Beruflich Dokumente
Kultur Dokumente
1. Merancang /Designing
1. Traditional methods
1. Crafmant do not / often can not, draw their works & neither can they give
adequate reasons for the decisions they take.
2. The form of a craft product is modified by covaless failures and successes
in a process of trial & error over many century
3. The weakness of changing only one-thing at a time, and relying on
precedent when what seems to be called for is a complete reorganization
of the form as a whole
4. The form o fthe product it self, which is not changed except to correct
error or to meet new demands
5. Designing to day,
-
the reason for the shape experiment with the product it self
2. Design by Drawing
1. Spesifying dimentions in advance of manufacture make it possible to split up
the production work in to separate pieces with can be by different people
2. Drawing before making made possible the planning
3. The division of labour made possible by scale drawings can be used not only
to increase the size of the product but also to increase their rate.
3. The need for now methods
1. How do traditional designers cope with the complexity ?
A change of set
2. In what ways are modern design problems more compliated than traditional
ones ?
Performance
systems
Cimplexity of
systems
New Methods
Problem
Input
Output
Black box
Brainstarming
Synectics
Analogies
Designer as magicians
Output 1 max
Output 1
Reseach
Action
Design
Action-2
Output 2
Characterisics :
Designers as computer
characteristic :
Evaluation is deferred
2. Transformation
- a pattern
3. Converge ;
input
D
C
T
Design Strategy
-
Linear strategy
Stage 2
Stage 1
Cyslic strategy
Stage 1
brief
Stage 3
Stage 2
Proceedor
return
Stage 3
Proceedor
return
Stage 4
Branctring Strategy
Stage 2a
Stage 1
Stage 4
Stage 2b
Stage 3
Select
4 or 5
Stage 6
Stage 5
Stage 2c
selection stage
Parallel stage
alternative stage
in oremental strategy
Adjust existing solution
to accommodate
modification
Re-assess an
existing solution
outcome
Example 1.
Brief : To design a car that is very easy to park
1. Brief
4.1
Brainstorming
3.2
Literature searding
2. design situation
2.
5.8
classification
3. problem structure
1.4
man machine
system designing
6. Final design