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A Seminar Report on

3D PASSWORD
Submitted to the Dept. of Information Technology, SNIST
In the partial fulfilment of the academic requirements for the award of
B. Tech (IT) under JNTU
by

Ms.S.Pranitha (11311A1254)

Department of Information Technology


School of Computer Science and Informatics

Sree Nidhi Institute of Science and Technology


Yamnampet, Ghatkesar Mandal, R.R Dist., Hyderabad 501 301

CERTIFICATE

This is to certify that the seminar report on 3D Password is a bonafide work


carried out by S.Pranitha (11311A1254), respectively in the partial fulfilment
for the award of B.Tech degree in Information Technology, Sree Nidhi Institute
of Science and Technology, Hyderabad, affiliated to Jawaharlal Nehru
Technological University, Hyderabad under our guidance and supervision.
The results embodied in the project work have not been submitted to any other
University or Institute for the award of any degree or diploma.

Head of the Department


Prof. V. Balaram

CONTENTS
1. INTRODUCTION

2. WHAT IS AUTHENTICATION
4
3. AUTHENTICATION METHODS
4
4. BRIEF DESCRIPTION OF THE SYSTEM

5. INNOVATIVE COMPONENT

6. WHAT IS 3D PASSWORD

7. STATE DIAGRAM

8. SYSTEM IMPLEMENTATION

9. DESIGN OF 3D VIRTUAL ENVIRONMENTS


14
10.

APPLICATION
15

11.

SECURITY ANALYSIS
17

12.

ATTACKS
18

13.

CONCLUSION

14.

FUTURE WORKS

22
23

15. REFERENCES

24

INTRODUCTION
Users nowadays are provided with major password stereotypes such
as textual passwords, biometric scanning, tokens or cards (such as an ATM) etc.
Current authentication systems suffer from many weaknesses.
Textual passwords are commonly used; however, users do not follow
their requirements. Users tend to choose meaningful words from dictionary or
their pet names, girlfriends etc. Ten years back Klein performed such tests and
he could crack 10-15 passwords per day. On the other hand, if a password is
hard to guess, then it is often hard to remember. Users have difficulty
remembering a password that is long and random appearing. So, they create
short, simple, and insecure passwords that are susceptible to attack. Which
make textual passwords easy to break and vulnerable to dictionary or brute
force attacks. Graphical passwords schemes have been proposed. The strength
of graphical passwords comes from the fact that users can recall and recognize
pictures more than words. Most graphical passwords are vulnerable for shoulder
surfing attacks, where an attacker can observe or record the legitimate users
graphical password by camera. Token based systems such as ATMs are widely
applied in banking systems and in laboratories entrances as a mean of
authentication. However, Smart cards or tokens are vulnerable to loss or theft.
Moreover, the user has to carry the token whenever access required. Biometric
scanning is your "natural" signature and Cards or Tokens prove your validity.
But some people hate the fact to carry around their cards, some refuse to
undergo strong IR exposure to their retinas (Biometric scanning).
In this paper, we present and evaluate our contribution, i.e., the 3-D
password. The 3-D password is a multifactor authentication scheme. To be
authenticated, we present a 3-D virtual environment where the user navigates
and interacts with various objects. The sequence of actions and interactions
toward the objects inside the 3-D environment constructs the users 3-D
password. The 3-D password can combine most existing authentication schemes
such as textual passwords, graphical passwords, and various types of biometrics

into a 3-D virtual environment. The design of the 3-D virtual environment and
the type of objects selected determine the 3-Dpassword key space.

WHAT IS AUTHENTICATION?
Authentication is the act of establishing or confirming
something as authentic, that is, that claims made by or about the subject are
true. This might involve confirming the identity of a person, tracing the origins
of an artifact, ensuring that a product is what its packaging and labeling claims
to be, or assuring that a computer program is a trusted one.
For example, when you show proper identification credentials to
a bank teller, you are asking to be authenticated to act on behalf of the account
holder. If your authentication request is approved, you become authorized to
access the accounts of that account holder, but no others.

