Beruflich Dokumente
Kultur Dokumente
Wisdom
Cleric
8+Wis+Prof
Wis+Prof
Spell Slots
Level
Maximum
Used today
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Cantrips
Spell
Guidance
Cast
1a
Target
1 willing cr
Obj
Obj
1 willing cr
1 Cr (Dex saves)
1 Cr with 0 hps
Effect
Target can roll a d4 and add the number to
an ability check of his choice
Obj glows 20ft bright light + 20ft dim light
Repair a single break or tear in Obj
Target can roll a d4 and add the number to
a saving throw of his choice
1d8* radiant dmg
Cr becomes stable
Level 1
Spell
Bane
En
Cast Rng(ft)
1a
30
Comp Duration
V,S,M Conc, up
to 1 min
Bless
En
1a
30
V,S,M Conc, up
to 1 min
Command
En
1a
60
Create or
T
Destroy
Water
Cure Wounds Ev
1a
30
V,S,M Inst
1a
Touch
V,S
1 rnd
Inst
Target
Up to 3*1 Cr
YCS (Cha
saves)
Up to 3*1 Cr
YCS (Cha
saves)
1 Cr *1 (Wis
saves)
Up to 10
Gallons of
water*2
1 Cr (Wis
saves)
Effect
Target must roll a d4 and subtract from the attack
roll or saving throw for the duration of the spell
Target must roll a d4 and add to the attack roll or
saving throw for the duration of the spell
Cr follows your command (Approach/ Drop/ Flee/
Grovel/ Halt/ etc.)
You either create or destroy water.
Detect Evil
and Good
1a
Self
V,S
Detect Magic D
[R]
Detect
D
Poison and
Disease [R]
Guiding Bolt Ev
1a
Self
V,S
1a
Self
1a
120
Healing
Word
Inflict
Wounds
Protection
from Evil and
Good
Purify Food
and Drink [R]
Sanctuary
Ev
Shield of
Faith
Conc, up
to 10 min
Conc, up
to 10 min
V,S,M Conc, up
to 10 min
You can sense the presence and location of poisons (and identify
them) , poisonous creatures and diseases
V,S
1 rnd
1 Cr (RSA)
1BA 60
Inst
1 Cr YCS
1a
Touch
V,S
Inst
1 Cr (MSA)
1a
Touch
V,S,M Conc, up
to 10 min
1 Willing Cr
1a
10
V,S
1BA 30
V,S,M 1 min
1BA 60
V,S,M Conc, up
to 10 min
5ft radius
All non magical food and drink is purified and free
sphere
of poison and disease
1 Cr - Any enemy that targets Cr must target another Cr or loose
attack/spell (Wis saves). Spell ends if Cr makes attack/spell that
affects enemies
1 Cr
+2 AC to target Cr
1 hour
At Higher Levels
*1You can target one additional creature for each slot level above 1st.
*2You create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above
1st.
*3The healing/damage increases by 1dX for each slot level above 1st.
Level 2
Spell
Aid
Cast
1a
Rng(ft) Comp
30
V,S,M
Duration
8 hours
Augury [R]
1min
Self
Blindness/
Deafness
Calm
Emotions
Continual
Flame
Enhance
Ability
1a
30
En
1a
60
V,S
Ev
1a
Touch
1a
Touch
Find Traps D
Gentle
N
Repose [R]
Hold Person En
1a
1a
120
Touch
V,S
V,S,M
Inst
10 days
1a
60
V,S,M
Lesser
A
Restoration
1a
Touch
V,S
Conc, up
to 1 min
Inst
1 min
Conc, up
to 1 min
V,S,M (50) Until
dispelled
V,S,M
Conc, up
to 1 hour
Target
Up to 3 Cr
Effect
Hps maximum and current hps
increased by 5*1
You receive an omen about the result of a specific course
of actions within the next 30 mins (see Special)
1 Cr YCS (Con
Blind or deafen a Cr. Save at end of
Saves/turn)
each turn
20ft radius sphere Suppres
(Cha saves)
1 Obj
A flame (with brightness = torch)
springs from the Obj
3
1 Cr*
AdvCon + 2d6 THP/ AdvStr + 2x
Carrying Capacity/ AdvDex + less Fall
damage/ AdvCha/ AdvInt/ AdvWis
You sense the presence of any traps.
