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The Masks of Nyarlathotep Campaign for Arkham Horror

v.1.0

The Masks of Nyarlathotep is a famous and beloved campaign for Chaosiums


Call of Cthulhu role-playing game. It is a massive globe-spanning campaign,
taking months to play fully, and is rather well known for chewing and spitting
out many an investigator.

Nyarlathotep, the Crawling Chaos, wearer of a thousand masks, has set into motion a
monstrous plan designed to bring about the end of the world. If all goes according to
plan, sometime in the near future, a dimensional gate will open in the sky high
above the Indian Ocean, and through this gate will come the Outer Gods and other
blasphemous entities which will wreak havoc on a scale never before seen or
imagined.
In 1919, Roger Carlyle, a wealthy playboy and dilettante, suddenly acquires a taste
for Egyptian antiquities and launches (very publically) an archeological expedition
to the ancient land of the Nile. The members of the expedition are an odd
assortment of characters: Dr. Robert Huston, Carlyles psychologist, Sir Aubrey
Penhew, founder of the Penhew Foundation, Hypathia Masters, photographer,
Mweru, Kenyan Tribal Priestess, and Jack Brady, a soldier of fortune.

Together they traveled to Egypt to much fanfare. But once in Egypt, they met with
little success. Hypathia took ill and the expedition decided to leave Egypt for Kenya
to relax and safari. It was on such a safari that the expedition was brutally attacked;
its members, bearers and pack animals slaughtered. There the story seems to end.
But rumors persist that some of the expedition may still be alive. And many of those
who watch such things have noticed that cults around the world have grown more
active lately. Something is clearly afoot.

Then in 1926, you receive a telegram from a good friend of yours, Jackson Elias.
Elias is a writer, journalist, and fearless investigator of the occult. The telegram asks
for your help in a matter concerning the lost Carlyle Expedition, and that hed be
arriving in New York City soon. He wants to meet with you as soon as possible. But
before you can meet with him, word comes that Elias has been murdered. Clues at
the crime scene suggest shadowy elements might be involved.
Youre faced with two questions: do you dare pick up the trail of the Carlyle
Expedition? Do you really want to go after those behind Elias murder?
Components
8 Agents
Dr. Henry Clive
Hypathia Masters
Lin Tang-Yu
Queen Nitocris
Roger Carlyle
Sir Aubry Penhew
Tewfik Al-Sayed

The Masks of Nyarlathotep Campaign for Arkham Horror


Tindoor Singh
18 Allies
Agatha Broadmoor
Chu Min
Colonel Endicott
David Dodge
Dr. Ali Kafour
Faraz Najir
Inspector Barrington
Isoge Taro
Jack "Brass" Brady
James Gardener
Jonah Kensignton
Kakakakatak
Ma'Muhd
Ms. Carlyle
Nigel Wassif
Old Bundari
Warren Besart
Yelsha
21 Campaign Cards
A Conspiracy of Global Proportions
A Serpent in Soho
A Vengeful God
Buckley's Ghost
City of the Great Race Inhabited Once More
Clive Expedition Arrives in Egypt
Cultists Assault the Mosque of Ibn Tulun
Evil Comes Home to Roost
Forewarned and Forearmed
Penhew's Rocket
Rites Before the Sphinx
The Black Cat
The Brotherhood Takes Root in London
The Cult of the Bloody Tongue Sets up Shop
The Eye is Broken
The Game Lodge
The Plot Thickens
The Resurrection of Nitocris
The Spawn is Born
The Stars are Almost Right
Werewolves of London
3 Common Items
Electric Torch x3
6 Cult Leaders
Dr. Robert Huston

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The Masks of Nyarlathotep Campaign for Arkham Horror


Edward Gavigan
Ho Fung
M'weru
Mukunga
Omar Shakti
8 Deposit Slips
3 Difficulty Cards
One Thousand Masks
Mild Distaste
Gibbering Horror
8 Investigation Cards
49 Location Encounter Cards
7 Cario Encounters
7 Egypt Beyond Cairo Encounters
7 Exotic Location Encounters
7 Kenya Encounters
7 London Encounters
7 New York City Encounters
7 Shanghai Encounters
20 Mask Item Cards
Africa's Dark Sects
Bundari's Flywhisk
Enchanted Painting
Eye of Light and Darkness x4
Goddess of the Black Fan
Jackson Elias's Journal
Life as a God
Lightning Gun Model B
Nitocris' Girdle
Sword of Akmallah
The Black Rites of Luveh-Keraph
The Device of Rods, Wheels and Mirrors
The MIrror of Gal
Twin Scepters x2
Tyuk Power
Who-is-not-what-she-seems (Who)
59 Monsters
Bertha Shipley (Ssathasaa)
Buckly's Ghost
Chakota
Children of the Sphinx x4
Devotee of the Bloated Woman x10
Eloise Vane
Flying Polyp x2
Follower of the Bloody Tongue x10
Member of the Brotherhood x10

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The Masks of Nyarlathotep Campaign for Arkham Horror