AUTHENTICATION METHODS
There are two types of techniques for doing this.
The first is comparing the attributes of the object itself to
what is known about objects of that origin. For example, an art expert might
look for similarities in the style of painting, check the location and form of a
signature, or compare the object to an old photograph. An archaeologist might
use carbon dating to verify the age of an artifact, do a chemical analysis of the
materials used, or compare the style of construction or decoration to other
artifacts of similar origin. The physics of sound and light, and comparison with
a known physical environment, can be used to examine the authenticity of audio
recordings, photographs, or videos.
The second type relies on documentation or other external
affirmations. For example, the rules of evidence in criminal courts often require
establishing the chain of custody of evidence presented. This can be
accomplished through a written evidence log, or by testimony from the police
detectives and forensics staff that handled it. Some antiques are accompanied by
certificates attesting to their authenticity. External records have their own
problems of forgery and perjury, and are also vulnerable to being separated from
the artifact and lost.
Currency and other financial instruments commonly use the
first type of authentication method. Bills, coins, and cheques incorporate hardto-duplicate physical features, such as fine printing or engraving, distinctive

feel, watermarks, and holographic imagery, which are easy for receivers to
verify.
Consumer goods such as pharmaceuticals, perfume, fashion
clothing can use either type of authentication method to prevent counterfeit
goods from taking advantage of a popular brand's reputation (damaging the
brand owner's sales and reputation). A trademark is a legally protected marking
or other identifying feature which aids consumers in the identification of
genuine brand-name goods.

BRIEF DESCRIPTION OF THE SYSTEM


The proposed system is a multi factor authentication scheme. It
can combine all existing authentication schemes into a single 3Dvirtual
environment. This 3D virtual environment contains several objects or items with
which the user can interact. The user is presented with this 3D virtual
environment where the user navigates and interacts with various objects. The
sequence of actions and interactions toward the objects inside the 3D
environment constructs the users 3Dpassword.The 3D password can combine
most existing authentication schemes such as textual passwords, graphical
passwords, and various types of biometrics into a 3D virtual environment.
The choice of what authentication schemes will be part of the
user's 3D password reflects the user's preferences and requirements. A user who
prefers to remember and recall a password might choose textual and graphical
password as part of their 3D password. On the other hand users who have more
difficulty with memory or recall might prefer to choose smart cards or
biometrics as part of their 3D password. Moreover user who prefers to keep any
kind of biometric data private might not interact with object that requires
biometric information. Therefore it is the user's choice and decision to construct
the desired and preferred 3D password.

INNOVATIVE COMPONENT
The proposed system is a multi factor authentication scheme
that combines the benefits of various authentication schemes. Users have the
freedom to select whether the 3D password will be solely recall, recognition, or
token based, or combination of two schemes or more. This freedom of selection
is necessary because users are different and they have different requirements.

Therefore, to ensure high user acceptability, the users freedom of selection is


important.
The following requirements are satisfied in the proposed scheme
1. The new scheme provide secrets that are easy to remember and very difficult
for intruders to guess.
2. The new scheme provides secrets that are not easy to write down on paper.
Moreover, the scheme secrets should be difficult to share with others.
3. The new scheme provides secrets that can be easily revoked or changed.

COMPARISON WITH CURRENT AUTHENTICATION SYSTEMS

Suffer from many weaknesses. Textual passwords are


commonly used. Users tend to choose meaningful words from dictionaries,
which make textual passwords easy to break and vulnerable to dictionary or
brute force attacks. Many available graphical passwords have a password space
that is less than or equal to the textual password space. Smart cards or tokens
can be stolen. Many biometric authentications have been proposed. However,
users tend to resist using biometrics because of their intrusiveness and the effect
on their privacy. Moreover, biometrics cannot be revoked. The 3D password is a
multi factor authentication scheme. The design of the 3D virtual environment
and the type of objects selected determine the 3D password key space. User
have freedom to select whether the 3D password will be solely recall,
recognition, or token based, or combination of two schemes or more.

WHAT IS A 3D PASSWORD?

The 3-D password is a multifactor authentication scheme. It


can combine all existing authentication schemes into a single 3-D virtual
environment. This 3-D virtual environment contains several objects or items
with which the user can interact. The type of interaction varies from one item to
another. The 3-D password is constructed by observing the actions and
interactions of the user and by observing the sequences of such actions. It is the
users choice to select which type of authentication techniques will be part of

their 3-D password. This is achieved through interacting only with the objects
that acquire information that the user is comfortable in providing and ignoring
the objects that request information that the user prefers not to provide.