1 Corpes or other Target is protected from decay and
remains
can't become undead
3
1 Hum YCS* (Wis Paralyze Hum (when at higher levels,
Saves/turn)
all must be within 30ft)
1 Cr
End one disease/one condition
Locate
Object
1a
Self
V,S,M
Conc, up
to 10 min
Prayer of
Ev
Healing
Protection A
from Poison
10 min
60
Inst
1a
Touch
V,S
1 hour
1 Cr
Silence [R]
1a
120
V,S
Conc, up
to 10 min
Spiritual
Weapon
Warding
Bond
Ev
1BA
60
V,S
1 min
1a
Touch
V,S,M
(100 NC)
1 hour
Zone of
Truth
En
1a
60
V,S
10 min
At Higher Levels
*1A targets hit points increase by an additional 5 for each slot level above 2nd.
*2The damage/healing increases by 1d8 for each slot level above 2nd.
*3You can target one additional creature for each slot level above 2nd.
Level 3
Spell
Animate
Dead
Beacon of
Hope
Cast
1 min
Rng(ft)
10
Comp Duration
V,S,M Inst
1a
30
V,S
Conc, up to
1 min
Bestow Curse N
1a
Touch
V,S
Conc, up to
1 min*1
Clairvoyance
10 min
1 mile
Create Food
and Water
1a
30
V,S,M Conc, up to
(100) 10 min
V,S
Inst
Daylight
Ev 1a
60
V,S
1 hour
Dispel Magic
1a
120
V,S
Inst
Feign Death
[R]
Glyph of
Warding
1a
Touch
V,S,M 1 hour
1 hour
Touch
Magic Circle
1 min
10
V,S,M Until
(200) dispelled or
triggered
V,S,M 1 hour*3
(100)
60
Inst
Target
Effect
You create either a skeleton or a zombie (M or S) that
obeys your orders for 24 hours
Any number of Cr
Adv on Wis saves, death saves
and regain max number of hps
from any healing
1 Cr (wis saves)
Creature becomes cursed. You
choose the nature of the curse
(See special)
You create an invisible sensor within range in a location
familiar to you (you can hear or see)
Create 45 pounds of food and 30 gallons of water,
enough to sustain 15 hum or 5 steeds for 24hours (spoils
if uneaten in 24 hours)
1 Obj/ 1 point
60ft bright light + 60ft dim light
from obj/ point
1Cr/Obj/magical Effect-Any spell ends. If spell of 4th*2
level or higher, make a Wis check (DC10+spell lvl)
1 willing Cr
Cr is in a state indistinguishable
from death
1 Glyph (Investigation You create a glyph that harms Cr
saves)
(Explosive Runes/Spell Glyph)
(See Book)
10ft radius, 20ft tall
Circle affects Cr of chosen type
cylinder
(celestials/elementals/fey/fiend
s/undead) (See Special)
Up to 6 Cr YCS
Cr regains 1d4*4 + Wis hps
Meld into
Stone [R]
Protection
from Energy
1a
Touch
V,S
8 hours
1a
Touch
V,S
Conc, up to
1 hour
Remove
Curse
Revivify
1a
Touch
V,S
Inst
1a
Touch
Sending
Ev 1a
Unlimited
V,S,M Inst
(300)
V,S,M 1 rnd
Speak with
Dead
Spirit
Guardians
1a
10
V,S,M 10 min
1 corpse
1a
Self
V,S,M Conc, up to
10 min
Tongues
1a
Touch
V,M
Water Walk
[R]
1a
30
V,S,M 1 hour
1 hour
Up to 10 willing Cr
YCS
At Higher Levels
*1The maximum duration of your concentration increases, depending on slot level: 10mins (level 4), 8 hours (level 5), 24
hours (level 7-8), Lasts until dispelled (no concentration needed) (level 9)
*2You automatically end the effects of a spell on the target if the spells level is equal to or less than the level of the spell
slot you used.
