Beruflich Dokumente
Kultur Dokumente
Eindhoven University of Technology, Department of the Built Environment, Den Dolech 2, P.O. Box 513, 5600 MB Eindhoven, The Netherlands
Radboud University, Geography, Spatial Planning and Environment Department, P.O. Box 9108, 6500 HK Nijmegen, The Netherlands
University of Ulster, School of the Built Environment, United Kingdom
a r t i c l e
i n f o
Article history:
Received 24 February 2014
Received in revised form 8 March 2015
Accepted 27 March 2015
Keywords:
Browneld redevelopment (BR)
Publicprivate partnership (PPP)
Game theory
Fuzzy Delphi method (FDM)
a b s t r a c t
The redevelopment of a browneld can provide a range of societal, environmental but also economic
benets for a number of entities. In the Netherlands (and elsewhere), publicprivate partnerships are
common practice for such projects, because of two main reasons. First, limitations to public funding have
led governments to invite the private sector into various long-term arrangements for capital-intensive
projects. Second, a comprehensive approach for the whole browneld area may be more efcient and
protable, compared to piecemeal development via interventions by individual owners. This article investigates, with respect to browneld redevelopment, the interaction behavior of two key parties in forming
partnerships: the municipality and a private developer. It is assumed that, apart from their mutual interest to redevelop the browneld area, they will have different interests as well. In order to indicate their
specic interest and the negotiation outcome regarding the forming of a public private partnership, this
paper makes use of an experimental game theory approach. Three specic negotiation issues were analyzed in our research: a building claim, future land use and reparcelling of the land. In addition, this paper
suggests an eight-step procedure to conduct a game theoretical experiment. A survey was conducted in
order to gather the required data for the experiment. The data have been used to estimate the payoffs
variations between the two key parties in the mentioned negotiation games. Finally, by comparing sub
game perfect Nash equilibrium generated game outcomes and direct expected outcomes of respondents,
this paper experimentally proves that the game theoretical analysis provides a valid representation of
a real world browneld redevelopment negotiation within the Dutch institutional-economic context.
The outcome of the experiment conrms the Dutch tradition of public private partnerships in urban
development practice, with public and private bodies willing to share nancial risks and returns in these
projects.
2015 Elsevier Ltd. All rights reserved.
Introduction
Several denitions for a browneld can be found in the literature
(CABERNET, 2002; Yount, 2003). This paper uses the following: A
browneld site is any land or premises which has previously been
used or developed and is not currently fully in use, although it may
be partially occupied or utilized. It may also be vacant, derelict
or contaminated. Therefore, a browneld site is not available for
immediate use without intervention (Alker et al., 2000). Numerous
authors (Carroll and Eger Iii, 2006; Chen et al., 2009; De Sousa, 2002;
Ganser and Williams, 2007; Lange and McNeil, 2004a,b; Wang et al.,
local governments to invite the private sector into various longterm arrangements for capital-intensive real estate development
projects.
Forming a PPP can be problematic as a consequence of differences in goals amongst potential partners. The existing literature
addresses the general diversication of goals and interests by providing various typologies of potential parties (Coiacetto, 2001;
Hieminga, 2006). The preferences of the potential parties involved
in BR may vary substantially. It is also possible that the selfinterest of an individual decision-maker can be heavily inuenced
by the other parties that are present in a certain decision moment.
Providing more insight into these interactions may be of help
when forming new publicprivate coalitions for BR. This paper
introduces concepts of game theory in order to improve the understanding of the interactions among two key decision-makers in
forming PPP for a BR project: the municipality and a private developer.
Game theory has been applied in many elds of research, but
only few applications can be found in urban development practice.
Most game-theoretical applications with respect to urban development focus on negotiations, applying game-theoretical concepts
with regard to the interaction of players. Samsura et al. (2010,
2013) and Samsura and van der Krabben (2011, 2012) have used
game theory to model negotiation processes with respect to value
capturing in land and property development. In addition, pricing strategies with respect to land use have been modeled with
help of game-theoretical concepts (Forester, 1987; Ma et al., 2007;
Martnez and Henrquez, 2007; Mu and Ma, 2007; Sibdari and Pyke,
2010; Wu et al., 2014; Zellner et al., 2009). Modeling this kind of
negotiations has proved to be able to generate practical advice.
