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EVENTS

MANUAL
CONTEST EDITION 2012

Atlantic Challenge Events Manual Contest Edition 2010

ATLANTIC
CHALLENGE
The Atlantic Challenge seeks encourage and stimulate:

personal development through challenge


perseverance and self-reliance
initiative and creativity
community building and social responsibility
the spirit of adventure
fitness of mind and body
vocational, cultural and social life skills
international understanding and awareness
interest in local and global maritime heritage
The biennial Atlantic Challenge Contest of seamanship brings youth from
many nations together to sail and row in traditional gigs.

Awards

Atlantic Challenge Trophy


John Kerr Trophy
Spirit of the Atlantic Challenge Trophy
LEsprit
Lance Lee Trophy
Jakobstad

Atlantic Challenge Events Manual Contest Edition 2012

ATLANTIC CHALLENGE EVENTS

Sailing
Oars & Sails
Rowing
Man Overboard
Rowing Slalom
Navigation
Ropework
Jackstay Transfer
Passage Race

LESPRIT

Captains Gig
Towing

Atlantic Challenge Events Manual Contest Edition 2012

Trophies
The Lance Lee Trophy
The Lance Lee Trophy recognises the unceasing work and commitment that has been
offered to Atlantic Challenge by Lance Lee. This Trophy is awarded to the best
performing gig in the LEsprit and Captains Gig events. The LEsprit in particular
requires that people of many nations must come together and work together to achieve
a common goal. This aim is one that lies at the heart of the Atlantic Challenge.
The Spirit of Atlantic Challenge
This award is voted on by the participating crews in each International Contest of
Seamanship. It is not a popularity contest, but an opportunity for individual crew
members to express their opinion as to which team, in their view, most embodies the
Spirit of Atlantic Challenge.
The John Kerr Award for Seamanship
This commemorates the life and work of John Kerr, the founder and inspiration
behind the Atlantic Challenge movement within the United Kingdom. The award is
given to the team that consistently displays the highest standard of seamanship, a
quality that John particularly valued, over the duration of the contest.
The award is decided upon by the members of the events committee and their decision
is based on their observation of the teams during the contest, both while engaged in
competition and when simply training and practicing. Good seamanship is at the core
of the Atlantic Challenge movement and this award should be considered the ultimate
recognition of this quality.
The Atlantic Challenge Trophy
The Atlantic Challenge Trophy is the ultimate accolade that can be sought within the
biennial International Contest of Seamanship. The trophy is awarded to the team that
finishes in first place after collective competition in Rowing, Sailing, Oars and Sail,
Jackstay Transfer, Ropework, Navigation, Man-Overboard and Slalom has been
completed. To earn the Atlantic Challenge Trophy a team must display commitment,
skill, accuracy, endurance and dedication at the highest of levels.
Jabobstad Trophy
Jakobstad organizers also established their own trophy called Jakobstad Challenge.
This would be given to the people who made an extraordinary effort for the AC
Contest to happen.
Fair Play Award
For a team or an individual who shows outstanding sportsmanship. This award was
instigated by Joe Kelly during his time on the events committee.

Atlantic Challenge Events Manual Contest Edition 2012

The Esprit is a fun event where mixed crews from different countries work together,
share knowledge and build the spirit of Atlantic Challenge.

The Esprit is a stand-alone award.


EVENT EQUIPMENT
10 oars (minimum)
Complete masts, rigging and sails
2 boathooks
1 rudder with tiller/steering yoke or steering oar
3 bailers (two buckets and one bilge pump)
1 flagstaff
National ensign displayed
Courtesy flag displayed
1 anchor
1 towline/anchor line 50m long, 10mm or greater
2 heaving lines
1 jackstay line, at least 50 m.
Two 6m dock lines and two 12m dock lines.
1 ring buoy (or equivalent) with floating line
attached
1 life jacket for each crew member
4 fenders
Sufficient small diameter line to lash all oars and
equipment
1 compass

STARTING PROCEDURE
Rowing Start
1 minute
Warning Signal
AC flag hoisted + sound signal
10 seconds
Preparatory signal
Preparatory flag hoisted + sound signal

0 seconds

Start Signal
Both flags lowered + sound signal

CREW COMPOSITION
Each gig shall retain its coxswain and two mast
captains. The remainder of the gigs crew shall
be shared equally amongst the other gigs.
Each gig shall carry a total crew of 13.
ORGANISATION
Single fleet, all gigs compete together.
First gig to complete course wins.
(See Appendix VII)

Esprit Course: Course will displayed on the event website or at the coxes meeting.

COMFORT ZONE: No gig may approach within two boat lengths of another gig during the
Esprit event or it shall be penalized (safety precaution)
AC & ISAF Rules apply.
LIFE JACKETS: Life jackets must be worn by all crew throughout the event.
Atlantic Challenge Events Manual Contest Edition 2012

Square Course
An event to test a crews ability to sail a gig at
maximum speed around a set course.
STARTING SEQUENCE
Sailing Start

EVENT EQUIPMENT
10 oars (minimum)
Complete masts, rigging and sails
2 boathooks
1 rudder with tiller/steering yoke or steering oar
3 bailers (two buckets and one bilge pump)
1 flagstaff
National ensign displayed
Courtesy flag displayed
1 anchor
1 towline/anchor line 50m long, 10mm or greater
2 heaving lines
1 jackstay line, at least 50 m.
Two 6m dock lines and two 1 m dock lines.
1 ring buoy (or equivalent) with floating line
attached
1 life jacket for each crew member
4 fenders
Sufficient small diameter line to lash all oars and
equipment
1 compass

Wind

5 minutes
4 minutes

Warning Signal
AC flag hoisted + sound signal
Preparatory Signal
Preparatory flag hoisted + sound signal

1 minute

One Minute Signal


Preparatory flag lowered + long sound
signal

0 seconds

Start Signal
AC flag lowered + sound signal

SPECIAL RULES
At the 4 minute Preparatory Signal and
subsequently only sails may be used to
manoeuvre a gig except when a tacking oar is
permitted during tacking.
Sailing Rules and Atlantic Challenge rules will
apply (see Appendix VI).
Start/ Finish
The Drop Sails and Early Starter penalties
will apply.

SAILING COURSE

1.

2.

4.

3.

Course: Start - 1 - 2 - 3 - 4 - 1 - 2 - 3 - Finish

Event Format

Option 1: Single Fleet


Option II: Two separate fleets.

The at fault boat in a collision will be disqualified unless the events committee consider that
there are exceptional mitigating circumstances.
A Drop Sails penalty may be imposed by the on-water judge on the stand on boat involved in a
collision if appropriate avoiding action was not taken by that boat at the earliest opportunity.
Atlantic Challenge Events Manual Contest Edition 2012

Triangle Course
An event to test a crews ability to sail a gig
at maximum speed around a set course.