*3The duration increases by 1 hour for each slot level above 3rd.
*4The healing/damage increases by 1dX for each slot level above 3rd.
Bestow Curse
Choose one of the following to determine the creature's curse:
Target has disadvantage on ability checks and saving throws made with one ability score of your choice
Target has disadvantage on attack rolls against you
Target wastes his action doing nothing (Wisdom saves at start of each turn)
Your attacks and spells against target deal an extra 1d8 necrotic dmg
You may choose an alternate effect, no more powerful than those described above (DM has final say)
Level 4
Spell
Banishment
Cast
A 1a
Rng(ft)
60
Control
Water
Death Ward
T 1a
300
A 1a
Touch
Comp Duration
V,S,M Conc, up
to 1 min
V,S,M Conc, up
to 10 min
V,S
8 hours
Divination [R] D 1a
Self
Freedom of
Movement
Guardian of
Faith
Locate
Creature
Stone Shape
A 1a
Touch
V,S,M Inst
(25)
V,S,M 1 hour
C 1a
30
D 1a
Self
T 1a
Touch
V,S,M Conc, up
to 1 hour
V,S,M Inst
8 hours
Target
Effect
1 Cr YCS
Cr is sent to another plane of existence for the
(Cha saves)
duration
You control any freestanding water: Flood/ Part Water/ Redirect
Flow/ Whirlpool. (See Book)
1 Cr
The next time Cr would take dmg that would drop
to 0 hp, it drops to 1 hp instead
You ask a single question concerning a specific goal, event or
activity within 7 days and get a truthful reply
1 Willing Cr
Target's movement is unaffected by difficult
terrain and speed can't be reduced.
1 guardian spawns and deals 20 radiant dmg (Dex saves half) to
hostile Cr within 10 ft. It despawns after 60 dmg dealt
You sense a Cr direction up to 1000 miles, either a specific known
to you or the nearest one of a particular kind
You touch a M or smaller stone object and form it into any shape
Level 5
Spell
Commune [R] D
Contagion
N
Cast
1 min
1a
Rng(ft)
Self
Touc
Comp
V,S,M
V,S
Duration
1 min
7 days
Dispel Evil
and Good
1a
Self
V,S,M
Conc, up
to 1 min
Flame Strike
Ev 1a
60
V,S,M
Inst
Geas
En 1 min
60
30 days*2
Greater
Restoration
Hallow
Touch
V,S,M
(100)
V,S,M
Inst
1a
Ev 24 hours Touch
Until
dispelled
Conc, up
to 10 min
Inst
Insect Plague C
1a
300
V,S,M
Legend Lore
10 min
Self
V,S,M
(250 +
200 NC)
Mass Cure
Wounds
Planar
Binding
Raise Dead
1a
60
V,S
Inst
1 hour
60
24 hours*4
1 hour
Touch
V,S,M
(1000)
V,S,M
(500)
Scrying
10 min
Self
V,S,M
(1000
NC)
Conc, up
to 10 min
Inst
Target
Effect
You can ask up to yes or no questions to your deity
1 Cr (MSA)
Inflict 1 Disease (See Special)
of your choice. Cr must make
Con saving throws (same
system as Death saves)
Celestials, elementals, fey, fiends and undead have Dadv
on att rolls against you. You can use one of the special
functions (See Special)
10ft radius, 40ft tall
4d6*1 fire dmg + 4d6*1
cylinder (Dex saves half) radiant dmg
1 Cr that can understand Target must follow your
you (Wis saves)
command or take 5d10
psychic dmg per day.
1 Cr
You undo a debilitating effect
on a target (See Special)
You infuse an area with holly or unholy power (See Book)
20ft radius sphere
(Con saves half/turn)
1 Person/ Place/ Obj
At Higher Levels
*1The fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
*2When you cast this spell using a spell slot of level 7 or 8, the duration is 1 year. When you cast this spell using a spell slot
of 9th level, the spell lasts until it is ended by remove curse, greater restoration or wish spells
*3The healing increases by 1d8 for each slot level above 5th.