For example, Pfrang and Witting (2008) have demonstrated how
lease contract negotiations can be smoothened and how a social
environment between the tenant and the landlord can be cultivated.
Regarding the application of game theory with respect to
decision-making processes for BR, analyzing negotiations may be
useful to decide how to allocate cost and benets in browneld
redevelopment negotiations (Liang et al., 2008; Wang et al., 2007,
2011), to compare the costs and benets of BR and greeneld
development, in order to support BR with effective policies (Liang
et al., 2008), and to evaluate the potential conict in engaging public opinion in redevelopment processes (Tam and Thomas, 2011;
Tam et al., 2009). Most applications, however, refer to improving decision-making processes in establishing various partnerships
(Blokhuis et al., 2012; Sounderpandian et al., 2005; Walker et al.,
2008; Wang et al., 2008; Youse et al., 2007, 2010). Ultimately,
the latter research helps to develop decision-support tools, claries interests, identies tradeoffs, recognizes party satisfaction,
and generates optimal solutions, preparing a decision maker to
optimally benet from the negotiation (e.g. Youse et al., 2010)
Although game theory can help to negotiate favorable conditions
related to different partnerships types, little attention so far has
been put on isolated negotiable issues in forming a PPP for a BR
project. This paper elaborates on three specic issues in these
negotiations (building claim, future land use and reparcelling the
land; see Section Dening the institutional-economic context of
the game) and aims to contribute to the further development of
game-theoretical approaches to urban development practice by
suggesting a formal procedure for applying a game-theoretical
experiment.
Classical game theory has been largely criticized due to the
notion of a homo economicus, a completely rational decisionmaker (e.g. Camerer, 2003; Raiffa, 2002). Therefore, instead of using
a classical game-theoretic approach, this paper provides the ndings based on experimental game theory results. Rather than only
modeling the outcome of the negotiations, the games have been
67
68
In general, games can be represented in strategic or extensive form. The main difference between them underlines how the
players act. They can either act simultaneously (strategic form)
or sequentially (extensive form). It is important to underline that
games in extensive form are represented with a game tree. There is
no convention, however, how to design a game tree. The following
example (Fig. 1) draws the tree downwards starting with the root
on top. The nodes represent the state of the game while two successor nodes represent the move of the player. Lines called edges
connect them. The line that connects two successors nodes are a
possible players move or an action (X, Y, a, b, c, d). If a decisionmaker (1, 2) performs an action, this node is called decision node.
Alternatively, an action can be determined by nature: in that case
the node is called chance node. Then the move or action is random,
predened with the probability. The nodes without a successor are
named terminal nodes. At such a node, every player gets a payoff
that is a real number.
69
70
Table 1
Condition state: attributes allocation and the treatment combinations.
Treatment combination
1
2
3
4
5
6
7
8
9
Attributes allocation
L
AS
0
0
0
1
1
1
2
2
2
0
1
2
0
1
2
0
1
2
0
1
2
1
2
0
2
0
1
0
2
1
1
0
2
2
1
0
Location: refers to the proximity and accessibility of a site. Proximity is a distance to the key city locations (e.g. CBD); and
accessibility refers to how good the access is to the site by car
and public transport.
Embeddedness: the extent to which the redevelopment area can
be integrated into the existing urban fabric.
Administrative support: refers to the transparency and perceptions of continuity in governance, politics and the administration.
Synergy with surrounding users: the extent to which the surrounding area inhabitants/users support the redevelopment.
These attributes emerged as signicant in related studies
(Adams et al., 2001; Glumac et al., 2011; Lange et al., 2013; Page
and Berger, 2006; Peiser, 2007; Syms, 1999; Thomas, 2003; Wang
et al., 2013). Each attribute that is used in the game condition consists of three levels (e.g. location excellent, moderate, and poor).
A level is an ordinal value of an attribute that enables changing BR
negotiation settings.
