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More than a thousand years ago, the land that is now called the Iron Kingdoms was western

Immoren, a mire of warring human city-states. Strong leaders would come and go, but in the
chaotic realm then known as the Thousand Cities no one could carve out a kingdom for
long. Then came the Orgoth, an evil imperial race from beyond the sea that would change the
face of western Immoren forever. The way was cleared for the Iron Kingdoms to arise.

Timeline of the Iron Kingdoms


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Prehistoric Era (Old Races Era)


All of the elven tribes unite as the Empire of Lyoss (far to the east beyond
the Bloodstone Marches).
Feud of Ages begins among the dwarves.
Feud of Ages ends Stone Lords of the Thirteen Great Clans settle in
Ghord.
The Dwarven Moot composed of the Hundred Houses in Ghord is
established; Dwarves are granted the lore of arcane magic by their gods
with strict rules regarding its use.
The Canon of the True Law is discovered at the ruins of Icthier by tribes
of nomadic humans. Menoth worship begins.
Many tribes of nomadic humans begin settling into agricultural
communities around Ancient Icthier. Cinot is credited with teaching
agriculture to early tribes.
Menite priests Belcor and Geth lead Exodus northward from Ancient
Icthier in search of more fertile lands.
Humans begin settling around the Black River at the Valley of Morrdh.
The elves begin to build the mystical Bridge of Worlds in order to span
the gap between Caen and the Veld.
The Bridge of Worlds is completed and the elven gods come to Caen,
whereupon the bridge explodes and destroys Lyoss.
Shyrr is founded along with other great cities in Ios.
Molgur tribes dominate most all of western Immoren and vie for control.
Lords of Morrdh unite settlements, creating the first civilized kingdom of
humans. Morrdh begins claiming Molgur territory. Toruk creates his
dragon brood.

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Birth of the Iron Kingdoms

Just when things looked blackest, when it seemed as if


the human civilization of the continent was doomed to an eternity of conflict, the first Orgoth
longboat arrived on the beach near what is now the city of Caspia.
The Orgoth explorers were representatives of a tightly disciplined military society hailing
from somewhere across the Gulf of Cygnar. They were a nation of humans, but they were
savage, callous folk with many dark and unsavory customs. Seeing an opportunity for
conquest, they immediately launched an invasion and a war of domination. The citizens of
the Thousand Cities were taken by surprise, but they fought valiantly and to no avail. The
land eventually fell under Orgoth control, though there were two centuries of scattered
bloody resistance before the Thousand Cities were totally subdued.

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Nations of the Iron Kingdoms


Cygnar
Cygnar emerged from the Corvis Treaties as the strongest and wealthiest nation of western
Immoren. It was able to unite the ancient lands of Caspia with the sprawling Midlunds as
well as much of Thurias southern fertile coasts and the forested holds of the insular
Morridanes, inheritors of the bloodlines of Morrdh. Together the diverse people of these
regions have pooled their strengths and united as proud Cygnarans.

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Races of the Iron Kingdoms


Humans

The Iron Kingdoms are the lands of humanity, first and foremost. They are by far the most
numerous race in the region, and it is their struggles, wars, and history which have shaped
this land. The humans of the Iron Kingdoms are a varied and hardy cross selection of
cultures, all arising from ancient tribes of warlike peoples who have lived, loved, fought and
died in the region since before recorded history. The bulk of their history is filled with
endless strife and battle, and the relative calm of the last few centuries is unusual. However,
even since the Corvis Treaties there have been many bloody conflicts, border disputes,
repulsed barbarian invasions, and diplomacy by assassination. So far as many are concerned,
the "peace" of the Corvis Treaties is an illusion, barely maintained as heads of state turn a
blind eye to violations of agreements and hire mercenaries to cover their tracks.

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Deities of the Iron Kingdoms


The Primary Gods of Men
Morrow & Thamar

Symbol of MorrowHumans in the Iron Kingdoms have two main


patron deities. The prophet Morrow is the lord of goodness and light, and is worshipped by
most humans. His fraternal twin sister Thamar is the patron of the selfish and wicked. The
two started out as ordinary humans, thousands of years ago, but they came to believe that any
person could improve their lot in life almost without end. After a long, hard path, they
ascended into divinity and enlightenment, sacrificing their physical bodies so that they could
walk the earth in spirit, providing guidance to those who needed it. The twins' journey is
recorded in the weighty Enkheiridion of Ascension, the primary religious text of the Iron
Kingdoms.
Sadly, the siblings fought near the end of their journey, and their paths diverged. Morrow
chose the path of selflessness, deciding to guide and protect Men in their journey through life,
nudging them to the path of virtue and self-improvement that he discovered. Thamar chose to
guide Men in a different way. She is the whisperer in shadows, always urging people to take
the quick and easy path, to maximize their short-term earthly gains and pleasures regardless
of the consequences.

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