STARTING SEQUENCE
Sailing Start

EVENT EQUIPMENT
10 oars (minimum)
Complete masts, rigging and sails
2 boathooks
1 rudder with tiller/steering yoke or steering oar
3 bailers (two buckets and one bilge pump)
1 flagstaff
National ensign displayed
Courtesy flag displayed
1 anchor
1 towline/anchor line 50m long, 10mm or greater
2 heaving lines
1 jackstay line, at least 50 m.
Two 6m dock lines and two 1 m dock lines.
1 ring buoy (or equivalent) with floating line
attached
1 life jacket for each crew member
4 fenders
Sufficient small diameter line to lash all oars and
equipment
1 compass

Wind

5 minutes
4 minutes

Warning Signal
AC flag hoisted + sound signal
Preparatory Signal
Preparatory flag hoisted + sound signal

1 minute

One Minute Signal


Preparatory flag lowered + long sound
signal

0 seconds

Start Signal
AC flag lowered + sound signal

SPECIAL RULES
At the 4 minute Preparatory Signal and
subsequently only sails may be used to
manoeuvre a gig except when a tacking oar is
permitted during tacking.
Sailing Rules and Atlantic Challenge rules will
apply (see Appendix VI).
The Drop Sails and Early Starter penalties
will apply.
Start/ Finish

SAILING COURSE

3.
1.

2.
Course: Start 1 2 3 1 - 2 - Finish

Event Format

Option 1: Single Fleet


Option II: Two separate fleets.

The at fault boat in a collision will be disqualified unless the events committee consider that
there are exceptional mitigating circumstances.
A Drop Sails penalty may be imposed by the on-water judge on the stand on boat involved in a
collision if appropriate avoiding action was not taken by that boat at the earliest opportunity.

Atlantic Challenge Events Manual Contest Edition 2012

A supreme test of a crews ability to row and sail their gig at speed around a
triangular course.
EVENT EQUIPMENT
10 oars (minimum)
Complete masts, rigging and sails
2 boathooks
1 rudder with tiller/steering yoke or steering oar
3 bailers (two buckets and one bilge pump)
1 flagstaff
National ensign displayed
Courtesy flag displayed
1 anchor
1 towline/anchor line 50m long, 10mm or greater
2 heaving lines
1 jackstay line, at least 50 m.
Two 6m dock lines and two 12m dock lines.
1 ring buoy (or equivalent) with floating line
attached
1 life jacket for each crew member
4 fenders
Sufficient small diameter line to lash all oars and
equipment
1 compass

STARTING PROCEDURE
Rowing Start
1 minute
Warning Signal
AC flag hoisted + sound signal

10 seconds

Preparatory Signal
Preparatory flag hoisted + sound signal

0 seconds

Start Signal
Both flags lowered + sound signal

SPECIAL OARS & SAILS RULES


The mizzen sail may be set at any time after the
start signal.
Masts may remain stepped on any leg.
Sailing Rules, Rowing Rules and Atlantic
Challenge Rules will apply.

Oars and Sails Course Rowing Start

Event Format: Option 1: Single Fleet


Option 2: Two separate Fleets
Gigs Start in Allotted lanes

Atlantic Challenge Events Manual Contest Edition 2012

A supreme test of a crews ability to row and sail their gig at speed around a
triangular course.
STARTING PROCEDURE
Sailing Start

EVENT EQUIPMENT
10 oars (minimum)
Complete masts, rigging and sails
2 boathooks
1 rudder with tiller/steering yoke or steering oar
3 bailers (two buckets and one bilge pump)
1 flagstaff
National ensign displayed
Courtesy flag displayed
1 anchor
1 towline/anchor line 50m long, 10mm or greater
2 heaving lines
1 jackstay line, at least 50 m.
Two 6m dock lines and two 12m dock lines.
1 ring buoy (or equivalent) with floating line
attached
1 life jacket for each crew member
4 fenders
Sufficient small diameter line to lash all oars and
equipment
1 compass

5 minutes
4 minutes

Warning Signal
AC flag hoisted + sound signal
Preparatory Signal
Preparatory flag hoisted + sound

signal

1 minute

One Minute Signal


Preparatory flag lowered + long sound
signal

0 seconds

Start Signal
AC flag lowered + sound signal

SPECIAL OARS & SAILS RULES


Masts may remain stepped on any leg.
Sailing Rules, Rowing Rules and Atlantic
Challenge Rules will apply.

Oars and Sails Course


Sailing Start

Wind

Start/ Finish

3.

1.

2.
Course: Start 1 - 2 - 3 - 1 - 2 - Finish
Transition zones, rowing area and sailing area remain the same as for rowing start.
Event Format: Option I: Single fleet
Option II: Two separate Fleets

Atlantic Challenge Events Manual Contest Edition 2012

A supreme test of technique, strength and stamina in a straight 2 mile rowing event.

STARTING PROCEDURE

EVENT EQUIPMENT
10 oars (minimum)
Complete masts, rigging and sails
2 boathooks
1 rudder with tiller/steering yoke or steering oar
3 bailers (two buckets and one bilge pump)
1 flagstaff
National ensign displayed
Courtesy flag displayed
1 anchor
1 towline/anchor line 50m long, 10mm or greater
2 heaving lines
1 jackstay line, at least 50 m.
Two 6m dock lines and two 12m dock lines.
1 ring buoy (or equivalent) with floating line attached
1 life jacket for each crew member
4 fenders
Sufficient small diameter line to lash all oars and
equipment
1 compass

Rowing Start
1 minute
Warning Signal
AC flag hoisted + sound signal

10 seconds

Preparatory signal

0 seconds

Start Signal

Preparatory flag hoisted + sound signal

Both flags lowered + sound signal

SPECIAL RULES
Lifejackets must be worn by all non-rowing
participants.
Rowers must stow their lifejackets beneath their
thwart for the duration of the event if not worn.
Gigs must row in designated lane for the race.
Rowing Rules and
Atlantic Challenge Rules apply.

ROWING COURSE

Event Format: Separate fleets.


Gigs start in allotted lanes.

Atlantic Challenge Events Manual Contest Edition 2012

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This event will take place under sail, testing the crews ability to safely and speedily
recover a Man Overboard.
EVENT EQUIPMENT
10 oars (minimum)
Complete masts, rigging and sails
2 boathooks
1 rudder with tiller/steering yoke or steering oar
3 bailers (two buckets and one bilge pump)
1 flagstaff
National ensign displayed
Courtesy flag displayed
1 anchor
1 towline/anchor line 50m long, 10mm or greater
2 heaving lines
1 jackstay line, at least 50 m.
Two 6 m dock lines and two 12 m dock lines.
1 ring buoy (or equivalent) with floating line attached
1 life jacket for each crew member
4 fenders
Sufficient small diameter line to lash all oars and
equipment
1 compass

STARTING SEQUENCE
Sailing Start
5 minutes Warning Signal
AC flag hoisted + sound signal

4 minutes Preparatory Signal


Preparatory flag hoisted + sound signal

1 minute

One Minute Signal


Preparatory flag lowered + long sound
signal

0 seconds

Start Signal
AC flag lowered + sound signal

SPECIAL MAN OVERBOARD RULES


Gigs must sail in lane as indicated by the run-over buoys.
Any combination of oars and sails may be used to
manoeuvre the gig in recovering the MOB.
The MOB may only be recovered by hand.
All oars must be shipped within 10 seconds of the MOB
being recovered.
Only the gigs mandatory equipment may be used during
the event.
The MOB must wear light protective clothing.
SAILING and ATLANTIC CHALLENGE RULES APPLY

Event Format: Separate fleets. Gigs sail in allotted lanes. On-water judging in operation.

