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3.

BLOCK FORGING SIMULATION & POST-PROCESSING


3.1. Introduction
3.2. Opening a Previously Saved Problem
3.3. Starting the Simulation
3.4. Post-Processing the Results
3.4.1.
3.4.2.
3.4.3.
3.4.4.

Step Selection
State Variables
Point Tracking
Slicing Objects

3.5. Exiting DEFORM-3D

3.

Block Forging Simulation & Post-Processing

3.1. Introduction
This lab focuses on running a simulation and viewing the results in the DEFORM-3D
Post- processor.

3.2. Opening a Previously Saved Problem


If DEFORM is not already open, open it as you did in the previous lab. When the MAIN
window opens, click on the BLOCK folder in the Directory list and then highlight the
BLOCK.DB file in the file list.

3.3. Starting the Simulation


You are now ready to start the simulation by clicking
list.

The progress of the simulation can be


monitored as it is running by looking at the
Message file. Click the Message tab to view the
Message file. As long as the
option is checked, which is the default setting,
the Message file will refresh every couple of
seconds.
The Message file provides information about
which simulation step the simulation is
currently on and also gives information dealing
with how well the simulation is running.

in the

DEFORM-3D Labs

When the simulation has finished, the following message will be added to the end of the
Message file:

3.4. Post-Processing the Results


After the simulation has completed, click on

under

. The DEFORM-3D Post-processor will appear.

3.4.1. Step Selection


To select the step to be viewed, there is a step list pull-down menu at the top of the window.
Use the pull-down list to select a step.

3-2

The
icon can be used to bring up the STEP LIST window, which allows the user to
define more detailed step settings. The following buttons are also available for selecting a
simulation
step:
First Step
One Step Back
Play Backward
Stop Playing
Play Forward
One Step Forward
Last Step
Play through the steps to look at the deformation of the workpiece.

3.4.2. State Variables


Some of the most commonly used state variables can be viewed using the State Variable pulldown menu at the top of the window.

Select Strain--Effective from the list to look at the amount of deformation the workpiece has
undergone. Click the

icon to bring up the STATE VARIABLE window, and select

as the Scaling option. This option will use the global Min and Max effective
strain as the extremes on the color bar. Play through the steps of the simulation to observe the
accumulation of strain.
The State Variable pull-down list only shows a couple of the variables that can be plotted.
The

icon can be used to access all of the state variable options.

3.4.3. Point Tracking


In DEFORM it is possible to track points in an object through the simulation. Not only can the
position of the points be tracked but also the state variables at those locations. To open the
POINT TRACKING window, click the

icon.

We want to define several points on the undeformed geometry and see where they go as the part
deforms. To view the undeformed geometry, click the

button to view the first step of the

simulation. Now click three locations on the workpiece (close to those shown below) and click
the

button.

Accept the default Tracking Option and click

If Effective Strain was still being plotted in the DISPLAY window, then a Point Tracking plot
will appear showing Effective Strain vs. Time for the three points that were selected, and the
following will get added to the Object Tree:

If no state variable was being plotted when the points were tracked, then the following will
be shown in the Object Tree:

When a state variable is selected from the State Variable pull-down menu, the point tracking
graph for the three points will appear in the DISPLAY window.
Click the

icon to play the through the steps. You will notice that the corresponding step on

the Point Tracking plot also gets highlighted as the steps change. Click the

icon to stop the

step playback. Now click anywhere on the Point Tracking graph - the selected step shown in the
DISPLAY window should change to match the location selected in the graph.

3.4.4. Slicing Objects


In DEFORM-3D it is possible to slice an object and then view different state variables within
the object. Let's first hide the Point Tracking graph by right-clicking the Point Tracking in the
Object Tree and selecting the Hide PointTracking option.

Click the

icon to open the SLICING window. The objects can be sliced in several different

ways. The objects in the DISPLAY window have a yellow rectangular box surrounding them.
By clicking on a vertical edge of the box, a horizontal slicing plane will be created. By clicking
on a horizontal edge of the box, a vertical slicing plane will be created. Click the yellow box in
several locations to experiment with this slicing option.

The slicing planes are defined by a point on a plane and a normal direction to that plane. These
are designated in the SLICING window by P (Point) and N (Normal).
The objects can also be sliced by selecting the X, Y, or Z coordinate of the Point and then using
the slider bar to drag that coordinate up or down. As the slider moves, the objects will be
dynamically sliced. Click the X coordinate of the Point, as circled below, and then drag the slider
back and
forth to slice the
objects.

Several options are available for determining how the sliced surfaces are displayed.

3.5. Exiting DEFORM-3D


When you are finished, exit the Post-processor by clicking the Exit
in the MAIN window, exit DEFORM-3D by clicking

icon. When you are back