Beruflich Dokumente
Kultur Dokumente
EID
Name
x
Lev
Primary Secondary
Items
Effect
Items
el
Protectio
0
IV
[note 1]
Exceptions: doesn't reduce damage from the Void, the /kill command, and
hunger damage.
Fire
1
Protectio
n
IV
[note 1]
At Level VII for example you can't be lit on fire through Fire Aspect
Enchantments. The only way to burn is staying inLava or a Firesource. The
initiated Fireticks (Lava=300, Fire=150) will be canceled, and only the remaining
time in the firesource will be added to the Fireticktimer. However, this Level can
not be achieved without editing.
Feather
Falling
Blast
3
Protectio
n
[note 1]
Projectile
4
Protectio
Respiratio III
[note 1]
Levels above III (which require editing to achieve) don't work, as they
increase visibility over 100% which resembles swimming in ice slush.
Aqua
Affinity
III
7
Thorns
[note
reduction for being hit, reduces durability by 3 points when inflicting damage and
3]
Level 3 will make you swim as fast as you walk on land. (Any level
beyond that will have no effect on speed.)
Depth
Strider
III
Speed potions will affect your swimming the same way as your walking at
level 3.
Ma
EID
Name
x
Lev
el
Primary Secondary
Items
Items
Effect
16
Sharpnes
[note
[note 4]
5]
Increases damage
Each level separately adds 1.25 extra damage ( 1 1/4) to each hit.
Increases damage to "undead" mobs (skeletons, zombies, withers, wither
17
Smite
[note 4]
Each level separately adds 2.5 ( 2 1/2) extra damage to each hit, to "undead"
mobs only
Increases damage to "arthropod" mobs (spiders, cave
spiders, silverfish and endermites)
Each level separately adds 2.5 ( 2 1/2) extra damage to each hit, to
Bane of
18
Arthropod
s
"arthropods" only. The enchantment will also cause "arthropods" to have the
Slowness IV effect when hit. The duration of the effect is a random value
between 1 and 1.5 seconds at level I, increasing the max duration by 0.5
[note 4]
Notably, the slowness effect applies not only to kills with the sword but to
any "arthropod" kills while holding the sword.
Increases knockback
19
Knockbac
k
II
Fire
20
Aspect
)/ 7 (
[note 6]
21
Looting
III
Notably, this applies not only to kills with the sword but to any kills while
holding the sword. For example, a player can fire an arrow at a target and
then switch to a looting sword before the arrow hits to get the looting effect.
Using codes to get higher levels than 3 works as expected, adding higher
numbers with a weight of 1. High enough numbers however (like level 1000)
may crash the game due to too many dropped item entities.
Ma
EID
Name
x
Lev
Primary Secondary
Items
Effect
Items
el
Increases mining speed
V
32 Efficiency
[note
5]
Increases mining speed +30% over the previous level: I=130%, II=169%,
III=220%, IV=286%, V=371%. One must use the proper tool for a block in order
to receive the speed. Does not matter if you mine it with the incorrect tier. The
speed increase applies to all blocks that when mined, will drop an item.
Mined blocks drop themselves instead of the usual items
Allows collection of blocks that are normally unobtainable.
Items which can be obtained legitimately only through use of Silk Touch: coal
Silk
33
Touch
[note 7]
ore, cobweb, diamond ore, emerald ore,grass block, huge mushrooms, ice, lapis
lazuli ore, mycelium, podzol, packed ice, nether quartz ore and redstone ore.
Doesn't work on: cake, carrots, cocoa pod, double slabs, fire, farmland, melon
stems, monster spawner, nether wart,potatoes, pumpkin stems, snow, sugar
cane, wheat and inverted daylight sensors.
34 Unbreakin III
g
Increases durability
For most items, (100/(Level+1))% chance a use reduces durability. On
average, lifetime is (Level+1) times as long.
For armor, (60 + (40/(Level+1)))% chance a use reduces durability. (In
other words, each durability hit against unbreaking armor has a 20%/27%/30%
chance of being ignored.) Thus, on average, armor lasts 25%/36%/43% longer.
When durability is reduced by multiple points (e.g. hooking a mob with a fishing
rods or Thorns armor), Unbreaking is applied for each point of reduction.
Fortune
[note 7]
Drops
unenchante
level I level II level III
d
Flint
10%
Saplings
5%
14%
25%
6.25% 8.33%
Name
x
Lev
el
Primary Secondary
Items
Items
10%
Saplings (Jungle)
2.5%
2.78%
3.125
%
4.17%
Apples
0.5%
0.556%
0.625
%
0.833%
Ma
EID
100%
Effect
Increases damage
Increases arrow damage by 25% (level + 1), rounded up to nearest halfheart.
V
48
Power
[note
Arrow entities have an NBT tag damage, which for an unenchanted bow is 2, and
increments by 0.5 per enchantment level.
5]
Punch
II
50
Flame
[note 6]
Unlike flint and steel, flaming arrows onlyaffect players, mobs, and TNT. No
other blocks catch fire, and they do not produce light. Fire damage applies after
initial damage, similar to Fire Aspect. Creatures killed by fire only drop XP if a
player dealt non-fire damage to it within the past 5 seconds.
Shooting consumes no arrows
51
Infinity
Allows user to fire infinite arrows as long as they have 1 arrow in their inventory.
Fired arrows cannot be retrieved except in creative mode (where they are erased
instead of added to your arrows).
Ma
EID
Name
x
Lev
Primary Secondary
Items
Effect
Items
el
Decreases odds of catching worthless junk
61
Luck of
the Sea
III
Lowers chance of "junk" catches by 2.5% per level, and increases chance of
"treasure" catches by 1% per level.
Increases rate of fish biting your hook
Decreases wait time until a catch by 5 seconds per level. Also decreases
62
Lure
III
chances of both "junk" and "treasure" catches by 1% per level. At Level VIII, the
fish-catching particle effects start almost instantly. At Level IX, you are not able to
catch anything. Neither level can be achieved without editing.