Additional Information: The MOB will be a passenger from another team.


The MOB will jump overboard at his/her discretion when they deem it is
appropriate and safe to do so during the MOB section of the course (yellow
area, between the two lines of run-over buoys).
Judges will award penalties for leaving your lane or not shipping oars 10
seconds after the MOB has been recovered.

Note: In the absence of wind the MOB event may be run under oar with a 1 minute rowing start.

Atlantic Challenge Events Manual Contest Edition 2012

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A boat handling contest around buoys without the use of a rudder.


EVENT EQUIPMENT
10 oars (minimum)
Complete masts, rigging and sails
2 boathooks
1 rudder with tiller/steering yoke or steering oar
3 bailers (two buckets and one bilge pump)
1 flagstaff
National ensign displayed
Courtesy flag displayed
1 anchor
1 towline/anchor line 50m long, 10mm or greater
2 heaving lines
1 jackstay line, at least 50 m.
Two 6m dock lines and two 12m dock lines.
1 ring buoy (or equivalent) with floating line attached
1 life jacket for each crew member
4 fenders
Sufficient small diameter line to lash all oars and
equipment
1 compass

STARTING PROCEDURE
Rowing Start
1 minute
Warning Signal
AC flag hoisted + sound signal

10 seconds

Preparatory signal
Preparatory flag hoisted + sound signal

0 seconds

Start Signal
Both flags lowered + sound signal

SPECIAL RULES
Lifejackets must be worn by all non-rowing
participants.
Rowers may stow their lifejackets beneath their
thwart for the duration of the event if not worn.
The rudder or steering oar must be detached and
stowed aboard for the duration of the event.
No part of a gig or its equipment may touch any of
the tall-buoys on the course.
Atlantic Challenge Rules apply.

Slalom Course

Event Format: Gigs will compete in pairs. Gigs row in allotted lanes. Timed event.

Scoring:

On-Water Judging.
Ranking will be determined by faults initially and then timings.

Faults:

Each mark touched by any part of the gig or its equipment.


Failure to round a mark correctly.
Shortening oars.

Atlantic Challenge Events Manual Contest Edition 2012

12

This event involves transferring an important visitor from the dock to a vessel,
re-enacting one of the historic functions of the gigs.
EVENT EQUIPMENT
10 oars (minimum)
Complete masts, rigging and sails
2 boathooks
1 rudder with tiller/steering yoke or steering oar
3 bailers (two buckets and one bilge pump)
1 flagstaff
National ensign displayed
Courtesy flag displayed
1 anchor
1 towline/anchor line 50m long, 10mm or greater
2 heaving lines
1 jackstay line, at least 50 m.
Two 6m dock lines and two 12m dock lines.
1 ring buoy (or equivalent) with floating line attached
1 life jacket for each crew member
4 fenders
Sufficient small diameter line to lash all oars and
equipment
1 compass

STARTING PROCEDURE
Non-timed event.
Gigs commence the event by passing through the
start gate at the command of the Committee Boat.
SPECIAL RULES
Lifejackets must carried for all personnel.
If not worn lifejackets must be stowed beneath
the thwart/seat of the person for the duration of
the event.

Captains Gig course will be given at the coxes meeting.

Event Format: Gigs will transfer a person from shore to ship or from ship to shore.
Two or more gigs may be on the course at any time.
Gigs start in order, determined by lot.

Scoring:

Each gig will be judged on style and efficiency as per Appendix II and
ranked accordingly.

Atlantic Challenge Events Manual Contest Edition 2012

13

A practical test of navigational skills in a rowed gig.


STARTING PROCEDURE
EVENT EQUIPMENT
10 oars (minimum)
NON-TIMED EVENT
Complete masts, rigging and sails
Gigs commence the exercise from the starting buoy
2 boathooks
when ready.
1 rudder with tiller/steering yoke or steering oar
SPECIAL RULES
3 bailers (two buckets and one bilge pump)
1 flagstaff
Lifejackets must be worn by all crew.
National ensign displayed
No electronic equipment allowed.
Courtesy flag displayed
1 anchor
1 towline/anchor line 50m long, 10mm or greater
2 heaving lines
1 jackstay line, at least 50 m.
Two 6m dock lines and two 12m dock lines.
1 ring buoy (or equivalent) with floating line attached
1 life jacket for each crew member
4 fenders
Sufficient small diameter line to lash all oars and
equipment
1 compass

Gigs may commence the navigation exercise only once


and may not return to the start buoy for a second time.
Starting buoy will be in place for 90 minutes only.

ADDITIONAL EQUIPMENT
Stopwatch & calculator (non-programmable)
Soft pencil, notepad & eraser
Dividers
Parallel ruler or plotter
Hand bearing compass
Buoy, line & anchor.
A Dutchman or Common log (See Appendix III).

SAMPLE INSTRUCTIONS

1 From the starting buoy row 1 mile bearing 270 True, then alter course to
315 T and row a further mile. Both legs must be rowed. Drop a buoy at this spot.
2 At the position of the buoy, take a three bearing fix in order to determine its location.
3 Plot the position of your anchor buoy on the chart provided at the end of the exercise.
4 Identify the buoys latitude and longitude (see Appendix IV).

Event Format: From a complete crew list 14 will be selected by lot. From these 14 you may decide
who will navigate. An on water judge may accompany the teams during the event.
Teams will not have a chart while rowing. When your buoy is dropped raise your
national flag. A chart will be brought to you and your position will be fixed. Obtain
the position of your buoy while afloat and give its coordinates.
Scoring:

A teams final score will be comprised of two factors, (I) the distance between where
the buoy should be and where it was dropped (II) the distance between where the buoy
was dropped and its position given by latitude and longitude. Distances (I) and (II)
will be added together.
Teams will be ranked according to scores, and points awarded accordingly.

Atlantic Challenge Events Manual Contest Edition 2012

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Crewmembers will demonstrate their ropework abilities by knowing the function and
method of tying a selection of knots, whippings and splices.

REQUIRED ROPEWORK

PROCEDURE

Knots
Reef knot
Figure of eight
Running Bowline
Clove Hitch
Half Hitch
Sheet Bend
Rolling Hitch
Sack Knot
Reef Knot slippery hitched
Bowline
Round Turn and Two Half Hitches
Halyard Slip Hitch
Anchor Hitch with Seizing
Double Sheet Bend
Spar Hitch

From a complete crew list of twenty, 5 members


will be selected at random to execute a knot and 5
to perform a splice, whipping or seizing.
Any crewmember will only be asked to execute
one piece of ropework.
SCORING See appendix V

Splices
Short splice
Eye splice
Whippings
Common Whipping
Sailmakers whipping
Sailmakers whipping made with
palm and needle.
Seizing
Racking Seizing

For ropework details please see Appendix V.