For example, if an item requests an iris scan and the user is not
comfortable in providing such information, the user simply avoids interacting
with that item. Moreover, giving the user the freedom of choice as to what type
of authentication schemes will be part of their 3-D password and given the large
number of objects and items in the environment, the number of possible 3-D

passwords will increase. Thus, it becomes much more difficult for the attacker
to guess the users 3-D password.
STATE DIAGRAM OF A 3D PASSWORD APPLICATION

SYSTEM IMPLEMENTATION IN BRIEF


The 3Dpassword is a multi factor authentication scheme.
The 3Dpassword presents a 3Dvirtual environment containing various virtual
objects. The user navigates through this environment and interacts with the
objects. The 3Dpassword is simply the combination and the sequence of user
interactions that occur in the 3Dvirtual environment.
The 3Dpassword can combine recognition, recall, token, and
biometrics based systems into one authentication scheme. This can be done by
designing a 3Dvirtual environment that contains objects that request
information to be recalled, information to be recognized, tokens to be presented,
and biometric data to be verified.
For example, the user can enter the virtual environment and
type something on a computer that exists in (x1 , y1 , z1 ) position, then enter a
room that has a fingerprint recognition device that exists in a position (x2 , y2 ,
z2 ) and provide his/her fingerprint. Then, the user can go to the virtual garage,
open the car door, and turn on the radio to a specific channel. The combination
and the sequence of the previous actions toward the specific objects construct
the users 3Dpassword.
Virtual objects can be any object that we encounter in real
life. Any obvious actions and interactions toward the real life objects can be
done in the virtual3Denvironment toward the virtual objects. Moreover, any
user input (such as speaking in a specific location) in the virtual 3Denvironment
can be considered as a part of the 3Dpassword.
We can have the following objects:
1) A computer with which the user can type;
2) A fingerprint reader that requires the users fingerprint;
3) A biometric recognition device;
4) A paper or a white board that a user can write, sign, or draw on;
5) An automated teller machine (ATM) that requests a token;
6) A light that can be switched on/off;
7) A television or radio where channels can be selected;
8) A staple that can be punched;
9) A car that can be driven;
10) A book that can be moved from one place to another;
11) Any graphical password scheme;
12) Any real life object;

13) Any upcoming authentication scheme.


The action toward an object (assume a fingerprint recognition
device)that exists in location (x1 , y1 , z1 ) is different from the actions toward a
similar object (another fingerprint recognition device) that exists in location
(x2 , y2 , z2 ),where x1 = x2 , y1 = y2 , and z1 = z2 . Therefore, to perform the
legitimate 3Dpassword, the user must follow the same scenario performed by
the legitimate user. This means interacting with the same objects that reside at
the exact locations and perform the exact actions in the proper sequence.

3DPASSWORD SELECTION AND INPUTS


Let us consider a 3Dvirtual environment space of size G G G.
The 3Denvironment space is represented by the coordinates
(x, y, z) [1. . . G] [1. . . G] [1. . . G]. the objects are distributed in the
3Dvirtual environment with unique (x, y, z) coordinates. We assume that the
user can navigate into the 3Dvirtual environment and interact with the objects
using any input device such as a mouse, key board, fingerprint scanner, iris
scanner, stylus, card reader, and microphone. We consider the sequence of those
actions and interactions using the previous input devices as the users
3Dpassword.
For example, consider a user who navigates through the
3Dvirtualenvironment that consists of an office and a meeting room. Let us
assume that the user is in the virtual office and the user turns around to the door
located in (10, 24, 91) and opens it. Then, the user closes the door. The user then
finds a computer to the left, which exists in the position (4, 34, 18), and the user
types FALCON. Then, the user walks to the meeting room and picks up a pen
located at (10, 24, 80) and draws only one dot in a paper located in (1, 18, 30),
which is the dot (x, y) coordinate relative to the paper space is (330, 130). The
user then presses the login button.
The initial representation of user actions in the 3Dvirtual environment can be
recorded as follows:
(10, 24, 91) Action = Open the office door;
(10, 24, 91) Action = Close the office door;
(4, 34, 18) Action = Typing, F;
(4, 34, 18) Action = Typing, A;
(4, 34, 18) Action = Typing, L;
(4, 34, 18) Action = Typing, C;
(4, 34, 18) Action = Typing, O;
(4, 34, 18) Action = Typing, N;

