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GOBLINS OF KLEEK

HISTORY OF KLEEK
The mountains of kleek are a dank and desolate place, with skulls and trash
littering the slopes. For Kleek is the homeland of the western Goblins, and
they are some of the most vivious creatures ever to eke out a meager
existance on Solaxia. While the western Goblins are most dominant in Kleek,
they are by no means confined there, as there are small clusters of Goblins
and their kin all other the western part of the world. These "colonies" are
universally reviled and cast out of society, forced to live off scraps and
building up hatred for the other races, just waiting for their chance to strike
back!

ARMY SPECIAL RULES


Dregs-It takes 2 removed models from this unit to count as a causalty.
Filthy Blades-Attacks from this model count as Poisoned.

ARMY SPECIAL EQUIPMENT


Giant Rat-MOV SKI RNG STR DEF HEA SPE ATT COU ARM
6

Mount, Poisoned.
Scrap Metal Plates-6+ ARM(Mounts Only).
Giant Beetle-MOV SKI RNG STR DEF HEA SPE ATT COU ARM
6

4+

Mount.

COMMANDERS
Feral Goblin Under-King
75pts

MOV SKI RNG STR DEF HEA SPE ATT COU ARM LEA

5
4

5+

Equipment:
Heavy Armour
Sword
Options:
May replace Sword with:
Pick-free
Club-free
Spear-5pt
Greataxe-10pts
Maul-10pts
May take one of these:
Another Sword/Pick/Club-5pts
Shield-5pts
May take one of these:
Giant Rat-10pts
Giant Beetle-10pts
-If either is taken, may take Scrap Metal-5pts
May Charm Armour-5pts
May Enchant Armour-10pts
May take up to two Potions-5pts each
Special Rules:
Filthy Blades, Major Commander.

Feral Goblin Warlord


50pts

MOV SKI RNG STR DEF HEA SPE ATT COU ARM LEA

5
3

6+

Equipment:
Light Armour
Sword
Options:
May replace Sword with:
Pick-free
Club-free
Spear-5pts
Greataxe-10pts
Maul-10pts
May take one of these:
Another Sword/Pick/Club-5pts
Shield-5pts
May take one of these:
Giant Rat-10pts
Giant Beetle-10pts
-If either is taken, may take Scrap Metal-5pts
May take Heavy Armour-5pts
May Charm Armour-5pts
May Enchant Armour-10pts
May take a single Potion-5pts
Special Rules:
Filthy Blades, Minor Commander.

Feral Goblin Chieftain

MOV SKI RNG STR DEF HEA SPE ATT COU ARM LEA

25pts
5
2

Equipment:
Sword
Options:
May replace Sword with:
Pick-free
Club-free
Spear-5pts
Greataxe-10pts
Maul-10pts
May take one of these:
Another Sword/Pick/Club-5pts
Shield-5pts
May take one of these:
Giant Rat-10pts
Giant Beetle-10pts
-If either is taken, may take Scrap Metal-5pts
May take Light Armour-5pts
May Charm Armour-5pts
Special Rules:
Filthy Blades, Minor Commander.

Feral Goblin Shaman


MAN
30pts

MOV SKI RNG STR DEF HEA SPE ATT COU ARM MAG
5

Spells-Knows three out of the spells Ember, Spark, Quicken, Buffet, Primal
Fury and/or Primal Frenzy.
Equipment:
Dagger
Options:
May take one of these:
Giant Rat-10pts
Giant Beetle-10pts
-If either is taken, may take Scrap Metal-5pts
May take Light Armour-5pts
May take a single Potion-5pts
Special Rules:
Filthy Blades, Wizard.

Feral Goblin Crag Shaman


MAG MAN 60pts

MOV SKI RNG STR DEF HEA SPE ATT COU ARM
5

Spells-Knows five out of the spells Ember, Spark, Quicken, Buffet, Primal Fury,
Primal Frenzy, Fireball, Rock Shot, Stone Form and/or Rain Of Plenty.
Equipment:
Dagger
Options:
May take one of these:
Giant Rat-10pts
Giant Beetle-10pts
-If either is taken, may take Scrap Metal-5pts

May take Light Armour-5pts


May take up to two Potions-5pts each
Special Rules:
Filthy Blades, Wizard.

Feral Goblin Creeper


50pts

MOV SKI RNG STR DEF HEA SPE ATT COU ARM
8

Equipment:
Dagger
Throwing Knives
Special Rules:
Filthy Blades, Move Through Cover, Scout, Stealth.

TROOPS
Feral Goblin Warriors
3pts each

MOV SKI RNG STR DEF HEA SPE ATT COU ARM
Warrior

Cave Chief
10-80 goblins
Equipment:
Daggers.
Options:
May add a Cave Chief-10pts
May add a Standard Bearer-10pts

May add a Musician-10pts


May take Light Armour-1pt/model
May replace Daggers with:
Picks-free
Clubs-free
Spears-1pt/model
May take one of these:
Shields-1pt/model
Bows-2pts/model
Short Bows-2pts/model
Another Dagger/Pick/Club-1pt/model
Slings-1pt/model
Javelins-1pt/model
Throwing Axes-1pt/model
Special Rules:
Dregs, Filthy Blades.

Feral Goblin Scum


each

MOV SKI RNG STR DEF HEA SPE ATT COU ARM
Scum

2pts
1

Mucker
10-100 goblins
Equipment:
Daggers.
Options:

May add a Mucker-10pts


Special Rules:
Dregs, Filthy Blades.

