,
maintaining a constant state of becoming and transformation. Again, this is
reminiscent of the random searching, scanning and jumping around content through
hyperlinking that learners participate in when they traverse the digital landscape. In
effect, students participate as flneurs, acting as individual agents, investigators and
explorers of their own personal digital terrains. Their seemingly aimless behaviour
belies their essentially purposeful wandering, as learners interrogate their
environment in attempts to make sense of it, understand it, participate in it, and
ultimately portray it (Baudelaire, 1964).
Self Regulated Learning and Heutagogy
Informal and self regulated learning are defining characteristics of 21st Century
education. Various commentators suggest that as much as seventy percent of
learning occurs outside of formal educational settings (Cofer, 2000; Dobbs, 2000;
Cross, 2006). If these are accurate statistics, they present significant challenges to
schools, colleges and universities. One challenge for education providers is to
decide whether they will support the desire of students to self regulate their learning
activities using personal technologies. Institutes that discourage the Bring Your Own
Device (BYOD) movement may be perceived by their students as anachronistic.
Those who do support BYOD for students and staff will need to invest significant
time and resources into ensuring cross platform operability and seamless delivery to
students personal technologies.
Self regulation of learning is thought to be a characteristic of individual students
(Beishuizen, 2008) but increasingly can be contextualised within social learning
environments. A number of collaborative and social networking tools regularly play a
role within the average student PLE. Self regulation has been shown to enhance and
improve learning outcomes (Paris & Byrnes, 1989; Steffens, 2008), enabling learners
to achieve their full potential (Delfino et al, 2008). Personal technologies are thought
to enable self-regulation at a number of levels, including the object and meta levels
of learning, supporting maintenance, adaptation, monitoring and control of a variety
of higher level cognitive processes (Nelson & Narens, 1990). By using personal
devices as mindtools to offload simple cognitive tasks, students can extend their
own memories (Jonassen et al, 1999), build their confidence, and increase their
motivation levels (Goldsworthy et al, 2006). Further, personal devices enable
individuals to gain access and to participate at many levels within their communities
of practice, from entering by learning through to transcending by developing
(Ryberg & Christiansen, 2008). All of this is often achieved by students outside the
formal surroundings of school or university, with no time or location constraints.

Moreover, there is a sense that personal technologies encourage learners to be selfdetermined in their approach to education. Hase and Kenyons (2007)
conceptualisation of self determined learning - or heutagogy - places the emphasis
on non-linear, self-directed forms of learning, and embraces both formal and informal
education contexts. The central tenet of heutagogy is that people inherently know
how to learn. As Illich (1971) once pointed out, learning is the human activity which
least needs manipulation by others (p. 39). The role of formal education in this
instance is to enable learners to confidently develop these self study skills,
encouraging them to critically evaluate and interpret their own personal reality
according to their own personal skills and competencies. The ethos of heutagogy
extends to learner choice, where students can create their own programmes of
study, a feature often seen in the loose and unstructured aspects of some Massively
Open Online Courses (MOOCs). In many ways, heutagogy is aligned to other digital
age theories, in that it places an importance on learning to learn, and the sharing
rather than hoarding of that knowledge. It is not difficult to see that such sharing of
knowledge can be easily achieved through social media and the use of personal
digital technologies.
Peer Learning and user generated content
Another notable feature of 21st Century learning is peer learning. Highlighting the fast
paced nature of the web, Thomas and Seely-Brown (2011) suggest that peer
learning can be timely yet transient. They show that never before has access to
information and people been so easy and so widespread, and that we make
connections with people who can help us manage, organize, disseminate and make
sense of the resources. Such interconnectedness and willingness to share creates a
new kind of peer mentoring that operates at multiple levels and many degrees of
expertise, supporting learning in all its complexity. The notion of paragogy (Corneli
and Danoff, 2011) relates to the peer production of learning but as Corneli (2012)
warns, such an agenda may be at odds with established educational systems in
some respects, and may even be opposed by some. This is due to the challenge that
students teaching themselves might pose to the privileged knowledge and power
structures many formal educational institutions continue to hold in such high regard.
In essence, Corneli and Danoffs paragogy thesis is premised on the argument that
online environments are now sufficiently developed to support peer production of
content which can be shared freely, and can promote learning for all within any given
community. Again, this echoes the connectionist and heutagogic ideals earlier
discussed, whilst at the same time presenting a challenge in terms of the quality,
reliability and provenance of content. The user generated content currently available
on the web has been criticised for its inconsistent quality (Carr, 2010) and its
potential to encourage plagiarism, piracy and a host of other nefarious practices
(Keen, 2007). User generated content has also attracted criticism over issues of
mediocrity, lack of accuracy and superficial scholarship (Brabazon, 2002; 2007).
Notwithstanding, many are now turning to web based user generated content to
educate themselves and to share their learning. In many ways, the ability to use
personal technologies to create, organise, share and repurpose content, in many
formats across the global web environment has become a democratising, liberating
factor in education. There are now a variety of new ways we can create peer
networks, learn from each other and share our ideas. In so doing, we are building