(10, 24, 80) Action = Pick up the pen;


(1, 18, 80) Action = Drawing, point = (330, 130).
In order for a legitimate user to be authenticated, the user has to follow the same
sequence and type of actions and interactions toward the objects for the users
original 3-D password.
Snapshot of a proof-of-concept 3-D virtual environment, where the user is typing
a textual password on a virtual computer as a part of the users 3-D password

Snapshot of an experimental 3-D virtual environment

3D VIRTUAL ENVIRONMENT DESIGN GUIDELINES


The design of the 3 D virtual environments affects the usability,
effectiveness, acceptability of 3D password. The first step in building a 3Dpassword system is to design a 3Denvironment that reflects the administration
needs and the security requirements.
The design of 3D virtual environments should follow these guidelines.
1) Real life-similarity
The prospective 3D virtual environment should reflect what
people are used to seeing in real life. Objects used in virtual
environments should be relatively similar in size to real objects (sized to
scale). Possible actions and interactions toward virtual objects should reflect
real life situations. Object responses should be realistic. The target should have
a 3D virtual environment that users can interact.

2) Object uniqueness and distinction


Every virtual object or item in the 3 D virtual environment is
different from any other virtual object. The uniqueness comes from the fact that
every virtual object has its own attributes such as position. Thus, the prospective
interaction with object 1 is not equal to the interaction with object 2.
However, having similar objects such as 20 computers in one place
might confuse the user. Therefore, the design of the 3D virtual environment
should consider that every object should be distinguishable from other objects.
Similarly, in designing a 3Dvirtual environment, it should be easy for users to
navigate through and to distinguish between objects. The distinguishing factor
increases the users recognition of objects. Therefore, it improves the system
usability.

3) Three Dimensional Virtual Environment Size


A 3Dvirtual environment can depict a city or even the world.
On the other hand, it can depict a space as focused as a single room or office.
A large 3D virtual environment will increase the time required by the user to
perform a 3Dpassword. Moreover, a large3Dvirtual environment can contain a
large number of virtual objects. Therefore, the probable 3Dpassword space
broadens. However, a small 3D virtual environment usually contains only a few
objects, and thus, performing a 3D password will take less time.
4) Number of objects and their types
Part of designing a 3 D virtual environment is determining the
types of objects and how many objects should be placed in the environment.
The types of objects reflect what kind of responses the object will have. For
simplicity, we can consider requesting a textual password or a fingerprint as an
object response type. Selecting the right object response types and the number
of objects affects the probable password space of a 3D password.
5) System Importance
The 3D virtual environment should consider what
systems will be protected by a 3D password. The number of objects and the
types of objects that have been used in the 3D virtual environment should
reflect the importance of the protected system.

3D PASSWORD APPLICATIONS
The 3D password can have a password space that is very
large compared to other authentication schemes, so the 3D passwords main
application domains are protecting critical systems and resources.
1. Critical servers
Many large organizations have critical servers that are usually
protected by a textual password. A 3D password authentication proposes a
sound replacement for a textual password.
2. Nuclear and military facilitiesSuch facilities should be protected by the most powerful
authentication systems. The 3D password has a very large probable password
space, and since it can contain token, biometrics, recognition, and knowledge
based authentications in a single authentication system, it is a sound choice
for high level security locations.
3. Airplanes and jet fighters
Because of the possible threat of misusing airplanes and jet fighters
for religiopolitical agendas, usage of such airplanes should be protected by a
powerful authentication system.
In addition, 3 D passwords can be used in less critical
systems because the 3D virtual environment can be designed to fit to any
system needs. A small virtual environment can be used in the following systems
like
Some other application areas:
ATM
Desktop Computers & laptop logins
Web Authentication

SECURITY ANALYSIS
To analyze and study how secure a system is, we have to consider,
How hard it is for the attacker to break such a system
A Possible measurement is based on the information content
of a password space. The textual password space may be relatively large;
however, an attacker might only need a small subset of the full password space
is observed to successfully break such an authentication system. It is important
to have a scheme that has a very large possible password space which increases
the work required by the attacker to break the authentication system. Find a
scheme that has no previous or existing knowledge of the most probable user
password selection.
Common guidelines for choosing good passwords are designed to make
passwords less easily discovered by intelligent guessing:

Include numbers, symbols, upper and lowercase letters in passwords if


allowed by the system

Password length should be around 12 to 14 characters if permitted, and


longer still if possible while remaining memorable

If the system recognizes case as significant, use capital and lower-case


letters

Avoid any password based on repetition, dictionary words, letter or


number sequences, usernames, relative or pet names, romantic links (current
or past), or biographical information (e.g., dates, ID numbers, ancestors
names or dates, ...).