Rat-Riders

MOV SKI RNG STR DEF HEA SPE ATT COU ARM

Rat-Rider

8pts each

Rat-Chief 5

Giant Rat

5-10 goblins
Equipment:
Daggers
Giant Rats
Options:
May add a Rat-Chief-10pts
May add a Standard Bearer-10pts
May add a Musician-10pts
Giant Rats may take Scrap Metal-1pt/model
May replace Daggers with:
Picks-free
Clubs-free
May take any of these:
Bows-2pts/model
Short Bows-2pts/model
Shields-1pt/model
Spears-1pt/model
Javelins-1pt/model

Special Rules:
Filthy Blades.

ELITES
Crag-Guard

MOV SKI RNG STR DEF HEA SPE ATT COU ARM

6pts each

Crag-Guard

5+

Crag-Chief

5+

10-20 goblins
Equipment:
Light Armour
Shields
Swords
Options:
May add a Crag-Chief-10pts
May add a Standard Bearer-10pts
May add a Musician-10pts
May replace Swords with:
Picks-free
Clubs-free
Spears-1pt/model
May replace Light Armour with Heavy Armour-1pt/model
Special Rules:
Filthy Blades.

Beetle-Riders
each

MOV SKI RNG STR DEF HEA SPE ATT COU ARM

Beetle-Rider 5

12pts
3

5+

Beetle-Chief 5
Giant Beetle 6

1
4

5+
4+

5-10 goblins
Equipment:
Giant Beetles
Heavy Armour
Spears
Options:
May add a Beetle-Chief-10pts
May add a Standard Bearer-10pts
May add a Musician-10pts
May take Shields-1pt/model
Special Rules:
Filthy Blades.

Cave Trolls
each

MOV SKI RNG STR DEF HEA SPE ATT COU ARM SAN
4

40pts
5+

3
1-10 trolls
Equipment:
Clubs
Trollhide
Options:
May replace Clubs with Mauls-5pts/model
Special Rules:
Flammable, Frenzied, Insane(When this model reaches 0 SAN, it's Frenzied

applies to friendly units as well as enemy units), Regeneration.

Feral Goblin Berzerkers


SAN
6pts each

MOV SKI RNG STR DEF HEA SPE ATT COU ARM

Berzerker
5

4
Blood-Chief

5
5

10-20 goblins
Equipment:
Two Swords
Options:
May add a Blood-Chief-10pts
May add a Standard Bearer-10pts
May add a Musician-10pts
May replace either or both Swords with:
Picks-free
Clubs-free
Flails-1pt/model
May replace both Swords with:
Greataxes-2pts/model
Mauls-2pts/model
Special Rules:
Filthy Blades, Frenzied, Insane(When this model reaches 0 SAN, it's Frenzied
applies to friendly units as well as enemy units).

HEAVY
Feral Goblin Ballistae

MOV SKI RNG STR DEF HEA SPE ATT COU ARM

30pts
Goblin Crewman

1 Ballista and 3 Crewmen


Equipment(Crewmen):
Daggers.
Equipment(Ballistae):
Bolt Shot
Stone Shot
Options:
May add up to 2 additional Ballistae with 3 Crewmen each-30pts each
Each Ballista may have up to 2 additional Crewmen-5pts each
Special Rules(Crewmen):
Filthy Blades.
Special Rules(Ballistae):
Construct.

Mountain Ogre
150pts

MOV SKI RNG STR DEF HEA SPE ATT COU ARM SAN
6

4+

Equipment:
Club
Ogre-Hide
Options:
May replace Club with Maul-10pts
May take Heavy Armour-10pts

Special Rules:
Frenzied, Insane(When this model reaches 0 SAN, it's Frenzied applies to
friendly units as well as enemy units).

Feral Goblin Beetle Chariot


ARM
75pts

MOV SKI RNG STR DEF HEA SPE ATT COU

Goblin Crewman
1

Chariot

4+

4+

Giant Beetle

3 Crewmen in 1 Chariot with 2 Giant Beetles


Equipment(Crewmen):
Daggers
Options(Crewmen):
May replace Daggers with:
Picks-free
Clubs-free
Lances-1pt/crewman
Javelins-1pt/crewman
Short Bows-2pts/crewman
Options(Chariot):
May replace Momentum(4) with Momentum(5)-5pts
Options(Giant Beetles):
May take Scrap Metal-5pts
Special Rules(Crewmen):
Filthy Blades.

3
1

Special Rules(Chariot):
Filthy Blades, Momentum(4).

SUPPORT
Feral Goblin Rat Chariot
75pts

MOV SKI RNG STR DEF HEA SPE ATT COU ARM

Goblin Crewman
2
2

Chariot

Giant Rat

4+
-

3 Crewmen in 1 Chariot with 2 Giant Rats


Equipment(Crewmen):
Daggers
Short Bows
Options(Crewmen):
May replace Daggers with:
Picks-free
Clubs-free
Options(Chariot):
May replace Momentum(4) with Momentum(5)-5pts
Options(Giant Rats):
May take Scrap Metal-5pts
Special Rules(Crewmen):
Filthy Blades.
Special Rules(Chariot):
Filthy Blades, Momentum(4).

Special Rules(Giant Rats):


Poisoned.

Feral Goblin Stalkers


12pts each

MOV SKI RNG STR DEF HEA SPE ATT COU ARM
8

5-10 goblins
Equipment:
Daggers
Throwing Knives
Special Rules:
Filthy Blades, Move Through Cover, Scout, Stealth.

Feral Goblin Scrappers


8pts each

MOV SKI RNG STR DEF HEA SPE ATT COU ARM
5

5+

10-20 goblins
Equipment:
Daggers
Handguns
Heavy Armour
Special Rules:
Filthy Blades, Scout.

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