Atlantic Challenge Events Manual Contest Edition 2012

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This event consists of transferring a laden sack from gig to shore.


STARTING PROCEDURE

EVENT EQUIPMENT
10 oars (minimum)
Complete masts, rigging and sails
2 boathooks
1 rudder with tiller/steering yoke or steering oar
3 bailers (two buckets and one bilge pump)
1 flagstaff
National ensign displayed
Courtesy flag displayed
1 anchor
1 towline/anchor line 50m long, 10mm or greater
2 heaving lines
1 jackstay line, at least 50m.
Two 6m dock lines and two 12m dock lines.
1 ring buoy (or equivalent) with floating line attached
1 life jacket for each crew member
4 fenders
Sufficient small diameter line to lash all oars and
equipment
1 compass
Mainmast plus halyard/foreguy

Rowing Start
1 minute
Warning Signal
AC flag hoisted + sound signal

10 seconds

Preparatory signal

0 seconds

Start Signal

Preparatory flag hoisted + sound signal

Both flags lowered + sound signal

SPECIAL JACKSTAY TRANSFER RULES


Each team will have a crew of 15 (13 gig & 2 shore
crew) for this event.
Appropriate procedures, knots etc. must be used
throughout the event as outlined in Appendix 1.
Each team will construct its own heaving line knot
from rope and lead provided by the host nation.

Jackstay Transfer Course

Event Format: Gigs row in allotted lanes. Timed Event.


Scoring

On-Water Judging.
Ranking will be determined by faults initially and then timings.

Faults

See appendix 1
(A gig may only be faulted once in each category)

Atlantic Challenge Events Manual Contest Edition 2012

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Passage Race
Sailing and rowing legs over a longer course
STARTING PROCEDURE
EVENT EQUIPMENT
10 oars (minimum)
Complete masts, rigging and sails
2 boathooks
1 rudder with tiller/steering yoke or steering oar
3 bailers (two buckets and one bilge pump)
1flagstaff
National ensign displayed
Courtesy flag displayed
1 anchor
1 towline/anchor line 50m long, 10mm or
greater
2 heaving lines
1 jackstay line, at least 50 m.
Two 6m dock lines and two 12m dock lines.
1 ring buoy (or equivalent) with floating line
attached
1 life jacket for each crew member
4 fenders
Sufficient small diameter line to lash all oars and
equipment
1 compass

Course
Course and start will be given on event
website or at coxes briefing.

Rowing Start
1 minute
Warning Signal
AC flag hoisted + sound signal

10 seconds

Preparatory signal
Preparatory flag hoisted + sound signal

0 seconds

Start Signal
Both flags lowered + sound signal

Sailing Start
5 minutes Warning Signal
AC flag hoisted + sound signal

4 minutes Preparatory Signal


Preparatory flag hoisted + sound signal

1 minute

One Minute Signal


Preparatory flag lowered + long sound
signal

0 seconds

Start Signal
AC flag lowered + sound signal

SPECIAL RULES
Gigs may not row and sail at the same time.

ADDITIONAL EQUIPMENT

Event format:
Single fleet start

Chart
VHF radio (emergency only) / mobile phone

Atlantic Challenge Events Manual Contest Edition 2012

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Towing Race
This event features pairs of boats competing together and emphasizes
cooperation between two gigs.
EVENT EQUIPMENT
10 oars (minimum)
Complete masts, rigging and sails
2 boathooks
1 rudder with tiller/steering yoke or steering oar
3 bailers (two buckets and one bilge pump)
1 flagstaff
National ensign displayed
Courtesy flag displayed
1 anchor
1 towline/anchor line 50m long, 10mm or greater
2 heaving lines
1 jackstay line, at least 50 m.
Two 6m dock lines and two 1 m dock lines.
1 ring buoy (or equivalent) with floating line
attached
1 life jacket for each crew member
4 fenders
Sufficient small diameter line to lash all oars and
equipment
1 compass

STARTING PROCEDURE
Rowing Start
1 minute
Warning Signal
AC flag hoisted + sound signal

10 seconds

Preparatory signal
Preparatory flag hoisted + sound signal

0 seconds

Start Signal
Both flags lowered + sound signal

Boats are paired A and B


Leg 1 Rowing up wind:
Leg 2 Sailing down wind
Leg 3 Rowing upwind
Leg 4 Sailing down wind

A Tows B
B Tows A
B Tows A
A tows B

Tow line not attached before start signal.


Oars are permitted in transition zones for both boats
including before start.
Boats must be towed bow first.

Event Format: Gigs row in allotted lanes. Allocated pairs by seeding. Timed event.
Scoring
Faults

On-Water Judging. Ranking will be determined by faults initially and then timings
Leaving your lane.
Towed boat using oars or sails outside transition zones

Atlantic Challenge Events Manual Contest Edition 2012

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EVENT PARTICIPATION CRITERIA


The Gig
The sailing rig shall consist of a foremast, a mainmast, and a mizzen mast.
The foremast and mainmast each shall have only one halyard, one yard, one sail and
one sheet. The mizzen may have tacking lines at the peak.
Gigs may not be fitted with foot braces for rowing.
Gigs shall carry floorboards as standard.
A gig may only use one set of equipment (oars, sails, masts etc.) during the contest.
Equipment may only be replaced due to breakage.

The Crew
Team size shall be a maximum of twenty crew members.
Minimum number of crew on a gig for each event, including coxswain, shall be
thirteen (ten rowers, one coxswain, and two others).
The ten oarspersons shall include at least four of each gender.
The minimum age for all crew members shall be 15 years. At least six of the crew on
the gig for each event shall be between 15 and 21 years of age (inclusive) at the time
of the event.
All crew are expected to be familiar with oarsmanship, sailing, navigation, knots,
whipping, and splices.
Changing of crew members and coxswains from event to event is encouraged,
provided the composition of the crews mentioned above is observed at all times.

Safety
Each national organization and their coxswain(s) shall be totally responsible for the
safety of their crew and the decision to enter into and participate in any of the
scheduled events.
Each nation shall be responsible for ensuring that the coxswain (skipper) is suitably
qualified, knowledgeable, competent and experienced to be in charge of the gig and
its crew.
The Events Committee will monitor the weather and sea state and reserve the right to
cancel or modify events accordingly, but the decision to participate is the
responsibility of the nation and their coxswain.

Coaching
Gigs may not be coached from the time they leave the harbour for an event until
returning to the pontoons at the end of the scheduled events for that programmed
period of the day.

Insurance

Gigs are required to carry civil liability (3rd party) insurance of 3,000,000.
All participants are required to carry personal accident insurance.