Password should be easy to remember for the user, and not force insecure
actions (e.g., the very bad and insecure practice of writing the password
down on a Post-It note stuck to the monitor)

3D PASSWORD SPACE SIZE


To determine the password space, we have to count all possible
3D passwords that have a certain number of actions, interactions, and inputs
towards all objects that exist in the 3D virtual environments.

FIG: Password space of the 3-D password, textual password, Pass faces,
and DAS with grid sizes of 5 5 and 10 10. Length is the number of actions and
interactions for a 3-D password, the number of characters for textual passwords,
the number of selections for Pass faces, and the number of points that represent
the strokes for DAS. The length is up to eight.

Fig: Observing the number of possible actions/interactions of


a 3-D password within a 3-D environment specified in
Section V-A compared to the two critical Points of textual
passwords. Point a is the bit size of Klein [2] (3 106)
dictionary of eight-character textual passwords. Point b
represents the full password space of eight-character
textual passwords.

3D PASSWORD DISTRIBUTION KNOWLEDGE


Users tend to use meaningful words for textual passwords.
Therefore finding these different words from dictionary is a relatively simple
task which yields a high success rate for breaking textual passwords.
Pass faces users tend to choose faces that reflect their own taste
on facial attractiveness, race, and gender.
Every user has different requirements and preferences when
selecting
the appropriate 3D password. This fact will increase the effort
required to find a pattern of users highly selected 3D password. In addition,
since the 3D password combines several authentication schemes into a single
authentication environment, the attacker has to study every single authentication
scheme and has to discover what the most probable selected secrets are. Since
every 3D password system can be designed according to the protected system
requirements, the attacker has to separately study every 3D password system.

Therefore, more effort is required to build the knowledge of most probable 3D


passwords.

ADVANTAGES
Easiness to memorize: Users can memorize a 3D password as a little
story which makes the password easy to remember
Flexibility: 3d passwords allows multi-factor authentication. Smart cards,
biometrics and alpha num password can embedded in the 3d password
technology
Strength: A scenario in a 3D environment offers as almost unlimited
combination of possibilities. As such system can have specific 3d world,
hack are extremely difficult.
The 3D password gives users the freedom of selecting what type of
authentication techniques.
Secrets those are not easy to write down on paper.
The scheme secrets should be difficult to share with others.
Provide secrets that can be easily revoked or changed.

ATTACKS AND COUNTERMEASURES


1) Brute Force Attack
The attacker has to try all possible 3D passwords. This kind of
attack is very difficult for the following reasons.
Time required to login The total time needed for a legitimate user
to login may vary depending on the number of interactions and actions, the
size of the 3D virtual environment, and the type of actions and interactions.
Therefore, a brute force attack on a 3D password is very difficult and time
consuming.
Cost of attacks The 3D virtual environment contains biometric
recognition objects and token based objects. The attacker has to forge all
possible biometric information and forge all the required tokens. The cost of
forging such information is very high, therefore cracking the 3D password is
more challenging. The high number of possible 3D password spaces leaves the
attacker with almost no chance of breaking the 3D password.
2) Well Studied Attack
The attacker tries to find the highest probable distribution of 3 D
passwords. In order to launch such an attack, the attacker has to
acquire knowledge of the most probable 3D password distributions. This
is very difficult because the attacker has to study all the existing authentication
schemes that are used in the 3D environment. It requires a study of the users
selection of objects for the 3D password. Moreover, a well studied attack is
very hard to accomplish since the attacker has to perform a customized
attack for every different 3D virtual environment design. This environment has
a number of objects and types of object responses that differ from any other 3D
virtual environment. Therefore, a carefully customized study is required to
initialize an effective attack

3) Shoulder Surfing Attack


An attacker uses a camera to record the users 3 D
password or tries to watch the legitimate user while the 3D password is being
performed. This attack is the most successful type of attack against 3D
passwords and some other graphical passwords. However, the users 3D

password may contain biometric data or textual passwords that cannot be seen
from behind. Therefore, we assume that the 3D password should be performed
in a secure place where a shoulder surfing attack cannot be performed.
4) Timing Attack
In this attack, the attacker observes how long it takes
the legitimate user to perform a correct sign-in using the 3D password. This
observation gives the attacker an indication of the legitimate users
3D password length. However, this kind of attack alone cannot be very
successful since it gives the attacker mere hints. Therefore, it would probably be
launched as part of a well studied or brute force attack. Timing attacks can be
very effective if the 3D virtual environment is poorly designed.

