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Khaalida = African for Death.

Dhar-Emas (In writing: Dharemas) = Her name Darkgold.


Dhar is the name for "Dark" Magic.
Emas is Indian for gold.
Lore of Death.
- She is allergic to one of the key components, which is used to create all the known types of heal potions.
- After been stroke an arrow with a special type of Dark Venom (which was attended her master) she needs to bleed
daily, for she will get electric jolts of agony throughout her body in not.
Main Profile
WS
BS
S
30
30
28
Secondary Profile
A
W
SB
1
10
2

T
28

Ag
30

Int
35

WP
35

Fel
40

TB
2

M
3

Mag
0

IP
0

FP
3

Skills: Common Knowledge (The Empire), Gossip, Speak Language (Reikspiel)


Talents: Ambidextrous, Sixth Sense,
Trappings:

1). Hedge Wizard


Hedge Wizards are magically talented people with no formal magical training. Using instinct, luck, and superstitious
trappings, they perform minor, specialized spells. Though they may not always be aware of it, Hedge Wizards dally
with danger every time they use their charms and cantrips. For this reason the Witch Hunters eagerly track and execute
these unfortunate folk who all too often unconsciously invite daemons and disaster into the world. Some Hedge Wizards
take the sensible route and join the Orders of Magic, whilst others hide their shameful secret.
Main Profile
WS
BS
S
T
Ag
Int
WP
Fel
5
5
5
10
10
Secondary Profile
A
W
SB
TB
M
Mag
IP
FP
2
1
Skills: Animal Care, Charm, Channelling, Charm Animal, Hypnotism, Magical Sense, Perception, Search.
Talents: Hedge Magic, Petty Magic (Hedge)
Trappings: Healing Draught, Hood.

2). Apprentice Wizard


Humans born with magical talent are dangerous and feared individuals. Daemons and disaster gather about an untrained
Wizard. To deal with this threat the Empire sends such people away to join one of the eight Orders of Wizardry. During

their apprenticeship young Wizards learn how to practice magic safely, and contemplate which Order they will
eventually join. Some apprentices will bound to serve the Wizard who uncovered their talents, whilst others adventure
to garner enough money to pay for their tutelage at their Colleges of Magic.
Main Profile
WS
BS
S
T
Ag
Int
WP
Fel
5
10
15
5
Secondary Profile
A
W
SB
TB
M
Mag
IP
FP
2
1
Skills: Academic Knowledge (Magic), Channelling, Magical Sense, Perception, Read/Write, Search, Speak Arcane
Language (Magick), Speak Language (Classical).
Talents: Fast Hands, Petty Magic (Arcane), Savvy (+5 Int Basic Profile)
Trappings: Quarter Staff, Backpack, Printed Book.
3). Journeyman Wizard
She was about to complete her apprenticeship and decided it was time to see the world, and so took her own belongings
and a few of her masters as well and fleet in the early morning.
Main Profile
WS
BS
S
T
Ag
Int
WP
Fel
5
5
5
10
20
25
10
Secondary Profile
A
W
SB
TB
M
Mag
IP
FP
3
2
Skills: Academic Knowledge (Magic +10), Academic Knowledge (any one), Channelling (+10), Charm (+10), Common
Knowledge (any two), Gossip, Magical Sense (+10), Read/Write, Ride, Speak Arcane Language (Magick and any two).
Talents: Arcane Lore (any one and Dark Lore/Nagash), Aethyric Attunment, Very Resilient (+5 T Basic Profile), Lesser
Magic (Any two), Meditation.
Trappings: Grimoire, Writing Kit.

Bag of Holding:
- 6 coffin nails.
- 10 miniature Iron Scythes.
- 2 vial of embalming fluid.
- 8 Vials of blood.
- 2 glasses of dirt from a grave.
- 2 glasses of dirt from a violated grave.
- 6 pieces of vellum.
- 20 bits of stone and wood from a cemetery
- 4 hourglasses.
fence.
- Glass with 8 eyes of beheaded murderers.
- 4 roots of carnivorous plants.
- 4 dry thorny roses (stems).
- 2 Vials of Blood of Vampires.
- 3 Amethyst (worth 50gc).
- 4 eyes plucked from a necromancer's
- a small glass of Leeches.
sockets in a glass.