Atlantic Challenge Events Manual Contest Edition 2012

19

CONDUCT OF THE EVENTS


Atlantic Challenge Trophy
Sailing
Oars and sails
Rowing
Man over board
Rowing slalom
Navigation
Rope work
Jackstay transfer
Passage race
Events may be duplicated

Lance Lee Trophy


Captains Gig
Towing
Fair play award

John Kerr Trophy


Jakobstad Trophy

Coxswains Briefing
A briefing will take place prior to each days events.
This is a closed briefing and only coxswains of the day may attend.
The briefing will clarify schedule, logistical, weather and other issues.
The briefing will not include an explanation of the events themselves.
The onus is on the coxswains to familiarise themselves with the events as detailed in
this manual. Should coxswains require clarification of any event they should approach
the Events Committee well in advance for assistance.

The Course
Starting Line
The starting line shall be a line between either;
(1) two buoys where the committee boat will not form part of the line or
(2) one buoy and the committee boat.
Starts
Sailing Start: This is a true sailing start and it is expected that gigs will be
manoeuvring under sail at the commencement of the starting sequence.
Rowing Start: This is a true rowing start, gigs may use all oars and may
run at the line.
Lanes
When lanes are used at the start of an event they shall be numbered starting
from the committee boat end of the line.
Event Formats
Single Fleet: All gigs compete together, single start. Low scoring system
applies.
Two Fleets: Gigs compete in two separate fleets, selected by lot, with a
separate start sequence for each fleet low scoring system applies.

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Scoring
Faults & Timings: For events being scored using Faults & Timings, initially
faults will be used to rank the gigs. Where two or more gigs share the same
number of faults then the gigs time will be further used to separate the tied
gigs, the quicker time being placed above the slower time etc.

On-water Judging
It is expected that coxswains and their crews will immediately perform any penalty as
required by the rules of an event. This is the norm in sailing events under ISAF rules.
On-water judges will be in place throughout the contest to observe and enforce
regulations.
A gig that does not fulfil its penalty obligations may subsequently be disqualified
from that event.

Scoring System (Low Point System)


The Low Point System uses a gigs finishing place as her event score
Finishing Place
First
Second
Third
Fourth
Fifth
Sixth
Seventh
Eight
Each place thereafter

Low point scoring


1
2
3
4
5
6
7
8
Add 1

A gig that did not start (DNS), did not finish (DNF) or was disqualified (DSQ)
from an event shall be awarded points in accordance with the Low Point System for
the finishing place one more than the number of gigs entered in the series.
A gigs series score shall be the total of her race scores.
The gig with the lowest series score wins and other gigs shall be ranked accordingly.
If there is a tie between two or more gigs for the series, the gig with the greater
number of 1st place finishes, failing which 2nd place finishes shall be declared the
winner. Otherwise the gigs shall be declared tied.

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ATLANTIC CHALLENGE RULES


Sailing & rowing are self-regulating sports. While on-water judges will be in
place the onus is on the crew to acknowledge the gigs error and exonerate itself
by performing the appropriate penalty at the earliest opportunity. Failure to do
so could result in subsequent disqualification from that event.
Events are conducted under the ISFA Racing Rules of Sailing and the
International Rowing Union Rules as appropriate.
Atlantic Challenge Rules take precedence over ISFA Racing Rules of Sailing and the
International Rowing Union Rules where applicable.
When two gigs meet and at least one of them has the mainsail and/or foresail hoisted,
the rules of the International Sailing Federation shall apply (see Appendix V)
Atlantic Challenge Rules
Under Sail
AC 1 Tacking Procedure
The mainsail and foresail, if transferred to the opposite side of the mast during
a tack, must be lowered (the yard handheld) and raised.
AC 2 Use of an Oar while Tacking
The use of one tacking oar is permitted when tacking. If a steering oar is
used in place of the rudder, this shall also be deemed to be the tacking oar.
AC 3 Tacking
A boat is tacking from the time it begins to harden up until its sail(s) fill on the
opposite tack.
AC 4 While Tacking
Gigs that are rowing or sailing but not tacking shall keep clear of gigs that are
tacking.
AC 5 Collision
The at fault boat in a collision will be disqualified unless the events
committee consider that there are exceptional mitigating circumstances.
A Drop Sails penalty may be imposed by the on-water judge on the stand
on boat involved in a collision if appropriate avoiding action was not taken by
that boat at the earliest opportunity.
AC 6 Early Starters (All timed events, both sailing & rowing)
When at a gigs starting signal any part of her hull, crew or equipment is on the
course side of the starting line, the race committee shall promptly display flag
X with one sound. The gig must exonerate her error by completing the Early
Starter Penalty or otherwise will be deemed a DSQ.

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Under Oars
AC 7 Equipment breakage
As Atlantic Challenge is a contest of seamanship, crews are expected to keep
their equipment in sound condition. Rowing races will not be re-started if
crews experience equipment breakage during the race.
AC 8 Broken oars
Broken oars need not be recovered from the water during the course of a race.
AC 9 The Course
(a)
Each gig should keep to its own lane throughout the race. The on-water
judge shall be adjudicator of the appropriate course for each crew.
(b)
Any crew that leaves its own water does so at its own peril and may be
penalised by the on-water judge if it interferes with the course of
another crew.
(c)
A foul occurs when two boats or their oars come in contact during a
race. If a foul is so slight that it does not affect the result, the race
should be allowed to continue. Otherwise the on-water judges concern
must be to restore the chance to win of the innocent crew. The onwater judge may stop the race and order a re-row.
(d)
If during the race a gig shall be interfered with by an outside boat, the
on-water judge may order a re-row.
AC 10 Boating oars
In all cases boating oars means that the oars are brought inside the boat and
below the gunnel.
Atlantic Challenge Penalties
AC penalties replace the standard ISAF and IRU penalties.
Sailing Penalty

Drop Sails Penalty

(Applies to all timed events under sail; Sailing, Oars & Sails, MOB.)

Main & fore sails must be lowered inside and below the level of the gunnels and
remain there for 60 seconds. Sails may then be re-hoisted and the gig continue on its
course.
Hitting a sailing mark

Drop Sails Penalty

(Applies to all timed events under sail; Sailing, Oars & Sails, MOB.)

Main & fore sails must be lowered inside and below the level of the gunnels and
remain there for 30 seconds. Sails may then be re-hoisted and the gig continue on its
course.
Rowing Penalty

Boat Oars Penalty

(Applies to all timed events under oars; Rowing, Oars & Sails, MOB, Slalom, Jackstay Transfer.)

All oars must be withdrawn inside and below the level of the gunnels and remain
there for 10 seconds. Oars may then be shipped and the gig continue on its course.
On Course Side Penalty

Early Starter Penalty

(Applies to all timed events, Sailing, Rowing, Oars & Sails, MOB, Slalom, Jackstay Transfer.)

