Beruflich Dokumente
Kultur Dokumente
2+
3+
3+
4+
Weapon
RoF
Rifle
1
SMG
1(2)*
DP Light MG
2
Maxim Medium MG
5
DShK Heavy MG
6
MG34 bipod mount
5
MG 42 bipod mount
6
MG34 tripod mount
7
MG42 tripod mount
8
Tank MG (bow, co-axial, etc)
3
Pintle mount MG
5
Light Autocannon
6
Heavy Autocannon
8
Multiple Autocannons
10
Multiple Medium MG mount 10
Man-pack Flamethrower
10
Vehicle Flamethrower
10
Max Range
30"
10"
30"
30"
40"
30"
30"
40"
40"
30"
40"
50"
50"
50"
30"
5 "
10"
Crew
1 man
2 men
3 men
2 men
2 men
2 men
2 men
Special
2 men
3 men
2 men
3 men
1 man
-
also Light HE
also Light HE
also 2 Light HE
Open Cover save
Open Cover save
* increases to 2 at under 5", but only when used with the Infantry Assault order.
6+
6+
6+
50-70"
6+
6+
HE Shell Modifiers
Target Moved last turn
-1
Target is Obscured
-1
Firer Moved (or will move)
this turn
-1
Ace crew
+1
SS
RESULTS
10
11
12
12
10
11
12
12
10
11
12
12
10
11
12
12
10
11
12
12
10
11
12 12
10
11 12 12
10 11 12
12
10 11
12 12
10
10
11 12
12
11
10 11
12
12
11
10
13
10
14
15
2-4
Heavy Casualties
Casualty
Remove 1 infantryman.
Rally
Off-Road
On-Road
5 "
5"
see vehicle data
8 "
10"
3 "
12"
4 "
6"
3 "
4"
2 "
3"
1 "
2"
-
anywhere
Out Scouted
Tactical Co-Ordination
Veteran and Elite Infantry units treat this Pinned result as an OK result.
As well as passing the morale test, the unit is inspired to get into the action. The unit
may immediately attempt a Beyond the Call of Duty test.
3
Spotter Sequence
1. Request Artillery Fire
2. Priority Check
3. Communication check
4. Position spotter round.
5. Roll for deviation
6. Fire for Effect
Spotter Round Accuracy
1 Wild
Misses by 4D6" in a
random direction
2-5 Miss
Misses by 2D6" in a
random direction
6 Accurate
Misses by 1D6" in a
random direction
Range
9+
Short - 0-10"
2+
Medium - 10-20"
3+
Long - 20-30"+
4+
gun
vehicle
vehicle
vehicle
5+
-
-
6+
5-8
Short - 0-10"
Medium - 10-20"
Long - 20-30"+
3+
4+
5+
3+
4+
5+
2+
2+
3+
5+
6+
-
6+
-
-
6+
1-4
Short - 0-10"
Medium - 10-20"
Long - 20-30"+
4+
5+
6+
4+
5+
6+
2+
3+
4+
6+
-
-
-
-
-
2+
3+
4+
2+
2+
2+
4+
5+
6+
Armour Piercing shell 1
-
6+
3+
6+
6+
HE from very light gun 1
5+
5+
2+
5+
6+
HE from light gun 1
4+
4+
2+
4+
6+
HE from medium gun 1
3+
3+
2+
3+
5+
HE from heavy gun 1
2+
2+
2+
2+
4+
1
Range has no effect on Area Fire from High Explosive or Armour Piercing shells.
5+
-
Inexperienced unit:
Regular unit:
Veteran unit:
Elite unit:
4+
3+
2+
2+