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GeDoSaTo DARK SOULS 2 edition by Durante -- README

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**Please read this whole document before running anything!**
What is it?
===========
The incredibly imaginatively named GeDoSaTo is a generalized downsampling tool f
or PC games.
Its goal is to obviate the need for (often limited and hardware dependent) drive
r modifications
to use downsampling in games.
What is the DARK SOULS 2 edition?
=================================
This version of GeDoSaTo is extended specifically for Dark Souls 2, and adds sev
eral visual
effects to the game.
Note that you need to ENABLE IN-GAME ANTI ALIASING in order to use these effects
.
How do I use it? (INSTALLATION INSTRUCTIONS)
===========================================
1) Extract the contents of the zip to some permanent directory
2) Adjust the settings in GeDoSaTo.ini and GeDoSaToKeys.ini as desired
3) [optional] Add your game executable names to "whitelist.txt" in the "assets"
folder
(dark souls 2 is already included!)
4) Run GeDoSaToTool.exe *as Administrator*
5) Click "Activate" (You can also make a shortcut for "GeDoSaToTool.exe -a")
6) Select the downsampling resolution in-game if you want to use downsampling
5) ENABLE IN-GAME ANTI-ALIASING in Dark Souls 2 if you want to use any effects
(disable in-game AO if yo uuse GeDoSaTo AO, and in-game DoF if you use GeDoSaT
o DoF)
What are the advantages and disadvantages compared to driver-level downsampling?
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Advantages:
- Essentially no resolution limits (beyond those of the GPU)
- Downsampling from more than 4x the resolution is useful (multi-stage downsampl
ing)
- Selection of downsampling methods (not just linear sampling)
- Downsampling in linear color space
- Support downsampling to high-frequency (e.g. 120 Hz or 144 Hz) target modes
- Not limited by display hardware
- Downsampling in borderless windowed fullscreen mode
Disadvantages:
- Compatibility is limited compared to driver-level downsampling
(only DirectX9 and DirectX9Ex supported currently)
- Bugs :P
What additional features are there?
===================================
- take screenshots of either the pre-downsampled full buffer or the actual image
displayed on screen
(automatically sorted in per-game folders!)
- generic texture overriding for all textures loaded using D3DX
- framerate limiting using double/triple/quadruple V-sync
- [Dark Souls 2] VSSAO2, Bokeh DoF, Postprocessing and SMAA/FXAA

Will it work?
=============
It currently works relatively reliably for a number of games, but fails to work
for others.
Compatibility will hopefully improve with future versions.
*I can not and will not guarantee that it will work for anyone else,
or not have any adverse effect on your game/computer. Use at your own risk!*
Are there known issues?
=======================
The mouse cursor position and/or click detection is broken in some games.
Will it cause performance problems?
===================================
That depends on your system configuration.
Usually, performance scales rather linearly with framebuffer size.
Can I donate to motivate further GeDoSaTo development?
======================================================
You can find donation links on my blog, where I'll also release new versions:
http://blog.metaclassofnil.com/
You can also simply Paypal to peter@metaclassofnil.com
How can I contribute?
=====================
GeDoSaTo will be on github soon, if it isn't already.
How can I uninstall it?
============================
Simply remove the files.
If you want to be ultra clean, also remove the registry key "HKEY_LOCAL_MACHINE\
SOFTWARE\Durante\GeDoSaTo".
Contact information
===================
Contact me at peter@metaclassofnil.com

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