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are not dictatorial laws but counselling guides. Strategy, the body
of ideas, holds only as a framework. Tactics, the individual variations, is what goes into this framework, which is why the result often
varies so widely from the original
conception. Frequently a line
which carries out the basic idea
and is therefore strategically
sound must be rejected because
there is a tactical refutation: it just
won't work. Proper timing comes
in here. Further, in most openings
there are several ideas for each
side, not all of which may be
realized in a single game.
(p. 7)
From the above it is clear that
there are two types of defence
which Black may adopt in his
search for equality. The first is
the strong point method, where he
retains a Pawn at e5 come what
may. The second is the counterattack, where he relinquishes his
e-pawn but compels White to give
up his e-pawn as well, or to weaken
his position otherwise. (It is worth
noting that the executiion of this
play does not involve hitting at
the e-pawn on every move; it is the
set-up as a whole that counts.)
This analysis holds good if
White continues "theoretically" or
"according to Hoyle". Against less
regular lines Black can and should
do what his opponent has
neglected: advance ... d5 and
secure the favourable pawn skeleton (1) for himself. In fact, it may
be adopted as a good working rule
that once Black succeeds in playing
... d5 without any immediate harmful consequences he has equalized.
These preliminaries should be
borne in mind in the course of
what follows.
Centre Game: 1 e4 e5 2 d4
This represents the most direct
application of our theories, for
Black is forced to make an
immediate decision. It will not do
to defend the Pawn by 2 ... d6
because he then obstructs his KB
and permits 3 Nf3 with transposition to other openings (e.g. Phili-
dor's Defence) which are favourable for White. But Black can
capture, in which event White
must recapture with the queen or
play a gambit. The gambit will be
considered separately.
The trouble with this opening
is, of course, the early development
of White's queen and it is not
surprising that Black has two
excellent lines to choose from.
After 2 ... exd4 3 Qxd4 Nc6
4 Qe3 Nf6 5 Nc3 (2) Black has
the choice of two continuations,
both direct applications of our
basic rule. He can either play for
an early exchange of the White epawn by 5 ... Be7 and 6 ...
d5 followed by castling on the
queenside, or he can bring pressure to bear on the White e-pawn
(p. 8)
by ... Bb4, ... O-O, ... Re8, etc.
In both lines all moves are quite
normal.
The first runs as follows: 5 ...
Be7 6 Bd2 d5 7 exd5 Nxd5 8
Nxd5 Qxd5; 9 Ne2 (White must
not castle because his a-pawn is
undefended), Bg4 10 Nf4 Qd7
11 f3 O-O-O! [sic] 12 O-O-O Bf5 and
Black's development is freer.
The second is equally effective:
5 ... Bb4 6 Bd2 O-O 7 O-O-O Re8
8 Bc4 d6 9 Nf3 Be6! 10 Bxe6
Rxe6 11 Nfg5 (note the constant
pressure on the White e-pawn
which compels White to adopt
radical measures), Re8 again with
a healthier formation for Black.
Attempts to improve on White's play have been uniformly
unsuccessful. Consequently the
opening cannot be considered
adequate for White. It is well,
however, to master its variations
because it is a clear and uncomplicated illustration of our fundamental principles.
Scotch Game
1 e4 e5 2 Nf3 Nc6 3 d4
Again a perfectly logical idea, for
the strong point method (3 ... d6)
is once more inapplicable. Unfortunately, as in the previous case
in the counter-attack against the
White e-pawn is quite effective.
The first and most obvious
1 e4 e5 2 Nf3 Nc6 3 Bb5 {Ruy Lopez} d6 4 d4 Bd7 5 Nc3 Nf6 6 O-O Be7 7 Re1 exd4 8
Nxd4 O-O 9 Bf1!
{Periods must be inserted as follows:}
1. e4 e5 2. Nf3 Nc6 3. Bb5 {Ruy Lopez} d6 4. d4 Bd7 5. Nc3 Nf6 6. O-O Be7 7. Re1
exd4 8. Nxd4 O-O 9. Bf1!
----(p. 30)
Four Knight's Game:
1 e4 e5 2 Nf3 Nc6 3 Nc3 Nf6
In this relatively tame opening
White departs from his usual
attempt to get the better of it with
an early d4 and relies solely on his
extra move. Because of the paucity
of direct threats Black can content
himself with copying his
opponent's moves and is therefore
faced by no difficult problems at
an early stage. Later on, however,
he must watch his step because he
cannot continue aping the other
fellow indefinitely. He can also, if
he so desires, try a most promising
attack of his own (Rubinstein
Defence).
White must threaten something
early, for otherwise Black will be
(p. 31)
able to counter with ... d5 or
develop all his pieces without any
trouble. So 4 Bb5. Now the question for Black all along is: When
shall I break the symmetry? After
4 ... Bb4 5 O-O O-O 6 d3 d6 7
Bg5 Bg4? 8 Nd5 leads to a won
game for White. so Black must
vary earlier. Experience has shown
that the sixth or seventh move is
best (unless he plays the
Rubinstein Line), so 7 ... Bxc3
above (instead of 7 ... Bg4?) 8
bxc3 (11). Examination of the diagrammed position reveals several
features which must be taken into
consideration in deciding upon the
continuation.
White has the inferior pawn
position, but the two bishops and
somewhat more freedom for his
pieces. Thus he wants an open
game and a mobile pawn centre.
Black with his N prefers a closed
position where he will be able to
secure impregnable posts for his
horsemen (especially c5). A locked
centre is better for him. Further,
he notes that White will soon try
... d5.
Queen's Pawn Counter-Gambit
1 e4 e5 2 Nf3 d5
Just as violent as the preceding,
but even more unsound. After 3
exd5 Qxd5 4 Nc3 Qe6 5 Bb5+
Black is too badly developed,
while the sacrifice 3 exd5 e4 4 Qe2
Qe7 5 Nd4 is not sufficient.
This and the Greco are another
illustration of the principle that it
is far more dangerous for Black to
experiment in the openings than
it is for White.
Ponziani's Opening:
1 e4 e5 2 Nf3 Nc3 3 c3
With his last move White envisages setting up a strong pawn
centre. Yet the obvious disadvantages of the move cannot be conjured away: the QN is deprived of
its most natural square and there
is nothing to prevent a counteraction by Black in the centre.
This counter-action can take
one of three forms: 3 ... d5 3 ...
f5 or 3 ... Nf6.
On 3 ... d5 4 Qa4 the pawn
sacrifice for the sake of speedy
development yields Black enough:
4 ... Nf6 5 Nxe5 Bd6! 6 Nxc6
bxc6 7 d3 O-O; 8 Bg5 h6 9 Bxf6
Qxf6 10 Nd2 Rb8! etc. 4 ...
Bd7 is also playable, but 4 ... f6
5 Bb5 Ne7 6 exd5 Qxd5 7 d4!
is inferior because White has all
the initiative.
3 ... f5 is far more speculative
(as is to be expected, since it
exposes the king). After 4 d4 dxe4 5
Nxe5 Qf6 is the most promising.
Finally, 3 ... Nf6 is excellent if
followed by the normal break 4
d4 d5! With the centre liquidated
White has nothing to show for his
efforts.
Bishop's Opening:
1 e4 e5 2 Bc4
Except for the Centre Game, this
is the first line discussed so far
where White does not attack the
centre immediately with 2 Nf3.
White's thought is that he will
be able to war off any Black