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CHALLENGE 1 - Glide continuously for over 150 meters (without using the Grapnel
Boost upgrade)

How to complete: It's a very simple challenge, as in order not to land too early, you need to
alternate between using the Dive bomb (holding the right trigger; screen above) and ascending
(leaning the left analog stick down). Just look out not to hit anything on your way.
CHALLENGE 2 - Glide continuously for over 250 meters (Grapnel Boost upgrade
permitted)
How to complete: Curiously, you don't have to use the Boost at all, as you can pretty much just
use the tactic described in Challenge #1. If you however plan on using it (by tapping A twice
and holding it down after the second one), remember not to hit anything after catapulting
Batman (ledges, buildings etc..
CHALLENGE 3 - Perform a vertical dive for over 50 meters
How to complete: The challenge of course corresponds to the Dive Bomb, activated by
pressing the right trigger in mid-air. In order to make sure that you can complete this challenge,
choose a roof of a very tall building, like the Church or Gotham Bank.
CHALLENGE 4 - Perform five consecutive line launches without touching the ground
How to complete: You can approach this challenge only after obtaining the Line Launcher. The
assumptions of this challenge aren't very complicated, as you have probably come across the
need to change direction multiple times throughout the story mode. Just remember to
constantly use the ability to slow down (left rigger). I'd also recommend completing this in
either Park Row or the Bowery, as you will have an easier time moving between the building.
CHALLENGE 5 - Glide for 30 meters while maintaining a height of less than 5 meters
above the water

How to complete: You should approach this challenge in the Industrial District. Start off by
using the Dive Bomb (hold down the right trigger in mid-air) and flatten out at the very last
moment (by pulling the left analog stick back). Now just fly right above the water (screen
above) and you should complete the required 30 meters without any problems.
CHALLENGE 6 - Achieve a x20 combat combo
How to complete: It's a pretty simple challenge. Remember not to take any longer breaks
between the attacks. The multiplier can be also easily increased by using the Beat Down skill,
that is first stunning the enemy with the cloak (B) and afterwards attacking him by tapping X.
CHALLENGE 7 - Use 3 Quickfire gadgets in one combat encounter
How to complete: The Quickfire is offered by, inter alia, Batclaw, Batarang, Batarang, Remote
Electrical Charge or Freeze Blast. It's important to use the shortcut each time (e.g. left trigger +
B with the Electrical Charge), so without the process of manually aiming. It's also worth to
complete this challenge during a fight with a large enough group of inmates, so that you don't
run out of enemies before using the required amount of gadgets.
CHALLENGE 8 - Achieve a x5 variation bonus in one combat encounter
How to complete: This challenge shouldn't be especially hard. Start the fight with an aerial
attack and during the fight itself lead out different attack types (Stun, Beat down etc.), not just
the standard types and counters.
CHALLENGE 9 - Aerial Attack off a stunned enemy into another (3 required)
How to complete: This challenge is easier than it might seem. Start off by stunning an enemy
with the cloak (B) and afterwards press A twice to run onto him. Don't wait for Batman to jump
above him, but quickly lean out the analog stick towards a different enemy and press X. as a
result Batman should bounce off the first enemy and attack the next one. Perform this attack
two more times.
CHALLENGE 10 - Use the Slide to trip an enemy (3 required)
How to complete: This trivial challenge can be completed in a matter or second. Start running
at an enemy and press the right trigger to slide and trip him. Repeat this attack two more times.
CHALLENGE 11 - Perform a Beat Down to finish an enemy (5 required)

How to complete: Completing this challenge isn't very hard. During the fight, attack every
enemy but one, leaving him for the end. Once he's the only one left, stun him with the cloak (B)
and afterwards start tapping X, activating the Beat down. Repeat this four more times.
CHALLENGE 12 - Counter an enemy projectile (3 required)

How to complete: The challenge doesn't correspond to the bullets fired from gun, but to items
that the inmates throw at Batman (e.g. small crates). Each time you note such an enemy, wait
for a counter icon to appear above the thrown item and press Y. Batman should grab the item
(screen above) and throw it back. Repeat this two more times.
CHALLENGE 13 - Hit an explosive object with a Batarang before it is thrown

How to complete: You shouldn't have problems here. You need to fight a group of inmates, in
which one will try to throw a fire-extinguisher or a different explosive item at Batman. When you
note that someone is holding an explosive item, throw a Batarang at him (Quickfire, or
manually aiming at him) to cause a premature explosion (screen above).
CHALLENGE 14 - Take out 2 enemies at once with the Glide Boost Attack