CONCLUSION
There are many authentication schemes in the current state.
Some of them are based on users physical and behavioral properties, and some
other authentication schemes are based on users knowledge such as textual and
graphical passwords. Moreover, there are some other important authentication
schemes that are based on what you have, such as smart cards. Among the
various authentication schemes, textual password and token-based schemes, or
the combination of both, are commonly applied. However, as mentioned before,
both authentication schemes are vulnerable to certain attacks. Moreover, there
are many authentication schemes that are currently under study and they may
require additional time and effort to be applicable for commercial use.
The 3-D password is a multifactor authentication scheme that
combines these various authentication schemes into a single3-D virtual
environment. The virtual environment can contain any existing authentication
scheme or even any upcoming authentication schemes by adding it as a
response to actions performed on an object. Therefore, the resulted password
space becomes very large compared to any existing authentication schemes.
The design of the 3-D virtual environment, the selections of
objects inside the environment, and the objects type reflect the resulted
password space. It is the task of the system administrator to design the
environment and to select the appropriate object that reflects the protected
system requirements. Additionally, designing a simple and easy to use 3-D
virtual environment is a factor that leads to a higher user acceptability of a 3-D
password system.

The choice of what authentication schemes will be part of the


users 3-D password reflects the users preferences and requirements. A user
who prefers to remember and recall a password might choose textual and
graphical passwords apart of their 3-D password. On the other hand, users who
have more difficulty with memory or recall might prefer to choose smart cards
or biometrics as part of their 3-D password. Moreover, users who prefer to keep
any kind of biometrical data private might not interact with objects that require
biometric information. Therefore, it is the users choice and decision to
construct the desired and preferred 3-D password.

FUTURE WORK
Textual passwords and token-based passwords are the most common
used authentication schemes. However, many different schemes have been used
in specific fields. Other schemes are under study yet they have never been
applied in the real world. The motivation of this work is to have a scheme that
has a huge password space while also being a combination of any existing, or
upcoming, authentication schemes into one scheme. A 3D password gives the
user the choice of modeling his 3D password to contain any authentication
scheme that the user prefers. Users do not have to provide their fingerprints if
they do not wish to. Users do not have to carry cards if they do not want to.
Users have the choice to model their 3D password according to their needs and
their preferences.
A 3D passwords probable password space can be reflected by
the design of the three-dimensional virtual environment, which is designed by
the system administrator. The three-dimensional virtual environment can
contain any objects that the administrator feels that the users are familiar with.
For example, football players can use a three-dimensional virtual environment
of a stadium where they can navigate and interact with objects that they are
familiar with.
The 3D password is in its infancy. A study on a large number of
people is required. We are looking at designing different three-dimensional
virtual environments that contain objects of all possible authentication schemes.
The main application domains of 3D Password are critical systems
and resources. Critical systems such as military facilities, critical servers and
highly classified areas can be protected by 3D Password system with large
three-dimensional virtual environment. Moreover, a small three-dimensional
virtual environment can be used to protect less critical systems such as
handhelds, ATM's and operating system's logins.

Acquiring the knowledge of the probable distribution of a users


3D password might show the practical strength of a 3D password. Moreover,
finding a solution for shoulder surfing attacks on 3D passwords and other
authentication schemes is also a field of study.

REFERENCES
A Novel 3D graphical password schema-Fawaz A Alsulaiman and
Abdulmotaleb El Saddik
Daniel V.Klein. Foiling the Cracker: A Survey of, and Improvement to
Passwords Security

Greg E. Blonder, Graphical Password, United State Patent 5559961

Rachna Dhamija, Adrian Perrig, Dj Vu: A User Study Using Images for
Authentication. 2000, Denver, Colorado, pages 45-58.

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