*4The duration increases to 10 days (level 6), to 30 days (level 7), to 180 days (level 8) or to a year and a day (level 9)
Contagion
Choose one disease of the following
Blinding Sickness
Disadvantage on Wisdom checks and saving throws and is blinded
Filth Fever
Disadvantage on Strength checks, saving throws and attacks that use Strength
Flesh Rot
Disadvantage on Charisma checks and vulnerability to all damage
Mindfire
Disadvantage on Intelligence checks and saving throws and acts as under the effects of "confusion"
spell during combat
Seizure
Disadvantage on Dexterity checks, saving throws and attacks that use Dexterity
Slimy Doom
Disadvantage on Constitution checks and is stunned until end of next turn whenever it takes
damage
Dispel Evil and Good
You can end this spell early by using either of the following special functions
Break Enchantment
You touch a creature that is charmed, frightened, or possessed by a celestial, an elemental, a fey,
a fiend, or an undead. You end that effect
Dismissal
Make a MSA against a celestial, an elemental, a fey, a fiend, or an undead. On a hit, you attempt
to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw
or be sent back to its home plane.
Greater Restoration
You can reduce the target's level of exhaustion by one or end one of the following effects on the target:
One effect that charmed or petrified the target
One curse, including the targets attunement to a cursed magic item
Any reduction to one of the targets ability scores
One effect reducing the targets hit point maximum
Scrying
The Wisdom save is modified by how well you know the target and the sort of physical connection between you and him:
Knowledge
Save Modifier
Secondhand (you have heard of the target)
5
Firsthand (you have met the target)
0
Familiar (you know the target well)
-5
Connection
Save Modifier
Likeness or picture
-2
Possession or garment
-4
Body part, lock of hair, bit of nail, or the like
-10
Level 6
Spell
Blade Barrier
Cast
Ev 1a
Rng(ft) Comp
90
V,S
Create Undead
1 min
10
1 min
Self
Forbiddance [R]
10 min
Touch
Harm
1a
60
Heal
Ev 1a
60
Heroes Feast
10 min
30
Planar Ally
10 min
60
True Seeing
1a
Touch
Word of Recall
1a
Duration
Conc, up
to 10 min
Target
Effect
100x20x5 wall or a 6d10 slashing dmg per turn (wall
60diamx20highx5 provides 3/4 cover)
thick ring (Dex
saves half)
V,S,M
Inst
Up to 3 Hum
For the next 24 hours, corpse is a
(150xCr
corpses (Medium ghoul under your command
NC)
or Small)*1
V,S,M
Con, up to You find the shortest, most direct physical route to a
(100 NC) 1 day
specific location. You need Obj from that location
V,S,M
1 day
You protect 40,000ft2 of floor space (30ft high): no
(1000)
teleports into the area and 5d10 radiant/necrotic dmg
against celestials/elementals/fey/fiends/undead (1 or
more) per turn
V,S
Inst
1 Cr YCS (Con
14d6 necrotic dmg (max hps
saves half and max reduced -1hour- by amount equal
hps reduction)
to dmg taken)
V,S
Inst
1 Cr YCS
Cr regains 70 hps*2 (cures
blindness + deafness + diseases)
V,S,M
Inst
You create a magnificent banquet (1 hour to consume)
(1000)
for you and up to 12 other Cr. Cures all diseases,
becomes immune to poison and frightened and all Wis
saves have adv. Hps max and current increases by 2d10
V,S
Inst
You beseech an otherworldly entity for aid that can aid
you in performing a various of tasks (See Book)
V,S,M
1 hour
1 willing Cr
Cr can see things as they really are
(25)
(120ft): Truesight + Magic secret
doors + See into Ethereal Plane
V
Inst
Self + 5 willing Cr Instantly teleport to a designated
sanctuary dedicated to your deity
At Higher Levels
*1You can animate over four ghouls (level 7). You can animate over five ghouls or two ghasts or wights (level 8). You can
animate six ghouls, three ghasts or wights, or two mummies (level 9).