How to complete: You will need to have the Glide Boost Attack upgrade to complete this
challenge. Start on a vantage points or a roof, nearby a big group of enemies. Glide towards at
least two standing beside each other, at first pressing X to aim at one of the inmates and
afterwards the right trigger. A yellow icon should appear above the inmate and start filling up
(screen above). The icon must start glowing red, thanks to which the force will knock down
both enemies.
CHALLENGE 15 - Use a Combo Batarang in combat (10 required)
How to complete: This simple challenge implies using the Batarang by tapping the left trigger
(without aiming). Do this move nine more time.
CHALLENGE 16 - Perform a Batclaw Slam (5 required)

How to complete: Completing this challenge requires the Batclaw Slam upgrade. Aim at any
enemy and afterwards press the left trigger and Y at the same time. It's however not the end,
as after a given enemy get pulled towards Batman, you need to hit him by pressing X (screen
above). Repeat this four more times.
CHALLENGE 17 - Use the Quickfire Remote Electrical Charge during a combo (5
Required)
How to complete: You can approach this challenge after obtaining the Remote Electrical
Charge. The Quickfire shortcut for this gadget is left trigger + B. It of course cannot be the only

attack in the combo, so perform at least one normal attack after using the gadget. Repeat this
four more times.
CHALLENGE 18 - Use the Quickfire Explosive Gel during a combo (5 required)
How to complete: The Quickfire shortcut is left trigger + X. of course after planting the charges
you need to detonate them at the right moment, so that you hit the enemies. You also need to
make sure that it's not the only attack in the combo. Repeat this four more times.
CHALLENGE 19 - Use the Quickfire Freeze Blast during a combo (5 required)
How to complete: You can approach this challenge only after unlocking the Freeze Blast. The
Quickfire shortcut for hits gadget is tapping the right trigger twice. You of course need to make
sure that it's not the only attack, so attack at least one after using the gadget. Repeat this four
more times.
CHALLENGE 20 - Use the Smoke Pellet to disorientate enemies into attacking each
other

How to complete: This challenge is best approached in a rather small room, surrounded by a
big group of enemies. Press Y to let out a smoke pellet and start running through the smoke
hoping that one of the enemies will try to attack you and hit his buddy instead. Luckily, it's
much easier than it sounds.
CHALLENGE 21 - Finish a fight with a Combo Batarang (3 required)
How to complete: It's a very simple challenge, requiring you only to knock out the last enemy in
a group with the Batarang. If the first Batarang attack causes him only to fall down, wait until he
gets up and try again. Repeat this two more times.
CHALLENGE 22 - Use the Remote Electrical Charge to get an armed enemy to fire his
weapon and surprise at least one other nearby enemy
How to complete: Stand beside any group of armed enemies and make Batman doesn't get
noticed by them. Aim at one of the enemies with the Remote Electrical Charge and shoot at
him. The challenge will be completed if there as at least one other inmate beside him.
CHALLENGE 23 - Use the Remote Electrical Charge to force an enemy to hit another
enemy (3 required)

How to complete: Start by locating a group of enemies with at least one equipped with a stun
stick. You can either shoot him from above or fight the group directly, focusing your attention of
that one enemy (screen above). In the latter case, you should of course use the Quickfire
option (left trigger + B). Repeat this two more times.

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CHALLENGE 24 - Use the Remote Electrical Charge to blast one armored thug into any
other thug

How to complete: Find an armoured enemy (the type which you defeat using Beat Down,
screen above). Shoot at him with the Remote Electrical Charge and with some luck he will hit
another inmate while stunned.
CHALLENGE 25 - Use the Freeze Cluster Grenade to immobilize three or more
henchmen at one time (Upgrade required)

How to complete: You can approach this challenge only after unlocking the Freeze Cluster
Grenade. It's worth to try this challenge in smaller areas, as the enemies don't have anywhere
to run. You can also search for a place where they're standing beside each other (screen
above) and attack them by surprise.
CHALLENGE 26 - Use the Freeze Blast to freeze an enemy then a Batarang to knock
them down
How to complete: You can approach this challenge only after unlocking the Freeze Blast.
Additional description seems needless, as the name says it all. Make sure not to attack the
enemy in any other way after freezing him, but use the Batarang at once.
CHALLENGE 27 - Perform a Grapnel Boost Takedown