For an experimental design, this study generated orthogonal
fraction factorial design (Hahn and Shapiro, 1966) to secure the statistical validity of this experiment. Given these four attributes all
having three levels, the full factorial design would suggest 34 = 81
different decision moments. Instead, an orthogonal fractional factorial design reduced the number of treatments. The following design
(Table 1.) shows the attributes allocation over the nine treatment
combinations (Hahn and Shapiro, 1966). Predened orthogonal
design assures that the attributes levels are unconfounded with
each other thus providing a statistical validity. As an aside, each
respondent responds to only one treatment combination or one
negotiation setting when rating and selecting the game outcomes
(Fig. 5). For example, the treatment combination in the rst row (1)
consists of the lowest levels for each of the four attributes (0, 0, 0,
0), see Table 1.
Game assumption
As mentioned above, two games are assumed to be a valid representation of three different negotiation issues in forming PPP for a
BR project. Therefore, this subsection provides argumentation for a
choice to select these two non-cooperative conict games and their
structure. They both investigate negotiation or more specic how
bargaining occurs between two rational actors. First, it is important to underline for both games that they are non-cooperative,
because players estimate the costs of bargaining and cooperation
prior to the binding agreement. This leads to a players decision
to establish a PPP or not. Second, both games are conict games
because the players larger inuence on a future land-use, for example, means more for one and less for the other player. As an aside,
if we would assume that the partnership had already been agreed
on, than we would investigate the interaction under binding agreement and therefore classify these games as cooperative, conict
71
72
The (H) inuence means that a player can carry out any land use
regulated by a mixed-use zoning plan and completely determines
the size and the shape of any parcel in the land that will be redeveloped. Medium inuence (M) grants a developer less and low
inuence only minimal possibilities to adjust the land use ratio.
Fig. 3 describes the bargaining game. Contrary to the previously
presented ultimatum game, in the bargaining game it is possible to
assume the existence of the counteroffers that might cause costly
delays. This is appropriate since this negotiation can occur in any of
the four mentioned urban development models (Section Dening
the institutional-economic context of the game).
Player description, information, and strategy. The players in the bargaining game are again municipality (M) and developer (D). Their
information is set to be the same as in the previous game.
At the rst decision node, player M offers to player D one of
the deals H, M, or L linked to different inuence on the future land
use and reparcelling of the land. For each of the possible actions
of player M, player D can react differently on each of the decision
nodes. The structure of every sub-tree has been designed in a way
that the highest level of inuence can be reached no matter what
was the initial offer from the player M (H, M, L). For example, when
player M offers H, then player D can only accept (a) or reject (r) the
deal on the succeeding decision node in the game. This is because
the highest level of inuence is already offered. However, if M offers
M, then D can ask for the highest inuence (h) or either accept (a)
or reject (r) the offer. If D ask for (h) there is one more succeeding
decision node where M can accept (A) or reject (R) that offer. This
is similar for the branch when the player M offers L at the initial
node. In any case, the game stops when the end nodes have been
reached.
Similar to the previous game, this procedure practically explains
the complete plan of possible actions related to the strategies of
players M and D. Their actions differ and a branch represents each
action. Player M may choose from nine possible actions in this
game: H, M, L, A, R, A, R, A, R. These actions dene the plan of all
actions Am. Player D may also choose from nine actions: a, r as a
reaction on the H. Then h, a, r, as a reaction on M, and h, m, a, r, as a
reaction on L. Together they dene the plan of all possible actions
for the player D, Ad.
Fig. 3 also presents the payoffs. In Section Estimated results with
fuzzy Delphi method we further analyze the outcomes of this game.
Game tree validation
As a second part of the game experiment, this study introduces
the validation of the game trees (Fig. 4.), with help of a semistructured questionnaire with multiple-choice answers.
73
74
Table 2
Type of respondents.
Table 5
Building claim: SPNE.
Type of respondent
Frequency
21
26
13
12
14
86
Percent
24.4
30.2
15.1
14.0
16.3
100.0
End branch
Player
W = (a, b, c)
BC a
M
D
M
D
M
D
M
D
4.74
5.37
1.78
1.74
2.53
4.58
2.61
2.78
BC r
NBC a
NBC r
6.29
6.51
4.17
4.26
6.59
6.11
4.50
5.34
7.85
8.22
6.34
6.93
7.98
7.91
6.53
7.56
SPNE
6.30
6.70
4.10
4.31
5.70
6.20
4.55
5.23
Table 3
Characteristics: years and BR experience.