*2The amount of healing increases by 10 for each slot level above 6th.
Level 7
Spell
Conjure Celestial C
Cast
1 min
Divine Word
Ev
1BA
Etherealness
1a
Self
V,S
Fire Storm
Ev
1a
150
V,S
Plane Shift
1a
Touch
V,S,M
(250)
Inst
Regenerate
1 min
Touch
V,S,M
1 hour
Up to 8
hours
Inst
Target
Effect
You summon a CR4 (5 if spell slot is lvl 9) celestial that
obeys your commands and defends itself
Any Cr YCS (Cha
Cr suffers effect based on current
saves)
hps (See Special)
Self*
You step into the border regions of
the Ethereal Plane and your plane
See Special (Dex
7d10 fire dmg (dmg Obj and ignites
saves half)
flammable Obj. Plant life may be
unaffected at your choice
Self + up to 8
Transport targets to a different
willing Cr or one
plane of existence
unwilling Cr (MSA)
1 Cr
Target regains 4d8 + 15 hps + 1hp at
the start of each turn (and restores
any severed body members)
Resurrection
1 hour
Touch
Symbol
1 min
Touch
V,S,M Inst
(1000)
V,S,M Until
(1000) dispelled or
triggered
At Higher Levels
*You can target up to three willing creatures (including you) for each slot level above 7th (Cr must be within 10 feet of you).
Divine Word
50 hps or fewer
40 hps or fewer
30 hps or fewer
20 hps or fewer
Level 8
Spell
Antimagic Field
Control Weather T
Cast
1a
Rng(ft) Comp
Self
V,S,M
10 min
Self
V,S,M
Duration
Conc, up
to 1 hour
Conc, up
to 8 hour
Target
Effect
10ft radius sphere
Sphere grants several magicalaround caster
suppression effects (See Book)
You control the weather within 5 miles of you. It takes 1d4
x 10 minutes for the new conditions to take effect (See
Special)
Conc, up 100ft radius circle
Difficult terrain + Conc lost (Con
to 1 min
saves)+Prone every turn (Dex
saves)+ (See Special)
Conc, up Cr 30ft radius divine light around you. Cr you choose shed
to 1 min 5ft and have Adv on all saving throws and other Cr have
Dadv on att against them. Fiends and undeads are blinded
when attacking (Con saves)
Earthquake
Ev 1a
500
V,S,M
Holy Aura
Self
V,S,M
(1000
NC)
Earthquake
Fissures
Structures
Control Weather
1a
When determining the weather find a current condition on the following tables and change stage by
one, up or down:
Temperature
Stage
Condition
1
Unbearable heat
2
Hot
3
Warm
4
Cool
5
Cold
6
Arctic cold
Stage
1
2
3
4
5
Wind
Condition
Calm
Moderate wind
Strong wind
Gale
Storm
Percipitation
Stage
1
2
3
4
5
Condition
Clear
Light clouds
Overcast or ground fog
Rain, hail, or snow
Torrential rain, driving hail, or blizzard
Level 9
Spell
Astral Projection
Cast
N 1 hour
Gate
C 1a
Mass Heal
C 1a
Rng(ft) Comp
10
V,S,M (1000
+ 100x Cr)
60
V,S,M
(5000)
60
V,S
Touch
V,S,M
(25000)
Duration Target
Special
You + 8 willing Cr
Effect
Project your astral bodies into
the Astral Plane. (See Book)
Conc, up You Conjure a portal linking a space YCS to a different
to 1 min plane (precise location). Cr can travel between both
ends. You can speak the name of a creature and the
portal open's on that creature's plane (other than
your own) and draws the creature to your plane.
Inst
You restore up to 700 hps divided as you choose
among any number of Cr YCS. Cr is also cured of
diseases and any effect making them blind or deaf
Inst
1 Cr that has died You restore Cr to life with all its
within 200 years
hps. If no body exists, you can
provide a new one.