How to complete: You can approach this challenge only after unlocking the Grapnel Gun
Boost. Take a look around Park Row or the industrial District for a roof patrolled by armed
enemies. Provoke the enemies by showing yourself to them and wait for one of them to
approach the roof ledge (screen 1). Aim at that ledge with the Grapnel Gun and afterwards use
the Boost by pressing (and holding down) A twice. If you have done everything properly,
Batman won't catapult upon reaching the ledge, but automatically knock out the enemy (screen
2).
CHALLENGE 28 - Use the Reverse Batarang to knock down an enemy
How to complete: You can approach this challenge only after unlocking the Reverse Batarang.
Stand above a group of enemies, aim at one of them (left trigger) and hold down RB until the
aiming process finishes. Afterwards let go of RB and the Batarang will automatically circle the
enemy and knock him out from behind.
CHALLENGE 29 - Kick an enemy while riding on the Line Launcher (3 required)

How to complete: You can approach this challenge after unlocking the Line Launcher. Stand on
the same level as the enemy you want to knock out and aim the line at him. After the ride
begins, make sure that Batman will hit him (it's best if the inmate doesn't get alarmed too soon;
screen above). Repeat this two more times.

CHALLENGE 30 - While riding on the Line Launcher towards an unaware enemy, use the
Takedown attack to drop down and knock them out

How to complete: You can approach this challenge only after unlocking the Line Launcher.
Stand on the same level as the enemy you want to knock out. Aim and fire the line. After the
ride begins, wait for Batman to get nearby the target (screen above) and press Y for a
knockout.
CHALLENGE 31 - Catch a Remote Batarang
How to complete: this trivial challenge implies throwing a Batarang and making sure it returns
to Batman. You can perform a full turn or just turn the gadget around by pressing the left and
right trigger at the same time.
CHALLENGE 32 - Fly a fully boosted Remote Batarang into a thug and send him flying
through the air
How to complete: Throw a Remote Controlled Batarang and hold down the right trigger to
make it fly faster. Lead it onto one of the enemies. The hit should be strong enough to send
him flying automatically, so you don't need to worry about hitting him at a specific angle.
CHALLENGE 33 - Use the Freeze Blast to freeze an armed enemy before taking him out
How to complete: You can approach this challenge only after obtaining the Freeze Blast. Aim at
a single armed enemy, use the Freeze Blast and afterwards approach hi and press Y for a
knockout.
CHALLENGE 34 - Use the Smoke Pellet to disorientate an armed enemy and follow up
with a Takedown

How to complete: Look for at least one armoured enemy and land beside him. Once Batman
get noticed, press Y to let out a smoke pellet, quickly approach the enemy from behind and
press U for a knockout (screen above).
CHALLENGE 35 - Disarm an enemy using the Batclaw disarm (3 required)
How to complete: Completing this challenge requires the Batclaw disarm upgrade. Locate a
single armed enemy and after getting near enough, press the left trigger and Y. Repeat this two
more times afterwards.
CHALLENGE 36 - Use the Disruptor to jam the gun of an armed enemy and then get him
to try and fire

How to complete: You can approach this challenge after unlocking the Disruptor and the Jam
Firearm upgrade. Locate a single armed enemy and equip the Disruptor. Press the left trigger
and then the right one and wait for the bar to fill up (screen above), informing that the gun has
been jammed. Jump down and stand in front of the enemy, so that he tries to shoot Batman.
CHALLENGE 37 - Use the Remote Electrical Charge to temporarily disable a backpack
Jammer device

How to complete: You can approach this challenge only after unlocking the Electrical Charge.
Additionally you will have to find a group of enemies with at least one jammer device (screen
above), the perfect place for that being the main subway station. Shoot a charge at the enemy
thanks to which the jammer will stop working for a while.
CHALLENGE 38 - Take down an enemy using the Sonic Batarang
How to complete: You can approach this challenge only after unlocking the Sonic Batarang and
the Sonic Shock Batarang upgrade. Throw a Batarang and make it hit the floor or a wall beside
an enemy's patrol route. Once an enemy gets beside the Batarang, press the left trigger + RB
to detonate the gadget.
CHALLENGE 39 - Perform an Inverted Takedown from a Vantage Point

How to complete: It's a very simple challenge which you will probably complete during the main
story. You need to reach one of the rooms in which you need to act from the shadows and with
vantage points. Reach one of such points, wait for a guard to get beneath you and press Y for
a Inverted Takedown (screen above).
CHALLENGE 40 - Perform a Knockout Smash (5 required)
How to complete: Completing this challenge shouldn't be hard. Approach any enemy from
behind, helping yourself by crouching down if you need to. After getting beside him press Y for
a silent takedown. Repeat this four more times.

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