Beruflich Dokumente
Kultur Dokumente
Lizardm
en
No money is being made off this, it is purely for fun and games. The lack of dinosaws with guns
in 40K should be clear to GW I simply fixed it for them :)
The initial layout of this has been done by BobK, Ambience 327 & Keats, I the Oracle of Pain used
their work as an initial template for how I wanted my version to look. Check their version at
https://fandexes.wordpress.com/2012/04/20/codex-lizardmen-aka-codex-slann/
Designers Notes:
What are the lizardmen? I wanted to bring the same feel that I got from the fantasy army and bring it
to 40K but I also wanted to change things more up than BobK and crew did so rather than just copy
and paste it into the 40K setting I wanted to adapt the army.
Characteristics of Lizardmen:
Dinosaws (small and big)
Slow Tough elite(ish) Saurus troops
Fast low ranged skinks
Masters of magic
Allies:
Battle Brothers: Orks, Eldar
Allies of Convenience: Grey Knights, Dark Eldar,Tau, Chaos Space Marines (Only Alpha Legion so
no Daemon stuff)
Desperate
Allies: Black Templars, Blood Angels, Dark Angels, Imperial Guard, Space Marines, Space Wolves,
Sisters of Battle
Come the Apocalypse: Chaos Daemons, Chaos Space Marines, Necrons, Tyranids
Special Rules
Predatory Fighter: Whenever a model with this rule makes a to hit roll of 6 in close combat, that
model can immediately make another attack, this attack cannot generate further attacks.
Aquatic: Treats all water terrain as open ground.
Channelling: If a Slann Mage-Priest is in the army, a model with this rule may be treated as if the
Mage-Priest was in its location for determining range, line of sight, overcoming psychic defenses
such as the psychic hood etc. If the model uses this ability it may not use any of its psychic powers
or ranged attacks. The Mage-Priest can only choose to use this ability with one channelling model
per turn, and cannot cast psychic powers from its current location if it is possessing a model with this
rule.
Cold-Blooded: Rolls 3D6 and picks the lowest 2 dice for Ld tests.
Handlers: If all skink handlers in the unit are killed then the unit is subject to the Rage rule and must
move towards the nearest enemy unit and if possible assault it.
Monstrous Beast: Counts as a Monstrous Creature and Beasts using the rules for both.
Wargear:
Power Shield: Counts as a close combat weapon, while used it grants the wielder a 5++
invulnerable save in close combat. A model armed with this weapon and a Saurian Chain axe, would
strike with its normal amount of attacks at AP 4 and have a 5++ invulnerable save.
Talisman of Preservation: Grants the wielder a 4++ invulnerable save.
Cold One: Change the models unit type to Cavalry and confers +1 Toughness, +1 Attack.
Ranged Weaponry
Eldritch Lance
Dank Breath
Ran
ge
18
Ran
ge
12
Ran
ge
36
A
P
-
Type
A
P
-
Type
A
P
2
Type
Range
Templa
Rapidfire,
Poisoned
(4+)
Heavy 2d6,
Poisoned
(4+)
Heavy 1,
lance
A
P
3
Type
Assault 1,
te
Range
18
A
P
5
Type
Assault 2d6,
Eat skinks,
rending
Eat skinks: Works like gets hot except d3 wounds are inflicted on skinks in the unit,
instead of one hit on the salamander using the weapon.
Close Combat Weaponry
Power Halberd
Power Spear
Heavens
Rang
e
-
Rang
e
-
Rang
e
-
Rang
e
-
2x
user
User+
1
User
User
AP
1
AP
2
AP
3
AP
4
Type
Melee,
Unwieldy,
Requires
two hands
Type
Melee,
Requires
two hands
Type
Melee,
Reding
Type
Melee,
Specialist
weapon,
Fleshbane
Primaris Power
Urannons Thunderbolt - Warp Charge 1
Urannons Thunderbolt is a witchfire with the following profile:
Urannons Thunderbolt
Ran
ge
24
Ran
ge
24
Type
A
P
-
Type
Assault d6,
Rending,
Vengeance
of the Skies
Vengeance of the Skies: If targeted at a flyer this shooting attack becomes:
Vengeance of the Skies
A
P
-
Assault 2d6,
Rending,
Skyfire
Ran
ge
1
0
A
P
1
Type
Ordnance 1,
Large Blast,
Pinning,
Armour
Bane,
Barrage,
Wrath of the
Heavens
Wrath of the Heavens: Comet of Casandora is always counted as being fired
indirectly.
HQ
Slaan Mage-priest.8 pts per model
Slaan Mage-priest
W
S
2
B
S
3
Templeguard
Composition:
L
d
1
0
8
Sv
-/4+
+
3+
Jump Infantry
Wargear (Templeguard):
Power Halberd
Power Shield
Psyker (mastery level 2, may choose any discipline from the main rulebook)
Cold-blooded
Independent Chararcter (unless accompanied by templeguard)
Inspiring Presence
All Lizardmen models within 12 of a Slaan Mage-priest increase their
leadership to 10.
Cold-blooded
Predatory Fighter
Stubborn
Mastery level
3
20 points
Mastery Level
4
..30 points
Mastery Level
5
40 points
Mastery Level
6
50 points
W
S
6
B
S
0
L
d
9
Sv
2+
Composition:
1 Saurus Old-blood
Unit Type:
Wargear:
Special Rules:
Cold-blooded
Predatory Fighter
Independent Character
Stand your ground!
All friendly models within 12 can reroll any failed leadership based test as
long as the Old-blood is not fleeing.