A gig that crosses the start line before the start signal must if under oar, boat all oars
inside and below the level of the gunnels or if under sail, lower the fore and mainsail
inside and below the level of the gunnels. The gig must remain in this position until
the main body of the fleet has started and the stern of the last of these gigs has passed
the bow of the offending gig. The gig has then completed its penalty and may ship
oars or hoist sail and continue on its course.

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Definition: The main body of the fleet for the purposes of the Early Starter Rule
consists of all the gigs that were in the starting area and ready to start at the start
signal.
Note: A gig while performing a penalty has no rights and may not obstruct any other
gig.

APPENDIX 1
Jackstay Transfer Procedure
Event Outline: Gigs row to the wharf, anchor stern-to, complete the sack transfer
and row to the finish line.
Standard rowing start
Row with all oars towards shore
Drop anchor and turn outside 10m line
Send the first heaving line ashore at anytime
Boat aft 6 oars (inside gunnel) and lie to anchor with stern towards shore
First heaving line has previously been made up, as shown in diagram, to the
jackstay including a block attached to a second heaving line, the inboard end
of which is keep in the boat.

1st Heaving Line

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Jackstay
2nd Heaving Line

Foreguy rigged to mast (separate stay or main halyard) Main mast raised, Gate
closed, foreguy made secure (round turn and two half hitches) to a thwart at
least two forward of main mast.
Jackstay hauled ashore, made secure (round turn and two half hitches) and
hoisted up on main mast traveller
First heaving line detached from jackstay and attached to block (bowline,
clove hitch, round turn and two half hitches)
Sack attached to second heaving line (sack knot)
Sack hauled aboard
Object (provided) placed in sack and hauled ashore
All gear recovered aboard, lower mast, ship aft 6 oars, weigh anchor and row
to finish

Penalties For: Any part of the boat or its equipment crossing the 10m line
Sack touching the water
Not using correct rope work
Leaving your allotted lane
Penalties for not: Boating aft 6 oars
Rigging and securing forguy
Retrieving all gear inside boat
Completing the event as outlined
Sending the first heaving line ashore in three attempts*
*Once a team has failed to send the heaving line ashore after three genuine attempts
they must cross inside the ten metre line, accepting a penalty, and give only the
monkeys fist ashore. They must then return outside the ten metre line and complete
the sack transfer in the normal way.
On-Water Judging
During the event on-water judges will observe the procedure throughout.
A team that does not comply with the event as outlined will be deemed not to
have completed the event and receive a DSQ.
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Appendix II
Captains Gig Scoring
Crews will be evaluated under the following headings.
Two teams of on-water judges will independently score the teams performance during
the course giving a maximum score of 36 points (218pts) to each team.
Crew Attire (1 point)
Similar Attire

1 point

No attempt at similar attire

0 points

Passenger Treatment (1 point)


Courtesy shown

1 point

No attempt to be courteous

0 points

Coxswains Instructions (4 points)


Delivered in a clear and distinct voice

1 point

Authority evident in issuing instructions

1 point

Clear and explicit orders

2 points.

Docking Technique (6 points)


Clean, controlled approach

2 points

Appropriate use of boathook/line/fender

2 points

Clean, controlled departure

2 points

Rowing Technique (6 points)


Smooth rowing in unison

2 points

Speed; efficient delivery, no dawdling

2 points

Style; no exaggerated or stylised rowing techniques 2 points

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Captains Gig Criteria


1. It is emphasized that good seamanship requires adequate speed be maintained
while rowing.
2. The captain should be invited to embark or disembark over the stern quarter not
over the transom.
3. Gifts for the guest are not appropriate.
4. Guest should be treated with naval courtesy they can be greeted with a
handshake, salute, or piped aboard.
5. Oars should not be shortened (brought across the boat on the gunnels).
6. Oars should not be tossed (safety concern).
7. The gig should be held alongside by boathooks fore and aft, or if the situation
demands, by painters taken ashore, to the jetty or to the ship.
8. It is suggested that crewmembers wear similar appropriate clothing.

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Appendix III

Methods to Determine a Gigs Speed


Dutchmans Log
The exercise of measuring the time taken for a floating object to travel from the bow
of the gig to the stern may be used to determine the gigs speed.
This table applies to any vessel of 38 feet in length.
Speed Table for Navigation Event
Time in Seconds
2
3
4
5
6
7
8
9
10
11
12
15
20

Speed in Knots
11.4
7.8
5.7
4.6
3.8
3.3
2.8
2.5
2.3
2.0
1.9
1.5
1.1

Intermediate speeds may be determined by interpolation.


Speed Graph
A graph of Speed/Time will be
provided so that speed may be
read directly off the graph.

Common Log
A wooden board or other object that will remain stationary in the water attached to a
line with knots at predetermined intervals can be used to determine speed.
For each 0.1 knot of boat speed the line will run out at a rate of 0.5m per 10seconds.

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Appendix IV

SAMPLE NAVIGATORS LOG

Gig Name _______________

Date __/__/____

Navigating Team
Captain
_______________
Helmsman _______________

Tactician _______________
Bowman _______________

Compass Variation _____


Elapsed
Time

TIME

Bearing
(True)

Bearing
(Magnetic)

Speed

Distance
Travelled

Bearing
(Mag)

Bearing
(True)

Position Fix
Position #

Mark

Chartwork
Buoy Location

Description

Latitude __________ Longitude __________

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Appendix V

ROPEWORK
Atlantic Challenge Ropework

Only the equipment listed below shall be used to complete the splices, whippings and
Seizing:

Knife/ Multitool
Fid/ Marlin spike
Palm
Needles
(All rope and whipping twine will be provided)

Each knot, whipping, splice or seizing shall be scored to a maximum of 10 points


each.
5 knots or hitches, 3 whippings or seizings and 2 splices will be tied by each team.
Each team will be invited to execute the same number and type of knots, etc. and any
one team member will only have to tie one knot, whipping or splice.

6 point maximum awarded for the execution of the correct knot, whipping or splice in
a neat and seamanlike manner
2 points for identification of the function of the knot, whipping or splice.
2 points for completion within the allotted time;
- 20 seconds per knot.
- 10 minutes per whipping.
- 25 minutes per splice/seizing.
Required Knots

Reef Knot
Slipped Reef Knot
Figure of Eight
Bowline
Running Bowline
Half Hitch
Clove Hitch
Anchor Hitch with Seizing
Sheet Bend
Double Sheet Bend
Spar Hitch

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Rolling Hitch
Sack Knot
Round Turn and Two Half Hitches
Halyard Slip Hitch
Splices

Short Splice
Eye Splice
Whippings and seizing

Common (Simple) Whipping


Sail Makers Whipping
Sail makers Whipping made with Palm and Needle.
Racking Seizing

Knots - Noeuds
Reef Knot

Noeud plat
Rbndsknob

Use: Tying two similar diameter ropes together, particularly used when reefing a sail.
Can jam if over-tightened or if ropes are of unequal thickness.

Method: Remember left over right then right over left to avoid tying a granny
knot! A granny knot is not secure and will shake undone.