what Illich (1971) once termed the learning webs that will enable each of us to
defines ourselves by both learning, and contributing to the learning of others.
Conclusion
It is clear to any observer that digital tools are increasingly personal, and that they
can support the learning needs of contemporary students, providing access to
learning on the move and on a global scale. There is also a sense that students are
creating, organising and sharing their own content on a regular basis, forming their
own online communities, teaching themselves, and using their own portable
technologies as vital portals for the implementation of their own personal learning
strategies. It falls to institutions to make choices about how, and to what extent they
will support personal technologies. Moreover, there needs to be wider
acknowledgement that regardless of whether or not learning is changing,
technologies are enriching and extending the experiences of learners. Thus, new
explanatory frameworks will be required to justify and advance new pedagogical
methods that will be relevant and effective in supporting the 21st Century learner.

References
Attwell, G. (2009) The Social Impact of Personal Learning Environments, in S.
Wheeler (Ed.) Connected Minds, Emerging Cultures: Cybercultures in Online
Learning. Charlotte, NC: Information Age.
Baudelaire, C. (1964) The Painter of Modern Life, New York, NY: Da Capo Press.
(Originally published in Le Figaro, in 1863).
Beishuizen, J. (2008) Does a community of learners foster self-regulated learning?
Technology, Pedagogy and Education, 17 (3), 183-193.
Bennett, S., Maton, K. and Kervin, L. (2008) The digital natives debate: A critical
review of the evidence, British Journal of Educational Technology, 39 (5), 775
786.
Brabazon, T. (2002) Digital Hemlock: Internet Education and the Poisoning of
Teaching. University of South Wales, Australia.
Brabazon, T. (2007) University of Google: Education in the (Post) Information Age.
Aldershot, Ashgate Publishing.
Carr, N. (2010) The Shallows: What the Internet Is Doing to Our Brains. New York,
NY: W. W. Norton.
Cofer, D. (2000) Informal Workplace Learning. Practice Application Brief No. 10,
U.S. Department of Education: Clearinghouse on Adult, Career, and Vocational
Education.
Cormier, D. (2008) Rhizomatic Education: Community as Curriculum. Available at
http://davecormier.com/edblog/2008/06/03/rhizomatic-education-community-ascurriculum/ (Retrieved 23 October, 2012).
Corneli, J. and Danoff, C. J. (2011) Paragogy. In: Proceedings of the 6th Open
Knowledge Conference, Berlin, Germany.
Corneli, J. (2012) Paragogical Praxis, E-Learning and Digital Media, 9(3), 267-272
Crook, C. and Harrison, C. (2008) Web 2.0 Technologies for Learning at Key Stages
3 and 4, Coventry: Becta Publications.
Cross, J. (2006) Informal Learning: Rediscovering the natural pathways that inspire
innovation and performance. London: John Wiley and Sons.
Deleuze, G. and Guattari, F. (1980) A Thousand Plateaus: Capitalism and
Schizophrenia. London: Continuum.
Delfino, M., Dettori, G. and Persico, D. (2008) Self-Regulated Learning in
Communities. Technology, Pedagogy and Education, 17 (3), 195-205.
Dobbs, K. (2000) Simple Moments of Learning. Training, 35 (1), 52-58.
Gardner, H. (1983) Frames of Mind: The Theory of Multiple Intelligences. New York:
Basic Books.
Gilder, G. (1994) Life after television: The coming transformation of media and
American life. New York: W. W. Norton.
Goldsworthy, S., Lawrence, N. and Goodman, W. (2006) The use of Personal Digital
Assistants at the Point of Care in an Undergraduate Nursing Program.
Computers, Informatics, Nursing, 24 (3), 138-143.
Greenfield, S. (2009) The Quest For Identity In The 21st Century. London: Sceptre.
Hase, S. and Kenyon, C. (2007) Heutagogy: A Child of Complexity Theory,
Complicity: An International Journal of Complexity and Education, 4 (1), 111
118.
Illich, I. (1971) Deschooling Society. London: Calder and Boyers.
Ito, M., Horst, H., Bittanti, M. and Boyd, D. (2009) Living and Learning with New
Media. Cambridge: MIT Press.