Characteristic
Levels
Frequency
Percent
Years of experience
<10 years
10 years
51
35
59.3
40.7
BR experience
Yes
No
35
51
40.7
59.3
Valid
Frequency
Percent
BC
No
Yes
No
Yes
No
Yes
No
Yes
No
Yes
No
Yes
No
Yes
No
Yes
No
Yes
13
73
76
10
84
2
17
69
74
12
73
13
40
46
55
31
69
17
15.1
84.9
88.4a
11.6
97.7
2.3
19.8
80.2
86.0a
14.0
84.9
15.1
46.5
53.5
64.0a
36.0
80.2
19.8
NBC
OTHER
BC a
BC r
BC OTHER
NBC a
NBC r
NBC OTHER
a
Note: The branches that have the high percentage of the respondents replying
that the branch is not valid; the explanation follows in the text below.
Player
W = (a, b, c)
BC a
M
D
M
D
M
D
M
D
2.41
2.24
1.77
1.70
2.27
2.41
2.56
2.61
BC r
NBC a
NBC r
4.23
4.47
3.79
3.33
4.41
3.97
4.25
3.97
6.56
6.79
5.10
5.78
6.22
5.92
6.43
5.78
Outcome
4.40
4.50
3.55
3.60
4.30
4.10
4.40
4.12
X
X
number. All calculations are based on Hsu and Chen (1996). Still a
distinction must be made between these two tables.
Table 5 represents the estimation of players M and D general
preferences over the building claim game outcomes. In technical
terms, the general preference covers all nine treatment combinations discussed in the setting up of the game-theoretical
experiment. In addition, the preferences (S) are regarded as indication of the payoffs. This can also be traced in the game tree (Fig. 2).
After generating the payoffs, the game can be solved by backward
induction referring to SPNE within the perfect information games,
explained previously. In the far right column, the indicated SPNE is
marked with X. On the other hand, Table 6 reports on the respondents aggregated opinion about the most probable outcome. The
X in this table refers to the highest score (S) for the most probable
outcome. The score X in this table is assigned separately for player
M and player D. This implies that the most probable outcome could
be reported differently for each player. For the bargaining game,
the same procedure is conducted. The results of this game are in
Appendix 2.
When comparing the last columns of Tables 5 and 6 and
Appendix 2, there is an evident match between the gametheoretical solution provided by SPNE based on the preferred
outcomes and the most probable outcome estimated by the respondents. Several conclusions can be drawn based on this perfect t.
In the studied context, the rst conclusion is that the players
act rationally. This perfect t indicates that players can perceive
their own moves and strategies, but also the other players moves
and strategies. Therefore, the most common critic of game theory about ill-assumed rationality of a decision maker has been
avoided in the studied context. This rational behavior probably can
be traced to the fact that the players are represented by the aggregated opinion. Besides the implemented fuzzy Delphi method to
collect aggregated opinions, this study introduces the fractional factorial experimental design (Table 1) to provide a statistically valid
experimental set-up. Such design equips respondents (player) with
a proper information background about a decision problem thus
avoiding biased reports on both preferred and expected game outcomes. Finally, this methodological approach evidently led to the
empirical results that discover rational behavior of the players in
the studied context and the proof of players rational behavior is
the precondition to solve a SPNE with the backward induction.
Second, the perfect t between estimated SPNE and probable
outcome implies that the bargaining games are suitable to interpret
the behavior of the real-life negotiations in BR projects. When the
ultimatum game is representing the real world problem, it is often
seen that the bargaining pie has even or near-even splits, like in this
experiment as well. This implies that the game outcome estimated
for example with SPNE is based on very small differences in the
payoffs value. However, this is not an imperfection of game theory
but rather a common mistake of an analyst to dene all attributes
inuencing each players payoff. Commonly, an analyst misses to
include hidden attributes such as fairness that would indicate a
willingness of a player to reject one-sided offers. Another common
critic is the relevance of the estimated SPNE in the case when the
payoffs increase in value but the ratio over all game outcomes
remains the same. This is only a problem when the payoffs are
represented by the attributes levels that have certain value and not
represented by the players utility that captures all attributes and
their levels. By applying an experimental game theoretical framework, both obstacles have been overcome. Together the described
institutional-economic context of the game and designed game
conditions represent the most important attributes and their levels
that are crucial for the game. In addition, any hidden attributes are
also reected in the payoff because the respondents themselves
reported the payoffs by fuzzy Delphi method (Fig. 5). The same
method enables to represent payoffs as utility based on the players
75
76
References
Adams, D., Disberry, A., Hutchison, N., Munjoma, T., 2001. Ownership constraints to
browneld redevelopment. Environ. Plan. A 33, 453477.