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Reef Knot tied as a slip knot (half bow)

Use: When reefing a sail, this provides a secure knot which can be released quickly to
shake out the reef.
Method: Made like tying a shoelace, but with only one half of the bow.

Figure of Eight Knot

Noeud darrt ou de 8
Ottetalsknob

Use: As a stopper knot on a line to secure it from running freely through a block.
Method: Pass the ropes end around as shown.

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Simple Bowline

Noeud de chaise
Plstik

This is the most useful of all knots. Once


learned, it is easy to make and does not slip or
jam.

Use: To secure a line around any object or to


make a soft eye in a ropes end. This knot is
often used to attach a sailing vessels sheets to
its sails. Two ropes may be joined by placing a
bowline on each one.

Running Bowline
Noeud de Laqui
Lekke med plstik

Use:

Where a running noose is required that will be easy

to untie after strain has been put on the knot.

Method: Tie a bowline in the usual way but first pass the
rope around the standing part.

Round turn and two Half Hitches

Tours morts et demi-clefs

Use: To attach a shore line to a ring bolt, either in the boat or on the shore. It may also
be used to attach a rope to a spar. The complete round turn takes the strain on the

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rope, the first half hitch stops it slipping and the second half hitch secures it. With
slippery synthetic ropes it is as well to apply a third half hitch.

Clove Hitch

Use: To attach a rope to a spar so that it will not


readily slip, or to make fast the inboard end of a heaving
line

Method:

Make two half hitches tied in opposite

directions.

Halyard Slip Hitch

Noeud de drisse
Slipstik

Use: To lock the fall of the halyard on the belaying


pin with a quick release facility.

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Half Hitch

Use: As part of other knots to secure the ropes end.


Also used for lashing (bending) the sails to the yards.

Method: Easy! See diagram.

Anchor Hitch with Seizing

Noeud de grappin
Ankerstik med bndsel

Use: For attaching a warp to an anchor. It will not slip and the more
strain that is put on it, the tighter it becomes. For this reason it can be
very difficult to untie.

Method: As in diagram.

Sheet Bend

Noeud dcoute simple


Flagknob

Use: To tie two ropes of unequal thickness together


so that they will not come apart when under tension,
but will come apart easily when no longer under
tension.

Method: Make a loop in the end of the thicker rope.


Pass the end of the thinner rope up through the loop,
back around the two parts of the loop and down

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underneath so that a half hitch is formed on the loop, as in the diagram.

Double Sheet Bend

Use: To tie two ropes together when they are of


very unequal diameter and a single sheet bend
cannot cope.

Method: Double the sheet bend by passing the


working end around behind the eye again and
follow the first pass, tucking the end under the
first pass of the working end.

Rolling Hitch

Use: For attaching a rope to a spar, line or stay


when you
need to know that the knot won't slip along the spar.

Method: Take the tail of the rope and wrap it around the
stanchion a couple of times, on the side of the standing
part from which the strain will come (under the standing
part, in this example). Push the turns together and bring
the tail of the rope up across the turns, keeping everything
together and aligned. You're preparing to hitch the tail
above the knot, on the side away from the expected strain.
Put a half hitch around the upper side of the stanchion, in
the same direction as the round turns and snug everything up tight. You should end up
with a clove hitch with an extra turn on one side.

How not to tie it? Taking the last turn in the same direction as the standing part will
result in a wrongly tied hitch, although it probably will hold for a short while.

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Spar Hitch

Use:

To attach a rope to a spar, e.g. the mizzen halyard

to the mizzen yard. This knot is self locking under strain


but can always be untied, it is quicker to tie than a rolling
hitch and will take strain in all directions.

Method:

Pass the rope around the spar as for a clove

hitch, but instead of passing the ropes end under the last
turn, go over the last turn and under the first turn.

Sack Knot

Noeud de sac
Skkeknob

Use: For securely attaching a sack to a


line, e.g. In the Jackstay Transfer.

Method: Make a large loop in the rope,


as shown, where you wish to attach the
sack. Now reach your hand through the
loop from front to back going over the centre cross. Pull the top of the sack back
through the loop and secure by pulling on each end. As you do this, dress the outside
loops down along each side as shown below.

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Splices - Epissures
Eye Splice

Oeil classique
jespplejsning

Use: To put a permanent eye in the end of a rope.

Method:
1) Unlay the strands of the rope, a whipping may be added to the ends of the strands
to stop them fraying and a stop may be whipped onto the main rope to prevent the
strands unravelling further than required.
2) Make the eye the required size and offer up the unlaid strands to the main rope
until the stop is hard against the rope (see diagram).
3) Tuck the middle strand through the top strand in the main rope (1).
4) Lay the strand to the left over the first tuck and tuck it under the next strand (see
diagram (2)). Take care to ensure that the left strand remains to the left of the middle
strand.
5) Turn the splice over and tuck the right strand through the only remaining strand
which does not have a rope tucked under it (3 & 4).
6) If completed properly, all the strands should exit the main rope at the same level
when the rope is allowed to hang vertically.
7) Complete two more tucks of all three strands.
8) To finish, remove the strand whippings and taper the splice by reducing the strands
and continuing to tuck them each time. A whipping may be applied over the cut or
tapered strands to prevent them from coming free.

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Starting the eyesplice

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Short Splice

Epissure carr

Use: To join two lines together. The resultant splice is thicker so do not use if the line
will be passed through a block.

Method: The strands of each rope are tucked between the strands of the other rope
against the lay, each strand being taken over the strand on its left, then under the next
strand and emerging between this and the subsequent strand. In the diagram the ends
of the ropes are lettered A and B, and their unlayed strands C, D and E, and F, G and
H respectively. (certain whippings and stops have been omitted to show the tucking of
the strands more clearly)..
1. Whip each rope at a distance from its end equal to five times the size of the rope
(this whipping has been omitted from rope A in the diagram).
2. Unlay the strands to the whipping and whip their ends (these whippings have also
been omitted).
3. Marry the two ropes so that one strand of each lies between two strands of the other
(i)
4. Having ensured a close marry, whip the strands strongly round the join to prevent
them slipping and stop ends C, D and E to rope B with a strong stop ( whipping and
stops have been omitted)
5. Cut the whipping on A.
6. Take F over C , under E, and bring it out between E and D (ii).
7. Take G over E, under D, and bring it out between D and C (ii and iii).
8. Take H over D, under C, and bring it out between C and E (iii).
9. Stop G, F, and H to A, Cut the stop and whipping on B, and tuck C, D and E in a
similar manner.
10. Heave all six strands equally taut with a heaving mallet.
11. Again tuck each strand over the strand on its left and under the next one, and then
repeat this operation a third time.
12. To finish, remove the strand whippings and taper the splice by reducing the
strands and continuing to tuck them each time. A whipping may be applied over the
cut or tapered strands to prevent them from coming free.