Jenkins, H. (2006) Convergence Culture: Where Old and New Media Collide. New
York: New York University Press.
Johnson, M. and Liber, O. (2008) The Personal Learning Environment and the
Human Condition: From Theory to Teaching Practice, Interactive Learning
Environments, 16 (1), 3-15.
Jonassen, D. H., Peck, K. and Wilson, B. G. (1999) Learning with technology: A
constructivist approach. Upper Saddle River, NJ: Prentice-Hall.
Jones C. & Healing G. (2010) Net Generation Students: Agency and Choice and the
New Technologies. Journal of Computer Assisted Learning, 26, (3), 344356.
Keen, A. (2007) The Cult of the Amateur: How todays Internet is killing our culture
and assaulting our economy. London: Nicholas Brealey Publishing.
Kennedy, G., Judd, T., Dalgarnot, B. and Waycott, J. (2010) Beyond Digital Natives
and Immigrants: Exploring Types of Net Generation Students, Journal of
Computer Assisted Learning, 26 (5), 332-343.
Livingstone, S. (2009) Children and the Internet. Cambridge: Polity Press.
McLuhan, M. (1964) Understanding Media. London: McGraw Hill.
McRae, P. (2012) Technological Pedagogical Symbiosis. Learnerosity. Available at:
http://www.learnerosity.com/?p=890 (Retrieved 22 October, 2012).
Nelson, T. O. and Nehrens, L. (1990) Metamemory: A theoretical framework and
new findings. In G. H. Bower (Ed.) The Psychology of Learning and Motivation,
New York, NY: Academic Press.
Oblinger, D. (2003) Boomers, Gen-xers, and Millennials: Understanding the new
students. Educause Review. 38(4). Available at:
http://net.educause.edu/ir/library/pdf/erm0342.pdf (Retrieved 23 October,
2012).
Palfrey, J. and Gasser, U. (2008) Born Digital: Understanding the First Generation of
Digital Natives. New York, NY: Basic Books.
Paris, S. G. and Byrnes, J. P. (1989) The constructivist approach to self-regulation
and learning in the classroom. In B. J. Zimmerman and D. H. Schunk (Eds.)
Self Regulated Learning and Academic Achievement: Theory, Research and
Practice. New York, NY: Springer.
Prensky, M. (2001) Digital Natives, Digital Immigrants, On the Horizon, 9 (5),
Available from: http://www.georgianc.on.ca/staff/ctl/wpcontent/uploads/2009/03/Digitalnatives.pdf (Retrieved 23 October, 2012).
Rushkoff, D. (1996) Playing the Future: What we can learn from digital kids. London:
Harper Collins.
Ryberg, T. and Christiansen, E. (2008) Community and social network sites as
Technology Enhanced Learning Environments. Technology, Pedagogy and
Education, 17 (3), 207-220.
Selwyn, N. (2011) The Digital Native: Myth and Reality. Aslib Proceedings, 61 (4),
364-379.
Severance, C., Hardin, J. and Whyte, A. (2008) The coming functionality mash-up in
Personal Learning Environments. Interactive Learning Environments, 16 (1),
47-62.
Siemens, G. (2004) Connectivism: A Learning Theory for the Digital Age.
eLearnspace. Available at:
http://www.elearnspace.org/Articles/connectivism.htm (Retrieved 23 October,
2012).

Spikol, D. and Milrad, M. (2008) Physical Activities and Playful Learning using Mobile
Games, Research and Practice in Technology Enhanced Learning, 3 (3), 275295.
Steffens, K. (2008) Technology Enhanced Learning Environments for self-regulated
learning: A framework for research. Technology, Pedagogy and Education, 17
(3), 221-232.
Surowiecki, J. (2009) The Wisdom of Crowds: Why the Many are Smarter than the
Few. London: Abacus.
Tapscott, D. (1998) Growing up Digital: The Rise of the Net Generation. New York:
McGraw Hill.
Thomas, D. and Brown, J. S. (2011) A New Culture of Learning: Cultivating the
Imagination for a World of Constant Change. Douglas Thomas and John Seely
Brown.
Toffler, A. (1980) The Third Wave. London: William Collins and Sons.
Traxler, J. (2009) Mobile Subcultures, in S. Wheeler (Ed.) Connected Minds,
Emerging Cultures: Cybercultures in Online Learning. Charlotte, NC:
Information Age.
Vaidhyanathan, S. (2008) Generation Myth. The Chronicle of Higher Education,
Available at: http://chronicle.com/article/Generational-Myth/32491 (Retrieved 24
October, 2012).
van Harmelen, M. (2006) Personal Learning Environments. Available at:
http://octette.cs.man.ac.uk/jitt/index.php/Personal_Learning_Environments
(Retrieved 22 October, 2012).
van Harmelen, M. (2008) Design Trajectories: Four experiments in PLE
implementation. Interactive Learning Environments, 16 (1), 35-46.
Veen, W. and Vrakking, B. (2006) Homo Zappiens: Growing up in a Digital Age.
London: Network Continuum Education.
Vygotsky, L. S. (1978) Mind in Society: The Development of Higher Psychological
Processes. Cambridge, MA: Harvard University Press.
White, D. S. and Le Cornu, A. (2011) Visitors and Residents: A new typology for
online engagement. First Monday, 16 (9), Available at:
http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/viewArticle/3171
(Retrieved 23 October, 2012).
Wilson, S. (2008) Patterns of Personal Learning Environments. Interactive Learning
Environments, 16 (1), 17-34.
Webb, J. (2012) The iPad as a Tool for Education Case Study. NAACE
Publications. Available online at:
http://www.naace.co.uk/publications/longfieldipadresearch (Retrieved 7
September, 2012).

Das könnte Ihnen auch gefallen