Beruflich Dokumente
Kultur Dokumente
Information
Proposer(s): Ren Schoof
Proposed: 1981
Alt Names:
Variants: ZBLS, VHF2L, WV, MGLS, possibly others
No. Steps: 1
No. Algs: 42
Avg Moves: 6.7 HTM a slot
Purpose(s):
Speedsolving, FMC
First Two Layers, or F2L are normally the first two bottom layers of the 3x3x3 cube, or essentially all layers up until the last layer on larger
cubes.
The definition is a little different depending on the subject or who you are talking to. Normally it is as above but it may also refer to the part of
the Fridrich method that solves the pairs without counting the cross part.
2-gen F2L, most pairs (30:42) have the edge sitting in the U-layer having two orientations, it shows R or F colour at the side. If it is the R colour
you can solve the pair using only RU and if it is the F colour you can turn the cube (y') and sovle the pair to the back slot using only RU. The only
pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.
Approaches
Petrus F2L
Another way to solve the 'F2L' is by building blocks, common during the first two layers of the Petrus method.
Fridrich F2L
There are many ways to solve the 'F2L' on a cube. A common system is using the Fridrich method first two layer approach. After solving the
cross, a corner-edge pair is paired up, and then inserted into the correct slot. A total of four corner edge (or 'CE') pairs are made and inserted to
solve the first two layers.
The concept of pairing up four corner/edge pairs was first proposed by Ren Schoof in 1981.
F2L
edit
Easy Cases
Reposition Edge
Weird Cases
Easy Cases
F2L 1
F2L 2
F2L
U (R U' R')
F2L
F2L
R' F R F'
F2L
U' (F' U F)
F2L
U2 (R U2 R')
F2L
F R' F' R
F2L
d' L' U L
F2L
r U R' U' M
F2L
F2L
F2L
F2L 3
F2L 4
F2L
F2L
(R U R')
F2L
y (L' U' L)
F2L
F2L
F' U' F
F2L
F2L
Reposition Edge
F2L 5
F2L 6
F2L
F2L
F2L
F2L
F2L
F2 (L' U' L U) F2
F2L
F2L
F2L
F2L
F2L
R2 (B U B' U') R2
F2L 7
F2L 8
F2L
F2L
F2L
F2L
F2L
F2L
F2L
R U B U2 B' U R'
F2L
F2L
F2L 9
F2L 10
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
y2 B2 (U' R' U R) B2
F2L
F2L
F2L
F2 (U R U' R') F2
F2L 11
F2L 12
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
R' U2 R2 U R2 U R
F2L
F2L
F2L
F2L
F2L 13
F2L 14
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L 15
F2L 16
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L 17
F2L 18
F2L
F2L
F2L
F2L
F2L 19
F2L 20
F2L
U R U2 R2 (F R F')
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L 21
Weird
F2L 22
F2L
F2l
F2L
F2L
F' L' U2 L F
F2L
R B U2 B' R'
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L 23
F2L 24
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
y' U2 R2 U2 (R U R' U) R2
F2L
F2L
F2L
F2L
U2 F2 U2 (F U F' U) F2
F2L
F2L 25
F2L 26
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
R2 U' R' U R2
F2L
F2L 27
F2L 28
F2L
F2L
F2L
F2L
(R U R') d (R' U2 R)
F2L
F2L
F2L
(R U R') U (F' U2 F)
F2L
F2L
F2L
F2L
F2L 29
F2L 30
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L 31
F2L 32
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
R2 U R2 U R2 U2 R2
F2L
F2L
U2 R2 U2 R2 U' R2 U' R2
F2L
F2L 33
F2L 35
F2L 34
F2L
F2L
F2L
F2L
U (R U R') U2 (R U R')
F2L
F2L
d (R' U R) U2 (R' U R)
F2L
F2L
F2L
F2L 36
F2L
F2L
F2L
F2L
y U2 (L' U L) U (F U F')
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L 37
F2L 38
Solved
F2L 39
F2L 41
F2L 40
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L 42
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
F2L
See also
Intuitive solving
Advanced F2L
ZBLS
Fridrich Method
Petrus Method
External Resources
Beginner
Standard
F2L algs for every case from all angles by Shotaro Makisumi
Youtube: How to get faster at the 3x3 Rubik's cube - F2L - by Feliks Zemdegs
Advanced
Multislotting Tutorial