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Whippings - Surliures
Use: To stop a ropes end from fraying.
A whipping must be tight with no overlapping turns. The length of the whipping must
be 1 to 1.5 times the ropes diameter. There should be 3 to 5mm of rope left between
the whipping and the ropes end, in proportion to the ropes diameter, so that the
whipping does not pull off..
Simple or Common Whipping

Method A - A la voilire
Make a bight in the whipping twine and lay the loop of the bight at the end of the
rope. Turn the long end at right angles to the rope.

Make two turns against the lay of the rope.


Pull as tight as possible and continue laying on turns and pulling as tight as possible
until
approximately 5 mm of rope remains.
Pass the long end through the remaining loop of the bight.

Pull the short end through under the turns of the whipping until central.

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Method B A tours morts


Lay the short end of the whipping twine along the rope, in the direction away from the
rope's end. Then make at least half a dozen turns round the rope with the long end.
Now loop the remainder of the long end as shown. Hold down the free end and whip
over it with the other part of the loop, continuing the whipping nearly to the end of the
rope. Now pull on the long, free end until all of the loop is pulled through. Trim off
the end of the whipping twine and cut the ropes end to approximately
5 mm beyond the whipping.

Sailmaker's Whipping

This is an excellent whipping since it cannot easily pull off. Unlay the rope a short
way and slip a loop of whipping twine over the left hand strand (1). Make sure you
keep a long loop hanging out (see A). Now twist up the rope again and wind the
longer end of the whipping twine neatly and tightly towards the end of the rope,
turning against the lay of the rope. When you get almost to the top, pass loop (A) over
the strand (1) pulling it tight by the short end, which will project from the bottom of
the whipping. Bring the short end of the line up to strand (3) and knot it firmly with a
reef knot to the longer part between the strands. Trim off short.

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1.

2.

3.

4.

Sailmaker's Whipping made with Palm and Needle

Use: For finishing off a ropes end so that it will pass through an opening of the same
diameter as the rope. For whipping the end of a braided rope.
A way of placing a marker on a rope.
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This whipping was originally made by sail makers using a palm and needle, hence the
name. The palm and needle gives a better finish to the rope as it may be applied
before the rope is cut. The normal method of unlaying the ropes end to place a loop
of whipping twine around a strand disturbs the lay of the rope and is not as secure as
the palm and needle method.

Method: The whipping twine should be sewn through the rope and then laid up
against the lay of the rope and working towards the bitter end of the rope. Each turn
must be pulled tight and should lie close to the previous turn so that the rope is not
visible through the turns of the whipping. The length of the turns should be one to one
and a quarter times the diameter of the rope. The needle is then used to sew the twine
under a strand and over the whipping so that it lies between the two adjacent strands,
passing under the left hand strand and being pulled down tight into the rope, so
tightening the whipping. This process is repeated until each groove between strands
has two strands of twine in it, lying neatly beside each other and of the same length.
The twine should be pre-waxed, using bees wax and the end should be sewn into the
rope.

There should be 3 to 5 mm of rope showing at the end of the whipping when it is


finished. The length of rope showing should be in proportion to the diameter of the
rope.

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Racking Seizing

Use:

To seize two ropes together so that they cannot move in relation to one

another.
To make a semi-permanent eye in the end of a braided or laid rope.

The greater the strain on the seizing the tighter the seizing grips the ropes.

Method: Make the seizing line secure to one of the ropes with a clove hitch. Holding
the two ropes together in the desired position, pass the seizing line (cord rather than
twine) around the two ropes in a figure-of-eight pattern pulling each turn tight. The
length of the seizing should be at least twice the diameter of the rope as a minimum.

When the figure-of-eight turns are deemed long enough the twine is then passed
around the seizing laying the turns between the figure-of-eight turns. When the end of
the seizing is reached, each turn having been pulled as tight as possible, the twine is
passed between the two ropes, along the seizing and then between the two ropes at the
opposite end. Three to six turns are put on this way and the seizing finished by tying
the free end of the twine to the working end with a reef knot between the two ropes,
hauling taught and repeating at the other end of the seizing. The reef knots should be
hardly visible and if waxed twine is used they will hold.

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Appendix VI
In the interests of safety it is required that all coxswains and crew be familiar with,
and have a thorough working knowledge of the standard sailing, rowing and Atlantic
Challenge rules.
International Sailing Federation Rules
A summary of the essential sailing rules are outlined below. Please consult the ISAF
Racing Rules of Sailing for more detailed rule information and clarifications.
BASIC PRINCIPLE
Sportsmanship and the Rules.
Competitors in the sport of sailing are governed by a body of rules that they are
expected to follow and enforce. A fundamental principle of sportsmanship is that
when competitors break a rule they will promptly take a penalty.
1.
Safety
Helping Those In Danger
A gig or sailor shall give all possible help to any person or vessel in danger.
2.
Fair Sailing
Crews shall compete in compliance with recognized principles of sportsmanship and
fair play.
10.
On Opposite Tacks
When boats are on opposite tacks, a port-tack boat shall keep clear of a starboard-tack
boat.
11.
On the Same Tack, Overlapped
When boats are on the same tack and overlapped, a windward boat shall keep clear of
a leeward boat.
12.
On the Same Tack, not Overlapped
With boats on the same tack and not overlapped, a boat clear astern shall keep clear of
a boat clear ahead.
14.
Avoiding Contact
A boat shall avoid contact with another boat if reasonably possible.
At Marks and Obstructions:
18.2

Giving Room; Keeping Clear


See the ISAF Racing Rules of Sailing

31.2

Hitting A Mark
While racing, a gig shall not touch a starting mark before starting, a mark that
begins, bounds or ends the leg of the course on which she is sailing, or a
finishing mark after finishing.
(A gig is exonerated for hitting a mark if she completes a penalty)
Race Start

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29.2

General Recall
When at the starting signal several unidentified gigs are on the course side of
the starting line or there has been an error in the starting procedure, the race
committee may signal a general recall (flag First Substitute).

Definitions;

Port Tack and Starboard Tack.


A boat is on starboard tack when her starboard side is her windward side.
Conversely, a boat is on port tack when her port side is her windward side.
However when sailing directly downwind she is on the tack corresponding to
the opposite of her mainsail.
Clear Astern and Clear Ahead; Overlap.
One boat is clear astern of another when her hull and equipment in normal
position are behind a line abeam from the aftermost point of the other boats
hull and equipment in normal position. The other boat is clear ahead. Boats
overlap when neither is clear astern, or when a boat between them overlaps
both.

International Rules for the Prevention of Collision at Sea


A rowing vessel shall keep clear of a sailing vessel.

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International Code Flags and Pennants.


Flag / Shape

Name

Sounds

Meaning

1 when raised
1 when lowered

Preparatory
Flag

1 when raised

Individual
Recall

First
Substitute

2 when raised
1 when lowered

General
Recall

Answering
Pennant

2 when raised
1 when lowered

Postponement

N over H

3 when raised

Abandonment
Return to Shore

2 when raised

Shorten Course

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