Alker, S., Joy, V., Roberts, P., Smith, N., 2000. The denition of browneld. J. Environ.
Plan. Manage. 43, 4969.
Arentze, T., Timmermans, H., 2003. A multiagent model of negotiation processes
between multiple actors in urban developments: a framework for and results of
numerical experiments. Environ. Plan. B 30, 391.
Blokhuis, E., Snijders, C., Han, Q., Schaefer, W., 2012. Conicts and cooperation in
browneld redevelopment projects: application of conjoint analysis and game
theory to model strategic decision making. J. Urban Plan. Dev. 138, 195205.
Bowles, S., 2004. Microeconomics: Behavior, Institutions, and Evolution. Princeton
Univ. Press, Princeton, NJ.
CABERNET, 2002. Browneld Denition. Concerted Action on Browneld and Economic Regeneration Network.
Camerer, C.F., 2003. Behavioral Game Theory: Experiments in Strategic Interaction.
Carroll, D.A., Eger Iii, R.J., 2006. Brownelds, crime, and tax increment nancing. Am.
Rev. Public Admin. 36, 455477.
Chen, Y., Hipel, K.W., Kilgour, D.M., Zhu, Y., 2009. A strategic classication support
system for browneld redevelopment. Environ. Model. Softw. 24, 647654.
Coiacetto, E., 2001. Diversity in real estate developer behaviour: a case for research.
Urban Policy Res. 19, 4359.
Colman, A., 1995. Game Theory and Its Applications in the Social and Biological
Sciences. Routledge, London.
Crawford, V., 2002. Introduction to experimental game theory. J. Econ. Theory 104,
115.
De Sousa, C.A., 2002. Measuring the public costs and benets of browneld versus
greeneld development in the Greater Toronto area. Environ. Plan. B 29,
251280.
Delbecq, A.L., Van de Ven, A.H., Gustafson, D.H., 1975. Group Techniques for Program
Planning: A Guide to Nominal Group and Delphi Processes. Scott. Foresman,
Glenview, IL.
Forester, J., 1987. Planning in the face of conict: negotiation and mediation strategies in local land use regulation. J. Am. Plan. Assoc. 53, 303314.
Ganser, R., Williams, K., 2007. Browneld development: are we using the right targets? Evidence from England and Germany. Eur. Plan. Stud. 15, 603622.
Glumac, B., Han, Q., Smeets, J., Schaefer, W.F., 2011. Browneld redevelopment features: applying fuzzy Delphi. J. Eur. Real Estate Res. 4, 145159.
Grimsey, D., Lewis, M.K., 2002. Evaluating the risks of public private partnerships
for infrastructure projects. Int. J. Project Manage. 20, 107118.
Hahn, G., Shapiro, S., 1966. A Catalog and Computer Program for the Design and Analysis of Orthogonal Symmetric and Asymmetric Fractional Factorial Experiments.
General Electric, Research and Development Center, New York, pp. 73.
Hieminga, G., 2006. Projectontwikkeling Marketperspectief & Integrale Gebiedsgerichte Herstructurering. ING Bank, Economisch Bureau ING, Amsterdam, pp.
116.
Hsu, H.-M., Chen, C.-T., 1996. Aggregation of fuzzy opinions under group decision
making. Fuzzy Sets Syst. 79, 279285.
Ishikawa, A., Amagasa, M., Shiga, T., Tomizawa, G., Tatsuta, R., Mieno, H., 1993. The
maxmin Delphi method and fuzzy Delphi method via fuzzy integration. Fuzzy
Sets Syst. 55, 241253.
Jost, P.-J., Weitzel, U., 2008. Strategic Conict Management: A Game-Theoretical
Introduction. Elgar, Cheltenham, UK.
Klir, G.J., Yuan, B., 1995. Fuzzy Sets and Fuzzy Logic: Theory and Applications. Prentice Hall PTR, USA.
Koppenjan, J.F.M., Enserink, B., 2009. Publicprivate partnerships in urban infrastructures: reconciling private sector participation and sustainability. Public
Admin. Rev. 69, 284296.