Mimis x2
The Black Sphinx
The Black Wind
The Bringer of Wisdom
The Dark Serpent
The Father of All Bats
The Thing in the Fog
Vern Slattery
Worshiper of the Sand Bat x10
8 Spells
Earthly Serenity x3
Ebon's Wheel of Mist x3
Strike Blind x2
1 Scenario Card, Masks of Nyarlathotep
1 Ancient One Card, Nyarlathotep, the Crawling Chaos

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New Card Types


Agent Cards
Similar to Blight Cards. Agent Cards remain in play permanently once
revealed. Most have continuous effects that tweak the game's rules.
Some have one-time effects (these are clearly marked as such) that
apply only when first revealed. Return Agents with one-time effects
to the Box
Campaign Cards
a new campaign card is drawn during the Mythos Phase once the
Preparation Phase is over. Simply perform all actions described on
the card.
Similar to Mythos Rumor Cards. There are 3 types of Campaign
Cards: Cult Leader, Event, and Side Adventure.
Cult Leader cards result in a new Cult Leader entering play
Event cards either have 1 time or ongoing effects like typical
Mythos cards
Side Adventures have ongoing effects and pass/fail conditions
There can be any number of Campaign Cards in play (either due to
ongoing effects or pass/fail conditions). Once a campaign card has
been resolved, or conditions met, remove it from play. Do not return
it to the campaign deck.
Cult Leader
Treat as a Herald card while in play. Unlike Heralds, Cult Leaders can
be removed from play by eliminating all of their followers. Cult
Leaders are brought into play via campaign cards. There can be any
number of Cult Leaders in play at once.
Keep in mind that Cult Leaders have effects that play off other
leaders belonging to the same Cult.
Deposit Slip
used to indicate which of an investigator's items have been deposited

The Masks of Nyarlathotep Campaign for Arkham Horror

v.1.0

at the Bank of Arkham


Investigation
When playing the Campaign, each investigator starts with an
Investigation Card "The Fate of the Carlyle Expedition" this
represents an investigator's progress in investigating Nyarlathotep's
evil plot. It provides a source of Clue Tokens that cannot be lost (but
are discarded upon use).
Mask Item
Special Items gained only through Encounters or Campaign Cards
Some Mask items are marked as Cult Items. These are items of
special power that are prized by Nyarlathotep's followers, who might
just steal them back.
Campaign Setup
Use the Masks of Nyarlathotep Scenario Card and the AP Nyarlathotep,
the Crawling Chaos
Shuffle and place the Campaign and Location Decks near this card.
also place the Cult Leader, Mask, Agent and Ally decks
Keep the Allies that came with this expansion separate from the rest;
they cannot be discarded before being acquired
Keep the spawn monsters that came with this expansion separate for use
with the Cult Leaders and Campaign Cards
The World Stage Board
Exotic Locations
Along with the standard locations (circle locations) are 4 Exotic
(square) locals. Exotic Locations are treated as Other World locations
for the purposes of investigator unconsciousness and insanity.
you can only move to Exotic Locals via certain encounters at 'linking'
locations on the World Stage.
Linking locations are marked with a blue diamond
to move from an Exotic Location to a linking location, you must make
a Luck -2 Check
linking The Exotics
The Tunnels Under the Sphinx--The Sphinx, the Bent Pyramid
The Throne Room of the Bent Pyramid--The Bent Pyramid
Grey Dragon Island--Ho Fung's Warehouse
City Beneath the Sands--the Australia Region
Regions
the Regions/Cities of the World Stage are the board's 'street areas.'
They are treated as normal street areas for investigator and monster
movement within the region.
Australia
Cairo
Egypt Beyond Cairo
Kenya
London
New York City

The Masks of Nyarlathotep Campaign for Arkham Horror

v.1.0

Shanghai
Movement Between Regions
Moving between regions requires traveling by Sea.
Pay $2 while in a 'region' street area with a 'ship' symbol, with at
least 1 movement point remaining to move to a new region with a
ship symbol, ending movement once at the new region.
Movement Between Cairo and Egypt Beyond Cairo is free and
costs no extra movement
Monster Movement
Monsters move normally from their initial location to the region
'street area,'
once in the street area, monsters do not move, though special text is
still activated. Monster in Cairo and or Beyond Cairo move back and
forth between the two areas, regardless of movement symbol color.
Campaign Preparation Phase
1. Making Preparations
saving the world requires some preparation. Play the first 5 turns as
normal; you cannot move to the World Stage
At the end of the fifth turn, draw and resolve a Campaign Card.
Starting on turn six you can move to and from the World Stage
One way to adjust campaign difficulty is to change the amount of
preparation time.
Combining with other Expansions/Non-Campaign play
Most Mask components can be used for non-Campaign play. Treat nonCult Mask Items as typical unique items. You can add any of the
monsters to the monster cup, though you may want to remove most of
the Cult members (Followers, Members, Devotees, Worshipers).
you can use the World Stage Board, but it's best used only in full
campaign mode.
set aside the Campaign, Agent and Cult Leader Cards.
Credits
Expansion created by Eli Margolese-Malin
Artwork from Fantasy Flight Games, primarily from the Call of Cthulhu
CCG
the Masks of Nyarlathotep Campaign is a property of Chaosium, Inc.
Publisher of the Call of Cthulhu RPG.
this expansion was designed with the Strange Eons program developed
by Christopher Jennings

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