Troops
Saurus Warriors...13 points per model
Saurus Warrior
Composition:
Unit Type:
W
S
3
B
S
0
L
d
8
Sv
4+
Monstrous Beast
Wargear:
Power Shield
Saurian Power Axe
W
S
2
4
3
B
S
3
5
0
3
4
5
2
3
5
1
2
2
4
5
1
1
3
2
L
d
5
7
7
Sv
5+
4+
3+
20-30 Skinks and up to one kroxigor for every five skinks in the squad.
Unit Type:
Infantry
Wargear (skirmishers):
Power Shield
Javelins
Wargear (Chief):
Javelins
Power Shield
Cold-blooded
Cold-blooded
Fleet of Foot
Predatory Fighter
Options:
Sv
Skink Skirmishers
Skink Priest
Composition:
S
2
2
S
3
3
3
3
2
2
1
2
4
4
1
1
d
5
6
6+
6+
10-20 Skinks
Unit Type:
Jetpack Infantry
Wargear (skirmishers):
Wargear (priest):
Cold-blooded
Stealth
Options:
Elites
Jungle Swarms.10 points pts per swarm
Saurus Old-blood
Composition:
Unit Type:
W
S
3
B
S
0
L
d
1
0
Sv
-
Beast
Wargear:
Special Rules:
Cold-blooded
Aquatic
Eternal Warrior
Swarm
Fearless
Theyre Everywhere
Any model striking against a unit engaged with a squad of Jungle Swarms has
Poisoned (5+) against that unit.
W
S
5
B
S
0
L
d
8
Sv
3+
Composition:
1 Saurus Scar-veteran
Unit Type:
Infantry, character
Wargear:
Special Rules:
Cold-blooded
Predatory Fighter
Independent Character
Heroes of the Old Ones
If you include up to three Scar-veterans in your detachment they count as a
single elites choice. If you include four or five Scar-veterans, they count as
two elites choices. Finally, if you can include six Scar-veterans in your
detachment it will use up all three of your elites choices. You can never
include more than 6 Saurus Scar-vetarans in any detachment,
W
S
3
3
B
S
3
3
5
5
5
5
2
2
1
1
2
3
L
d
7
7
Sv
3+
3+
Composition:
3-6 Kroxigor
Infantry
Infantry, character
Wargear:
Special Rules:
Cold-blooded
Fleet of Foot
Predatory Fighter
Options;
W
S
2
Composition:
Unit Type:
Jetpack Infantry
Wargear:
Special rules:
Cold-blooded
Stealth
Shrouded
Fast attack
B
S
4
L
d
5
Sv
6+
Carnosaur Rider
B
S
1
L
d
6
Sv
2+
Composition:
1 Carnosaur Rider
Unit Type:
Monstrous Beast
Wargear:
Twin-linked
Twin-linked
Twin-linked
Twin-linked
Heavy stubber
Missile Launcher with flakk missiles
Missile launcher with frag missiles
Missile launcher with krak missiles
Special Rules:
W
S
2
Composition:
Unit Type:
Jetpack Infantry
Wargear:
B
S
4
L
d
5
Sv
6+
Special rules:
Cold-blooded
Stealth
Shrouded
Terradon Riders
Terradon Riders
W
S
3
B
S
3
L
d
5
Sv
5+
Composition:
Unit Type:
Jetbike
Wargear:
Javelin
Close combat weapon
Drop Rocks
This unit is armed with krak grenades. The entire unit can fire krak grenades
in the shooting phase instead of just one model.
Special rules:
Cold-blooded
Skilled Rider
Hit and Run
Ripperdactyl Riders
Chameleon Skinks
W
S
3
Composition:
Unit Type:
Jetpack Infantry
Wargear:
Power Spear
Power Shield
Special rules:
B
S
3
L
d
5
Sv
4+
Cold-blooded
Furious Charge
Blot Toads
When the game starts nominate one unit for every unit of Ripperdactyl Riders
in your detachment, all Ripperdactyl Riders have preferred enemy (the units
you picked).
Skilled Rider
Aircraft Hunter
Models with this rule can make Vector Strikes as if they were flying monstrous
creatures. The hits are resolved at S 6 instead of S 5.
Heavy Support
Stegadons..90 points per model
Stegadon
W
S
3
B
S
3
L
d
5
Sv
3+
Composition:
1-3 Stegadons
Unit Type:
Monstrous Creature
Wargear:
Eldritch Lance
Close combat weapon
Special rules:
Cold-blooded
Rage
Fleet of Foot
Composition:
1 Ancient Stegadon
Unit Type:
Monstrous Creature
W
S
3
B
S
3
1
0
L
d
5
Sv
2+
Wargear:
Special rules:
Cold-blooded
Rage
Fleet of Foot
Overpowering Size
While fighting against models that are all infantry, all with <5 toughness an
Ancient Stegadon can halve its S and double its A.
W
S
3
2
B
S
3
3
5
3
4
2
3
1
4
4
2
1
L
d
4
5
Sv
4+
6+
Unit Type:
Monstrous Creature
Wargear (Razordons):
Special rules:
Cold-blooded
Handlers
Salamanders
Salamander
Skink Handler
Composition:
B
S
3
3
5
3
4
2
3
1
4
4
2
1
L
d
4
5
Sv
4+
6+
Unit Type:
W
S
3
2
Monstrous Creature
Wargear (Razordons):
Dank Breath
Close combat weapon
Special rules:
Cold-blooded
Handlers
Bastiladon