Lange, D., McNeil, S., 2004a. Browneld development: tools for stewardship. J. Urban
Plan. Dev. 130, 109116.
Lange, D., McNeil, S., 2004b. Clean it and they will come? Dening successful browneld development. J. Urban Plan. Dev. 130, 101108.
77
Shoham, Y., Leyton-Brown, K., 2009. Multiagent Systems: Algorithmic, GameTheoretic and Logical Foundations. Cambridge University Press.
Sibdari, S., Pyke, D.F., 2010. A competitive dynamic pricing model when demand is
interdependent over time. Eur. J. Oper. Res. 207, 330338.
Sounderpandian, J., Frank, N., Chalasani, S., 2005. A support system for mediating brownelds redevelopment negotiations. Ind. Manage. Data Syst. 105,
237254.
Stengel, B.V., 2008. Game Theory Basics. Department of Mathematics, London School
of Economics, London, UK.
Syms, P., 1999. Redeveloping browneld land: the decision making process. J. Prop.
Invest. Finance 17, 481500.
Tam, C.M., Thomas, K.L.T., 2011. Conict analysis study for public engagement
programme in infrastructure planning. Built Environ. Project Asset Manage. 1,
4560.
Tam, C.M., Zeng, S.X., Tong, T.K.L., 2009. Conict analysis in public engagement
program of urban planning in Hong Kong. J. Urban Plan. Dev. 135, 5155.
Thomas, M.R., 2003. Browneld redevelopment: information issues and the affected
public. Environ. Pract. 5, 6268.
Van der Krabben, E., Jacobs, H.M., 2013. Public land development as a strategic
tool for redevelopment: reection on the Dutch experience. Land Use Policy
30, 774783.
Walker, S., Hipel, K.W., Inohara, T., 2008. Attitudes and coaliions within browneld
redevelopment projects. In: IEEE International Conference on Systems, Man and
Cybernetics, Singapore, pp. 29012906.
Wang, L., Fang, L., Hipel, K., 2011. Negotiation over costs and benets in browneld
redevelopment. Group Decis. Negot. 20, 509524.
Wang, L., Fang, L., Hipel, K.W., 2007. A game-theoretic approach to browneld redevelopment: negotiation on cost and benet allocation. In: IEEE International
Conference on Systems, Man, and Cybernetics, Montreal, QC, pp. 18001805.
Wang, Q., Hipel, K.W., Kilgour, D.M., 2008. Conict analysis in browneld redevelopment: the erase program in Hamilton, Ontario. In: IEEE International Conference
on Systems, Man and Cybernetics, Singapore, pp. 29132918.
Wang, W.-M., Lee, A.H.I., Peng, L.-P., Wu, Z.-L., 2013. An integrated decision making model for district revitalization and regeneration project selection. Decis.
Support Syst. 54, 10921103.
Weihe, G., 2005. Publicprivate partnerships: addressing a nebulous concept. In:
Kaspersen, L.B. (Ed.), 10th International Research Symposium on Public Management (IRSPM X). International Center for Business and Politics Copenhagen
Business School, Copenhagen.
Wu, Y., Zhang, X., Skitmore, M., Song, Y., Hui, E.C.M., 2014. Industrial land price and
its impact on urban growth: a Chinese Case Study. Land Use Policy 36, 199209.
Yount, K.R., 2003. What are brownelds? Finding a conceptual denition. Environ.
Pract. 5, 2533.
Youse, S., Hipel, K., Hegazy, T., 2010. Considering attitudes in strategic negotiation over browneld disputes. J. Legal Aff. Dispute Resol. Eng. Construct. 2,
240247.
Youse, S., Hipel, K.W., Hegazy, T., Witmer, J.A., Gray, P., 2007. Negotiation characteristics in browneld redevelopment projects. In: 2007 IEEE International
Conference on Systems, Man and Cybernetics, Institute of Electrical and Electronics Engineers (IEEE), New York City, NY, USA, pp. 18661871.
Zellner, M.L., Page, S.E., Rand, W., Brown, D.G., Robinson, D.T., Nassauer, J., Low, B.,
2009. The emergence of zoning policy games in exurban jurisdictions: informing
collective action theory. Land Use Policy 26, 356367.