Beruflich Dokumente
Kultur Dokumente
Pontifical Catholic University of Rio Grande do Sul/Universidade de Caxias do Sul, Porto Alegre/Caxias do Sul, Brazil
mpanizzo@ucs.br; lucas.roldan@pucrs.br; margamenegotto@hotmail.com; echdorion@gmail.com
I.
INTRODUCTION
467
MODELING COMPETITION
III.
468
469
Dimension
Description
Social
interaction
Dimension
Competition
and
Cooperation
Synchronicity
or
asynchronicity
Coordenation
Prop/Tool
dependance
Meta-gaming
Description
Depending on the rules and the goals of a game, competition or cooperation
among members of a team (community) may be necessary for its development.
This dimension is directly linked to the players and the rules of the game. In
fact, since many multiplayer games focus on competition, is through
cooperation between its players whom many of the objectives (quests or
missions) can be developed.
This dimension works with the time synchronicity factor, where a requirement
that all players be active at the same time to have the game to run. In a
synchronous game, all players must participate at the same moment, with rules
and penalties. In asynchronous games, there is the possibility of independence
among the players on the game platform. This dimension is linked directly to
the game rules, as well as their tools.
When the multiplayer question emerges, the coordination and capacity to
control its process becomes necessary to ensure the synchronicity required for
the game to develop.
This dimension refers to the level of technology (tools) needed for the game to
get underway. For example, a multiplayer game (like a game of paintball) that
does not require computers have low dependence prop, while a game that
requires a computer has a high level of dependence on technology.
It occurs due to the asymmetry of information between the players, and
consists in games that arise and occur in parallel, inserted into the main game.
This dimension relates to the rules and goals of the game and the players.
470
sense-making and
motivation [31]
customization,
interactivity and
self-esteem [36]
Outcome
perception;
perceived justice
and sense of
community [38]
Access,
motivation, Value
and Capability to
Combine [40, 41,
42, 43]
Social capital and
Loyalty [39, 45,
46]
471
472
[3]
[4]
[5]
[6]
[7]
[8]
[9]
[10]
[11]
[12]
[13]
[14]
[15]
[16]
[17]
[18]
[19]
[20]
[21]
[22]
[23]
[24]
[25]
[26]
[27]
[28]
[29]
[30]
[31]
[32]
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474