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CONFERENCE
A management
tool-game for
problem solving
in groups
by Var
Brief
The Alien Conference is a management tool that
comes in form of a game. It is designed to be
used by any group that meets to discuss or solve
a problem. As an alternative to a traditional
meeting this game is played in three acts over a
course of around 1 hour. 1.5. It is aimed at
evoking deeper layers of creativity and
imagination within the group as well as ignite
motivations towards being in the group and
working at the problem later on.
The Challenge
Regardless of the context, when we
get together in groups to discuss an
issue or solve a problem we will
often deliberately avoid asking the
basic questions- the what, when,
why and who type of questions
even though asking these questions
will allow us to uncover the real
meanings behind the very concepts
we employ during these discussions.
This happens for obvious reasons.
People dont want to look like
amateurs. Being an expert is more
prestigious and welcome. And as
you might know already, society is
not a place where who is best in
what they do gets far but often he
or she who has more reputation and
connections. These factors make
reputation an important currency
which people collect and cherish
and therefore arent willing to
gamble on by asking questions that
may put their image in funny light.
Therefore, we often leave the
amateur side of ourselves outside of
the room that curious side that
THE GAME
The Game starts with the assumption that before the conference you and your group
sent a SOS signal into space through an internet controlled satellite, calling for life
forms from other galaxies and planets to arrive on our planet to hold a conference on
the issue of your concern. Their presence would help you get an outsider perspective
as well as expertise and best practices from other planets and galaxies that can help
you solve your problem better. To make communication possible with the Aliens
along with the SOS signal a multimedia document was sent which teaches
elementary concepts of your language. Therefore it can be assumed that the arriving
aliens will speak the language of a 3 year old which would exclude abstract or
complex concepts, narrow professional jargon, etc. The reason behind having a
limitation in language is justified by the possibility that people on other planets may
not be using only language as a form of communication but there may be other
forms such as telepathy and many more unknown to us. However we can assume
that the guest aliens have learnt the language using the document we broadcasted
to a degree of a 3 year old.
THE GOAL
The ultimate goal of the game is to help the group find new solutions to their problem
by seeing their problem differently and understanding their problem better.
The aim of the game is to have Aliens understand what the problem is and help
people from Earth (Earthians) with advice and solutions. Therefore Aliens will have to
ask questions that naturally a 3 year old child who doesnt understand something
would ask. And Earthians will have to use their own creativity to simplify and
communicate better the complex concepts they deal with on daily basis.
ROLES + STRUCTURE
There are two types of actors in the conference. The Aliens and the Earthians (people
from planet Earth). You start the conference with half of your group being in the role
of the Aliens then the other half as the Earthians. Half time through the conference a
break is introduced and after the break the Earthians play as Aliens and the previous
Aliens become Earthians. It is as if during half time of a theater the cast would change
but the play would carry on where it was left. Important to note is that while the
people stay the same new characters are formed as a result of the shift: so if you
were an Earthian in second half you will play as the Alien of your own creation
rather than take up the Alien from before.
STRUCTURE
ACT 1
1. Welcoming the
Aliens. Everyone
introduces
themselves (from
their roles). (max
10m.)
2. Earthians present
their problem and
the discussion
begins. (30m.)
3. Five minutes before
the end of first 30m
the timekeeper
refers to the group
that the first set of
aliens have to leave
to catch their
shuttle.
ACT 2
Break
5-10
m
Act 3
Break
5m
4. Welcoming the
Aliens. Everyone
introduces
themselves (from
their roles). (max
10m.)
5. Earthians present
their problem and
the discussion
begins. (30m.)
6. Five minutes
before the end of
second 30m the
timekeeper refers
to the group that
the last set of
aliens have to
leave to catch
their shuttle.
7. All of the
group now
gathers in the
circle as their
normal selves
recapping
the main
findings and
insights from
the session.
(5-10m.) up to
convenience.
THE FUN
Each Alien is encouraged to bring one thing from their planet- a story, a prop, an
object, fashion, food, music, etc to share.
Each Earthian is encouraged as well to bring one thing they value that they would
like to share with another Alien to take away with them as a memory from this planet.
It can be a story, a fact about life here, a piece of stone, music, cake, a note written
on a paper, whatever you wish.
Important psychological implications:
It can be anticipated that some people might think that devoting time to talking to
Aliens, telling stories of other planets or even sitting in a circle pretending to be an
alien might all be unserious business, taking away that valuable time you would rather
spend thinking about your problem while stroking the lower jaw.
It is for this reason your attention is brought to the fact that the quality of your ideas
and your thinking are not only a product of intellectual capacity but also your mental
states that constantly change. Emotion and environmental factors play a great role in
shaping these states. This game is trying to create conditions that try to elicit the
mental states manually rather than leaving them to chance. In real life it is harder for
people to tune into a playful and harmonious frequency given the differences in
tastes, styles, moods and many other things. Therefore in many groups the common
ground becomes the professional neutralism. But we all have some experience to
understand that perhaps neutral is safe but it may not be the best emotional and
intellectual setting for getting people to be creative, excited and motivated.
PRACTICAL APPLICATIONS
While this is a tool designed for groups to address any problem in
any area let us suggest a number of sectors where this may be of
particular use.
Business
Businesses always want their employees to be motivated and
creative- jumping on the problems the business faces and
solving them. They often hold meetings to do this and often have
to face the limitations inherent to group dynamics discussed
earlier. The Alien Conference can be a fun and challenging task
for employees to step out of the company culture and employ
perspectives and meanings that were not used before. It may
be a democratic tool for collaboration in settings where
hierarchies are in place. A CEO playing an alien gives a
nonthreatening green light for other members to speak also at
their best without hesitation. The game takes the interests of the
company at its core and through its design tries to elicits the best
out of everyone regardless of power structures.
Forums, Conferences & Workshops
The game can be used as an addition in conference settings.
Public sector
Politicians in particular spend a lot of time in group discussions.
While I fully recognize that perhaps the responsibilities that
politicians face are very serious I still wonder- whether the entire
atmosphere of monolith stiffness around politics is the most
favorable for our chosen representatives to engage in debates
about what is good or bad for ourselves and the environment.
Perhaps a bit of creativity and less suit and ties could help us get
their creative to join the table more often. Matisse once said that
it requires courage to be creative. Lately everyone is talking
about innovation and that is good. Things are getting slicker in
INSIGHTS WANTED
If you have used the Alien Conference Game, please tell us about
your insights using this short form.
http://goo.gl/forms/3Yv5XdYdof
If you wish to stay updated about interesting stories and uses of the
Game visit the official Facebook page The Alien Conference to stay
connected.
https://www.facebook.com/alienconference